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ChickenChaser63
 
PostPosted: Wed, Sep 07 2011, 14:39 PM 

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Ulir wrote:
P Three wrote:
Can someone help me with a basic spellblade build? I've always wanted one, and now I think I have the opportunity. I'd prefer wiz with EMD/EMA if I can...


A basic one is wiz 23/ftr 6/rog 1, you could also do wiz 23/wm 5/bard 2 (bard for shield and medium armor proficiency), or 26 wiz/2 ftr/rog 2 if you prefer more caster levels. There are many options. Depends on your alignment and race.

I'd like to see a wiz 23/dwarven defender 6/rog 1. Would be awesome.


And it depends if you want dex based of Str based as well. Both have great pros, and cons.

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Mobile_Svensk
 
PostPosted: Wed, Sep 07 2011, 16:23 PM 

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Curiously, if you have a High level X Caster and low level Y Caster in your build, What happens when you craft Wands from Y Caster? Which of the classes count when determining charges on the wand?

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Naivatkal
 
PostPosted: Wed, Sep 07 2011, 16:39 PM 

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I believe that is based off the class the spell slots came from. So if you have wiz/sorc then you cast a 'sorc spell' it is based on sorc levels.

Makes sense that way lol

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P Three
 
PostPosted: Wed, Sep 07 2011, 16:47 PM 

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Well, I started her out with 15 str and 16 int; 13 dex, 11 Con (I think?) so she can pull off Expertise and all that.

I'm just wondering if, with those stats, she'll get a decent AB. AC shouldn't be even remotely an issue.

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Ulir
 
PostPosted: Wed, Sep 07 2011, 20:32 PM 

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You should at least get your strength to 20, higher if possible. Intelligence has to get to 20.

Looks alright so far with the stats you have. Do you gain additional bonuses to stats from race perhaps?
Having a boost of +1 or +2 to int as a wiz is pretty nifty and will help you quite a bit.

You can try posting your build here and see if it holds water.

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Liz
 
PostPosted: Wed, Sep 07 2011, 20:36 PM 

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I'll post the spellblade build I've coincidentally also been pondering, yet again proving my utter ineptitude at all things build-related. She'd be a Dexer, with ending stats of INT 20, DEX 24. I was pondering taking all the Abjuration focuses to try to Dismiss outsiders, but that's kind of a wonky notion and I might pitch it. :)

1 Ftr 1 Weapon Focus, Weapon Finesse, Luck of Heroes
2 Wiz 1
3 Ftr 2 Combat Casting, Expertise
4 Ftr 3
5 Ftr 4 Weapon Specialization
6 Wiz 2 Extend Spell
7 Wiz 3
8 Wiz 4
9 Wiz 5 Spell Focus Abjuration, Blindfight
10 Wiz 6
11 Wiz 7
12 Wiz 8 Improved Critical
13 Wiz 9
14 Wiz 10 Greater Spell Focus
15 Wiz 11 Spell Penetration
16 Wiz 12
17 Wiz 13
18 Wiz 14 Greater Spell Penetration
19 Wiz 15 Maximize Spell
20 Wiz 16
21 Ftr 5 Epic Weapon Focus
22 Ftr 6 Epic Weapon Specialization
23 Wiz 17
24 Wiz 18 Armor Skin
25 Wiz 19
26 Wiz 20 Epic Spell Focus
27 Wiz 21 Great Dex 1
28 Wiz 22
29 Wiz 23 Epic Mage Armor
30 Rog 1 Epic Prowess

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Simeron
 
PostPosted: Wed, Sep 07 2011, 20:42 PM 

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Terra (Earth Genasi)

Note:

Terra was just going to be a bland old tanks...but she has, in just two days of play, carved out a corner in my old heart...even had some wonderful RP.

So....I'm asking advice on her.

Concept: Raised by dwarves. Wants to be the most effective fighter and is willing to use whatever it takes to be this (within reason).

She is LN...so the good/evil line is balances on this.

I am thinking the following levels....

13 Rogue ~ 10 Fighter ~ 7 Weapon Master

She is going to use longsword and large shield (maybe tower) and longbow though, longbow is not really something she likes to use. She prefers up close, in your face fighting.

I am thinking these stats.

20 Str (+4)
14 Int
10 Wis
13 Dex (+1)
18 Con (+2)
10 Chr

I think I will be able to start the weapon master around 9 or 10.

I am thinking 3 Rogue, 6 Fighter, 1 WM...and then build from there. Dex will be added at 8th to get the mobility I need so it might take longer to get the WM...

Any help is welcomed.

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Naivatkal
 
PostPosted: Wed, Sep 07 2011, 20:50 PM 

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Re: Spellblades
If I remember, I'll post my spellblade build when I get home. I still have yet to make it haha


Re: Tanks
I can't wait to get my Earth Genasi Barb tank to 30 :3
So nasty

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Aeqvinox
 
PostPosted: Wed, Sep 07 2011, 20:52 PM 

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Okay.. i have a question.

I noticed a tendency in the builds and build ideas you folks propose. It's about taking things crucial or defining to the build in the end. Like in the above example, rogue on lvl 30, or the proposition for my build, to take Epic Fiendish Servant at lvl 30.

In the first case, it's just a skilldump. In the second, it's taking a theme-feat at the very end, without any means of buffing it.

The question is, how fast do you people get to level 30, that you're not optimizing builds for the entire leveling process? (like taking a few more skilldump levels to balance it out and help you on your way)

EDIT: In case of Epic Fiendish Servant, at level 30, with 16 levels of Blackguard and no means to buff it, it won't help a lot in combat except take a few hits and die. If i remember correctly, with 16 BG levels, actually NOT taking the EFS feat gives you a stronger summon.

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-Cloak-and-Dagger-
 
PostPosted: Wed, Sep 07 2011, 21:06 PM 

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The Fiend Summon has been adjusted, you know. There's that sidebar again. :idea:

Plus, you can buy lots of potions to feed your evil buddy!

As for the waiting until the end thing....well...idk...my perspective is, if its a character you enjoy playing, and the character therefore sticks around, then its just that a character is going to be level 30 for a whole lot longer than its going to be level 6. When you're kicking tail at the level cap, you wont remember struggling through the Troglodytes. Better to be as powerful as you can be at the end, otherwise there's always going to be a lingering "if only...."


 
      
Aeqvinox
 
PostPosted: Wed, Sep 07 2011, 21:28 PM 

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Oh. Wow. Ok.

EFS it is then :D

Question though, is there a way to keep the Erinyes summon with EFS feat benefits, even after reaching the requirements for the new summon?

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Naivatkal
 
PostPosted: Wed, Sep 07 2011, 21:42 PM 

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That's a hard question to answer, really.
Tyrus, my first main, took six to nine months to get to level 30.
Salema, my cleric, took just a few to get to about 25:

There was a big differenece for several reasons. Tyrus was originally not very apt to just going 'hey, let's go kill things'. And there was several weeks of breaktime for him in there.

Salema, being who she is and a cleric, hunted a lot more and immediately formed some really good friendships. Plus, I was off work and had tons of free time lol

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Ulir
 
PostPosted: Thu, Sep 08 2011, 1:02 AM 

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Lizzie wrote:
I'll post the spellblade build I've coincidentally also been pondering, yet again proving my utter ineptitude at all things build-related. She'd be a Dexer, with ending stats of INT 20, DEX 24. I was pondering taking all the Abjuration focuses to try to Dismiss outsiders, but that's kind of a wonky notion and I might pitch it. :)

1 Ftr 1 Weapon Focus, Weapon Finesse, Luck of Heroes
2 Wiz 1
3 Ftr 2 Combat Casting, Expertise
4 Ftr 3
5 Ftr 4 Weapon Specialization
6 Wiz 2 Extend Spell
7 Wiz 3
8 Wiz 4
9 Wiz 5 Spell Focus Abjuration, Blindfight
10 Wiz 6
11 Wiz 7
12 Wiz 8 Improved Critical
13 Wiz 9
14 Wiz 10 Greater Spell Focus
15 Wiz 11 Spell Penetration
16 Wiz 12
17 Wiz 13
18 Wiz 14 Greater Spell Penetration
19 Wiz 15 Maximize Spell
20 Wiz 16
21 Ftr 5 Epic Weapon Focus
22 Ftr 6 Epic Weapon Specialization
23 Wiz 17
24 Wiz 18 Armor Skin
25 Wiz 19
26 Wiz 20 Epic Spell Focus
27 Wiz 21 Great Dex 1
28 Wiz 22
29 Wiz 23 Epic Mage Armor
30 Rog 1 Epic Prowess


Improved two-weapon fighting, dodge and mummy dust!!! You will have six attacks with ITWF and over 60 ac. Mummy dust is great.

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Selmak
 
PostPosted: Thu, Sep 08 2011, 1:07 AM 

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Yes, you really should consider how crucial certain feats are and when. For example, although Improved Critical is pretty sexy, you're not going to get a lot of mileage out of it until your character's AB is rocking.

I would say that it's a tricky thing relying on certain people to help you get to maximum level. You don't know if they're going to happily stay in your level range and help you, and you don't know if they'll even stick around for the haul to 30. Your favourite character could suddenly become a real chore to play, either because you miss their old standby party or because the other guys actually brought something to the group that you're now missing.

So my natural inclination would be to reap the benefits of taking a feat early because being perfectly optimal at 30 is useless if you give up five levels short because it's too painful.


 
      
MoshingChris
 
PostPosted: Thu, Sep 08 2011, 3:31 AM 

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You've got to many Fighter levels to early Liz.

With a spellsword you want to play it as a Wizard effectively until level 16.

How I made mine:

Wizard 1 - 16
Feats: Blindfight, Luck of Heroes, Weapon Finesse, Ambidex, Two Weapon Fighting, Great Fort, Toughness
Wizard Bonus: Extend, Maximise, Still Spell

Fighter 17 - 20
Feats: Improved Two Weapon Fighting
Fighter Bonus: Weapon Focus, Imp Critical, Weapon Spec

You also want to take fighter 6 at level 29 for higher discipline.

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Ulir
 
PostPosted: Thu, Sep 08 2011, 3:48 AM 

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I'd grab dodge instead of toughness, though. +1 ac is sweet, even though it only is versus the thing you focus on.

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MoshingChris
 
PostPosted: Thu, Sep 08 2011, 3:58 AM 

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Dodge is on items one of which is +3 Dex and Dodge. Not worth it IMHO given 23 levels of the build are inconveniently d4 HP. As much as people ignore Hit Points they are actually more valuable than ever now with the Dev Changes and spells like EQ and such which are direct damage that can actually kill.

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Ulir
 
PostPosted: Thu, Sep 08 2011, 4:32 AM 

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If you are hit in the first place with dev, you will not survive because of 30 hp. I agree that it is helpful, but once down you most likely won't get up. Being a dex wiz she/he is aiming for she/he-man certainly wont. I assume that since it's a wiz build there is room for around 14 base con or so. Should be enough for a bit of beef.

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MoshingChris
 
PostPosted: Thu, Sep 08 2011, 5:22 AM 

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24 Dex and 20 Int end on what looks like a Human race. Its not going to fit much. I think you don't fundamentally understand the stacking of HP in this situation. Uce and I had this discussion once long ago that Amians underate HP because the culture is obsessed with Min Maxing, because everyone sits on 40 fort anyway folk are rolling for the 1 in 20 to Dev which is low probability if you take into account critical threat ratings. Because of the Low HP on this server I don't bother with Dev because if I hit someone 20 times with most any weapon, I've killed them.

With the Dev change and everyone stacking to fort the chances of someone surviving are better and because the server is moving ever more to standard pvp being Faction versus Faction the contributing factor to victory will inevitably turn to the total HP versus party DPR over speciality one shotting. If you floor someone with Dev you leave yourself open to being flanked effectively losing two AC.

Also I meant Heal pot changes not Dev Nerf :wink:

30 HP means you can basically take one extra shot in the face from some average damage.

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Liz
 
PostPosted: Thu, Sep 08 2011, 10:02 AM 

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O Mosh the Great and Powerful! :)

MoshingChris wrote:
You've got to many Fighter levels to early Liz.

With a spellsword you want to play it as a Wizard effectively until level 16.

Why? If I'm taking 4 fighter levels pre-epic anyway, what would be the difference between taking them at lvls 2-5, vs at lvls 17-20? Taking them so much later seems to me like it would just make the character flimsier at those annoying early levels, without gaining anything in return.

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hendrack
 
PostPosted: Thu, Sep 08 2011, 10:08 AM 

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You want the caster levels before the fighter levels for buffing, and its not you're going to have any go at meleeing before epic anyway.


 
      
MoshingChris
 
PostPosted: Thu, Sep 08 2011, 12:23 PM 

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Yep to put it simply.

You'll be a shit mage and a shit fighter until you can get enough castings of Tensers cranking, so you may aswell be a decent mage up until sixteen and then become slightly worse.

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P Three
 
PostPosted: Thu, Sep 08 2011, 14:21 PM 

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The only thing I'm really worried about is my non-Tensered BAB. Only 2 attacks per, it seems? Is that right?

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serbiris
 
PostPosted: Thu, Sep 08 2011, 14:50 PM 

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With 16wiz/4fighter it comes to BAB 12 I think (+8 and +4), which is just enough for 3 attacks (well +11 is when it starts). Easy access to haste, so you'll have 4 attacks going.

I'm not certain but I think Amia Tenser's doesn't give you extra attacks anymore?

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Ulir
 
PostPosted: Thu, Sep 08 2011, 15:43 PM 

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It doesn't. With 24 dex and lets say 4 ftr levels pre-epic, you might get around 35 ab dual wielding small or tiny weapons. Which is enough to hit most stuff out there. Tenser's can be saved for higher ac things and when you need that bonus hp and stats it provides. Hell, you can run with a group through the abyss and still hit stuff with 35 ab.

Mosh@

She is a spellblade. If she meets a dev critting monster on the battlefield, you put your spells to good use or run in circles, hoping the bugger trips in his own sweat. At least trying to avoid the melee prawn in close combat if possible. Three crits of 150 and you are gone basically. *murmurs* I would still prefer the dodge feat, rather than a mythalable slot on gear. Besides, dodge feat comes on helmets, bracers and boots only I think. Without proper discipline from two of the three she will be knocked over before you can say "Twitter and Facebook sucks".

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KnightOfKelemvor
 
PostPosted: Fri, Sep 09 2011, 12:59 PM 

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Hi.
I Have a Woodelf ranger BG build in mind but I need some help to figure out starting stats and maybe sugestions on must have feats.
Plan is 10Ranger/4Rogue/16BG
Weapon's: Handaxes
Starting stats:
Str 16 (18 whit subrace) all lvlups here +1 greater str to get 26 ending str
Dex 10/14
Con 6
Wis 14 for BG spells :p
Int 12 (10 whit subrace)
Cha 16/14
Cant deside if Im going for 10dex and 16 cha or 14dex and 14 cha, any advises on this.

Feats: power attak, cleave/greatercleave, Imp,crit, WF, Divine might/shield.
Epic: greater str 1, Over.crit, dev.crit and EWF... Cant get this together... Wanna have EFS or can I grab EWF on ranger 10 bonus feat?

Or Ill skip Dev.crit
Pre.epic Power attak, cleave, WF, Divine Might/SHield, Blind fight and something more
Epic EWF, Armorskin, Greater str 1, Epic fiend summon, Epic powers.

Skills:
Disc 33
Tumbel 30
UMD depends on Cha
Spot 33

Any ideas or advises?

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Mobile_Svensk
 
PostPosted: Fri, Sep 09 2011, 13:38 PM 

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CLICK ME, I AM HERE! GET TO DA CHOPPA!
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Behold the oghmyte i am planning. What can i do better?

Main skills are
    #1 Concentration
    #2 spellcraft
    #3 Discipline
    #4 spot
    #5 Lore
    #6 some UMD.

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Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 14:57 PM 

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KnightOfKelemvor wrote:
<snip>

Any ideas or advises?


Let me help you with that. Interesting build you have in mind there, i'm gonna build it for you then ;]

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Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 15:22 PM 

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Actually before i start, one thing that i would suggest is ditching the ranger completely if you don't mind. To make use of his dual wield, you will have to be wearing light armor, and there's not a whole lot of DEX you can use for that if you want Dev Crit.

Better would be to take fighter levels instead, bonus feats will cover the two weapon fighting, bonus damage and rogue will cover the skillset. You won't lose anything except a very weak animal companion [lvl 10], two or three marginally usable Ranger spells and +1/+2 spot checks against favored enemies.

EDIT: Oh yes *facepalms*. XP penalty with fighter. Well let's see...

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Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 15:57 PM 

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Well here it is.

_______________________________
Wood Elf, Any Evil
+2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence.

Ranger10/BG16/Rogue4

STR 16 [25]
DEX 14
CON 10
WIS 14
INT 10
CHA 14

01: -Rogue(01): PA
02: Ranger(01)
03: Ranger(02): Cleave
04: Ranger(03): STR+1 [STR=17]
05: Ranger(04)
06: Ranger(05): WF: Handaxe
07: Rogue(02)
08: Blackguard(01): STR+1 [STR=18]
09: Blackguard(02): GCleave
10: Ranger(06)
11: Ranger(07)
12: Blackguard(03) DM STR+1 [STR=19]
13: Ranger(08):
14: Ranger(09)
15: Blackguard(04) DS
16: Blackguard(05): STR+1 [STR=20]
17: Rogue(03)
18: Blackguard(06): IC: Handaxe
19: Blackguard(07):
20: Blackguard(08): STR+1 [STR=21]
21: Blackguard(09): EWF: Handaxe
22: Blackguard(10):
23: Blackguard(11):
24: Blackguard(12): GS I, STR+1 [STR 23]
25: Blackguard(13): Overwhelming Critical
26: Blackguard(14):
27: Rogue(04): GS II [STR=24]
28: Blackguard(15): STR+1 [STR=25]
29: Blackguard(16): EFS
30: Ranger(10): Dev Crit

BAB: 24
AB dual mundane Handaxes: 32/27/22/17 and 32/27
AC: 21 mundane Hide Armor

Fort: 20 [26 max CHA]
Ref: 17 [23 max CHA]
Will: 15 [21 max CHA]

Skills 128: Discipline 33, Tumble 30, Spot 33, 32 left.
_________________________________
I personally would swap Spot for Taunt, the rest put into UMD. UMD will provide you with access to spells that can do the Spot's job, like See Invis, True Seeing, Clairaudience/Clairvoyance, Amplify...

Surprisingly this build has enough feats to get everything it needs :)

Now, there are few things that you can do to this build. First of all, drop some DEX. 2 points off of it going to STR will make you end with +1 AB and damage, boosting CON or INT might also be a good idea: 30 more hitpoints or 33 more skillpoints. This will of course mean that you will have to wear DEX boosting items, but i don't think this should be a big problem, you'll be almost able to fill in your Leather Armor's DEX bonus with a +3 DEX item and a lucky roll of 5 on Cat's Grace spell which you will have access to.

Another thing you might want to consider, is taking only 2 Rogue levels [one at 1'st level for extra skills, 2'nd at lvl 27 for skilldump] and 9 Ranger levels, ending up with 19 Blackguard: bonus feat, stronger Blackguard tricks and summons. You will lose one favored enemy and Uncanny Dodge, the latter shouldn't be a big problem though as you won't have a ton of DEX based AC.

Let me know folks if you find anything messed up with this build.
Cheers.

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Last edited by Aeqvinox on Fri, Sep 09 2011, 17:16 PM, edited 3 times in total.

 
      
Silent2001
 
PostPosted: Fri, Sep 09 2011, 16:38 PM 

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Why 14 dex instead of 14 int?

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Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 17:13 PM 

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Silent2001 wrote:
Why 14 dex instead of 14 int?


Well he has all the skills he wanted, so it's gonna help him with light armor, reflex saves and possibly a ranged weapon. I did point out that should he feel the need, he can lower it and locate the points elsewhere.

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KnightOfKelemvor
 
PostPosted: Fri, Sep 09 2011, 17:28 PM 

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Aeqvinox wrote:
Well here it is.

_______________________________
Wood Elf, Any Evil
+2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence.

Ranger10/BG16/Rogue4
<...>

O.O Thx alot that looks relly good. Dumping dex to 12 and get another str sounds good to me +1 ab is never a bad thing. Can still fill up the leatherarmor whit a few items and Cat's.
And about the 14dex over int. Wood elf has -2 int so to get 14 I need 16 at creaton and that just hurts my abilitie points >.<

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Rosencrantz
 
PostPosted: Fri, Sep 09 2011, 18:12 PM 

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So I've prepared the concept for my next toon and am excited to make my first AA, but since it's my first one I really don't have much of a clue about the best route to go with them..

I'm not sure if I should go monk 9/wiz 1 or Fighter 10/Bard3 or if I should go 16 Dex, 16 Con to start and get a lot of HP or go for Devy Crit at the cost of HP and some AB. They're going to be a Wood Elf, which would accomodate a Devy Crit build well enough. I'm leaning towards Fighter/barb simply because I'm not sure I want to define this character as 'lawful,' but I know that the movement speed boost is crucial for AA's, so I don't know.. Maybe I can tinker the concept some.

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Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 19:26 PM 

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KnightOfKelemvor wrote:
O.O Thx alot that looks relly good. Dumping dex to 12 and get another str sounds good to me +1 ab is never a bad thing. Can still fill up the leatherarmor whit a few items and Cat's.
And about the 14dex over int. Wood elf has -2 int so to get 14 I need 16 at creaton and that just hurts my abilitie points >.<


Glad you like it :)

Technically, if you were to make the most out of this build, taking 10 DEX, 17 STR and 12 INT/CON, and then going Rogue2/Ranger9/Blackguard19 would be the way to go. You lose Uncanny Dodge, 2 solid reflex save points, 1 Favoured Enemy and your Tumble comes only very late, same as Evasion. BUT.

- You can still wear Leather Armor 2/6 and with maxed +12 DEX from items and spells, and you'll meet the armour's max dex bonus. Easier with Hide/Studded Armor 3/4 early on.

- 33 extra skillpoints for Spot/Taunt/Concentration -or- 30 more hitpoints.

- You get one extra Blackguard bonus feat, and early. Ideally Epic Prowess or Armor Skin, whichever you need most.

- You get more Blackguard levels, means longer spell durations, stronger Epic Fiend, stronger turning.

It would look like this:

Ranger9/BG19/Rogue2

STR 17 [26]
DEX 10
CON 10
WIS 14
INT 12
CHA 14

01: -Rogue(01): PA
02: Ranger(01)
03: Ranger(02): Cleave
04: Ranger(03): STR+1 [STR=18]
05: Ranger(04)
06: Ranger(05): WF: Handaxe
07: Ranger(06)
08: Blackguard(01): STR+1 [STR=19]
09: Blackguard(02): IC: Handaxe
10: Ranger(07)
11: Ranger(08):
12: Blackguard(03) DM STR+1 [STR=20]
13: Ranger(09)
14: Blackguard(04)
15: Blackguard(05): DS
16: Blackguard(06): STR+1 [STR=21]
17: Blackguard(07):
18: Blackguard(08): GCleave
19: Blackguard(09):
20: Blackguard(10): STR+1 [STR=22]
21: Blackguard(11): EWF: Handaxe
22: Blackguard(12):
23: Blackguard(13): Epic Prowess/Armor Skin
24: Blackguard(14): GS I, STR+1 [STR 24]
25: Blackguard(15):
26: Blackguard(16): Overwhelming Critical
27: Rogue(02): GS II [STR=25]
28: Blackguard(17): STR+1 [STR=26]
29: Blackguard(18):
30: Blackguard(19): EFS, Dev Crit

Final outcome is pretty much everything stays the same. Of course the aforementioned things that fall out of the build are being primarily replaced by:

HP 312 [if you choose 12 CON]
Skills 161 [if you choose 12 INT]: Hide 5, Discipline 33, Tumble 30, UMD 28, Concentration 33, Taunt 32
+1 AB/DMG from STR, +1 AB from EProwess or +2 AC from ASkin.

I suppose it's a fair trade for, technically, only Uncanny Dodge and Favored Enemy II.

So the choice is yours. If you want to have an easier life leveling up, go for the previous build. If you want it maxed out where it should be, this one is for you.

Hope that helps :)

PS. Give Nada Kalah a shout when you see her ingame, i'm sure she'll be glad to accompany a fellow blackguard :P

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KnightOfKelemvor
 
PostPosted: Fri, Sep 09 2011, 19:37 PM 

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Correct me if I'm wrong but if I grab rogue at lvl 1 I have to start whit at least 11 dex, dont I?
If not then I think I'll go whit this new one. 19BG sounds like fun.
And again Thx.

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-Cloak-and-Dagger-
 
PostPosted: Fri, Sep 09 2011, 19:48 PM 

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No, you only get forced into taking 11+ in a stat for casting classes.


 
      
P Three
 
PostPosted: Fri, Sep 09 2011, 20:46 PM 

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Ok. So I decided to save the spellblade, as all I've been maged right to death with Irae, as I found out when I tried to level Nef. So I decided on a 30 ranger. I know precious little, but she's starting with:
16 str
13 dex
10 con
16 wis
10 int
8 cha (all post activation)
I'm planning on going full ranger with BoE and longsword focus. Obviously no dev, as I wanted a respectable Wis for spells.
Right now:
(Mistakenly) Exotic Weapons
Focus: Longsword
Favoured Enemy Undead.

As she too is Nephythesian (sorry Mosh, I know I murdered that), Set is one of her big enemies, so I'd like her to focus on undead.
She'll obviously have all the weapon focii in longsword, and I will likely request a rebuild; i gave her Exotic because I intended to take her to kukri, but went longsword instead.

That's all I have right now. Is this at least on the right path?

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-Cloak-and-Dagger-
 
PostPosted: Fri, Sep 09 2011, 21:15 PM 

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Longsword is a curious choice of weapon for an undead hunter. Skeletons resist slash and pierce damage. Bone Golems, too, like those big guys in the Frozen Wastes, although they are constructs rather than true undead. Something is telling me mummies do, also, but I dont think thats right. I'm not sure what I'm thinking of there.


 
      
P Three
 
PostPosted: Fri, Sep 09 2011, 21:23 PM 

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Well, I'm also trying to keep true to her race and faith, bit I'm just terribly unfamiliar with it, and semantics like what weapon is often used, I haven't found. Maybe a warhammer of some sort then..

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
-Cloak-and-Dagger-
 
PostPosted: Fri, Sep 09 2011, 21:29 PM 

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Well, the favoured Weapon of Nephthys is a whip.

Equally unsuitable, tbf.

Flail is probably most apt for an undead hunting Mulan. I suppose it depends on how important the characters is faith is, vs the importance of the characters role. I suppose the former would win, else you would have Osiris in the Deity field.

...heck, if you're playing pure Ranger, you'll have enough bonus feats to pick up focus in a couple weapons. And its not like you'll need improved critical for the undead bashing one.


 
      
P Three
 
PostPosted: Fri, Sep 09 2011, 21:41 PM 

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There's a point there. I also don't see much point in picking up spell focii, TBH. The bonus from them isn't that massive. I would like potion/wand making.

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Aeqvinox
 
PostPosted: Fri, Sep 09 2011, 22:02 PM 

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P Three wrote:
So I decided on a 30 ranger.

i gave her Exotic because I intended to take her to kukri, but went longsword instead.


How about a heavy flail for two-handed damage, or dire mace to make use of your dual-wield ranger thingy?

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P Three
 
PostPosted: Fri, Sep 09 2011, 22:09 PM 

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I like the dire mace, but I am just so spastically bad at hunting with two weapons or a two hander I'd die more than I live.

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
DustSpray101
 
PostPosted: Fri, Sep 09 2011, 23:46 PM 

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Train for monkey grip! Dire Mace/ Tower Shield! :twisted:

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BlackestAtrocity
 
PostPosted: Fri, Sep 09 2011, 23:56 PM 

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Joined: 03 Aug 2011

Assassin..

** This is considering the Additions to the next HAK **

10 Ranger / 20 Assassin
Human : Chultan

Stats / Final (Chultan Starting Stats considered) :

10
19 -> 24 (+1 Great Dex : 25)
10
11
16 -> 18
6
-------------

Ranger 1-9, Assassin 10-19, Ranger 20, Assassin 21-30

Feats : Weapon Focus, Weapon Finesse, Imp Crit, Knockdown, Imp Knockdown, Dodge, Blind Fight, Great Fort

Epic Feats : Epic Weapon Focus, Armor Skin, Great Dex 1, Epic Dodge
Bonus Assassin Epic : Improved Evasion, Defensive Roll


Thoughts?

My own thoughts : Is Armor skin a better addition than ESF : Hide for a stealth based character?

(If anything in this is wrong mechanically, please let me know)

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GreatPigeon
 
PostPosted: Sat, Sep 10 2011, 4:02 AM 

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Location: London, UK

P Three wrote:
Ok. So I decided to save the spellblade, as all I've been maged right to death with Irae, as I found out when I tried to level Nef. So I decided on a 30 ranger. I know precious little, but she's starting with:
16 str
13 dex
10 con
16 wis
10 int
8 cha (all post activation)
I'm planning on going full ranger with BoE and longsword focus. Obviously no dev, as I wanted a respectable Wis for spells.
Right now:
(Mistakenly) Exotic Weapons
Focus: Longsword
Favoured Enemy Undead.

As she too is Nephythesian (sorry Mosh, I know I murdered that), Set is one of her big enemies, so I'd like her to focus on undead.
She'll obviously have all the weapon focii in longsword, and I will likely request a rebuild; i gave her Exotic because I intended to take her to kukri, but went longsword instead.

That's all I have right now. Is this at least on the right path?


Message me on msn. We will have words.

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Arcadence
 
PostPosted: Sat, Sep 10 2011, 6:34 AM 

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I have to ask, given my lack of making them - just what's the inherit purpose/advantage of being a sorcerer instead of a wizard, aside from flexible cast tiers with a limited selection of spells.

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Uberuce
 
PostPosted: Sat, Sep 10 2011, 7:23 AM 

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Aeqvinox: there's no pressure to stay in Light armour for a STR-based Ranger10, especially a handaxer; there's two with Ambi+TWF as bonus feats on them, and there's gloves too. The Improved Two-Weapon Fighting feat that Rangers get at 9th level doesn't care about armour, so with the two feats in place artificially, you're golden.

Quote:
I have to ask, given my lack of making them - just what's the inherit purpose/advantage of being a sorcerer instead of a wizard, aside from flexible cast tiers with a limited selection of spells.
None, aside from multiclassing synergies with CHA-based classes, most of which are nerfed now anyway. The flexibility is hugely important, mind.


 
      
Dieu_Le_Fera
 
PostPosted: Sat, Sep 10 2011, 12:54 PM 

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Joined: 29 Jun 2009
Location: Philadelphia

Quote:
I have to ask, given my lack of making them - just what's the inherit purpose/advantage of being a sorcerer instead of a wizard, aside from flexible cast tiers with a limited selection of spells.



sorcerers look better and do it better and without all the fuss of spending all day reading a book...

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