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Naivatkal
 
PostPosted: Wed, Jun 06 2012, 16:17 PM 

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Haha oh for sure, and True Strike is definitely a good thing for those situations. And I planned on a group, ohh yeah :D

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Ulir
 
PostPosted: Wed, Jun 06 2012, 17:29 PM 

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The spell I meant was Balagarn's Iron Horn.

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Naivatkal
 
PostPosted: Wed, Jun 06 2012, 18:06 PM 

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Ulir wrote:
The spell I meant was Balagarn's Iron Horn.

Ohh that's right I forgot about that one, too. How effective is a STR 20 check though?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Wed, Jun 06 2012, 18:52 PM 

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Low strength opponents go down very often. I don't know the math, but it works great when used properly. High strength opponents can go down on a 1, though. It is situational. If you face a 90+ AC, crit immune, dex based pale master/bard/sd, you can force him/her to lie down until you run out of spells. :)

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Naivatkal
 
PostPosted: Wed, Jun 06 2012, 18:52 PM 

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Ulir wrote:
Low strength opponents go down very often. I don't know the math, but it works great when used properly. High strength opponents can go down on a 1, though. It is situational. If you face a 90+ AC, crit immune, dex based pale master/bard/sd, you can force him/her to lie down until you run out of spells. :)

XD

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Pony
 
PostPosted: Wed, Jun 06 2012, 22:46 PM 



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I thought of makin' Avadon a pet. This is what I came up with... I call it the Beast

Ogrillion
Barbarian 28, Fighter 1

Str: 20 -> 25 (+13)
Con: 19 -> 22 (+12)
Dex: 9
Int: 6
Wis: 8
Cha: 6

HP: 1004
Barb: 336
Fighter: 10
Con: 348
MR: 280
Toughness: 30

Skills:
Discipline
Intimidate

Feats:
1 Power Attack
3 Cleave
6 Great Cleave
9 Weapon Focus
12 Improved Critical
15 Blindfight
18 Toughness

Epic Feats:
21 Epic Strength
24 Epic Weapon Focus
24 Thundering Rage
27 Mighty Rage
28 Terrifying Rage
Fi Overwhelming Critical


Last edited by Pony on Thu, Jun 07 2012, 14:14 PM, edited 1 time in total.

 
      
DerkDerkistan
 
PostPosted: Thu, Jun 07 2012, 0:19 AM 

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That's some serious min-maxing...

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Vaul Tarrith
 
PostPosted: Thu, Jun 07 2012, 0:55 AM 

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Seems to be the trend over the last few pages...


 
      
NaturallyCaffeinated
 
PostPosted: Thu, Jun 07 2012, 1:44 AM 

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I could use a little advice. I'm not very knowledgeable outside of bards and clerics, so excuse the newbishness here. :)

Basically, I'm playing a L12 barbarian/ L2 weapon master who uses a greatsword, and doesn't have the highest of AC's (AC 24 at level 14). What I need help with is her survivability. I'm finding it increasingly difficult in level-appropriate areas without a lot of health-kit spamming.

Perhaps I am playing her wrong (I know she's not a tank), but still, being an up-close damage dealer requires sustainability. How can I improve this with her? I should also mention that she is very anti-magic (and therefore anti-buff) and would never give up her greastsword for a shield. I feel like even using potions with her is a stretch rp-wise.

I was thinking a level or two in Fighter would be great for the ability to wear heavy armor. But having taken my first two levels in WM already, I can't level another class now, without prematurely ending the WM levels, right? Should I just spend her next feat on heavy armor proficiency?

Any suggestions would be really appreciated. Thank you for reading! :)

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DerkDerkistan
 
PostPosted: Thu, Jun 07 2012, 2:23 AM 

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You want Heavy Armor, yes. And especially if you're not using any magic.

I feel like the bearer of bad news here when I say that a character that doesn't take buffs, even potion buffs, will not last long.

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ILoveIceCream
 
PostPosted: Thu, Jun 07 2012, 2:26 AM 

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The creatures are basically designed with the assumption at certain levels you'll be chugging bulls might,endurance, haste pots ect and have flame weapon ect. so you're shooting yourself in the foot by not at least doing some of them.


 
      
Naivatkal
 
PostPosted: Thu, Jun 07 2012, 3:57 AM 

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ILoveIceCream wrote:
The creatures are basically designed with the assumption at certain levels you'll be chugging bulls might,endurance, haste pots ect and have flame weapon ect. so you're shooting yourself in the foot by not at least doing some of them.

Yep, and in case anyone out there is wondering this is because if they were set up to assume no one is enchanted, well, then everyone would stomp them easily XD

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Pony
 
PostPosted: Thu, Jun 07 2012, 9:18 AM 



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DerkDerkistan wrote:
That's some serious min-maxing...


Vaul Tarrith wrote:
Seems to be the trend over the last few pages...


You two have a problem with an clumsy, dumb, unwise and ugly half-orc half-ogre brute, that relys soley on strength and endurance to rip little elves apart? I think the stats perfectly reflect the savage beast I am thinking of playing.


 
      
DerkDerkistan
 
PostPosted: Thu, Jun 07 2012, 9:19 AM 

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I didn't say it with sarcasm! I was just pointing out the obvious.

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Pony
 
PostPosted: Thu, Jun 07 2012, 9:20 AM 



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Good, as your puny elf would be the first thing he would have made jelly out of.


 
      
Mobile_Svensk
 
PostPosted: Thu, Jun 07 2012, 11:03 AM 

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24/4/1 Will get you further.

Almost all the rages are Makes at 24 barb anyway.
And you would net epic wep.spec.

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Ts_
 
PostPosted: Thu, Jun 07 2012, 11:17 AM 

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Very_Svensk wrote:
24/4/1 Will get you further.

Hmm, you would have to shuffle things around to still get > 1000 HP. A single "Epic Toughness" feat would do, but you're losing 1 Barbarian, gaining 2 Fighter, but probably want WS and EWS as well.

Oh, I just noticed ... It doesn't have 1000 HP anyway. Honeydew used 29 Barb levels in her HP calculation. With +12 CON it's only at 994 if I see this correctly. I guess that's when you ask someone to stack Virtue multiple times on you (or Aid). ;)

Ts

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Mobile_Svensk
 
PostPosted: Thu, Jun 07 2012, 11:19 AM 

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It Will have way over 1000hp when mighty rage kicks in.

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Ts_
 
PostPosted: Thu, Jun 07 2012, 11:24 AM 

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Very_Svensk wrote:
It Will have way over 1000hp when mighty rage kicks in.

Already in there, I think:
Honeydew Snugglepoof wrote:
HP: 1004
Barb: 346
Con: 348
MR: 280
Toughness: 30


Ts

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GreatPigeon
 
PostPosted: Thu, Jun 07 2012, 13:23 PM 

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I think 26 Strength should be the goal and 21 Con, instead of 25 and 22. 1 More damage and AB, versus 30 hp and 1 fort, yes please.. Alternatively you could drop con to 21, leave strength the way it is, and then you can have 3 more dexterity at character creation.

The only thing I really see here is terrifying rage is great for pvp but sucks while just out hunting. Really, it really does. Unless you have an archer or a monk who doesnt mind speeding after everything, Its annoying as all get out.

Your first three feats should be power attack, cleave, great cleave. IMHO. You dont need to take weapon focus til a bit later on. You will be racking up the extra kills and easier xp by getting 4-5 attacks a round with greatcleave versus +1ab early on.

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Pony
 
PostPosted: Thu, Jun 07 2012, 14:08 PM 



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Terrifying Rage I kinda like to have, as then I would have the complete set of all three epic barbarian rages. I'd also like to hit the 1000hp mark with this character. The reorganization of the low level feats is a good idea.

Ts_ wrote:
Oh, I just noticed ... It doesn't have 1000 HP anyway. Honeydew used 29 Barb levels in her HP calculation. With +12 CON it's only at 994 if I see this correctly. I guess that's when you ask someone to stack Virtue multiple times on you (or Aid). ;)

Ts


Ah, it is 1004 because I put the 10hp from fighter in with the barb. Though I would like to know if the hp stacks from unyielding rage and mighty rage. As if it does my current caculation would be around 1088 with it, which would allow me to reduce one in con to put for 26str and drop toughness for another feat. Even though I have a girly avatar, a girly forum name and a girly signature, I am a he btw. :D

HP: 1088
Barb: 336 (12x28)
Fighter: 10 (10x1)
Con: 348 (12x29)
MR: 280 (10x28)
UR: 84 (3x28)
Toughness: 30

----

24/4/1 Build:
- 1 Regeneration
- 1 Saves
- 60 HP ( 12, 40, 8 )
+ 4 Damage


Last edited by Pony on Thu, Jun 07 2012, 14:26 PM, edited 1 time in total.

 
      
Vaul Tarrith
 
PostPosted: Thu, Jun 07 2012, 14:12 PM 

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Heh...I post a build for an Earth Genasi from Calimshan and get torn apart, but the painfully min-maxed barbarian build gets advice on how to be even more devastating.

That amuses me. :)


 
      
ChickenChaser63
 
PostPosted: Thu, Jun 07 2012, 14:57 PM 

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Naivatkal wrote:
Ulir wrote:
The spell I meant was Balagarn's Iron Horn.

Ohh that's right I forgot about that one, too. How effective is a STR 20 check though?


Negative energy burst+ Balagarn's Horn= down and out.
I've used it on some more stronger opponents and it is quite effective. Even the Fire Giants fall at times with it.

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serbiris
 
PostPosted: Thu, Jun 07 2012, 15:11 PM 

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Vaul Tarrith wrote:
Heh...I post a build for an Earth Genasi from Calimshan and get torn apart, but the painfully min-maxed barbarian build gets advice on how to be even more devastating.

That amuses me. :)


Because earth genasi doesn't make sense for a Calishite and a big dumb ogrillion who is big and dumb makes perfect sense (and, ogrillion as a subrace is not as OP as earth genasi... note that this "minmaxing" is actually more on the min side, with some considerable weaknesses).

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The True Flambomski
 
PostPosted: Thu, Jun 07 2012, 16:01 PM 



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Ello' Ello' everything we got here then?

Would This Shifty Build Do any Good?

5/20/5 Druid Shifter Bard
Human

Str 10 Str 10
Dex 10 Dex 10
Con 10 Con 10
Int 13 Int 13
Wis 17 Wis 27
Cha 14 Cha 14

Concentration Heal Tumble UMD Perform Hide MS Spot

1/ Toughness + Alertness
3/ Expertise
5 Druid - start Shifter levels
6/ Blind Fight
9/ IMP expertise
12/ Iron Will
15/ KD
Bard levels till 20 (UMD dump 16 Tumble Dump 19/20
Perform dump 12-16
18/ Curse Song
20/ (Leave MS at 11 cap out Concentration/Hide/Heal
20-30 Shifters
21/ Undead Shape
23/ bonus feat G Wis
24/ G Wis 2
26/ Outsider Shape
27/ G Wis 3
29/ Construct Shape
30/ Epic Prowess

only gets 3 attacks 202 hp ac 14 unshifted
Fort:17
Reflex:17
Will:26
19/14/9 ab

5 Bard Songs

Would this be a feasable Build? Singing Shapes?

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Ts_
 
PostPosted: Thu, Jun 07 2012, 17:59 PM 

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The True Flambomski wrote:
Would this be a feasable Build? Singing Shapes?

Hmm, the bard song doesn't really qualify for a lot. It's +1 AB, +2 damage (or minus that with curse song), but it doesn't last long and you don't have enough to curse enemies regularly. A potion of prayer does pretty much the same thing as your 5 levels of bard.

I think the following is strictly better and just as shiftery:
If you take 5 levels of rogue instead, you get more skill points and sneak damage, which is cool because it helps in all shapes. I would probably only go to Shifter 19, so that you can get another Tumble dump in epic, which is +2 AC. That already means all your enemies are at -2 AB equivalently, which is more than your curse song does, although it doesn't help your friends.

However, for a bard:
Bard Song really takes off on levels 11, 14, 15 and 16, where the AC bonus kicks in. (Bard 16 gives Mass Haste as a spell, but you can't get there.) If you want to sing, try to get as close to Bard 15 as possible. A Druid 5 / Shifter 10 / Bard 15 should do okay with modest buffing capabilities in and out of the shapes, and every group should be better with someone so generally useful. Of course, then you'll be an undead shifter most likely. (You lack the caster levels for a spell-casting shape, so I wouldn't even try. Maybe one of the more meleeish shapes, but then WIS is wasted as well.)

A somewhat compromised version might be Druid 5/ Shifter 13 / Bard 12. It's not spectacular, but it might work with undead shape and the free shifter shapes. The epic wyrmlings are good supposedly, and the epic gargoyle can just stand there and tank and sing. Without needing that much WIS, you'll also have much less trouble with CHA and INT etc, which should make you more useful overall. Add some useful epic fights like Armor Skin or even an epic weapon focus for a specific shape (Mino or risen lord?), and you should do okay.

I'd definitely take Lingering Song as well, because it's just one preepic feat and you get a bit more duration out of your songs.

Regards
Ts

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Vaul Tarrith
 
PostPosted: Thu, Jun 07 2012, 18:28 PM 

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serbiris wrote:
Vaul Tarrith wrote:
Heh...I post a build for an Earth Genasi from Calimshan and get torn apart, but the painfully min-maxed barbarian build gets advice on how to be even more devastating.

That amuses me. :)


Because earth genasi doesn't make sense for a Calishite and a big dumb ogrillion who is big and dumb makes perfect sense (and, ogrillion as a subrace is not as OP as earth genasi... note that this "minmaxing" is actually more on the min side, with some considerable weaknesses).


I'm obviously confused about what 'makes sense' here on Amia. This isn't the 1st time I've been drawn into these kinds of conversations...so it must be me. On an island full of half-dragons, half-demons, blackguards who have traveled the length of the world (Tuigans must ALL be evil), and epic-dodging palemasters, I could see where it would be entirely inappropriate to play an Earth Genasi who was raised in Calimshan. I sincerely apologize for the offense. :roll:

My suggestion on the ogrillon barbarian build would be 26 STR & 21 CON as previously stated. I'd love to meet this character in-game, but I don't know how we'd communicate: I don't speak 'belch & fart'. Make sure someone brings a rope to tie to his waist, also; wouldn't want him sitting in a fire wondering why his skin was turning black...


 
      
TormakSaber
 
PostPosted: Thu, Jun 07 2012, 19:42 PM 

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All genasi make sense for Calimshan as there are genies of every alignment. However, fire and air would be predominant.

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Vaul Tarrith
 
PostPosted: Thu, Jun 07 2012, 21:20 PM 

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TormakSaber wrote:
All genasi make sense for Calimshan as there are genies of every alignment. However, fire and air would be predominant.


My thoughts precisely...and now I drop that. :)


 
      
Aeqvinox
 
PostPosted: Fri, Jun 08 2012, 10:16 AM 

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I need some advice on trap handling.

Wiki says that only rogues can disarm epic traps, but i find that hard to believe unless there's some kind of mechanism i'm not aware of.

Wouldn't an assassin or master scout with 100+ Disable Trap be able to handle epic traps?

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Ts_
 
PostPosted: Fri, Jun 08 2012, 10:35 AM 

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Aeqvinox wrote:
Wiki says that only rogues can disarm epic traps, but i find that hard to believe unless there's some kind of mechanism i'm not aware of.

Wouldn't an assassin or master scout with 100+ Disable Trap be able to handle epic traps?

NWNwiki specifically says that only rogues may detect or disable traps with a DC greater than 35. I guess that means it is mechanically implemented. How this is implemented (A check for the class? A check for a certain feat or other property given to rogues only in vanilla NWN?), I do not know.

By the way, for Set Trap, they don't list such a restriction, which probably makes sense considering that Rangers get Set Trap, but not Disarm. (They do get Search though ...)

With the help of a high-level bard you should be able to test this out in-game, even on a newbie character.

Regards
Ts

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Aeqvinox
 
PostPosted: Fri, Jun 08 2012, 11:26 AM 

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Also, Purge Infidel is 1/day?

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-Cloak-and-Dagger-
 
PostPosted: Fri, Jun 08 2012, 11:29 AM 

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Aeqvinox wrote:
I need some advice on trap handling.

Wiki says that only rogues can disarm epic traps, but i find that hard to believe unless there's some kind of mechanism i'm not aware of.

Wouldn't an assassin or master scout with 100+ Disable Trap be able to handle epic traps?


There is a mechanism, yes.

But if you have enough skill points you can still recover(+10 DC) or flag (-5 DC) traps, even if your class is something else.


 
      
PaladinOfSune
 
PostPosted: Fri, Jun 08 2012, 18:50 PM 

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Aeqvinox wrote:
Also, Purge Infidel is 1/day?

Yes.

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Naivatkal
 
PostPosted: Fri, Jun 08 2012, 21:45 PM 

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For a typical spellsword of 24 Wizard/6 Fighter/1 Rogue, would it be smart/stupid/indifferent to exchange Epic Fortitude for a second Epic Spell Focus.

The reason I ask is because currently the build has the following feats (in this order):
Luck of Heroes, Extend Spell, Blind Fight, Spell Focus: Abjuration, Maximize Spell, Toughness, Knockdown, Improved Knockdown, Greater Spell Focus: Abjuration, Weapon Focus, Great Fortitude, Improved Critical, Weapon Specialization
Epic Weapon Focus, Armor Skin, Epic Spell Focus: Abjuration, Epic Spell: Epic Mage Armor, Epic Spell: Mummy Dust, Epic Fortitude, Epic Weapon Specialization

At character level 10 (Wizard level 10 also) there is an unused Wizard bonus feat. Obviously Luck of Heroes can be tossed out in favor or another SPell Foci, but I'm not sure how crucial the epic feat I selected is.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Fri, Jun 08 2012, 21:48 PM 

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It's fine. My sorcerer doesn't have Epic Fortitude and still has a silly amount of Fortitude.

Glad to see people using Abjuration, too!

Psst: 23 Wizard/6 Fighter/1 Rogue, unless you've cheated to level 31.

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Naivatkal
 
PostPosted: Fri, Jun 08 2012, 21:49 PM 

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PaladinOfSune wrote:
It's fine. My sorcerer doesn't have Epic Fortitude and still has a silly amount of Fortitude.

Glad to see people using Abjuration, too!

Psst: 23 Wizard/6 Fighter/1 Rogue, unless you've cheated to level 31.

That's what I was figuring, and I know, more people should, at least spellswords lol

Haha weird I was thinking and reading 23 from my build, too XD

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
NaturallyCaffeinated
 
PostPosted: Fri, Jun 08 2012, 22:56 PM 

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DerkDerkistan wrote:
You want Heavy Armor, yes. And especially if you're not using any magic.

I feel like the bearer of bad news here when I say that a character that doesn't take buffs, even potion buffs, will not last long.


Thanks for the honesty. :) I went ahead and took Heavy Armor proficiency and also equipped some boots (doh!). That has really helped with her AC. :)

She does use potion buffs, but it's where I draw the line. Bull's Strength, Cat's Grace, etc, those are no problem. It's just hard to rationalize drinking Misty potions when they turn your anti-magic character bright blue! ;)

Also, I shouldn't say anti-magic. More like, anti-arcane magic. And, it's not like she never gets buffed - she just fusses about it ;)

Anyways, thanks for helping guys! :)

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Remal
 
PostPosted: Fri, Jun 08 2012, 23:44 PM 

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NaturallyCaffeinated wrote:

Thanks for the honesty. :) I went ahead and took Heavy Armor proficiency and also equipped some boots (doh!). That has really helped with her AC. :)

She does use potion buffs, but it's where I draw the line. Bull's Strength, Cat's Grace, etc, those are no problem. It's just hard to rationalize drinking Misty potions when they turn your anti-magic character bright blue! ;)

Also, I shouldn't say anti-magic. More like, anti-arcane magic. And, it's not like she never gets buffed - she just fusses about it ;)

Anyways, thanks for helping guys! :)


Erm, did she check if magical items she uses are made by wizards or clerics? Because, you know, good part of those items are of arcane make.
Just food for the thought... :mrgreen:

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NaturallyCaffeinated
 
PostPosted: Sat, Jun 09 2012, 0:20 AM 

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Remal wrote:
Erm, did she check if magical items she uses are made by wizards or clerics? Because, you know, good part of those items are of arcane make.
Just food for the thought... :mrgreen:


Please. Do you think an Uthgardt barbarian would put that much thought into it? ;)

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ChickenChaser63
 
PostPosted: Sat, Jun 09 2012, 0:29 AM 

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PaladinOfSune wrote:
It's fine. My sorcerer doesn't have Epic Fortitude and still has a silly amount of Fortitude.

Glad to see people using Abjuration, too!

Psst: 23 Wizard/6 Fighter/1 Rogue, unless you've cheated to level 31.


Abjuration/Evocation mixed mage is a deadly foe. Vinny used to be focused in both, but had to drop Abjuration for Evocation primarly, but I miss Abjuration at times. Necromancy is a interesting choice for a Spellsword as well, and Divination to; I find to be a good Spellsword focus. Very interesting spells usage and RP opportunitys with both.

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Naivatkal
 
PostPosted: Sat, Jun 09 2012, 1:45 AM 

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ChickenChaser63 wrote:
PaladinOfSune wrote:
It's fine. My sorcerer doesn't have Epic Fortitude and still has a silly amount of Fortitude.

Glad to see people using Abjuration, too!

Psst: 23 Wizard/6 Fighter/1 Rogue, unless you've cheated to level 31.


Abjuration/Evocation mixed mage is a deadly foe. Vinny used to be focused in both, but had to drop Abjuration for Evocation primarly, but I miss Abjuration at times. Necromancy is a interesting choice for a Spellsword as well, and Divination to; I find to be a good Spellsword focus. Very interesting spells usage and RP opportunitys with both.

I'm probably going to go Abjuration/Divination actually XD

Since offensive spellcasting is never going to be the primary focus, I'm focusing more on utility-type foci.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Aeqvinox
 
PostPosted: Sat, Jun 09 2012, 8:00 AM 

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I find it somewhat amusing that you're asking in a build thread if it's worth to drop Epic Fort, a feat which obviously is most useful for pvp, and as a replacement you wish to take ESF:Divination, a feat which will be useless for you build-wise [except making premonition spell better].

Taking three feats in order to benefit from 1 spell only?

Take an ESF which will extend your Mummy Dust man.

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DerkDerkistan
 
PostPosted: Sat, Jun 09 2012, 8:59 AM 

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Aeqvinox wrote:
... a feat which obviously is most useful for pvp


There are plenty of cases in PvE that enemies use Fort stuff. That statement is silly.

He wants to play a Divination focused character. Why sell him off to a completely different school? Mummy Dust lasts long enough without an extended version.

He may request custom spells for Divination that make the benefit more than one spell.

I'd go the spell focus line instead of Great Fortitude. I never find it in my builds to take save feats. Too many more interesting feats that express my characters better to choose from.

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Naivatkal
 
PostPosted: Sat, Jun 09 2012, 18:23 PM 

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DerkDerkistan wrote:
Aeqvinox wrote:
He wants to play a Divination focused character. Why sell him off to a completely different school? Mummy Dust lasts long enough without an extended version.

Yep, my full mage has the construct without Transmutation focus and it last way longer than a rest period. So it's not as big of a deal as people make it.

Aeqvinox wrote:
I find it somewhat amusing that you're asking in a build thread if it's worth to drop Epic Fort, a feat which obviously is most useful for pvp, and as a replacement you wish to take ESF:Divination, a feat which will be useless for you build-wise [except making premonition spell better].

Hardly, several other spells benefit from a Divination foci. Also, your comment assumes that this thread is about making your builds stronger for PvP and the like. That is wholly incorrect. This thread is about ensuring your build actually is worthwhile, and as Suney stated there's no need for Epic Fort anyways. Most of my builds I make in here are not made for PvP, as I do not want to take part in it, unless the character is supposed to be in PvP (ie the assassin spellsword I was also making, different build).

DerkDerkistan wrote:
I'd go the spell focus line instead of Great Fortitude. I never find it in my builds to take save feats. Too many more interesting feats that express my characters better to choose from.

I actually chucked out Great Fort as well in favor of snagging Craft Wand, something I feel would be highly beneficial to a spellsword (heck, any mage haha).
Save feats can also be a representation of your character, as well. But that's personal preference :3

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Aeqvinox
 
PostPosted: Sat, Jun 09 2012, 19:58 PM 

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Naivatkal wrote:
Aeqvinox wrote:
I find it somewhat amusing that you're asking in a build thread if it's worth to drop Epic Fort, a feat which obviously is most useful for pvp, and as a replacement you wish to take ESF:Divination, a feat which will be useless for you build-wise [except making premonition spell better].


Hardly, several other spells benefit from a Divination foci. Also, your comment assumes that this thread is about making your builds stronger for PvP and the like. That is wholly incorrect. This thread is about ensuring your build actually is worthwhile, and as Suney stated there's no need for Epic Fort anyways. Most of my builds I make in here are not made for PvP, as I do not want to take part in it, unless the character is supposed to be in PvP (ie the assassin spellsword I was also making, different build).


+6 to spot, which you're not focusing on anyway.
21 hp buff to Power Words, those spells work only against single targets (pvp).

No, i do not imply that this thread is solely for making pvp builds. You ask people here if your build is worthwhile? I'm saying that (apart from custom spells) ESF:Divination is 3 expensive feats you'll use for 1 spell. Maybe you also want to Feeblemind the crap out of things, that would be some serious commitment :D

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Mr. Hackums
 
PostPosted: Sat, Jun 09 2012, 21:51 PM 

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ESF Divination also opens up a lot of potential for some really neat custom spells, which, if you're willing to devote yourself to your magic, can be really quite interesting.


 
      
Pants
 
PostPosted: Sun, Jun 10 2012, 0:36 AM 



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So In my randoms comings and goings I need an Idea for a surviveable Barb. I want him to be a Leader type and be half decent in PvM without the need of a mage nearby. My first I dea was barb 24 MS 5 Bard 1... but then I started wondering if anyone had an idea for a Barb CoT lieing about? O.o

Any help appreciatted!


 
      
ChickenChaser63
 
PostPosted: Sun, Jun 10 2012, 0:41 AM 

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Mr. Hackums wrote:
ESF Divination also opens up a lot of potential for some really neat custom spells, which, if you're willing to devote yourself to your magic, can be really quite interesting.


Exactly

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Pants
 
PostPosted: Sun, Jun 10 2012, 1:07 AM 



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Pants wrote:
So In my randoms comings and goings I need an Idea for a surviveable Barb. I want him to be a Leader type and be half decent in PvM without the need of a mage nearby. My first I dea was barb 24 MS 5 Bard 1... but then I started wondering if anyone had an idea for a Barb CoT lieing about? O.o

Any help appreciatted!


Bumpage yo


 
      
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