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LunarBloom
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Posted: Sat, Jan 10 2015, 5:46 AM |
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Joined: 05 Jan 2015
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I think this is precisely what happened. I had immediate results with haste potions.
_________________ Mary Beauchamp LesFleursDuMal ~,~'~{@ Skype: MaryOfWaterdeep
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Arekkusu
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Posted: Sat, Jan 10 2015, 13:29 PM |
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Player
Joined: 15 Oct 2014 Location: (GMT -3)
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LunarBloom wrote: I think this is precisely what happened. I had immediate results with haste potions. Beware the hate potions.
_________________ Player of:Ivor of the Red Knight Vlossol Zaurahel Ronyo Meredo Ashenmert Chesswae Lolarox 
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DireCorbie
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Posted: Sun, Jan 11 2015, 1:15 AM |
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Player
Joined: 30 Dec 2013 Location: MY CAVE
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Is it possible to skin a summon to look similar to the spell Shelgarn's persistent blade or black blade of disaster (as in a floating weapon)? I can't figure out how to do it in the toolset, so I was curious.
Is it also possible to customize a weapon held by a summon? Not change what weapon it is, but change its appearance?
_________________ Amalyth Le'Quella Esenne
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666WaysToHell
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Posted: Sun, Jan 11 2015, 1:36 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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DireCorbie wrote: Is it possible to skin a summon to look similar to the spell Shelgarn's persistent blade or black blade of disaster (as in a floating weapon)? I can't figure out how to do it in the toolset, so I was curious.
Is it also possible to customize a weapon held by a summon? Not change what weapon it is, but change its appearance? Null Human (It's in there somewhere) + Equipped Weapon = Shelgarn's/BBoD. And no, you cannot edit a summons weapon without editing the whole summon itself (Which means the changes would be applied on everyone)
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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TheCortroy
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Posted: Sun, Jan 11 2015, 10:39 AM |
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Joined: 12 Jan 2008 Location: With my [AK]-47
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... Is there a raptor model on Amia or anything that can be made to look like one? 
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LetumLux
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Posted: Sun, Jan 11 2015, 11:50 AM |
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Joined: 31 May 2007 Location: Amia IKEA
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There is a hawk, yes! ... I know what you meant, and nope! There are raptor models that exist, but we don't have them in our Haks.
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LunarBloom
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Posted: Mon, Jan 12 2015, 5:52 AM |
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Joined: 05 Jan 2015
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Is Word of Faith just basically AoE Blind + Outsider Killer? I was mislead by the description and NWNWiki'd it.
_________________ Mary Beauchamp LesFleursDuMal ~,~'~{@ Skype: MaryOfWaterdeep
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Rigela
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Posted: Mon, Jan 12 2015, 6:20 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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It's changed on Amia. Check the sidebar for modifications! Otherwise, it should be as it says.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Murex
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Posted: Mon, Jan 12 2015, 18:15 PM |
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Player
Joined: 01 Dec 2009
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Nevermind. 
Last edited by Murex on Mon, Jan 12 2015, 18:29 PM, edited 1 time in total.
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Lutra
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Posted: Mon, Jan 12 2015, 18:17 PM |
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Joined: 12 Feb 2008
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water 
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Tequilus
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Posted: Mon, Jan 12 2015, 18:34 PM |
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Joined: 27 May 2010
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LetumLux wrote: There is a hawk, yes! ... I know what you meant, and nope! There are raptor models that exist, but we don't have them in our Haks. Following up on this, especially after witnessing the might of Sue, what prehistoric or non-standard models are available in the current Haks? Is there a list somewhere?
_________________ Find me as: William Reave - Ranger James Talon - Veteran Mercenary
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DickDailey
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Posted: Tue, Jan 13 2015, 18:33 PM |
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Joined: 11 Jan 2015
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I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.
Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)?
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Murex
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Posted: Tue, Jan 13 2015, 18:39 PM |
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Joined: 01 Dec 2009
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DickDailey wrote: I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.
Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)? I don't know what kind of rules you are looking for when it comes to multiclassing...xp penalty perhaps? The subraces are listed on the left, there you can find the details of all subraces, and know what to type into the sub-race slot on character creation. Honestly, there isn't a good option for you when it comes to rebuilding your character, so I would suggest just starting over.
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DickDailey
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Posted: Tue, Jan 13 2015, 18:43 PM |
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Joined: 11 Jan 2015
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[quote="M I don't know what kind of rules you are looking for when it comes to multiclassing...xp penalty perhaps? [/quote]
I was thinking more along the lines of say, having to have so many levels of your first class before taking on the second, or the two classes have to be within so many levels of each other.
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Dunecat
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Posted: Tue, Jan 13 2015, 18:44 PM |
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Player
Joined: 18 Aug 2012 Location: +3 GMT
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DickDailey wrote: I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything. To my knowledge, multiclassing is free, as long as it remains within mechanical limits and you remain qualified for both classes. In example, there are no Paladin / Bard hybrids, but Paladin / Rogue is possible, if occasionally frowned upon by some, due to lore reasons.
_________________ 
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That Guy
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Posted: Tue, Jan 13 2015, 19:23 PM |
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Joined: 13 Nov 2014
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I seem to remember several months ago that casters could request a certain widget that did visual effects, such as: magic circles, lighting things with magical "fire", etc. Does anyone know what it's called, what it actually does and how many DC's it is to request? As I recall, it was purely for helping with rp situations, as it had no actual effects on anything in game.
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Kudark
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Posted: Tue, Jan 13 2015, 19:32 PM |
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Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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That Guy wrote: I seem to remember several months ago that casters could request a certain widget that did visual effects, such as: magic circles, lighting things with magical "fire", etc. Does anyone know what it's called, what it actually does and how many DC's it is to request? As I recall, it was purely for helping with rp situations, as it had no actual effects on anything in game. Hudson wrote: I advise you to go for the famous bling spawner for all your wizardly props needs. That one has the whole package and goes for either 10 or 15 dc's (Not sure which it was.)
_________________ 
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That Guy
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Posted: Tue, Jan 13 2015, 19:38 PM |
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Joined: 13 Nov 2014
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Yeah, it was that comment that made me think of it.... but, is there a post or any information on it?
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Dunecat
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Posted: Tue, Jan 13 2015, 20:03 PM |
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Joined: 18 Aug 2012 Location: +3 GMT
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_________________ 
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Murex
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Posted: Tue, Jan 13 2015, 20:24 PM |
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Joined: 01 Dec 2009
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Does anyone know how I can reduce the time it takes for me to login, this waiting is too painful for me to tolerate much more. I think there was a post about this, but I don't know what terms to search for, and I tried whatever it was and it didn't work anyways.
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That Guy
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Posted: Tue, Jan 13 2015, 20:29 PM |
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Joined: 13 Nov 2014
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DickDailey
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Posted: Tue, Jan 13 2015, 21:35 PM |
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Joined: 11 Jan 2015
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Thank you dunecat, and murex! You've been helpful.
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Ice
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Posted: Tue, Jan 13 2015, 21:46 PM |
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Player
Joined: 10 Feb 2013 Location: Usa
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Murex wrote: Does anyone know how I can reduce the time it takes for me to login, this waiting is too painful for me to tolerate much more. I think there was a post about this, but I don't know what terms to search for, and I tried whatever it was and it didn't work anyways. Wait, wait. I know the stuff you are looking for. Nnnnnnngh... Try to look for something that looks like "NWNCX_Loader". And another that I think is called NWLoader. I've been using the two in tandem for the last months, and they do the trick, though I know there are still even better methods. DickDailey wrote: I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.
Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)? Also, this: For the former, there are just the usual multiclassing restrictions native of NWN. In RP, otherwise, you are basically free to do whatever you want, but expect the natural consequences of it. (Wizard/druid/palemasters will most likely fall from druidism, yo!) For the latter, there's a nice subforum dedicated for rebuilds in the request section. If your character is relatively new and still low level, you can just ask a DM IG, otherwise you can make the post. And for the deity, there are idols all over the world that allow characters to automatically change deity, as long as they are below level 15, I think - and if there's no idol for your deity, you can just ask a DM to help you.
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666WaysToHell
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Posted: Wed, Jan 14 2015, 0:01 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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There was a method you cold use to have a direct connect from the .exe on your desktop to both Amia servers, but I've forgotten where it is. 
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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DickDailey
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Posted: Wed, Jan 14 2015, 5:23 AM |
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Player
Joined: 11 Jan 2015
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[quote="Ice" All the helpful things![/quote]
Thanks Ice! I'll have to hit up a DM in game.
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Hodie Mihi
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Posted: Fri, Jan 16 2015, 14:46 PM |
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Player
Joined: 17 Feb 2014
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Could Black Blade of Disaster summon be reskinned into a different weapon?
_________________ Isra Médéa - Unaora Quivyre - Xundiira - Dûrvilg
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666WaysToHell
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Posted: Fri, Jan 16 2015, 15:28 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Nope.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Solvaras
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Posted: Fri, Jan 16 2015, 16:09 PM |
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Player
Joined: 22 Mar 2011
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Make two shortcuts on your desktop. Name one "Amia A" and one "Amia B". Make these your target locations.
"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5121
That's A
"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5122
That's B
Of course if you have your nwn files in another place, change the target accordingly. That will bypass everything but logging into the server.
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Murex
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Posted: Fri, Jan 16 2015, 18:45 PM |
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Joined: 01 Dec 2009
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Solvaras wrote: Make two shortcuts on your desktop. Name one "Amia A" and one "Amia B". Make these your target locations.
"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5121
That's A
"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5122
That's B
Of course if you have your nwn files in another place, change the target accordingly. That will bypass everything but logging into the server. I get an error message when I try to open the shortcuts. I have crappy windows 8, so maybe that's the problem?
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Rigela
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Posted: Fri, Jan 16 2015, 18:47 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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If your install directory isn't that, then that won't work obviously. You have to add the
+connect 185.29.203.11:5121
To whatever your short cut is.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Murex
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Posted: Fri, Jan 16 2015, 18:59 PM |
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Player
Joined: 01 Dec 2009
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Edit: Got it working. Thanks! 
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Tyrak
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Posted: Sun, Jan 18 2015, 4:18 AM |
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Player
Joined: 31 Oct 2014 Location: In Falsetto
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Okay. This is important. Me and like 5 other people have been trying to figure this out for, literally, months.
What in all decency does the Anti-Light Spell do?
By that, I mean using the Book of Transmutation Page for the Light cantrip to use the "Anti-Light" effect.
Does it suppress light effects on items? No. Dispel a Light enchantment on you? No. Does it work if you cast it on others? No. The ground? No. Does it remove light properties? No.
We've tried everything we can think of and we're pretty sure it does literally nothing.
_________________ Currently Playing:
- Krel'xiekiv - Kobold Scout
- Aldriano Alode'tnen - Fabulous Bard

Last edited by Tyrak on Sun, Jan 18 2015, 4:21 AM, edited 1 time in total.
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Rigela
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Posted: Sun, Jan 18 2015, 4:20 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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You would be correct! It doesn't give the anti light visual, like you would assume, sadly or remove the light visual either.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Tyrak
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Posted: Sun, Jan 18 2015, 4:22 AM |
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Player
Joined: 31 Oct 2014 Location: In Falsetto
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...So it's just... Literally anti-light.
It's the absence of light.
It's nothing.
. . .
Brilliant.
_________________ Currently Playing:
- Krel'xiekiv - Kobold Scout
- Aldriano Alode'tnen - Fabulous Bard

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Ice
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Posted: Sun, Jan 18 2015, 4:58 AM |
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Player
Joined: 10 Feb 2013 Location: Usa
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It's light without light.
No, really. Why is it even there?
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Mahtan
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Posted: Sun, Jan 18 2015, 5:00 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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A Place holder waiting for scripts is my best guess.
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DireCorbie
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Posted: Mon, Jan 19 2015, 22:08 PM |
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Player
Joined: 30 Dec 2013 Location: MY CAVE
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Is it mechanically possible within the confines of NWN to polymorph others temporarily with a spell?
_________________ Amalyth Le'Quella Esenne
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serbiris
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Posted: Mon, Jan 19 2015, 22:25 PM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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Yes! There is even a Baleful Polymorph custom spell floating around. Vyashir had it.
_________________ @Thanatopsis#6293
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DireCorbie
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Posted: Mon, Jan 19 2015, 22:53 PM |
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Joined: 30 Dec 2013 Location: MY CAVE
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I heard of that in my searches through the forum, but it looked like a widget and not a custom spell. Is it actually a custom spell? If so, that's perfect. I didn't know it was already designed 
_________________ Amalyth Le'Quella Esenne
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Mercedes
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Posted: Mon, Jan 19 2015, 23:20 PM |
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Player
Joined: 14 Dec 2011
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Is it mechanically possible to skinchange into inanimate objects? Chests, chairs, plants, etcetera.
I need to know because science
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GreatPigeon
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Posted: Mon, Jan 19 2015, 23:36 PM |
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Player
Joined: 04 May 2009 Location: London, UK
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In the toolset, there's a few items under the creature template... At least there used to be. I thought there was also a hin, who did it as well?
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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666WaysToHell
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Posted: Mon, Jan 19 2015, 23:45 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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There's an archery target, I know that much.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Ice
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Posted: Tue, Jan 20 2015, 0:33 AM |
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Player
Joined: 10 Feb 2013 Location: Usa
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Mercedes wrote: Is it mechanically possible to skinchange into inanimate objects? Chests, chairs, plants, etcetera.
I need to know because science I remember certain halfing who used to polymorph into bushes.It was awesome.
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Naivatkal
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Posted: Tue, Jan 20 2015, 1:53 AM |
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Player
Joined: 26 May 2010
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Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mercedes
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Posted: Tue, Jan 20 2015, 1:54 AM |
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Player
Joined: 14 Dec 2011
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Naivatkal wrote: Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes? Absolutely.
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001182811
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Posted: Tue, Jan 20 2015, 4:38 AM |
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Player
Joined: 21 Sep 2014
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Mercedes wrote: Naivatkal wrote: Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes? Absolutely. Dunno why you're saying that, because it doesn't stack. The two properties will merge onto the creature weapon and like most properties (with the notable exception of regeneration) only the higher value will be used to determine the potency of the property. For instance, if you were using the risenlord shape with a +3 vampire regeneration on the form and your +1 vampiric regeneration weapon merged with that to result in a scythe with both +3 and +1 vampiric regeneration properties on it, the +3 vampiric regeneration would only be used to determine the amount regenerated onhit and the +1 vampiric regeneration would be redundant. http://i.imgur.com/SqTq2Ln.jpg
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Mercedes
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Posted: Tue, Jan 20 2015, 10:51 AM |
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Player
Joined: 14 Dec 2011
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Pardon, I misunderstood that as asking if it transfered over to the form!
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Solvaras
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Posted: Tue, Jan 20 2015, 18:21 PM |
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Player
Joined: 22 Mar 2011
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Vampiric regen with the nwn engine doesnt fire every hit. So using your dagger above if you have +3 from the form and +1 from the weapon you'll see 3's and 1's in the combat window regenerating every now and then.
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666WaysToHell
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Posted: Tue, Jan 20 2015, 18:25 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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It triggers every round, but if you missed the attack it wont apply the regeneration, I think.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Solvaras
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Posted: Tue, Jan 20 2015, 20:01 PM |
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Player
Joined: 22 Mar 2011
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Quote: Vampiric regeneration does not always function, but no pattern has been found in the (scattered) times it does not function. Straight from the wiki. And I've also verified it through testing.
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