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Tyris
 
PostPosted: Sun, Mar 17 2013, 13:37 PM 

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How does one acquire a book of transmutation?


 
      
Anatida
 
PostPosted: Sun, Mar 17 2013, 13:53 PM 

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Loot drops or buy one from another PC

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Charles1810
 
PostPosted: Mon, Mar 18 2013, 1:16 AM 

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I recall at sometime talk of new kama appearances being added in so that there is more variety of monk flavor. Was this still just a rumor or something actually being looked into. Or something about other weapons using monk ba,mostly just curious on the subject.

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Glim
 
PostPosted: Mon, Mar 18 2013, 1:20 AM 

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I don't think any new appearances were added last hak update, and though we have talked about opening other weapons for monk bonuses, it's a bit low on the priority list atm I'm afraid.


 
      
Charles1810
 
PostPosted: Mon, Mar 18 2013, 1:40 AM 

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Glim wrote:
I don't think any new appearances were added last hak update, and though we have talked about opening other weapons for monk bonuses, it's a bit low on the priority list atm I'm afraid.

Alright. :)

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Tomato Sword
 
PostPosted: Mon, Mar 18 2013, 9:36 AM 



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Not sure if this falls under the lore question or just >.> General question. But feel free to redirect it wherever if you think I'm being derpy!

How do universal subraces work? I don't mean mechanically >.> You guys know me for years. But I mean like, in RP.

Let's say someone makes a genasi with whatever model.

Is it understood that it's that race with elemental ancestry? Or is it just that... it's a genasi, with whatever body type (that is, elven genasi isn't an elf. Just... a genasi using an elven model for whatever reason)

Same kind of questions with tieflings and aasimars. Is it a halfling tiefling? or just a shorty tiefling. Is it an elven aasimar? Or just a scrawny aasimar.

I feel like it's been referred to kind of both in my years here. So wanted to kinda ask to get clarification.

Thanks!


 
      
Amarice-Elaraliel
 
PostPosted: Mon, Mar 18 2013, 9:46 AM 

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Always both.

Aasimar, Tiefling, Genasi is the main term. However they all only have faint traces of that blood (celestial, demon, devil, efreet, whathaveyou)

So if you make a hin tiefling, it would be a hin with traces of demon/devil/etc blood.

However, since people think those things are mighty awkward, they'd just call it a tiefling still.

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IronAngel
 
PostPosted: Mon, Mar 18 2013, 12:34 PM 

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My gnome certainly considers himself a gnome. Blessed by Segojan to be closer to the earth, sure, but a gnome still. He wouldn't recognize the term "genasi" if someone used it. All in all, PCs probably use them a bit too often IC. Not everyone would know the appropriate technical term until they were taught in game.

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Tyris
 
PostPosted: Mon, Mar 18 2013, 12:36 PM 

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Explorer Job \Mapmaker

Was able to secure some ""Empty pages" at about the same time that I reached Rank 3 in Mapmaking. However, when I click on an area with the job book it still says that I do not have any paper to paint the map on. First I thought it might be an issue with having the paper in a box but after moving pages to inventory the message remained the same. I've tried mapping interior of shops in Cordor and Amia Foresty as well still nothing.

Had much fun over the weekend, thanks all.


 
      
666WaysToHell
 
PostPosted: Mon, Mar 18 2013, 12:48 PM 

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How many ranks in Explorer do you have? I know with little few ranks, you can only map certain places.

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Tyris
 
PostPosted: Mon, Mar 18 2013, 13:12 PM 

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It says Master, I have spent all 18 ranks in Exploring as I thought that the job would help me get to know the server as I am new here.


 
      
Miloviech Kordoshky
 
PostPosted: Mon, Mar 18 2013, 20:06 PM 

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Naivatkal wrote:
Easier to rename the override folder to override.old and create a new override folder. Then, unzip the head pack into the new blank override folder (ensuring again they are not in a folder within the override folder). If you can see them now, it was a confliction. Then you can start adding overrides back into the new override folder (unzip them into it, don't pull files from the override.old folder). After each one you put in, enter the game and see if you can still see them. As soon as you can't, you know the last override you put in is causing it.

Course, you want to list what ones you are putting in so you can put in only the ones that work together after.


U huh, pity Amia doesn't specifically say WHICH heads are THEIRS!


 
      
Herr Delta Houdini
 
PostPosted: Mon, Mar 18 2013, 20:58 PM 

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If you mean in the file naming, then the heads are required to be named according to race, gender and the number slot it takes up and what they were made for, otherwise they don't work. Other than that, I think the folder you download with the heads in says Amia in the name and I think some heads were added in the Hak pack too but I could be wrong. Unless I've missed something, was ages ago I last downloaded any head pack and even the last Hak update.

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Amarice-Elaraliel
 
PostPosted: Mon, Mar 18 2013, 22:55 PM 

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Tyris wrote:
Explorer Job \Mapmaker

Was able to secure some ""Empty pages" at about the same time that I reached Rank 3 in Mapmaking. However, when I click on an area with the job book it still says that I do not have any paper to paint the map on. First I thought it might be an issue with having the paper in a box but after moving pages to inventory the message remained the same. I've tried mapping interior of shops in Cordor and Amia Foresty as well still nothing.

Had much fun over the weekend, thanks all.


Seems the paper was somehow bugged. Though I do not understand why seeing the tag and all was exactly the same. I copied a paper from another player and that worked. I compared them and they were exactly identical (as said tag and all).

So no idea what the problem was. I now just exchanged the paper he had.

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Herr Delta Houdini
 
PostPosted: Mon, Mar 18 2013, 23:20 PM 

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Is it possible the Blueprint ResRef was different?

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Cerpin Taxt
 
PostPosted: Tue, Mar 19 2013, 3:09 AM 

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Is it legal to counter cast someone if you haven't hostiled them?

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Silent2001
 
PostPosted: Tue, Mar 19 2013, 3:20 AM 

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I wouldn't call it a hostile action personally. Though, it'd depend on context.

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Cerpin Taxt
 
PostPosted: Tue, Mar 19 2013, 3:30 AM 

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Silent2001 wrote:
I wouldn't call it a hostile action personally. Though, it'd depend on context.


How about when there are 10 people surrounding me and countering my true seeing and haste as I try to run away.

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NinjaClarinet
 
PostPosted: Tue, Mar 19 2013, 3:33 AM 



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Counterspelling a spellcaster is just as hostile as taking a warrior's blade or pinning a monk's arms. IE, extremely.


 
      
GreatPigeon
 
PostPosted: Tue, Mar 19 2013, 3:47 AM 

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I really thought this was hashed out before. That all casting was the the equivalent of hostility. Even if healing wounds or casting bull strength during tension like rp times. Or casting anything at all even heal etc on someone who did not onay it.

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erroch
 
PostPosted: Tue, Mar 19 2013, 5:56 AM 

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Cerpin Taxt wrote:
Silent2001 wrote:
I wouldn't call it a hostile action personally. Though, it'd depend on context.


How about when there are 10 people surrounding me and countering my true seeing and haste as I try to run away.


If they're going to mechanically interfear with you in a pvp fashion such as countering your spells while you're in combat, they should flag you hostile you first. At least that is my interpretation of the "hostile before combat" rule as a wizard.

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Liz
 
PostPosted: Tue, Mar 19 2013, 6:09 AM 

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NinjaClarinet wrote:
Counterspelling a spellcaster is just as hostile as taking a warrior's blade or pinning a monk's arms. IE, extremely.

QFT.

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The Great Equalizer
 
PostPosted: Tue, Mar 19 2013, 6:10 AM 

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(Hypothetical situation); In a potentially PVP type scenario I believe if you start casting then that can be seen as a hostile action and you can be attacked and/or counterspelled.

Now technically they should be hostile when counterspelling but then again you were the one who initializing so you should have set them to hostile before. Or made it OOCly clear that it was not a hostile action and then let those who felt their character would still consider it hostile set you to such before you cast.


Last edited by The Great Equalizer on Tue, Mar 19 2013, 20:02 PM, edited 1 time in total.

 
      
Murex
 
PostPosted: Tue, Mar 19 2013, 7:01 AM 

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Preparing to counterspell even when not hostiled should then be okay to do, considering the casting of a spell would be a hostile action.

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Silent2001
 
PostPosted: Tue, Mar 19 2013, 11:34 AM 

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The Great Equalizer wrote:
(Hypothetical situation); In a potentially PVP type scenario I believe if you are start casting then that can be seen as a hostile action and you can be attacked and/or counterspelled.

Now technically they should be hostile when counterspelling but then again you were the one who initializing so you should have set them to hostile before. Or made it OOCly clear that it was not a hostile action and then let those who felt their character would still consider it hostile set you to such before you cast.


True enough, so long as you were given your out and they didn't then engage and kill you whilst hostile (and counter-spelling) I'd say it's fine. So if you got away without any hassle despite being counter-spelled then no harm no foul.

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IronAngel
 
PostPosted: Tue, Mar 19 2013, 12:02 PM 

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It's already covered in the PvP rules, anyhow. Under Technicalities:
Quote:
7. If you do not give the other party time to observe the usual protocol, you can't expect them to stick to the protocol. This means that by resting, buffing or other such preperations to hostility, you forfeit your right to a warning: The other party may attack you immediately to stop you. If you have not set them to Hostile before, you can't blame them for having to act without it. Both parties should strive to set eachother to Hostile after the immediate reaction, however.

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Herr Delta Houdini
 
PostPosted: Tue, Mar 19 2013, 17:36 PM 

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Mythal Crafting Powers wrote:
Powers
All powers are worth 1 power, regardless of their strength, except as noted below

Abilities cost powers equal to their modifier (ie: Str +2 costs 2 powers).


The wording is slightly confusing to me in this. It says the above about modifier, as you can see, but in brackets it mentions the Str/power = +2/2.

Is the modifier part a mistake and actually means normal points in an attribute (I.E 2 STR points = 2 Powers), or does the Str +2 mean a 2 Str modifier, meaning 4 STR would equal to 2 used powers?

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Amarice-Elaraliel
 
PostPosted: Tue, Mar 19 2013, 17:38 PM 

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+1 ability = 1 power
+2 ability = 2 powers
+3 ability = 3 powers
+4 ability = 4 powers

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Herr Delta Houdini
 
PostPosted: Tue, Mar 19 2013, 17:40 PM 

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Thanks, clears things up greatly!

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Murex
 
PostPosted: Tue, Mar 19 2013, 20:21 PM 

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Does darkvision do anything?

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Herr Delta Houdini
 
PostPosted: Tue, Mar 19 2013, 20:23 PM 

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Sorry! Correcting post.

It only lights up naturally dark areas. Hence UD races etc having it.

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Last edited by Herr Delta Houdini on Tue, Mar 19 2013, 20:25 PM, edited 1 time in total.

 
      
PaladinOfSune
 
PostPosted: Tue, Mar 19 2013, 20:25 PM 

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Ultravision pierces Darkness.

Darkvision just brightens up dark areas. If you want to see an obvious example, go to the Three Steps Academy with and without Darkvision. You probably won't notice unless you look for it, though.

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Herr Delta Houdini
 
PostPosted: Tue, Mar 19 2013, 20:28 PM 

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Was hoping I could correct my post before any one would have saw what the mistake was that I made, but you were too quick and replied as I edited. :P

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PaladinOfSune
 
PostPosted: Tue, Mar 19 2013, 20:31 PM 

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No escape from your mistakes! Reap the rewards of your ninja posting everywhere.

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Eurgiga
 
PostPosted: Tue, Mar 19 2013, 23:37 PM 

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Question time.

Do DMs ever require someone to roll their craft armour skill when smithing armour, or does the armoursmith job substitute for that? Much like there is no alchemy, farming, or most any other job skill, I don't believe craft armour should be weighed when considering how good of a smith they are. From what I've seen, craft armour is the person's skill in mythalling armour, not actually making it.

Thoughts?

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666WaysToHell
 
PostPosted: Tue, Mar 19 2013, 23:40 PM 

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The job system uses a different roll for making armours.

% die
0 - 10%
1 - 50%
2 - 75%
3 - 90%

The armour/weapon crafting feats are only used for Mythalling.

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Glim
 
PostPosted: Wed, Mar 20 2013, 6:29 AM 

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Dependant on the DM really, just like any other "non-mechanical" use of any ability.


 
      
bobofwestoregonusa
 
PostPosted: Wed, Mar 20 2013, 16:03 PM 

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Do we have a new DM handling the Rider Beyond at the moment? Just curious.

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Glim
 
PostPosted: Wed, Mar 20 2013, 16:05 PM 

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Not specifically, likely collectively.


 
      
666WaysToHell
 
PostPosted: Thu, Mar 21 2013, 3:27 AM 

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With appropriate RP, can pure barbarians become literate?

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Yossarin
 
PostPosted: Thu, Mar 21 2013, 3:28 AM 



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Yes.


 
      
Mobile_Svensk
 
PostPosted: Thu, Mar 21 2013, 15:55 PM 

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666WaysToHell wrote:
With appropriate RP, can pure barbarians become literate?


What? Are they illiterate by standard?!?!

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Rigela
 
PostPosted: Thu, Mar 21 2013, 15:59 PM 

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By PnP standards they are, yes.

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slkNihilus
 
PostPosted: Thu, Mar 21 2013, 16:20 PM 

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I always assumed that people used that rule, myself. Literate barbarians are only slightly less odd than illiterate wizards. :D


 
      
666WaysToHell
 
PostPosted: Thu, Mar 21 2013, 16:23 PM 

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Once again, the Barbarian is a course of life, not just another class or profession :P

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Aeqvinox
 
PostPosted: Fri, Mar 22 2013, 1:09 AM 

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Is it possible to request a custom script to make quarterstaff be finessable? Or even used with monk APR progression? (sort of like Monkey Grip - with a reasonably balanced penalty)

Any such shenaningans in the realm of possibility?

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Naivatkal
 
PostPosted: Fri, Mar 22 2013, 1:34 AM 

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I think the dreaded 'hardcoded monster' blocks the way of that one ... if I remember correctly.

I could be wrong, though, and would love to have this be a thing.

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666WaysToHell
 
PostPosted: Fri, Mar 22 2013, 8:09 AM 

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d20SRD wrote:
A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit.

I am a little confused about this statement in regards to the Paladins Detect Evil. Is it unlimited use or does it have a limited use?

Also; Is it possible to request the actual Detect Evil spell or a spell-like ability to actually use mechanically without the permission requirement for using PnP spells?

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LetumLux
 
PostPosted: Fri, Mar 22 2013, 8:17 AM 

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It's At Will. So, unlimited.

d20srd wrote:
Detect Evil (Sp)

At will, a paladin can use detect evil, as the spell.


 
      
IronAngel
 
PostPosted: Fri, Mar 22 2013, 9:28 AM 

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666WaysToHell wrote:
Also; Is it possible to request the actual Detect Evil spell or a spell-like ability to actually use mechanically without the permission requirement for using PnP spells?


Probably not. I sure hope not. RP server and all that jazz. I'm not entirely sure how it could be scripted anyhow, given that the strength of an item's evil aura is hard to calculate (and the aura strength on PCs isn't plainly obvious either, at least to me).

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