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Naivatkal
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Posted: Thu, Dec 06 2012, 0:55 AM |
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Joined: 26 May 2010
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Bini wrote: The only builds that should ever have those awful feats are shifters. False. If you want to beat the living hell out of the cleric spell Spell Resistance, a full level drow, or a high level monk, then a level 30 wiz would like to have those.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bini
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Posted: Thu, Dec 06 2012, 1:02 AM |
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Joined: 26 Mar 2011
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The pure cleric has 42 SR and the fully leveled drow only 39. Both are going to get hit by a mords which puts both easily within the rape range of the wizard's class level modifier to spell penetration. Only the pure monk with all six of their epic feats invested into improved spell resistance (adding up to 52 SR) is going to be an issue without the feats.
Edit: Not to mention the clerics will in almost all circumstances lose their spell resistance to the spell breach side of Mords, as many of the spells that are removed prior to spell resistance are wizard/sorc ones. I can only imagine a handful of clerics with very specialized domains and buff routines could put the necessary six spells ahead of it.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Sun Dog
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Posted: Thu, Dec 06 2012, 1:37 AM |
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Joined: 23 Nov 2009
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I have a lvl 13 Gnome Druid that I'm dusting off and giving a try again. Reading the recent posts about druid builds, it looks like the elemental shapes have been beefed up to the point that they're useful, with spell casting ability. Nice.
I think this char was going to end up Druid 25/Fighter 4/Rogue 1, using a sling and shield. Not a power hitter, but figured it'd be good to take advantage of Zen Archery and do -some- damage.
But since infinite elemental shape is available at Druid 26, it has me wondering what to do. -Drop the Rogue level and go for Druid 26/ Fighter 4 -Keep it as-is and just have elemental shifting 3x/day -Drop the Fighter levels and go with Druid 28/ Rogue 1/ Ranger 1
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Bini
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Posted: Thu, Dec 06 2012, 2:08 AM |
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Joined: 26 Mar 2011
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Sun Dog wrote: -Drop the Fighter levels and go with Druid 28/ Rogue 1/ Ranger 1
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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DerkDerkistan
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Posted: Thu, Dec 06 2012, 2:09 AM |
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Joined: 18 Jan 2009 Location: Earth
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It would depend. Personally, I'd keep 25/4/1 (probably even go 24/4/2, but I don't remember off the top of my head if a druid gets anything at 25. Evasion is nice, though) because 3x/Day is enough. Your spells will last forever and you can rest to re-add the 3x/Day.
28 / 1 / 1 is nice if you want to be more caster-focused.
_________________ Remember when I knew a boxer, baby
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Uncle-Opustus
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Posted: Thu, Dec 06 2012, 2:43 AM |
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Joined: 10 Jul 2007 Location: Finland
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If you want a fighter sort of druid, you benefit the most from going Druid24/Fighter5/Tumble1. Druid16/Fighter4 pre-epic, the fifth Fighter level taken epic for EWS. For a caster druid, 28/1/1 is the stock build. Very solid.
_________________ UCE THIS, YOU COW.
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Sun Dog
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Posted: Thu, Dec 06 2012, 3:45 AM |
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Joined: 23 Nov 2009
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Thanks for the replies. I started off ages ago working toward Druid 25/ Fighter 4/ Rogue 1. But now that I read the elemental forms are useful, I'm beginning to wonder if it's feasible to ditch the Fighter levels and go with the Druid 28/Ranger 1/Rogue 1 build, using the elemental forms for fighting? Questions: 1) Do the elder elemental forms have decent AC and AB to make them survivable and useful for combat? 2) Is it easy to cast the elemental's spells? 3) For a previous druid caster build Bini wrote: .... 27) Druid, Automatic Quicken Spell I 28) Ranger, Epic Spell Focus Evocation 29) Rogue 30) Druid, Automatic Quicken Spell II, Automatic Quicken Spell III How does Auto Quicken work? I tried it in a test module and didn't get it. Does it work when shifted to an elemental? This might be handy if I could figure it out. Seems like the DPS could be much higher as an elder elemental than a scrawny gnome with a sling, even with Wpn Spec. I'm not great at pushing all the right buttons to cast spells in combat, but if the elemental forms are good fighters, I think having the extra spell casting ability could be nice. So here's the new build concept: Race: Gnome Str 12 Dex 9 Con 14 Wis 17 +9 -> 26 Int 14 Cha 8 Pre-epic: Druid 20 Feats: 1: Blind Fight (or Zen Arch?) 3: Extend Spell 6: SF: Evoc 9: Empower Spell 12: SF: Conj 15: GSF: Evoc 18 GSF: Conj Epic: Druid 28/ Rogue 1/ Ranger 1 21: Druid 21; EMD 22: Druid 22 23: Druid 23 24: Druid 24; ESF: Evoc, Grt Wis I 25: Druid 25 26: Druid 26 27: Rogue 1; Armor Skin 28: Druid 27 29: Ranger 1; ESF: Conj 30: Druid 28; E. Fort, Grt Wis II Skills: (192 ranks) 30 Animal Empath 20 Concen 32 Discpline 15 Heal 10 Lore 30 Spellcraft 30 Tumbe 25 UMD
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Uncle-Opustus
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Posted: Thu, Dec 06 2012, 14:23 PM |
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Joined: 10 Jul 2007 Location: Finland
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1) I think the point of the elemental shapes is to give the druid a decent toolkit for PvM, so it's more than just standing around and watching your pets devour your enemies. But yes, they ought to be survivable and useful for combat, though you shouldn't even consider using them for PvP. I'm not sure about the details as I haven't played a druid after they got reworked, but I'm sure Bini can help you with the specifics. 2) Um, not entirely sure what you mean, but if you mean that when you are shifted into an elemental, and the elemental has spells that it can spam, is it easy to cast those? Yes, they are easy to cast. You just add the ability to your quickbar or whatever you call it. Even though you have to repeat this every time you shift, it's not much of a bother as it should only take a few seconds to do so. 3) Autoquicken works as described in the wiki entry. Quote: This feat has the same effect on casting time as haste. Casting a quickened spell while hastened does not further reduce casting time. What do you mean by that you didn't get it? You didn't get the actual feats or you didn't get it? As for the build if you're looking to retailor it, I'd start off with STR 6, DEX 10, CON 16, WIS 18, INT 14, CHA 8. The STR 6 may seem a bit harsh, so if you want, you can switch it into STR 8, DEX 8. By starting with WIS 18 you stow an epic feat for better use. Autoquicken is generally useful to druids because druids cannot cast Haste themselves. So, unless you keep yourself constantly packed tonnes of Haste Potions, your buffing is going to take painstakingly long. Also, as a caster druid, you need to be able to cast your spells fast. A single round of gulping down a haste potion is usually precious time in PvP as you want to get down to punishing your enemies before they get down to buffing. In case you go with the caster thing, it would be wise to change Blindfight into Quicken and Armour skin, Epic fortitude, and Great wisdom II into Autoquicken I, II, and III. Lastly, take the ranks from Lore and put them into Concentration. If you don't want to do that, take ranks from Animal Empathy and put them into Concentration. Concentration is exceedingly important for all casters to max out so their spells don't get interrupted. Also, Spellcraft 33 is given a +2 bonus from your intelligence modifier, giving you another +1 saves bonus against spells.
_________________ UCE THIS, YOU COW.
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Bini
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Posted: Thu, Dec 06 2012, 18:49 PM |
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Joined: 26 Mar 2011
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Yeah... It looks like you've made the druid with very strong casting in mind and thus autoquicken is paramount. Keep in mind that you're not going to be standing in the middle of the mob spamming your elemental spells; you're going to be off to the side someplace where it is safe whilst the mobs get beaten to death by your EMD and animal companion. While the elemental forms aren't squishy, especially with your premonition buff, even the stone elemental isn't much in the way of a tank. Sun Dog wrote: I'm not great at pushing all the right buttons to cast spells in combat, If this is the case, your main concern is going to be playing the actual druid, not some shapeshifted form with only 3 spells that you press over and over again. 
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Sun Dog
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Posted: Fri, Dec 07 2012, 9:11 AM |
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Joined: 23 Nov 2009
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Thanks Opustus and Bini. Lots of great feedback about the druid build. I'll try to reconstruct the Druid 25/ Fighter 4/ Rogue 1 build and see how they compare.
The thing about Autoquicken that I didn't get is how to make it work. I guess it's automatic, no selections to be made, not options to select from the radial menu; adds a 2nd spell casting per round, just like that, don't have to activate the feat. It must have been working in my test module without my being aware of it. I like that, makes it simpler to use.
Re. Spellcraft, I never read the fine print about modified ranks counting toward saving throws vs spells. Good info.
Re. Concentration, I thought 20 base ranks would be sufficient along with at least 7 ranks from CON modifier for a total of 27 to safely use Defensive Casting. I figured my druid would have a buffed CON of at least 30, for a total Concentration of 30 (20 + 10). Do only base ranks count with Defensive Casting?
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Bini
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Posted: Fri, Dec 07 2012, 9:41 AM |
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Joined: 26 Mar 2011
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An attack of oppourtunity isn't the only attack that disrupts a spell.  You practically want to max that bitch so that when a weaponmaster is pummeling into you, you can sputter out the spell you need to, to pummel him back. The thing with a spell cast from a quickened state is, it doesn't trigger an attack of opportunity period, so don't even worry about flicking on defensive casting. It doesn't make a spell impossible to interrupt through damage-taken, though, so you still need oodles of concentration.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Uncle-Opustus
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Posted: Fri, Dec 07 2012, 11:58 AM |
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Joined: 10 Jul 2007 Location: Finland
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Sun Dog, just remember to go Druid24/Fighter5/Tumble1 to bag that EWS at epic levels.
_________________ UCE THIS, YOU COW.
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Sun Dog
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Posted: Fri, Dec 07 2012, 20:36 PM |
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Joined: 23 Nov 2009
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Bini wrote: An attack of oppourtunity isn't the only attack that disrupts a spell.  You practically want to max that bitch...so you still need oodles of concentration Ah, now I get it, I'll max Concentration. Thanks for the correction. Uncle-Opustus wrote: remember to go Druid24/Fighter5/Tumble1 to bag that EWS In looking at the modified Druid spells, Blood Frenzy gets a nice bump at Druid 25: Quote: Blood Frenzy Imparts a bonus upon the caster for rounds/caster level, according to their level: ..... • CL 20 – 24 : +4 Attack Bonus, +1 Regeneration, +1 Damage Bonus • CL 25 – 29 : +5 Attack Bonus, +2 Regeneration, +2 Damage Bonus ..... So It makes me think that maybe it'd be worth it to pass up EWS, since my druid will effectively be giving up 5 pts dmg/rnd in exchange for +1AB, +1 Regen and an epic feat. I'll look at it both ways and see what seems best. Thing is, this is for a gnome druid, who won't have great strength regardless, so not sure a fighter build makes sense. I'm kind of thinking he'd be more of a caster...but I'll go thru the process just for my own learning. Thanks for all the help so far, really appreciate it!
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Uncle-Opustus
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Posted: Fri, Dec 07 2012, 21:00 PM |
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Joined: 10 Jul 2007 Location: Finland
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Look at that. And so does your pet, for the record. Get a buff, I mean. Best you go with the 25/4/1, then, though I might be inclined to replace Fighter with CoT. It's a question of +2 universal saves for +2 damage. I'd probably look for an equilibrium of marksmanship and casting. Even though you won't be able to gnaw through a decent SR, most classes lack the source of it. Drow, clerics, svirneblins, druids, and monks are only a fraction of your most common foes in PvP. Against them, resort to the sling with which you will sport a rather hefty AB, by the way, easily buffable, too.
I think you have room for one Epic spell focus, Zen Archery, EWF sling, and Autoquicken III.
_________________ UCE THIS, YOU COW.
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Sun Dog
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Posted: Sat, Dec 08 2012, 4:08 AM |
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Joined: 23 Nov 2009
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Uncle-Opustus wrote: I think you have room for one Epic spell focus, Zen Archery, EWF sling, and Autoquicken III. I got all that but it still doesn't satisfy. Please review and comment. I guess what it all comes down to is: Is it worth it to get Druid 26 for infinite elder elemental shape for PVM, or go with Druid 25 and get 4 levels of Fighter for the extra feats and 4th attack? Druid 25/ Fighter 4/ Rogue 1 Str 9 Dex 12 Con 14 Wis 17+7 -> 24 Int 14 Cha 8 Pre-Epic: Druid 16/ Fighter 4 1 Extend Spell 3 SF:Evoc 6 Empower Spell 9 Zen Arch 12 SF: Conj 15 GSF: Evoc 18 Quicken Spell Fighter feats: Blind Fight, Point Blank Shot, WF: sling Epic: 21 Druid 17; EWF:sling 22 Druid 18 23 Druid 19 24 Druid 20; ESF: Evoc 25 Druid 21 26 Druid 22 27 Druid 23; Autoquicken I 28 Rogue 1 29 Druid 24; Autoquicken II 30 Druid 25; Autoquicken III So with this build, I can't get EMD or ESF: Conj. And WIS is lower, so that reduces spells slots and DC vs saves. I don't think this build is working out the way I wanted... If this sort of build is workable, clue me in on how to fix it.
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Uncle-Opustus
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Posted: Sat, Dec 08 2012, 11:19 AM |
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Player
Joined: 10 Jul 2007 Location: Finland
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It definitely isn't. You sacrifice a whole lot of spellpower, winding up being a boring mediocrity at both fighting and casting. It would just be wiser not to sling at all, though you may of course have that Zen for a relatively high AB. I assure you it's not useless. But yeah, if I were you, I'd just redo the whole character for all-caster potency.
_________________ UCE THIS, YOU COW.
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Sun Dog
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Posted: Sat, Dec 08 2012, 23:11 PM |
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Joined: 23 Nov 2009
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Finally, here's a compromise build, that includes EWF:sling and Zen Arch at the expense of ESF: Conjuration.
Druid 28/ Rogue 1/ Ranger 1 Gnome
Str 8 Dex 10 Con 14 Wis 18+8-> 26 Int 14 Cha 8
Pre-Epic: Druid 20 1 Extend Spell 3 WF: sling 6 Zen Archery 9 Empower Spell 12 SF: Evoc 15 GSF: Evoc 18 Quicken Spell
Epic: 21 Druid 21: EMD 22 Druid 22 23 Druid 23 24 Druid 24: EWF, Grt WIS I 25 Druid 25 26 Druid 26 27 Druid 27: Autoquicken I 28 Rogue 1 29 Ranger 1: ESF: Evoc 30 Druid 28: Autoquicken II/III
This seems like a good middle ground. There are 3 Conjuration spells I can see using frequently that'll take a hit on saves without ESF (Stonehold, Bombardment, Storm of Vengeance). That has to be weighed against the +17 AB gained with Zen Arch and EWF.
I guess it all depends on how much slinging vs. spell casting and morphing I expect this gnome druid to do....
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Mr. Hackums
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Posted: Sun, Dec 09 2012, 2:59 AM |
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Joined: 22 May 2008
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Conjuration is one of the strongest schools for a druid. They get a lot of their potent spells from that field. Something to consider when making this build!
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Sun Dog
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Posted: Sun, Dec 09 2012, 4:04 AM |
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Joined: 23 Nov 2009
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Mr. Hackums wrote: Conjuration is one of the strongest schools for a druid. They get a lot of their potent spells from that field. Something to consider when making this build! I see 3 offensive Conj spells that could benefit from Spell Focus: - Stonehold has a Will save. I'm guessing most monsters have low Will, so that's ok. - Bombardment has a Reflex save for 1/2 damage. That'll probably be a lot less useful without ESF: Conj. - SoV has a Reflex save for the 6d6 electrical damage but no save for the 10 rnds of acid damage, still pretty effective. Looking at the 3 main build options I've come up with, the determining factor is: how much will my druid fight using a sling/shield vs. shifting to an elemental form and fighting that way. If the elemental forms have decent AB and AC and are fairly easy to use, I can see that being the primary mode and ditching the sling. I've never looked at the Autoquicken feats before, that's all new to me. I'm surprised they're standard for a druid, I'm taking that on faith. If someone is willing to pass along info about the elder elemental forms, via PM, that'd help a lot in figuring this build out. I'm gone as far as I can, stabbing in the dark at this point.
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TormakSaber
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Posted: Mon, Dec 10 2012, 0:47 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Conjuration is also Healing spells if you're undead nuking in PvE.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mr. Hackums
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Posted: Mon, Dec 10 2012, 0:51 AM |
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Joined: 22 May 2008
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And things like Grease, that you suddenly can't ignore on an Epic Spell Focused druid. And the DC for SOV isn't just for the damage, its for the hugely useful stun as well. A lot of a druid's "Crowd Control" is in her conjuration.
And yeah, Tormak's mention of healing is really neat too. You can do massive amounts of damage to PvE undead with heal spells. Though, you'll still hit them for half health if they succeed on the DC. But if you land the spell and they fail the DC, they're only 1 hp away from death! Fun!
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Anatida
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Posted: Thu, Dec 13 2012, 0:52 AM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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SPOT?
I just posted a rebuild request, but I'm concerned that my Spot score isn't as high as I'd like it to be. At this point it seems like a waste of skill points as I play plenty of sneaks and know how high those checks need to be. Part of the issue is I don't know what sort of equipment is available for Spot in order to crunch the numbers.
Here is the rundown of the numbers I'm working with. Skill Points - 33 ESF: Spot - 10 SF: Spot - 3 Race - 2 TOTAL: 48
Even if I find/create gear with the max 40 bonus, that is only 88. I don't have a wisdom bonus. I could add alertness for +2.
Is there something else I'm missing?
Thanks! ~Ana
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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PaladinOfSune
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Posted: Thu, Dec 13 2012, 0:53 AM |
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Joined: 15 Dec 2004 Location: England, UK
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The max bonus is 50, not 40. 98 is plenty. Add a wisdom buff for 100.
_________________ "Let's unwrite these pages and replace them with our own words."
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Anatida
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Posted: Thu, Dec 13 2012, 0:58 AM |
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Joined: 08 Sep 2011 Location: Texas Y'all
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PaladinOfSune wrote: The max bonus is 50, not 40. 98 is plenty. Add a wisdom buff for 100. Thanks Sune! I'm going to have to beat my build-monkey friends. I've been working under their information that the max bonus was 40 for 9 months at least. 
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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Bini
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Posted: Fri, Dec 14 2012, 20:53 PM |
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Joined: 26 Mar 2011
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Is listen viable for detecting fools on its own? I would go spot, because I can trust how it works, but monk only has half of the detect skill for some reason...
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Gobbledygook
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Posted: Fri, Dec 14 2012, 23:16 PM |
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Joined: 18 Sep 2011
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Not so much. It works at a much slower rate than Spot, and when you've 'heard' someone, they still have 50% concealment on you. Also, you can't hear someone who isn't in your line of sight... go figure.  Less listen gear on the server, however spells like Amplify are just as useful. You also can't 'hear' people who are invisible unless they're in your attack range, you can't hear anyone whilst you're Blind unless they're in your attack range, etc, etc.
_________________ Just lurking about!
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psycho
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Posted: Fri, Dec 14 2012, 23:27 PM |
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Joined: 27 Sep 2010
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I've got an idea for a party support Bard character build. Totally based on support only with -some- magical prowess. No weapon proficiencies whatsoever with acceptable survivability in a group. The idea is, on her own, she's weak. In a party, she risks being ICly appreciated in battle as I want to go FULL bard. Here goes.
Durpari: Bonus feat - artist
Str: 7 Dex: 10 Con:10 Int:14 Wis:8 Cha:20 End: 44 with items (Great Charisma 1 through 5)
Feats:
Bonus Feat: Artist ( +2 spot, + 2 persuade, +2 perform) Curse Song Extend Spell Expertise Skill focus: Perform Greater Spell focus Enchantment Great Spell focus Evocation
Epic Feats:
Great Charisma 1,2,3,4,5 Lasting inspiration Epic skill focus Perform
Skills: (maxed)
Concentration Heal Listen ( the idea is that amplify and clairvoyance should bring it to an -accepteable- level if need be) Perform Spellcraft Tumble Use Magic Device
In battle, the character would rely on the maxed Curse and Bard songs to assist allies. It can also assist with mage armor, ultravision and darkness, haste, improved invisibility and mass haste. It also has a little magical assistance power in the form of certain key disabling spells which are: Gust of Wind, Warcry, Dominate Person, Dominate Monster, Confusion and Dirge. The fact the Bard cannot access Epic Spell Focus is counterbalanced with her high 44 charisma, bringing it's spells ( although low to mid level only ) on par with a Wizard or Sorceress. Of course, I said -assistance- and those spells would be used in smaller parties (2-3) whereas in larger ones she'd go full support.
Finally, if -ever- I enjoy playing this character, as a possibility I was thinking of perhaps rolling RP towards perhaps learning the Greater Heroism spell, so the idea behind this is -definately- to create the Ultimate support build. ( that can't solo lvl 16 content solo, mind you, that's the whole point ).
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Bini
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Posted: Fri, Dec 14 2012, 23:49 PM |
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Joined: 26 Mar 2011
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Uh... Your pre-epic feats are kind of wonky. They should be (R) Artist, (H) Curse Song, Extend Spell, Spell Focus Enchantment, Spell Focus Evocation, Greater Spell Focus Enchantment, Greater Spell Focus Evocation, Maximize Spell, and Expertise.
You do not want to play a build with a base strength of 7 and I can promise you it will be fairly difficult to enjoy a character that can't move. You'll also want more constitution, because a support is no use to a team when they're dead.
Other than that though, it is alright... I mean it isn't the typical sort of build that folks roll in that it is deliberately pushing towards being an inferior sorcerer as opposed to what a bard normally is, but whatever floats your boat.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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psycho
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Posted: Fri, Dec 14 2012, 23:54 PM |
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Joined: 27 Sep 2010
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Maybe going 18 charisma would be the way to go, +6 ability points for loss of two. Str would then be 11, dex 10, con 12 ...
Edit: And lose focuses in Evoc for Dirge is the only good bard evocation spell, and then take toughness and dodge. A bit more surviveability there even...
I still think a DC 34 Hold Monster and DC 33 confusion are handy to have though. Alot of Epic monsters have low 20ish will saves....
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MoshingChris
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Posted: Sat, Dec 15 2012, 6:53 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Its going to be thoroughly unenjoyable character to play as soon as you realise after buffing you have like six spells to fling even with your excessively high Cha.
You'd be better of making a standard 18 Cha bard and investing heavily in Con to 21 and taking Epic damage reduction feats to increase your survivability. You'll still hit like a limp fish though. Throw in five levels of KC and it does everything your chap does and more.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Naivatkal
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Posted: Sun, Dec 16 2012, 6:41 AM |
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Joined: 26 May 2010
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So I find myself pondering something.
I have a character in progress whose end build looks like this: Earth Genasi, 24 Barb/4 Fighter/2 Rogue STR 21 DEX 10 CON 21 INT 12 WIS 10 CHA 8
Power Attack, Cleave, Knockdown, Great Cleave, Imp Crit: Greataxe, WF: Greataxe, Blind Fight, Toughness, EDR 1, EDR 2, EWF: Greataxe, WS: Greataxe, EWS: Greataxe, EDR 3, Mighty Rage, Terrifying Rage.
Yes, I know, 21 STR/CON. Sets up for 520 HP before items (700 with full CON buffs) and a total of 14 physical DR. What I'm wondering is if I should swap EDR 2/3 for Great STR/CON. That would give +1 AB/dmg and +30 HP. However... is it worth loosing 6 DR on every attack against him? I'm thinking not. As it stands he also technically saves two mythal slots since he only needs +11 STR/CON for gear.
Thoughts?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Uncle-Opustus
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Posted: Sun, Dec 16 2012, 10:06 AM |
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Joined: 10 Jul 2007 Location: Finland
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Not really worth it to sacrifice the EDR feats for the sake of even STR and CON. I would, however, try to minmax the stats a bit, but you're a filthy RPer and have no respect for the ways of the old with your strange "ideals" or "ethics" or whatever ridiculosities. At least boost your INT to 13 so you can get rid of that hideous PA and Cleave for something useful like IKD. I usually wear the PA gloves on characters for which I don't have to take it as a feat to meet pre-requirements. But that's purely for PvM.
_________________ UCE THIS, YOU COW.
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Naivatkal
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Posted: Sun, Dec 16 2012, 17:11 PM |
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Joined: 26 May 2010
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Well the issue with that is the build is already underway and so I can't easily change the INT score. I could use a level up, but that would screw up everything else. I could have done lower WIS or CHA, but those are the values that properly reflected the char's personality and such. IKD would have been nice, but not necessary. He is built to basically be a boulder in the end, and so why I elected all the DR stuff.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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JoeSkinner
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Posted: Sun, Dec 16 2012, 17:21 PM |
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Joined: 19 Oct 2011 Location: Elk City, Ok
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Seems to be that DR would be much more important than a measley 1 AB and a few hit points.
_________________ Jorn Wesson Tuarr Zok
Bench press - 845x2.. oh wait wrong forum
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Naivatkal
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Posted: Tue, Dec 18 2012, 1:28 AM |
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Joined: 26 May 2010
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Thoughts on acid/sonic on weapons and acid/sonic resistance feats being taken?
Some people have mentioned around that there are damages/resistances that are 'better'. Can someone elaborate and why?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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serbiris
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Posted: Tue, Dec 18 2012, 6:45 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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They're a crappy feat series in general and you could be doing a lot better, so I assume if you're grabbing the resistance feats it's for RP reasons (that's the only reason I could come up with for myself) in which case effectiveness isn't too big a deal. Sonic resistance is good for PvP because everybody would take sonic enchantments if they could (more on that in a tick). Acid resistance... I don't think it'd get as much use in PvM as fire/cold (of which you'll see plenty of use in say Brog) but again if you want energy resistance as a feat it's for RP reasons, otherwise you get items. Damages - as has been elaborated, Sonic is popular because very little in PvM resists and not many stock items that PCs get do it either. Acid's probably not too bad I guess. The better damage types are the ones which a lot of things are vulnerable to (fire/cold vulnerabilities are the most common to my knowledge) or which enemies have no resistance to. In short, more damage = more better.
Anyway, I has a question. Spellsword experts in the audience! I call upon your powers.
I'm after a Sorc/monk. Possibly with SD levels or Fighter levels - the former if I can get away with it, the latter if it's needed build-wise. Obviously the major problem is AB - AFAIK unarmed AB is still 3/4 level, just with extra attacks. Will I need the higher AB for which I should take fighter levels? Monk can't be foregone entirely, but the number of monk levels isn't especially important. DC levels were considered but I figured may need fighter for the damage.
So yeah, is 21sorc/6SD/3monk not viable? Or should I go more... 21sorc/9monk (+/- fighter levels)? Even 20 sorc would be acceptable - epic spell access is nice but not terribly important build-wise, as long as I get enough AB fully-buffed to hit the broad side of a CR-appropriate barn. With dual kama.
Ability-wise I'd suppose cha of 20 at max, highest dex possible (low-mid 20s). Not sure about the pre-epic spread though I know typically one wishes to get the highest AB as possible and most of the caster levels out of the way, simultaneously (stuff like 15/5 seems standard).
It is a doozy, I am aware. But I have faith. Thoughts?
_________________ @Thanatopsis#6293
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MoshingChris
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Posted: Tue, Dec 18 2012, 12:56 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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23 Sorc 1 Ranger 6 Monk is fairly standard. The difference between 4 Fighter and 4 Monk in pre-epic is one AB so its not hugely nescessary to take fighter at all. The issue your going to run into is fighting unarmed.
Stock Human:
10STR 16DEX +2 (18) 10CON 10WIS 14INT 15CHA +5 (20)
Required Feats: WF: Unarmed/Kama Imp Critical: Unarmed/Kama Blindfight Extend Spell Maximise Spell
Optional Feats: Disarm Improved Disarm Toughness
Epic Feats: Epic Prowess Armor Skin Epic Fort Greater Ruin
Ranger Bonus Feat: Epic Weapon Focus
Sorceror Bonus Feat: Epic Spell: Mummy Dust
AB should be in the 47 range with Aid and Bless.
The SD version would work I guess, however it is a tad to feat strapped for my taste.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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serbiris
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Posted: Wed, Dec 19 2012, 1:18 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Wow, lookin' good. Danke! As for weapon, kama may be necessitated by the concept, but unarmed is doable. Is the int needed if not going the disarm feats? Granted, skill points are sexy, but more con or something might be wise given the classes involved.
Based on the feats I might nix the SD levels, yeah - especially if I can get away with more monk than I originally thought possible, not to mention a surprising amount of sorc.
_________________ @Thanatopsis#6293
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MoshingChris
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Posted: Wed, Dec 19 2012, 2:03 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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I'm pretty much a skillpoint whore so my stock standard reply is to keep Int at 14 due to the skillpoint aspect. With regards to the HP your looking at a rough base of 180HP. Its basically assured that you will nab +12 Con based on the fact that your a Sorc so your looking at 360HP which isn't terrible given your going to run higher than average AC.
I do have one minor correction though. Greater Ruin needs to be swapped out for Epic Mage Armor. This will give you a huge amount of freedom with your gear setting.
Also it may be worth dropping Ranger for Rogue or Bard, and losing epic prowess in the process, to get some points in UMD so that you can max out your wisdom with an Owls Insight Scroll and a Max Wisdom Buff. That'll net you +5 Wisdom AC.
The AC on this is going to be fairly high even with stock standard Gear.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Darkblade
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Posted: Sat, Dec 22 2012, 18:08 PM |
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Joined: 14 Aug 2006 Location: Belgium
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Yo guy's i Made myself a Aasimar Wisdom/Charisma Cleric. Now my question is should i go the standard 22Cleric/5fighter/2Rogue OR 28cleric/2Rogue (( i have the Death domain and since the good allig summon gets better at CL 27 i'm wondering if its worth dropping 5 fighter lvl's for))
Thanks in Advance
_________________ Plays: Ragnar Ungorn Hasam Alrab
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Gobbledygook
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Posted: Sat, Dec 22 2012, 21:09 PM |
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Joined: 18 Sep 2011
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Personally I think you're better off with the upgraded summon, higher CL too.
_________________ Just lurking about!
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MoshingChris
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Posted: Sun, Dec 23 2012, 5:55 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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It depends on what you're aiming for, if you've rolled a melee cleric go the five fighter levels. If you go caster cleric take the upgraded summon.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Darkblade
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Posted: Sun, Dec 23 2012, 19:09 PM |
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Joined: 14 Aug 2006 Location: Belgium
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Thanks guys i decided to go Caster cleric
A dwarf cleric of Kelemvor, that's not to bad i hope I'm used to playing pure AB WM, cobined with UMD he Makes a great PVP and PVE build but it's boring, i know for one this toon wont be able to kill al the bosses, but atleast it's more fine to rp him
In the end i had the powerbuild it got boring and as most others i have had tons of charekters always wanting to be the *best* build out there, I think it's time for the build i actually like to rp around with regardless of power. *slaps himself*
Har'har Happy holiday's !!!
_________________ Plays: Ragnar Ungorn Hasam Alrab
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Mobile_Svensk
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Posted: Sun, Dec 23 2012, 19:21 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Why would a dwarf follow kelemvo :0
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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GreatPigeon
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Posted: Sun, Dec 23 2012, 19:56 PM |
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Joined: 04 May 2009 Location: London, UK
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Im still confused how they think a cleric isnt a boss killer! Kelemvor does not have the death domain. Kelemvor has the Repose Domain, kind of the same thing but differences are important. And I'd be interested in knowing why X race follows Y Pantheon in hundreds and hundreds of cases  . Especially a Dwarf as they are proud and Xenophobic.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Darkblade
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Posted: Mon, Dec 24 2012, 3:40 AM |
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Player
Joined: 14 Aug 2006 Location: Belgium
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GreatPigeon wrote: Im still confused how they think a cleric isnt a boss killer! Kelemvor does not have the death domain. Kelemvor has the Repose Domain, kind of the same thing but differences are important. And I'd be interested in knowing why X race follows Y Pantheon in hundreds and hundreds of cases  . Especially a Dwarf as they are proud and Xenophobic. 1 Atleast i think he wont be able to since it's a pure cleric and i have no real idea wat i'm doing, i'm just Maxing wisdom, don't really care 2 He has the Repose domain not Death, my mestake 3 Good question i never realy played a dwarf before, just wanted a Cleric i'm open to suggestions 4 i actually like Kelemvor for wat he stands for and since there's an actual faction about him hoping to increase my rp; dono why most take him? i'd say due to the travel Domain but tons of diety's have that
_________________ Plays: Ragnar Ungorn Hasam Alrab
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JusticeXIII
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Posted: Thu, Dec 27 2012, 5:00 AM |
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Player
Joined: 09 Dec 2012 Location: Nor Cal
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Question/suggestion about rogue/AA. I'm torn here! Is epic dodge worth it? I can't imagine it would help TOO much against a hulking fighter with KD dev crit death. Or even the most BA monsters the server has to offer. Though I could be wrong!
I see two things I can do, and if anyone has a better idea please tell me!
I see a 13 rogue/1 wiz/ 16 AA for epic dodge, 2d6 more sneak damage, and a few more skill points.
I also see the 10 rogue/1 wiz/ 19 AA for cripp strike, and a bit more enchant arrow damage and ab.
I like the idea of maybe getting 2-4 shots off on something/someone and making them slowed via encumber. Might happen so quick their initial reaction is to run but they can't. I dunno! I have a while before I need to decide, but would love input from the vets here who know how pvp goes down. B/c I don't, never had pvp yet.
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Mr. Hackums
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Posted: Thu, Dec 27 2012, 5:21 AM |
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Player
Joined: 22 May 2008
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Epic Dodge is always worth it. *Nodnod* Especially over simply a few points of AB.
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Bini
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Posted: Thu, Dec 27 2012, 5:24 AM |
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Player
Joined: 26 Mar 2011
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I would go for 15 AA, 2 bard, 13 rogue with epic dodge. With crippling strike in there the build is far too reliant on sneak-attacks for a character without HIPS, IMO.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Naivatkal
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Posted: Thu, Dec 27 2012, 5:46 AM |
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Player
Joined: 26 May 2010
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Speaking of AAs.... thoughts on this? Supposed to be a sort of high-hitting ranger type. The skills are a bit wonky, trying to emulate good ears as well as eyesight (obviously the latter is better).
Ranger(10), Bard(2), Arcane Archer(18), Elf STR: 14 DEX: 17 (26) CON: 10 WIS: 12 INT: 12 CHA: 12
01: Bard(1): Point Blank Shot 02: Ranger(1) 03: Ranger(2): Weapon Focus: Longbow 06: Ranger(5): Rapid Shot 08: Arcane Archer(1) 09: Arcane Archer(2): Improved Critical: Longbow 12: Arcane Archer(5): Skill Focus: Spot 15: Arcane Archer(8): Alertness 18: Ranger(7): Blind Fight 21: Arcane Archer(11): Armor Skin 24: Arcane Archer(14): Great Dexterity I, Great Dexterity II 27: Arcane Archer(17): Epic Skill Focus: Spot 28: Arcane Archer(18): Epic Prowess 29: Bard(2) 30: Ranger(10): Epic Fortitude, Epic Weapon Focus: Longbow
Discipline 33(35), Heal 19(20), Listen 12(17), Spellcraft 14(15), Spot 33(51), Tumble 30(38), UMD 24(25)
Hitpoints: 256 Skillpoints: 165 Saving Throws (Fortitude/Will/Reflex): 22/14/25 Saving Throw bonuses: Spells: +3, Mind Effects: +2
I think that's ... 51 AB including +12 DEX gear, but not including anything else like bow enchantment and such? Yes? So roughly 58 with a +4 bow, Bless, Aid, and Divine Might?
I'm just wondering if I'm missing anything. I plugged in the Skill Focus, Alertness, and ESF because of the need for wanting high Spot, and also because I couldn't see anything else I needed. I have never planned a ranged attacker, though, so heh.
I'm open on the 12 CHA. He's supposed to be rather good looking and a pleasant person, though even at 10 CHA elves are moreso of those things that other races, hm? The other stats suit him, but I can see 12 CON or 14 WIS as well. Don't really need more skill points.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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