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Mobile_Svensk
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Posted: Wed, Sep 23 2009, 23:38 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Is it possible to make "Epic Traps" ? Becaus all ive seen in the Craft Trap Section are Deadly ones, as the strongest.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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maughter
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Posted: Wed, Sep 23 2009, 23:40 PM |
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Joined: 10 Jun 2006 Location: Wales, the UK
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you can't make epic traps, no.
but a PC of mine can supply you with all the epic traps you could need
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TormakSaber
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Posted: Thu, Sep 24 2009, 3:42 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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You'll never be able to craft epic traps because they're too strong. If you could craft them I'd force Disco to nerf them to worthlessness. Stacked sonics = 27475637575893856d6 sonic damage IN THE FACE.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Thu, Sep 24 2009, 8:04 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I must say I've seen what a friend of mine does with those as a rogue, and am very glad that they can't be crafted.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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HellScourge
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Posted: Thu, Sep 24 2009, 8:20 AM |
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Joined: 17 Jan 2007 Location: GMT+1
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Its not as if they couldn't be easily got though.
For something powerful are they unappreciated.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Yurell
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Posted: Thu, Sep 24 2009, 8:22 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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HellScourge wrote: Its not as if they couldn't be easily got though.
For something powerful are they unappreciated.
They're a great way to deal with epic bosses.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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xordae
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Posted: Thu, Sep 24 2009, 9:25 AM |
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Joined: 01 Jul 2005 Location: Germany
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It's true.. the difference between crafting them and just sneaking out to one of the spots and "harvesting" two dozen of them is pretty damn small. As such I don't think Epic trap crafting would unbalance anything.
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TormakSaber
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Posted: Thu, Sep 24 2009, 9:28 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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It turns a perfectly finite resource into infinite and invalidates the small market that some PCs have, actually getting the traps and sellnig them. No go, IMO.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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xordae
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Posted: Thu, Sep 24 2009, 9:37 AM |
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Joined: 01 Jul 2005 Location: Germany
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Haha, this reminds me of the one time I was actually able to sell a trap. It was to a DM character who I guess felt pity for my fruitless choice of product, and he gave me a DC and some comforting words á là "I didn't really need the trap, I just saw you standing there being passed over for the last half hour". It was magical.
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TormakSaber
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Posted: Thu, Sep 24 2009, 9:38 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Funny, I see more than a few people buy traps, but...
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Drakos_Vek
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Posted: Thu, Sep 24 2009, 10:29 AM |
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Joined: 22 Sep 2006
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Yurell wrote: I must say I've seen what a friend of mine does with those as a rogue, and am very glad that they can't be crafted. Yurell wrote: HellScourge wrote: Its not as if they couldn't be easily got though.
For something powerful are they unappreciated. They're a great way to deal with epic bosses.
*Cough*
Anyway, I agree that epic trap crafting is a bad thing. Although can we expand on the 'craft traps' a little? I only used the skill once and that was in Nesek so I had traps that DIDN'T kill any reckless adventuers, even if they were unbuffed mages (damn, that was bloody). Make some alarm traps or ones that dish out light. For example, there was that one on NWN 2, where when the trap was triggered a loud noise trigger went off.
_________________ Kerath Zau'tar - Underdark commander and thief - Scheming and lurking. Derryn de'Drenise - Watcher of Helm - Scolder of witches and wizards
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Yurell
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Posted: Thu, Sep 24 2009, 10:37 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Something with the sound and visual for Greater Thunderclap would be awesome for that.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Mobile_Svensk
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Posted: Thu, Sep 24 2009, 17:36 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Man!... i keep making post that turn out to be HUGE Debates..
Anyway! I totaly agree Yurell, Like ...SCARE TRAPS! Bigby traps!
A WEIRD TRAP (only visual effect ofc)
And...Dunno, Make spellscrolls the extra components!
The're to few rogues, and they badly need more toys!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Mr Mago
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Posted: Thu, Sep 24 2009, 18:42 PM |
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Joined: 26 Aug 2005 Location: Sweden
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Muspelkvist wrote: Man!... i keep making post that turn out to be HUGE Debates..
Anyway! I totaly agree Yurell, Like ...SCARE TRAPS! Bigby traps!
A WEIRD TRAP (only visual effect ofc)
And...Dunno, Make spellscrolls the extra components!
The're to few rogues, and they badly need more toys!
Wtf.
Give me what you're smoking.
_________________ Darthion IllysJoin the Banites!
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Mobile_Svensk
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Posted: Thu, Sep 24 2009, 20:14 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Hey, just tossin' ideas here. *Toss toss*
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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jafman30
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Posted: Thu, Sep 24 2009, 21:33 PM |
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Joined: 09 Feb 2009 Location: The Land of Confusion.
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I think Mago was referring to "too few rogues".
Which is a LIE!
I've seen plenty of epic rogues (and had my face splattered by a good few of them.) Believe me, theres no shortage.

_________________ --MAINS-- Xanon .: Talonite! Xiladei .: Amethyst Dragon Disciple. Ryth .: Returning Elven Archer. Missing for some time.
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Mr Mago
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Posted: Thu, Sep 24 2009, 22:08 PM |
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Joined: 26 Aug 2005 Location: Sweden
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Actually, having spells like Bigby's on traps is excessively overpowered.
Rogues are perhaps one of the most common classes on Amia. The only problem is that people use 2 levels of it to cheese out tumble, UMD and evasion.
Since most characters who emphasize on the rogue class in their build also have SD, they really don't need much loving with those insane stacks of skill points, sneak attacks, improved evasion, epic dodge and HiPS.
_________________ Darthion IllysJoin the Banites!
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Yurell
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Posted: Thu, Sep 24 2009, 22:57 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Muspelkvist wrote: The're to few rogues, and they badly need more toys! I think you'll find it's relatively common for a class. Mr Mago wrote: Actually, having spells like Bigby's on traps is excessively overpowered.
I believe he is referring to just he visual effect:
[quote="Muspelkvist"]Man!... i keep making post that turn out to be HUGE Debates..
Anyway! I totaly agree Yurell, Like ...SCARE TRAPS! Bigby traps!
A WEIRD TRAP (only visual effect ofc)
And...Dunno, Make spellscrolls the extra components![/qote]
Since he references me (and my suggestion was the sound and visual for Greater Thunderclap would make a great alarm trap, especially if it does the shake the screen thing).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Drakos_Vek
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Posted: Fri, Sep 25 2009, 1:38 AM |
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Player
Joined: 22 Sep 2006
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Yurell wrote: Muspelkvist wrote: The're to few rogues, and they badly need more toys! I think you'll find it's relatively common for a class. Mr Mago wrote: Actually, having spells like Bigby's on traps is excessively overpowered. I believe he is referring to just he visual effect: Muspelkvist wrote: Man!... i keep making post that turn out to be HUGE Debates..
Anyway! I totaly agree Yurell, Like ...SCARE TRAPS! Bigby traps!
A WEIRD TRAP (only visual effect ofc)
And...Dunno, Make spellscrolls the extra components! Since he references me (and my suggestion was the sound and visual for Greater Thunderclap would make a great alarm trap, especially if it does the shake the screen thing).
Yeah, greater thunder clap would make a great alarm. Anyway, there are too few TRUE rogues is a good thing, I don't count these people who take 1-5 levels in it as true. Besides, this is less about rogues and more about traps. Remeber, other people like rangers use traps too. Currently, craft trap is near useless, so colour is what I am asking for, not epic traps or anything, just something useful.
_________________ Kerath Zau'tar - Underdark commander and thief - Scheming and lurking. Derryn de'Drenise - Watcher of Helm - Scolder of witches and wizards
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