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Ummma
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Posted: Thu, Aug 18 2011, 12:12 PM |
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Player
Joined: 12 Apr 2010 Location: unknown
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Blackdragon12121 wrote: Seeing as there are all these class changes going on im just gonna throw this out there (probably will also win worst suggestion of the week too lol):
Why are the dwarven defender and arcane archer classes racially locked? They could be opened up to other races. Because they are racially defined ways of life, not merely mechanical systems to be 'opened'. Unless you are more concerned with pure roll play rather than actually roleplaying the class and race of your character, of course... 
_________________ Yay for Morphine! Boo for having enough pain to have to use it..
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Blackdragon12121
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Posted: Thu, Aug 18 2011, 12:24 PM |
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Joined: 12 Jun 2006
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Little digs aside, I just find it odd that you have to be a dwarf to "know how to fight in a "defensive stance" or only elves thought of imbuing magic on arrows.
"Opening up" classes seemed the easiest way it could be implemented rather than designing new classes/feats/abilities etc.
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Nivo
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Posted: Thu, Aug 18 2011, 12:28 PM |
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Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
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Blackdragon12121 wrote: Little digs aside, I just find it odd that you have to be a dwarf to "know how to fight in a "defensive stance" or only elves thought of imbuing magic on arrows.
"Opening up" classes seemed the easiest way it could be implemented rather than designing new classes/feats/abilities etc. There is much more than that, though. I like the racial restrictions on some classes.. and, lore-wise, it only makes sense that only those with elven blood can do arcane archery. Its a cultural and religious thing for elves. Its beyond 'imbuing' arrows with magic. In fact, everyone imbues arrows with magic. They're called magical arrows, and can be bought in most weapon shops. Can't speak on the lorebits for dorfen defenders, but, I'm sure its there! If anything, I'd prefer to see MORE racially restricted classes. <.<
_________________ Playing: Marcus Valis
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DerkDerkistan
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Posted: Thu, Aug 18 2011, 12:29 PM |
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Player
Joined: 18 Jan 2009 Location: Earth
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Nivo wrote: If anything, I'd prefer to see MORE racially restricted classes. <.< This.
_________________ Remember when I knew a boxer, baby
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-Cloak-and-Dagger-
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Posted: Mon, Aug 29 2011, 14:44 PM |
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Joined: 09 Feb 2009 Location: England
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Question. Well, Clarification please.
Divine Champion requires Weapon Focus.
For ye olde CoT, that requirement was Weapon Focus in a Melee weapon. Has that been blown open to any Weapon Focus feat? Any danger of a WF:Favoured Weapon requirement?
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Glim
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Posted: Mon, Aug 29 2011, 16:54 PM |
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Joined: 13 Jul 2010 Location: British Columbia
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I don't -think- I saw this mentioned anywhere yet...
Would there be a possibility (or even a desire) to have the Knight Commander required skills include either Persuade -or- Intimidate?
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Selmak
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Posted: Mon, Aug 29 2011, 20:29 PM |
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Joined: 17 Dec 2004
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Sorry, has to be one or the other, or both.
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Glim
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Posted: Mon, Aug 29 2011, 20:52 PM |
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Joined: 13 Jul 2010 Location: British Columbia
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Figured that would be the case. Ah well. 
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PaladinOfSune
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Posted: Mon, Aug 29 2011, 20:56 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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-Cloak-and-Dagger- wrote: Question. Well, Clarification please.
Divine Champion requires Weapon Focus.
For ye olde CoT, that requirement was Weapon Focus in a Melee weapon. Has that been blown open to any Weapon Focus feat? Any danger of a WF:Favoured Weapon requirement? I confess that hadn't occurred to me, though considering some gods have ranged weapons as their favoured weapon, I only see it as fair to extending it to allow any Weapon Focus.
_________________ "Let's unwrite these pages and replace them with our own words."
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DerkDerkistan
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Posted: Mon, Aug 29 2011, 21:47 PM |
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Joined: 18 Jan 2009 Location: Earth
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Oooh, a champion of Solonor AA. 
_________________ Remember when I knew a boxer, baby
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Selvec Darkon
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Posted: Mon, Aug 29 2011, 22:31 PM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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DerkDerkistan wrote: Nivo wrote: If anything, I'd prefer to see MORE racially restricted classes. <.< This. As long as none of them are for elves. You already have one of the most powerful hitting classes in the game.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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DerkDerkistan
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Posted: Mon, Aug 29 2011, 22:41 PM |
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Joined: 18 Jan 2009 Location: Earth
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That's silly. WMs hit way harder. And have more than one function.
_________________ Remember when I knew a boxer, baby
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PaladinOfSune
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Posted: Mon, Aug 29 2011, 23:14 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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None of them should be for elves because elves are the best race in all aspects. 
_________________ "Let's unwrite these pages and replace them with our own words."
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maglorine
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Posted: Mon, Aug 29 2011, 23:26 PM |
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Player
Joined: 13 Oct 2006
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For once I agree with Sune, they should only be made available to gnomes. Because they are, what's the word now......hapless. 
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Alex Heartnet
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Posted: Tue, Aug 30 2011, 7:48 AM |
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Joined: 27 Jul 2011
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Quote: You'll even find a feat there no other class has as a bonus epic feat. A modified version of Sap, perhaps? If it's a feat that no other class has. As opposed to a commonly available epic general feat that just isn't a bonus feat for anyone? Bane of Enemies? Depends on how you interpret the words; isn't English wonderful? Some of the work for making Sap a player feat is already done, though. On Amia, Sap already has been nerfed to a more reasonable amount. One only needs to look at Moribund Island's low-CR ghouls - they do sap attacks on occasion, and it doesn't stun you for 12 rounds.
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TormakSaber
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Posted: Tue, Aug 30 2011, 8:01 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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... because it stuns for 12 seconds and alwyas has.
But it's also the most broken feat ever. Daze on command for 2 rounds? Thanks, taking it on every character forever.
Spoilers: Master Scout doesn't get Sap.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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DerkDerkistan
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Posted: Tue, Aug 30 2011, 8:04 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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I'm pretty sure that what Sune meant was that MS gets a feat on its bonus feat list that no other class gets on its bonus feat list, not that they can't take it on a general feat level. He was being misleading, I think.
_________________ Remember when I knew a boxer, baby
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Alex Heartnet
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Posted: Tue, Aug 30 2011, 8:12 AM |
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Joined: 27 Jul 2011
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TormakSaber wrote: Daze on command for 2 rounds? It's called Disarm. In a melee, most PC's will choose to retrieve their weapon when disarmed rather then drawing a new one - thus losing 2-3 or more rounds. One round to realize that their weapon has been knocked away, one to retrieve it (and provoke an AoO in the process, the weapon doesn't land at their feet when knocked away), and one to equip it. 2 rounds of daze actually sounds tamer then what my experience with Disarm is. If they actually do pull out a spare weapon, disarm them again! Their backup weapon probably isn't of the same quality as their preferred weapon, so their melee ability decreases with each weapon you knock away.
Last edited by Alex Heartnet on Tue, Aug 30 2011, 8:22 AM, edited 1 time in total.
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Lascivar
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Posted: Tue, Aug 30 2011, 8:21 AM |
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Player
Joined: 09 Feb 2006 Location: Queensland, Australia.
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Alex Heartnet wrote: TormakSaber wrote: Daze on command for 2 rounds? It's called Disarm. In a melee, most PC's will choose to retrieve their weapon when disarmed rather then drawing a new one - thus losing 2-3 or more rounds. One round to realize that their weapon has been knocked away, one to retrieve it (and provoke an AoO in the process, the weapon doesn't land at their feet when knocked away), and one to equip it. 2 rounds of daze actually sounds tamer then what my experience with Disarm is. Disarm is actually far more brutal, due to the enchantment scripts running on the server, when you disarm, any buffs like GMW or Flame Weapon are removed from the weapon.
_________________ Current characters: Nazeris Defir Malicar Drakespire
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Alex Heartnet
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Posted: Tue, Aug 30 2011, 8:24 AM |
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Joined: 27 Jul 2011
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It doesn't even need that to be brutal - it messes with players in ways that status effects can't.
Daze goes away automatically after a certain number of rounds. A disarmed player need to do some quick thinking to restore his 'disarmed' status. There's a certain psychological impact there that Sap or Knockdown doesn't have.
I'd much rather face a Sap attempt then a Disarm attempt, at least as a melee character.
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Gravemaskin
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Posted: Tue, Aug 30 2011, 9:00 AM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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As someone who plays sneak attack chars a lot on Amia, I can guarantee that a 2 round daze on people without discipline dumps is pretty DAMN overpowered. I rather doubt it's going to be okayed, no matter how much you argue. No classes grant daze immunity, only stun.. as such it's a guaranteed free round of extra sneak attacking every time it's not saved. Even if people chug a potion afterwards. Why? Because that's a free sneak attacking attack of opportunity too..
Seriously.. imagine jumping from hiding to sap+3-4 normal attacks on someone unprepared. It's a guaranteed kill for any sneak attacker. Right now Assassins have the same capability with their special attacks.. only difference is that it's fort/ref/will based saves, DCs don't go as high as they can on an attack roll, and it's only made once per turn.
Heck even a DC 18 Blindness on weapons can be overpowered on a proper sneak attacker.
Reason disarm isn't equally powerful is because every proper character has at least 2 weapons he's good with on his hotbar slot.. and those two are usually not that far in between in terms of stopping power.
_________________ Adair - Druid and part time treant cosplayer
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Selvec Darkon
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Posted: Tue, Aug 30 2011, 9:14 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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...Trust me, there is worse out there then a 2 round daze....
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Tue, Aug 30 2011, 9:30 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Alex Heartnet wrote: TormakSaber wrote: Daze on command for 2 rounds? It's called Disarm. In a melee, most PC's will choose to retrieve their weapon when disarmed rather then drawing a new one - thus losing 2-3 or more rounds. One round to realize that their weapon has been knocked away, one to retrieve it (and provoke an AoO in the process, the weapon doesn't land at their feet when knocked away), and one to equip it. 2 rounds of daze actually sounds tamer then what my experience with Disarm is. If they actually do pull out a spare weapon, disarm them again! Their backup weapon probably isn't of the same quality as their preferred weapon, so their melee ability decreases with each weapon you knock away. You're wrong. Quote: As someone who plays sneak attack chars a lot on Amia, I can guarantee that a 2 round daze on people without discipline dumps is pretty DAMN overpowered. He's right, and you don't even need sneaks. Quote: ...Trust me, there is worse out there then a 2 round daze.... You're right, but in your context, you're completely wrong.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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PaladinOfSune
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Posted: Tue, Aug 30 2011, 10:46 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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They're not getting Sap, so this discussion is rather pointless! Derk was right, anyway... except about the fact I was being misleading. I thought what I meant was obvious enough. 
_________________ "Let's unwrite these pages and replace them with our own words."
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DerkDerkistan
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Posted: Tue, Aug 30 2011, 10:47 AM |
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Joined: 18 Jan 2009 Location: Earth
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I didn't mean deliberately! Now I'm the one that was misleading. 
_________________ Remember when I knew a boxer, baby
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Ulir
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Posted: Tue, Aug 30 2011, 11:52 AM |
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Player
Joined: 09 Mar 2009
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I'm just giddy to see what will be implemented. A lot of this talk sounds as attempts to bait devs and dms to reveal stuff, hehe. Perhaps I'm wrong. Can I ask if the Master Scout gets an equally varied selection of things to craft as before? I rather enjoyed having so many options. I hope the cool rp tools like Glyph of Warning and Reflective Ring stays. 
_________________ 
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-Cloak-and-Dagger-
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Posted: Tue, Aug 30 2011, 14:49 PM |
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Player
Joined: 09 Feb 2009 Location: England
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PaladinOfSune wrote: -Cloak-and-Dagger- wrote: Question. Well, Clarification please.
Divine Champion requires Weapon Focus.
For ye olde CoT, that requirement was Weapon Focus in a Melee weapon. Has that been blown open to any Weapon Focus feat? Any danger of a WF:Favoured Weapon requirement? I confess that hadn't occurred to me, though considering some gods have ranged weapons as their favoured weapon, I only see it as fair to extending it to allow any Weapon Focus. DerkDerkistan wrote: Oooh, a champion of Solonor AA.  Yes, thats what I noticed. Also Sheverash. And there are several with Unarmed Strike and various gauntlets and bracers (Unarmed Strike with pierce/slash damage gloves, I guess), I'm not sure if that would have qualified. Probably. I'm not sure how feasable it is. Mechanically, perhaps not. Realistically, also perhaps not. But I do think it would be cool to have the requirement to be a Champion to be the Deities favoured weapon. Thats how it is in the sourcebook the class comes from, Players Guide to Faerun, I think? I mean....its just way cooler. Champion of Corellon with a Kukri? Fail. Champion of Corellon with a Longsword? Awesome.
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Bini
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Posted: Tue, Sep 13 2011, 22:29 PM |
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Player
Joined: 26 Mar 2011
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Well, this might come a little late, but a couple months ago in the shifter changes thread I asked regarding the shifter skill-set. It has hide as a class-skill you see, but it lacks move silently. This came up, as well as back and forth discussion on the topic: TormakSaber wrote: That's rather od. I've no issue with that being fixed. It'd be a hak thing though. The thread this is from.So, I was curious did this small detail manage to make it through ? Because it's rather annoying only having one half of the stealth action. 
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Pony
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Posted: Thu, Sep 15 2011, 16:22 PM |
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Player
Joined: 07 May 2005
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A few new listed haks I thought might be worth to consider: Wearable Animal Furs The bear, goat, lion and wolf look quite good. Egyptian Stuff Quality does not overwhelm you with most of these, but definetly worth to browse for people like Mosh and Hendrack, and Khem stuff. I would also really dig additional animations.
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PaladinOfSune
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Posted: Thu, Sep 15 2011, 17:15 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Not related to class changes, though.
_________________ "Let's unwrite these pages and replace them with our own words."
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Simeron
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Posted: Thu, Sep 15 2011, 17:46 PM |
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Player
Joined: 30 Aug 2011 Location: Somewhere between Heaven and Hell
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Phearnun wrote: A few new listed haks I thought might be worth to consider: Wearable Animal Furs The bear, goat, lion and wolf look quite good. Egyptian Stuff Quality does not overwhelm you with most of these, but definetly worth to browse for people like Mosh and Hendrack, and Khem stuff. I would also really dig additional animations. Shemsu-Heru's Egyptian Armory is the link the Egyptian Stuff links goes to and it says it requires the CEP. I was told that CEP is best not even installed in Amia. So, I have to ask.... Does this mean they have taken the items in the link and added it to the Amia hak or will we be needing to install the CEP?
_________________ Ya see, long time ago, me father taught me somethin that be right true. An amateur practices until they get it right. A professional practices till they can't get it wrong. Dwarves are professionals at what we do.
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Uberuce
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Posted: Thu, Sep 15 2011, 17:52 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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No, it means Phearnun found those links and posted them here for the Devs to look at.
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Ozelotl
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Posted: Thu, Sep 15 2011, 18:11 PM |
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Player
Joined: 06 Apr 2011 Location: Ohio, USA
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http://nwvault.ign.com/fms/Image.php?id=162366That's an ozelotl on the right there! This would be awesome to add. *nods*
_________________ “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” -Albert Einstein
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Pony
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Posted: Thu, Sep 15 2011, 18:42 PM |
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Player
Joined: 07 May 2005
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PaladinOfSune wrote: Not related to class changes, though. Aye, simply did not know a better place to post them. I can edit them out and put it in imp amia if you want the topic to stay soley on the class changes.
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jimbono1
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Posted: Thu, Sep 15 2011, 22:35 PM |
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Player
Joined: 30 Sep 2007 Location: England
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Bah, when you said wearable animal furs, i was hoping for one where the head of the animal was not ontop of your own head, like a beserker, but rather on your shoulder, as a cloak-type thing.
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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Pony
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Posted: Thu, Sep 15 2011, 22:53 PM |
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Player
Joined: 07 May 2005
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jimbono1 wrote: Bah, when you said wearable animal furs, i was hoping for one where the head of the animal was not ontop of your own head, like a beserker, but rather on your shoulder, as a cloak-type thing. Would have preferred that as well, but sadly not around. Though I just looked at the new hak stuff and did not browse through the old, as I think the devs and such likely did that already.
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PaladinOfSune
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Posted: Fri, Sep 16 2011, 0:08 AM |
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Joined: 15 Dec 2004 Location: England, UK
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You could, but there's not a whole lot of point now. We've already finalised the hak contents and a lot of what you posted is already in there, so!
_________________ "Let's unwrite these pages and replace them with our own words."
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Naivatkal
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Posted: Fri, Sep 16 2011, 0:09 AM |
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Joined: 26 May 2010
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PaladinOfSune wrote: You could, but there's not a whole lot of point now. We've already finalised the hak contents and a lot of what you posted is already in there, so!  *fidgets* Need... have... hak! :3
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bini
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Posted: Fri, Sep 16 2011, 1:57 AM |
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Player
Joined: 26 Mar 2011
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Naivatkal forgot to say please... PLEASE?! 
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Sin4given
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Posted: Fri, Sep 16 2011, 3:01 AM |
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Joined: 12 Jun 2009 Location: Somewhere in reality
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Any ETA on when it'll be here then?
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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PaladinOfSune
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Posted: Fri, Sep 16 2011, 3:14 AM |
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Joined: 15 Dec 2004 Location: England, UK
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Until someone starts paying us wages, we don't need to work to a deadline.
I'll just say soon, I suppose.
_________________ "Let's unwrite these pages and replace them with our own words."
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Sin4given
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Posted: Fri, Sep 16 2011, 3:18 AM |
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Player
Joined: 12 Jun 2009 Location: Somewhere in reality
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I see...>_>
_________________ ~Everything has beauty, some just don't look for it~
Looking to make a new siggy! PM me if you want the challenge.
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jimbono1
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Posted: Fri, Sep 16 2011, 8:24 AM |
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Joined: 30 Sep 2007 Location: England
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PaladinOfSune wrote: Until someone starts paying us wages, we don't need to work to a deadline.
I'll just say soon, I suppose. Ill give you a penny for every day it is released before next friday. >=]
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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My Sovereign
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Posted: Fri, Sep 16 2011, 10:02 AM |
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Player
Joined: 19 Sep 2010
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When I come into a large amount of money I promise to donate 1,000$ to amia.
_________________ - "The fiend is less hideous in his own shape....then when he rages in the breast of man"
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-Cloak-and-Dagger-
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Posted: Fri, Sep 16 2011, 12:01 PM |
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Joined: 09 Feb 2009 Location: England
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Got lots of shithot Project Q stuff in there, I hope?
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Liz
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Posted: Fri, Sep 16 2011, 13:24 PM |
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Joined: 28 May 2010 Location: Smallville
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I hesitate to even ask this, since it would be easy to interpret it as a nag, which I don't intend... I hope you all can believe that this question is borne of ignorance, not impatience.
Once all the relevant people have agreed on what should go into the hak, what's left to do? Some sort of labor-intensive scripting, or something? Drawing on my absolute zero knowledge of these things, it would seem to me (because I'm probably an idiot) that getting people to agree on the content would be most of the hard part.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Dieu_Le_Fera
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Posted: Fri, Sep 16 2011, 13:31 PM |
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Joined: 29 Jun 2009 Location: Philadelphia
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im guessing with the limited amount of developers and testers that its the bug testing that will take the most time... but that's just my theory!
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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Mobile_Svensk
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Posted: Fri, Sep 16 2011, 13:37 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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They should recruit!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Amarice-Elaraliel
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Posted: Fri, Sep 16 2011, 14:29 PM |
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DM
Joined: 20 Jan 2006
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@ Lizzie: Everything need to be put together and go through some testing so no major problems occour later. Depending on bugs or problems that may be found, things need to be fixed and then tested again.
_________________  
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PaladinOfSune
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Posted: Fri, Sep 16 2011, 14:33 PM |
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Joined: 15 Dec 2004 Location: England, UK
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More or less, yes. Testing testing testing.
_________________ "Let's unwrite these pages and replace them with our own words."
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