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O'Raghailligh
 
PostPosted: Sat, Aug 04 2012, 5:29 AM 

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Procyon02 wrote:
If you have a Wizard/Cleric build with animal domain do the Wizard's Summon Creature spells also get the fortified creatures or just the Cleric's?


Cleric only.


 
      
The True Flambomski
 
PostPosted: Mon, Aug 06 2012, 15:49 PM 



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Joined: 17 May 2012
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Trying to build a Surviving/Healery Build

HP: 272 AC: 15
Human Cleric/Wiz/Pm
STR: 10
Dex: 8
Con: 14
Wisdom: 27
Int: 12
Cha: 10

Skills: Concentration, Heal, Spellcraft, Lore
4-35 4-54 4-34 4-34
Cleric Domains: Death, Healing

1: Spell Focus Necromancy, Skill Focus: Heal
3: Toughness
4: WIS
6: Greater Spell Focus: Necromancy
8: WIS Wizard Levels: Necromancy school (Imp)
9: Zen Archery
11: PM levels
12: WIS
15: Arcane Defence: Necromancy
16-17 Cleric
18-21 PM
18: Extend Spell
21: Epic Skill Focus: Heal
23-30 Cleric levels
24: Great Wisdom 1
27: Great Wisdom 2
30: Epic Spell Focus: Necromancy

Benefits: Crit Immune, High (natural) Heal Score Immune to Stun/Hold/Paralyze
Detriments: No High AC, Low AB, Weak Palemaster Summons, Low Cleric CL, Low Death Domain Summon, Weak SR penetration

heh Anybody want to help Improve it? =P

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Naivatkal
 
PostPosted: Mon, Aug 06 2012, 17:19 PM 

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STR: 14 (16)
DEX: 10
CON: 14
WIS: 14
INT: 15 (20)
CHA: 10

01: Wizard(1): Toughness, Extend Spell
03: Wizard(3): Weapon Focus: Unarmed
05: Wizard(5): Spell Focus: Abjuration
06: Wizard(6): Blind Fight
09: Wizard(9): Maximize Spell
10: Wizard(10): Greater Spell Focus: Abjuration
12: Wizard(12): Knockdown
15: Wizard(15): Improved Knockdown, Craft Wand
18: Monk(2): Improved Critical: Unarmed
21: Wizard(17): Armor Skin
24: Wizard(20): Epic Fortitude, Epic Spell Focus: Abjuration
27: Wizard(21): Epic Spell: Epic Mage Armor
30: Monk(9): Epic Prowess

Concentration 33(35), Discipline 33(36), Heal 20(22), Lore 15(20), Spellcraft 30(35), Tumble 30(30), remaining skillpoints 79

Hitpoints: 246
Skillpoints: 240
Saving Throws (Fortitude/Will/Reflex): 20/21/14


Weird build, I know. I'm king of those :3
Ideas?

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Remal
 
PostPosted: Mon, Aug 06 2012, 17:31 PM 

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You get IKD with monk. No reason to waste feats on it.

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Naivatkal
 
PostPosted: Mon, Aug 06 2012, 17:57 PM 

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*facepalms* Derp me. Replace them with Great Fortitude and Luck of Heroes, unless there's better options I can't think of haha.

Silly crazy builds confusing me.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Mon, Aug 06 2012, 18:01 PM 

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Naiv, what amount of each level? Spellfist is neat. You'd want four levels of monk pre-epic for three APR. Also, you can't pick unarmed weapon focus with wizard at level 3, without picking a monk level beforehand (get it? HAND! Har har.. *sobs*).

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Ulir
 
PostPosted: Mon, Aug 06 2012, 18:07 PM 

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The True Flambomski wrote:
Trying to build a Surviving/Healery Build

HP: 272 AC: 15
Human Cleric/Wiz/Pm
STR: 10
Dex: 8
Con: 14
Wisdom: 27
Int: 12
Cha: 10

Skills: Concentration, Heal, Spellcraft, Lore
4-35 4-54 4-34 4-34
Cleric Domains: Death, Healing

1: Spell Focus Necromancy, Skill Focus: Heal
3: Toughness
4: WIS
6: Greater Spell Focus: Necromancy
8: WIS Wizard Levels: Necromancy school (Imp)
9: Zen Archery
11: PM levels
12: WIS
15: Arcane Defence: Necromancy
16-17 Cleric
18-21 PM
18: Extend Spell
21: Epic Skill Focus: Heal
23-30 Cleric levels
24: Great Wisdom 1
27: Great Wisdom 2
30: Epic Spell Focus: Necromancy

Benefits: Crit Immune, High (natural) Heal Score Immune to Stun/Hold/Paralyze
Detriments: No High AC, Low AB, Weak Palemaster Summons, Low Cleric CL, Low Death Domain Summon, Weak SR penetration

heh Anybody want to help Improve it? =P


Do you want a surviving healer only, or does it need to involve the classes you used?

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Naivatkal
 
PostPosted: Mon, Aug 06 2012, 18:09 PM 

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The hell? I thought I copied that haha.

21 wiz/9 Monk (4 Monk pre-epic, of course!) Also, more fixed:

01: Wizard(1): Luck of Heroes, Extend Spell
03: Wizard(3): Toughness
05: Wizard(5): Spell Focus: Abjuration
06: Wizard(6): Blind Fight
09: Wizard(9): Maximize Spell
10: Wizard(10): Greater Spell Focus: Abjuration
12: Wizard(12): Great Fortitude
15: Monk(1): Weapon Focus: Unarmed
16: Wizard(15): Craft Wand
18: Monk(2): Improved Critical: Unarmed, {Deflect Arrows}
21: Wizard(17): Armor Skin
24: Wizard(20): Epic Fortitude, Epic Spell Focus: Abjuration
27: Wizard(21): Epic Spell: Epic Mage Armor
30: Monk(9): Epic Prowess

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Mon, Aug 06 2012, 18:37 PM 

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Weeeeeeeell, I would go for 23 wiz/6 monk/1 rogue. Actually I have the build in my notepad collection of builds (Builds R' Us - copyright). :P

Wizard 23/Monk 6/Rogue 1

Race: Fire Genasi
Alignment: Lawful something (A chaotic soul trying to manage temper and actions by monk training)

Str: 16 ~ 22
Dex: 14
Con: 10
Int: 16 - 18 ~ 20
Wis: 10
Cha: 8 - 6

HP: 276
AB: 46 (self buffed, no additional mumbo jumbo)
AC: 64 (fully buffed)

Skills (245):
UMD 27
Tumble 30
Hide/MS 32
Open Lock 1
Spellcraft 33
Discipline 32
Disable Trap 25
Concentration 33

1 M - Feats: Luck of Heroes, Toughness
2 W
3 W - Feat: Dodge
4 W - Int: 19
5 W
6 W - Feat: Great Fortitude, Meta: Extend Spell
7 W
8 W - Int: 20
9 W - Feat: Weapon Focus: Unarmed
10 W
11 W - Meta: Spell Focus: Abjuration
12 W - Feat: Greater Spell Focus: Abjuration, Str: 17
13 W
14 W
15 W - Feat: Blind Fight
16 W - Meta: Maximize Spell, Str: 18
17 W
18 M - Feat: Improved Critical: Unarmed
19 M
20 M - Str: 19
21 W - Feat: Armor Skin
22 W
23 W
24 W - Feat: Great Strength I, Meta: Epic Spell Focus: Abjuration, Str: 21
25 W
26 M
27 W - Feat: Epic Mage Armor
28 R - Str: 22, Skill Dump
29 M - Skill Dump
30 W - Feats: Hellball/GR/Mummy Dust, Epic Weapon Focus, Skill Dump

That is what I had lying around. Might be of interest.

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Silent2001
 
PostPosted: Mon, Aug 06 2012, 19:41 PM 

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That builds AB can't be fantastic.

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Ulir
 
PostPosted: Mon, Aug 06 2012, 20:05 PM 

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What do you mean? Actually the AB can be 48 with epic +6 gloves and epic prowess.

16 bab.
12 str mod.
6 ab from gloves.
4 feats (ewf+prowess)
10 tenser's

= 48

But you mean the -2 from using fists? But yeah, it would be 46 with dual-wield type of AB (not entirely sure about this) and 44 with flurry, yeah? I just did the normal calculation. Not a monkey specialist, sorry.

But 44 AB with flurry is fine. I sometimes fight with E'dalar only with fw+gmw bracers and the damage is pretty neat. The monk version would be effective.

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The True Flambomski
 
PostPosted: Mon, Aug 06 2012, 21:27 PM 



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Ulir wrote:

Do you want a surviving healer only, or does it need to involve the classes you used?


A Surviving Healery Build really, Thats the best I could really do >_< But yeah Cleric, others can be anything

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bakoisi
 
PostPosted: Tue, Aug 07 2012, 3:41 AM 

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Does a negative Charisma modifier negatively impact Knight Commander auras, or does it simply not give an additional bonus?

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GreatPigeon
 
PostPosted: Tue, Aug 07 2012, 4:06 AM 

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The second AFAIK.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Vortex
 
PostPosted: Tue, Aug 07 2012, 5:45 AM 

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Ulir wrote:
Weeeeeeeell, I would go for 23 wiz/6 monk/1 rogue. Actually I have the build in my notepad collection of builds (Builds R' Us - copyright). :P

Wizard 23/Monk 6/Rogue 1


I was considering the above build as well, but changed it to Wizard 26 /Monk 3 /Rogue 1, wielding kamas.

I don't have an aversion to kamas like most here do, I think they look way cool, so that was part of this build. But I see by comparison my build loses 1 AB, 4 AC, IKD and 10% speed. But gains an epic Wiz feat, greater dispell immunity, increased spell potency/duration and access to Shadow of the Void summons, which sounds pretty awesome.

Any other input into this Wizard/Monk build is welcome. My PC has a dozen wizard levels and one monk level so far, so there's time to tweek the layout, but gotta decide soon.


 
      
Bobo_Underhill
 
PostPosted: Tue, Aug 07 2012, 8:17 AM 

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I'd honestly skip PM if you want to be a healer.

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Ulir
 
PostPosted: Tue, Aug 07 2012, 11:33 AM 

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Vortex wrote:
Ulir wrote:
Weeeeeeeell, I would go for 23 wiz/6 monk/1 rogue. Actually I have the build in my notepad collection of builds (Builds R' Us - copyright). :P

Wizard 23/Monk 6/Rogue 1


I was considering the above build as well, but changed it to Wizard 26 /Monk 3 /Rogue 1, wielding kamas.

I don't have an aversion to kamas like most here do, I think they look way cool, so that was part of this build. But I see by comparison my build loses 1 AB, 4 AC, IKD and 10% speed. But gains an epic Wiz feat, greater dispell immunity, increased spell potency/duration and access to Shadow of the Void summons, which sounds pretty awesome.

Any other input into this Wizard/Monk build is welcome. My PC has a dozen wizard levels and one monk level so far, so there's time to tweek the layout, but gotta decide soon.


If you wish to be more potent in melee, you would need four levels of 3/4 bab progression class pre-epic. That is why I would go for six monk levels. If you used the three monk levels and one rogue level pre-epic, you would lose tumble and discipline late epic.

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xordae
 
PostPosted: Tue, Aug 07 2012, 18:21 PM 

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By the looks of the character sheet, you don't need to dump 1 skillpoint into skills so bardsong will affect it. Why do people do it?


 
      
GreatPigeon
 
PostPosted: Tue, Aug 07 2012, 18:39 PM 

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Bobo_Underhill wrote:
I'd honestly skip PM if you want to be a healer.



This. I don't understand either.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Bobo_Underhill
 
PostPosted: Tue, Aug 07 2012, 22:01 PM 

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xordae wrote:
By the looks of the character sheet, you don't need to dump 1 skillpoint into skills so bardsong will affect it. Why do people do it?


You don't, though some skills require training (at least one natural rank) to use. You can have +50 from spells, song and items, but unless you have at least one rank in it (such as Open Lock), the game won't even give you the time of day.

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Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
-Dark Faith-
 
PostPosted: Wed, Aug 08 2012, 15:02 PM 

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Blaming DDO and my long absence from NWN for my complete lack of character building skills nowadays... So I'm giving in and asking the resident pros for advice!

Drow spellsword build, doable? Would like for something that can solo decently (since drow playerbase can be lacking at times), spell preference gravitates towards self buffs and disabling spells since character archetype is a bounty hunter kind of person.
No actual preference between sorc or wiz, nor about weapon.

Thanks for the help.


 
      
Naivatkal
 
PostPosted: Wed, Aug 08 2012, 15:28 PM 

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-Dark Faith- wrote:
Blaming DDO and my long absence from NWN for my complete lack of character building skills nowadays... So I'm giving in and asking the resident pros for advice!

Drow spellsword build, doable? Would like for something that can solo decently (since drow playerbase can be lacking at times), spell preference gravitates towards self buffs and disabling spells since character archetype is a bounty hunter kind of person.
No actual preference between sorc or wiz, nor about weapon.

Thanks for the help.

Kneejerk reaction: ECL makes it not work right.

Planned out reaction:
Wizard(22), Fighter(5), Rogue(1), Drow

STR: 16 (20)
DEX: 10
CON: 14
WIS: 10
INT: 17 (20)
CHA: 10

01: Wizard(1): Spell Focus: Abjuration
03: Wizard(3): Extend Spell
05: Wizard(5): Greater Spell Focus: Abjuration
09: Wizard(9): Maximize Spell
10: Wizard(10): Craft Wand
12: Wizard(12): Toughness
15: Wizard(15): Knockdown
17: Fighter(1): Weapon Focus
18: Fighter(2): Improved Critical, Blind Fight
20: Fighter(4): Weapon Specialization
21: Wizard(17): Epic Weapon Focus
24: Wizard(20): Armor Skin, Epic Spell Focus: Abjuration
26: Rogue(1)
27: Wizard(22): Epic Spell: Epic Mage Armor
28: Fighter(5)

Concentration 31(33), Discipline 31(36), Spellcraft 30(35), Tumble 25(25), UMD 25(25), remaining skillpoints 61


Seems okay. There is a free general feat at level six and a wizard feat at fifteen. Also, you could go Wizard(21), Fighter(6), Rogue(1) and net EWS at the cost of one caster level.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Wed, Aug 08 2012, 15:53 PM 

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Wiz 23/ms 5
Wiz 23/wm 5
Wiz 23/ftr 4/rog 1
Wiz 23/rog 3/ftr 2 (or dc)
Wiz 25/ftr 2/rog 1
Sor 23/ftr 4/rog 1
Sor 23/bg 3/rog 2
Sor 23/dd 4/rog 1
Sor 23/dc 4/bard or rog 1
Sor 25/ftr 2/bard or rog 1
etc.

I like the sorc 23/bg 3/rog 2 and wiz 23/ms 5 the most.

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Naivatkal
 
PostPosted: Wed, Aug 08 2012, 16:53 PM 

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Blackguard makes no sense unless this is going down a divine aspect. Remember you can't just willy-nilly be a BG and then stop being one. Your soul is bound to a demon/deity.

5 MS means even less BAB than a full BAB class would give it, plus the loss of Weap Spec.

Sorc really doesn't seem like a good idea with the loss of feats incurred by doing so. Unless you give up Craft Wand, or maybe Toughness.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
serbiris
 
PostPosted: Wed, Aug 08 2012, 17:36 PM 

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BG makes plenty of sense and suits the drow culture; heavily religious, heavily magical, and they deal with demons all the time. And there's nothing wrong with dabbling in Blackguard, even if it's considered a little cheesey (though all you really get at that level is +3 on saves, at the cost of two fairly-useless feats and 10 skill points, so I wouldn't advise it anyway).

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Mobile_Svensk
 
PostPosted: Wed, Aug 08 2012, 17:48 PM 

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I know somebody posted a list of Weapon damages here in the build topic a while ago.. Where they graded the two handed weapons down to the smallest ones in a scale from 1 and down, which made the most damage overall.

Anybody remembers that?

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Ulir
 
PostPosted: Wed, Aug 08 2012, 18:16 PM 

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Naivatkal wrote:
Blackguard makes no sense unless this is going down a divine aspect. Remember you can't just willy-nilly be a BG and then stop being one. Your soul is bound to a demon/deity.

5 MS means even less BAB than a full BAB class would give it, plus the loss of Weap Spec.

Sorc really doesn't seem like a good idea with the loss of feats incurred by doing so. Unless you give up Craft Wand, or maybe Toughness.


Perhaps he wants to be a BG? I just added combos that work. The +3 universal saves and aura of despair are quite nice, should you have a weapon with on-hit on it, or other tricks up your sleeve. Power attack also is neat for PvE.

You get three APR as a fighter combo would, and lose one bab if you would take four levels of fighter pre-epic, but you also gain +2 ab in wilderness areas. Not sure how valid it is for a drow, but as a bounty hunter, he is likely to get outside now and then. Also all the trapping perks, additional element weapon potions, freedom of movement etc.

Craft wand isn't a necessity IMO. And you don't lose feats, you just don't get additional meta feats a wizard would. Sorc allows for much greater adaptation with spells, which is the perk of the class. That and you gain more spells per day, not even needing to max out your cha score, which makes room for mythaling defensively. Just the technical boons of it.

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BigBadWolf
 
PostPosted: Wed, Aug 08 2012, 18:35 PM 

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Try this one!

Wizard 23/ Fighter 4/ Master scout 1

STR:17->26
DEX:10
CON:10
WIS:8
INT:17+2->20
CHA:8+2

(+2=Drow ability bonus)

Class spread:

1.Wizard/Power attack
2.Wizard
3.Wizard/Wepon focus: rapier
4.Wizard (+1 STR)
5.Wizard/Extended spell
6.Wizard/Cleave
7.Wizard
8.Wizard (+1 STR)
9.Wizard/Great cleave
10.Wizard/Mazimize spell
11.Wizard
12.Wizard/Skill focus: Listen (+1 STR)
13.Wizard
14.Wizard
15.Wizard/Combat casting/Skill focus: Spot
16.Wizard (+1 STR)
17.Wizard
18.Wizard/Blind fight
19.Fighter/Improved critical: rapier
20.Fighter/Knockdown (+1 STR)
21.Wizard/Great Strength
22.Wizard/Great Intelligence
23.Wizard
24.Fighter/Epic weapon focus: rapier (+1 STR)
25.Wizard/
26.Wizard/Epic spell: Epic mage armor
27.Master Scout/Great Strength/Overwhelming critical: rapier
28.Fighter/ Devastating critical: rapier (+1 STR)


 
      
-Dark Faith-
 
PostPosted: Wed, Aug 08 2012, 19:14 PM 

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Thanks for the input everyone!
I think I'll go with Naivatkal's suggestion, as it seems to hit pretty close to what I had in mind, rp-wise.

@Ulir, thanks for the many suggestions though! I'll be sure to keep those in mind if I ever decide to make a similar build

@BigBadWolf, That one sounds like fun, but I've never been a big fan of dev crit or extensive min-maxing :p


 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 09 2012, 21:22 PM 

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Im giving up the whole Diviner idea... It's just not working.

Thanks anyway guys!

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Naivatkal
 
PostPosted: Wed, Aug 15 2012, 17:19 PM 

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How useful is Expertise (and Improved Expertise) for a STR-based Dwarven Defender? Trying to see if I really need it or not. I have these options:

Expertise, Great Fortitude
Expertise, Improved Expertise

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Wed, Aug 15 2012, 17:38 PM 

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This is why I ask:

Fighter(14), Dwarven Defender(14), Rogue(2), Dwarf

STR: 17 (24)
DEX: 13
CON: 12
WIS: 10
INT: 14
CHA: 8

01: Fighter(1): Power Attack, Weapon Focus: Warhammer
02: Fighter(2): Cleave
03: Fighter(3): Expertise
04: Fighter(4): Weapon Specialization: Warhammer
06: Fighter(6): Toughness, Dodge
08: Fighter(8): Improved Critical: Warhammer
09: Dwarven Defender(1): Knockdown
12: Dwarven Defender(4): Great Cleave
15: Dwarven Defender(7): Improved Knockdown
18: Dwarven Defender(10): Great Fortitude
20: Fighter(10): Blind Fight
21: Dwarven Defender(11): Epic Weapon Focus: Warhammer
24: Dwarven Defender(14): Epic Fortitude, Epic Toughness I
26: Fighter(12): Epic Weapon Specialization: Warhammer
27: Rogue(1): Epic Prowess
28: Rogue(2)
30: Fighter(14): Armor Skin, Overwhelming Critical: Warhammer

Craft Armor 20(22), Craft Weapon 20(22), Discipline 33(40), Heal 10(10), Tumble 30(31), UMD 31(30)


I'm not entirely sold on Overwhelming Critical, though it's a nice addition. I think I would keep Great Cleave anyways. He's supposed to be a 'don't give a damn but touch my ale and I keel you so hard' type of person. Most of the feats fit his personality, and I was originally going for Epic Toughness 2, but switched it for Epic Fortitude.

You might ask 'Why DwD 14?', and I shall say because DwD-heavy is cool, yo.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Wed, Aug 15 2012, 19:00 PM 

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You are using two fort based classes in pre-epic, plus the great fortitude feat. That really is enough. I'd switch epic fortitude and epic toughness for great strength I+II and get up to 48 AB (with +5 weapon).

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-Cloak-and-Dagger-
 
PostPosted: Wed, Aug 15 2012, 19:09 PM 

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Epic Tougness? No.

You could easily get Devastating Critical there, if you scrap that for Great Strength (Shuffling bonus feats a little) and sacrifice ...uh, maybe Prowess.

I don't like Expertise. I'd rather take a save feat.


 
      
Naivatkal
 
PostPosted: Wed, Aug 15 2012, 19:31 PM 

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-Cloak-and-Dagger- wrote:
Epic Tougness? No.

You could easily get Devastating Critical there, if you scrap that for Great Strength (Shuffling bonus feats a little) and sacrifice ...uh, maybe Prowess.

I don't like Expertise. I'd rather take a save feat.

I know I can get Dev Crit. I already stated I don't know if I even want Overwhelming Crit.

Ulir wrote:
You are using two fort based classes in pre-epic, plus the great fortitude feat. That really is enough. I'd switch epic fortitude and epic toughness for great strength I+II and get up to 48 AB (with +5 weapon).

Wasn't too sure on that, figured it was overkill hah. I couldn't remember the base Fort my fighter/rogue/sd is pulling to compare.


I'm thinking of dumping Great Fort, Epic Toughness, and Overwhelming Crit in favor of Great Strength 1/2. That leaves a spare pre-epic feat (two if I drop Expertise).

Reasoning behind not liking Expertise? Actually, can you even use it with DwD? Defensive stance is a combat mode, isn't it? I thought, though, there was talk about changing it. Might be wrong.

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-Cloak-and-Dagger-
 
PostPosted: Wed, Aug 15 2012, 19:43 PM 

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Reasoning? Because losing AB is bad! Better to keep it up, and kill faster. Take less damage, in the long run.


 
      
Naivatkal
 
PostPosted: Wed, Aug 15 2012, 19:50 PM 

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There's a point to that, I was considering the defensive capabilities of the DwD and having it go 'lolno. You shall not pass (or kill me).' haha. But since they are combat modes, no +9 AC :(

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Thu, Aug 16 2012, 15:27 PM 

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Any other pointers on that build? I have never ran a DwD before, so, yeah, haha.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Thu, Aug 16 2012, 16:16 PM 

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If I made a DwD I'd make one that had EDR... You know cause that's what they do.

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Naivatkal
 
PostPosted: Thu, Aug 16 2012, 16:36 PM 

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GreatPigeon wrote:
If I made a DwD I'd make one that had EDR... You know cause that's what they do.

That's true, I was considering that, too. Only problem with that is the lack of being able to hit stuff a lot, haha. But I think PvE would be perfectly fine (which is all I would care about anyways).

edit: I don't maths AB in my head right lol
25 BAB + 4 enhance + 3 WF/EWF + 1 Epic Prowess + 2 base STR + 6 gear STR = 41 AB

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Thu, Aug 16 2012, 17:19 PM 

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Personally... I'd still do dwd the way I feel its meant to be played.

Consider being a normal awesome person and using a certain dwarf hammer that is +5 versus evil and chugging bless and aid potions like most melee tanks who need that extra oomph.

The difference is 9 DR as opposed to my recommendation 18 DR.

Easily with 18 DR there is a way to get 5 more DR to each type of damage and then another 5/+5 Damage resistance.

Your 3 DR feats take out epic fort, epic toughness and overwhelming.

This also frees up power attack, cleave, and greatcleave if you really too. I'd personally use a 2 hander with that tasty DR and grab a 2 handed weapon and them use those feats to get disarm and improved disarm The improved disarm with a 2 hander (axe, sword, great maul) will give more than enough AB to on most of Amia's spawns to kick your AB up by 4 against medium weapons, 8 against small and 12 against tiny weapons... You said you are into it for PvE so taking improved disarm would not be to be a douche in pvp anyhow.

Doing this loses damage, but I argue your AB is the same or better because of improved disarm and most things on amia have weapons. You gain 9 DR. Your fort will increase by about 4 or 5. You then have no need for great fort. So you really have like 2 more free pre-epic feats to fix your other crappy saves like will and reflex. Hell you can take improved expertise (if you really want too) and be a verifiable wall, doesnt matter. Your HP increases by 120 or so on top of all of that. Now that you took the will save increasing feat you can drop your wisdom by 2 at creation And boost constitution or str. -1 intelligence at creation because craft armor and craft weapon are not maxed so you wont be a great IC weaponsmith or armorsmith based on skill rolls. Take them down each by 10, and drop heal off, 10 is blah, does nothing. Your DR will take care of what meager heal rolls you would have had.

Starting Stats
16 Str ->18
13 Dex
17 Con -> 22
8 Wisdom
13 Intelligence
8 Charisma

25 BAB + 5 Weapon +4 wf/ewf/ep + 10 str mod = 44 Now consider aid/bless potions. And on top of that +4 -> +12 ab bonus on 2 handers (if you went that route).

Food for thought. Cookie Cutter, str heavy doo-doo heads are lame.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Thu, Aug 16 2012, 18:01 PM 

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Yep, the increased CON on the build I tossed together made me remove Great Fort as well. Then I toyed with the idea of not having Power Attack/Cleave/Great Cleave (even though they sort of fit his concept). Seems we are thinking this through the same way lol

I didn't consider Disarm, however, nor the two-hander. I Earth Gen barbarian boulder-build has a two-hander that I'm experimenting with, and the lost AC is highly annoying haha. Course, he won't have as much DR as the DwD build even with EDR3 in the end XD

GreatPigeon wrote:
Now that you took the will save increasing feat you can drop your wisdom by 2 at creation And boost constitution or str.

I heartily disapproved of seeing that, though.

Also, on the point of smithing, I argue that 22 is a rather good number. Perhaps won't be exceptional, but at the same time he is better than most. Plus, using gear is 'cheating' the system in a way, and a dwarf being capable of great smithing on his own makes total sense.


Also, for clarification: A racial class (AA or DwD) cannot be taken if you go Elf/Dwarf > Genasi, correct (since it changes your racial subtype to Outsider)? As in, a Dwarven Earth Genasi cannot be a Dwarven Defender?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
serbiris
 
PostPosted: Thu, Aug 16 2012, 18:48 PM 

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Correct, no AA or DwD genasi.

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Naivatkal
 
PostPosted: Thu, Aug 16 2012, 18:52 PM 

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serbiris wrote:
Correct, no AA or DwD genasi.

Cool, thanks.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Fri, Aug 17 2012, 2:44 AM 

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Crazy idea:

Fighter(14), Dwarven Defender(14), Rogue(2), Dwarf

STR: 11 (14)
DEX: 13
CON: 18 (22)
WIS: 10
INT: 14
CHA: 8

01: Fighter(1): Toughness, Weapon Focus: Warhammer
02: Fighter(2): Knockdown
03: Fighter(3): Dodge
04: Fighter(4): Weapon Specialization: Warhammer
06: Fighter(6): Mobility, Spring Attack
08: Fighter(8): Improved Critical: Warhammer
09: Dwarven Defender(1): Improved Knockdown
12: Dwarven Defender(4): [free feat]
15: Dwarven Defender(7): [free feat]
18: Dwarven Defender(10): Skill Focus: Discipline
20: Fighter(10): Blind Fight
21: Rogue(1): Epic Weapon Focus: Warhammer
24: Dwarven Defender(13): Epic Damage Reduction I
25: Dwarven Defender(14): Epic Prowess
27: Fighter(12): Epic Damage Reduction II, Epic Weapon Specialization: Warhammer
30: Fighter(14): Epic Damage Reduction III, Armor Skin

Craft Armor 27(29), Craft Weapon 27(29), Discipline 33(38), Tumble 30(31), UMD 26(25), remaining skillpoints 1


Yes, the build has Dodge/Mobility/Spring Attack. Going for the angle of 'not being able to be attacked unless in combat or not paying attention' (ie Spring Attack means no AoO and Defensive Awareness II means no flanking/sneak attacks in combat). Still have two pre-epic feats available (at level 12/15), and going for warhammer/shield instead of disarm and two-hander. Fits him a lot better.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
-Cloak-and-Dagger-
 
PostPosted: Fri, Aug 17 2012, 10:52 AM 

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Those starting stats aren't right. You've got some points left over, and the notion of putting points from levelups into something you're only starting at 11 is silly!

I think you can do a starting spread of 14/14/15+2/10/14/10-2. Then you can get either 16STR/22CON, Or 24 CON, whatever you fancy.

Spring attack is redundant. You'll get 30 ranks in Tumble from your ROgue level, +2 from your dexterity(If you have 14). Even with the Armour Check penalty from Plate and a Tower Sheild that only drops to 14 - And you need a check of 14 to make yourself immune to AoO from movement (To be able to always meet the DC of 15). You've got yourself another free feat. Mobility is also kind of redundant, the only time you'll draw AoO is from drinking a potion. That has it's uses, I suppose, but I wouldn't miss it if you decided to explore another feat tree.

With your free feats I'd be tempted by Luck of Heroes (Needs to be taken a level 1, only a minor reshuffle). Also Iron Will, Lightning Reflexes - This char will have a silly Fort score, but the other saves will be pretty shitty.

Alternatively Power Attack/Cleave/Great Cleave.


 
      
Charles1810
 
PostPosted: Fri, Aug 17 2012, 11:23 AM 

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-Cloak-and-Dagger- wrote:
Those starting stats aren't right. You've got some points left over, and the notion of putting points from levelups into something you're only starting at 11 is silly!

I think you can do a starting spread of 14/14/15+2/10/14/10-2. Then you can get either 16STR/22CON, Or 24 CON, whatever you fancy.

Spring attack is redundant. You'll get 30 ranks in Tumble from your ROgue level, +2 from your dexterity(If you have 14). Even with the Armour Check penalty from Plate and a Tower Sheild that only drops to 14 - And you need a check of 14 to make yourself immune to AoO from movement (To be able to always meet the DC of 15). You've got yourself another free feat. Mobility is also kind of redundant, the only time you'll draw AoO is from drinking a potion. That has it's uses, I suppose, but I wouldn't miss it if you decided to explore another feat tree.

With your free feats I'd be tempted by Luck of Heroes (Needs to be taken a level 1, only a minor reshuffle). Also Iron Will, Lightning Reflexes - This char will have a silly Fort score, but the other saves will be pretty shitty.

Alternatively Power Attack/Cleave/Great Cleave.


Level 2: Bulwark of Vigilance: Offensive Aura: Upon entering this aura, enemies lose 5% movement speed per Knight Commander level, and receive a -5 Tumble penalty multiplied by their Charisma modifier, to a maximum of Knight Commander level. The Tumble decrease does not lower AC.

Likely not something to overly worry about, but still would be useful against this part.

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GreatPigeon
 
PostPosted: Fri, Aug 17 2012, 14:32 PM 

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Location: London, UK

Afaik its not supposed to

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Fri, Aug 17 2012, 15:20 PM 

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-Cloak-and-Dagger- wrote:
Those starting stats aren't right. You've got some points left over, and the notion of putting points from levelups into something you're only starting at 11 is silly!

I think you can do a starting spread of 14/14/15+2/10/14/10-2. Then you can get either 16STR/22CON, Or 24 CON, whatever you fancy.

Spring attack is redundant. You'll get 30 ranks in Tumble from your ROgue level, +2 from your dexterity(If you have 14). Even with the Armour Check penalty from Plate and a Tower Sheild that only drops to 14 - And you need a check of 14 to make yourself immune to AoO from movement (To be able to always meet the DC of 15). You've got yourself another free feat. Mobility is also kind of redundant, the only time you'll draw AoO is from drinking a potion. That has it's uses, I suppose, but I wouldn't miss it if you decided to explore another feat tree.

With your free feats I'd be tempted by Luck of Heroes (Needs to be taken a level 1, only a minor reshuffle). Also Iron Will, Lightning Reflexes - This char will have a silly Fort score, but the other saves will be pretty shitty.

Alternatively Power Attack/Cleave/Great Cleave.


1) Weird, I just noticed the xls shows 28/30 points. Whatever, I would have figured it out in the end. Starting 13 STR instead.

2) Mobility was only used for Spring Attack, obviously, so taken the lack of use it will have with Tumble, so that's taken out. Honestly I was going the Spring Attack route to plug in feats since the build really doesn't need anything. Heck at one point I plugged in SF: Craft Armor and Weapon lol

3) Boosting Will and Reflex is really pointless, too, given that the scores are already abysmally low (15 and 12, respectively) that +2 to them is a waste of time. Mindblank covers the low Will and Reflex really cannot be boosted enough to matter. Unless someone can prove otherwise, of course.

4) Was considering plugging Great Cleave back in. So many extra feats in pre-epic that I almost want to go for another WF/WS combo lol

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
555444333
 
PostPosted: Sat, Aug 18 2012, 10:41 AM 

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Okay, so I learnt to fish.
Thought on Tanky McHaggisbutt please. Here's his statblock and progression... And like the above build, I got desperate to flesh out with feats. I decided on some energy resists since Tanky Dwarfbutt Defenders are meant to be able to run through hailstorms and fires without getting their beard wet/singed!

Considering tossing in a rogue level at the end to absorb some of those spare skillpoints and just drop discipline on the other 29 levels.


Class/Race: Fighter(16), Dwarven Defender(14), Dwarf

Abilties:
STR: 18 (26)
DEX: 14
CON: 14
WIS: 10
INT: 10
CHA: 6

Dwarf: (Darkvision, Defensive Training vs. Giants, Stonecunning, Hardiness vs. Poison, Hardiness vs. Spells, Offensive Training vs. Goblinoids, Offensive Training vs. Orcs, Skill Affinity: Lore)
F 01: Fighter(1): Weapon Proficiency Exotic, Dodge
F 02: Fighter(2): Weapon Focus: Dwarven Waraxe
F 03: Fighter(3): Toughness
F 04: Fighter(4): STR+1, Power Attack, (STR=19)
F 05: Fighter(5)
F 06: Fighter(6): Cleave, Great Cleave
F 07: Fighter(7)
F 08: Fighter(8): STR+1, Improved Critical: Dwarven Waraxe, (STR=20)
DD 09: Dwarven Defender(1): Knockdown, {Defensive Stance}
DD 10: Dwarven Defender(2): {Defensive Awareness I}
DD 11: Dwarven Defender(3)
DD 12: Dwarven Defender(4): STR+1, Resist Energy: Cold, (STR=21)
DD 13: Dwarven Defender(5)
DD 14: Dwarven Defender(6)
DD 15: Dwarven Defender(7): Resist Energy: Fire
DD 16: Dwarven Defender(8): STR+1, (STR=22)
F 17: Fighter(9)
F 18: Fighter(10): Weapon Specialization: Dwarven Waraxe, Mobility
DD 19: Dwarven Defender(9)
DD 20: Dwarven Defender(10): STR+1, (STR=23)
F 21: Fighter(11): Overwhelming Critical: Dwarven Waraxe
F 22: Fighter(12): Epic Weapon Focus: Dwarven Waraxe
F 23: Fighter(13): Great Cleave
F 24: Fighter(14): STR+1, Great Strength I, Armor Skin, (STR=25)
F 25: Fighter(15)
F 26: Fighter(16): Devastating Critical: Dwarven Waraxe
DD 27: Dwarven Defender(11): Epic Prowess
DD 28: Dwarven Defender(12): STR+1, (STR=26)
DD 29: Dwarven Defender(13)
DD 30: Dwarven Defender(14): Epic Energy Resistance: Fire I, Epic Toughness I

Statistic
Hitpoints: 438
Skillpoints: 66
Saving Throws (Fortitude/Will/Reflex): 21/15/13
Saving Throw bonuses: Spells: +2, Traps: +1, Poison: +2
BAB: 25
AB (max, naked): 37 (melee), 28 (ranged)
AC (naked/mundane armor/shield only): 14/24
Spell Casting:
Alignment Changes: 0

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