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Bobo_Underhill
 
PostPosted: Mon, Jul 09 2012, 22:30 PM 

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I have a bard and IKD works very well in PvM.

I'd agree that Maximize is more important than basic KD, though.

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Ts_
 
PostPosted: Mon, Jul 09 2012, 22:50 PM 

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ILoveIceCream wrote:
rogue/bg/wpm charisma based with divine shield probably would be the best bet.

Interesting. Will the feats work out, though? Assuming I can count, WM requires 6 preepic feats. With Divine Shield, Power Attack and Cleave (for BG), that's 9 preepic feats. Ouch. You would also want at least Imp Crit and Blind Fight, too, I suppose. That's 11 (non-epic) feats. A level 30 human has 8 preepic + 4 in epic, so 12.

Also, you can't take WM for a long time due to the 6 feats and BG also for a while (BAB 6, 2, feats), so you probably need at least 8 Rogue levels right at the beginning, which are somewhat superfluous, it seems. (Well, they give sneaks and skill points.) Then level 9 can be BG and at level 18 you can have all the feats for WM, but still need to take 1 BG level.

So ... probably Rogue 8 / BG 10 / WM 2 in preepic, because there's no other choice. Then on to WM 7 and Rogue 9 for dump, which leaves BG 13 and 1 more level. That's 1 BG bonus feat. Hmm, with the 1 free feat from above, that would cover Armorskin and Epic Weapon Focus I guess that works, but barely. (The last level could be Rogue 10 for an epic bonus rogue feat.)

On the positive side, you could get CHA to 36 buffed (24 unbuffed) and still benefit from the full Divine Shield bonus. ;) You could even add Divine Might in epic instead of EWF or Armorskin.

Interesting.
Ts

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Herr Delta Houdini
 
PostPosted: Wed, Jul 11 2012, 12:10 PM 

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Lesser Robe of eyes, Flawless mythal.

The Robe Currently Has:

+4AC
+10 Search AND Spot
True Seeing 1/day

Can the +4 AC be removed and the Robes be given +5 AC, or would I have to remove more?

I don't really understand the Mythal system all that well, even after four years on Amia. :lol:

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ILoveIceCream
 
PostPosted: Wed, Jul 11 2012, 12:41 PM 

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you'd have to get rid of 1 power I think, it already has 4 powers and +5 ac would increase the power by 1 and chest piece can only have 4 powers.


 
      
Ulir
 
PostPosted: Wed, Jul 11 2012, 13:30 PM 

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Yeah, you could go for..

+5 AC
+10 Spot
True Seeing 1/day

.. for example.

5 Powers:
Two-handed weapons

4 Powers:
Armor (chest)
Bracers
1-handed weapons

3 Powers:
Rest of the lot

Austin Powers:
Sucks..

I actually feel like making a list of mythal stuff, haha.

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MoshingChris
 
PostPosted: Wed, Jul 11 2012, 13:41 PM 

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If you do it and PM it to me I'll add it to the Rules and Lore topic.

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Stronglikesumo
 
PostPosted: Thu, Jul 12 2012, 22:23 PM 

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Looking for some advice on two builds actually. Both Viable in PVM and PVP(only when situation calls for it, not actively seeking it ) but also wiggle room for Rp feats/attributes.

A Kobold based Combat build. LE or CE.

A Druid build, mostly like human. More of caster than anything, Maybe focus alittle on shifted forms for Melee, when need be.

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Ulir
 
PostPosted: Thu, Jul 12 2012, 22:51 PM 

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Human, perhaps ffolk, druid 24/shifter 5/bard 1 could be fun. Beef up the minotaur, drider or wyrmlings with spells and get some decent damage output. You'd get more than with elemental shapes, since they sadly don't merge weapon, nor anything except armor.

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The1Kobra
 
PostPosted: Thu, Jul 12 2012, 22:53 PM 

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Stronglikesumo wrote:
A Kobold based Combat build. LE or CE.


I'd suggest going with:

3/8/19 Monk or Rogue/Fighter/Assassin
13/10/7 Rogue/Fighter/Weapon Master
23/6/1 Sorcerer/Fighter/Rogue

I can give details beyond that if needed. In all cases, they're weapon finesse builds though.

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Ulir
 
PostPosted: Fri, Jul 13 2012, 0:33 AM 

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Very_Svensk wrote:
Give me some ideas as how to make a two hand wielding wm with high ac and ab.
Possible? Or is monkey grip the only way?


Bard 21/Fighter 4/WM 5?

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MoshingChris
 
PostPosted: Fri, Jul 13 2012, 0:44 AM 

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I like 10 Monk 4 Fighter 16 WM

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Mobile_Svensk
 
PostPosted: Fri, Jul 13 2012, 5:07 AM 

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Isnt torin a 10/4/16?

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QPR
 
PostPosted: Fri, Jul 13 2012, 6:43 AM 

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Except for being able to KD things that are two sizes larger than you, what is the difference between KD and IKD? +4 to the DC? I can not fit both on my dwarven swashbickler as I have three general feats left pre-epic and also ned to fit in Blind Fight and Imp Crit, so I am unsure just how good KD is on its own.

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Too Strong
 
PostPosted: Fri, Jul 13 2012, 7:57 AM 

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Would someone please help me with a build? I'm not very good at it, and I need to make a character that's a class I've never played before.

If anyone would like to help, my character would be:

1. Human (No subrace!)
2. Bard
3. Knight Commander
4. Use a Shortbow

She should be an extremely intelligent tactician, so I would like her ability scores to reflect that if possible! ^^

If anyone decides to help, feel free you PM me. I'll probably have lots of questions, so it might be best to handle them there and not clog up your thread!

Thanks!

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MoshingChris
 
PostPosted: Fri, Jul 13 2012, 8:09 AM 

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Tactician. . .Red Knight. . .

25 Bard 5 Knight commander is the obvious one.

However

21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec.

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Solamaroq
 
PostPosted: Fri, Jul 13 2012, 8:12 AM 

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Looking for critique; I am in no way an expert or experienced builder. I've yet to level anything to max level thus far.

Kama Monk/Rogue/Fighter
http://i.imgur.com/uF6hK.png

Monk/Wiz/AA
http://i.imgur.com/75K5a.png


 
      
Too Strong
 
PostPosted: Fri, Jul 13 2012, 8:19 AM 

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MoshingChris wrote:
Tactician. . .Red Knight. . .

25 Bard 5 Knight commander is the obvious one.

However

21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec.


Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels.

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GreatPigeon
 
PostPosted: Fri, Jul 13 2012, 9:19 AM 

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I very much enjoy the 25/5, but damage is not great as Mosh says.

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MoshingChris
 
PostPosted: Fri, Jul 13 2012, 10:00 AM 

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Too Strong wrote:
MoshingChris wrote:
Tactician. . .Red Knight. . .

25 Bard 5 Knight commander is the obvious one.

However

21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec.


Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels.


You lose spell duration, skill points from song, Bard bonus feat, and +1 AC.

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Too Strong
 
PostPosted: Fri, Jul 13 2012, 10:12 AM 

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MoshingChris wrote:
Too Strong wrote:
MoshingChris wrote:
Tactician. . .Red Knight. . .

25 Bard 5 Knight commander is the obvious one.

However

21 Bard 4 Fighter 5 Knight Commander may see better value because of the upscale in damage from Epic Weapon Spec.


Well, are there advantages to not taking the fighter levels then? I don't imagine her doing much damage anyway, using a short bow without sneak attacks or Arcane Archer levels.


You lose spell duration, skill points from song, Bard bonus feat, and +1 AC.


I'll take the former idea, then. This may seem silly, but her skill points are very important to me. I also understand from DerkDerkistan that having only 21 levels of bard would make her susceptible to Greater Dispel, which I don't like the sounds of one bit. So a bit less damage and she'll be purely support, which I don't have a problem with. ^^

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Herr Delta Houdini
 
PostPosted: Fri, Jul 13 2012, 10:29 AM 

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Solamaroq wrote:
Looking for critique; I am in no way an expert or experienced builder. I've yet to level anything to max level thus far.

Monk/Wiz/AA
http://i.imgur.com/75K5a.png


Looks good, but personally I would drop Dodge in favour of Called shot.
Unless Listen is for RP I would not get that either, the points are much better spent elsewhere. Craft Armour and Weapon for example. You can use items in game to boost them higher too. Skill focus spot in the place of listen maybe?

P.S
You could take spellcraft on your second Wizzie level if you don't want the other crafts. Which can also be boosted by certain items.

And if I am looking at this right, you have more feats to take in epic from bonus AA levels? 14th and 18th should be bonus feats.

Did you test this offline at all or just come up with the feats off the top of your head? If so that will explain why you may have forgotten the extra feats.

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Solamaroq
 
PostPosted: Fri, Jul 13 2012, 14:02 PM 

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Anubis wrote:
Solamaroq wrote:
Looking for critique; I am in no way an expert or experienced builder. I've yet to level anything to max level thus far.

Monk/Wiz/AA
http://i.imgur.com/75K5a.png


Looks good, but personally I would drop Dodge in favour of Called shot.
Unless Listen is for RP I would not get that either, the points are much better spent elsewhere. Craft Armour and Weapon for example. You can use items in game to boost them higher too. Skill focus spot in the place of listen maybe?

P.S
You could take spellcraft on your second Wizzie level if you don't want the other crafts. Which can also be boosted by certain items.

And if I am looking at this right, you have more feats to take in epic from bonus AA levels? 14th and 18th should be bonus feats.

Did you test this offline at all or just come up with the feats off the top of your head? If so that will explain why you may have forgotten the extra feats.


Completely penned, didn't test online at all. The AA is for my girlfriend to play, looking for something a bit more enticing than a party buffer but effective still. Not sure about bonus feats or even what to choose for epic feats. The single Great Dex seems kinda eh as it leaves me uneven


 
      
Herr Delta Houdini
 
PostPosted: Fri, Jul 13 2012, 14:18 PM 

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I suggest Armour Skin and Epic skill focus spot for the extra two feats. And the Dex wont be odd btw, 18 base + 7 level increases + 1 Greater Dex = 26. :)

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Solamaroq
 
PostPosted: Fri, Jul 13 2012, 14:24 PM 

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Updated a bit

Kama Monk 6 / Rogue 19 / Fighter 5
http://i.imgur.com/uF6hK.png

Thought maybe of adjusting to Monk 9 / Rogue 16 / Fighter 5
Would lose a Rogue feat but would get Improved Evasion from Monk 9 for free. Basically trading sneak attack damage for speed increase and higher saves?

Monk 9 / Wiz 2 / AA 19
http://i.imgur.com/iCgjY.png


Last edited by Solamaroq on Fri, Jul 13 2012, 15:18 PM, edited 1 time in total.

 
      
Solamaroq
 
PostPosted: Fri, Jul 13 2012, 14:25 PM 

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Anubis wrote:
I suggest Armour Skin and Epic skill focus spot for the extra two feats. And the Dex wont be odd btw, 18 base + 7 level increases + 1 Greater Dex = 26. :)


Already had Armor skin chosen, took 2 more Great Dex. Could get Epic fortitude/reflex or something though I suppose, dropped spot for Called Shot.


 
      
Solamaroq
 
PostPosted: Fri, Jul 13 2012, 16:06 PM 

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Solamaroq wrote:
Updated a bit

Kama Monk 6 / Rogue 19 / Fighter 5
http://i.imgur.com/uF6hK.png

Thought maybe of adjusting to Monk 9 / Rogue 16 / Fighter 5
Would lose a Rogue feat but would get Improved Evasion from Monk 9 for free. Basically trading sneak attack damage for speed increase and higher saves?

Monk 9 / Wiz 2 / AA 19
http://i.imgur.com/iCgjY.png


Possibly last updates if noone has any suggestions?

Kama wielding Monk 6 / Rogue 19 / Fighter 5
http://i.imgur.com/tbxNV.png

Monk 9 / Wizard 2 / AA 19
http://i.imgur.com/zjTYT.png

Any nitpicks? Where's all the experienced builders at ^^


 
      
Ulir
 
PostPosted: Fri, Jul 13 2012, 16:16 PM 

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Regarding the AA, I'd suggest you wait with taking blind fight until level 15 or 18. It is first at the yuan ti you will be using it, and it will be around level 15-18 you usually fight them. Grab called shot earlier on, I would suggest.

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Solamaroq
 
PostPosted: Fri, Jul 13 2012, 16:28 PM 

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Ulir wrote:
Regarding the AA, I'd suggest you wait with taking blind fight until level 15 or 18. It is first at the yuan ti you will be using it, and it will be around level 15-18 you usually fight them. Grab called shot earlier on, I would suggest.


Noted, I did actually adjust to get it later in the build, originally had it really early. Swapping with Called shot makes sense.


 
      
soriano_
 
PostPosted: Sat, Jul 14 2012, 15:38 PM 



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The sidebar says Word of Faith has been modified so it has a save, what save is it, please?

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PaladinOfSune
 
PostPosted: Sat, Jul 14 2012, 15:40 PM 

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It's a will save.

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soriano_
 
PostPosted: Sat, Jul 14 2012, 15:49 PM 



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Cheers, Sune. Another question, this one is a little cheekier so if it's wrong to give an answer, I understand. What is the minimum UMD one needs to cast a maximum level Mord's off a scroll?

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P Three
 
PostPosted: Sat, Jul 14 2012, 16:00 PM 

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Scrolls always cast at a set level.

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Sphinx
 
PostPosted: Sat, Jul 14 2012, 16:11 PM 

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soriano_ wrote:
What is the minimum UMD one needs to cast a maximum level Mord's off a scroll?

10. (X + CHA Modifier = 10)

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soriano_
 
PostPosted: Sat, Jul 14 2012, 18:16 PM 



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Thanks. Another question. Does mind protection negate the Turn Outsider ability?

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soriano_
 
PostPosted: Sun, Jul 15 2012, 11:21 AM 



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*bump*

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Ts_
 
PostPosted: Sun, Jul 15 2012, 11:38 AM 

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soriano_ wrote:
Thanks. Another question. Does mind protection negate the Turn Outsider ability?

I don't know, but I suggest reading NWNwiki:
http://nwn.wikia.com/wiki/Turn_undead and http://nwn.wikia.com/wiki/Turned .
In particular, being Turned ...
http://nwn.wikia.com/wiki/Turned wrote:
... is similar to being frightened but can affect those immune to fear or mind-affecting effects

The instant-death effect probably ignores mind protection as well.

But Outsiders typically are much more worried about the spell http://nwn.wikia.com/wiki/Banishment , or so I've heard. Presumably, because Turning is mostly for a handful of dedicated clerics (with special domains, or a rather useless epic feat), while so many more spell-casters can cast a bunch of Banishments and hope for a bad Will save or a natural 1.

Ts

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soriano_
 
PostPosted: Sun, Jul 15 2012, 12:00 PM 



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Thanks for the response, Ts.

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Aeqvinox
 
PostPosted: Sun, Jul 15 2012, 14:19 PM 

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Hey guys, i got a sketch for a build i wanted to try, i just need a bit of advice on fleshing it out.

MONK 6/ASSASSIN 16/SD 6
Svirfneblin

STR: 07
DEX: 19 (26)
CON: 10
INT: 14
WIS: 16
CHA: 4

5/5/10
01: Monk(01): Dodge
03: WFin
06: WF: (most likely Unarmed)
09: SF:Hide
12: Mobility
15: Stealthy
18: BF
1/1/6
21: Ass(11): EWF
24: Ass(14): Imp Evasion, Epic Dodge
25: SD(06):
26: Ass(15):
27: Monk(06): ESF:Hide
28: Ass(16)

BAB 17
AB 38
AC ~60

The uhh.. starting abilities is something that bugs me, i have no idea how they will look like once i activate the subrace (so many changes) but that there is my best guess. If anyone can figure it out i'd appreciate it very much.

1. Assassin special attacks are gained progressively as listed in the sidebar article, every two levels? Cause i don't know if i need 16 assassin for the Kneecapper or not.
2. Any advice on how to optimize this thing? Am i missing something/doing something wrong?

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Ts_
 
PostPosted: Sun, Jul 15 2012, 15:07 PM 

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Aeqvinox wrote:
The uhh.. starting abilities is something that bugs me, i have no idea how they will look like once i activate the subrace (so many changes) but that there is my best guess. If anyone can figure it out i'd appreciate it very much.

Here's how I try out starting stats for subraces:

1) Create a human in offline NWN and go into the starting stats screen.
2) Do something there.
3) Mentally apply the subrace stats all the time.

This is easier than going into offline NWN, creating a gnome, mentally removing the gnome adjustments and adding the svirf adjustments, because a basic human has no stat adjustments.

Of course, once you actually create the character with the gnome race, you have to account for the gnome stats. But you already know what the target stats and the stats as a human are, so all you need to do is undo the gnome stats in your head and enter the human stats from above. One safe way to do this is to completely ignore the displayed abilities and just recall how many points you put into each ability or how often you clicked +1 on each ability when creating the human.

To really test-drive a character in offline NWN (and not just the stats), you need to use DebugMode to undo the basic race stats and apply the subrace stats. See e.g. viewtopic.php?p=1096946#p1096946

Ts

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Ts_
 
PostPosted: Sun, Jul 15 2012, 15:22 PM 

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Aeqvinox wrote:
MONK 6/ASSASSIN 16/SD 6
Svirfneblin

STR: 07
DEX: 19 (26)
CON: 10
INT: 14
WIS: 16
CHA: 4

Your stats are correct, I think. But I don't think you mechanically need that much WIS, because with Monk 6 you can easily maximize the AC bonus (which would be 6), even with WIS 10 but fully buffed. A bit more STR or personal hygiene (CHA) would probably be a good idea.

Other than that, I didn't look at the build careful enough, nor do I know anything about the classes involved.

Ts

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ILoveIceCream
 
PostPosted: Sun, Jul 15 2012, 15:50 PM 

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can't take epic dodge on 24, you need 30 tumble, so you have to take it 27 or later.


 
      
Jes
 
PostPosted: Mon, Jul 16 2012, 1:52 AM 

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This is my first time asking a question here, and it's only partially related to a build I'm working toward. It's important, though!

My character Zelly has recently begun training with the use of a melee weapon. The problem is, her weapon choice leaves me at a loss and I have no idea how to symbolize the weapon she wants to use. Her deity Bahamut's favored weapon is a heavy pick, and after her most recent ritual she wants to learn how to use one. Problem is, there obviously isn't a pick in NWN, so it's either down to picking the right kind of weapon to represent it, or changing Bahamut's favored weapon for the sake of the NWN limitations.

This is a heavy pick, per the Player's Handbook:

One-Handed Martial Weapon (Viewable here, toward the middle)
Pick, heavy / 1d6 damage / ×4 critical / 6 lb. / Piercing

Originally I was using a Warhammer because the Warhammer has a model that works as a sort of backwards-pick, but the problem is that it deals Bludgeoning damage. Does anyone have any suggestions?

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DerkDerkistan
 
PostPosted: Mon, Jul 16 2012, 2:01 AM 

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A kama would work. Same damage, but half the crit damage and it's slashing damage. But it looks like a pick.

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Jes
 
PostPosted: Mon, Jul 16 2012, 2:06 AM 

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Ugh... I didn't even think of the Kama because of the exotic proficiency, and the fact it only weighs a pound. I guess that part could be fixed easily enough with a weight increase. Needing the Exotic proficiency for it pretty much kills it, though, since that means she can't even dabble in it till she gets a rebuild.

Edit: Besides, the Piercing damage is kind of a must, since it's supposed to represent a dragon's fang (bite), I'm sure.

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Last edited by Jes on Mon, Jul 16 2012, 2:20 AM, edited 1 time in total.

 
      
ILoveIceCream
 
PostPosted: Mon, Jul 16 2012, 2:14 AM 

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Jes wrote:
Ugh... I didn't even think of the Kama because of the exotic proficiency, and the fact it only weighs a pound. I guess that part could be fixed easily enough with a weight increase. Needing the Exotic proficiency for it pretty much kills it, though, since that means she can't even dabble in it till she gets a rebuild.

there's a set of bracers Zelly could probably get her hands on that give the exotic weapon proficiency feat, so you could at least fake it until a rebuild.


 
      
GreatPigeon
 
PostPosted: Mon, Jul 16 2012, 4:55 AM 

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Joined: 04 May 2009
Location: London, UK

DC request your self that does piercing damage.

Alternatively kama (use the bracers).

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serbiris
 
PostPosted: Mon, Jul 16 2012, 4:59 AM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

Jes wrote:
Edit: Besides, the Piercing damage is kind of a must, since it's supposed to represent a dragon's fang (bite), I'm sure.


For what it's worth,

D20 SRD wrote:
Bite
The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

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NinjaClarinet
 
PostPosted: Mon, Jul 16 2012, 5:02 AM 



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Joined: 12 Jul 2010

Scimitar is also a traditionally "dragon" weapon I believe. I think it's Io's.


 
      
Jes
 
PostPosted: Mon, Jul 16 2012, 6:05 AM 

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Joined: 23 Aug 2006
Location: Camriiole

serbiris wrote:
For what it's worth,

D20 SRD wrote:
Bite
The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

Ah! Actually, this made me look it up and the SRD is indeed correct. That means I'll feel okay using bludgeoning and I can stick with the pick-like warhammer appearance. Grand, then! Thanks!

(And Pidge, of course I'm DC Requesting the crap out of this thing!)

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-Cloak-and-Dagger-
 
PostPosted: Mon, Jul 16 2012, 10:21 AM 

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Joined: 09 Feb 2009
Location: England

It's the same story with Nobanion. Favoured weapon:Lion's Head (Heavy Pick).

I went for the same option that you're about to.


 
      
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