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TYP
 
PostPosted: Tue, Jun 26 2012, 23:48 PM 



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Sounds like I'll just stick to cleric then. Trying to multiclass requires too much fiddly building.

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Aeqvinox
 
PostPosted: Wed, Jun 27 2012, 13:37 PM 

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:roll:

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Vortex
 
PostPosted: Thu, Jun 28 2012, 5:38 AM 

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Trying to come up with a Druid build.

So far have:

Druid 25 / Fighter 4 / Rogue 1 (or Bard 1)
subrace: Ffolk

Str 14 -> 13
Dex 9
Con 13 -> 14
Wis 17 ->26
Int 13 ->12
Cha 8

Druid 16 / Fighter 4 at lvl 20.

Feats: Blind Fight, Extend Spell, Empower Spell, Zen Archery, SF/GSF: Evoc, Impv'd Crit
Fighter feats: Wpn Foc (longbow), Called Shot, ?
Epic feats: EWF, EMD, ESF: Evoc, Great Wis I, Armor Skin

Wondering about ESF: Evocation or Conjuration. Looks like druid has a good list of Evoc and and a couple nice Conj spells (Storm of Vengeance looks cool). Worth taking the 3 feats for one of these schools?

Is Called Shot a good idea? AB will be around 50/46 with Called Shot.

Any suggestions? The biggest weakness I see is poor AC. Is that just a fact of life for a druid? I can't seem to get it above 40ish (44 with Haste potion).


 
      
speedgrab
 
PostPosted: Thu, Jun 28 2012, 6:26 AM 

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Dual damage type weapons.
Say i am using a halberd, (Piercing-slashing damage)
And somone has resistance for 5 in Piercing and 10 in slashing, will the attack be resisted for 15 points of damage ot just 10? (Eg, Highest or total)

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Bini
 
PostPosted: Thu, Jun 28 2012, 6:33 AM 

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The halberd will actually choose the weakest of the resistance types, so the attack will be resisted by 5 in piercing.This can also be said for immunity types, whereas it will pick the weakest sort.

This all happens in the typical order of things: immunity is applied first, then resistance. Interestingly, the weakest immunity and weakest resistance are always chosen, even if they are different. Therefore, if someone had 50% immunity to piercing, 15% immunity to slashing, 5/- piercing resistance, and 30/- slashing resistance, the halberd's damage would only be reduced by 15% and 5/- in total.

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The True Flambomski
 
PostPosted: Sat, Jun 30 2012, 9:59 AM 



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So about this Tumble AC

I know it only goes off the base Skill AC wise
But do Skill Focuses add to it?

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ILoveIceCream
 
PostPosted: Sat, Jun 30 2012, 10:04 AM 

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nope


 
      
The True Flambomski
 
PostPosted: Sat, Jun 30 2012, 10:07 AM 



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Rats.....well that sucks

on another note, for a Monk at level 9 that has 18 Dex and 18 Wisdom what gear should I be looking to get?

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Vortex
 
PostPosted: Sun, Jul 01 2012, 7:29 AM 

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Brew Potion vs. Craft Wand: which feat is more useful for a mage build, if I had to chose just one.


 
      
DerkDerkistan
 
PostPosted: Sun, Jul 01 2012, 7:36 AM 

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Neither is extremely useful for the mage himself. I'd say wands have a bit of an edge just because the mage should be okay with activating them in combat and being fine for the round it takes.

Wands are probably more useful for merchandising, too.

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The True Flambomski
 
PostPosted: Sun, Jul 01 2012, 9:52 AM 



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Brew Potion - True Strike = Big $$$

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Murex
 
PostPosted: Sun, Jul 01 2012, 10:57 AM 

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Craft Wand is more useful.

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Selmak
 
PostPosted: Sun, Jul 01 2012, 11:06 AM 

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Yes. That extra level of spells that you can craft onto wands is the clincher. Although empty potion bottles can be vastly cheaper than wands to acquire, you can make a mint selling wands.

If you're not a mage but a cleric with domain spells for example, it's even more lucrative.


 
      
Naivatkal
 
PostPosted: Sun, Jul 01 2012, 16:04 PM 

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Get both! DO IT!

Also, True Strike prices might change, just saying. Not that my mage is selling them for 150 gold each or anything >_> Plus P3 sells them for 80/85 each muwahah
Yay for knocking the legs out of the market :twisted:

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QPR
 
PostPosted: Mon, Jul 02 2012, 19:08 PM 

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For the first time in my coupel of years here I now have a char that is in the mid epics, and he has two general feats + one ranger and MS feat left. The MS one I will use for epic spot and the ranger one for a last favoured enemy. I am thus left with two, and have three candidates: Epic prowess, Armour skin and epic fortitude.

The ranger is strenght based but wears light armour, with padded being the one he can get the most out of. I am quite sure I will take epic prowess, but i can't decide which of the other two is the best one. He has no epic gear and is thus not very savesy, but 2 AC is also very nice. Bah, choices.

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Ulir
 
PostPosted: Mon, Jul 02 2012, 19:19 PM 

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Armor skin for sure. With plenty of ranger levels pre-epic, you will not lack fortitude. Extra AC is always great.

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QPR
 
PostPosted: Mon, Jul 02 2012, 19:34 PM 

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What is a good fortitude save on Amia these days anyway? His base save is not very impressing as he only has 10 con, but i suppose I coudl get quite a bit from mythal wrangling.

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Ulir
 
PostPosted: Mon, Jul 02 2012, 19:40 PM 

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Base saves or with gear and all? I would say 37-42 is normal for fortitude saves fully buffed, if you use mythalled gear (most do, I assume?). You'd not want it to be much lower than that anyway.

You'll be fine without epic fort for sure. Mythalling is advisable.

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Bobo_Underhill
 
PostPosted: Mon, Jul 02 2012, 19:41 PM 

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You can make up 4 Fortitude via equipment much easier than 2 AC that stacks with everything.

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Silent2001
 
PostPosted: Fri, Jul 06 2012, 13:07 PM 

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I'm looking to make a sword saint for ye olde Amia meets West. Heres what I have so far.

17 monk
6 fighter
7 weapon master (Halberd because it has a nice no dachi model)

Ending stats

24 strength
14 dex
8 con
14 wisdom
13 int
8 charisma

It doesn't have dev crit, but, I think with the right equipment it can hit 60 AC with an AB of 44.

Is this a viable build? What would you, the people, suggest? :p

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The1Kobra
 
PostPosted: Fri, Jul 06 2012, 13:29 PM 

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Silent2001 wrote:
I'm looking to make a sword saint for ye olde Amia meets West. Heres what I have so far.

17 monk
6 fighter
7 weapon master (Halberd because it has a nice no dachi model)

Ending stats

24 strength
14 dex
8 con
14 wisdom
13 int
8 charisma

It doesn't have dev crit, but, I think with the right equipment it can hit 60 AC with an AB of 44.

Is this a viable build? What would you, the people, suggest? :p


hmm, I think you'd be better off with 15/8/7 Monk/Fighter/WM at least, 16 monk gets you the 1d20 damage unarmed, but I have a feeling the character won't be doing a lot of unarmed combat anyways... feat wise...
8/5/7 Pre-epic
Pre-epic(8+3F): Dodge, Mobility, Spring Attack, WW Attack, Expertise, Weapon Focus, IMPR Crit, Blind Fight, Weapon Specialization, Disarm, Improved Disarm
Epic(4+2F): Epic Weapon Focus, Armor Skin, Epic Prowess, Epic Weapon Specialization, G-Str 1, G-Str 2. (Or epic fort/epic will if it ends on an odd STR)

You could also try for 6/8/16 Monk/Fighter/WM, +2 AB and some more feats, but -2 AC and less speed bonus.
4/6/10 Pre-epic
Pre-epic(8+4F): Dodge, Mobility, Spring Attack, WW Attack, Expertise, Weapon Focus, IMPR Crit, Blind Fight, Weapon Specialization, Disarm, IMPR Disarm, Free Feat
Epic(4+2WM+1F): Epic Weapon Focus, Armor Skin, Epic Prowess, Epic Weapon Specialization, G-Str 1-3. (Or epic fort/epic will if it ends on an odd STR)

I'm not exactly sure what the starting stats will be, but you can definitely try and shoot for DV crit, monk gets cleave free so you can exchange the disarms (which work well with a large weapon, mind), for power attack and great cleave, then try to fit it in with the epic feats. Works better with the second build because of the extra feat. Remember that monks get IKD free at 6 Monk.

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Silent2001
 
PostPosted: Fri, Jul 06 2012, 13:49 PM 

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They'll need weapon prof: exotic for the simple fact that they need to be able to wield a katana, if they're going to be wielding huge katanas. :p

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The1Kobra
 
PostPosted: Fri, Jul 06 2012, 14:11 PM 

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Silent2001 wrote:
They'll need weapon prof: exotic for the simple fact that they need to be able to wield a katana, if they're going to be wielding huge katanas. :p

Hey, you said Halberd! :/,
If you want to be able to equip a katana, you could use the extra feat on the second build for exotic. Also katana doesn't go as well with disarm (no large weapon bonus) so you can drop the disarm line if you use a katana, instead go for the DV Crit line. You should be able to fit all the appropriate feats, though I cannot help but think that a bread and butter WM would be more suited, largely because you can use a shield on the katana.

6/8/16 monk/fighter/WM with DV Crit should work. You could also opt to try 6/8/16 and take the two weapon fighting feats, but that would mean you'd need a 15 DEX, doable I suppose. It would mean giving up DV Crit though.

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Silent2001
 
PostPosted: Fri, Jul 06 2012, 14:37 PM 

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He'll be using a halberd, but for flavours sake, he needs to be able to wield a katana should he have to commit specu or something. :p

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PaladinOfSune
 
PostPosted: Fri, Jul 06 2012, 14:40 PM 

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So use the item which grants exotic weapon proficiency? It's only for RP anyway.

On a side note, samurai didn't use katana for seppuku. :P The closer weapon for that would be a short sword base.

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Silent2001
 
PostPosted: Fri, Jul 06 2012, 14:45 PM 

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They beheaded folks with the katana? Either way!

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Mobile_Svensk
 
PostPosted: Fri, Jul 06 2012, 14:55 PM 

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The1Kobra wrote:
Silent2001 wrote:
I'm looking to make a sword saint for ye olde Amia meets West. Heres what I have so far.

17 monk
6 fighter
7 weapon master (Halberd because it has a nice no dachi model)

Ending stats

24 strength
14 dex
8 con
14 wisdom
13 int
8 charisma

It doesn't have dev crit, but, I think with the right equipment it can hit 60 AC with an AB of 44.

Is this a viable build? What would you, the people, suggest? :p


hmm, I think you'd be better off with 15/8/7 Monk/Fighter/WM at least, 16 monk gets you the 1d20 damage unarmed, but I have a feeling the character won't be doing a lot of unarmed combat anyways... feat wise...
8/5/7 Pre-epic
Pre-epic(8+3F): Dodge, Mobility, Spring Attack, WW Attack, Expertise, Weapon Focus, IMPR Crit, Blind Fight, Weapon Specialization, Disarm, Improved Disarm
Epic(4+2F): Epic Weapon Focus, Armor Skin, Epic Prowess, Epic Weapon Specialization, G-Str 1, G-Str 2. (Or epic fort/epic will if it ends on an odd STR)

You could also try for 6/8/16 Monk/Fighter/WM, +2 AB and some more feats, but -2 AC and less speed bonus.
4/6/10 Pre-epic
Pre-epic(8+4F): Dodge, Mobility, Spring Attack, WW Attack, Expertise, Weapon Focus, IMPR Crit, Blind Fight, Weapon Specialization, Disarm, IMPR Disarm, Free Feat
Epic(4+2WM+1F): Epic Weapon Focus, Armor Skin, Epic Prowess, Epic Weapon Specialization, G-Str 1-3. (Or epic fort/epic will if it ends on an odd STR)

I'm not exactly sure what the starting stats will be, but you can definitely try and shoot for DV crit, monk gets cleave free so you can exchange the disarms (which work well with a large weapon, mind), for power attack and great cleave, then try to fit it in with the epic feats. Works better with the second build because of the extra feat. Remember that monks get IKD free at 6 Monk.



What is the max ac/ab on those?

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Herr Delta Houdini
 
PostPosted: Fri, Jul 06 2012, 14:57 PM 

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What'd serve me better:

Monk20/Wizard1/AA9
Monk15/Wiz1/AA14 (Yes I know, one level from one higher enhancement bonus)

Any ideas? I like the 20 monk for the extra speed and AC.

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MoshingChris
 
PostPosted: Fri, Jul 06 2012, 14:59 PM 

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Monk 9 Wizard 2 AA 19.

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Herr Delta Houdini
 
PostPosted: Fri, Jul 06 2012, 15:00 PM 

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Thanks. Will play around with the build a bit offline.

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PackShrine
 
PostPosted: Fri, Jul 06 2012, 19:14 PM 

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Ok so I'm really new to Amia and to NWN, I've only recently gotten it to work on my computer.

I'm trying to make a Rogue/Wizard character with around 18 in Rogue and 12 in Wizard.
The base stats are going to be:
Str - 11
Dex - 15
Con - 15
Wis - 10
Int - 15
Chr - 10
And I'm also going to use Weapon Finesse as one of the feats.
Any recommendations as to how I should level this character and if any changes are needed?


 
      
The1Kobra
 
PostPosted: Fri, Jul 06 2012, 20:54 PM 

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PackShrine wrote:
Ok so I'm really new to Amia and to NWN, I've only recently gotten it to work on my computer.

I'm trying to make a Rogue/Wizard character with around 18 in Rogue and 12 in Wizard.
The base stats are going to be:
Str - 11
Dex - 15
Con - 15
Wis - 10
Int - 15
Chr - 10
And I'm also going to use Weapon Finesse as one of the feats.
Any recommendations as to how I should level this character and if any changes are needed?

Ow, no odd stats. I'd put a point from CON to DEX. Having a decent WIS and CHR is nice for RP purposes though (even if they're not great mechanics wise). I'd drop STR a point, try to get a 16 DEX and INT starting off I'd say.

Anyways, what race are you using? That will effect your starting stat distribution.
You'll probably want to go with either 13/17 Rogue/Wizard (gets you L9 spells), or 13/16/1 Rogue/Wizard/Fighter (Fighter gets you all the weapon, armor, and shield proficiencies you'll need, + 1 feat. You'll need 13 rogue for epic dodge. I'd go 12/8 pre-epic to get a reasonable BAB, and when tensered you should have AB in the 47-49 region. If you gave me some more details (notably race), I could cook up a more complete build for you.

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PackShrine
 
PostPosted: Fri, Jul 06 2012, 21:30 PM 

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I'm going to be using halfling. And do wizards have the capability for healing spells or would i just stick to items.


 
      
The1Kobra
 
PostPosted: Fri, Jul 06 2012, 21:41 PM 

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You'd have to stick to items, though with a high INT score, you can easily afford to shell out points for heal and use heal-kits. The scientific healer rather than the magical one :D.

Anyways, halfling makes things easier, he's a build for you:
STR/DEX/CON/INT/WIS/CHA
8/18/12/16/10/10
(Note you could take points out of WIS/CHA and put them into STR/CON, but I'll understand if you want the WIS/CHA for RP purposes)
Total Build: 13/16/1 Rogue/Wizard/Fighter
Pre-epic: 12/8 Rogue/Wizard
Feats(7+1R+1W): Blind Fight, Weapon Finesse, Weapon Focus, IMPR Crit, Knockdown, Improved Knockdown, Free feat, Extend Spell(Wizard Feat), Improved Evasion (Rogue Feat),
Epic Feats(4+1R+2W+1F): Great Dexterity 1, Defensive Roll (Rogue Feat), Great Intelligence 1-2 (Wizard Feats), Armor Skin, Epic Weapon Focus, Epic Prowess (Fighter Feat), Epic Dodge
8/26/12/18/10/10

Be sure to start with a rogue level. Put all level-up points into dexterity.

AB: 13+5+4+1+14+5+[8] = 42[50]

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ILoveIceCream
 
PostPosted: Sat, Jul 07 2012, 2:13 AM 

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Working on a tiefling bard/kc(elf base) build and I think I have it down all the way, but just want to see if you build monkies can see if it's okay.

End build: 20 bard/5 kc/4 fighter Pre-epic: 16/3/1
starting stats: 16 str, 10 dex, 10 con,10 wis, 12(14) int, 16(14) charisma. Leveling up I'll put 5 points toward strength, and 2 toward charisma (to get it back at 16)
so ending stats: 22, 10, 10, 10, 14, 16

Pre-epic feats- Extend Spell, Curse song, Knockdown, toughness, skill focus discipline, weapon focus (scimitar), blindfight and 1st fighter level will be Imp critical

epic- Great str 1, epic weapon focus (fighter feat) weapon spec and epic weapon spec (on 24th level/fighter feat), lasting inspiration on 27

skills: Taunt 32, Discipline 32, perform 30, tumble 30, umd 20, persuade 4, lore 4. I have 18 skill points left over and was thinking maybe spellcraft for the extra saves vrs spells.

My ending AB should be 41 (43 with bless/aid) but I figured with curse song and taunt my ab would essentially be 53ish against taunted/cursed song.

AC would reach 58 or 59 or something like that in standard gear with haste/bard song/curse song.

strategy would be to taunt/curse song creatures and then disable them by knockdown (cause crits increase the attack roll I think right?)

Any thoughts, would this build be effective support/damage for a party?


 
      
DerkDerkistan
 
PostPosted: Sat, Jul 07 2012, 2:24 AM 

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I'm pretty sure this is about the best I'll be able to manage out of this, but I'll ask for critiquing anyway. Aside from "Use a better weapon", are there any ways to improve upon what I have here?

STR- 10
DEX- 18
CON- 08
WIS- 14
INT- 14
CHA- 08

1- Monk (01) - Dodge, Mobility
2- Monk (02) -
3- Monk (03) - Point Blank Shot
4- Monk (04) [DEX +1 = 19]
5- Monk (05) -
6- Monk (06) - Weapon Focus: Shuriken
7- Assassin (01) -
8- Assassin (02) [DEX +1 = 20] -
9- Shadowdancer (01) - Rapid Shot
10- Shadowdancer (02) -
11- Shadowdancer (03) -
12- Shadowdancer (04) [DEX +1 = 21]- Improved Critical: Shuriken
13- Shadowdancer (05) -
14- Shadowdancer (06)
15- Assassin (03) - Weapon Finesse
16- Assassin (04) [DEX +1 = 22]
17- Assassin (05) -
18- Assassin (06) - Blind Fight
19- Assassin (07) -
20- Assassin (08) [DEX +1 = 23] -

21- Assassin (09) - Epic Weapon Focus: Shuriken
22- Assassin (10) -
23- Assassin (11) -
24- Assassin (12) [DEX +1 = 24] - Great Dexterity [25]
25- Assassin (13) -
26- Assassin (14) - Improved Evasion
27- Assassin (15) - Epic Dodge
28- Assassin (16) [DEX +1 = 26]
29- Assassin (17) -
30- Assassin (18) - Epic Skill Focus: Hide, Epic Skill Focus: Spot

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ILoveIceCream
 
PostPosted: Sat, Jul 07 2012, 2:31 AM 

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that's probably the best you're going to get with that build unless you get rid of the monk and do ranger or something or get rid of the SD if you're confident in your ability to corner sneak


 
      
Vortex
 
PostPosted: Sat, Jul 07 2012, 3:04 AM 

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Working on a mage build, have 4 standard and 1 epic feats to fill, and trying to figure out the best combination of Spell Focus feats to grab.
Could take ESF in one school and GSF in one other. Mage will have 26 Int at lvl 30.

What have you found to be good Spell Schools? Which school is it most important to get ESF?

Basically breaks down the following ways:
1) ESF Evocation -or- Enchantment, GSF Abjuration
2) ESF Evocation -or- Enchantment, GSF Enchantment -or- Evocation.


 
      
Blackdragon12121
 
PostPosted: Sat, Jul 07 2012, 7:09 AM 

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ESF Enchantment all day everyday.


 
      
Naivatkal
 
PostPosted: Sat, Jul 07 2012, 7:19 AM 

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What would be best for your character? Always pick your spell focus based on what they would take, never from suggestions.

I usually try to narrow it down to a couple schools. For example, with my main mage I went GSF Evoc and ESF Necro because he is heavily offensive. If the made is going to be defensive based, Abjuration is nice and so is Divination. Enchantment is more middle-ground, I think. Disabling and enthralling, basically.

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Silent2001
 
PostPosted: Sat, Jul 07 2012, 14:07 PM 

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DerkDerkistan wrote:
I'm pretty sure this is about the best I'll be able to manage out of this, but I'll ask for critiquing anyway. Aside from "Use a better weapon", are there any ways to improve upon what I have here?

STR- 10
DEX- 18
CON- 08
WIS- 14
INT- 14
CHA- 08

1- Monk (01) - Dodge, Mobility
2- Monk (02) -
3- Monk (03) - Point Blank Shot
4- Monk (04) [DEX +1 = 19]
5- Monk (05) -
6- Monk (06) - Weapon Focus: Shuriken
7- Assassin (01) -
8- Assassin (02) [DEX +1 = 20] -
9- Shadowdancer (01) - Rapid Shot
10- Shadowdancer (02) -
11- Shadowdancer (03) -
12- Shadowdancer (04) [DEX +1 = 21]- Improved Critical: Shuriken
13- Shadowdancer (05) -
14- Shadowdancer (06)
15- Assassin (03) - Weapon Finesse
16- Assassin (04) [DEX +1 = 22]
17- Assassin (05) -
18- Assassin (06) - Blind Fight
19- Assassin (07) -
20- Assassin (08) [DEX +1 = 23] -

21- Assassin (09) - Epic Weapon Focus: Shuriken
22- Assassin (10) -
23- Assassin (11) -
24- Assassin (12) [DEX +1 = 24] - Great Dexterity [25]
25- Assassin (13) -
26- Assassin (14) - Improved Evasion
27- Assassin (15) - Epic Dodge
28- Assassin (16) [DEX +1 = 26]
29- Assassin (17) -
30- Assassin (18) - Epic Skill Focus: Hide, Epic Skill Focus: Spot


I say get rid of shadow dancer and replace it with a full bab class.

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PackShrine
 
PostPosted: Sat, Jul 07 2012, 20:10 PM 

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The1Kobra wrote:
You'd have to stick to items, though with a high INT score, you can easily afford to shell out points for heal and use heal-kits. The scientific healer rather than the magical one :D.

Anyways, halfling makes things easier, he's a build for you:
STR/DEX/CON/INT/WIS/CHA
8/18/12/16/10/10
(Note you could take points out of WIS/CHA and put them into STR/CON, but I'll understand if you want the WIS/CHA for RP purposes)
Total Build: 13/16/1 Rogue/Wizard/Fighter
Pre-epic: 12/8 Rogue/Wizard
Feats(7+1R+1W): Blind Fight, Weapon Finesse, Weapon Focus, IMPR Crit, Knockdown, Improved Knockdown, Free feat, Extend Spell(Wizard Feat), Improved Evasion (Rogue Feat),
Epic Feats(4+1R+2W+1F): Great Dexterity 1, Defensive Roll (Rogue Feat), Great Intelligence 1-2 (Wizard Feats), Armor Skin, Epic Weapon Focus, Epic Prowess (Fighter Feat), Epic Dodge
8/26/12/18/10/10

Be sure to start with a rogue level. Put all level-up points into dexterity.

AB: 13+5+4+1+14+5+[8] = 42[50]


Thanks, This looks like it will work really good. After I start with rogue does it matter what order I get to pre-epic?


 
      
The1Kobra
 
PostPosted: Sat, Jul 07 2012, 23:11 PM 

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PackShrine wrote:
Thanks, This looks like it will work really good. After I start with rogue does it matter what order I get to pre-epic?

Pre-epic, it won't really matter so much. Just be sure to get 12/8 by the time you hit 20

For the epic levels, it will matter. I'd first get the wizard levels, remember to get G-Int on the wizard feats ONLY. This will maximize the amount of skill points you get. You'll want to take the last rogue level at L30, so you can maximize relevant rogue skills like hide/ms/etc... take defensive roll and epic dodge then.

For the fighter level, it will give you free shield proficiency which will help a -lot-. However the fighter level will give your character an XP penalty, be warned. Still, if you do it after L25 it shouldn't matter so much since you can party up with L30s.

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PackShrine
 
PostPosted: Sat, Jul 07 2012, 23:47 PM 

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Ok makes sense, thanks for the build, it seems a lot better than the way my character is currently going.


 
      
Silent2001
 
PostPosted: Sun, Jul 08 2012, 13:16 PM 

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Silent2001 wrote:
DerkDerkistan wrote:
I'm pretty sure this is about the best I'll be able to manage out of this, but I'll ask for critiquing anyway. Aside from "Use a better weapon", are there any ways to improve upon what I have here?

STR- 10
DEX- 18
CON- 08
WIS- 14
INT- 14
CHA- 08

1- Monk (01) - Dodge, Mobility
2- Monk (02) -
3- Monk (03) - Point Blank Shot
4- Monk (04) [DEX +1 = 19]
5- Monk (05) -
6- Monk (06) - Weapon Focus: Shuriken
7- Assassin (01) -
8- Assassin (02) [DEX +1 = 20] -
9- Shadowdancer (01) - Rapid Shot
10- Shadowdancer (02) -
11- Shadowdancer (03) -
12- Shadowdancer (04) [DEX +1 = 21]- Improved Critical: Shuriken
13- Shadowdancer (05) -
14- Shadowdancer (06)
15- Assassin (03) - Weapon Finesse
16- Assassin (04) [DEX +1 = 22]
17- Assassin (05) -
18- Assassin (06) - Blind Fight
19- Assassin (07) -
20- Assassin (08) [DEX +1 = 23] -

21- Assassin (09) - Epic Weapon Focus: Shuriken
22- Assassin (10) -
23- Assassin (11) -
24- Assassin (12) [DEX +1 = 24] - Great Dexterity [25]
25- Assassin (13) -
26- Assassin (14) - Improved Evasion
27- Assassin (15) - Epic Dodge
28- Assassin (16) [DEX +1 = 26]
29- Assassin (17) -
30- Assassin (18) - Epic Skill Focus: Hide, Epic Skill Focus: Spot


I say get rid of shadow dancer and replace it with a full bab class.



Hrm, try...

9 monk/6fighter/15 assassin.

You'll have a better AB, more feats to duel focus in another weapon perhaps? Or just +4 damage to your shurikens.

You won't need hips as you'll be fast enough, for th emost part, to simply corner sneak. The assassin invisibilities also helps towards this end. You also gain a point of AC if you max out wisdom with owl insight.

Thats just me though. I'm not sure how important the other assassin abilities are, that you gain, if they're crucial you could drop some monk levels to 6, but you lose an epic feat that way.

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ILoveIceCream
 
PostPosted: Sun, Jul 08 2012, 15:27 PM 

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Location: California

ILoveIceCream wrote:
Working on a tiefling bard/kc(elf base) build and I think I have it down all the way, but just want to see if you build monkies can see if it's okay.

End build: 20 bard/5 kc/4 fighter Pre-epic: 16/3/1
starting stats: 16 str, 10 dex, 10 con,10 wis, 12(14) int, 16(14) charisma. Leveling up I'll put 5 points toward strength, and 2 toward charisma (to get it back at 16)
so ending stats: 22, 10, 10, 10, 14, 16

Pre-epic feats- Extend Spell, Curse song, Knockdown, toughness, skill focus discipline, weapon focus (scimitar), blindfight and 1st fighter level will be Imp critical

epic- Great str 1, epic weapon focus (fighter feat) weapon spec and epic weapon spec (on 24th level/fighter feat), lasting inspiration on 27

skills: Taunt 32, Discipline 32, perform 30, tumble 30, umd 20, persuade 4, lore 4. I have 18 skill points left over and was thinking maybe spellcraft for the extra saves vrs spells.

My ending AB should be 41 (43 with bless/aid) but I figured with curse song and taunt my ab would essentially be 53ish against taunted/cursed song.

AC would reach 58 or 59 or something like that in standard gear with haste/bard song/curse song.

strategy would be to taunt/curse song creatures and then disable them by knockdown (cause crits increase the attack roll I think right?)

Any thoughts, would this build be effective support/damage for a party?


any ideas? or should I roll with it as is?


 
      
Ulir
 
PostPosted: Sun, Jul 08 2012, 16:27 PM 

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Joined: 09 Mar 2009

Sounds fine, except you won't knock much over with the knockdown feat alone, not much with improved knockdown either. I'd advise you to grab maximize spell for your stat buffs and use Balagarn's Iron Horn, if feeling like knocking things over.

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Mobile_Svensk
 
PostPosted: Mon, Jul 09 2012, 22:09 PM 

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Give me some ideas as how to make a two hand wielding wm with high ac and ab.
Possible? Or is monkey grip the only way?

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ILoveIceCream
 
PostPosted: Mon, Jul 09 2012, 22:18 PM 

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Location: California

rogue/bg/wpm charisma based with divine shield probably would be the best bet.


 
      
ILoveIceCream
 
PostPosted: Mon, Jul 09 2012, 22:18 PM 

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Joined: 05 Apr 2006
Location: California

Ulir wrote:
Sounds fine, except you won't knock much over with the knockdown feat alone, not much with improved knockdown either. I'd advise you to grab maximize spell for your stat buffs and use Balagarn's Iron Horn, if feeling like knocking things over.

will look into that, thanks


 
      
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