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Elyon
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Posted: Sat, Jan 23 2016, 17:17 PM |
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Player
Joined: 01 Mar 2012 Location: UK
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This reset, the golems in Bendir were already hostile. They were also much weaker than before, being a lot easier to take down.
_________________ Rosary Doodlekins - Hin Candy Witch
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Anatida
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Posted: Sat, Jan 23 2016, 17:30 PM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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Oh Frick sorry. They are weaker cause the DMS told me to. Hostile I'll fix immediately.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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No_Dice_13
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Posted: Sat, Jan 23 2016, 17:39 PM |
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Player
Joined: 16 Feb 2008
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The golems are considerably weaker I wasn't doing much damage to them and they died really fast, even a lower lvl that helped me had no trouble in doing so either. I'd make them a tad stronger if possible. maybe raise their hp a bit and a their ab so they can actually hit something.
_________________ Active Characters: Eugene Quickfingers - Feytastic Hin Sorcerer Norick Darkmoore - The Mage with a Kick Ricket Ashgather - The Hin with Attitude
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Anatida
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Posted: Sat, Jan 23 2016, 17:55 PM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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The DMs are responsible for balance, and the conversation I was a part of included such things as settlement size, type of creature, etc. I do apologize, I made them too strong to start with because I was not given any guidelines. I will make sure the DMs/Devs see your concerns and I will adjust them again if they say so.
I will make another tweak while fixing the faction issue. Otherwise, they have all the same gear and feats as before, the only difference is their actual level and STR.
Thanks guys!
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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msheeler
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Posted: Wed, Jan 27 2016, 0:48 AM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Seems the bug was fixed, the rest is a part of IA or plot development.
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