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666WaysToHell
 
PostPosted: Sun, Jun 01 2014, 23:26 PM 

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The_Blue_Wizard17 wrote:
Just a quicky, or a "quiche" .... maybe not.

Is there an idol to Cyric somewhere littered about Amia? Simple yes or no would do, just curious. Seems to be one that I've never run across at all.

Yes.


 
      
MightNMagic
 
PostPosted: Mon, Jun 02 2014, 0:46 AM 

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Yossarin wrote:
They will be made available IG, and as for the Leadership, right now, just rp. Or the DMs could tack leadership onto the Epic Reputation feat.


Most games ban Leadership outright because it's utterly abusable and way too good. A feat to more or less play an additional PC who typically is custom-built to the leader's needs (mages to buff warriors, warriors to tank for mages, etc) and a handful of followers for free services so the PC doesn't have to spend skillpoints on things like X-smithing or looking for sages.

In any game with Leadership legal, it's usually one of the first feats taken by anyone with commonsense, heheh.

In the NWN sense, it'd be like multiplaying 2 PCs with a horde of devoted "expert" NPCs that more or less let you pull a "Bob the X back at the castle totally is a master <JobTitle> and can help us." :?

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Dead
 
PostPosted: Mon, Jun 02 2014, 1:18 AM 

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Yossarin wrote:
Or the DMs could tack leadership onto the Epic Reputation feat.


Was intending to take that one anyway. Thanks! :D

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Murex
 
PostPosted: Mon, Jun 02 2014, 1:29 AM 

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Does the Still Spell feat allow spellcasters to avoid ASF from just armor, or are shields included?

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Dark Immolation
 
PostPosted: Mon, Jun 02 2014, 1:32 AM 

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Yes, shields are included.

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Kamina
 
PostPosted: Mon, Jun 02 2014, 19:42 PM 

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Are DMs right now, RP barring obviously, accepting requests for in-module areas such as permanent houses? I've had a lot of RP waiting for one, but I'm unsure if this is an instant no-no with the rental house system even though the area I've been planning this in has every single one occupied.

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Laiquendi Ohtar
 
PostPosted: Mon, Jun 02 2014, 20:56 PM 

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Kamina wrote:
Are DMs right now, RP barring obviously, accepting requests for in-module areas such as permanent houses? I've had a lot of RP waiting for one, but I'm unsure if this is an instant no-no with the rental house system even though the area I've been planning this in has every single one occupied.

From what I've heard you can't request an area made specifically for your character.

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Rigela
 
PostPosted: Mon, Jun 02 2014, 22:04 PM 

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Aside from a faction base, we don't make area's for PC's I'm afraid. As you thought, the rental house system is in place for that. Sorry!

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shadowclasper
 
PostPosted: Tue, Jun 03 2014, 3:12 AM 



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I've heard that if I set up my characters on one computer, it'll be difficult to get at them from another computer to play Amia.

If I install NWN on an external will I run into the same issues?


 
      
Astro_Black
 
PostPosted: Tue, Jun 03 2014, 7:20 AM 

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Does corrupt weapon and unholy sword work on gloves? (The bg spells)

Flame weapon has been changed to work right?

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Laiquendi Ohtar
 
PostPosted: Tue, Jun 03 2014, 8:01 AM 

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shadowclasper wrote:
I've heard that if I set up my characters on one computer, it'll be difficult to get at them from another computer to play Amia.

If I install NWN on an external will I run into the same issues?

If you use the same cdkey and login, it won't be a problem.
But yes, you can play it from external also.

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Laiquendi Ohtar
 
PostPosted: Tue, Jun 03 2014, 8:02 AM 

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Astro_Black wrote:
Does corrupt weapon and unholy sword work on gloves? (The bg spells)

Flame weapon has been changed to work right?

Flame weapon works, yes. Can't say abt unholy sword, but GMW works also.

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Grenwal
 
PostPosted: Tue, Jun 03 2014, 8:44 AM 

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Quick question:

is there a small Goblin encampment anywhere safe for PC goblins? with traders and the like?

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Kamina
 
PostPosted: Tue, Jun 03 2014, 10:56 AM 

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There's a place in the Bramble Woods near the Amian Frontier, but if your character hasn't been there yet, I'll let you explore ;)

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"Operating in the border between light and darkness, shadowdancers
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unknown, never completely trusted but always inducing wonder
when met"


 
      
Grenwal
 
PostPosted: Tue, Jun 03 2014, 11:09 AM 

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Kamina wrote:
There's a place in the Bramble Woods near the Amian Frontier, but if your character hasn't been there yet, I'll let you explore ;)



:) Thanks for the location tip, havent been there yet but I was getting a bit concious of being a goblin in cordor in order to shop with Hil'rash

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shadowclasper
 
PostPosted: Tue, Jun 03 2014, 18:25 PM 



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Laiquendi Ohtar wrote:
shadowclasper wrote:
I've heard that if I set up my characters on one computer, it'll be difficult to get at them from another computer to play Amia.

If I install NWN on an external will I run into the same issues?

If you use the same cdkey and login, it won't be a problem.
But yes, you can play it from external also.

Thank you very much!

New question.

I'm trying to track down the inventor, engineer, and alchemist trainers. I'm pretty sure at least the inventor was once located at the testing grounds before it blew up, but I've got no clue where to find the job trainers now. If someone could direct me I'd be very much appreciative. Inquiries in game have lead me no where.


 
      
Jes
 
PostPosted: Tue, Jun 03 2014, 18:29 PM 

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I wish there was a list of trainers and where to find them. I personally think that having only one person around who can teach you how to do something and that one trainer in that one location being an IC thing to RP is fairly silly.

Alas.

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kalcibone
 
PostPosted: Tue, Jun 03 2014, 18:41 PM 



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Jes wrote:
I wish there was a list of trainers and where to find them. I personally think that having only one person around who can teach you how to do something and that one trainer in that one location being an IC thing to RP is fairly silly.

Alas.

Agreed, sometimes you cant get to them either due to IC issues with race or even affiliation by PC bans.
xD a long time ago i gave up and just had a friend take me to one after trying for a week to find an inventor on A.


 
      
PeerlessArch
 
PostPosted: Wed, Jun 04 2014, 14:07 PM 

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I currently have a level 7 SD and have passed the first two tests/instructor but am unable yet to speak with the third instructor. Is it at Level 10 SD where i'll be able to access the third and final instructor? Thanks!


 
      
Kamina
 
PostPosted: Wed, Jun 04 2014, 14:09 PM 

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Yes, it's level 10 SD :)

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"Operating in the border between light and darkness, shadowdancers
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unknown, never completely trusted but always inducing wonder
when met"


 
      
shadowclasper
 
PostPosted: Wed, Jun 04 2014, 18:57 PM 



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Excuse me? But I do Game Development IRL and I understand that the development team is a little strapped for time and resources at the moment and is always looking for hands? I've never fooled around with NWN's level editor, but if you guys have a direction to point me in for getting started?


 
      
VitalTouch
 
PostPosted: Wed, Jun 04 2014, 19:10 PM 

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Does anyone know if Imp KD stacks with Large size?

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Very_Svensk
 
PostPosted: Wed, Jun 04 2014, 19:11 PM 

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Yes!

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VitalTouch
 
PostPosted: Wed, Jun 04 2014, 19:43 PM 

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Very_Svensk wrote:
Yes!


So the game will count a character as "Huge" when doing a KD manoeuvre giving them a +8? Very nice might be worth a feat then :)

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Azorgl da Mercenary, Cigar toting Ogre...hero?


 
      
PaladinOfSune
 
PostPosted: Wed, Jun 04 2014, 20:50 PM 

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shadowclasper wrote:
Excuse me? But I do Game Development IRL and I understand that the development team is a little strapped for time and resources at the moment and is always looking for hands? I've never fooled around with NWN's level editor, but if you guys have a direction to point me in for getting started?

Whether or not Nwscript will be familiar to you depends entirely on the kind of language you use to develop games, honestly. I'd suggest opening up one of the Bioware campaign modules and taking a skim through their scripts to at least get a feel for how it works.

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MarioFanaticXV
 
PostPosted: Wed, Jun 04 2014, 21:32 PM 

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How does the Demonologist job work? The description on the Job System page is very vague with nothing more than:

"* By studying certain artifacts at the Researcher's Desk
* By observing certain creatures in the field (select them with your Job Log)"

But whenever I try to analyze an enemy, it won't let me because they're hostile. And if I do it with a creature I've summoned, nothing happens.


 
      
kalcibone
 
PostPosted: Wed, Jun 04 2014, 21:40 PM 



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MarioFanaticXV wrote:
How does the Demonologist job work? The description on the Job System page is very vague with nothing more than:

"* By studying certain artifacts at the Researcher's Desk
* By observing certain creatures in the field (select them with your Job Log)"

But whenever I try to analyze an enemy, it won't let me because they're hostile. And if I do it with a creature I've summoned, nothing happens.


i've wanted to know this also :o


 
      
Kamina
 
PostPosted: Wed, Jun 04 2014, 21:56 PM 

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Would making a spell version of a widget script fall under the "you can't request new scripts but you can request pre-scripted things" rule?

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
shadowclasper
 
PostPosted: Wed, Jun 04 2014, 23:52 PM 



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PaladinOfSune wrote:
shadowclasper wrote:
Excuse me? But I do Game Development IRL and I understand that the development team is a little strapped for time and resources at the moment and is always looking for hands? I've never fooled around with NWN's level editor, but if you guys have a direction to point me in for getting started?

Whether or not Nwscript will be familiar to you depends entirely on the kind of language you use to develop games, honestly. I'd suggest opening up one of the Bioware campaign modules and taking a skim through their scripts to at least get a feel for how it works.

Gotcha, I'll do that later this week.


 
      
The_Blue_Wizard17
 
PostPosted: Thu, Jun 05 2014, 21:28 PM 

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Right, so don't think of me as a stupid twit for asking this, but..

I'm thinking of finally making a quite developed character soon. The plan is to make a Tiefling worshiper of Cyric, who's big into his god and chaos and everything (but, this is key, not being Stupid Evil). Gasp horror and all that. But to add a little personal flare I was thinking of making a DC request for a tail to be added to the character, so as to represent his Outsider heritage.

My question is ... and it may be a stupid one... but... how in depth a request would I have to make to request a character with a tail such as this?

I did peruse the request forum and read other peoples, but most I read were for specific new races, or overall interesting concepts and unique characters (Lycans, were-spiders, half-dragons etc..). My request in comparison just seems to be aesthetic in nature (at this point anyway) for a race freely open to anybody, not one that's DM approved.

So, obviously I wouldn't make a request and state the reason for having a tail on the char as being ''cos it's awesome, LOL LOL LOL''. Obviously. But would it need to be a truly in depth and elaborate request pin pointing all aspects of the character, past and future? Or would a bare bones approach suffice if adequately touching on all important aspects?

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PaladinOfSune
 
PostPosted: Thu, Jun 05 2014, 22:11 PM 

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Kamina wrote:
Would making a spell version of a widget script fall under the "you can't request new scripts but you can request pre-scripted things" rule?

No, it still requires making a new script.

The_Blue_Wizard17 wrote:
Right, so don't think of me as a stupid twit for asking this, but..

I'm thinking of finally making a quite developed character soon. The plan is to make a Tiefling worshiper of Cyric, who's big into his god and chaos and everything (but, this is key, not being Stupid Evil). Gasp horror and all that. But to add a little personal flare I was thinking of making a DC request for a tail to be added to the character, so as to represent his Outsider heritage.

My question is ... and it may be a stupid one... but... how in depth a request would I have to make to request a character with a tail such as this?

I did peruse the request forum and read other peoples, but most I read were for specific new races, or overall interesting concepts and unique characters (Lycans, were-spiders, half-dragons etc..). My request in comparison just seems to be aesthetic in nature (at this point anyway) for a race freely open to anybody, not one that's DM approved.

So, obviously I wouldn't make a request and state the reason for having a tail on the char as being ''cos it's awesome, LOL LOL LOL''. Obviously. But would it need to be a truly in depth and elaborate request pin pointing all aspects of the character, past and future? Or would a bare bones approach suffice if adequately touching on all important aspects?

Just tell us about your character. Preferably in a decent amount of detail, though it doesn't have to be a novel or anything. Bear in mind, though - when we're approving something like this, we're not just having to stamp approval on the tail, we're also having to approve the background, history, heritage and so on too, as we can't exactly say "Yeah, your reasoning for the tail is fine so you can have it, even if your background about unicorns makes no sense."

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PaladinOfSune
 
PostPosted: Thu, Jun 05 2014, 22:13 PM 

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MarioFanaticXV wrote:
How does the Demonologist job work? The description on the Job System page is very vague with nothing more than:

"* By studying certain artifacts at the Researcher's Desk
* By observing certain creatures in the field (select them with your Job Log)"

But whenever I try to analyze an enemy, it won't let me because they're hostile. And if I do it with a creature I've summoned, nothing happens.

I can't remember this job too well off-hand. Try the NPCs in Zanshibon?

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Murex
 
PostPosted: Thu, Jun 05 2014, 23:03 PM 

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Why does invisibility not work sometimes? I seem to have the worst luck when it comes to this.

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Grenwal
 
PostPosted: Fri, Jun 06 2014, 22:00 PM 

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anyway to remove the light effect from an item?

(ie: light green (radius 5m) )

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Naivatkal
 
PostPosted: Fri, Jun 06 2014, 22:02 PM 

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Yep, go to a mythal forge and use a mythal on the item. On the menu there is an option for removing properties. Then pick the light to remove it. There's no gold cost and you won't loose the mythal, either.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Grenwal
 
PostPosted: Fri, Jun 06 2014, 22:05 PM 

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Naivatkal wrote:
Yep, go to a mythal forge and use a mythal on the item. On the menu there is an option for removing properties. Then pick the light to remove it. There's no gold cost and you won't loose the mythal, either.



Fantastic! Makes my sneakyness more sneaky like!


edit:


where might this forge be?

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Naivatkal
 
PostPosted: Fri, Jun 06 2014, 22:19 PM 

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There's a few, depending on what your char race is depends on what you can get to:

Kohlingen has one, it's in the mage toward on the right when you enter the city from the docks.
Wiltun has one, it's in the first building on the right when you come in from the docks.
Tarkuul has one, it's in the basement where the library is.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Grenwal
 
PostPosted: Fri, Jun 06 2014, 22:22 PM 

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Naivatkal wrote:
There's a few, depending on what your char race is depends on what you can get to:

Kohlingen has one, it's in the mage toward on the right when you enter the city from the docks.
Wiltun has one, it's in the first building on the right when you come in from the docks.
Tarkuul has one, it's in the basement where the library is.



Thanks for the help Naivatkal!

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MarioFanaticXV
 
PostPosted: Sat, Jun 07 2014, 0:40 AM 

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Murex wrote:
Why does invisibility not work sometimes? I seem to have the worst luck when it comes to this.


It's a quirk in the NWN engine; if you're close enough to someone who's invisible, you'll see them anyways.

Also, it could be that your character is auto-attacking; I hate when that happens on my wizard and she drops out of hiding that way...


 
      
Casvenx
 
PostPosted: Sat, Jun 07 2014, 1:16 AM 

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I would guess they mean how mobs will sometimes target you even when you are, or turn, invisible. Though the answer is the same, it's just a glitch in the NWN code. A really annoying one.

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Kamina
 
PostPosted: Sat, Jun 07 2014, 1:26 AM 

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Because they have true seeing, sometimes lacking the VFX. Prime example is some of the Abyss mobs.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Rigela
 
PostPosted: Sat, Jun 07 2014, 1:37 AM 

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Nah, sometimes they just continue to attack you regardless annoyingly. It's just an annoying glitch with NWN (the times it isn't mobs with super spot/ TS)

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BornToKill
 
PostPosted: Sat, Jun 07 2014, 6:41 AM 

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Briefly hit stealth after an invis potion; it forces a reroll on their detection. If the mobs make their listen checks and attack you, it's not actually a glitch, but you can usually break the "target lock" effect that -is- an AI problem with a split second stealth.

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Murex
 
PostPosted: Sun, Jun 08 2014, 18:33 PM 

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Recently I was fighting Beholders and possessed my familiar to get agro for spells, and when my familiar died, my character teleported to that location and got raked. Is this a known bug? This never happened to me before.

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Richard_Edmund
 
PostPosted: Sun, Jun 08 2014, 22:45 PM 

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Does Aura Against Alignment fall under the same ruling of Aura VFX's being invisible?

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Kenneth
 
PostPosted: Mon, Jun 09 2014, 0:49 AM 

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Murex wrote:
Recently I was fighting Beholders and possessed my familiar to get agro for spells, and when my familiar died, my character teleported to that location and got raked. Is this a known bug? This never happened to me before.


I've had it happen before on other servers. I think it's one of those rare occurrences that no one bothered to find a fix for, because it's fairly infrequent.


 
      
Kamina
 
PostPosted: Fri, Jun 13 2014, 13:12 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Can I ask why we have some of RuneScape's icons in our miscellaneous small 2 and 3 sections?

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Dead
 
PostPosted: Fri, Jun 13 2014, 13:49 PM 

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Kenneth wrote:
Murex wrote:
Recently I was fighting Beholders and possessed my familiar to get agro for spells, and when my familiar died, my character teleported to that location and got raked. Is this a known bug? This never happened to me before.


I've had it happen before on other servers. I think it's one of those rare occurrences that no one bothered to find a fix for, because it's fairly infrequent.


It happens at Beholder's yeah. Happened to me once.

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Kamina
 
PostPosted: Fri, Jun 13 2014, 15:24 PM 

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Kamina wrote:
Can I ask why we have some of RuneScape's icons in our miscellaneous small 2 and 3 sections?

To correct this, it's half of Miscellaneous 3 that seems to have RuneScape icons:

Image
Image
Image

I'm mainly saying so the DM team is aware these are icons from an MMO that's still alive (and one I still actively play).

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
PaladinOfSune
 
PostPosted: Fri, Jun 13 2014, 15:29 PM 

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We also have some stuff from Fable and Morrowind. I wouldn't worry about it.

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