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O'Raghailligh
 
PostPosted: Fri, Feb 03 2012, 20:05 PM 

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Keep in mind that to get Overwhelming, you first need Power Attack, Cleave, and Great Cleave. Quite a heavy investment for an extra 12'sh damage on a crit that is already 160 and climbing.


 
      
Uncle-Opustus
 
PostPosted: Fri, Feb 03 2012, 20:17 PM 

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Each of those feats is a great asset to any WM, mind you. It's not a bad investment, but you might as well take Dev while you're at it.

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xiaobeibi
 
PostPosted: Sat, Feb 04 2012, 20:18 PM 



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I am working a caster cleric (Jergal) and could use some input.

Human (mulan)
Domains: repose + fate

Base stats:
STR: 13
DEX: 10
CON: 14
WIS: 17 -> 24
INT: 12
CHA: 10

Skills: concentration, spellcraft, heal, lore

Feats: extend spell, empower spell, spell focus (normal, great and epic) for conjuration, spell focus (normal, great and epic) for necromancy, spell focus (normal, great and epic) for evocation, dragon knight, mummy dust, greater ruin and hellball

Comments are more than welcome!

Questions:
Empower or maximise: should I go for maximise instead and why? My mind might be playing me a trick but I seem to remember calculations that showed empower to be better than maximise (on average).
Spell focus evocation or spell penetration?
Dump spell focus evocation plus an epic spell and go for quicken/auto quicken


 
      
psycho
 
PostPosted: Sat, Feb 04 2012, 20:39 PM 



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In my opinion, con isn't that useful for a cleric. With base 10 con, and empowered endurance you have around 390 HP just there which is MORE than enough.

Also, i'd use a +wis race like aasimar and place at get at least 19 base wis.

If not, you can live with 8 dex, 10 con and 12 str.

Caster Clerics are very hardy as is as they're not supposed to be hit much anyways and can spam heals.


 
      
Glim
 
PostPosted: Sat, Feb 04 2012, 20:52 PM 

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Existing character that could use a little spice...

Here's the current build path I've been working under:
10-12-12-12-16-14

Craft Armor, Craft Trap, Craft Weapon, Lore
Persuade, Search, Spot, UMD
Concentration, Spellcraft

* Wizard levels unless otherwise noted
1 - Courteous Magocracy, Spellcraft
2(Rogue)
3 - Combat Casting
6 - Craft Wand, Extend
9 - Transmutation
11 - Maximize
12 - Transmutation
15 - Quicken
16 - Evocation
17(Rogue)
18 - Evocation
21 - Transmutation
22 - Improved Combat Casting
24 - Greater Ruin
25 - Evocation
27 - Spellcraft
28 - Great Intelligence
29(Rogue)
30 - Mage Armor

Does this build fit the character? I think so. It's also very bland however. There's nothing really to "distinguish" it from any other mage build. I've been RPing him as an aspiring artificer since day one, but what I'd like advice on is how to make the build better reflect. I know there's only so many options with the wizard class, but any advice would be appreciated.

From a pure power standpoint, preference definitely goes to a defensive nature over offensive, but I don't want him to be -completely- useless in combat either. He has to protect his work, afterall.


 
      
Naivatkal
 
PostPosted: Sat, Feb 04 2012, 21:05 PM 

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xiaobeibi wrote:
I am working a caster cleric (Jergal) and could use some input.

Human (mulan)
Domains: repose + fate

Base stats:
STR: 13
DEX: 10
CON: 14
WIS: 17 -> 24
INT: 12
CHA: 10

Skills: concentration, spellcraft, heal, lore

Feats: extend spell, empower spell, spell focus (normal, great and epic) for conjuration, spell focus (normal, great and epic) for necromancy, spell focus (normal, great and epic) for evocation, dragon knight, mummy dust, greater ruin and hellball

Comments are more than welcome!

Questions:
Empower or maximise: should I go for maximise instead and why? My mind might be playing me a trick but I seem to remember calculations that showed empower to be better than maximise (on average).
Spell focus evocation or spell penetration?
Dump spell focus evocation plus an epic spell and go for quicken/auto quicken


Why Mulan? Are they from Mulhorand? If so, why are they not following the Eight? (I think we know where this is going)

That said, all I will said is Maximize. Because animal spells. Seriously.

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Baden Ironblood
 
PostPosted: Sat, Feb 04 2012, 21:08 PM 

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Help! And I don't think there is anyway around this, but I'll lay it out.

Rebuilt Jerand my pali into a spotter. But now I reach 28th level. BEFORE taking my level I'm pali 22, F 4, R1.

I go to add the 23rd pali level giving me my bonus pali feat. BUT, it is only allowing me to choose from Epic Toughness, Epic Prowess or Epic Reputation. What I really need is Epic Skill Focus: Spot.

I guess the question is can that feat (ESF: Spot) only be taken as one of the regular feat slots at 21st, 24th, 27th level? I am playing an Aasimar (ecl +1) so I don't get a slot at 30th since there is no 30th level for me.

Right now the layout is:

21 F 1 Great Strength (21), Epic Weapon Focus: Longsword
22 F 2 Armor Skin
23 F 3
24 F 4 Weapon Spec: Longsword; Epic Weapon Spec: Longsword
25 P 21
26 P 22
27 R 1 Great Cha (19)
28 P 23 ???????? (was supposed to be Epic Skill Focus: Spot)
29 R 2

At level 24 I take a point of strength for final of 22 and at level 28 I take a point of cha for a final of 20, just like my build specified. I can't figure out a way around this unless doing like Pali 21, F 6, R 2 so I could take Epic Weapon Spec at an off level.................

This would work I think other than less pali heavy.

21 F 1 Great Strength (21), Epic Weapon Focus: Longsword
22 F 2 Armor Skin
23 F 3
24 F 4 Great Cha (19); Weapon Spec: Longsword
25 P 21
26 F 5
27 R 1 Epic Skill Focus: Spot
28 R 2
29 F 6 Epic Weapon Spec: Longsword

Any help with this is appreciated.

My biggest beef is that my build program said I could take the epic skill focus: spot as my bonus pali feat at 28th level. I suppose it is wrong or maybe Amia just does it a different way................

Baden

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Ulir
 
PostPosted: Sat, Feb 04 2012, 21:39 PM 

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Neither fighter nor paladin gets epic skill focus as an epic feat. Because you need the WS and EWS at level 4 fighter, you won't be able to get your ESF: spot.

The revised version of your build works however. And yeah, you need to take ESF: spot on level 21, 24, or 27 for it to work.

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Baden Ironblood
 
PostPosted: Sat, Feb 04 2012, 21:57 PM 

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That's what I thought. Thanks for the bad news. No one else need reply. Ulir's word is enough. Time to ask for a rebuilt rebuild. Gah!

*smile*

Baden

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Mobile_Svensk
 
PostPosted: Sun, Feb 05 2012, 1:50 AM 

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Baden Ironblood wrote:
That's what I thought. Thanks for the bad news. No one else need reply. Ulir's word is enough. Time to ask for a rebuilt rebuild. Gah!

*smile*

Baden


Ask for help before you rebuild, not after, Darling. =)

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MoshingChris
 
PostPosted: Sun, Feb 05 2012, 2:02 AM 

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Totally unnescessary Svensk.

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oshizo2
 
PostPosted: Sun, Feb 05 2012, 16:41 PM 

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hey i'm making a bard blackguard. i have my feats all worked out except for one. i can't decide if armor skin is more important or extra turning. going for pls 10 charisma modifier. i'm guessing a bard with lasting inspiration will have decent enough ac to drop armor skin and pick up extra turning for more divine stuff. what's the consensus? oh the build is 20bard/2fighter/8BG i know i'll only have pls 8 divine stuff but the rounds seem more important than the plus i'm guessing it will only add plus 4 to my ac whilst using haste. am i making a mistake?

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PaladinOfSune
 
PostPosted: Sun, Feb 05 2012, 16:46 PM 

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I prefer 20 Bard/6 Fighter/4 BG because Divine Shield hits your dodge AC cap otherwise. I have one (albeit slightly different in levels because they have +1 ECL) and I've never needed Extra Turning.

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oshizo2
 
PostPosted: Sun, Feb 05 2012, 18:40 PM 

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makes sense for the turning feat. oh yah i am looking for the divine damage more so than the ac boost i'm picking whip as my main weapon.

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MoshingChris
 
PostPosted: Sun, Feb 05 2012, 22:00 PM 

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With 6 fighter you get epic weapon spec which is all day +6 Damage.

The duration of might/shield isn't effected by the limitation cap.

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PaladinOfSune
 
PostPosted: Sun, Feb 05 2012, 22:23 PM 

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Exactly. Between Divine Shield hitting your Dodge cap and Weapon Specialisation, you come out better with more Fighter in the mix than Blackguard.

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Glim
 
PostPosted: Mon, Feb 06 2012, 5:18 AM 

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Okay... from a purely build standpoint (for all you folks who're good at number crunching):
4 Rogue / 10 Wiz / 16 PM ...or... 10 Wiz / 20 PM ...or... some combination I haven't considered of Wiz/Rogue/PM with or without the Rogue?


 
      
GreatPigeon
 
PostPosted: Mon, Feb 06 2012, 5:19 AM 

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What are you wanting out of the build Ranallas?

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PaladinOfSune
 
PostPosted: Mon, Feb 06 2012, 5:21 AM 

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10 Wizard/19 PM/1 Rogue. Use the rogue level for skill dumps and etc. Should be pretty fun to play now with the palemaster necromancy buff.

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Glim
 
PostPosted: Mon, Feb 06 2012, 5:23 AM 

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Well I'm thinking I might be able to swing using Palemaster as a substitute prestige class for a sort of Artificer, with the proper RP, requests and DC work.

I originally had the Rogue in Ran's build to give a sort of "tinkerer" aspect and the UMD of being able to figure out all sorts of different devices, etc. So I'd kinda like to keep that.

But I don't know how feasible it is to have all three classes in there, strictly build-wise (keeping in mind I may well ignore whatever the answer is, for RP purposes, but at least perhaps I could "minimize the damage" so to speak).


 
      
Glim
 
PostPosted: Mon, Feb 06 2012, 5:25 AM 

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PaladinOfSune wrote:
10 Wizard/19 PM/1 Rogue. Use the rogue level for skill dumps and etc. Should be pretty fun to play now with the palemaster necromancy buff.

Evasion and Uncanny Dodge I wouldn't be worth the extra few Rogue levels and losing one bonus feat? (granted it would be an epic feat so maybe that answers my question, I dunno)


 
      
GreatPigeon
 
PostPosted: Mon, Feb 06 2012, 5:26 AM 

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Im not sure how well a class like PM fits for artificer in terms of abilities. The class gets a bunch of stuff not very closely related and the whole undead arm, ac, and crit immune stuff I dont think is Artifcer friendly?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Glim
 
PostPosted: Mon, Feb 06 2012, 5:28 AM 

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GreatPigeon wrote:
Im not sure how well a class like PM fits for artificer in terms of abilities. The class gets a bunch of stuff not very closely related and the whole undead arm, ac, and crit immune stuff I dont think is Artifcer friendly?

I've got ideas for RP backing behind the arm (though not all of the specific abilities, which is part of the DC work mentioned), AC and immunities.

This of course doesn't mean that what I've figured out would be approved necessarily... but it's a place to start. :P

This is purely build related.


 
      
TormakSaber
 
PostPosted: Mon, Feb 06 2012, 6:33 AM 

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Wizard/Rogue should be artificer, not PM. totally different.

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Glim
 
PostPosted: Mon, Feb 06 2012, 6:44 AM 

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TormakSaber wrote:
Wizard/Rogue should be artificer, not PM. totally different.

That was my initial thought *nods* but I'm just gathering potential avenues from a mechanical standpoint. Not going into the RP standpoint in this thread.


 
      
PaladinOfSune
 
PostPosted: Mon, Feb 06 2012, 12:26 PM 

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Well, if we're talking mechanics only, then yeah, I'd rate more caster level, more AC and another epic feat over Uncanny Dodge and Evasion. Uncanny Dodge is kinda worthless to you. Evasion is nice, but not a deal breaker. Especially when items with it on exist already.

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krytellan
 
PostPosted: Mon, Feb 06 2012, 19:42 PM 

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Just a quick question I wanted to confirm.

Does the touch attack use the DEX mod rather than STR when using an unarmed attack with Weapon Finesse feat?

And also, for melee, is unarmed attack Weapon Focus the only way to increase your touch attack beyond the attribute bonus?

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Solamaroq
 
PostPosted: Mon, Feb 06 2012, 23:22 PM 

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Please critique/comment on this hastily thrown together build; it is for my girlfriend who wants to play a simple melee-type character; thus I did my best to accomodate that. Any help, especially quick comments, would be greatly appreciated.

Race / alignment will not be changing*

Lawful Evil, Goblin, worshipping Maglubiyet

STR 17(15) ->24
DEX 13(11)
CON 14
WIS 8
INT 13
CHA 8

1 Fighter 1 Dodge Mobility
2 Fighter 2 Expertise
3 Fighter 3 Weapon focus : Longsword
4 Fighter 4 Weapon specialization: Longsword
5 Fighter 5
6 Fighter 6 Spring attack Whirlwind
7 WM 1 Weapon of choice : Longsword
8 WM 2
9 WM 3 Blind fight
10 WM 4
11 WM 5
12 WM 6 Improved critical
13 WM 7 Ki critical
14 Fighter 7
15 Fighter 8 Power attack Cleave
16 Fighter 9
17 Fighter 10 Great cleave
18 Fighter 11 Toughness
19 Fighter 12 Great fortitude
20 Fighter 13
21 Fighter 14 Epic weapon focus : Longsword Epic weapon specialization: Longsword
22 Fighter 15
23 Fighter 16 Epic prowess
24 Fighter 17 Epic fortitude
25 Fighter 18 Armor skin
26 Fighter 19
27 Fighter 20 Great strength Great strength
28 Fighter 21
29 Fighter 22 *
30 Rogue 1 Overwhelming critical

Epic feat available at ECL 29

Ending stats will be STR 24, DEX 13, CON 14, WIS 8, INT 13, CHA 8

Tumble dump to 30 at ECL 30; besides maxing Discipline, what other skills should points be invested into?


 
      
PaladinOfSune
 
PostPosted: Mon, Feb 06 2012, 23:38 PM 

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Why not make a dexterity-based WM instead? It'll work a lot better.

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Solamaroq
 
PostPosted: Mon, Feb 06 2012, 23:56 PM 

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PaladinOfSune wrote:
Why not make a dexterity-based WM instead? It'll work a lot better.


Not really sure how to do that; would it affect ease of play positively or negatively? She wants to be a tanky-type that doesn't have to worry about kiting/casting constantly


 
      
PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 0:06 AM 

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It'll be way easier to play. Just as much damage potential on top of Epic Dodge and far higher AC.

17 Rogue/6 Fighter/7 WM. 8 Rogue/5 Fighter/7 WM pre-epic. Use a dagger, don't take dual-wield feats because there's a dagger in the mod which grants TWF and Ambidexterity anyway. Feats are obvious otherwise, just typical Weapon Master feats. Epic Weapon Specialisation, Epic Dodge, Blind-Fight, etc etc. Use a shield when tanking.

Abilities:

STR 10
DEX 20 > 28
CON 12
WIS 8
INT 14
CHA 8 (6 with goblin subrace)

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KairaKitty
 
PostPosted: Tue, Feb 07 2012, 0:17 AM 

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Someone mentioned a fighter/rogue/KC combo for a mercenary leader type PC, how would that build work?

It'd probably be on a +2 ECL race (drow). Not sure if it still works then... I'm mostly just after a KC build for a mercenary type. My friend suggested it'd work like a standard fighter/rogue build but builds are like a foreign language to me.

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PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 1:18 AM 

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I wouldn't do that. KC is a flavour class, not something you have as a main feature. In other words, you're really just a fighter/rogue with a few auras, which is a bit mediocre.

I suggest 16 Fighter/7 WM/5 KC. AC is a bit lacking, but the damage potential is way higher.

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MoshingChris
 
PostPosted: Tue, Feb 07 2012, 5:04 AM 

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I can see fighter/Rogue/KC working pretty well actually.

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Righteous Anger
 
PostPosted: Tue, Feb 07 2012, 5:06 AM 

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I feel like Knight Commander would go best with:

1.) Bard
2.) Blackguard
3.) Champion of Torm
4.) Paladin
5.) Fighter

But that may just be me. I don't know if any of its auras affect just its allies, or the Knight Commander, as well.

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GreatPigeon
 
PostPosted: Tue, Feb 07 2012, 5:18 AM 

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I like 13 Rogue, 5 KC, 12 Fighter. Actually.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
serbiris
 
PostPosted: Tue, Feb 07 2012, 5:21 AM 

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MoshingChris wrote:
I can see fighter/Rogue/KC working pretty well actually.


How would the build actually work? What little I know of Fighter/Rogue is like... 17Fighter/13rogue, high dex, good str, int13-14, sod everything else, take imp KD/melee feats and go for epic dodge. If all that is more or less correct, is it then just a matter of swapping fighter levels for 5KC pre-epic and then fighter/rogue business as usual (with higher cha and less spare feats I guess)?

Or am I looking at this the wrong way/not thinking of the right build.

Edit: well according to the ninja post above I may be on the right track...

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MoshingChris
 
PostPosted: Tue, Feb 07 2012, 5:53 AM 

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I'd go 7 Fighter 5 KC 8 Rogue in pre-epic and then any combination in epic if that was what I was going for.

But my preference would be leaning towards 19 Rogue 5 KC 6 Fighter and taking Crippling strike, Defensive Roll, Improved Evasion, Epic Dodge and working some dual wielding. It's really just a silly-build but I'd find it fun and generally fun characters/builds make me want to play characters.

Of course those 5 KC levels would probably work better with a power class like Master Scout or something similar (5 Ranger worked in there perhaps).

The KC's main strength is in its ability to be able to buff its party without actually buffing its party.

Quote:
I feel like Knight Commander would go best with:

1.) Bard
2.) Blackguard
3.) Champion of Torm
4.) Paladin
5.) Fighter


It doesn't, like PDK before it, it actually works best with Monk, Wizard, Sorc and Bard.

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DerkDerkistan
 
PostPosted: Tue, Feb 07 2012, 8:24 AM 

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psycho wrote:
Also, i'd use a +wis race like aasimar and place at get at least 19 base wis.


Just caught this. Please do not make suggestions like this. It's silly.

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Vortex
 
PostPosted: Tue, Feb 07 2012, 8:46 AM 

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I've been reading posts about Weapon Masters so it's got me curious.
Would the following build be effective/survivable?

Rogue 16/ Fighter 6/ WM 7

Race: Human-tiefling

14 Str
17 Dex ->19+7=26
13 Con
12 Int ->14
10 Wis
8 Cha ->6

Pre-epics levels: Rogue 8/ Fighter 5/ WM 7

Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus, Weapon Finesse, Whirlwind Attack, Blind Fight, Impv'd Crit, Wpn Spec, ??(one more)


Epic levels: Rogue 9-16/ Fighter 6

Feats: EWF, ESF: Discipline (or Parry), Armor Skin
Rogue feats: Defensive Roll, Improved Evasion, Epic Dodge
Fighter feat: EWS

How does this sound so far?


 
      
DerkDerkistan
 
PostPosted: Tue, Feb 07 2012, 9:22 AM 

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Perfect. Though I'd be tempted to drop Con to 12, Str to 12, and up Dex to 18 (20).

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Sphinx
 
PostPosted: Tue, Feb 07 2012, 14:54 PM 

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It's not perfect, in my opinion. It lacks KD & IKD. I always forgo 16 Rogue in favor of 2 more epic bonus fighter feats, but due to ECL+1, that build should work well enough. I myself also took both regular WS and EWS at 24th level on my 6th fighter level, sue me for "wasting" a general epic feat that way! :p

That way I got IKD pre-epix and didn't really miss out on anything in epic levels... Except that skill focus, but I took the ever-awesome Epic Prowess instead. *If* I took 16 rogue levels, I'd get Crippling Strike just for the hell of it. No matter what anyone says, that feat is useful and funny. Not all fights are fully pre-buffed duels.

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DerkDerkistan
 
PostPosted: Tue, Feb 07 2012, 15:00 PM 

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KD and IKD are nice enough, but hardly necessary. Especially on that build with a tiefling subrace. As you can see, they have one spare feat that they can put into KD. They're not getting IKD without a human subrace or without giving something important up in return. And, since getting IKD isn't an option, KD is also not necessary as there are items that give it. It's up to them to decide if they want the feat or if they can spare a mythal slot for it.

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Polris
 
PostPosted: Tue, Feb 07 2012, 20:36 PM 

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How well would this work on Amia?

8 Ftr/18DwD/4CoT

Race: Dwarf (duh)

Stats:
Str: 16 (22)
Dex: 13
Con: 19 (21)
Wis: 8
Int: 10
Cha: 6

Feats: Dodge, Toughness, Weapon Focus (greataxe), Weapon Specialization, Power Atatck, Cleave, Knockdown, Imp. Critical, Blind Fight, Energy resistance(cold), Energy resistance(acid), EDR(1,2 & 3), Great Str, EWF, EWS, Epic Prowess, ESF: Discipline

Maybe ditching Energy resistance for Iron Will and Great Fortitude.. i don't know

Are there enough items out there to make me get a few extra points in certain resistances and will it be enough on Amia. No big AC here so 20 damage per (every) hit would still be a lot. Also, would it be possible to mythal stuff to get 5/- (piercing, slashing, bludgeoning), +12 strength, +5 constitution and maybe some regeneration? :)


 
      
Mobile_Svensk
 
PostPosted: Wed, Feb 08 2012, 0:54 AM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Ever tried the dwarvn dwfender knight commander? It's jiffy!

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Polris
 
PostPosted: Wed, Feb 08 2012, 1:47 AM 

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Joined: 05 Feb 2010

Nope. What's so jiffy about it? And I'd also like some thoughts on the build I posted :)

I already made that dwarf, and he's level 11 currently. So far, I'm cruising.. with just Enkidu armor and misty potions. The only thing that really bugs me so far with this build is that I can't find any greataxes for sale that aren't WM/Barb only. Any good ones that is. I've looked everywhere and I've asked in game and I found nothing. Seems like all other weapons have a nice +3 version for sale somewhere except greataxes. I also noticed a lack of DwD specific gear other than those hammers in Brog. Maybe I've been looking in the wrong places.. I don't know :\


 
      
Zamtrack
 
PostPosted: Wed, Feb 08 2012, 10:21 AM 

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Joined: 03 Jul 2010
Location: Land of Enchantment

Monks have seemed so complicated that they have been unapproachable for me, but I think I'm ready. The concept I have in mind is a Tiefling, Hornless, Erinyes descent, with the grey ashen skin tone I see in a lot of Erinyes concept art, red irises, perhaps pointed teeth and the scent of rosewood. Though, sadly she didn't inherit her ancestors natural graces, and that combined with a traumatic upbringing have her at a low charisma.

I want to be a hard hitting, stealthy, dex based, unarmed striker, with enough wisdom to use my special attacks effectively in both PvM and PvP.
Starting stats I think would be good as -

Strength- 14 (or 12 )
Dexterity - 16
Constitution - 12
Wisdom - 16
Intelligence - 12
Charisma - 6 (or 8 )
Then dump everything into Dexterity

My ideal would be M 20/SD 6/Other class 3
I'm not sure what that other class should be?
I hear a lot about maximizing base attack bonus.
Fighter, Ranger, Rogue, Assassin and possibly Divine Champion (She will be open to religious persuasion) could fit the concept
What order should I take these classes in? 20 monk is ideal.
Help? ^^


 
      
MoshingChris
 
PostPosted: Wed, Feb 08 2012, 13:50 PM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

If your going Monk/SD you need to hit 26 Dexterity since 9 Monk/5 SD is enough to qualify for epic dodge the greatest of all the Dex Feats and arguably the greatest and strongest feat in the game.

In my mind of minds I'd be going 21 Monk 2 Fighter 6 SD. If you want hard hitting you need epic weapon spec. Monks are naturally inclined to being defensive kings so to make a Monk hard hitting you need to sacrifice their defenisve stat (Dex).

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Uncle-Opustus
 
PostPosted: Wed, Feb 08 2012, 15:13 PM 

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Joined: 10 Jul 2007
Location: Finland

Polris, your build looks good. I'd ditch the resistance feats for Lightning Reflexes and Great Fortitude personally. You'll find elemental DR gear up and around Amia to fit the occasion, and 5/- is hardly ever sufficient for any hunting grounds.

Mythalling physical or elemental resistance onto gear is not possible, unfortunately, but finding the inclusive items is relatively easy.

And yus, the supply of greataxes is poor, so you'll have a few stones to turn before finding a decent non-UMD greataxe. Or if you can't be arsed, you can always mythal one.

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Polris
 
PostPosted: Wed, Feb 08 2012, 15:49 PM 

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Joined: 05 Feb 2010

Thanks for the info Opustus. Originally I wanted the energy resistance cause I thought it stacked with items. Also, I'm wondering why would you choose Lightning reflexes over Iron Will? I know you can't protect against everything with just a mind blank potion and failing a reflex can be fixed with a few bandages. So why choose reflex over will?


 
      
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