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Enlglishpeopleloveme
 
PostPosted: Fri, Mar 29 2013, 8:31 AM 

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I would really like a risen focused build. But I want it to be decent with several shapes main goal is a unkillable

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Bini
 
PostPosted: Fri, Mar 29 2013, 8:46 AM 

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Well there really isn't a particular build that will make a Risenlord anymore durable than it is by default anymore (that is to say that Cory's EDR-based build is obsolete, unfortunately), unless you want to mix blackguard or cleric in for divine shield and some mediocre duration spells.

Though for a Risenlord focused build that's really quite interesting I'd suggest the convoluted and painfully hard to level scythe weapon master route. I've never actually played it myself, but the sheer uniqueness of the build is intriguing. I will warn though, it resembles a mess due to druid and shifter's limitation on taking proficiency feats and it can only be built on a human, human subrace, or a kobold.

Luckily though, there's little constraint on the attribute distribution provided you have the 13 intelligence and 13 dexterity necessary to pick up the pre-requisite feats for weapon master.

1) Druid, Alertness, Expertise
2) Druid
3) Druid, Dodge
4) Druid
5) Druid
6) Shifter, Mobility
7) Shifter
8) Shifter
9) Shifter, Spring Attack
10) Shifter
11) Shifter
12) Shifter, Whirlwind Attack
13) Shifter
14) Shifter
15) Shifter, Weapon Focus: Scimitar
16) Weaponmaster
17) Weaponmaster
18) Weaponmaster, Weapon Proficiency Exotic
19) Weaponmaster
20) Druid
21) Weaponmaster, Weapon Focus: Scythe
22) Weaponmaster
23) Weaponmaster
24) Shifter, Undead Shape
25) Weaponmaster
26) Weaponmaster
27) Weaponmaster, Improved Critical: Scythe
28) Weaponmaster
29) Weaponmaster
30) Weaponmaster, Weapon of Choice: Scythe, Epic Weapon Focus: Scythe

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Aeqvinox
 
PostPosted: Fri, Mar 29 2013, 14:29 PM 

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Kobold can't take WF:Scythe afaik.

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DustSpray101
 
PostPosted: Fri, Mar 29 2013, 15:19 PM 

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Looking for a good mix of Bard/SD/Druid. The only stipulations I have are that it contain 10 SD and 13 Druid and at least 1 Bard.

With 24 levels accounted for, I am struggling with how the remaining 6 should be divvied without jeopardizing survivability in the standard dungeon.

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Uncle-Opustus
 
PostPosted: Fri, Mar 29 2013, 15:45 PM 

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I guess you could make that into a Druid15/SD13/Bard2. Druid15 really for the slightly improved Blood Frenzy. SD13 over Druid18, because I assume you've gone full DEX rather than caster, so level 9 spells don't benefit you a whole lot except for the summon, but that you might as well read from scrolls. Can you give me a full list of your feats? You should definitely grab Epic Dodge, etc.

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IronAngel
 
PostPosted: Fri, Mar 29 2013, 16:07 PM 

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Erm, so I'm going for the dagger option of the above build. Knockdown is too convenient not to use. I am not fighting for my life when I use a ranged weapon (that is, not in PvP), so I can afford a lower AB. And it gives me leeway to use whichever ranged weapon type has the best items available at the time. I will simply rely on the parrying dagger when I want to dual-wield for extra DPS, it's not worth focusing in.

So that in mind, with 10 Str, 26 Dex 12 Con and 9 Wis, how would you prioritize the following feats:
Improved Critical: Dagger
Toughness
Luck of Heroes
Great Fortitude
Iron Will
Stealthy
Skill Focus: Hide
Alertness

I will have three of the above. Do explain a bit the situations in which you'd benefit from your choices. I do relatively little PvP and will not beat most PCs in 1v1, but it's still a concern. Iron Will would help me resist mind-affecting PnP spells and Dominate Person in RP, which makes me a little more sympathetic to it than to Fort. Getting interrogated is a lot more dangerous than getting... killed.

And what about epic feats? What's the priority of:
Armor Skin
Epic Prowess
Epic Skill Focus: Spot
Epic Skill Focus: Hide
Epic Fort
Epic Will
Slippery Mind

I will have three of the above.

With +5 dagger, +12 Dex, +4 AC (except +5 Dodge), my AB will be 43 (without Epic Prowess) and my AC 53 (without Armor Skin). Bless, Aid and Haste bring them up to 45 and 57. Nature Sense is further +2 to AB in wilderness. Which is more important to pump up, or neither?

And finally, skills. What is the DC for Search and Disable I should aim for in PvM? I understand detecing and disabling PC traps depends on the trapper's investment, and I can live with a dedicated trapper being too much for me.

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DustSpray101
 
PostPosted: Fri, Mar 29 2013, 16:12 PM 

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@Iron: I think the epic traps are around 30-40... It has been a while since Ascalon died and he was my last trap-oriented character.

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Bini
 
PostPosted: Fri, Mar 29 2013, 16:22 PM 

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Aeqvinox wrote:
Kobold can't take WF:Scythe afaik.


Small sized characters are able to take weapon focii in large weapons they are proficient in, despite not being able to wield them. So no, a kobold can indeed take Weapon Focus: Scythe.

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Enlglishpeopleloveme
 
PostPosted: Fri, Mar 29 2013, 17:04 PM 

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I like that build But i see it doesnt allow feats for taking other epic shapes which is a must for me i wanna have versatility in combat and rp. i woulld like to take outsider and undead at the very least

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Bini
 
PostPosted: Fri, Mar 29 2013, 17:06 PM 

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... But you just asked for a Risenlord focused build? It's one or the other bub.

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Enlglishpeopleloveme
 
PostPosted: Fri, Mar 29 2013, 19:56 PM 

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Ok why take two wep focuses?

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Terron Verigo- Banite priest
Silence(silas)- banite/assassin


 
      
Bini
 
PostPosted: Fri, Mar 29 2013, 20:00 PM 

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Bini wrote:
I will warn though, it resembles a mess due to druid and shifter's limitation on taking proficiency feats.

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Uncle-Opustus
 
PostPosted: Fri, Mar 29 2013, 20:36 PM 

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BINIWTFOMGWHATSHATMYPANTSYOUFUCKWHATISTHATLINKABOUTDEARJESUSOHGODWTF

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PaladinOfSune
 
PostPosted: Fri, Mar 29 2013, 20:42 PM 

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Yeah, cut out the shitty shock horror please.

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GreatPigeon
 
PostPosted: Fri, Mar 29 2013, 21:13 PM 

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My speakers, you worthless Canadian brat!

tyler_jacob...

Outsider requires 25 wisdom. You need to really change the focus of your build if you want outsider. You either specialize as an undead shifter or you specialize as a shifter that multi-shifts and has a ton of forms. Not really much room for bleed through. The shifter with a ton of forms can do an undead shape but it cannot specialize in it and shouldnt it as its versatilie not a specialist.

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Enlglishpeopleloveme
 
PostPosted: Fri, Mar 29 2013, 22:53 PM 

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Thank u pigeon could u suggest a versatile build with as much focus to mind flayer than that is a really strong shape no?

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Mobile_Svensk
 
PostPosted: Sun, Mar 31 2013, 14:45 PM 

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Inspiration draught
If you were to make a cleric of waukeen. What would you cross class it as?

Tips welcome ^.^

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treant13
 
PostPosted: Sun, Mar 31 2013, 14:50 PM 

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All I can think to boost mind-flayer shape would be to get as high a Wis score as possible to boost the DC of it's abilities. Maybe improved crit unarmed, but mind-flayer isn't really good at hitting things with his hands/tentacles

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Mobile_Svensk
 
PostPosted: Sun, Mar 31 2013, 14:57 PM 

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Self haste with tiger - switch to flayer - win

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The1Kobra
 
PostPosted: Sun, Mar 31 2013, 15:15 PM 

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Very_Svensk wrote:
Inspiration draught
If you were to make a cleric of waukeen. What would you cross class it as?

Tips welcome ^.^

Anything with appraise.

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wolfurt
 
PostPosted: Sun, Mar 31 2013, 23:46 PM 

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Pretty standard AA build I need critiqued!
Half Elf (Yeah, I know)
14STR
18DEX
12CON
12INT

9Fighter/1Bard/10 AA pre-epic
10Fighter/2Bard/18 AA post-epic

1Fighter(1): WF longbow, Luck of Heroes
2Fighter(2): Point Blank Shot
3Fighter(3): Rapid Shot
4Fighter(4): Weapon Specialization: (longbow)
5Fighter(5): --
6Fighter(6): Great Fortitude, Dodge
7Fighter(7): --
8Fighter(8): Improved Critical: (longbow)
9Fighter(9): Toughness (Alt: Lightning reflexes, but it's already a dexxer, not really worried about it)
10BARD(1): --
11AA(1): --
12AA(2): Iron Will
13AA(3): --
14AA(4): --
15AA(5): Called Shot
16AA(6): --
17AA(7): --
18AA(8): Blind Fight
19AA(9): --
20AA(10): --
21Fighter(10): Epic Weapon Focus: (longbow), Epic Weapon Specialization: (longbow)
22AA(11): --
23AA(12): --
24AA(13): Epic Prowess
25AA(14): Armor Skin
26AA(15): --
27AA(16): Great Dexterity I
28AA(17): --
29AA(18): Great Dexterity II
30BARD(2): Great Dexterity III

Disc33
Heal33
Perform7
Spellcraft10
Tumble30
UMD26

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Last edited by wolfurt on Mon, Apr 01 2013, 0:20 AM, edited 1 time in total.

 
      
Cerpin Taxt
 
PostPosted: Sun, Mar 31 2013, 23:54 PM 

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I'd take 2 from con and put it into int, then get spot.
I'd also take the tenth fighter level at 21 so you get epic weapon focus/spec at the same time.

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wolfurt
 
PostPosted: Sun, Mar 31 2013, 23:58 PM 

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Cerpin Taxt wrote:
I'd take 2 from con and put it into int, then get spot.
I'd also take the tenth fighter level at 21 so you get epic weapon focus/spec at the same time.


Yeah, I built this before I remembered Bard also has disc as a class skill. And I'm not sure about taking spot, as it's a half-elf and doesn't have access to keen senses anyways. On the other hand, it's only 30 HP, I suppose.

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O'Raghailligh
 
PostPosted: Mon, Apr 01 2013, 2:20 AM 

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Here's my build seeking critiques, opinions, and improvements.

Divine Champion of (insert fighty god here)

Fighter 8/ Weapon Master 7/ Divine Champion 15

Str: 17 - 26
Dex: 13
Con: 10
Int: 14
Wis: 8
Cha: 12

Feats

1 F: Dodge, Mobility, Weapon Focus
2 F: Power Attack
3 F: Cleave
4 F: Weapon Spec
5 F:
6 F: Spring Attack, Expertise
7 F:
8 F: Whirlwind Attack
9 WM: Improved Critical
10 WM:
11 WM:
12 WM: Great Cleave
13 DC:
14 DC: Blind Fight
15 WM: Knockdown
16 WM:
17 WM:
18 DC: Improved Knockdown
19 DC: Called Shot
20 DC:
21 DC: Great Str I, Epic Weap Focus
22 DC:
23 DC: Epic Weap Spec
24 DC: Great Str II
25 DC: Overwhelming Crit
26 DC:
27 DC: Devastating Crit
28 DC:
29 DC: Armour Skin
30 DC: Epic Prowess

Max Discipline and Spot, 15 in Tumble. The rest wherever, faith/character dependent. I was thinking of putting 16 into Spellcraft to reflect training that a frontline champion might receive for knowledge and awareness of spells cast on the battlefield.

Lacking a little in AC.

15 DC gets Divine Wrath to a nice place, also Purge Infidel, but is it worth it with the 12 Charisma base?

Called Shot was a nice filler, I like the cumulative Dex and AB penalties, if you can even manage to land a hit on those nimble Dex builds. Else it'd just be a Iron Will or something just as boring? Has a decent set of saving throws as is.

Any thoughts?


 
      
Naivatkal
 
PostPosted: Mon, Apr 01 2013, 3:29 AM 

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So I have a 30 monk I'm slowly working on, and need some tips.

Monk(30), Human
STR: 16 (24)
DEX: 10
CON: 10
WIS: 16
INT: 12
CHA: 10

Hitpoints: 240
Saving Throws (Fortitude/Will/Reflex): 24/23/18


Planned to take 3 Imp SR feats, should I take one as Armor Skin instead? Not sure what his AC will be like in the end. Monk bonus feats suck for selection.

Also planned Zen Archery for fun because I couldn't decide on anything else. Should I take Toughness or Lightning Reflexes instead (for base 20 Ref)?

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GreatPigeon
 
PostPosted: Mon, Apr 01 2013, 3:32 AM 

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Don't do the High wisdom if you are going str based. Take 2 points off of wisdom make that 4 points in dexterity. Save yourself zen archery that way and you can just do the dex based archery. And you can use another feat this way.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Mon, Apr 01 2013, 3:36 AM 

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I said I'm slowly leveling him up, he's in progress :p

Anyways! About those feats!

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Magiros
 
PostPosted: Mon, Apr 01 2013, 6:21 AM 

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Question: I previously asked about the monk build.

So I was told to do 21monk / 6 fighter / 3 rogue
Currently am at: 4 fighter / 8 Monk / 0 rogue

I was also adviced that Uncanny Dodge is great for a monk, therefore suggested assassin levels.

But Barbarian gets it as well at 2 lvl?

However, I do not think Barb's get UMD like Rogs, correct? Therefore having Rog's class would be better?


Yeah, after looking into rogue class. I get why you tell me take 3 classes of it. Sneaks, uncanny dodge + UMD. I take I should take the rogs at epic lvls, correct?

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Mobile_Svensk
 
PostPosted: Mon, Apr 01 2013, 9:36 AM 

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About the waukeen cleric.
Can somebody give em a bone as to how to incorporate a QUARTERSTAFF and decent AC? Must i hit Monk levels or can i work around it?

Some 24/6 or ... ?

Not using a towershield is 5+3 = 8 less AC.
Not using a Full plate is also suicide for a Cleric.

So is there any other way to incorporate a quarterstaff in a cleric build?

ps - I dont like lawful characters anyway xD

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IronAngel
 
PostPosted: Mon, Apr 01 2013, 11:08 AM 

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Joon is 23/6/1 Cleric/Monk/Ranger. Or will be, anyhow.

It's cool, but I wouldn't recommend it anymore. Divine Power was nerfed to remove my bonus APR, leaving me at 3. And then Monk Wisdom AC was capped to level, which cost 5 AC. It's very awkward to have to buff Wisdom for spells and AC, Dexterity for further AC, Strength for AB and damage, and Constitution for not exploding. Pretty much all my gear is ability bonuses and spell slots. The one benefit you do get is that there's some really nice gear that synergizes with cleric and monk. It was never overly strong, but now it's a gimmick. Survives in PvM just fine. That many cleric levels is never weak, but I would probably build different these days.

The primary reason to go Monk is if you want to use cloth armor, really. I did, but there are now really nice heavy armor and robe models in the hak. In fact, my combat armor could be crafted to look exactly the same if it was heavy armor. You can go for a Str/Wis/Cha build instead, and pick up Divine Shield and Might. You don't get Cat's Grace, so buffing your Cha is easier than buffing your Dex and it works well for a smooth businessman.

Could do some kind of a Cleric/Divine Champion to benefit further from Charisma, I suppose. Picking quarterstaff doesn't really make your build any different from other twohander melee clerics, it just means doing less damage.

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Mobile_Svensk
 
PostPosted: Mon, Apr 01 2013, 11:14 AM 

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It was just that waukeens clerics doesn't strike me as folks who run about with shields and armor and such. I figured them to be merchants and less about fighting.
Perhaps im banging my head against a wall here.

We'll circle back to the initial request.
I need a waukeens cleric and want to multi class it with something lore appropriate

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IronAngel
 
PostPosted: Mon, Apr 01 2013, 11:19 AM 

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Well, most priests don't run around in armor beating things. But when they do have to head out, they tend to wear the best armor available to stay alive. And you can put on a pretty robe over it anyway, if it's primarily an aesthetic concern.

Then again, do you need to adventure at all? If you really don't feel it's appropriate, you could make your levels from the Job System - as slow as that is.

Did you consider going caster cleric? If you're just sitting in the back and hitting things only when necessary, it doesn't matter much if you're optimized for melee. You can just use the armor and weapon for aesthetic purposes.

Finally: how about mace and large shield? That's very unique and subpar too, if that's what you're going for. Nobody wields that cool little righteous baton, even if it's the archetypical "I'm just a priest and hit with something simple" weapon of choice.

This is what F&A says about their adventuring garb:
Quote:
Waukeenar wear the clothing of rich merchants when in the streets, and armor that is gilded, white-enameled, and painted with elaborate scenes when they ride into danger. They use chariots enchanted to make them float or ornate curtained palanquins. (Horses still pull the chariots, but the weight is much less and the ride both fast and smooth.)


There's really nothing very "lore-appropriate" for them to multiclass in, in NWN. The faith is not big on adventuring, so the adventurer classes kind of miss the point. Bard, Rogue and Assassin get Appraise. I don't see a Waukeenar priest wasting time with songs and stories or assassinating people, so a few skill dump levels in Rogue is probably all you should take.

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Cerpin Taxt
 
PostPosted: Mon, Apr 01 2013, 11:23 AM 

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IronAngel wrote:
Finally: how about mace and large shield? That's very unique and subpar too, if that's what you're going for. Nobody wields that cool little righteous baton, even if it's the archetypical "I'm just a priest and hit with something simple" weapon of choice.


I do. I'm melee cleric too. :[
I don't think there is anything redeeming about a melee cleric, but if you (Svensk) want to do it, you'll need a shield.

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Naivatkal
 
PostPosted: Mon, Apr 01 2013, 13:56 PM 

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Naivatkal wrote:
So I have a 30 monk I'm slowly working on, and need some tips.

Monk(30), Human
STR: 16 (24)
DEX: 10
CON: 10
WIS: 16
INT: 12
CHA: 10

Hitpoints: 240
Saving Throws (Fortitude/Will/Reflex): 24/23/18


Planned to take 3 Imp SR feats, should I take one as Armor Skin instead? Not sure what his AC will be like in the end. Monk bonus feats suck for selection.

Also planned Zen Archery for fun because I couldn't decide on anything else. Should I take Toughness or Lightning Reflexes instead (for base 20 Ref)?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Herr Delta Houdini
 
PostPosted: Mon, Apr 01 2013, 14:15 PM 

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Dex Mod 8 + Wis 8 + 5 boots + 4 Cloth + 4 Cloak + 4 Amulet + 6 Tumble + 6 From Monk (It's +1 AC for every 5th Monk, I think?) + 2 Armour skin + 4 Haste = 51.

I think I've probably missed some things out. The Dex/Wis that high obviously rely on maxed each stat if you go for 14 Dex and 14 Wis, that is.

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Mobile_Svensk
 
PostPosted: Mon, Apr 01 2013, 15:58 PM 

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What domains do you think suite a cleric of Waukeen of the ones they can choose?
Travel is nifty (Obviously) but otherwise I am clueless.

Motivate!

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Kepaaalix
 
PostPosted: Mon, Apr 01 2013, 16:42 PM 

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Knowledge is pretty damn good because of Premonition. I would probably take Trade though, for the sake of awesome RP.


 
      
Naivatkal
 
PostPosted: Mon, Apr 01 2013, 16:56 PM 

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Anubis wrote:
Dex Mod 8 + Wis 8 + 5 boots + 4 Cloth + 4 Cloak + 4 Amulet + 6 Tumble + 6 From Monk (It's +1 AC for every 5th Monk, I think?) + 2 Armour skin + 4 Haste = 51.

I think I've probably missed some things out. The Dex/Wis that high obviously rely on maxed each stat if you go for 14 Dex and 14 Wis, that is.

>_>

I posted the stats.... 10 DEX 16 WIS... HAET JOO

Seriously, though, Armor Skin seems kewl. So does 46 SR (vs 44) so even Epic Spell Pen 30 mages have a 50% change of failure. FAILUREZZZZZZ

But yeah, people, Toughness or Lightning Reflexes?

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Mon, Apr 01 2013, 17:22 PM 

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I was holding off on commenting, because I originally had a rant typed up about how silly your build is and why you'd ever make a strength monk like that when a dexterity monk beats it in every single way but 6 damage.

But really, it should be an obvious choice between Toughness and Lightning Reflexes. I mean, srsly. You're a monk.

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Herr Delta Houdini
 
PostPosted: Mon, Apr 01 2013, 17:33 PM 

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Quote:
10 DEX 16 WIS


Well then just take away 2 AC points from what I said, to account for it. :P Also, I didn't see where you had said you already started him above the first time I checked/replied, you only have yourself to blame, I can not be held responsible for not reading the above more thoroughly. :lol:

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Naivatkal
 
PostPosted: Mon, Apr 01 2013, 17:34 PM 

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That's what I figured, savezzz and all.

And I already have a DEX monk, so I wanted to try the STR route and see how it went :3
Course my other Monk is monk/rogue, too.


Anubis. Shush, adults are talking.






<3

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Cerpin Taxt
 
PostPosted: Mon, Apr 01 2013, 19:15 PM 

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Toughness > Lightning Reflexes

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Naivatkal
 
PostPosted: Mon, Apr 01 2013, 19:29 PM 

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But saaavezzzz

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Herr Delta Houdini
 
PostPosted: Mon, Apr 01 2013, 19:30 PM 

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Quote:
Shush, adults are talking.


Well then, you don't need me to point out that by 20th Monk, the saves progression is +12 for each save. :(



(A.K.A, go with Toughness)

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Cerpin Taxt
 
PostPosted: Mon, Apr 01 2013, 19:30 PM 

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Naivatkal wrote:
But saaavezzzz


Are already incredibly high since you are a monk.

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PaladinOfSune
 
PostPosted: Mon, Apr 01 2013, 19:46 PM 

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...yeah, which was my point. I was telling you to take Toughness, not Lightning Reflexes. Nobody needs that feat.

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Naivatkal
 
PostPosted: Mon, Apr 01 2013, 20:19 PM 

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Image

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Mon, Apr 01 2013, 21:29 PM 

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Jokes are meant to be funny.

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Naivatkal
 
PostPosted: Mon, Apr 01 2013, 21:47 PM 

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Go away, meaniepants. Nopony likes a sassyface.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Lutra
 
PostPosted: Tue, Apr 02 2013, 0:09 AM 



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Bini wrote:
Lutra wrote:
Hmm...that sounds good. Regarding abilities I was thinking about a 20 str, 18 cha


That would work perfectly, yes.

You're looking at:

Strength: 14 + 6 (leveling)

Dexterity: 8

Constitution: 10

Intelligence: 14

Wisdom: 14

Charisma: 16 + 1 (leveling) + 1 (Great Charisma I)

Which would mean taking Extend Spell, Extra Turning, and Great Charisma I as your three optional epic feats.


I was actually thinking about taking extra smiting just for giggles


 
      
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