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Fierene Havenstar
 
PostPosted: Tue, Jan 01 2013, 7:58 AM 

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So here's the thing. I am looking for answers to the following questions regarding rules and the appropriate steps to take as a player in these circumstances:

1. What is the appropriate time to wait for a response from a DM to RP'd changes to the Amia environment?
2. If that time is met and still no response, what are the appropriate next steps? Notify another DM?
3. What are the criteria for the changes? Do you have to notify the DM team before hand?
4. Then if the changes are accepted, how long is the wait time for the changes to make it into the Amia enviornment? Are certian areas more challenging therefore have a longer wait time?
5. What does one do when the changes are not what were promised?
6. What is the appropriate time that a PC can be held as a captive?
7. What is the appropriate time to wait for a DM to respond to RP a PC has had with a NPC that has been RP'd in game, then posted on the forums? Should a PM also be sent?
8. If there is no response, what are the players next steps?

I think theres the answer to some of these but I can't find them.

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Gobbledygook
 
PostPosted: Tue, Jan 01 2013, 8:09 AM 

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6. 24 hours (RL time), and after that it requires OOC consent from the captured player.

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666WaysToHell
 
PostPosted: Tue, Jan 01 2013, 8:47 AM 

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viewtopic.php?f=8&t=63037

Should help with the first few questions, I hope.

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Glim
 
PostPosted: Tue, Jan 01 2013, 9:38 AM 

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Fierene Havenstar wrote:
1. What is the appropriate time to wait for a response from a DM to RP'd changes to the Amia environment?

For what IC effects the RP has? Depends on the DM and how swamped they are. For seeing changes IG, depends on the Designers and how swamped they are.

Fierene Havenstar wrote:
2. If that time is met and still no response, what are the appropriate next steps? Notify another DM?

Depends entirely on the circumstances really.

Fierene Havenstar wrote:
3. What are the criteria for the changes? Do you have to notify the DM team before hand?

That really depends on the nature of the changes and the RP involved.

Fierene Havenstar wrote:
4. Then if the changes are accepted, how long is the wait time for the changes to make it into the Amia enviornment? Are certian areas more challenging therefore have a longer wait time?

See answer 1.

Fierene Havenstar wrote:
5. What does one do when the changes are not what were promised?

Ask politely for clarification as to whether there was a simple misunderstanding, or whether there were other RP elements that you maybe weren't aware of that could have affected the outcome. Really depends.

Fierene Havenstar wrote:
6. What is the appropriate time that a PC can be held as a captive?

By PCs, 24hours. By DM NPCs, it can be longer. See Yoss' "serious mode" post for example. It depends on the DM.

Fierene Havenstar wrote:
7. What is the appropriate time to wait for a DM to respond to RP a PC has had with a NPC that has been RP'd in game, then posted on the forums? Should a PM also be sent?

Never a bad idea to send an initial nudge when you post something, just in case a DM might otherwise miss a particular thread. As for waiting for a response, be patient, especially around the holidays here. DMs have lives too and more than one player to worry about.

Fierene Havenstar wrote:
8. If there is no response, what are the players next steps?

Depends entirely on the circumstances.


A lot of this can be summed up as "depends" so if you have specific queries, feel free to PM me if you'd like.


 
      
Silent2001
 
PostPosted: Wed, Jan 02 2013, 1:26 AM 

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Fierene Havenstar wrote:
6. What is the appropriate time that a PC can be held as a captive?


As Glim said, it varies from DM to DM. Players can hold other players for up to 24 hours (longer if they get permission.) Theres really no limit on how long a character can be held by a DM, it's personal preference, but you usually get a disclaimer somewhere saying that your character(s) are liable to lasting consequences to add some realism to the setting, and to give the characters a sense of accomplishment when they come out of the other side victorious knowing they could have well died permanently/suffered. It certainly beats going into events know you're going to be absolutely fine no matter what happens!

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Strawberry Stallion
 
PostPosted: Wed, Jan 02 2013, 1:31 AM 

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In addition, is monk-shifter banned if you do not use the druid abilities/spells?

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Naivatkal
 
PostPosted: Wed, Jan 02 2013, 1:58 AM 

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I have never heard of that rule? The only thing I have ever heard about shifters is if you have more than 5 Druid levels then you must RP the druidness. Otherwise you obviously only took the 5 Druid to be a shifter. And there is a limit on how much of x bonus you get from monk with shifter shapes... or something? Other than that, I don't think there is a ruling but don't quote me.

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Silent2001
 
PostPosted: Wed, Jan 02 2013, 2:11 AM 

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If you can build it, you can play it (so long as the roleplay is sound.)

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Manarethan
 
PostPosted: Wed, Jan 02 2013, 2:16 AM 

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Silent2001 wrote:
If you can build it, you can play it (so long as the roleplay is sound.)


Yep. However, do note that pretty much all the monk bonuses (AC, speed) do -not- transfer when you shift. So if you wanted to play a monk-shifter for the AC, you'll be dissapointed.


 
      
Xaviera
 
PostPosted: Wed, Jan 02 2013, 16:22 PM 

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Silent2001 wrote:
If you can build it, you can play it (so long as the roleplay is sound.)

For more bizarre combinations one should probably check with DMs beforehand. I was advised that I couldn't play a Hin Druid/Palemaster :P

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Fierene Havenstar
 
PostPosted: Wed, Jan 02 2013, 19:25 PM 

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Silent2001 wrote:
Fierene Havenstar wrote:
6. What is the appropriate time that a PC can be held as a captive?


As Glim said, it varies from DM to DM. Players can hold other players for up to 24 hours (longer if they get permission.) Theres really no limit on how long a character can be held by a DM, it's personal preference, but you usually get a disclaimer somewhere saying that your character(s) are liable to lasting consequences to add some realism to the setting, and to give the characters a sense of accomplishment when they come out of the other side victorious knowing they could have well died permanently/suffered. It certainly beats going into events know you're going to be absolutely fine no matter what happens!


This is very helpful -- Thanks Silent :)

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Ari'aerath Dlues'athsha ~ Silver Singer with the Bow of the Sun
Clarette Feohn ~ Magic is Art.
Victoria Marrs ~ "I have an herb for that."


 
      
Strawberry Stallion
 
PostPosted: Wed, Jan 02 2013, 23:29 PM 

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Naivatkal wrote:
I have never heard of that rule? The only thing I have ever heard about shifters is if you have more than 5 Druid levels then you must RP the druidness. Otherwise you obviously only took the 5 Druid to be a shifter. And there is a limit on how much of x bonus you get from monk with shifter shapes... or something? Other than that, I don't think there is a ruling but don't quote me.

Hence why I asked given the topic, since I had heard from some people that such a combination was banned. Good to know that's not the case. I imagine all that the unarmed feats, cleave etc and flurry of blows work fine and the rest are disabled when shifted, just like if wearing heavy armour or using a shield? If so, that's fine by me.

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