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Forestbeneath
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Posted: Thu, Mar 29 2012, 10:58 AM |
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Joined: 24 Feb 2011
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Sune wants everyone to play 10/10/10 Rogue/Fighter/Shadowprancer thus don't listen him or his advice even if its good.
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Counter Phobia
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Posted: Thu, Mar 29 2012, 10:58 AM |
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Joined: 05 Jul 2011
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PaladinOfSune wrote: I am not a fan of Rogue/SD/MS. Only three attacks per round, and no shield proficiency. No room for IKD with Master Scout feats, either. That said, I'm not a huge fan of Rogue Ranger SD, either. Oh well.  Still, I'd personally recommend 19 Rogue 5 Ranger 6 SD. 12 Rogue/4 Ranger/4 SD pre-epic, with Ranger as your last level using its bonus feat for Epic Weapon Focus (or Epic Prowess, if you're still insisting on the no specialty weapon thing). Dodge, Mobility, Blind-Fight, IKD, Weapon Finesse, Weapon Focus. You're one feat short for Improved Critical, which is one of my larger annoyances with the sneaker build without Fighter or CoT levels. Won't need shield proficiency since she's typically a two-weapon fighter which icks up the build a little bit. I'm not looking for a big combat threat or a PvP build with this if it isn't obvious since it's really picking between uncouth builds XD I just basically wanted to make my RP build as un-crappy as possible, even if it is still, in the end, crappy.
_________________ Rosie Adenney
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PaladinOfSune
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Posted: Thu, Mar 29 2012, 11:05 AM |
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Joined: 15 Dec 2004 Location: England, UK
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I don't want people to play 10 10 10! The damage is terrible and I'd have had a much better time with a bunch of other builds (...but seriously, Rogue/Fighter/SD is the best and easy to make). You do need shield proficiency, even if you don't know it yet.  There's nothing stopping you from changing to shield from two weapons in the heat of battle. In fact, you'll survive much better for it. It makes the difference between a rogue with mediocre AC only saved by Epic Dodge and a rogue completely untouchable even by AB-focused Weapon Masters (and of course, the heavy hitting creatures such as balors from the Abyss or umber hulks from the illithids). Trust me, it's awesome. The willingness to be flexible to your targets and situation goes a long way. And 'RP build' does not have to equal 'bad build'. You can be true to your character intentions without sacrificing your integrity for it.
_________________ "Let's unwrite these pages and replace them with our own words."
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Counter Phobia
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Posted: Thu, Mar 29 2012, 11:16 AM |
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Joined: 05 Jul 2011
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PaladinOfSune wrote: I don't want people to play 10 10 10! The damage is terrible and I'd have had a much better time with a bunch of other builds (...but seriously, Rogue/Fighter/SD is the best and easy to make). You do need shield proficiency, even if you don't know it yet.  There's nothing stopping you from changing to shield from two weapons in the heat of battle. In fact, you'll survive much better for it. It makes the difference between a rogue with mediocre AC only saved by Epic Dodge and a rogue completely untouchable even by AB-focused Weapon Masters (and of course, the heavy hitting creatures such as balors from the Abyss or umber hulks from the illithids). Trust me, it's awesome. The willingness to be flexible to your targets and situation goes a long way. And 'RP build' does not have to equal 'bad build'. You can be true to your character intentions without sacrificing your integrity for it. Well since I haven't gotten a Character to epic levels (mostly because Rosie is the first character who was completely independent from other Players with altitis, I'm looking at you again Ozeltol) so I'm open to suggestions all the way XD Just how she is currently is about as far as I've experienced with rogue builds so I'll take your word for it! and I'm very open to suggestions and flexible XD I just don't have any idea how many feats and etc i have vs how many i need etc so yeah! I'll keep shield prof in mind! oh and I also have no idea what shields are out there since I've yet to find out ICly or even whats in the better shops XD quite honestly Rosie is in a position where she can go pure rogue, Rogue/SD or either Ranger or MS to be honest and still be true to the RP, I'm just trying to figure out valid builds for the path she winds up going down RP wise! by the way! I was talking to Chuckles1810 and he mentioned 6SD/9Ranger/15 rogue? Would that be plausible? It would remove give me 3 feats I need
_________________ Rosie Adenney
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PaladinOfSune
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Posted: Thu, Mar 29 2012, 11:23 AM |
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Joined: 15 Dec 2004 Location: England, UK
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Well, if you're leaning toward the ranger build, what I gave you is pretty much the definitive version of it. There's not much better you can do with those three classes together. 15 Rogue 9 Ranger 6 SD loses two feats in epic, which I'm not a fan of and isn't really worth the trade off. You'll be fine dual-wielding without Improved Two Weapon Fighting.
Epic level feats would be: Great Dexterity I, Armor Skin, Epic Fortitude, Epic Weapon Focus (Ranger bonus feat), Epic Skill Focus: Hide (Rogue bonus feat), Epic Skill Focus: Spot (Rogue bonus feat), Epic Dodge (Rogue bonus feat).
You will want to take Improved Evasion on your tenth rogue level to fit Epic Dodge requirements.
_________________ "Let's unwrite these pages and replace them with our own words."
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Counter Phobia
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Posted: Thu, Mar 29 2012, 11:28 AM |
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Joined: 05 Jul 2011
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PaladinOfSune wrote: Well, if you're leaning toward the ranger build, what I gave you is pretty much the definitive version of it. There's not much better you can do with those three classes together. 15 Rogue 9 Ranger 6 SD loses two feats in epic, which I'm not a fan of and isn't really worth the trade off. You'll be fine dual-wielding without Improved Two Weapon Fighting.
Epic level feats would be: Great Dexterity I, Armor Skin, Epic Fortitude, Epic Weapon Focus (Ranger bonus feat), Epic Skill Focus: Hide (Rogue bonus feat), Epic Skill Focus: Spot (Rogue bonus feat), Epic Dodge (Rogue bonus feat).
You will want to take Improved Evasion on your tenth rogue level to fit Epic Dodge requirements. After conversing with other people (all my personal build monkeys are waking up, one behind me and one messaging through facebook) I do think i like this one the best, which way I'll go isn't certain but this does seem like the winner and the one I want for Rosie!  I'll keep others in mind but this one looks like a winner! Thanks Sune!
_________________ Rosie Adenney
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Ulir
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Posted: Sat, Mar 31 2012, 0:15 AM |
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Joined: 09 Mar 2009
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For interested people.. druid 24/bard 1/aa 5 should be neat. Good with spells and with bow. AB of 53 outdoors. Let Solonor be thy guide.
_________________ 
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MoshingChris
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Posted: Sat, Mar 31 2012, 12:04 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Blood Frenzy Bitches!
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Charles1810
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Posted: Sat, Mar 31 2012, 12:33 PM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Alright starting a hin monk. Downside I epicly fail making monks.
Race:Lightfoot hin, LN Begining Stats: Str:10 Dex:20 Con:10 Wis:12 Cha:8
My main issue is should I go 30monk, or 25monk/4ftr. And with the later if it be better taking the four fighter in epic for more epic feats. Wanting to be Dex based... past that idk just not overly I can't hit anything or only do 4damage.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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Gobbledygook
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Posted: Sat, Mar 31 2012, 21:45 PM |
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Joined: 18 Sep 2011
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Question about mechanics for shifters: Will the properties of a Gills ring or a Helmet of the Crab shift across to all/some forms?
_________________ Just lurking about!
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Ulir
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Posted: Sat, Mar 31 2012, 21:45 PM |
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Joined: 09 Mar 2009
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MoshingChris wrote: Blood Frenzy Bitches!  It is a pretty powerful spell now and boosts the druids previous lame AB nicely. Now, if animal and elemental shapes would merge weapons as well, I could imagine more people making use of the shapes. They are still handy, mind you. But not damage-wise, since they can't penetrate anything with their melee attacks.
_________________ 
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PaladinOfSune
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Posted: Sat, Mar 31 2012, 21:48 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Charles1810 wrote: Alright starting a hin monk. Downside I epicly fail making monks.
Race:Lightfoot hin, LN Begining Stats: Str:10 Dex:20 Con:10 Wis:12 Cha:8
My main issue is should I go 30monk, or 25monk/4ftr. And with the later if it be better taking the four fighter in epic for more epic feats. Wanting to be Dex based... past that idk just not overly I can't hit anything or only do 4damage. You should make a 10 Rogue/20 Monk. If you're a dex build, Epic Dodge is always a huge advantage worth investing in. Hin Fist monks tend to multiclass with rogue, anyway.
_________________ "Let's unwrite these pages and replace them with our own words."
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Ulir
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Posted: Sat, Mar 31 2012, 21:48 PM |
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Joined: 09 Mar 2009
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Gobbledygook wrote: Question about mechanics for shifters: Will the properties of a Gills ring or a Helmet of the Crab shift across to all/some forms? The helm properties should merge with the shape, the ring.. depends on what shape you use. Those walking on two legs and using a weapon should get the rings benefit. A way to test this is by equipping the helmet or ring (if using a shape with above features) and trying to enter the sea between Uhm and Wharftown, where you normally would be declined entrance without proper underwater breathing equipment (odd as it is). Remember to be shifted before trying to enter.
_________________ 
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Gobbledygook
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Posted: Sun, Apr 01 2012, 2:49 AM |
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Joined: 18 Sep 2011
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Good idea, I'll try that! Different question: What are the must-have feats for any shifter?
_________________ Just lurking about!
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Ulir
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Posted: Sun, Apr 01 2012, 3:41 AM |
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Joined: 09 Mar 2009
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Depends on what you are aiming for really. If you prefer the illithid, then aim for improved expertise, which also works for your wyrmling, slaad and dragon shapes. Improved critical: unarmed, blind fight... of course great fortitude and such to boost your defenses when shifted.
It really depends on if you're aiming for a universal shifter (many shapes) or a focused one.
_________________ 
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Gobbledygook
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Posted: Sun, Apr 01 2012, 5:01 AM |
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Joined: 18 Sep 2011
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Pretty universal, I think. Going for Outsider, Construct and Dragon. I think at the moment I'm debating whether to take Zen Archery for when I'm not shifted, and when I'm a Medusa/Manticore, or to use that feat for something else like toughness/gr fort.
_________________ Just lurking about!
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Blackdragon12121
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Posted: Sun, Apr 01 2012, 7:51 AM |
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Joined: 12 Jun 2006
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imp expertise is a must IMO for a shifter. Free +10AC when using certain abilities is just too good to pass up. There's no reason to ever be unshifted as a shifter in combat and the medusa/manticore basic attacks are not really damaging enough to make zen archery worthwhile (unless they've been changed in the last year). I'd go with great fort.
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DamagedneverBroken
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Posted: Tue, Apr 03 2012, 18:02 PM |
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Joined: 22 Mar 2012
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Alright! I've been directed here as I've been sitting at Char Gen for far too long. I'm looking to play a Rogue of sorts and a brief summary of what kind of Rogue follows. Any help would be appreciated.  Female Rogue Subrace Possibilities: Feytouched (Seems most appropriate but I don't know enough about them like what sort of Fey they can be, is the rest of them an elf etc it says a humanoid/giant and fey ancestor?), Shadovar (Seems too srs business but I may not understand them as well as more informed people.) Mechanics Wants: Epic Dodge, Lots of fun skills including Pick Pocket. Personality Description: Mischievous, Playful, Intelligent, Good Conversationalist, Quick Witted, Resourceful. Good Conversationalist/Quick Witted to me means good Cha doesn't have to be amazing, and as part of the skills package bluff and diplomacy not so much into intimidate. Resourceful: To me means: She'd have a lot of skills, as well as being an awesome problem solver and out of the box thinker. That mind set fits me and easier for me to play. Rather than storming castle gates or killing the rude fighter, she'd rather pickpocket his breeches so his armor chaffes and he is more karmically(Is that even a word?) punished than physically damaged. In regards to pickpocket I know you probably can't actually steal someone's pants but that's what RP is for right? (Though having skill points in it is still something I want.) Another use I guess of pickpocket that would be pretty characteristic of her would be let's say an arrogant wizard scoffs at a beggar or is just rude to one. She'd like to be able to take some coins from him and buy lunch for herself and the beggar on his dime. Stuff like that. Trap setting/Disarming etc are also good tools for a resourceful rogue to have! Intelligent/Quick Witted/Playful: These are more Roleplay oriented, but high Int helps her afford all the skills she wants. Mischievous: If she's hungry, she's bound to look for someone with too much coin and attempt to relieve them of some of it either via pick pocket or dialogue to acquire food. You know the type that if bored, things tend to happen! But, as with most mischievous types I don't plan on her being assassiny or able to kill everyone so when thing turn violent being able to beat feet and hide is always a plus! Though I would like her to be able to at least contribute respectable damage to a group just so I personally as a player don't feel like I'm being carried.  Well that's what I have so far! Questions, Comments, Advice, all are welcome!
_________________ Magic? Magic!? Who needs magic!? I have the power of SCIENCE! - me Office Hours: (When I can be online in Amia) Saturdays only for a while.  Characters: Azurlana Flowers (Main), Alarkadaiel Silversong (Probably Retired), Lydia Grey
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TormakSaber
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Posted: Tue, Apr 03 2012, 21:57 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Feytouched can have any fey as a descendant. Remember it's not "half fey" but "a little bit of Fey". Shadovar are very srs business and I'd avoid them if you're not familiar with that psrt of the Forgotten Realms setting right now.
Epic dodge is easy to get on a rogue, as is skills so.
There's a couple basic sort of rogue-y builds. It depends on if you want Shadowdancer or not. If you don't want Shadowdancer, 24 rogue/5 fighter/1 Ranger is a pretty good basic build. You'd more than likely dual wield on it...
don't have time to trype up a full build plan for you atm though, sorry.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Brother Joe
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Posted: Wed, Apr 04 2012, 0:43 AM |
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Joined: 12 Apr 2011
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For a chaotic good cleric of Tymora what epic summons are allowed?
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Ulir
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Posted: Wed, Apr 04 2012, 2:26 AM |
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Player
Joined: 09 Mar 2009
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You should have the female Wimbledon tennis player summon... outsider. She sounds awesome!
_________________ 
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Ulir
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Posted: Wed, Apr 04 2012, 2:28 AM |
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Joined: 09 Mar 2009
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Basically, you can read about it in the player maintained wiki and other stuff there is to go through. If you find something that might restrict or minimize the use or a particular creature, don't use it.
_________________ 
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Mobile_Svensk
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Posted: Wed, Apr 04 2012, 4:49 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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DamagedneverBroken wrote: Stuff How about a 23Rogue/1Bard/6Fighter? 2 fighter in epic to net epic wep spec and the extra fighter levels pre-epic to grab you dual weaponry fighting feats
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Poorsod
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Posted: Wed, Apr 04 2012, 8:20 AM |
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Joined: 03 Oct 2010
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Don't forget that Feytouched have a +1 ECL adjustment!
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Pony
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Posted: Wed, Apr 04 2012, 13:14 PM |
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Joined: 07 May 2005
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Race: Feytouched Classes: 24Rogue / 5 Fighter
Strength 10 Dexterity 17 -> 19 (26) Constitution 12 -> 10 Wisdom: 10 Intelligence 14 Charisma 11 -> 13
Skills: 1. Hide 2. Move Silently 3. Pick Pocket 4. Tumble (30) 5. UMD 6. Persuade (15) 7. Bluff (15) 8. Pick Pocket 9. Open Lock 10. Disable Device 11. Search
(Set Trap is not a bad skill to have. Spot neither, but I dropped those as you would like persuade and bluff. Put them at 15 ranks each so I could cram search in there. Could of course reduce charisma and constution for a bit more intelligence to get another skill. This build is combat focused, and could be improved by getting discipline on the epic fighter level. The 5 fighter levels will also make you lose 30 skill points in comparison if you go full rogue.)
Feats: 1 Rogue 1: Blindfight 2 Rogue 2: 3 Rogue 3: Skill Focus: Hide 4 Rogue 4: 5 Rogue 5: 6 Rogue 6: Skill Focus: Move Silently 7 Rogue 7: 8 Rogue 8: 9 Rogue 9: Weapon Finesse 10 Rogue 10: Rogue Bonus Feat: Improved Evasion 11 Fighter 1: Weapon Focus: 12 Fighter 2: Improved Critical: 13 Fighter 3: 14 Fighter 4: Weapon Specilization 15 Rogue 11: Two-Weapon Fighting 16 Rogue 12: 17 Rogue 13: Rogue Bonus Feat: Defensive Roll 18 Rogue 14: Improved Two-Weapon Fighting 19 Rogue 15: 20 Rogue 16: Rogue Bonus Feat: Opportunist
Epic Feats: 21 Rogue 17: Epic Skill Focus: Move Silently 22 Rogue 18: 23 Rogue 19: Rogue Bonus Feat: Crippling Strike 24 Rogue 20: Epic Skill Focus: Hide 25 Rogue 21: 26 Rogue 22: 27 Fighter 5: Epic Weapon Specilization: 28 Rogue 23: 29 Rogue 24: Epic Dodge
(Weapon of choice should be one of these so you get the dex attack bonus: dagger, handaxe, kama, kukri, light hammer, mace, rapier, shortsword, sickle. Personally I'd go for the rapier. I am not one of the better builders on the forum, so let people like Opustus and Mosh comment. But it should be a good platform to go from if you want epic weapon specialization.)
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Pony
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Posted: Wed, Apr 04 2012, 13:20 PM |
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Joined: 07 May 2005
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And this is the re-worked build I am using. Decided to drop the bard (shield proficiency) for wizard so I can get a familiar. I will use the parrying dagger instead (not as good in combat, but fits my character better.) Personally I want to reskin my familiar as a mouse (as there is no fox model) for ten dream coins. This is heavily skilled focused, and you could of course alter it for charisma and persuade/bluff. As a third alternative, it may be fun to go full rogue and take the epic feats for extra sneak attack. This is for the tiefling subrace, so it will need some re-writing for you.
As for the combat power of this build, I am very satisfied. In a party she can contribute well with her nice sneak attack damage and in the few places that have a lot of traps, even more so. Of course the build above will be a far more useful companion in pvm and pvp. You just need to be smart about it, let the critters focus on the opponents before you poke them in the back.
Also (as you may notice due to Svensk's posts bellow) useful if you like this build, but want to get a little more out of it, to go bard instead of wizard (get shield profiency) and you can take discipline opposed to appraise for instance. Crippling strike instead of skill mastery, and perhaps opportunist instead of slippery mind. Or also take a ranger additionally and drop a few of those skill foci I took (not hide and move silently) for two-weapon fighting and improved two-weapon fighting. (Important to take them at bard levels so you do not cross-skill) and if you go with discipline, to take bard very late so you can put a lot of points in it.
The Master Thief Race: Human (Tiefling) Classes: Rogue 28, Wizard 1
Str: 10 Dex: 17 (19) -> 26 Con: 9 Wis: 10 Int: 16 (18) Cha: 10 (8)
Skills: (8 + 4) = 12 1. Appraise 2. Disable Trap 3. Hide 4. Listen (7) 5. Tumble (30) 6. Move Silently 7. Open Lock 8. Pick Pocket 1. Search 2. Set Trap 3. Spot 4. Use Magic Device 1. Spellcraft (26)
Feats: 1 Rogue 1: Blindfight, Weapon Focus: Rapier 2 Rogue 2: 3 Rogue 3: Improved Critical 4 Rogue 4: 5 Rogue 5: 6 Rogue 6: Weapon Finesse 7 Rogue 7: 8 Rogue 8: 9 Rogue 9: Skill Focus: Hide 10 Rogue 10: Bonus Feat: Skill Mastery 11 Rogue 11: 12 Rogue 12: Skill Focus: Move Silently 13 Rogue 13: Bonus Feat: Improved Evasion 14 Rogue 14: 15 Rogue 15: Skill Focus: Spot 16 Rogue 16: Bonus Feat: Defensive Roll 17 Rogue 17: 18 Rogue 18: Stealthy 19 Rogue 19: Bonus Feat: Slippery Mind 20 Rogue 20:
Epic Feats: 21 Rogue 21: Epic Skill Focus: Hide 22 Rogue 22: 23 Rogue 23: 24 Rogue 24: Epic Skill Focus: Move Silently, Epic Skill Focus: Spot 25 Rogue 25: 26 Rogue 26: 27 Rogue 27: Epic Skill Focus: Pick Pocket / Open Lock (Did not yet decide personally) 28 Wizard 1: 29 Rogue 28: Epic Dodge
Last edited by Pony on Wed, Apr 04 2012, 14:52 PM, edited 2 times in total.
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Mobile_Svensk
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Posted: Wed, Apr 04 2012, 14:38 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Please take shield profiency and ambidex/two wep fight and imp two wep fighting. Or at least take a level of ranger.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Mobile_Svensk
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Posted: Wed, Apr 04 2012, 14:39 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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CRIPPLING STRIKE GABE?!?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Pony
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Posted: Wed, Apr 04 2012, 14:41 PM |
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Player
Joined: 07 May 2005
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Very_Svensk wrote: CRIPPLING STRIKE GABE?!? You mean useless for her, or needed for me? In case for me, no. I care little about it or the shield proficiency, etc.
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Mobile_Svensk
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Posted: Wed, Apr 04 2012, 14:43 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Somebody slap you! I strongly advice you take either because having a shield can be life saving in many circumstances. And crippling strike is just awesome.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Pony
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Posted: Wed, Apr 04 2012, 14:46 PM |
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Joined: 07 May 2005
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Very_Svensk wrote: Somebody slap you! I strongly advice you take either because having a shield can be life saving in many circumstances. And crippling strike is just awesome. Haha, erm... no. I like the build for Isabella just the way it is. Suck a lemon, you dirty powergamer.  Anyway, better you help DamagedneverBroken.
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Ulir
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Posted: Wed, Apr 04 2012, 22:10 PM |
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Joined: 09 Mar 2009
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Argh, ending on 24 and 28 rogue makes my inner golem cry.
_________________ 
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PaladinOfSune
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Posted: Wed, Apr 04 2012, 22:13 PM |
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Joined: 15 Dec 2004 Location: England, UK
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They're fine levels to stop on, epic rogues gain an epic feat every four levels. 
_________________ "Let's unwrite these pages and replace them with our own words."
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Charles1810
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Posted: Wed, Apr 04 2012, 22:21 PM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Is 41attack bonus fine for a fighter? Deciding on improved expertise, but not sure if dropping atb to 41 be worth it or just using normal for a 46atb.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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Tomato Sword
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Posted: Wed, Apr 04 2012, 22:23 PM |
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Joined: 18 Aug 2011
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Charles1810 wrote: Is 41attack bonus fine for a fighter? Deciding on improved expertise, but not sure if dropping atb to 41 be worth it or just using normal for a 46atb. One of my chara caps out at 39 AB. They can usually hit with the first 2 attacks even using Power Attack (making it 34 AB) on most of the higher end mobs, but anything below (third, or fourth, I guess, if I had one) it gets pretty crappy. That said, having that +5 AC can be a matter between life and death depending on your AC range, so it's really a toss up! As long as you're hitting more often than they hit you, that's the most important part.
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Charles1810
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Posted: Wed, Apr 04 2012, 22:36 PM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Tomato Sword wrote: Charles1810 wrote: Is 41attack bonus fine for a fighter? Deciding on improved expertise, but not sure if dropping atb to 41 be worth it or just using normal for a 46atb. One of my chara caps out at 39 AB. They can usually hit with the first 2 attacks even using Power Attack (making it 34 AB) on most of the higher end mobs, but anything below (third, or fourth, I guess, if I had one) it gets pretty crappy. That said, having that +5 AC can be a matter between life and death depending on your AC range, so it's really a toss up! As long as you're hitting more often than they hit you, that's the most important part. *nods* Ac is fine. 10base 1size 13fullplate 7shield 6tumble 2armor skin 5 dodge 5natural 5protection So I don't really need it, but tossing ideas and options about.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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PaladinOfSune
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Posted: Wed, Apr 04 2012, 23:09 PM |
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Joined: 15 Dec 2004 Location: England, UK
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A fighter shouldn't have fewer than 45 AB. At least.
_________________ "Let's unwrite these pages and replace them with our own words."
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Pony
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Posted: Wed, Apr 04 2012, 23:40 PM |
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Joined: 07 May 2005
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Not sure how you end up at 41 AB with a fighter.* Thanks to Suney I can see now how that is possible. >.>
23-25 Base Attack Bonus 10-14 Strength Ability Bonus 4-5 Enchantment Bonus 1 Weapon Focus 2 Epic Weapon Focus
40 - 47 AB
Last edited by Pony on Thu, Apr 05 2012, 0:20 AM, edited 1 time in total.
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PaladinOfSune
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Posted: Thu, Apr 05 2012, 0:04 AM |
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Joined: 15 Dec 2004 Location: England, UK
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*23-25 Base Attack Bonus 
_________________ "Let's unwrite these pages and replace them with our own words."
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Pony
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Posted: Thu, Apr 05 2012, 0:05 AM |
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Joined: 07 May 2005
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I thought you get +1 for each level? >.>
Now I do deserve that slap from Svensk
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PaladinOfSune
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Posted: Thu, Apr 05 2012, 0:06 AM |
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Joined: 15 Dec 2004 Location: England, UK
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You only gain 1 BAB per 2 levels in epic, no matter of your class.
Which is why sensible fighters take all their high BAB classes pre-epic to max out their AB!
_________________ "Let's unwrite these pages and replace them with our own words."
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Charles1810
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Posted: Thu, Apr 05 2012, 0:29 AM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Oh my base atb would be 51ish with aid and bless. But 41 if I would go improv expertise, just seeing if it was worth the hit or not.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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PaladinOfSune
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Posted: Thu, Apr 05 2012, 0:45 AM |
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Joined: 15 Dec 2004 Location: England, UK
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It's not.
_________________ "Let's unwrite these pages and replace them with our own words."
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Ulir
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Posted: Thu, Apr 05 2012, 11:45 AM |
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Joined: 09 Mar 2009
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PaladinOfSune wrote: They're fine levels to stop on, epic rogues gain an epic feat every four levels.  Yeah, but I saw suggestions of 24 rogue/5 fighter (eww). 5 fighter makes everyone cry. 23/6 is healthier. And 28 rogue/1 wiz could easily become 27 rogue/1 ranger/1 wiz, or similar. Not losing any sneak attacks, or feats for that matter, and gaining new proficiencies (with the latter build). I need water!
_________________ 
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Ulir
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Posted: Thu, Apr 05 2012, 11:46 AM |
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Joined: 09 Mar 2009
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What about using expertise when you have 54 AB? That should be worth it I would say.
_________________ 
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slkNihilus
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Posted: Thu, Apr 05 2012, 11:53 AM |
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Joined: 29 Jun 2008
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That depends on a few things: whether it's PvP or PvE, whether in PvP you're fighting a low-AC build (hence no need for 50+ AB) or a high AC one (where your 40-ish will only hit on a 20). In PvE, generally, 44 AB is enough for most areas, barring some bosses (like the Dominagus). So, I'd say Imp. Expertise being worth it depends on a lot of factors, not the least of which being the main goal of said build. Personally, I'd say that with 51 AB (55 with some more buffs) makes it worth it for PvE.
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MoshingChris
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Posted: Fri, Apr 06 2012, 0:30 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Ulir wrote: Yeah, but I saw suggestions of 24 rogue/5 fighter (eww). 5 fighter makes everyone cry. 23/6 is healthier.
Not really. Its near enough to the exact same build minus 4 HP and the Rogue bonus feat in this case is far more versatile than a level 6 fighter feat.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Ulir
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Posted: Fri, Apr 06 2012, 1:22 AM |
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Joined: 09 Mar 2009
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But you can adjust your feats to grab EWS at the sixth fighter level, or armor skin for that matter. It just looks better. Personal preference mainly.
_________________ 
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TormakSaber
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Posted: Fri, Apr 06 2012, 2:27 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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The 24/5 let's you splice another level of a class that might be more useful than the fighter feat. Barbarian and ranger are the two that come to mind.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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TheIncognitos
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Posted: Fri, Apr 06 2012, 7:25 AM |
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Joined: 22 Feb 2012
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New Character Advice
Ok, so I'm setting out to build an evil cleric/assassin. The end goal is 20 levels of assassin, the rest cleric. I'm considering making a special character request to go planetouched: shadow plane but i don't know that my lore knowledge is up to the task so I won't count on it, infact disregard it. Now, I know that Cyric is the god of Assassins in a sense but I'm pretty sure he's dead and also I'd like to be a Baneite(something about join us or die is appealing). So, thoughts? I know I shouldn't expect a paragon of doom with cleric/assassin but I'm keen to try it out anyway. Thoughts? 20 Assassin/the rest Cleric
_________________ Jess Incognto:- F.L.A.G. Hag Will Forrest:- Ranger Danger
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