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Bobo_Underhill
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Posted: Mon, Jul 09 2012, 22:30 PM |
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Player
Joined: 21 Jul 2007 Location: The Drone Star State
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I have a bard and IKD works very well in PvM.
I'd agree that Maximize is more important than basic KD, though.
_________________ Andrew Fryar: Cordor's Folk Hero Bobrin: Eccentric Avenging Executioner Lyle Torrowfire: Retired badass Marigold Cobcruncher: Perceptive Priestess
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Ts_
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Posted: Mon, Jul 09 2012, 22:50 PM |
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Joined: 28 Jul 2008
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ILoveIceCream wrote: rogue/bg/wpm charisma based with divine shield probably would be the best bet. Interesting. Will the feats work out, though? Assuming I can count, WM requires 6 preepic feats. With Divine Shield, Power Attack and Cleave (for BG), that's 9 preepic feats. Ouch. You would also want at least Imp Crit and Blind Fight, too, I suppose. That's 11 (non-epic) feats. A level 30 human has 8 preepic + 4 in epic, so 12. Also, you can't take WM for a long time due to the 6 feats and BG also for a while (BAB 6, 2, feats), so you probably need at least 8 Rogue levels right at the beginning, which are somewhat superfluous, it seems. (Well, they give sneaks and skill points.) Then level 9 can be BG and at level 18 you can have all the feats for WM, but still need to take 1 BG level. So ... probably Rogue 8 / BG 10 / WM 2 in preepic, because there's no other choice. Then on to WM 7 and Rogue 9 for dump, which leaves BG 13 and 1 more level. That's 1 BG bonus feat. Hmm, with the 1 free feat from above, that would cover Armorskin and Epic Weapon Focus I guess that works, but barely. (The last level could be Rogue 10 for an epic bonus rogue feat.) On the positive side, you could get CHA to 36 buffed (24 unbuffed) and still benefit from the full Divine Shield bonus. ;) You could even add Divine Might in epic instead of EWF or Armorskin. Interesting. Ts
_________________ Ralghok & Hazamir "The Weasel"
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Herr Delta Houdini
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Posted: Wed, Jul 11 2012, 12:10 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Lesser Robe of eyes, Flawless mythal. The Robe Currently Has: +4AC +10 Search AND Spot True Seeing 1/day Can the +4 AC be removed and the Robes be given +5 AC, or would I have to remove more? I don't really understand the Mythal system all that well, even after four years on Amia. 
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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ILoveIceCream
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Posted: Wed, Jul 11 2012, 12:41 PM |
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Player
Joined: 05 Apr 2006 Location: California
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you'd have to get rid of 1 power I think, it already has 4 powers and +5 ac would increase the power by 1 and chest piece can only have 4 powers.
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Ulir
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Posted: Wed, Jul 11 2012, 13:30 PM |
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Player
Joined: 09 Mar 2009
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Yeah, you could go for..
+5 AC +10 Spot True Seeing 1/day
.. for example.
5 Powers: Two-handed weapons
4 Powers: Armor (chest) Bracers 1-handed weapons
3 Powers: Rest of the lot
Austin Powers: Sucks..
I actually feel like making a list of mythal stuff, haha.
_________________ 
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MoshingChris
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Posted: Wed, Jul 11 2012, 13:41 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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If you do it and PM it to me I'll add it to the Rules and Lore topic.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Stronglikesumo
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Posted: Thu, Jul 12 2012, 22:23 PM |
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Player
Joined: 05 Nov 2011
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Looking for some advice on two builds actually. Both Viable in PVM and PVP(only when situation calls for it, not actively seeking it ) but also wiggle room for Rp feats/attributes.
A Kobold based Combat build. LE or CE.
A Druid build, mostly like human. More of caster than anything, Maybe focus alittle on shifted forms for Melee, when need be.
_________________ I'm not my Avatar, if you have a problem with Ponies, I suggest you keep it to yourself.
Have a nice day.
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Ulir
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Posted: Thu, Jul 12 2012, 22:51 PM |
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Player
Joined: 09 Mar 2009
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Human, perhaps ffolk, druid 24/shifter 5/bard 1 could be fun. Beef up the minotaur, drider or wyrmlings with spells and get some decent damage output. You'd get more than with elemental shapes, since they sadly don't merge weapon, nor anything except armor.
_________________ 
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The1Kobra
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Posted: Thu, Jul 12 2012, 22:53 PM |
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Player
Joined: 11 Oct 2009
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Stronglikesumo wrote: A Kobold based Combat build. LE or CE. I'd suggest going with: 3/8/19 Monk or Rogue/Fighter/Assassin 13/10/7 Rogue/Fighter/Weapon Master 23/6/1 Sorcerer/Fighter/Rogue I can give details beyond that if needed. In all cases, they're weapon finesse builds though.
_________________ I play: 
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Ulir
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Posted: Fri, Jul 13 2012, 0:33 AM |
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Joined: 09 Mar 2009
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Very_Svensk wrote: Give me some ideas as how to make a two hand wielding wm with high ac and ab. Possible? Or is monkey grip the only way? Bard 21/Fighter 4/WM 5?
_________________ 
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MoshingChris
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Posted: Fri, Jul 13 2012, 0:44 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I like 10 Monk 4 Fighter 16 WM
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Mobile_Svensk
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Posted: Fri, Jul 13 2012, 5:07 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Isnt torin a 10/4/16?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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QPR
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Posted: Fri, Jul 13 2012, 6:43 AM |
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Player
Joined: 21 Sep 2008 Location: Norway
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Except for being able to KD things that are two sizes larger than you, what is the difference between KD and IKD? +4 to the DC? I can not fit both on my dwarven swashbickler as I have three general feats left pre-epic and also ned to fit in Blind Fight and Imp Crit, so I am unsure just how good KD is on its own.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Too Strong
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Posted: Fri, Jul 13 2012, 7:57 AM |
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Player
Joined: 12 Jul 2012 Location: America!
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Would someone please help me with a build? I'm not very good at it, and I need to make a character that's a class I've never played before.
If anyone would like to help, my character would be:
1. Human (No subrace!) 2. Bard 3. Knight Commander 4. Use a Shortbow
She should be an extremely intelligent tactician, so I would like her ability scores to reflect that if possible! ^^
If anyone decides to help, feel free you PM me. I'll probably have lots of questions, so it might be best to handle them there and not clog up your thread!
Thanks!
_________________ Naomi Bishop ~ Tiefling Pit-Fighter
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MoshingChris
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Posted: Fri, Jul 13 2012, 8:09 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Tactician. . .Red Knight. . .
25 Bard 5 Knight commander is the obvious one.
However
21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Solamaroq
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Posted: Fri, Jul 13 2012, 8:12 AM |
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Joined: 09 Nov 2011
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Too Strong
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Posted: Fri, Jul 13 2012, 8:19 AM |
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Player
Joined: 12 Jul 2012 Location: America!
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MoshingChris wrote: Tactician. . .Red Knight. . .
25 Bard 5 Knight commander is the obvious one.
However
21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec. Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels.
_________________ Naomi Bishop ~ Tiefling Pit-Fighter
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GreatPigeon
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Posted: Fri, Jul 13 2012, 9:19 AM |
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Player
Joined: 04 May 2009 Location: London, UK
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I very much enjoy the 25/5, but damage is not great as Mosh says.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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MoshingChris
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Posted: Fri, Jul 13 2012, 10:00 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Too Strong wrote: MoshingChris wrote: Tactician. . .Red Knight. . .
25 Bard 5 Knight commander is the obvious one.
However
21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec. Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels. You lose spell duration, skill points from song, Bard bonus feat, and +1 AC.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Too Strong
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Posted: Fri, Jul 13 2012, 10:12 AM |
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Player
Joined: 12 Jul 2012 Location: America!
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MoshingChris wrote: Too Strong wrote: MoshingChris wrote: Tactician. . .Red Knight. . .
25 Bard 5 Knight commander is the obvious one.
However
21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec. Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels. You lose spell duration, skill points from song, Bard bonus feat, and +1 AC. I'll take the former idea, then. This may seem silly, but her skill points are very important to me. I also understand from DerkDerkistan that having only 21 levels of bard would make her susceptible to Greater Dispel, which I don't like the sounds of one bit. So a bit less damage and she'll be purely support, which I don't have a problem with. ^^
_________________ Naomi Bishop ~ Tiefling Pit-Fighter
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Herr Delta Houdini
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Posted: Fri, Jul 13 2012, 10:29 AM |
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Player
Joined: 06 Jun 2008 Location: England
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Solamaroq wrote: Looking for critique; I am in no way an expert or experienced builder. I've yet to level anything to max level thus far. Monk/Wiz/AA http://i.imgur.com/75K5a.pngLooks good, but personally I would drop Dodge in favour of Called shot. Unless Listen is for RP I would not get that either, the points are much better spent elsewhere. Craft Armour and Weapon for example. You can use items in game to boost them higher too. Skill focus spot in the place of listen maybe? P.S You could take spellcraft on your second Wizzie level if you don't want the other crafts. Which can also be boosted by certain items. And if I am looking at this right, you have more feats to take in epic from bonus AA levels? 14th and 18th should be bonus feats. Did you test this offline at all or just come up with the feats off the top of your head? If so that will explain why you may have forgotten the extra feats.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Solamaroq
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Posted: Fri, Jul 13 2012, 14:02 PM |
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Player
Joined: 09 Nov 2011
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Anubis wrote: Solamaroq wrote: Looking for critique; I am in no way an expert or experienced builder. I've yet to level anything to max level thus far. Monk/Wiz/AA http://i.imgur.com/75K5a.pngLooks good, but personally I would drop Dodge in favour of Called shot. Unless Listen is for RP I would not get that either, the points are much better spent elsewhere. Craft Armour and Weapon for example. You can use items in game to boost them higher too. Skill focus spot in the place of listen maybe? P.S You could take spellcraft on your second Wizzie level if you don't want the other crafts. Which can also be boosted by certain items. And if I am looking at this right, you have more feats to take in epic from bonus AA levels? 14th and 18th should be bonus feats. Did you test this offline at all or just come up with the feats off the top of your head? If so that will explain why you may have forgotten the extra feats. Completely penned, didn't test online at all. The AA is for my girlfriend to play, looking for something a bit more enticing than a party buffer but effective still. Not sure about bonus feats or even what to choose for epic feats. The single Great Dex seems kinda eh as it leaves me uneven
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Herr Delta Houdini
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Posted: Fri, Jul 13 2012, 14:18 PM |
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Player
Joined: 06 Jun 2008 Location: England
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I suggest Armour Skin and Epic skill focus spot for the extra two feats. And the Dex wont be odd btw, 18 base + 7 level increases + 1 Greater Dex = 26. 
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Solamaroq
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Posted: Fri, Jul 13 2012, 14:24 PM |
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Player
Joined: 09 Nov 2011
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Updated a bit Kama Monk 6 / Rogue 19 / Fighter 5 http://i.imgur.com/uF6hK.pngThought maybe of adjusting to Monk 9 / Rogue 16 / Fighter 5 Would lose a Rogue feat but would get Improved Evasion from Monk 9 for free. Basically trading sneak attack damage for speed increase and higher saves? Monk 9 / Wiz 2 / AA 19 http://i.imgur.com/iCgjY.png
Last edited by Solamaroq on Fri, Jul 13 2012, 15:18 PM, edited 1 time in total.
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Solamaroq
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Posted: Fri, Jul 13 2012, 14:25 PM |
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Player
Joined: 09 Nov 2011
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Anubis wrote: I suggest Armour Skin and Epic skill focus spot for the extra two feats. And the Dex wont be odd btw, 18 base + 7 level increases + 1 Greater Dex = 26.  Already had Armor skin chosen, took 2 more Great Dex. Could get Epic fortitude/reflex or something though I suppose, dropped spot for Called Shot.
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Solamaroq
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Posted: Fri, Jul 13 2012, 16:06 PM |
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Player
Joined: 09 Nov 2011
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Solamaroq wrote: Updated a bit Kama Monk 6 / Rogue 19 / Fighter 5 http://i.imgur.com/uF6hK.pngThought maybe of adjusting to Monk 9 / Rogue 16 / Fighter 5 Would lose a Rogue feat but would get Improved Evasion from Monk 9 for free. Basically trading sneak attack damage for speed increase and higher saves? Monk 9 / Wiz 2 / AA 19 http://i.imgur.com/iCgjY.pngPossibly last updates if noone has any suggestions? Kama wielding Monk 6 / Rogue 19 / Fighter 5 http://i.imgur.com/tbxNV.pngMonk 9 / Wizard 2 / AA 19 http://i.imgur.com/zjTYT.pngAny nitpicks? Where's all the experienced builders at ^^
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Ulir
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Posted: Fri, Jul 13 2012, 16:16 PM |
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Player
Joined: 09 Mar 2009
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Regarding the AA, I'd suggest you wait with taking blind fight until level 15 or 18. It is first at the yuan ti you will be using it, and it will be around level 15-18 you usually fight them. Grab called shot earlier on, I would suggest.
_________________ 
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Solamaroq
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Posted: Fri, Jul 13 2012, 16:28 PM |
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Player
Joined: 09 Nov 2011
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Ulir wrote: Regarding the AA, I'd suggest you wait with taking blind fight until level 15 or 18. It is first at the yuan ti you will be using it, and it will be around level 15-18 you usually fight them. Grab called shot earlier on, I would suggest. Noted, I did actually adjust to get it later in the build, originally had it really early. Swapping with Called shot makes sense.
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soriano_
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Posted: Sat, Jul 14 2012, 15:38 PM |
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Player
Joined: 06 Jun 2005
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The sidebar says Word of Faith has been modified so it has a save, what save is it, please?
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
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PaladinOfSune
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Posted: Sat, Jul 14 2012, 15:40 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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It's a will save.
_________________ "Let's unwrite these pages and replace them with our own words."
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soriano_
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Posted: Sat, Jul 14 2012, 15:49 PM |
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Player
Joined: 06 Jun 2005
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Cheers, Sune. Another question, this one is a little cheekier so if it's wrong to give an answer, I understand. What is the minimum UMD one needs to cast a maximum level Mord's off a scroll?
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
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P Three
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Posted: Sat, Jul 14 2012, 16:00 PM |
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Player
Joined: 18 Dec 2008
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Scrolls always cast at a set level.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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Sphinx
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Posted: Sat, Jul 14 2012, 16:11 PM |
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Player
Joined: 24 Aug 2011
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soriano_ wrote: What is the minimum UMD one needs to cast a maximum level Mord's off a scroll? 10. (X + CHA Modifier = 10)
_________________ Sion of Nimlith Shadow Disciple
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soriano_
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Posted: Sat, Jul 14 2012, 18:16 PM |
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Player
Joined: 06 Jun 2005
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Thanks. Another question. Does mind protection negate the Turn Outsider ability?
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
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soriano_
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Posted: Sun, Jul 15 2012, 11:21 AM |
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Player
Joined: 06 Jun 2005
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*bump*
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
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Ts_
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Posted: Sun, Jul 15 2012, 11:38 AM |
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Player
Joined: 28 Jul 2008
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soriano_ wrote: Thanks. Another question. Does mind protection negate the Turn Outsider ability? I don't know, but I suggest reading NWNwiki: http://nwn.wikia.com/wiki/Turn_undead and http://nwn.wikia.com/wiki/Turned . In particular, being Turned ... http://nwn.wikia.com/wiki/Turned wrote: ... is similar to being frightened but can affect those immune to fear or mind-affecting effects The instant-death effect probably ignores mind protection as well. But Outsiders typically are much more worried about the spell http://nwn.wikia.com/wiki/Banishment , or so I've heard. Presumably, because Turning is mostly for a handful of dedicated clerics (with special domains, or a rather useless epic feat), while so many more spell-casters can cast a bunch of Banishments and hope for a bad Will save or a natural 1. Ts
_________________ Ralghok & Hazamir "The Weasel"
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soriano_
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Posted: Sun, Jul 15 2012, 12:00 PM |
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Joined: 06 Jun 2005
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Thanks for the response, Ts.
_________________ "Ain't it like most people, I'm no different, love to talk on things we don't know about." The Avett Brothers
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Aeqvinox
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Posted: Sun, Jul 15 2012, 14:19 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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Hey guys, i got a sketch for a build i wanted to try, i just need a bit of advice on fleshing it out.
MONK 6/ASSASSIN 16/SD 6 Svirfneblin
STR: 07 DEX: 19 (26) CON: 10 INT: 14 WIS: 16 CHA: 4
5/5/10 01: Monk(01): Dodge 03: WFin 06: WF: (most likely Unarmed) 09: SF:Hide 12: Mobility 15: Stealthy 18: BF 1/1/6 21: Ass(11): EWF 24: Ass(14): Imp Evasion, Epic Dodge 25: SD(06): 26: Ass(15): 27: Monk(06): ESF:Hide 28: Ass(16)
BAB 17 AB 38 AC ~60
The uhh.. starting abilities is something that bugs me, i have no idea how they will look like once i activate the subrace (so many changes) but that there is my best guess. If anyone can figure it out i'd appreciate it very much.
1. Assassin special attacks are gained progressively as listed in the sidebar article, every two levels? Cause i don't know if i need 16 assassin for the Kneecapper or not. 2. Any advice on how to optimize this thing? Am i missing something/doing something wrong?
_________________ Mark it zero!
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Ts_
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Posted: Sun, Jul 15 2012, 15:07 PM |
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Player
Joined: 28 Jul 2008
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Aeqvinox wrote: The uhh.. starting abilities is something that bugs me, i have no idea how they will look like once i activate the subrace (so many changes) but that there is my best guess. If anyone can figure it out i'd appreciate it very much. Here's how I try out starting stats for subraces: 1) Create a human in offline NWN and go into the starting stats screen. 2) Do something there. 3) Mentally apply the subrace stats all the time. This is easier than going into offline NWN, creating a gnome, mentally removing the gnome adjustments and adding the svirf adjustments, because a basic human has no stat adjustments. Of course, once you actually create the character with the gnome race, you have to account for the gnome stats. But you already know what the target stats and the stats as a human are, so all you need to do is undo the gnome stats in your head and enter the human stats from above. One safe way to do this is to completely ignore the displayed abilities and just recall how many points you put into each ability or how often you clicked +1 on each ability when creating the human. To really test-drive a character in offline NWN (and not just the stats), you need to use DebugMode to undo the basic race stats and apply the subrace stats. See e.g. viewtopic.php?p=1096946#p1096946Ts
_________________ Ralghok & Hazamir "The Weasel"
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Ts_
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Posted: Sun, Jul 15 2012, 15:22 PM |
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Player
Joined: 28 Jul 2008
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Aeqvinox wrote: MONK 6/ASSASSIN 16/SD 6 Svirfneblin
STR: 07 DEX: 19 (26) CON: 10 INT: 14 WIS: 16 CHA: 4 Your stats are correct, I think. But I don't think you mechanically need that much WIS, because with Monk 6 you can easily maximize the AC bonus (which would be 6), even with WIS 10 but fully buffed. A bit more STR or personal hygiene (CHA) would probably be a good idea. Other than that, I didn't look at the build careful enough, nor do I know anything about the classes involved. Ts
_________________ Ralghok & Hazamir "The Weasel"
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ILoveIceCream
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Posted: Sun, Jul 15 2012, 15:50 PM |
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Player
Joined: 05 Apr 2006 Location: California
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can't take epic dodge on 24, you need 30 tumble, so you have to take it 27 or later.
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Jes
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Posted: Mon, Jul 16 2012, 1:52 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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This is my first time asking a question here, and it's only partially related to a build I'm working toward. It's important, though! My character Zelly has recently begun training with the use of a melee weapon. The problem is, her weapon choice leaves me at a loss and I have no idea how to symbolize the weapon she wants to use. Her deity Bahamut's favored weapon is a heavy pick, and after her most recent ritual she wants to learn how to use one. Problem is, there obviously isn't a pick in NWN, so it's either down to picking the right kind of weapon to represent it, or changing Bahamut's favored weapon for the sake of the NWN limitations. This is a heavy pick, per the Player's Handbook: One-Handed Martial Weapon (Viewable here, toward the middle)Pick, heavy / 1d6 damage / ×4 critical / 6 lb. / Piercing Originally I was using a Warhammer because the Warhammer has a model that works as a sort of backwards-pick, but the problem is that it deals Bludgeoning damage. Does anyone have any suggestions?
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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DerkDerkistan
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Posted: Mon, Jul 16 2012, 2:01 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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A kama would work. Same damage, but half the crit damage and it's slashing damage. But it looks like a pick.
_________________ Remember when I knew a boxer, baby
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Jes
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Posted: Mon, Jul 16 2012, 2:06 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Ugh... I didn't even think of the Kama because of the exotic proficiency, and the fact it only weighs a pound. I guess that part could be fixed easily enough with a weight increase. Needing the Exotic proficiency for it pretty much kills it, though, since that means she can't even dabble in it till she gets a rebuild.
Edit: Besides, the Piercing damage is kind of a must, since it's supposed to represent a dragon's fang (bite), I'm sure.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
Last edited by Jes on Mon, Jul 16 2012, 2:20 AM, edited 1 time in total.
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ILoveIceCream
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Posted: Mon, Jul 16 2012, 2:14 AM |
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Joined: 05 Apr 2006 Location: California
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Jes wrote: Ugh... I didn't even think of the Kama because of the exotic proficiency, and the fact it only weighs a pound. I guess that part could be fixed easily enough with a weight increase. Needing the Exotic proficiency for it pretty much kills it, though, since that means she can't even dabble in it till she gets a rebuild. there's a set of bracers Zelly could probably get her hands on that give the exotic weapon proficiency feat, so you could at least fake it until a rebuild.
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GreatPigeon
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Posted: Mon, Jul 16 2012, 4:55 AM |
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Joined: 04 May 2009 Location: London, UK
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DC request your self that does piercing damage.
Alternatively kama (use the bracers).
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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serbiris
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Posted: Mon, Jul 16 2012, 4:59 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Jes wrote: Edit: Besides, the Piercing damage is kind of a must, since it's supposed to represent a dragon's fang (bite), I'm sure. For what it's worth, D20 SRD wrote: Bite The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
_________________ @Thanatopsis#6293
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NinjaClarinet
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Posted: Mon, Jul 16 2012, 5:02 AM |
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Joined: 12 Jul 2010
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Scimitar is also a traditionally "dragon" weapon I believe. I think it's Io's.
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Jes
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Posted: Mon, Jul 16 2012, 6:05 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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serbiris wrote: For what it's worth, D20 SRD wrote: Bite The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage. Ah! Actually, this made me look it up and the SRD is indeed correct. That means I'll feel okay using bludgeoning and I can stick with the pick-like warhammer appearance. Grand, then! Thanks! (And Pidge, of course I'm DC Requesting the crap out of this thing!)
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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-Cloak-and-Dagger-
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Posted: Mon, Jul 16 2012, 10:21 AM |
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Joined: 09 Feb 2009 Location: England
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It's the same story with Nobanion. Favoured weapon:Lion's Head (Heavy Pick).
I went for the same option that you're about to.
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