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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Elyon
 
PostPosted: Sat, Jan 23 2016, 17:17 PM 



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Joined: 01 Mar 2012
Location: UK

This reset, the golems in Bendir were already hostile. They were also much weaker than before, being a lot easier to take down.

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Anatida
 
PostPosted: Sat, Jan 23 2016, 17:30 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

Oh Frick sorry. They are weaker cause the DMS told me to. Hostile I'll fix immediately.

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No_Dice_13
 
PostPosted: Sat, Jan 23 2016, 17:39 PM 

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Joined: 16 Feb 2008

The golems are considerably weaker I wasn't doing much damage to them and they died really fast, even a lower lvl that helped me had no trouble in doing so either. I'd make them a tad stronger if possible. maybe raise their hp a bit and a their ab so they can actually hit something.

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Anatida
 
PostPosted: Sat, Jan 23 2016, 17:55 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

The DMs are responsible for balance, and the conversation I was a part of included such things as settlement size, type of creature, etc. I do apologize, I made them too strong to start with because I was not given any guidelines. I will make sure the DMs/Devs see your concerns and I will adjust them again if they say so.

I will make another tweak while fixing the faction issue. Otherwise, they have all the same gear and feats as before, the only difference is their actual level and STR.

Thanks guys!

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Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower


 
      
msheeler
 
PostPosted: Wed, Jan 27 2016, 0:48 AM 

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Joined: 17 Dec 2008
Location: eastern USA

Seems the bug was fixed, the rest is a part of IA or plot development.


 
      
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