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Lost Izalith
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Posted: Mon, May 20 2013, 16:59 PM |
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Player
Joined: 19 May 2013
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Thanks.
_________________ PRAISE THE SUN!!!
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Rigela
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Posted: Mon, May 20 2013, 17:02 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Yup, should just go to a players inventory now thanks to a script, so feel free to disarm away!
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Mr. Hackums
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Posted: Tue, May 21 2013, 18:59 PM |
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Player
Joined: 22 May 2008
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Similar to my other question on the Build thread-- How does the Generic Spawn and the Bottled Companion work, in regards to being both present at the same time? Do these creatures replace other summons as well?
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treant13
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Posted: Tue, May 21 2013, 20:28 PM |
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Player
Joined: 24 Oct 2012
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When a player sets a trap does the DC depend only on the base skill or do item skill boosts factor in as well. Another way to say it: I set an Epic Electrical trap with a base set trap skill of say 30. I also have +50 to my skill with item bonuses and such. Will the DC to detect be 43+30 or 43+80? The wiki is a little unclear on it, or at least i think so. 
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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slkNihilus
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Posted: Tue, May 21 2013, 22:05 PM |
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Player
Joined: 29 Jun 2008
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I believe item/temporary bonuses apply. So +80 in your example.
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Manarethan
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Posted: Tue, May 21 2013, 22:32 PM |
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Player
Joined: 23 Feb 2008
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The Generic Spawn will replace your summoned creatures. The Bottled Companion doesn't replace anything.
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LetumLux
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Posted: Wed, May 22 2013, 3:22 AM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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Why are DC PLC spawners with only one PLC stuck to one orientation? How come they can't be placed like the stock PLC widgets, oriented in whatever direction you're facing when they're spawned?
I get why it wouldn't work for multiple ones all grouped together, but if each PLC is individually placed...?
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mirvala-
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Posted: Wed, May 22 2013, 5:17 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Can we take domains not supported by our divinity and still be able to cast spells?
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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666WaysToHell
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Posted: Wed, May 22 2013, 5:18 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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No, you're automatically fallen until both your domains match those of your deity.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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mirvala-
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Posted: Wed, May 22 2013, 5:21 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Good. Then, correction should be made in the Amia Idols section (Deity System) of the side bar. Quote: Nicholas doesn't get the effects for the Magic domain, as Cyric doesn't support it. He does get the Fire Shield from Destruction, which does d6 + 2 damage. This is also given to his party members. Misleaded me to thinking it was possible to have different domains, with the only penalty being the prayer effect not applying.
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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QPR
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Posted: Wed, May 22 2013, 7:38 AM |
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Player
Joined: 21 Sep 2008 Location: Norway
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That's how it used to be before the domain system was revamped.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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P Three
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Posted: Thu, May 23 2013, 0:43 AM |
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Player
Joined: 18 Dec 2008
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DolphinRacer wrote: That's more or less how I RP it with Tae, though its hardly "infinite" lol only 2,000 units >.> but yeah I always had it as a magic foldy box like from "Glory Road" Best. Heinlein. Book. Ever.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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Arcadence
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Posted: Thu, May 23 2013, 3:25 AM |
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Player
Joined: 09 May 2010
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Is there any nominal source on oozes in general, or is it just information scattered across multiple books?
_________________ Who are you. What are you. Why do you scream at me?
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linlan
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Posted: Thu, May 23 2013, 14:40 PM |
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Player
Joined: 24 May 2009 Location: South of Grumdek Murr
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Not sure there is a Book of Ooze (a Cannon Boose ?) but... Sorting through the Monster Index ( http://www.wizards.com/default.asp?x=dnd/lists/monsters), I found the following for you: Format : Name / Source Book / Page / Type / CR The list of source books and their abbreviations is shown in the bottom of the page I linked above, under ‘Product Key’. Aballin / Mon / p11 / Ooze, Large / CR4 Black Pudding / MM / p201 / Ooze, Huge / CR7 Black Pudding, Elder / MM / p201 / Ooze, Gargantuan / CR12 Bloodbloater / FF / p16 / Ooze, Medium (Aquatic, Swarm) / CR1 Chilling Fog / MM3 / p92 / Ooze, Large / CR9 Drake, Ooze / Dr / p156 / Dragon, Large (Aquatic, Earth, Water) / CR12 Flesh Jelly / MM2 / p104 / Ooze, Gargantuan / CR19 Gelatinous Cube / MM / p201 / Ooze, Huge / CR3 Genius Loci / EL / p190 / Ooze, Colossal / CR30 Glitterfire / MM3 / p92 / Ooze, Medium / CR6 Living Blasphemy / MM3 / p93 / Ooze, Huge (Evil) / CR13 Living Spell / MM3 / p91 / Ooze / CRVaries Living Spell (Template) / ECS / p293 / Ooze / CRVaries Mephit, Ooze / MM / p183 / Outsider, Small (Extraplanar, Water) / CR3 Ochre Jelly / MM / p202 / Ooze, Large / CR5 Ooze / MM / p201 / Ooze / CRVaries Ooze Paraelemental, Elder / MP / p183 / Elemental, Huge (Earth, Water) / CR11 Ooze Paraelemental, Greater / MP / p183 / Elemental, Huge (Earth, Water) / CR9 Ooze Paraelemental, Huge / MP / p183 / Elemental, Huge (Earth, Water) / CR7 Ooze Paraelemental, Large / MP / p183 / Elemental, Large (Earth, Water) / CR5 Ooze Paraelemental, Medium / MP / p183 / Elemental, Medium (Earth, Water) / CR3 Ooze Paraelemental, Small / MP / p183 / Elemental, Small (Earth, Water) / CR1 Ooze, Aquatic / FF / p16 / Ooze / CRVaries Ooze, Arcane / MM3 / p9 / Ooze, Huge / CR9 Ooze, Bone / MM2 / p36 / Ooze, Gargantuan / CR21 Ooze, Brine / Sa / p178 / Ooze, Huge / CR6 Ooze, Conflagration / MM3 / p30 / Ooze, Large (Fire) / CR7 Ooze, Dissolution / MoI / p172 / Ooze, Large / CR5 Ooze, Ethereal / FF / p63 / Ooze, Huge (Extraplanar, Incorporeal) / CR10 Ooze, Flotsam / FF / p17 / Ooze, Medium (Aquatic) / CR2 Ooze, Gray / MM / p202 / Ooze, Medium / CR4 Ooze, Infernal Conflagration / MM3 / p31 / Ooze, Huge (Evil, Extraplanar, Fire) / CR13 Ooze, Lava / Sa / p178 / Ooze, Large (Fire) / CR5 Ooze, Snowflake / MM3 / p161 / Ooze, Medium (Cold) / CR5 Ooze, Summoning / MM3 / p169 / Ooze, Medium / CR4 Ooze, Void / PlH / p133 / Ooze, Large (Extraplanar) / CR8 Pudding, White / Fr / p147 / Ooze, Large / CR6 Reason Stealer / MM2 / p178 / Ooze, Medium / CR5 Reekmurk / FF / p18 / Ooze, Huge (Aquatic) / CR6 Shadow Jelly / PlH / p129 / Ooze, Large (Extraplanar) / CR6 Sickening Sleep / MM3 / p94 / Ooze, Medium / CR2 Swarm, Ruin / EL / p213 / Ooze, Colossal / CR23 Teratomorph / MM2 / p194 / Ooze, Gargantuan / CR16 Bloodfire Ooze / MM4 / p18 / Ooze, Huge (Fire) / CR7 Corrupture / MM4 / p36 / Ooze, Huge (Aquatic) / CR9 Cesspit Ooze / Ci / p128 / Ooze, Large / CR9 Sentry Ooze (Template) / Du / p114 / Ooze / CRVaries Venom Ooze / DrU / p148 / Ooze, Large / CR12 Graveyard Sludge / MM5 / p72 / Ooze, Large / CR4 Hope this helps. L.
_________________ Nana Anvilmar - Slower Talking, Faster Running Lester, Jester, Chandler, Alchemister ! Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr) Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !
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exquisitelyme
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Posted: Thu, May 23 2013, 20:22 PM |
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Joined: 26 May 2009
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IC actions = IC consequences right?
So, if a character goes *kicks*, *slaps*, *punches*, *backhands*, etc, they already initiated PVP no? Meaning, they should set the target to Hostile, and act accordingly, as per PVP rules?
@Theander: The question was inspired by the meeting in the Forest of Despair, but since there was no fighting I assume it is ok to post here. No hard feelings obviously, as we even traded messages after the fact, and we normally talk thru Tells.
@ Everyone: Also, to be extra clear, I am NOT complaining about ANYTHING. It is a question, read it as such please.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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serbiris
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Posted: Thu, May 23 2013, 20:29 PM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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...Hnng. I should hope not. The problem with Hostiling without intent to attack, for me, is that it's very easy to accidentally slip and murderize someone in the face. Dicerolled conflict or emoted actions aren't quite PvP from what I can tell. However I can't really say if diceroll combat & violent emotes mean the recipient can freely hostile and move onto mechanical combat, seems like a grey area which only DMs could illuminate.
_________________ @Thanatopsis#6293
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Grymia
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Posted: Thu, May 23 2013, 20:32 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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exquisitelyme wrote: IC actions = IC consequences right?
So, if a character goes *kicks*, *slaps*, *punches*, *backhands*, etc, they already initiated PVP no? Meaning, they should set the target to Hostile, and act accordingly, as per PVP rules?
@Theander: The question was inspired by the meeting in the Forest of Despair, but since there was no fighting I assume it is ok to post here. No hard feelings obviously, as we even traded messages after the fact, and we normally talk thru Tells.
@ Everyone: Also, to be extra clear, I am NOT complaining about ANYTHING. It is a question, read it as such please. I can see where your question comes from and could argue it both ways. It'd depend on context to be rightly honest but.. by in large one would think that'd be alongside whatever prompted it a possible cause for PvP. However.. you need to keep in mind when you go into full PvP you escalate from what could've been a simple slap or backhand of arrogance to full blown "I'm going to afflict bodily harm upon you, you sonofa______" and should weigh in if your character would do that.
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exquisitelyme
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Posted: Thu, May 23 2013, 20:33 PM |
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Player
Joined: 26 May 2009
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First of all thanks for reading it as the question it is Serbiris (edit: And Grymia ^^).
As for murderizing, its the exact point that bothers me. Seeing a 40 STR DD *backslap* a Hin SHOULD kill all but the toughest Dale Militia.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Grymia
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Posted: Thu, May 23 2013, 20:36 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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That depends on if they're being smart and pulling their slap or not.
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exquisitelyme
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Posted: Thu, May 23 2013, 20:38 PM |
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Player
Joined: 26 May 2009
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Well, with all due respect Grymia, but trying to infer how much strength was applied or withheld in a slap/punch/goosepoke during an argument is ludicrous for non-Monks. IMHO of course.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Grymia
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Posted: Thu, May 23 2013, 20:44 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Actually even for a non-unarmed combatant, unless you're completely awkwardly and gangly you can still to some measure pull your strength.
Some exceptions might exist and the diffference between pulling in some cases might mean Cracked bone rather then smashed but... still.
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FastKev
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Posted: Thu, May 23 2013, 20:54 PM |
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Player
Joined: 21 Aug 2010
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Without Monk training you're not going to be doing any fancy punches, backhands, etc, but I agree that anyone should have a relative understanding of their own str, unless they recently just came into a great increase in stat. I can hesitate to lesson a blow, but I can't focus my blow to only cause certain damage or nerve damage like a Monk could with training.
As far as the assault, can you take it as an initiation? Well, who initiated? Do you want to take it as an insult that opens up your avenue for PVP?
At this point I'd say someone who's willing to level that insult is looking for some response, or you to back down as the lesser of the two.
_________________ Nhalis Sauvan - Flamboyantly Amusing Brasskin-Bard Zal Marrak - Druid with a case of Shifter [inactive]
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Arcadence
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Posted: Thu, May 23 2013, 20:55 PM |
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Player
Joined: 09 May 2010
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linlan wrote: <stuff> That was fantastic, thank you.
_________________ Who are you. What are you. Why do you scream at me?
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Mr. Hackums
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Posted: Thu, May 23 2013, 22:29 PM |
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Player
Joined: 22 May 2008
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In the case of someone striking another, nonlethally, through emotes like that, I probably wouldn't consider it PvP. I think that if you had a character that watched it happen, it'd be fine to draw steel or produce an angry response. But are you gonna kill a man for slapping someone, without another notice? If so, then set to hostile and go to town. But in my experience, PvP comes from an escalation of violence. Person A slaps someone, friend of person B gets upset and protective, so draws their weapon and stands in between. So Person A draws his weapon in turn-- and there we go! PvP!
But to answer your question directly: I certainly don't think that slapping someone, or kicking someone necessitates PvP, or is indeed an initiation of PvP. Thus, no hostiling is needed. It could come, if that person that was slapped didn't appreciate it so much, and wanted to retaliate.
If they decide to throw an epic strength roll into the unarmed strike, then yeah, it might knock a dude out. Or if you had a metal, weighted gauntlet and epic dragon strength, you could potentially break a neck. But if there's no roll thrown in with it, I would treat it like a normal punch. And even if there is a roll thrown into it, we have no real way to standardize what the hell that roll means. If someone rolls a 36 on a strength check for a punch, are you going to consider yourself knocked out necessarily? The only thing I could see a roll being used for, and standardized by, is if someone had Devastating Critical unarmed strike. So they could then provide a counterable Fort save, to knock someone blind, deaf, etc in a single blow. And it doesn't matter how strong you are, you can pull your strength. Its how bodybuilders are able to pick up pencils and not snap them in half. The humanoid body is capable of this act, and the discussion otherwise is kind of silly. Monk or not.
But I don't think anyone ever died from a "Bitch-please" backhand. And if someone was trying to kill another person, they'd probably choose to emote something much more fierce. Or take it to PvP. ~~~~
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exquisitelyme
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Posted: Thu, May 23 2013, 22:36 PM |
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Player
Joined: 26 May 2009
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Since it sounds silly, I will describe the situation that, even tho occured ingame, didnt lead to PVP or any negative feelings. If Theander (the other player involved) feels it shouldnt be here, I will promptly delete and apologise.
Ranger is hunting with his animal companion. Group arrives, first act of conversation is a dwarf kicking said animal companion.
META: The ranger was outnumbered and had no intention to pick a fight there.
QUESTION: HYPOTHETICALLY after the kick can one set hostile and attack, and be considered within the PVP rules? By emoting aggressive physical contact are you giving the target player grounds for reacting with PVP that doesnt offer an IC/OOC out?
On a side note I personally find it silly to compare a mundane, non-emotional act such as picking a pencil to punching someone in an argument, but it just may be me *shrugs*
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Mr. Hackums
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Posted: Thu, May 23 2013, 23:00 PM |
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Player
Joined: 22 May 2008
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I would say yeah, it's within your rights to just pop hostile and retaliate. But I would also say its incredibly poor taste. If someone wanted to RP their light violence, instead of just hostiling you and then kicking the companion, I would treat them with similar protocol, and RP it rather than immediately fly into PvP. You could set to hostile, to demonstrate the kind of intent and the severity of your response, but then you have to be careful to control your animal companion!
I also don't have a character that would kill or maim someone for kicking his dog just once. But that's IC reasoning, and the only reason I place it here is because I think that some people do react too strongly in a lot of circumstances, because PvP can be a gut reaction, or a medium of violence when its not the only method by any means.
If one of the larger complaints (And I'm not singling out your instance here, exquisite, this is more of a general statement), is that too often PvP comes from insufficient RP, then I would have to applaud the person who seeks creative alternatives-- Such as emoting the kind of senseless violence where a man kicks an animal, simply because he can. And where the scene doesn't immediately erupt into a situation where people kill each other over it. Sure, it can be harsh, with name-calling, drawn weapons, etc. And it could build from there into a true life or death struggle! But the steps getting there are pretty important, if we're trying to be considerate in our violent conflicts.
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exquisitelyme
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Posted: Thu, May 23 2013, 23:03 PM |
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Player
Joined: 26 May 2009
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Thank you, that was exactly the impartial answer I needed Hackums. It goes without saying that I would probably not even PVP if Theander's dwarf had slapped my gnome, but I like to know what the DMs stance is.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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DerkDerkistan
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Posted: Fri, May 24 2013, 2:36 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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One thing to also take note of is the animal companion. It's not just a mindless thing to take aggro while on hunts. It's a living creature and should be roleplayed as such. It's one thing to consider how you, the character to whom the companion belongs, would react, but you should also consider how the animal would react. Would the animal shrink away from the abuse? Would it raise its hackles (or the equivalent) to try and threaten the abuser away? Or would it try to simply latch onto the aggressor's leg and tear it from his body?
_________________ Remember when I knew a boxer, baby
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exquisitelyme
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Posted: Fri, May 24 2013, 4:13 AM |
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Player
Joined: 26 May 2009
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Not sure if you are assuming I use the Animal Companions my characters have as fodder, or just suggesting I take the animal's reactions into consideration (and again assuming I dont already). Since I am confused I will refrain from answering to that properly and say that a lvl 13 honey badger who is chewing Malarites by the dozen would NOT shy away from anything. DerkDerkistan wrote: One thing to also take note of is the animal companion. It's not just a mindless thing to take aggro while on hunts. It's a living creature and should be roleplayed as such. It's one thing to consider how you, the character to whom the companion belongs, would react, but you should also consider how the animal would react. Would the animal shrink away from the abuse? Would it raise its hackles (or the equivalent) to try and threaten the abuser away? Or would it try to simply latch onto the aggressor's leg and tear it from his body?
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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DerkDerkistan
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Posted: Fri, May 24 2013, 4:17 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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I'm not implying that you use the companion as fodder, no. I'm simply making mention of something that Hackums didn't touch upon in his post.
_________________ Remember when I knew a boxer, baby
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exquisitelyme
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Posted: Fri, May 24 2013, 4:37 AM |
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Joined: 26 May 2009
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Sorry Derk, bit snarky here today. Wasnt meant to come that rough.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Mr. Hackums
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Posted: Fri, May 24 2013, 7:16 AM |
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Player
Joined: 22 May 2008
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Though it can admittedly go both ways, you know? I would think that the kind of man who would think to kick a dog, would be very strongly gambling that either A.) His kick's gonna be strong enough that he won't need to worry of retaliation, or B.) His master's a pansy, but will at least keep his mutt under control! But it definitely is something to consider. Derk happens to be one of the players who thinks very consciously of his familiar, because it is about as important, versatile, and thoughtful as the character himself! So he's juggling multiple personas when he hops on Selikean. Just to use him as an example.  There are lots of others that do this too, of course. But I think, at its heart, exquisite's question was really about the RP etiquette in situations such as that. Very much more of an OOC question than one of IC, though the simple pointer remains a neat reminder.
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exquisitelyme
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Posted: Fri, May 24 2013, 14:48 PM |
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Player
Joined: 26 May 2009
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Wrong impression Hackums. My question was solely about rule breaking and the DM stance on the matter. Summon/Familiar use, poor taste, etc are all relative.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Mr. Hackums
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Posted: Fri, May 24 2013, 15:19 PM |
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Player
Joined: 22 May 2008
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Right. Whether or not to hostile someone upon emoting a striking blow is indeed a matter of RP etiquette (As there's simply no rule saying you -must-, and now you know, no rule saying you can't. Its just a matter of manners/etiquette!)
The 'taking animal companions into account' is RP advice, not talking about rules or proper protocol. Its just one of the ways anyone can make their RP enhanced. While indeed helpful, it isn't a necessary factor for this situation, in any way.
I do think the question was answered, though.
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LetumLux
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Posted: Sat, May 25 2013, 6:06 AM |
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Joined: 31 May 2007 Location: Amia IKEA
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Whaa-chaaaa! LetumLux wrote: Why are DC PLC spawners with only one PLC stuck to one orientation? How come they can't be placed like the stock PLC widgets, oriented in whatever direction you're facing when they're spawned?
I get why it wouldn't work for multiple ones all grouped together, but if each PLC is individually placed...?
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PaladinOfSune
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Posted: Sat, May 25 2013, 18:00 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Because that's how it was created. The PLC spawners don't differentiate between one placeable being stored and several.
_________________ "Let's unwrite these pages and replace them with our own words."
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LetumLux
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Posted: Sat, May 25 2013, 18:22 PM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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Curses. I guess I'll keep planning for the same PLC in different orientations, then. :o
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Terra_777
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Posted: Sat, May 25 2013, 22:15 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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I'm nowhere near good enough at math to be able to write an algorithm that rotates an entire set of PLCs so their angles all face according to the users angle without making them twist and spin. Doesnt help that the few transposition formulas I know are all matrix calculations and nwscript does not do matrices.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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LetumLux
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Posted: Sun, May 26 2013, 4:50 AM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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I guess it couldn't be as simple as replacing the PLC tag of the 'default' PLC spawn items? Like 'reskinning' the Camper's Paradise Cushions to an ottoman PLC?
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treant13
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Posted: Sun, May 26 2013, 17:53 PM |
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Player
Joined: 24 Oct 2012
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Do we have a plant creature skin, like a treant, for reskinning?
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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serbiris
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Posted: Sun, May 26 2013, 18:00 PM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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treant13 wrote: treant Did I do it right?...Anyway. Yes, actually! Shambling mound and treant, some others too I think. Mushrooms count, right?
_________________ @Thanatopsis#6293
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Oblivious
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Posted: Mon, May 27 2013, 7:43 AM |
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Player
Joined: 07 May 2013
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Question about invisibility. When you are invisible and stand very close to someone, they can see you. Are they seeing you IC, or is it just a game mechanic?
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DerkDerkistan
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Posted: Mon, May 27 2013, 8:16 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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They are hearing you, not seeing you.
_________________ Remember when I knew a boxer, baby
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Oblivious
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Posted: Mon, May 27 2013, 10:07 AM |
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Player
Joined: 07 May 2013
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This doesn't seem to be clearly laid out anywhere, as every time i have come within 'hearing' range, my character becomes visible and everyone acts as if they can see me.
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Dead
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Posted: Mon, May 27 2013, 10:48 AM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Oblivious wrote: This doesn't seem to be clearly laid out anywhere, as every time i have come within 'hearing' range, my character becomes visible and everyone acts as if they can see me. That is because they are either unaware of how it works, or they are ignoring the fact that you are invisible. I believe that the DM team stated on several occasions that unless you have True Seeing / See Invisibility on, you cannot see invisible creatures. If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Poorsod
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Posted: Mon, May 27 2013, 11:01 AM |
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Player
Joined: 03 Oct 2010
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Dead's right. It's mentioned here in the rules.
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666WaysToHell
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Posted: Mon, May 27 2013, 12:32 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Dead wrote: If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it. Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Zedrik
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Posted: Mon, May 27 2013, 13:41 PM |
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Player
Joined: 16 Aug 2011 Location: Silent Hill, Indiana
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666WaysToHell wrote: Dead wrote: If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it. Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days. The handful of servers I've been on have always ruled that if you "see" an invisible character, it's because your other senses can sense them, whether it's hearing them or they are close enough to feel their presence.
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CelestialDante
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Posted: Mon, May 27 2013, 13:49 PM |
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Player
Joined: 15 Apr 2009 Location: United Kingdom
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666WaysToHell wrote: Dead wrote: If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it. Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days. Think 666 nailed this. Its stupid to over complicate the system when a sneaking player moves too close to another. People are wanting simple rules not exceptions.
_________________ Sir Azeriel El'johnson - Tormtar and Triadic Knight
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Terra_777
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Posted: Mon, May 27 2013, 14:37 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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Alright, lemme see if I can explain invisibility.
Bob the wizard is invisible and walks up to Frank. Frank would hear Bob as he comes within whisper range and as thus showing Bob to Frank as transparent. Now, this is a very magical world and Frank knows that invisibility is a common thing and he just so happens to hear someone around him. He casts see invisibility.
This is not metagaming because if Bob truly where trying to sneak he'd have stealthmode on and the game would make a listen check and he would NOT show up for Frank if he failed his listen check and Frank would never know that Bob was there in the first place.
It would be metagaming if Frank without see invisible instantly identified Bob by his visual appearance.
Then there is the general paranoia and "monkey see monkey do", ofcourse you'd get curious yourself if someone suddenly cast see invisibility.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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