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Budly
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Posted: Sun, Jul 02 2017, 15:18 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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I got a similar question, although a bit tweaked. I have a BC that is Budly Bundlys daughter. If I one day decide to kill him, have him die when he falls in battle in some important event or something. Can I play that his daughter inherit his items? I do not mean the full inventory but the "token" nostalgic items that has no stats or powers but just are there for the fun of it, like broken phylacteries and such? And his DC items? I understand if it might be to powerful on low levels but Amia got lvl locked items.
I guess I could just buy them again but I just want the legacy feeling, the feeling of persistancy. I understand the trouble if people would abuse this system to just rebuild their character from scratch and just say "But this is his brother/sister/mother/uncle/dog companion" who got his items.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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That Guy
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Posted: Sun, Jul 02 2017, 15:25 PM |
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Player
Joined: 13 Nov 2014
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I support passing on of legacy items to other family.... It's cool rp when done right.
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Budly
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Posted: Sun, Jul 02 2017, 15:30 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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That Guy wrote: I support passing on of legacy items to other family.... It's cool rp when done right. Yeah, I try to bring her out now and then to deepen the RP a bit. I an contemplating replacing Budly with her eventually, either kill him, retire him or have him go home with his blessings to Ra'eldra Bundly to take up the "mantle (and sword)" after his time has come to an end.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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robbi320
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Posted: Sun, Jul 02 2017, 15:56 PM |
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Player
Joined: 04 Jan 2015
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Powerwise, it'd be the same as Budly going back to level one. Or having a good buddy with a lot of money.
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That Guy
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Posted: Sun, Jul 02 2017, 16:31 PM |
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Player
Joined: 13 Nov 2014
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I know someone who might help with Budly's demise if you wanted some rp to go with it.
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Raua
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Posted: Sun, Jul 02 2017, 16:33 PM |
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Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
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That Guy wrote: I know someone who might help with Budly's demise if you wanted some rp to go with it. LMAO.
ded
_________________ Occasionally seen as [DM] Raua, or playerside as...
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walnutboy
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Posted: Sun, Jul 02 2017, 16:33 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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I tend not to agree with passing on items which have a power and are not simply RP items. I don't have an issue handing over my characters weapon to a daughter or whatever BUT it should be a ln RP item with no power but a cool, RP relevant description If I buy a DC item for Shana that is her item and it wouldn't feel right just handing it off to another of my characters, certainly without incurring a relevant DC cost!!
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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That Guy
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Posted: Sun, Jul 02 2017, 16:38 PM |
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Player
Joined: 13 Nov 2014
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Good point, but what if they paid the DC's to get that exact item? Is that a problem? I don't think so...
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Budly
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Posted: Sun, Jul 02 2017, 16:48 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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Atleast let me have it broken in two or something and maybe I can "repair" it later on with DCs to buy a new copy. A lot of my DC items are meaningful to my character. A family heirloom blade, A "legendary" shield that been handed down from an old Hin hero I made up on the spot and a ring forged by his Clan hearing of his demise full months on Amia to protect Budly. These have meaning to the family itself. My characters might start out thin as paper at times but I like to build them up over time and give meaning to them. I think this is what makes our NWN servers different from MMOs, my hunter in WoW can run around with the Thas'dorah, the Windrunner heirloom and legacy bow. And the Windrunners will just be like "Oh my our family bow, don't RUIN -OUR- legacy". But here we can make it meaningful atleast. Budly dying to Roach for example in a fight, can have his blade retrieved by his daughter which swear vengeance on Roach and then goes to reforge the blade to assassinate the crapper out of Roachs friends. For example. Be it 15 DLC, tons of RP and what else, I simply want that feeling of continuation. 
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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That Guy
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Posted: Sun, Jul 02 2017, 16:53 PM |
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Player
Joined: 13 Nov 2014
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She should grow up and come after Roach, going after her friends is kinda... evil BWAHAHA... jk, mostly!
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Budly
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Posted: Sun, Jul 02 2017, 16:54 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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That Guy wrote: She should grow up and come after Roach, going after her friends is kinda... evil BWAHAHA... jk, mostly! Was just an example! And she is Half Drow! Do not expect em to play by the book! 
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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That Guy
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Posted: Sun, Jul 02 2017, 16:56 PM |
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Player
Joined: 13 Nov 2014
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Not to argue, but Ellistraens are good or.. goodish...
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Budly
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Posted: Sun, Jul 02 2017, 17:12 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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That Guy wrote: Not to argue, but Ellistraens are good or.. goodish... Well, being naive is stupid. Knowingly, allies of someone you want to kill will come to get you or murder others. It is a "good" deed to stop as many as possible or a way to bring em out. I never liked the alignment system. It locks people into this forced narrative where an evil person needs to kick the puppy and where the good needs to pet the puppy always. If you catch my drift.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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That Guy
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Posted: Sun, Jul 02 2017, 17:13 PM |
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Joined: 13 Nov 2014
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Budly
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Posted: Sun, Jul 02 2017, 17:16 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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That Guy wrote: ... What? It is the second time this week you answer me like this. 
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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walnutboy
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Posted: Sun, Jul 02 2017, 17:18 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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That Guy wrote: Good point, but what if they paid the DC's to get that exact item? Is that a problem? I don't think so... But it isn't an item for the player but a specific character and usually set for that characters needs. I think some might feel cheated if someone rolls a new character as a 'relative' of an old one and inherits some of their high tier things. We are not meant to mule items to other characters and technically this is the same without penalty. That however is just my feeling on it, if it did happen there should be a heavy cost to it or at least for it unless the item is literally reduced to an RP item until such time as they pay to upgrade it to match their current characters needs.
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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That Guy
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Posted: Sun, Jul 02 2017, 17:19 PM |
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Player
Joined: 13 Nov 2014
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Well, wanting to kill people isn't "good", it's generally evil. Killing their friends to get to them is really evil. Purporting to want a VERY rp server and saying you ignore the alignment system makes my eyes boggle. Just... contradictions... I don't get it is all.
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walnutboy
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Posted: Sun, Jul 02 2017, 17:23 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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That Guy wrote: Not to argue, but Ellistraens are good or.. goodish... That technically depends on the individual Drow I think and how far out of the dark they choose to come heh 
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Budly
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Posted: Sun, Jul 02 2017, 17:26 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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That Guy wrote: Well, wanting to kill people isn't "good", it's generally evil. Killing their friends to get to them is really evil. Purporting to want a VERY rp server and saying you ignore the alignment system makes my eyes boggle. Just... contradictions... I don't get it is all. I have never supported Alignment, I find it a silly notion that good often have to react and cannot act. Even when it is obvious that faction X is doing something, then Y can just sit by and wait until they do something evil to react? May I kill a demon or do I need to wait for it to burn down a village? When it is obvious that, in Roach example. She and her compatriots are evil, I think it is free game to hunt them, especially when Budly in this example we had, been cut down and butchered by her. I do not really think there is a good aligned Sunite in the midst of them playing on the harp, killed by mistake if the scenarios comes to a very angry Drowling going berserk among them and somehow over powers them all. The Alignment system is more a system that blocks RP than produces, So to me, a system where there is non is in my opinion more open for more flavourful RP than one bound to a system basically made for clerics and Paladins along with some other classes on the lawful-chaotic spectrum. I do have to play along on Amia of course, I take the evil points when I get them If I do something the DMs think is evil. I still want a very RP heavy server. EDIT: As Walnut said, often the priestess might be following the dogma as far as possible while just one who see her as their diety they pray to might be bad at all of them. Perhaps they only picked up on the Swift Justice part. EDIT: Swift Violence I meant! As Walnut put it.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
Last edited by Budly on Sun, Jul 02 2017, 17:28 PM, edited 1 time in total.
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walnutboy
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Posted: Sun, Jul 02 2017, 17:26 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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That Guy wrote: Well, wanting to kill people isn't "good", it's generally evil. Killing their friends to get to them is really evil. Purporting to want a VERY rp server and saying you ignore the alignment system makes my eyes boggle. Just... contradictions... I don't get it is all. Eilistraee is neutral I think and not outright good. There is always that little line in her dogma about an attack one is an attack on all and violence is met with swift violence in return.
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Raua
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Posted: Sun, Jul 02 2017, 17:30 PM |
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Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
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Eilistraee is Chaotic Good. 
_________________ Occasionally seen as [DM] Raua, or playerside as...
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walnutboy
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Posted: Sun, Jul 02 2017, 17:33 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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Raua wrote: Eilistraee is Chaotic Good.  Thanks, I think what confuses me is that she accepts CN as a followers alignment. heh
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Budly
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Posted: Sun, Jul 02 2017, 17:36 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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walnutboy wrote: Raua wrote: Eilistraee is Chaotic Good.  Thanks, I think what confuses me is that she accepts CN as a followers alignment. heh That makes me ask another question. Gods who can have those from Good to Evil, with one variation of the Chaotic or Lawful alignment as the only blocker....I mean they must be okay then with one murderin a foe, one subdueing and one doing something in between, beating the shit out of them? As an example of someone who done something where the person seek to pay back a situation? The Diety who has such a span much have a much more open, how to put it in English? Acceptance of how their servants react or a much more open way of interpretation.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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MisterLich
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Posted: Sun, Jul 02 2017, 17:52 PM |
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Player
Joined: 17 Jul 2013
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Hold on yo.
It plainly doesn't matter what anybody here thinks.
The alignment system is here to stay, it's how the world works, and no, D&D does not have a realistic moral compass because of this.
We have spells that work based on someone being good and evil. We have alignment gates. We have all kinds of shit. We have deities who only allow certain alignments to worship them. We have examples of good and evil all throughout D&D and FR lore.
It's non-negotiable. Saying you don't like it is like saying you don't like the d20 system. Doesn't matter, that's the game you're playing.
Moving on, no, knowingly killing someone who is not evil and has not done something that your character would have justification to kill them for, is not "good," doesn't matter what your opinion is, the DM's will notice this. If they're "friends" with someone that's evil, but they aren't part of Tarkuul, and haven't done anything evil, then a paladin slaughtering them in cold blood would almost certainly receive a fallen widget.
If you have any doubts then ask the DM team because this kind of topic is up to them, not up to the players, to decide.
We don't decide how morality works here, the setting does, and the DM's do.
_________________ Osiris Masud
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Budly
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Posted: Sun, Jul 02 2017, 18:26 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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Never did I say I decide what is yes or no, I said I personally do not enjoy it.
And when I said friends of hers, I mean obvious members of her troop. Not that Sunite. Get the difference?
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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Raua
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Posted: Sun, Jul 02 2017, 18:48 PM |
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Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
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Budly wrote: I mean obvious members of her troop. ( ͡° ͜ʖ ͡°)
_________________ Occasionally seen as [DM] Raua, or playerside as...
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Budly
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Posted: Sun, Jul 02 2017, 18:53 PM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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Raua wrote: Budly wrote: I mean obvious members of her troop. ( ͡° ͜ʖ ͡°)Well, I asked these questions to let Potato inherit Budlys stuff! 
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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robbi320
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Posted: Sun, Jul 02 2017, 19:35 PM |
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Player
Joined: 04 Jan 2015
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Well, in the vein of walnutboy's concerns... I personally find it a bit weird when people play their own offspring. For me, personally, that's a much bigger problem than inheriting items. I mean, it's two different people that know each other... Isn't that like... close to violating server rules? (I'm saying close, because it's not, apparently) It just seems weird to me. On the other hand, gifting the items like that, it'd essentially just be the continuation of a legacy... I have a different question though: Dragon wings on the human model... They're weird. I have a Red Dragon Disciple. His wings are strange. So, first off, which cloak models should work, because none currently work for me. Not a single model works and shows my wings, and sometimes, when I take off the claok, they're still gone. Is that normal? Is the normal wing model, that NWN tosses on me, correct? Halp? I really don't understand this... 
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robbi320
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Posted: Sun, Jul 02 2017, 20:02 PM |
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Player
Joined: 04 Jan 2015
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Also, two more questions relating to RDD. Could a level 19 RDD still request a third (or fourth) draconic trait, and pay them with DCs? I remember it was frowned upon when a 9 RDD wanted to buy a second trait, but is it also not liked if one gets a third or fourth?
And, how much would legs cost then?
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SamTheGiantSlayer
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Posted: Sun, Jul 02 2017, 20:05 PM |
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Player
Joined: 31 Mar 2014
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People have played their own off-spring a lot of times on Amia, still continue to. Most of the time people do it after the mother / father PC has died and they just play the successor. Though people have played both mother / daughter or father / son at the same time as well. And yeah, its probably toeing the line there and frowned upon by a lot of people in general, but when it comes down to it - if you aren't actually breaking rules or being an asshole about it, you don't generally get into trouble. And you shouldn't, if you're abiding by the rules regardless.
As for the cloak and your wings disappearing, that's probably an issue related to your ACP. Do you have one set other than the standard NWN option? You can change it and might have done so through the rest menu. Its like one of the first options. If you turn your ACP back to the standard one, the cloak will probably need to be taken off and put back on to see it again on the model. Wings can be glitchy sometimes when there's ACP / cloak issues. So usually you have to just relog, or try the equip/unequip method. If that still doesn't work, I would suggest asking the DM team to give you an alter self widget with your just your wing model attached to it so that if it glitches out again and you can't fix it, you can just put the wings back on yourself without having to wait for someone to help you.
_________________ Thats the way it crumbles ... cookie-wise!
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robbi320
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Posted: Sun, Jul 02 2017, 20:12 PM |
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Player
Joined: 04 Jan 2015
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I'm using normal base NWN ACP. I'll probably play around with it a bit more, got some hints I want to try out, such as relogging with a cloak model that shows wings. Maybe that will help. Thanks though!
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Ulir
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Posted: Wed, Jul 05 2017, 20:03 PM |
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Player
Joined: 09 Mar 2009
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Been through the annoucement section and noticed this list of added deities from may 2016
Aasterinian Astilabor Bhaal Garyx Hlal Ibrandul Leira Lendys Moander Myrkul Sebek Shargaas Shiallia Tamara Thard Harr Ubtao Yurtrus
None have been specified in the deity list. Are these not in the system yet? If yes, how do you get detailed info on their domains etc. for clerics?
_________________ 
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robbi320
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Posted: Wed, Jul 05 2017, 20:23 PM |
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Player
Joined: 04 Jan 2015
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I posted the domains'n'shit on here. They are availible IG, and work, but they just aren't updated on the deity system page.
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RaveN
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Posted: Thu, Jul 06 2017, 2:18 AM |
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Administrative Developer
Joined: 08 Jun 2010
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They need to be added to the database, and it has not been done yet
_________________ a.k.a. Audrey Zinata
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Budly
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Posted: Fri, Jul 07 2017, 0:27 AM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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What kind of placeables can one get with DCs? I know the Djinn sells some. Or is placeables nothing special and can all be bought via in game?
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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Amarice-Elaraliel
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Posted: Fri, Jul 07 2017, 0:33 AM |
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DM
Joined: 20 Jan 2006
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No, there is only a very small selection for purchase in game, the rest needs to be requested. Also, the PLC sold in game are usually just 1 PLC, while via request, the PLC spawner can hold up to 10 arranged PLC (for 1 DC per PLC).
As for what you can request, it mostly needs to be something that makes sense you can either carry it around or conjure otherwise.
_________________  
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Budly
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Posted: Fri, Jul 07 2017, 0:49 AM |
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Player
Joined: 04 Jan 2006 Location: Hin Town
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Amarice-Elaraliel wrote: No, there is only a very small selection for purchase in game, the rest needs to be requested. Also, the PLC sold in game are usually just 1 PLC, while via request, the PLC spawner can hold up to 10 arranged PLC (for 1 DC per PLC).
As for what you can request, it mostly needs to be something that makes sense you can either carry it around or conjure otherwise. I see, I was thinking of requesting statues of dieties tied to events that happended where Budly promised to become a better "halfling" if he survived. Mostly to just use in the in game houses and not someting dragged around in a backpack.
_________________ Plays: Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise. Tetrik : Greed incarnate in a Duergar. Budly : Has gone to a better place. Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.
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Shadowfiend
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Posted: Wed, Jul 12 2017, 18:10 PM |
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Player
Joined: 17 Oct 2011 Location: The Hall of the Mountain King
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Has anything ever been done with the Bigby's spells on Amia?
_________________ I am not weird, I am limited edition
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That Guy
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Posted: Wed, Jul 12 2017, 18:17 PM |
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Player
Joined: 13 Nov 2014
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Bigby's Clenched Fist Duration has been changed to 5 rounds. Spell Focus: Evocation and Greater Spell Focus: Evocation grant +2 damage inflicted per round. Epic Spell Focus: Evocation grants +1 round to the duration. Additionally, this spell has a concentration check, meaning that if any actions are done while this spell's effects are active, it will immediately end.
Bigby's Crushing Fist Duration has been changed to 5 rounds. Spell Focus: Evocation and Greater Spell Focus: Evocation grant +2 damage inflicted per round. Epic Spell Focus: Evocation grants +1 round to the duration. Additionally, this spell has a concentration check, meaning that if any actions are done while this spell's effects are active, it will immediately end.
Bigby's Forceful Fist This spell deals 10d6 bludgeoning damage. It will also knockdown a PC for CL/5 Rounds. In both cases, Fortitude is rolled to save for half damage and to resist the knockdown. This spell is not subject to spell resistance.
Bigby's Grasping Fist Duration has been changed to 5 rounds. Epic Spell Focus: Evocation grants +1 round to the duration. Additionally, this spell has a concentration check, meaning that if any actions are done while this spell's effects are active, it will immediately end.
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Yimmi
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Posted: Wed, Jul 12 2017, 20:37 PM |
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Player
Joined: 27 Dec 2014 Location: Santiago, Chile
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I have a question regarding dragon lore, I've read about the clasics dragon types, metal and chromatic, but I've heard that there are other types... can anyone point me the other dragon types and/or in which source book I can read about them?? Thanks!
_________________ -Jacob Hel'Tharan: Knowledge through sacrifice. -Bjalfi Bolverkson: Blood, beer and thunder! -Aedan Turghaer: Life of a mercenary... it ain't easy.
We are southamerican rockers, nou sommes rockers sudamericaines...
And DM side: DM Clangeddin
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That Guy
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Posted: Wed, Jul 12 2017, 20:39 PM |
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Player
Joined: 13 Nov 2014
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Jes
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Posted: Wed, Jul 12 2017, 21:38 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Definitely Draconomicon for the planar dragons (Chaos, Battle, Radiant, etc.). I think Monster Manual II has gem dragons. Dragons of Faerun is also a good one to look at for FR-specific lore on them.
Monsters of Faerun has Brown Dragons, Fang Dragons, Song Dragons, Shadow Dragons, Ghost Dragons, and Deep Dragons, I think. I can't remember how much detail it goes into. Some of those are in Draconomicon, too.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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That Guy
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Posted: Wed, Jul 12 2017, 21:42 PM |
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Player
Joined: 13 Nov 2014
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Forgot, best way to learn about dragons... ask Jes. 
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Yimmi
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Posted: Thu, Jul 13 2017, 1:20 AM |
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Player
Joined: 27 Dec 2014 Location: Santiago, Chile
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Thanks for the answers! I'll take a look at them 
_________________ -Jacob Hel'Tharan: Knowledge through sacrifice. -Bjalfi Bolverkson: Blood, beer and thunder! -Aedan Turghaer: Life of a mercenary... it ain't easy.
We are southamerican rockers, nou sommes rockers sudamericaines...
And DM side: DM Clangeddin
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Jes
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Posted: Thu, Jul 13 2017, 2:50 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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That Guy wrote: Forgot, best way to learn about dragons... ask Jes.  Damn straight! 
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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walnutboy
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Posted: Thu, Jul 13 2017, 21:46 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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As a skill which would be more useful to take, spot or search?
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Rigela
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Posted: Thu, Jul 13 2017, 22:06 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Spot is typically far more useful - depending on how much you can invest or gear for.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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walnutboy
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Posted: Thu, Jul 13 2017, 22:26 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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Rigela wrote: Spot is typically far more useful - depending on how much you can invest or gear for. Not as much as I'd like to given the narrow skill base and points I've presented myself with. At most I'll have 14 points free but a near enough maxed listen score... it's a character thing lol. To be fair i'm not sure how much to min-max simply because its written in to who the character is. 
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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That Guy
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Posted: Thu, Jul 13 2017, 22:27 PM |
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Player
Joined: 13 Nov 2014
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Well... they serve different purposes really. Search is for finding things, DM's will make you roll this a lot. It's also useful ingame for secret doors, traps, things like that.
Spot is for finding hiding people or literally seeing things. Also used a lot by DM's in events. Ingame you get to see those nasty SD's and rogues, and rangers.... provided you put enough into it and gear up.
If you only have a few points to spread around and neither would be maxed, makes little difference. If you have really low spot and no search, take search. A low search is more useful than a low spot.
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walnutboy
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Posted: Thu, Jul 13 2017, 22:34 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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Thanks, that is pretty helpful... not to say you guys usually aren't! heh 
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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