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Gobbledygook
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Posted: Wed, Aug 28 2013, 1:18 AM |
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Player
Joined: 18 Sep 2011
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Take an Ambidex item/weapon if you need the extra attack, otherwise go for imp two weapon.
_________________ Just lurking about!
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The1Kobra
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Posted: Wed, Aug 28 2013, 1:48 AM |
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Player
Joined: 11 Oct 2009
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sYuzan wrote: So, I've been toying a long time with the idea of making an Epic Dodging Dual-Wielding Weaponmaster. Obviously the class-build would be Fighter 10/WM 7/Rogue 13, thinking Ftr 8/WM 7/Rogue 5 pre-epic. However it's a feat-drained build, even if I start with human, so help? Here's what I've though of so far, with human or air genasi as starting race: I'd say just skip on the dual wielding, really. EWS, Blind Fight, and IKD are far more important. Also, you'll want to go 4/9/7 Rogue/Fighter/WM pre-epic over 8/7/5, gets you +1 BAB. If you're playing a dex WM with a human base though, you can change that to 8/6/6 Pre-epic, which gives you an additional fighter feat in epic for the cost of 1 BAB.
_________________ I play: 
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Basin
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Posted: Wed, Aug 28 2013, 19:37 PM |
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Player
Joined: 15 Feb 2006 Location: United Kingdom
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Yo,
I have just returned from a 4 year hiatus from NWN and wish to resume the leveling of my character, though I had someone build it for me initially and I can't remember what it the remaining part of the build was, not to mention I am rubbish with stuff like this.
Basically my character sits at
10 Monk 6 SD 4 Fighter
He is an unarmed monk.
I assume Im putting the rest in Monk but not sure on stats/feats. If anyone could give me a hand that would be much appreciated.
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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MightNMagic
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Posted: Wed, Aug 28 2013, 19:48 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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wolfurt wrote: I've had Air Elemental before, and it's AB/DMG is pretty sad.. I was much happier with the Sirrush, but whatever fits your roleplay best. While true, I figured as much in my assessment. Caster druids work primarily w/ 2 disabling spells: stonehold and SoV. Hitting paralyzed enemies won't be hard and w/ an animal comp and 'shape mobs will do fine. The immunities make a difference when you fight mobs immune to your disablers by giving you a distracting tank to flank w/.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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MightNMagic
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Posted: Wed, Aug 28 2013, 19:55 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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As for the 2H weapon-master, 2H is great when you're in a group and not the only tank, letting you cut lose on dmg, but it isn't worth losing critical feats.
You can (and should) pick up gloves of balanced hands for free ambi and 2H fighting. Six attacks w/ haste is plenty.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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MightNMagic
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Posted: Thu, Aug 29 2013, 20:06 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Basin wrote: Basically my character sits at
10 Monk 6 SD 4 Fighter
He is an unarmed monk.
If anyone could give me a hand that would be much appreciated. Well, I never much cared for 20 monk as I find perfect self overrated. My advice is go 18 monk/6 fight/6 SD and pick up EWS on an epic fighter lvl to boost your dmg. With enough dex you can get e-dodge as monk gives you imp evasion and SD def roll. Armor skin, EWF, & EP end it nicely.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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EarthDreamer
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Posted: Fri, Aug 30 2013, 5:16 AM |
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Player
Joined: 18 Feb 2012
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Repost: Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed? Thanks.
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Theander
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Posted: Fri, Aug 30 2013, 8:29 AM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Viability of this build.
Drow Rogue 3, Cleric 9, BG 16
Thoughts?
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Mobile_Svensk
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Posted: Fri, Aug 30 2013, 8:52 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Theander wrote: Viability of this build.
Drow Rogue 3, Cleric 9, BG 16
Thoughts? Oh god no. Nonono... It is feat-starved, and i think you are aiming for divine/Shield and might too which will be an impossibility. Dex based? More info px
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Theander
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Posted: Fri, Aug 30 2013, 9:05 AM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Current build has 9 levels of rogue, 2 KC and 16 BG. While I love the levels of KC for flavour, the 9 levels of rogue have just seemed a major drawback when I'm constantly in heavy armour and that penalizes all of my skills.
I'm planning on doing a rebuild soon and am contemplating better builds.
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Mobile_Svensk
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Posted: Fri, Aug 30 2013, 9:11 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Theander wrote: Current build has 9 levels of rogue, 2 KC and 16 BG. While I love the levels of KC for flavour, the 9 levels of rogue have just seemed a major drawback when I'm constantly in heavy armour and that penalizes all of my skills.
I'm planning on doing a rebuild soon and am contemplating better builds. 13/16/1 Rogue/Blackguard/Ranger is one of the easiest and best builds you can build around. But on a drow ... I don't know - I am not even sure you can fit epic dodge in there.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Basin
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Posted: Fri, Aug 30 2013, 9:18 AM |
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Player
Joined: 15 Feb 2006 Location: United Kingdom
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MightNMagic wrote: Basin wrote: Basically my character sits at
10 Monk 6 SD 4 Fighter
He is an unarmed monk.
If anyone could give me a hand that would be much appreciated. Well, I never much cared for 20 monk as I find perfect self overrated. My advice is go 18 monk/6 fight/6 SD and pick up EWS on an epic fighter lvl to boost your dmg. With enough dex you can get e-dodge as monk gives you imp evasion and SD def roll. Armor skin, EWF, & EP end it nicely. Thanks, I wasn't entirely keen on the glowing eyes either to be quite honest. Should I take the next 10 levels in a certain way or just finish the two fighter levels or finish them at the end? Also any sure feats I need to take? If I remember circle kick is out of the question because its buggy right? Cheers!
_________________ Player Login: drop_dead
Characters: Basin Eletharion Dar't Shadowflame
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Mobile_Svensk
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Posted: Fri, Aug 30 2013, 9:31 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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What were the two last levels you took?
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Theander
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Posted: Fri, Aug 30 2013, 10:49 AM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Yeah, can't get epic dodge and epic fiend as a drow. Minimum levels required is 29. Also kind of want to keep the shield.
I've contemplated trying for Bard, KC, BG, just replace the rogue levels with bard. Thoughts?
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Mobile_Svensk
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Posted: Fri, Aug 30 2013, 11:03 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Theander wrote: Yeah, can't get epic dodge and epic fiend as a drow. Minimum levels required is 29. Also kind of want to keep the shield.
I've contemplated trying for Bard, KC, BG, just replace the rogue levels with bard. Thoughts? You can try ... 19 Monk/6SD/5 KC . (But you actually do not need fighter since you have the master's belt Quote: Master's Belt (BELT) (+2WIS, +2 DEX, Bonus feat; Weapon Specialization(Unarmed) Lawful, Monk Only) No glowing eyes, but if you push a lot of points into DEX (25min) you can net epic dodge and get some cool auras while running really fast. Feats pre-epic 7. #1 Weapon finesse #2 Wep FOcus #3 Dodge #4 Mobility #5 skill focus discipline #6 Thoughness #7 Imp.crit Epic feats 3 #1 Blind fight #2 Great Dex #3 Epic dodge This is not a good build...
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Theander
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Posted: Fri, Aug 30 2013, 15:56 PM |
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Player
Joined: 21 Jan 2008 Location: Australia
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I think you replied to the wrong quote.
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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MightNMagic
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Posted: Fri, Aug 30 2013, 16:33 PM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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For the monk, get a rebuild so you're 12 monk/4 SD/4 fighter at 20 so you get an extra attack.
Epically it doesn't terribly matter in leveling order, I'd probably take a fighter lvl for EWS then race to 16 monk for dmg.
Feats, circle kick is still a trap, don't take it. Make sure you get w.finesse, WF, WS, blind fight, imp crit. Other than that, toughness, save feats are good (fort esp), maybe SF:disc.
Epically, probably EWF, EWS, armor skin, EP (or ESF:disc), and e-dodge.
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Glyph
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Posted: Mon, Sep 02 2013, 23:07 PM |
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Player
Joined: 10 Jun 2010
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on the topic of monks, I think I could use a hand with this build >_> not as easy to put together as a wizard.
the basic idea so far is to have high AC, epic dodge, i've worked concealment in aswell for alot of miss % while it stays up (empty body), there are also 6 attacks but I avoided all weapon feats for ac, saves, pre-requisites.
anyways, here are some numbers and such
halfling (probably going default for less headaches.) stats : str 6 dex 20 (28) con 8 wis 10 cha 14 int 14 ------ 16 monk / 4 knight commander / pdk pre-epic
toughness skill focus discipline / mounted combat (for pdk version..) dodge mobility expertise blind fight improved expertise
1 knight commander / pdk / 5 sd / 4 monk post-epic
armor skin epic dodge great dex x 1 epic reflexes ---
its possible to lose a dex, get something else instead of great dex and lose 1 ac but I cut back alot for the 6 attacks already. (and charisma boost for knight abilities) since the damage is so low, the idea is give them alot of chances to roll 1's with on hit effects. also considering leaving knight commander 5 til last level for a better taunt skill, but I also don't know if knight commander pans out differently to pdk with feats.
the plan at first was monk fighter rogue clearly, inspired just a bit by ff13 sentinel class...but charisma based party buff classes don't work with rogue and get 6 base attacks. (before flurry etc), I considered 6 sd aswell but he dances alot more than hiding. (ed: you could do pdk / rogue but what I meant to say is you have to have 10 rogue for the epic dodge pre-requisites and would miss kc5.)
further ed: I see something similar just up the page, there is a reason I avoided finesse and junk >_> not enough feats to worry about damage tanking, let the others do that and use your knight skills. imo.
some time later: I tried losing the dex for finesse, it actually works out a ton better for landing hits, think i'm going with that, items will be tight though i'd guess with no UMD. if you grab finesse early and improved expertise on 21 instead of great dex and start on 19 not 20 its a simple change from the above.
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Bini
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Posted: Thu, Sep 05 2013, 19:33 PM |
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Joined: 26 Mar 2011
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The build has no bonus feats and two classes that demand an initial feat investment; it's not going to work. That sort of min-maxing is also not going to work, not for the illusioned reason this is a roleplaying server, but because you have a negative constitution modifier, 60 pounds of carrying capacity, and no ability to level without a party (forget the job system with that base strength). Finally, I don't mean to be rude, but I have to put this candidly: the idea of a character that's purely supportive in its contribution to a party is ludicrous without mass haste, a clerical/druidic spell list, or even the measliest of summons.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Remal
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Posted: Fri, Sep 06 2013, 11:39 AM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future. I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use). I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit. Any ideas concerning ability and level spread are welcome.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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PaladinOfSune
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Posted: Fri, Sep 06 2013, 18:43 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Wild elf is infinitely more appropriate for a barbarian than wood elf, as they're known for their patience and calm nature. Not nearly so much rage material.
_________________ "Let's unwrite these pages and replace them with our own words."
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GreatPigeon
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Posted: Fri, Sep 06 2013, 19:55 PM |
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Player
Joined: 04 May 2009 Location: London, UK
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Snow Elf!
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Gobbledygook
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Posted: Sat, Sep 07 2013, 1:22 AM |
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Player
Joined: 18 Sep 2011
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Remal wrote: I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future. I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use). I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit. Any ideas concerning ability and level spread are welcome. This is a really great build. Whole bunch of ways you can do it. You can actually fit in Dev Crit and all of those other nice things if you change the layout a little. 17 Barbarian / 5 MS / 8 Fighter (Preepic 15barb/5fight) gives you a heap of room to work with in Epic levels, since the barbarian rages become available whilst taking a general feat on level 16 and 17 barbarian. How you build it really boils down to what you want it to be capable of, but in almost any instance, you're going to find that it is a strong build which can pretty much go anywhere.
_________________ Just lurking about!
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Richard_Edmund
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Posted: Sat, Sep 07 2013, 3:42 AM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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I've just leveled my Druid to 5, finally, but silly me forgot to take Alertness, so i'm just going to say screw it and play a Druid-Shifter.
1: Are Undead and outsider forms the only no-go form for Druid-shifter? 2: What's the best druid/shifter levels ratio?
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Glyph
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Posted: Sat, Sep 07 2013, 8:22 AM |
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Player
Joined: 10 Jun 2010
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i'd guess it may, IIRC you can only take 10 shifter before 20 though so you might be able to save it with a general feat. (my shifter went druid/wizard/shifter for rp reasons but cory would tell you shifter is melee.)
@bini I don't disagree on some of those points, but I got the con away from negative by losing a dex and found the build to have some charms to it, for that reason i'm probably going to try it. and, I have 3 wizards so no mass haste this time.
ed: outsider/undead is a tricky one to answer but its not a no go, it would mean that you strayed from the druid path a bit though, so you'd probably be looking at something other than 10 druid / 20 shifter if you end up with that. same with druids using finger of death, there are nuances to it. (wish I could help more but i'm going by what others have said in the past, I never had this kind of druid or shifter myself.)
Last edited by Glyph on Sat, Sep 07 2013, 21:10 PM, edited 1 time in total.
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Uncle-Opustus
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Posted: Sat, Sep 07 2013, 13:32 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Remal wrote: I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future. I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use). I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit. Any ideas concerning ability and level spread are welcome. It's simply more prudent to take all of your MS in the epic level progression for that one extra AB and epic feat. Also, you'll get along fine without UMD, and the sneak attack can be monkeyed from equipment for that extra sting in PvE, so the Rogue in fact gains you a very small edge. I'm personally addicted to dishing out as much damage as possible, so the latter would likely be my pick, but then again level 24 is one of the important waypoints in the class's progression, so I suppose the two are somewhat equal in power. Opt for the one that suits your RP better, I'd say.
_________________ UCE THIS, YOU COW.
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Mobile_Svensk
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Posted: Sat, Sep 07 2013, 21:13 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Terrifying rage is a bitch. You only end up running after all the mobs..
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Remal
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Posted: Sat, Sep 07 2013, 21:34 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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@Very Svensk: At least they ain't hitting you, and that's a big plus for someone who uses two-handed weapon.
@Uncle-Opustus If I go 20 barb pre epic, I won't be able to get both epic rage feats with remaining level of barbarian (if I go 21/5/4). So it's either at least 1 lvl of fighter or MS pre-epic. I just believe it's better to take 4 MS levels for better saves and getting MS stuff as soon as 7th level. I'm also aware all barb rage bonuses top at 24, but +6 to permanent damage from EWS should be better than +2 additional damage from Ferocity attack.
@Gobbledygook I'm not even considering dev crit. Going for x3 weapon and without WM it's just not worth pre epic feat investment. I'm also loath to lower barb levels below 20 since I want to have near-optimal number of rages and rage bonuses. As for preepic feats, I'm considering these: Skill focus: Spot, Skill focus: Listen (prereqs for MS), Weapon focus, Imp. Crit, Blind fight, KD, IKD, Toughness or Lightning ref. from MS. Epic: EWF, Armor skin, WS, EWS, Terrifying and Thundering Rage, and another general and MS epic feat. If I go wild elf, both would prolly have to go to get Strength to 26. It's bit more "free" with wood elf, probably ESF: Spot and maybe Epic prowess or Epic Reflexes.
I also plan on using chain shirt (base 15 dex, +3 from boots), there are some nice chain shirts around.
@Sune: Wood elf barbarians ain't unheard of, especially in remote areas. It boils down between making a story of why wood elf choose path of barbarian and why wild elf decided to leave their heavily isolated enclave and go wondering.
Edit: thanks for responses so far!
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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Dakotaen
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Posted: Sun, Sep 08 2013, 11:18 AM |
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Joined: 21 Mar 2007 Location: Denmark
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So I have a wizard who's at 28 right now, going for a clean 30 wiz, but it's looking a bit messy now that I'm looking at it.
I have my Dragon Knight and ESF: Conjuration, so that much is done with and out of they way, but here's the problem:
2 feats left, 1 has to be Great Int so I can hit an even 26 base. I'm missing ESP, but I've got GSF: Abjuration AND Transmutation, and with the changes to the Mummy Dust summons, I'm kinda digging getting that as well.
So my question is this: ESF: Transmutaton/Abjuration, ESP, or Mummy Dust for a sweet, non-undead summom to add to his summoning pool?
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
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Remal
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Posted: Sun, Sep 08 2013, 13:04 PM |
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Joined: 12 Feb 2011 Location: Elsewhen
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ESF transmutation without corresponding EMD summon is useless. EMD can work well even without ESF (30 minutes if you are full wizard). ESF: abjuration is nice too, since it buffs some defensive spells. I'd personally go for EMD since dragon is limited by his size.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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Dakotaen
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Posted: Sun, Sep 08 2013, 13:30 PM |
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Joined: 21 Mar 2007 Location: Denmark
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That's what I was thinking, yeah. My main problem was figuring out if ESP was worth it when he functions mainly as a conjurer, but I'll stick with going for EMD then. Thanks!
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
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Remal
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Posted: Sun, Sep 08 2013, 13:34 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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Dakotaen wrote: That's what I was thinking, yeah. My main problem was figuring out if ESP was worth it when he functions mainly as a conjurer, but I'll stick with going for EMD then. Thanks! You are 30 level wizard, only thing you might have trouble penetrating is 30 lvl monk with all epic spell resistance feats. And even then it's your 34 (+roll, 44 in average) vs. their 52 SR. And SR can be bypassed with some spells.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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serbiris
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Posted: Sun, Sep 08 2013, 13:57 PM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Remal wrote: You are 30 level wizard, only thing you might have trouble penetrating is 30 lvl monk with all epic spell resistance feats. Also every woman ever, you dirty pure-classer. /endspamjoke
_________________ @Thanatopsis#6293
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Very_Svensk
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Posted: Mon, Sep 09 2013, 16:23 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Even without Epic spell focus: necromancy - Is Horrid wilting worth taking for a sorcerer? (Remember we can only have 3 known spells @ circle 
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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DustSpray101
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Posted: Mon, Sep 09 2013, 21:30 PM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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I have a concept I am finally fleshing out, but to make it work, I need some help on the build.
I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.
Required items for the build: •Level 5 Bard spells •At least 10 levels of SD (more the merrier on this point) •Exotic Weapon Proficiency
Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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Very_Svensk
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Posted: Mon, Sep 09 2013, 22:36 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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DustSpray101 wrote: I have a concept I am finally fleshing out, but to make it work, I need some help on the build.
I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.
Required items for the build: •Level 5 Bard spells •At least 10 levels of SD (more the merrier on this point) •Exotic Weapon Proficiency
Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized. So easy. 18 DEX upon creation. 16 CHA Minimum Rest is up to you 20Bard/10SD - There is no other way to do it. You net Epic dodge on your ten'th SD level which you take at level 27. Bards need the following feats #1 Blind fight #2 Curse song #3 Wep Focus #4 Imp.Crit #5 Extend #6 Maximize #7 ??? (Exotic?) #8 ??? (Human) Epic feats #1 Great DEX (Or free feat if you take a +2DEX subrace and start with 19 DEX instead) #2 Epic Weapon focus #3 Epic Dodge #4 Lasting WINSPIRATION! (Must be taken on level 20 bard in epic) (aka on level 30) You level him up as following 16 Bard Pre-epic/4 SD Pre-epic Epic 21 - SD 22 - SD 23 - SD 24 - SD 25 - Bard 26 - SD 27 - SD (Epic dodge here) 28 - Barb 29 - Bard 30 - Bard ( Winspiration) Pros - So much ac - You will never die - So ...much... ac Cons - No hp - Really. You will not have any Hp at all! - Not dispel immune (You become immune at 24 caster levels) - It may be difficult to stack up on CHA (for spells) DEX for AB, STR for some damage and CON for HP. Then add that you also need lots of HIDE/MS and Preform. - This build is very very hard to gear properly.
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P Three
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Posted: Mon, Sep 09 2013, 23:18 PM |
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Player
Joined: 18 Dec 2008
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Muspelkvist wrote: DustSpray101 wrote: I have a concept I am finally fleshing out, but to make it work, I need some help on the build.
I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.
Required items for the build: •Level 5 Bard spells •At least 10 levels of SD (more the merrier on this point) •Exotic Weapon Proficiency
Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized. So easy. 18 DEX upon creation. 16 CHA Minimum Rest is up to you 20Bard/10SD - There is no other way to do it. You net Epic dodge on your ten'th SD level which you take at level 27. Bards need the following feats #1 Blind fight #2 Curse song #3 Wep Focus #4 Imp.Crit #5 Extend #6 Maximize #7 ??? (Exotic?) #8 ??? (Human) Epic feats #1 Great DEX (Or free feat if you take a +2DEX subrace and start with 19 DEX instead) #2 Epic Weapon focus #3 Epic Dodge #4 Lasting WINSPIRATION! (Must be taken on level 20 bard in epic) (aka on level 30) You level him up as following 16 Bard Pre-epic/4 SD Pre-epic Epic 21 - SD 22 - SD 23 - SD 24 - SD 25 - Bard 26 - SD 27 - SD (Epic dodge here) 28 - Barb 29 - Bard 30 - Bard ( Winspiration) Pros - So much ac - You will never die - So ...much... ac Cons - No hp - Really. You will not have any Hp at all! - Not dispel immune (You become immune at 24 caster levels) - It may be difficult to stack up on CHA (for spells) DEX for AB, STR for some damage and CON for HP. Then add that you also need lots of HIDE/MS and Preform. - This build is very very hard to gear properly.Along with the No HP, you will likely have shit AB and only 3APR, since both bard and SD are 3/4 AB classes.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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DustSpray101
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Posted: Mon, Sep 09 2013, 23:27 PM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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Oh bother.  Not a chance of every doing more than support with both those classes, I take it? Without a third that is.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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Very_Svensk
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Posted: Mon, Sep 09 2013, 23:29 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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DustSpray101 wrote: Oh bother.  Not a chance of every doing more than support with both those classes, I take it? Without a third that is. Involve a third and you will loose either epic dodge or Winspiration. But boy - Will you be a good support or what? 
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P Three
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Posted: Mon, Sep 09 2013, 23:31 PM |
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Player
Joined: 18 Dec 2008
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Nope. Bard is (GENERALLY SPEAKING) a support class anyway. Yes, you absolutely can make a Bard/Fighter build that does things. But lacking the fighter and cramming all your feats and stuff into this isn't going towork.
Now, if you want support, it'd work well.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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Herr Delta Houdini
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Posted: Tue, Sep 10 2013, 5:00 AM |
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Player
Joined: 06 Jun 2008 Location: England
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DustSpray101 wrote: Oh bother.  Not a chance of every doing more than support with both those classes, I take it? Without a third that is. Whatever way you decide to go, I'd recommend having blind fight taken on a mid-late pre-epic level (unless spawns are now added so that lower level creatures have good concealment, I always took blind fight on 15th otherwise), and extend as early on as 1st/3rd/6th. It's undoubtedly handy, or so I feel it served well on each bard I've played as, and holds great use even in higher levels, especially for cases like 20bard/10. I think maximise at 12 is good, also. Maxed attribute spells, ready for when 13th hits (depending on class progression you choose to follow).
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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EarthDreamer
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Posted: Tue, Sep 10 2013, 5:24 AM |
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Player
Joined: 18 Feb 2012
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Re-repost: EarthDreamer wrote: Repost: Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed? Thanks.
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Remal
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Posted: Tue, Sep 10 2013, 7:04 AM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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DustSpray101 wrote: Oh bother.  Not a chance of every doing more than support with both those classes, I take it? Without a third that is. Bard 25/KC 5 if you want to be best support ever and have some combat aptitude. Bard 20/SD 10 is good only for his songs, because even if you can evade being dispelled by mobs by HIPSing, your alies who have to duke it out won't be that lucky. 24/6 could also work, but no epic dodge there. But with high AC and HIPS, it's not that big deal, at least in PvE.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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Uncle-Opustus
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Posted: Tue, Sep 10 2013, 10:41 AM |
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Player
Joined: 10 Jul 2007 Location: Finland
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You should remake the legendary trio of Rogue10/DC10/SD10, Rogue10/Ranger10/SD10, and Bard20/SD10. Those guyses were beast.
_________________ UCE THIS, YOU COW.
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Gobbledygook
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Posted: Tue, Sep 10 2013, 10:51 AM |
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Player
Joined: 18 Sep 2011
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EarthDreamer wrote: Re-repost: EarthDreamer wrote: Repost: Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed? Thanks. This has been answered a number of times. Everything stacks up until you hit the 150% cap, monk speed stacks above that.
_________________ Just lurking about!
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Very_Svensk
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Posted: Wed, Sep 11 2013, 14:28 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Quote: Greater Spell Mantle http://nwn.wikia.com/wiki/Greater_spell_mantleEach Spell Focus into Abjuration adds an additional 1d4 + 1 spell levels absorbed, totaling up to 3d4 +3 with all three foci. Spell Mantle http://nwn.wikia.com/wiki/Spell_mantleEach Spell Focus into Abjuration adds an additional 1d3 points of damage absorbed, totaling up to 3d3 with all three foci. Lesser Spell Mantle http://nwn.wikia.com/wiki/Lesser_spell_mantleEach Spell Focus into Abjuration adds an additional 1 spell level absorbed, totaling up to 3 with all three foci. Question: If you do not have Epic Abjuration focus, then it is better to choose Spell mantle and Empower it. -"The empowered version of this spell occupies a level 9 spell slot and absorbs 13-24 spell levels before collapsing, which is more than what is absorbed by greater spell mantle. Mages with the empower spell feat — particularly sorcerers, who have a limited spell selection — may want to use this spell (empowered) instead of greater spell mantle. " Is this still the case if you have Epic spell focus Abjuration?
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Naivatkal
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Posted: Wed, Sep 11 2013, 14:34 PM |
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Player
Joined: 26 May 2010
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Sounds right, give the Spell Foci simply increase the amount of spell levels absorbed. I don't see why Empowered wouldn't actually do the same, just would have different numbers.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mobile_Svensk
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Posted: Wed, Sep 11 2013, 21:07 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Gods. How should i calculate it? Empower is x 1.5 right?
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slkNihilus
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Posted: Wed, Sep 11 2013, 21:14 PM |
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Player
Joined: 29 Jun 2008
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Number of dice x 1.5, yes.
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Kamina
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Posted: Wed, Sep 11 2013, 21:29 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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I've never played WM before, and I have a character in mind, can someone give me a Feat+Ability+Skill scores for a Dev-Critting Double Axe Half-Orc Please? No preference in builds, just something good!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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