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P Three
 
PostPosted: Sun, Jan 20 2013, 5:38 AM 

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Mr. Hackums wrote:

There's.. uh, other activity as well, you know. Not just Metallic Kin. *Shifty eyes*




As a player of a recruiting Tiamatian, I will second this. ;)

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Amarice-Elaraliel
 
PostPosted: Sun, Jan 20 2013, 12:27 PM 

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Blue Moon wrote:
I'm wondering what are the most IG-active groups, be it religion, faction or guild? based off of player count and activity, a short list please? I know War Knights, Triad Knights, RDD's, Helmites also are a rising group...


The Grove (druids, rangers, naturey-themed characters) is also still pretty active!

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Jes
 
PostPosted: Sun, Jan 20 2013, 15:19 PM 

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Hackums and P Three, I know that very well! But he/she said RDDs, which is only Red ones. I was being picky. xD

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666WaysToHell
 
PostPosted: Sun, Jan 20 2013, 16:35 PM 

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A question on portraits; can they be sent in a compressed folder, or do I need to use rar or zip to do it..

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Murex
 
PostPosted: Sun, Jan 20 2013, 18:12 PM 

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Another question about On Hit powers- If a weapon has two on hit powers on it, the log only rolls for one of them every time the weapon hits. Are both DCs being rolled for, or just one?

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Mr. Hackums
 
PostPosted: Sun, Jan 20 2013, 18:15 PM 

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Jes wrote:
Hackums and P Three, I know that very well! But he/she said RDDs, which is only Red ones. I was being picky. xD


Oooooh... Oh, okay! Hahah. My bad!


 
      
Sunkin Sheep
 
PostPosted: Sun, Jan 20 2013, 18:45 PM 

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I admit I still don't understand the system fully but I'm getting better!

This is a question about Damage Resistance and Epic Damage Resistance. How do it do?

When do we know it is working and does it stack with let us say, Soak Damage. etc.

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PaladinOfSune
 
PostPosted: Sun, Jan 20 2013, 19:32 PM 

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666WaysToHell wrote:
A question on portraits; can they be sent in a compressed folder, or do I need to use rar or zip to do it..

I'm not sure what you mean exactly... a compressed folder IS something you get using rar or zip. They're compression software. 7zip is also free and the best by far, so there's really no reason not to use it on your portraits.

Murex wrote:
Another question about On Hit powers- If a weapon has two on hit powers on it, the log only rolls for one of them every time the weapon hits. Are both DCs being rolled for, or just one?

No, just one. There is a limit on how many on hit powers can fire every round.

Sunkin Sheep wrote:
I admit I still don't understand the system fully but I'm getting better!

This is a question about Damage Resistance and Epic Damage Resistance. How do it do?

When do we know it is working and does it stack with let us say, Soak Damage. etc.

http://nwn.wikia.com/wiki/Damage_reduction

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Strawberry Stallion
 
PostPosted: Sun, Jan 20 2013, 19:50 PM 

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Jes wrote:
Hackums and P Three, I know that very well! But he/she said RDDs, which is only Red ones. I was being picky. xD

xDDDD

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666WaysToHell
 
PostPosted: Mon, Jan 21 2013, 0:14 AM 

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PaladinOfSune wrote:
666WaysToHell wrote:
A question on portraits; can they be sent in a compressed folder, or do I need to use rar or zip to do it..

I'm not sure what you mean exactly... a compressed folder IS something you get using rar or zip. They're compression software. 7zip is also free and the best by far, so there's really no reason not to use it on your portraits.

I don't have either program but I can still right click on the grouping of portraits and 'Send to > Compressed folder'.

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NaturesNinja
 
PostPosted: Mon, Jan 21 2013, 0:21 AM 

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Quote:
I don't have either program but I can still right click on the grouping of portraits and 'Send to > Compressed folder'.


That will create a .zip


 
      
ZoltanTheRed
 
PostPosted: Mon, Jan 21 2013, 1:19 AM 

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What are some valid skins for the Hobgoblin subrace other than the default two?


 
      
Bini
 
PostPosted: Mon, Jan 21 2013, 1:26 AM 

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I heard about a flayed hobgoblin who used the Doom Knight model.

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MoshingChris
 
PostPosted: Mon, Jan 21 2013, 13:59 PM 

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What is the Name of the year currently in the Amian Timeline?

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666WaysToHell
 
PostPosted: Mon, Jan 21 2013, 15:19 PM 

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Should be 1382 - The Year of the Black Blazon.

http://www.wizards.com/default.asp?x=dnd/frx/20050525x is handy to have bookmarked.

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NineCoronas
 
PostPosted: Tue, Jan 22 2013, 1:08 AM 



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Joined: 21 Jan 2013

Here's a question:

Does f_bio not work?

:(

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Herr Delta Houdini
 
PostPosted: Tue, Jan 22 2013, 1:39 AM 

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Did you make sure you entered it under the shout channel and used the relevent letter to modify your Bio?

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NineCoronas
 
PostPosted: Tue, Jan 22 2013, 1:50 AM 



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Joined: 21 Jan 2013

Shout channel: yes.

I followed the instructions in the journal to the tee, then tried several other combinations.

f_Bio [R] [Text]
f_Bio [R][Text]
f_Bio [A] [Text]
f_Bio [A][Text]
f_Bio [Add] [Text]
f_Bio [Add][Text]
f_Bio [Replace][Text]

etc, etc.

I even typed in the exact example given in the journal (no brackets), then tried the above combinations without brackets...

All return with a little yellow message saying: "something, something Bio: Invalid Command".
I was also receiving a tell saying "Command: Bio xxxxx", not sure if that's normal or not.

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P Three
 
PostPosted: Tue, Jan 22 2013, 1:55 AM 

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Bini wrote:
I heard about a flayed hobgoblin who used the Doom Knight model.



HORT!

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Liz
 
PostPosted: Tue, Jan 22 2013, 2:02 AM 

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The bio command should be formatted:

/s f_bio N <text>
/s f_bio A <text>

No brackets. It worked for me as recently as yesterday.

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NineCoronas
 
PostPosted: Tue, Jan 22 2013, 2:04 AM 



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Lizzie wrote:
The bio command should be formatted:

/s f_bio N <text>
/s f_bio A <text>

No brackets. It worked for me as recently as yesterday.


We have a win! Thank you =)

I think the journal should have a clearer explanation <.< *cough*

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Anatida
 
PostPosted: Tue, Jan 22 2013, 2:08 AM 

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NineCoronas wrote:
Shout channel: yes.

I followed the instructions in the journal to the tee, then tried several other combinations.

f_Bio [R] [Text]
f_Bio [R][Text]
f_Bio [A] [Text]
f_Bio [A][Text]
f_Bio [Add] [Text]
f_Bio [Add][Text]
f_Bio [Replace][Text]

I had to try several variations to get this to work also. The instructions are confusing for a first timer. Its been awhile but if I remember correctly - you use the first letter of the command followed by the txt, and no brackets. So it should look like this

/s f_bio N This is my new character bio
/s f_bio A I'm adding this to the end of my bio
/s f_bio R Replace my entire bio with this

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Murex
 
PostPosted: Tue, Jan 22 2013, 9:58 AM 

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Does using the f commands to store a character remove it from your list of characters when you log in? I thought this is what it did, but it never seems to work for me, so that's why I ask.

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Bini
 
PostPosted: Tue, Jan 22 2013, 10:38 AM 

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It does remove the character from your server-side vault, yes.

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treant13
 
PostPosted: Tue, Jan 22 2013, 12:09 PM 

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Just want this confirmed. No spell I ever cast will have any negative effects on my team. Excerpt for myself and my or familiar. I only ask because I have been avoiding certain spells in combat because I didn't want to hurt anyone, and more I think I was wrong. Thanks.

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Herr Delta Houdini
 
PostPosted: Tue, Jan 22 2013, 14:30 PM 

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Joined: 06 Jun 2008
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No spells will hurt your own party members, fortunately. Other than yourself and Familliar as you said.

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erroch
 
PostPosted: Tue, Jan 22 2013, 15:42 PM 

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treant13 wrote:
Just want this confirmed. No spell I ever cast will have any negative effects on my team. Excerpt for myself and my or familiar. I only ask because I have been avoiding certain spells in combat because I didn't want to hurt anyone, and more I think I was wrong. Thanks.


I do this out of habit and for general RP reasons. I can't really justify why a fireball I drop in the middle of my own party wouldn't hurt everyone, so just to keep some immersion I stick to more precision spells instead of AoE spells in most situations.

It's also a bit of habit for having played on servers where friendly fire was on for so many years before coming to Amia.

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Liz
 
PostPosted: Tue, Jan 22 2013, 20:35 PM 

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Joined: 28 May 2010
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Whenever you enter a new area, you'll get a little blurb in your log that says, "You have just entered a party PVP area," or "You have just entred a no PVP area." In those areas, your party is safe, as you said. The designers could change that, in which case you'd get "you have just entered a full PVP area." But I don't think there are presently any of those areas in the module.

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Bini
 
PostPosted: Tue, Jan 22 2013, 21:42 PM 

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I thought party PVP versus full PVP is a module-wide designation wherein you can only toggle between one of those two and no PVP between individual areas?

Ouch... Cumbersome sentence.

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Liz
 
PostPosted: Tue, Jan 22 2013, 22:07 PM 

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Oh, is it? I suppose that's possible, I don't really know. I only know what those little log blurbs mean, not how they get set or changed.

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LetumLux
 
PostPosted: Tue, Jan 22 2013, 22:09 PM 

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Location: Amia IKEA

erroch wrote:
treant13 wrote:
Just want this confirmed. No spell I ever cast will have any negative effects on my team. Excerpt for myself and my or familiar. I only ask because I have been avoiding certain spells in combat because I didn't want to hurt anyone, and more I think I was wrong. Thanks.


I do this out of habit and for general RP reasons. I can't really justify why a fireball I drop in the middle of my own party wouldn't hurt everyone, so just to keep some immersion I stick to more precision spells instead of AoE spells in most situations.

It's also a bit of habit for having played on servers where friendly fire was on for so many years before coming to Amia.

There's actually reasons for AOEs to not hurt your party members besides NWN PvP/Difficulty settings, if you choose to go for that rationale. Feats and PrC (such as Archmage) abilities such as Extraordinary Spell Aim, Sculpt Spell, Mastery of Shaping allow you, to varying degrees, change the shape of the affected area to the point that you can omit squares - or rather, in a grid-less situation like NWN, any space that is not occupied solely by the enemy or otherwise changing the shape of the area of effect to where much of it spills up the air/empty area where it would be harmless to your allies and bystanders.


 
      
corypx
 
PostPosted: Tue, Jan 22 2013, 23:58 PM 

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Joined: 14 Oct 2006

Questions about Hallow both PnP and Amias coded one because I have gotten mixed reports from players.

Site or structure is guarded by a magic circle against evil effect, that spell says "All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either. You must overcome a creature’s spell resistance in order to keep it at bay"

What are "summoned creatures"?
Brogendenstein has vampires on it, they are not summoned are they so would they beable to ignore it? would Caraighs undead be the same?

Shifted into undead shape I should be able to enter into a Hallowed location given I am not summoned correct? does this hold true with Amias scipted Hallow in locations such as Eilistraeens shrine?

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CouncilofAutumn
 
PostPosted: Wed, Jan 23 2013, 0:10 AM 

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corypx wrote:
What are "summoned creatures"?


A summoned creature is one conjured by a summoning spell. Summon Monster, Summon Nature's Ally, Summon Undead, etc.

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Naivatkal
 
PostPosted: Wed, Jan 23 2013, 1:59 AM 

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Joined: 26 May 2010

As I have never been part of a faction that has this option (to my knowledge), I pose this question:

How does the second slot (aka the 'Faction Slot') work? Is it actually a ley line bind? Can you portal to it? Or is it merely a binding spot for logging in? I ask because, if I remember correctly, ley lines cannot be 'created' (of course, I could be wrong on that) and so the question then is 'what is it binding to'? Is it a different form of attenuation if it is now, in fact, a ley-bind?

I figured this was more of an OOC question even though ti has IC implications. It's more of a curiosity I have as a player.

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Bini
 
PostPosted: Wed, Jan 23 2013, 2:04 AM 

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Joined: 26 Mar 2011

It is actually a leyline bind for all mechanical purposes; you can set it as your home, you can teleport to it at leisure, and you can set another location as your home. The only difference is it isn't removed through the wand as area bonds are, but rather by the faction insignia's presence in the inventory.

I've always understood what is being bound to is a node embedded or hidden at the particular location, and only individuals with the knowledge and the means/permissions to access it (E.G. the insignia) may use it.

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feel the blood gushing from your anus
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Anatida
 
PostPosted: Wed, Jan 23 2013, 2:22 AM 

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Joined: 08 Sep 2011
Location: Texas Y'all

Having just left a faction I can report that you CAN NOT change your entry point if you have a faction bind point. For IC purposes Maral wanted to keep the Tinnerai bind point, but no matter what I set my default location to, I always entered Bmia in the Tinnerai compound.

This didn't change until I used the faction insigina on myself to delete the bind point from my portal wand.

Otherwise, my experience shows Bini is correct. It functions just like any other leyline node/binding.

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NinjaClarinet
 
PostPosted: Wed, Jan 23 2013, 2:44 AM 



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Joined: 12 Jul 2010

That definitely sounds like a bug. You can change your home bind without issue with both the Grove and Tarkuul factions.


 
      
Liz
 
PostPosted: Wed, Jan 23 2013, 2:47 AM 

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Joined: 28 May 2010
Location: Smallville

NinjaClarinet wrote:
That definitely sounds like a bug. You can change your home bind without issue with both the Grove and Tarkuul factions.

And Winya Ravana, and the shrine of Eilistraee.

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Bini
 
PostPosted: Wed, Jan 23 2013, 4:22 AM 

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Perhaps you're accidentally using the AmiaA homepoint set function (denoted by a single asterisk) rather than the AmiaB homepoint set function (denoted by two asterisks)?

Or maybe the drow just get the short end of the stick!

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feel the blood gushing from your anus
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Rigela
 
PostPosted: Wed, Jan 23 2013, 10:30 AM 

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Joined: 16 Sep 2010
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It's something I experienced in regards to Bmia faction use too, before. With none drow faction binding too. Always thought that was meant to be how it was >.>

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Jes
 
PostPosted: Wed, Jan 23 2013, 13:19 PM 

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Joined: 23 Aug 2006
Location: Camriiole

I have never had that bug! In all the many different faction areas I've been bound to, it's never been "stuck" there. How odd!

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Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
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NaturesNinja
 
PostPosted: Wed, Jan 23 2013, 22:13 PM 

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Joined: 07 Jan 2013

Are DC items subject to the same restrictions that mythalled items are, or do they have a little more leeway when it comes to strength of the item?


 
      
Amarice-Elaraliel
 
PostPosted: Wed, Jan 23 2013, 22:31 PM 

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NaturesNinja wrote:
Are DC items subject to the same restrictions that mythalled items are, or do they have a little more leeway when it comes to strength of the item?


They almost always are stronger than mythal items, actually. As long as it is not balance breaking. :)

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TormakSaber
 
PostPosted: Thu, Jan 24 2013, 17:30 PM 

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Joined: 16 Dec 2004
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DC items are always going to be better not simply because of raw stats, but because they are items customized to exactly what your character eeds/wants.

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NaturesNinja
 
PostPosted: Thu, Jan 24 2013, 17:36 PM 

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TormakSaber wrote:
DC items are always going to be better not simply because of raw stats, but because they are items customized to exactly what your character eeds/wants.


That was my original thinking as well, but I wasn't sure if they would be limited to the same restrictions. Not that I'm anywhere near building/requesting such an item, it was more for future reference.


 
      
Gobbledygook
 
PostPosted: Sat, Feb 02 2013, 0:30 AM 

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Joined: 18 Sep 2011

Question!

Is it possible to request a VFX on a reskin of a summon? For example, the shadowshield VFX to cover a companion?

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Herr Delta Houdini
 
PostPosted: Sat, Feb 02 2013, 0:45 AM 

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I recall in the past someone had their SD summon reskinned to a Shadow Parrot I believe, they wanted the shadow shield VFX also, but I believe Mahtan(?) said it doesn't work for that particular appearance, which brings me to believe that you can. Though this was 2+ years ago now.

But im fairly sure I tested myself on the Parrot appearance and it turned out it did work, so I think he (Or whomever said it wouldn't) may have got it mixed up with another appearance, possibly.

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Glim
 
PostPosted: Sat, Feb 02 2013, 0:59 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Gobbledygook wrote:
Question!

Is it possible to request a VFX on a reskin of a summon? For example, the shadowshield VFX to cover a companion?

Yes, it's possible.


 
      
Murex
 
PostPosted: Sat, Feb 02 2013, 3:53 AM 

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Joined: 01 Dec 2009

Does a VFX addition cost more DCs?

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Glim
 
PostPosted: Sat, Feb 02 2013, 4:19 AM 

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Joined: 13 Jul 2010
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Not that I'm aware. Though it does have to fit with the RP of the skin you've chosen for your summon. (Eg. no Ice Skin on a Fire Elemental)


 
      
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