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Uncle-Opustus
 
PostPosted: Tue, Oct 11 2011, 19:01 PM 

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I'd say yes, no, and not in this case, respectively.

Discipline shouldn't be a heavy enough investment for you to skip it. Parry is just silly to max on a monk.

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Ulir
 
PostPosted: Tue, Oct 11 2011, 19:43 PM 

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The only real use I can see for parry is if you have a good crit range, high amount of crit damage with dev, high AB to ensure your counter hits and enough parry to be certain you will block the first attack each flurry plus getting a counter attack. Dev critting wm with greatsword comes to mind.

Then again, if you are up against someone with plenty of attacks and mucho hp that you will have trouble outlasting, you might as well hack away and hope you are hitting your mark more often with a bit of luck.

No matter, if you have spare skill points for it, you might find use for it now and then. A bit of versatility doesn't hurt if you can afford it. If each counter attack would ensure bonus damage in form of hightened crit range or something, it would be kinky.

edit: In many cases I could see it working. If your opponent has five attacks per round (including haste), he/she will get two attacks against you, where you would have three (if your parry is high).

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maglorine
 
PostPosted: Tue, Oct 11 2011, 23:42 PM 

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I guess that my thought was:

1) He's dex based so getting to really high parry is a breeze gearwise compared to mustering enough Discipline for it to matter without a certain pair of gloves on a natural STR of 10.

2) If he can parry 3 out of 5 attacks (the 1st,3rd,5th), and he's got epic dodge to ensure one misses then he's really only exposed to the 4th attack in the progression which is pretty far down there in terms of AB. He'll have superb AC so they are fishing for 20's after already fishing for 20's just to trigger Epic Dodge on the 2nd attack in the progression and I'm not even factoring in concealment.

Basically I'm envisioning a wear down mode. He's going to have piddling damage and a moderate AB but he'll have more ripostes and far more "fishing for 20's" opportunities than his opponent. I know this is only likely to be a factor where he facing a single opponent but sometimes survival is a goal.

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PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 0:00 AM 

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Is your monk using kamas?

A certain bracer and helmet in the mod gives you +18 Discipline alone. On top of a 33 Discipline + strength buffs, that's 53 already. Not a super great number, but it'll resist AB knockdown attempts from middling attack bonus PCs, and more or less every monster. Especially given that because of Epic Dodge, they can only knock you down at a -5 AB attack at best.

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maglorine
 
PostPosted: Wed, Oct 12 2011, 1:35 AM 

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Kamas yes. UMD no however.

Discipline is probably the safe move, but I thought I had potential for something spiffy and different without getting him pasted repeatedly.

EDIT: Went back and searched some prior posts on the subject, so now I see why it's not feasible.

Thanks all.

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PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 1:50 AM 

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No UMD? Well, Symmetry still gives a Discipline bonus, so not all is wasted. The bracers don't require UMD, at least.

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Arcadence
 
PostPosted: Wed, Oct 12 2011, 6:37 AM 

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So I wanted to run a savage man, and the dex-based rogue/fighter/WM would've fit perfectly...except you can't weapon finesse spears/tridents. I ended up settling on Fighter 12/WM 13/MS 5 going str based.

Pre-epic: Weapon Focus, Expertise, Dodge, Mobility, Spring Attack, Power Attack, Cleave, Whirlwind Attack, Great Cleave, Weapon Spec, Skill Focus: Listen, Skill Focus: Spot, Spare Feat

Epic: Great Strength, Armor Skin, Epic Weapon Focus, Epic Weapon Spec, Overwhelming, Devastating, Epic Skill Focus: Spot

It's not the most inspired build, and when I look at it it's kind of boring and I don't think I even have the skill points to take Hide and Move Silently, but that's why I'm throwing it out here.

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MoshingChris
 
PostPosted: Wed, Oct 12 2011, 6:55 AM 

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Dual Wield. Its the perfect set-up for a Dual-Wielder. It means dropping Cleave and Great Cleave which means no Dev etc but its more fun.

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Arcadence
 
PostPosted: Wed, Oct 12 2011, 7:33 AM 

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That's stretching stats out just a tad, and I end up back to "Might as well be dex based", but I'll take a look at it. If I have the skill points for hide/move silently though, it'd be interesting to play out, even without sneak attacks.

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Zamtrack
 
PostPosted: Wed, Oct 12 2011, 7:43 AM 

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I took a long break from playing, and I came back to see this new sex hak, with all these new sexy toys, it's all quite sexy.

Anyways, I thought up a new character concept with the new goodies from the hak, but I am not sure if it will work. Maybe I misinterpreted the formula, or something. When it comes to build making, I can't trust myself. In the end, I want to get Epic Dodge.

Concept Codename: Lethal Mystique and Cold Stoicism
Race: Moon Elf
Alignment: Lawful Evil
Classes: 2 Rogue / 10 Fighter / 18 Assassin
Weapons: Dual Wielding Rapiers

Beginning Attributes
Strength: 10
Dexterity: 18
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 8 (Cold Stoic)

Feat and Stat Distribution:
1: Rogue) Ambidexterity
2: Fighter) Weapon Finesse
3: F) Two Weapon Fighting, Weapon Focus (Rapier)
4: F) Dex +1
5: R) Evasion, Sneak Attack (1d6)
6: Assassin) Knock Down, Death Attack (1d6)
7: A) Uncanny Dodge I, Ghostly Visage
8: A) Dex +1 DA (2d6)
9: A) Improved Knock down
10: A) Uncanny dodge II, DA (3d6)
11: A)
12: A) Dex +1
13: A) Improved Critical (Rapier)
14: A) Hide In Plain Sight
15: A) Uncanny Dodge III, DA (5d6)
16: F) Improved Two Weapon Fighting
17: F) Dex +1, Weapon Specialization (Rapier)
18: F)
19: F) Blindfight and Improved Initiative
20: F) Dex +1, Great Fortitude
21: A) Epic Weapon Focus (Rapier), DA (6d6)
22: A)
23: A) DA (7d6)
24: A) Dex+1, Superior Initiative, Improved Evasion
25: A) DA (8d6)
26: A)
27: A) Epic Prowess, DA (9d6)
28: A) Dex +1, Defensive Roll
29: F)
30: F) Epic Weapon Specialization (Rapier), Epic Dodge, Discipline Dump

Final Attributes
Strength: 10
Dexterity: 25
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 8 (Cold Stoic)

Please, build savy peoples look over this and let me know if I've made any heinous or minute mistakes. <3


 
      
MoshingChris
 
PostPosted: Wed, Oct 12 2011, 7:54 AM 

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Dual Wield something else. Rapiers look terrible and they are medium sized weapons so incur an extra penalty over small or tiny weapons.

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Zamtrack
 
PostPosted: Wed, Oct 12 2011, 7:57 AM 

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Short Swords?


 
      
Nex_addo
 
PostPosted: Wed, Oct 12 2011, 8:40 AM 

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Kukri's. Always Kukri's


 
      
DerkDerkistan
 
PostPosted: Wed, Oct 12 2011, 8:49 AM 

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Shortswords. To hell with the exotic feat.

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Nex_addo
 
PostPosted: Wed, Oct 12 2011, 8:56 AM 

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People are gonna hate me but.

18-20 crit range. FTW


 
      
Dergaii
 
PostPosted: Wed, Oct 12 2011, 9:21 AM 

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Zamtrack wrote:
14: A) Hide In Plain Sight


Since when do Assassin gains HIPS?

I'm also entirely curious how an elf with racial tendecies towards CG-CN ends up LE, must be one hell of a story!


 
      
TormakSaber
 
PostPosted: Wed, Oct 12 2011, 11:43 AM 

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Shortswords, daggers, handaxes are the usual trio. Light maces looks like shit but BONK BONK BONK.

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Charles1810
 
PostPosted: Wed, Oct 12 2011, 11:49 AM 

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If you have weapon focus unarmed does that permit you to now get access to Divine Champion?

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Thani
 
PostPosted: Wed, Oct 12 2011, 11:54 AM 

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If you make an archivist, pretty much like Int cleric for those who dont know what they are. Is it possible to roleplay your Wis as Int?

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Uncle-Opustus
 
PostPosted: Wed, Oct 12 2011, 12:10 PM 

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Zamtrack, why not Fighter10/Rogue1/Assassin19?

Thani, this isn't a topic for that kind of discussion, but to answer you shortly: No, you may not substitute INT with WIS, just like you may not substitute STR with DEX. How we interpret the abilities in NWN, however, is another story. You can say that your character has a wide range of knowledge and reads a lot of books, even if he didn't have a high INT; maybe he merely analyses the information differently than a person of greater intellect?

But no, WIS != INT.

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Thani
 
PostPosted: Wed, Oct 12 2011, 13:38 PM 

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I was just asking because I know proxy builds are allowed, but I was just asking about RPing one stat as another when it comes to diffrent casters using the base classes of NWN.

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TeroSNS
 
PostPosted: Wed, Oct 12 2011, 14:52 PM 

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Thani wrote:
I was just asking because I know proxy builds-

What's a proxy build?

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Thani
 
PostPosted: Wed, Oct 12 2011, 14:55 PM 

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TeroSNS wrote:
Thani wrote:
I was just asking because I know proxy builds-

What's a proxy build?

For example, playing a rogue or ranger as the scout class. Playing a fighter as the samurai class. Assassin as the ninja class. I think you get what I mean.

Edit: Lets say I want to play a Mountebank. I'd probably make a rogue with a bunch of random gadget items etc. I'd most likely get a bunch of outfits and request some sort of item to change my appearance to reflect my alter ego ability to change into another person. In the end I'd probably take some shadowdancer levels and use hips as a way to make a dramatic escape etc.

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Arcadence
 
PostPosted: Wed, Oct 12 2011, 16:41 PM 

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This is as close to a working sorcerer monk as I've gotten to in the past several years, but it still feels horribly weak, lackluster, and just asking to be a waste of time played.

Sorcerer 23/Monk 6/Rogue 1

Str: 10
Dex: 15(16)
Con: 10
Wis: 10
Int: 14
Cha: 16(22)

Skills: Concentration, Discipline, Spellcraft, Spot, Tumble, UMD

Pre-epic feats: Ambi, TWF, Blind Fight, Weapon Finesse, Weapon Focus, Imp Crit, Extend Spell, Maximize Spell

Epic feats: Armor Skin, EWF, Epic Mage Armor, Hellball, Epic Skill Focus: Discipline

Base Attack: 15

It just screams mediocre, even if it's something I want to play for the concept of.

Edit: Initially I feel like I should drop Maximize Spell due to an already limited spell roster. Dropping Ambi/TWF and kamas will hurt offensively, but free up stats to move around as well as feats. Overall I'm not sure which way to go though.

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Uncle-Opustus
 
PostPosted: Wed, Oct 12 2011, 16:53 PM 

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Sorc16/Monk4 pre-epic and you'll end with BAB 16, which is 11 at 20, which means third attack per round. CHA 20 is enough.

Don't bother with TWF and Ambidex without ITWF. They are too easy to gain from equipment, especially for someone able to cast one's own GMW, etc.

But it looks good. EMD wouldn't be a bad addition, but you can live without it.

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Ulir
 
PostPosted: Wed, Oct 12 2011, 17:37 PM 

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Using fists would be awesome. For casting and fighting, catching an occasional arrow.

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Arcadence
 
PostPosted: Wed, Oct 12 2011, 17:53 PM 

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I admit fists are infinitely cooler, but having access to GMW and Keen Edge makes not using Kamas seem silly. Unless you can actually GMW your gloves now (I think you can Flame Weapon them now?), in which case I'll be severely tempted to do so.

EMD would be nice for soloing, but I don't really like watching a summon beat things up all day for me (and I'd have to drop ESF for it). Thanks for reminding me of the gloves though - either way I swap out my weapons, I'm getting a lot of feats and stats opened up.

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jimbono1
 
PostPosted: Wed, Oct 12 2011, 18:04 PM 

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You can GMW them too.

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TeroSNS
 
PostPosted: Wed, Oct 12 2011, 18:05 PM 

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jimbono1 wrote:
You can GMW them too.

doesn't that give +ab only though?

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The1Kobra
 
PostPosted: Wed, Oct 12 2011, 18:24 PM 

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On the sorc/monk build:

If you're dead-set on sorc (I think Wiz works better for the build, much easier on the stats for sure), I'd at least swap out the rogue level for a ranger or fighter level. With both Sorc and Monk, you can use a lot of the restricted gear without UMD (the monk boots and archmage robes) and arcane scrolls. You already get tumble from monk. Plus, it also gets you an extra feat in your epic levels, something which is really tight on this build. Ranger also gets the two basic dual wield feats.

For kamas vs unarmed, with 6 levels, you're only doing 1d8 base unarmed, so it might be more worthwhile to just go with a single kama, AB will be low as-is, just use the flurry. However, I do agree that fighting unarmed will be infinitely better looking, plus I think some of the gloves will do more damage than what's available for kamas. It's -1 gear slot though and this character will be very gear-tight.

Definitely cap your CHA at 20 and put the remainder into Dex, it will help with the AB/AC, especially the AB which will be somewhat low, even with tenser's.

AB: 11+5+3(4 if epic prowess)+10(dex)+5(enh)+[10](Tensers) or [15](True Strike) = 44-45 [49-50 on a true strike)

As a final note, I'd definitely try and grab empower and maximize on any sorc, the DCless offensives (ice storm, IGMs, Evards to an extent) can be very nice.

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DustSpray101
 
PostPosted: Wed, Oct 12 2011, 19:27 PM 

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Need some help plotting out a new attempt at playing a character that is over 4'2".

Musts:
Looking to start with a human-based Earth Genasi. I want him to be able to use a Dire Mace or a Flail and a Longsword efficiently. Also looking for at least a few Paladin levels as well as a full 5 levels in Knight Commander.

He would likely be a follower of Osiris.

I have never messed with making a dual wield build before, so needless to say, I am lost as can be. I also know that I am at the disadvantage already of having a -2 to Wis and Cha right off the bat, but Earth Genasi affords the best fluff support for how I wish to interact.

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Zamtrack
 
PostPosted: Wed, Oct 12 2011, 19:38 PM 

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Nex_addo wrote:
Since when do Assassin gains HIPS?


You're absolutely right, something weird in my test module gave me HiPs at lvl 8.



Nex_addo wrote:
I'm also entirely curious how an elf with racial tendecies towards CG-CN ends up LE, must be one hell of a story!


It most certainly is.

Thani wrote:
Zamtrack, why not Fighter10/Rogue1/Assassin19?


What would I gain? The two rogue get's me evasion and an extra sneak attack.


 
      
PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 19:42 PM 

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Charles1810 wrote:
If you have weapon focus unarmed does that permit you to now get access to Divine Champion?

Yes

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Selmak
 
PostPosted: Wed, Oct 12 2011, 19:49 PM 

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Dual-wielding chops a minimum of 2 from your AB, but gives you an extra attack. Improved TWF adds another off-hand attack at -5 the AB of the first off-hand attack.

If you're not using a light weapon in the off-hand, a further 2 is chopped from your AB. If you don't have Ambidexterity (needs 15 DEX if you want to take it as a feat) a further 4 is chopped from your off-hand AB. If you don't even have TWF, your AB will be quite awful.

Double-sided weapons like the two-bladed sword and dire mace count as being light weapons in the off-hand slot.


 
      
DustSpray101
 
PostPosted: Wed, Oct 12 2011, 19:55 PM 

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So stick to the dire mace is what you're saying... May do Quarterstaff from time to time as well, never see anyone really running around with either.

What of potentially going heavy on Ranger? Is it worth it to look at a Ranger/Paladin/KC?

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Naivatkal
 
PostPosted: Wed, Oct 12 2011, 20:13 PM 

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Seems like Paladin and Ranger would go decently. Maybe Ranger 9/Paladin 16/KC 5 for the ITWF feat? Rthis is just off the top of my head at work, so dunno for sure lol

Oh, and my cleric uses a staff. Just not for fighting :D
And she's Mulhorandi as well!

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Selmak
 
PostPosted: Wed, Oct 12 2011, 20:18 PM 

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You could go that way, but you lose weapon specialisation. For a double weapon like the dire mace, the damage you lose is like chopping your arm off. Weapon Specialisation applies equally to main-hand and off-hand attacks, unlike your Strength bonus.

So you may want to consider investing enough into Ranger that you make up some of that bonus (since the damage bonus for Favoured Enemies also applies equally to main-hand and off-hand attacks, against those enemies). Either that or have such a ridiculous Strength score that it doesn't matter. ;)


 
      
-Cloak-and-Dagger-
 
PostPosted: Wed, Oct 12 2011, 20:24 PM 

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DustSpray101 wrote:
Need some help plotting out a new attempt at playing a character that is over 4'2".

Musts:
Looking to start with a human-based Earth Genasi. I want him to be able to use a Dire Mace or a Flail and a Longsword efficiently. Also looking for at least a few Paladin levels as well as a full 5 levels in Knight Commander.

He would likely be a follower of Osiris.

I have never messed with making a dual wield build before, so needless to say, I am lost as can be. I also know that I am at the disadvantage already of having a -2 to Wis and Cha right off the bat, but Earth Genasi affords the best fluff support for how I wish to interact.


This is going to be a stretch. You'll need 16 Wis (effectively) to cast all Paladin spells, 15 Charisma (effectively) to open all the Paladin feats up, then 15 Dex to open dualwield up. Then we need 2 feats for KC, 3 feats to dualwield, 3 feats for Divine powers...This has got dumped STR/CON/INT written all over it...Which I don't like.

So! I would consider 23Ranger/2Paladin/5KC. Makes the stats a bit easier to work with, without worrying too much about CHarisma or Dualwield feats. I presume there's going to be an undead hating angle. And maybe some sort of extraplanar angle. Lots of Reptillians around the desert - I know how much you hate all those guys - so, Ranger could work. Just enough Paladin levels for Fear Immunity, Disease Immunity, and your Union membership card. But it struggles for AC, without tumble as a class skill, or using a shield.

Something like 14+2+6STR, 14 DEX, 12+2CON, 15-2+1WIS, 10 INT, 12-2CHA? Maybe a touch more INT (less CON) if you want more than crossclass Tumble, Discipline, Concentration and Spot...

Works out with feats to spare. Even after KC feats, Weapon Feats (inc Exotic proficiency) and Blindfight, youve got 2 free preepic feats, and in Epic youve got Armour Skin, Epic Weapon Focus, Bane of Enemies, and 3 more, for Epic save or Skill focus, or something like.


 
      
PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 20:25 PM 

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The only way I could think of combining those three classes is 21 Ranger/5 KC/4 Paladin. Bane of Enemies, a decent AC/damage bonus from Divine Shield/Might, free ITWF and a nice animal companion. Dire maces are truly awful, though. Why not a heavy flail?

Edit: Seems Cloak had a similar idea. Perhaps 2 paladin is better considering your Charisma will be awful as an earth genasi anyway.

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DustSpray101
 
PostPosted: Wed, Oct 12 2011, 20:35 PM 

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True, but Cha will need to be used for most of my KC abilities, no?

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PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 20:46 PM 

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It's not a necessity, no. KC works fine without Charisma, but having Charisma gives some additional perks to your auras. That said, it caps out at 20 Charisma, so if you can reach that, you're fine.

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TeroSNS
 
PostPosted: Wed, Oct 12 2011, 20:47 PM 

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PaladinOfSune wrote:
It's not a necessity, no. KC works fine without Charisma, but having Charisma gives some additional perks to your auras. That said, it caps out at 20 Charisma, so if you can reach that, you're fine.

is it sufficient to reach it via items, or does your base cha need to be 20?

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PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 20:48 PM 

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Items work fine.

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DustSpray101
 
PostPosted: Wed, Oct 12 2011, 21:17 PM 

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Hmm, so I need to get my Cha to 16 at least, using items, so I can then just pop potions to get the full effect, right? Or do Rangers get Eagles Splendor on Amia?

Otherwise I thought Dire Mace would be an interesting choice of weapon as I hardly see it used. Could be that it sucking is why it isn't though ^^;

I do like the spare feats with the 23r/2p/5kc build. 3 spare Epic feats could likely net me an additional 6 AC if I keep with Armor Skin. Could also have a decent Bear (Mosh tells me that it is one of Osiris' choice animals) out on the field with me.

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PaladinOfSune
 
PostPosted: Wed, Oct 12 2011, 21:18 PM 

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Out of curiosity, why paladin and not divine champion?

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DustSpray101
 
PostPosted: Wed, Oct 12 2011, 21:33 PM 

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Chris is recruiting me to play a Paladin of the Brotherhood of Those Who Smile in the Face of Death. :D

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Falling Spider
 
PostPosted: Wed, Oct 12 2011, 22:33 PM 

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Only slightly build related, but: Are there ab/damage gloves usable for non-monks, or will a fist-fighter without monk levels need a UMD boost every time they need a weapon upgrade?

Second, stupid question: Are blackguard weapon spells melee only?

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Arcadence
 
PostPosted: Thu, Oct 13 2011, 5:51 AM 

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The1Kobra wrote:
On the sorc/monk build:
If you're dead-set on sorc (I think Wiz works better for the build, much easier on the stats for sure)


Wizard/monk definitely works out a lot better, but this is for a set gimmick, so I'm sticking to it. I'm fine with dropping kamas as well (there's some ridiculous gloves that make it worthwhile), but I'm left wondering if losing AC for damage (aka shifting to strength) is worth it or not.

Quote:
Second, stupid question: Are blackguard weapon spells melee only?


Yes.

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DerkDerkistan
 
PostPosted: Thu, Oct 13 2011, 6:07 AM 

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Falling Spider wrote:
Only slightly build related, but: Are there ab/damage gloves usable for non-monks, or will a fist-fighter without monk levels need a UMD boost every time they need a weapon upgrade?


There are, I'm sure. But without the Improved Unarmed Combat feat, you'll get a lot of Attacks of Opportunity against you when using them.

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Aeqvinox
 
PostPosted: Thu, Oct 13 2011, 12:00 PM 

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I could use some advice folks, i started playing a Rogue/SD character which is rather feat starved, and i'm starting to feel the lack of KD is hurting.

I can take it in the epics however. Which feat would you drop for KD if at all?

Epic Prowess [yes, no room for WF and EWF]
Blind Fight
Epic Dodge*

*I do get HiPS on lvl 22, i never played a hipster before though and i don't know how effective it is in combat. Is Epic Dodge a must for a hipster, or HiPS is already defense enough and i can drop it for KD? [AC on this build can reach 70]

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