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TormakSaber
 
PostPosted: Sun, Nov 20 2011, 0:31 AM 

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I've never played ranged sneaks so nyah!

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Glyph
 
PostPosted: Sun, Nov 20 2011, 1:42 AM 

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there are a ton of variant quirky choices to make if you build one but a good average would be super high dex, 6 sd / 23 rogue / 1 something else (sneak goes up on odd, you might net an extra improved sneak attack in epic with 24 rogue but im not psychic >_>)

you can crit but no multiplys, and no weapon master (must be melee) so no bonuses to work with. AC isn't terrible but epic dodge is releaving cause you'll be running more than shooting til then.

you'll also want point blank shot and rapid shot for duo sneaks =3 and both epic hide and move silent if you can fit those in there. weapon finesse for when you forgot to bring ammo O_o the rest is down to RP spice.

the reason for such a character imo is to allow other races to at least compete with the elven arcane archers =/ which is just a lil unfair imo that they hog the fun xD. one problem is saves and ab to an extent.

sneak archers in a nutshell. oh one more thing, if you try to 'tank it' you'll find pretty quickly that you'll be dodging alot and doing little damage, and sneak resistance is the bane of your build, but you get umd so, improv!


 
      
Uncle-Opustus
 
PostPosted: Sun, Nov 20 2011, 10:46 AM 

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DM EDIT: I'm a sillyhead who likes to tell people to exploit

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TormakSaber
 
PostPosted: Sun, Nov 20 2011, 23:16 PM 

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I should forum ban you for telling people to exploit the AI, opustus. I expected better from you.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
The1Kobra
 
PostPosted: Sun, Nov 20 2011, 23:28 PM 

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Ranged sneak characters are good in a party. (I'm talking non SD since, well, my main is a ranged sneak attacker). You can output some good damage when you're getting the sneak attacks. What you really need though is someone (or a bunch of people) covering for you, since you're not going to get great damage when not sneak attacking. Ranged rogues can also double as a frontliner dex tank, lackiluster damage but you should be reasonably stable. Well, you should still be able to hit reasonably hard in melee if you're sneak attacking there too. Really just make sure you're getting sneak attacks.

Big thing for a ranged sneak: Don't go alone. Having party members to take attention is really really handy.

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NinjaClarinet
 
PostPosted: Mon, Nov 21 2011, 7:52 AM 



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Lol, the AI exploits itself. If it can cheat and ignore stealth/invisiblity we should be able to darkness bug it :P


 
      
TormakSaber
 
PostPosted: Mon, Nov 21 2011, 8:02 AM 

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No.

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Uncle-Opustus
 
PostPosted: Mon, Nov 21 2011, 12:31 PM 

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TormakSaber wrote:
I should forum ban you for telling people to exploit the AI, opustus. I expected better from you.

I meant PvP, should have clarified that. People hardly ever bother themselves with Ultravision in time and standing flat-footed is an easy target.

Darkness from items, wands and whatnot is not enough to sustain a Darkness/spawn ratio. Or you'd have to be a total masochist at least. I didn't know it was an outright exploit. Sorry.

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Solamaroq
 
PostPosted: Mon, Nov 21 2011, 13:38 PM 

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Hi all,

Doing my best at my first pre-planned builds. Any modifications or suggestions would be very welcome.

RP behind the character is a dual-wielding foreigner. Very arrogant (to a fault) and 'glass cannon' type of guy. Reckless and foolish; he will likely be CE or CN and generally a pain to be around. His mouth and snide remarks will likely be getting him into quite a bit of trouble, and I'm debating on an eastern culture type of accent.

Earth Genasi
STR 18+7(+2)
DEX 15
CON 10 (+2)
WIS 8 (-2)
INT 13
CHA 8 (-2)


Fighter 1 Dodge, Mobility Expertise
Fighter 2 Weapon focus
Fighter 3 Spring attack
Fighter 4 Weapon spec
Fighter 5
Fighter 6 Spring attack Whirlwind
WM 1 Weapon of choice
WM 2
WM 3 Improved critical
WM 4
WM 5 Increased multiplier
WM 6 Two-weapon fighting
WM 7 Ki critical
WM 8
WM 9 Ambidexterity
WM 10
WM 11
WM 12 Improved two weapon fighting
Fighter 7
Rogue 1
Fighter 8 Epic weapon spec
WM 13 Epic weapon focus
WM 14
WM 15 Epic prowess
WM 16 Overwhelming critical
WM 17
WM 18 Armor skin
WM 19 Devastating critical
Rogue 2 Evasion
Rogue 3 Uncanny dodge Epic skill focus : Discipline

All relevant skills will be for the rapier; I've considered kukris, but decided for the higher damage on rapiers + the extra AB from epic WM levels would make up for the AB loss with dual wielding medium sized weapons.

Few things I was debating : There are two levels I can 'play around with', namely the 1st/2nd rogue levels. I can pick up 2 more fighter levels for an additional epic bonus feat and +1 higher AB, giving up Evasion and Uncanny dodge; and the 30th to Bard or Monk for Tumble, but I'd also like to get 10 ranks in UMD at 30th so I have enough to get ~15 in Spellcraft (will be a cross-class skill, so expensive). Rogue however would give a bit more skill points as well, I'm looking at something like

Intimidate 8 cross-class (WM req)
UMD ~10
Spellcraft ~15 (Cross-class)
Discipline 31 (ECL 28/WM19 maxed)
Tumble 30 (at ECL 30 as Rogue)
Heal? with remainder of points, if any,


So, what do you guys think? Would anyone care to critique or comment on this as needed? I will admit there are likely some mistakes with requirements for feats, but I did my best to go over and tweak things several times, and haven't found anything lately.


EDIT: Also the second build I'm interested in working at is a Rogue/AA/X build (an archer, for all intensive purposes) but I admit I've never played a ranged character in any DND based games and thus have no idea where to start. Was leaning in favor of taking a sorcerer for AA requirement for the Hawk familiar for RP purposes (think WoW hunter-type?) and then favoring Rogue and AA levels heavily. Outside of that I've really no clue, if anyone could recommend a cookie-cutter type AA/Rogue build, would be most appreciated!


Last edited by Solamaroq on Mon, Nov 21 2011, 15:06 PM, edited 1 time in total.

 
      
Naivatkal
 
PostPosted: Mon, Nov 21 2011, 14:57 PM 

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My first suggestion is to drop your starting STR by 1. You are going to end up on 27 STR which is bad because you can only max it by +12 (so 39 STR) and you are better off cutting it to 38 (same bonus) or bumping to 40 with a Great Strength feat (if the build has room) so you can get the extra +1 damage/AB bonus.

I'm confused on your stats. How in the world are you netting 18 STR and 19 CON and getting 8 WIS/CHA? That puts you 8 points too many. Even with starting at 16 STR (race bumps to 18 starting) and 17 CON (race bumps to 18) and WIS/CHA starting 8 (race drops to 6 starting) you are 6 points over the 30 allotment. You need to drop some CON for sure. Or something. Dropping a point of STR helps, too.

Also you are min/maxing like hell, which I hate. Haet.

Spring Attack listed twice :D I would suggest moving Two-Weapon Fighting down to where the second Spring Attack is at level 6. In addition to that, move Imp TWF and Ambidex up a feat slot each to reflect the shift. At level 18 you want to have Blind Fight.

There's a bit of an issue with the WM levels, too. (Unless I'm wrong!) You cannot have more than 10 levels of a Prestige Class in pre-epic. So you have to push WM 11/12 to epic. So you are probably going to want to pick up some extra Fighter levels, or push some Rogue into pre-epic (you have a lot of AB so -1 AB from Rogue levels won't hurt that much, I think), so you can show 9 WM into Epic (with a Rogue level at 27 or later.

In epic, you must have Epic Weap Focus before you can get Epic Weapon Spec, so just swap the Fighter EWS bonus feat to a little later level.

Class progression depends on if you -really- want 2 Rogue or not. If you don't mind loosing -1 BAB you can get it. Also, you really can't get WM 19 and EWS and Rogue 2 because you can't do more than 10 WM before epic levels (so it forces you to take 9 WM levels in epic, obviously holding you to either 1 Fighter for EWS or 1 Rogue for Tumble/UMD).


This nets you the Tumble/UMD dump and everything important except Epic Weap Spec.
Fighter 6, WM 10, Fighter 4, WM 8, Rogue 1, WM 1

I would suggest this:
Fighter 6, WM 10, Fighter 4, Fighter 2, WM 5, Rogue 2, WM 1

The above allows you to get Epic Weapon Spec, Evasion, Tumble/UMD dump, keep your full BAB, gets you a few feats extra in pre epic (Great Fort, for one)



Disclaimer: This is all off the cuff as I'm at work and only have access to NWN wiki and I don't have my handy xls helper. So I might be off on some things, others shall chime in I bet.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 15:06 PM 

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Naivatkal wrote:
My first suggestion is to drop your starting STR by 1. You are going to end up on 27 STR which is bad because you can only max it by +12 (so 39 STR) and you are better off cutting it to 38 (same bonus) or bumping to 40 with a Great Strength feat (if the build has room) so you can get the extra +1 damage/AB bonus.

I'm confused on your stats. How in the world are you netting 18 STR and 19 CON and getting 8 WIS/CHA? That puts you 8 points too many. Even with starting at 16 STR (race bumps to 18 starting) and 17 CON (race bumps to 18) and WIS/CHA starting 8 (race drops to 6 starting) you are 6 points over the 30 allotment. You need to drop some CON for sure. Or something. Dropping a point of STR helps, too.


Will fix that first, was a typo on CON at 19 instead of 10


Last edited by Solamaroq on Mon, Nov 21 2011, 15:33 PM, edited 2 times in total.

 
      
Naivatkal
 
PostPosted: Mon, Nov 21 2011, 15:09 PM 

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Solamaroq wrote:
Naivatkal wrote:
My first suggestion is to drop your starting STR by 1. You are going to end up on 27 STR which is bad because you can only max it by +12 (so 39 STR) and you are better off cutting it to 38 (same bonus) or bumping to 40 with a Great Strength feat (if the build has room) so you can get the extra +1 damage/AB bonus.

I'm confused on your stats. How in the world are you netting 18 STR and 19 CON and getting 8 WIS/CHA? That puts you 8 points too many. Even with starting at 16 STR (race bumps to 18 starting) and 17 CON (race bumps to 18) and WIS/CHA starting 8 (race drops to 6 starting) you are 6 points over the 30 allotment. You need to drop some CON for sure. Or something. Dropping a point of STR helps, too.


Will fix that first, was a typo on CON at 19 instead of 10


Hah! Well that makes sense. I think that's gonna be fine.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 15:33 PM 

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Can you take epic feats at 20, or do you have to wait til 21?


 
      
Vaul Tarrith
 
PostPosted: Mon, Nov 21 2011, 15:49 PM 

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Solamaroq wrote:
Can you take epic feats at 20, or do you have to wait til 21?


21 is the first level for epic feats. Gotta be an 'epic' character, and that starts at 21.


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 16:03 PM 

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Vaul Tarrith wrote:
Solamaroq wrote:
Can you take epic feats at 20, or do you have to wait til 21?


21 is the first level for epic feats. Gotta be an 'epic' character, and that starts at 21.


Thanks; well, with that I decided to take...Toughness. Picked up Great Fort as well, not sure if it's worth buffing other saving throws as they'll be pretty bad already, but maybe the extra HP from Toughness will help since I won't be using a shield/HIPS/anything to avoid getting my face smashed in if I play bad.

***Edit : Pushed the 1st rogue level down to 1st to net more skill points, pushes the 10th fighter level down one and I can get Epic fortitude instead of toughness

Also picked up Great strength instead of ESF: Discipline to fix the 39 STR issue, so now I'm looking at...


Rogue 1 Dodge, Mobility
Fighter 1 Expertise
Fighter 2 Weapon focus Spring attack
Fighter 3
Fighter 4 Weapon spec
Fighter 5 Whirlwind
Fighter 6 Two-weapon fighting
WM 1 Weapon of choice
WM 2 Improved critical
WM 3
WM 4
WM 5 Increased multiplier Ambidexterity
WM 6
WM 7 Ki critical
WM 8 Improved two-weapon fighting
WM 9
WM 10
Fighter 7 Blind fight
Fighter 8 Great Fortitude
Fighter 9
Fighter 10 Epic fortitude Epic weapon focus
Fighter 11
Fighter 12 Epic weapon spec
WM 11 Epic prowess
WM 12
WM 13 Overwhelming critical
WM 14 Devastating critical
WM 15
WM 16 Armor skin
Rogue 2 Evasion Great strength



Also, I really could care less about the rogue levels; I don't plan on playing the character 'stealthy' at all. Maybe 'agile' and thief at best; so only really taking the level of rogue for UMD/Tumble at 30. I could drop the other Rogue level for something, but don't really see a point in it. Adding another fighter/WM level won't give me anything different, but having 2nd rogue will net evasion which might save his life sometime when he's charging off into an unknown corridor with a smile on his face.


With that, I think this one is almost ready to be born; so, anyone have any suggestions on a Rogue/AA build? Going from scratch here with no knowledge except "Point Blank Shot" looks like it will be useful, so any help is appreciated >.>


Last edited by Solamaroq on Mon, Nov 21 2011, 17:34 PM, edited 2 times in total.

 
      
DerkDerkistan
 
PostPosted: Mon, Nov 21 2011, 16:27 PM 

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It's like putting a toothpick in the hands of the Incredible Hulk.


Rogue/AA works okay. But the best AAs are heavy on the AA, which means the rogue levels net you less sneak dice. 13 rogue / 2 wizard / 15 AA is pretty good and nets you Epic Dodge. But that's about all that building for rogue is beneficial for.

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Solamaroq
 
PostPosted: Mon, Nov 21 2011, 16:33 PM 

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DerkDerkistan wrote:
It's like putting a toothpick in the hands of the Incredible Hulk.


Rogue/AA works okay. But the best AAs are heavy on the AA, which means the rogue levels net you less sneak dice. 13 rogue / 2 wizard / 15 AA is pretty good and nets you Epic Dodge. But that's about all that building for rogue is beneficial for.


Hm, it's not so much for the sneak as the simplistic yet effective archer type. Are there any large differences between taking wizard v bard v sorcerer that affect AA? I figured a comfortable balance between AA/Rogue would be the most effective way to do ideal damage if not supplementing it with melee damage/spells from being like 20W/10AA or something, but correct me if I'm wrong!


 
      
Dieu_Le_Fera
 
PostPosted: Mon, Nov 21 2011, 17:01 PM 

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point blank shot is great when you are in a party... and you can get right behind the meleers and not worry about agroing the spawns... though my luck is always bad when I do this... no matter what tactic I try... waiting for the spawns to get fully engaged or going after targets that already are being targets by friendlies... they still seem to rush right past the meleers and go right for me... rapid shot is another good feat it nets you one more attack for one less ab...

if you go a wizard heavy AA tensers could be your friend just something more to think about

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Ulir
 
PostPosted: Mon, Nov 21 2011, 18:28 PM 

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Solamaroq wrote:
Lotta stuff


A chaotic earth genasi is kinda rare I would think. They tend towards lawful and neutral generally, but just a heads up.

I actually haven't read up on everything, but if you want to be a glass cannon, you can get 50 ab while dual-wielding warhammers, if you go the fighter 10/wm 19/bard 1 (or rogue 1) route. You would have to sacrifice epic weapon spec and dev crit, since you don't have room for great cleave (and you really need blindfight).

However you will have seven attacks per round and some nasty crits. Should be rather nasty.

I have a similar build lying around for you to look at. Also, improved knockdown will be very handy with 50 AB or 54 AB single weapon.

Fighter 10/Weapon Master 19/Bard 1

Name: -
Race: Earth Genasi (human base)
Diety: -
Alignment: -

Str: 18 - 30
Dex: 15
Con: 8 - 10
Int: 14
Wis: 8 - 6
Cha: 8 - 6

HP: 356 (min, buffed)
AB: 50 (dual-wielding +5 warhammers) 54 (single-handed)
AC: 50 (dual-wielding, hasted, with +5 plate) 57 (using tower shield +4)
DO: 1d8, +1d6 elemental (or 1d10), +1d8 fire, +18 (+9 off-hand), +4 gmw

Saves:
Fort: 37 (with +16 fort from gear and a potion)
Ref : 21
Will: 13

Skills (138):
Taunt 2
Tumble 30
Appraise 1
Intimidate 4
Spellcraft 33
Discipline 33 (74)
Use Magic Device 32

1 F - Feats: Dodge, Mobility, Knockdown
2 F - Feat: Weapon Focus: Warhammer
3 F - Feat: Expertise
4 F - Feat: Weapon Specialization, Str: 21
5 F
6 F - Feats: Spring Attack, Whirlwind Attack, 2nd APR
7 F
8 F - Feat: Improved Knockdown, Str: 22
9 F - Feat: Improved Critical
10 F - Feat: Ambidexterity, Intimidate 4 ranks
11 W - 3rd APR
12 W - Feat: Two-weapon Fighting, Str: 23
13 W
14 W
15 W - Feat: Improved Two-weapon Fighting, Crit x4
16 W - Str: 24, 6th APR
17 W
18 W - Feats: Blindfight
19 W
20 W - Str: 25
21 W - Feat: Great Strength I
22 W
23 W - Feat: Epic Weapon Focus
24 W - Feat: Great Strength II, Str: 28
25 W
26 W - Feat: Epic Prowess
27 W - Feat: Great Strength III
28 W - Str: 30
29 W - Feat: Armor Skin, Skill dump
30 B - Feat: Epic Fortitude
****************************************

Also got a standard type of AA build, if you like. I prefer 4 bard instead of 2 bard/10 ftr, since you will have better, although limited songs. It also allows you to use greater stoneskin 3/day, or horrid wilting for that matter.

Arcane Archer 18/Fighter 8/Bard 4

Moonelf

Str: 12
Dex: 20
Con: 10
Int: 14
Wis: 8
Cha: 8

AB: 58 (base with +5 weapon)
AC: 60 (with haste and epics)
DO: 1d8, +2d10, +20, +2 bard song

Skills (166):
UMD 31
Tumble 30
Perform 10
Appraise 28
Spellcraft 33
Discipline 33
Pick Pocket 1

1 F - Feats: Weapon Focus: Longbow, Luck of Heroes
2 B
3 F - Feats: Point Blank Shot, Rapid Shot
4 F - Dex: 21
5 F - Feat: Weapon Spec: Longbow
6 F - Feat: Dodge
7 F - Feat: Great Fortitude
8 F - Dex: 22
9 B - Feat: Blindfight
10 A
11 A
12 A - Feat: Improved Critical: Longbow, Dex: 23
13 A
14 A
15 A - Feat: Toughness
16 A - Dex: 24
17 A
18 A - Feat: Called Shot
19 A
20 B - Dex: 25
21 A - Feat: Great Dex I
22 A
23 A
24 A - Feats: Armor Skin, Epic Weapon Focus: Longbow, Dex: 27
25 F - Feat: Epic Weapon Spec: Longbow
26 A
27 A - Feat: Great Dex II
28 A - Dex: 29
29 A - Feat: Epic Prowess
30 B - Feat: Great Dex III - Dex: 30, Skill dump
**************************************************

And a hunter type with a pet.

Ranger 26/Bard 1/Arcane Archer 3

Name: -
Race: Moonelf
Diety: -
Alignment: -
Companion: Grrr

Str: 10
Dex: 20 - 28
Con: 6
Int: 14
Wis: 14
Cha: 8

HP: 230 (320 max buffed)
AC: 54 (60 with +4 large shield)
AB Longbow: 51 (with aid) 53 vs. favored enemy
AB Handaxe: 46 (44 dual-wield, with aid) 46 vs. favored enemy
DO Longbow: 1d8, +2d8 AA arrows, +5 Mighty, +2 AA, +6 Favored Enemy, +2d6 Favored Enemy
DO Handaxe: 1d6, +1d6 Sonic, +1d8 Fire, +5 GMW, +6 Str, +6 Favored Enemy, +2d6 Favored Enemy

1 R - Feat: Point Blank Shot, C.Feat: Fav.E: Undead
2 R
3 R - Feat: Rapid Shot
4 R - Dex: 21
5 R - C.Feat: Fav.E: Giant
6 R - Feat: Weapon Finesse, Animal Companion
7 R
8 R - Dex: 22
9 R - Feat: Improved Critical: Longbow
10 R - C.Feat: Fav.E: Human
11 R
12 R - Feat: Weapon Focus: Longbow, Dex: 23
13 R
14 R
15 R - Feat: Blindfight, C.Feat: Fav.E: Outsider
16 R - Dex: 24
17 R
18 R - Feat: Improved Critical: Handaxe
19 R
20 R - Dex: 25, C.Feat: Fav.E: (race)
21 R - Feat: Epic Fortitude
22 R
23 R - Feat: Bane of Enemies
24 R - Feat: Armor Skin, Dex: 26
25 R - C.Feat: Fav.E: Elf
26 R - Feat: Epic Weapon Focus: Longbow
27 B - Feat: Great Dex I, Skill dump
28 AA - Dex: 28
29 AA
30 AA - Feat: Epic Skill Focus: Discipline, Skill dump

Has good damage, even when using dual-wield. Your pet will be very helpful.
Plenty of skills to play with for hide/ms, spellcraft etc.

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Solamaroq
 
PostPosted: Mon, Nov 21 2011, 18:37 PM 

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Ulir wrote:
.


Thanks for those; the warhammer build gives a lot of perspective in comparison to what I was planning. AB with yours is much higher due to not picking up 2 rogue levels and getting an extra +1 from WM 19th level, and having knockdown could be handy. I might tweak mine a bit in the same sense, but use rapiers still. I'm just a fan of the crit range still.

Going to look over the AA builds and see what looks best; I won't be making this character, just trying to create a build for my girlfriend that fits her well enough and is effective.


 
      
Vaul Tarrith
 
PostPosted: Mon, Nov 21 2011, 19:23 PM 

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Yes...YES...more builds with abysmally-low Will saves. My assassin thanks you... :twisted:


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 20:17 PM 

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Vaul Tarrith wrote:
Yes...YES...more builds with abysmally-low Will saves. My assassin thanks you... :twisted:


Not even remotely considering any form of PvP on a non-stealth, melee character without a shield >.>


 
      
Naivatkal
 
PostPosted: Mon, Nov 21 2011, 20:32 PM 

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Solamaroq wrote:
Not even remotely considering any form of PvP on a non-stealth, melee character without a shield >.>


I know at least one non stealth, non shield melee char that pwns at PvP.
Just sayin :3

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 20:56 PM 

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Naivatkal wrote:
Solamaroq wrote:
Not even remotely considering any form of PvP on a non-stealth, melee character without a shield >.>


I know at least one non stealth, non shield melee char that pwns at PvP.
Just sayin :3


It's not gonna be my dual-wielding baddie with terrible saves and AB.


 
      
Naivatkal
 
PostPosted: Mon, Nov 21 2011, 20:58 PM 

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lol

He's a WM, he's gonna have awesome AB =D

Maybe

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 21:19 PM 

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Naivatkal wrote:
Maybe

Maybe. >.>

Have anything you could advise as far as a Rogue/AA?


 
      
Poorsod
 
PostPosted: Mon, Nov 21 2011, 21:42 PM 



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Rogue 13 / Bard 2 / 15 AA works? Should get Epic Dodge and stuff, if I recall.


 
      
Solamaroq
 
PostPosted: Mon, Nov 21 2011, 21:43 PM 

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onni wrote:
Rogue 13 / Bard 2 / 15 AA works? Should get Epic Dodge and stuff, if I recall.


Mk, have heard both 13R/15AA/Bard or Wizard 2, noone likes Sorcerer? But you can get a pretty hawk RP pet, right? ><


 
      
Naivatkal
 
PostPosted: Mon, Nov 21 2011, 22:04 PM 

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I don't, unfortunately. I haven't worked on AA's much :D

But Epic Dodge sounds niiiice


I do always hear you have to AA all the levels with them for epic wtfpwnage.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Mon, Nov 21 2011, 22:38 PM 

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Many variants on that one. If you want a hawk pet, you can always request a Bottled Companion :)

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Solamaroq
 
PostPosted: Mon, Nov 21 2011, 22:39 PM 

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I was thinking;

Pre epic
Rogue 8
Sorcerer 1 (AA prereq, Hawk familiar. RP purposes/to give it some flare. I realize I'd be losing out on bard song and without CHA, no spells. I will probably fold on this and decide 2 Bard is much more efficient but no cute bird pet.)
AA 10
Rogue 1
Post epic
Rogue 4 (Improved evasion, and what other feat? >.>)
AA 6

What feats are essential? Obviously weapon focus in longbow as well as dodge/epic dodge, mobility, and point blank shot


 
      
The1Kobra
 
PostPosted: Mon, Nov 21 2011, 22:46 PM 

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Solamaroq wrote:
Naivatkal wrote:
Maybe

Maybe. >.>

Have anything you could advise as far as a Rogue/AA?


Personally, having levelled a pure rogue crossbow archer, I think you'll be able to do alright with going Rogue/Wiz/AA, either 13/2/15 or 19/2/9 Rogue/Wiz/AA provide some good benefits. The former a few more AB/consistent damage and the latter more skills/sneak attack. If you want a more 'arcane caster' archer (and I have one of those as well), you'll probably want at LEAST 23 wiz levels, something like 23/5/2, 23/6/1, or 26/3/1 Wiz/AA/Rogue. I suppose if you wanted to RP being a more proficient caster than just 2 levels, you could go 13/8/9 Rogue/Wiz/AA, but I think this variant will be weaker, even though you get some nice self-buffs, extended haste and IMPR Invis being pretty useful.

Anyways, here's a 19/2/9 Rogue/Wiz/AA for you.

10/18/12/14/8/8 (Moon elf, 6 points remaining, put where RP fits, in WIS, CHA, 2 Dex, or INT, wherever. These stats are the required minimums I'd recommend for this build though.)

Pre epic: 12/1/7 Rogue/Wizard/AA
30: 19/2/9 Rogue/Wizard/AA
Feats:
Pre-epic(normal): Pt Blank Shot, Weapon Focus Longbow, Weapon Finesse, Blind Fight, Rapid Shot, IMPR Crit Longbow, (Free feat, Great fort, stealthy, iron will, and skillfocus spot are good picks)
Bonus rogue feat pre-epic: Improved Evasion
Epic Feats(normal): G-Dex 1, Armor Skin, EWF Longbow, Epic Prowess
Epic Rogue bonus feats: Defensive Roll, Epic Dodge, Epic Skill focus Spot. (Or hide)

Should be a good baseline, feel free to let me know if you'd like more tweaking done.
AB: 16+5+4+5(AA)+14(dex)+5(enh) = 49 AB

P.S. This build assumes moon elf, may need to adjust for other elf subtypes. Also, most elves have FC Wizard, not FC bard or sorc, so those splashes will result in an XP penalty on most elves. Also, if you go sorc, I'd recommend shuffling some of your spare points into CHA.

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DerkDerkistan
 
PostPosted: Tue, Nov 22 2011, 10:42 AM 

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There's also the nifty epic dodging Bard 7 / AA 13 / SD 10.

Also, quick question: Two handed weapons can now take 5 mythal slots. Does this apply to bows too?

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Tomato Sword
 
PostPosted: Tue, Nov 22 2011, 11:24 AM 



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DerkDerkistan wrote:
Also, quick question: Two handed weapons can now take 5 mythal slots. Does this apply to bows too?


On a related question!! Will there be option to use Perfect mythals on bows/crowssbows as well with Keen working on ranged weapons? o u o?!


 
      
PaladinOfSune
 
PostPosted: Tue, Nov 22 2011, 11:50 AM 

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Derk: No

Tomato: No

:D

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Aeqvinox
 
PostPosted: Tue, Nov 22 2011, 12:16 PM 

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DerkDerkistan wrote:
Two handed weapons can now take 5 mythal slots.


Dat dere really tru bro? ;o
That's ... fantastic ;o

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--Phantom--
 
PostPosted: Tue, Nov 22 2011, 14:50 PM 



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Rogue/Bard or Sorcerer/AA gets an XP penalty whereas Rogue/Wizard/AA doesn't. Unless you're a shadow elf, of course.

13/2/15 seems to be the best mix of classes.


 
      
Poorsod
 
PostPosted: Tue, Nov 22 2011, 14:59 PM 



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Sorcerer is the favoured class of Wild Elves!


 
      
FeyDC
 
PostPosted: Wed, Nov 23 2011, 17:38 PM 



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Joined: 22 Sep 2011

So I had this idea for Shevarashian arcane archer with devastating critical but here are my concerns:

1) no stealth/pet/speed boost (short of haste) capability - will that render him basically useless if anything reaches him (he'll have ok AC but obviously not that great of melee AB) Obviously called shot might help a bit vs singles.

2) since dev crit is changed to knockdown won't I just be giving myself -4 to hit with every dev crit :D

hmm maybe that's not that great of an idea :)


 
      
Naivatkal
 
PostPosted: Wed, Nov 23 2011, 17:47 PM 

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FeyDC wrote:
2) since dev crit is changed to knockdown won't I just be giving myself -4 to hit with every dev crit :D


lolwut?
No.

Dev Crit has just been changed to knockdown + disable. It fires exactly the same (ie when you score a crit, you force a Fort save), but instead of insta-jib you knock them down for x rounds and blind/silence/??? for x turns. So still p cool :D

There's a thread on it... but I can't be arsed to find it right now :3

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FeyDC
 
PostPosted: Wed, Nov 23 2011, 20:28 PM 



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http://nwn.wikia.com/wiki/Prone

no?


 
      
Ulir
 
PostPosted: Wed, Nov 23 2011, 20:31 PM 

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When they are prone they will lose dex mod, tumble and such bonuses to their AC, it should end up giving you + to AB. Considering you are going AA, you will basically hit everything anyway.

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Naivatkal
 
PostPosted: Wed, Nov 23 2011, 21:12 PM 

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OIC

:3

Silly me

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Ulir
 
PostPosted: Wed, Nov 23 2011, 21:18 PM 

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Feydc@ I think its worth it. You DC won't be high, but with six attacks per round you are bound to get it through a decent amount of times with high AB.

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Lovethehunt
 
PostPosted: Wed, Nov 23 2011, 22:33 PM 



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Hello everyone! I am back again, looking for help with a build I've been messing around with for a day or so! Okay the basic idea is being really handy in a party and so I made a 25 Bard / 5 KC. The issue is I don't know if I should pump points into strength to at least gain a little damage or pump points into dexterity for the armor class increase on account of the Knight Commander's taunt. Essentially I am trying to create a party buffer/tank. Of course I took curse song, extend, maximize and lasting inspiration! I'd welcome any input!


 
      
Ulir
 
PostPosted: Thu, Nov 24 2011, 0:17 AM 

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25 bard/5 kc should be an uber buffer!

22 str is enough. You will have 50+ AB with song and curse.

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Lovethehunt
 
PostPosted: Thu, Nov 24 2011, 0:41 AM 



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Ulir wrote:
25 bard/5 kc should be an uber buffer!

22 str is enough. You will have 50+ AB with song and curse.



Thanks! That gives me a perfect figure to work with! I'm thinking just enough CHA to cast all the bard spells, so about 16..hm. What do you think about armor? I was wondering if the spellchain was a good idea since it has 0 arcane failure, but I understand that plate swapping is also a option.


 
      
Falling Spider
 
PostPosted: Thu, Nov 24 2011, 0:54 AM 

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I heard dev crit does some extra damage, anyone know if that's true/how it works?

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Naivatkal
 
PostPosted: Thu, Nov 24 2011, 1:20 AM 

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It used too, but they removed that.

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DerkDerkistan
 
PostPosted: Thu, Nov 24 2011, 3:23 AM 

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Lovethehunt wrote:
Ulir wrote:
25 bard/5 kc should be an uber buffer!

22 str is enough. You will have 50+ AB with song and curse.



Thanks! That gives me a perfect figure to work with! I'm thinking just enough CHA to cast all the bard spells, so about 16..hm. What do you think about armor? I was wondering if the spellchain was a good idea since it has 0 arcane failure, but I understand that plate swapping is also a option.


Plate-swapping is the worst thing ever. I despise when people just strip naked to cast then click a single button and all of the sudden are wearing full plate as if it is as easy to put on as a T-shirt. There is a set of 0 ASF half-plate. If you want armor, wear that.

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