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MoshingChris
 
PostPosted: Wed, Nov 06 2013, 15:01 PM 

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Drop Stealth, Skill Focus Move Silently and Skill Focus Hide, a Rogue Corner-sneaks so you'll either succeed or fail and it won't be based on having excessively high Hide and MS because dedicated Spotters will still have the advantage regardless of what you do.

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Naivatkal
 
PostPosted: Wed, Nov 06 2013, 15:27 PM 

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Yeah I was kind of thinking that. However, any suggestions on what to plug in? First thoughts are Great Fort and maybe Toughness, but not sure. Have I covered all the basics for a 'master thief'?

I suppose other skill foci couldn't hurt, either, if I have spare feats. Hm.

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MoshingChris
 
PostPosted: Wed, Nov 06 2013, 15:51 PM 

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A Master Thief without Skill Mastery isn't very masterful.

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Naivatkal
 
PostPosted: Wed, Nov 06 2013, 17:30 PM 

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Really? I thought that was only situational, like if you are around hostiles. It always seemed like a waste of a feat, unless I am completely missing something.

Actually, I think I'm missing this: 100% 'Take 20'. I thought you always got to 'Take 20' when out of combat. Right?

Also, I can see further benefit: Taking 20 technically takes more time so in, say, a DM Event you can Take 20 without added time penalty. In other words, you can 'take 20' under pressure.


Ahh, the benefit of analysis haha.

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Kamina
 
PostPosted: Wed, Nov 06 2013, 18:03 PM 

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I believe it's taking 20 in any circumstance.

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Naivatkal
 
PostPosted: Wed, Nov 06 2013, 20:35 PM 

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Yeah when I thought about it, I could see all sorts of uses for it. Gonna drop Crippling Strike. Sad I can't fit both. Unless I want to drop to 3 APR (need 28 Rogue for the next bonus feat selection). Which I guess is not a horrible thing...

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serbiris
 
PostPosted: Wed, Nov 06 2013, 20:56 PM 

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Shadovar get Stealthy as a free feat btw.

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Naivatkal
 
PostPosted: Wed, Nov 06 2013, 21:52 PM 

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True, but probably going to be base Human for the race.

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Xeorsos
 
PostPosted: Wed, Nov 06 2013, 22:44 PM 



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Hey guys! I'm wanting to come back to the server after a long absence. Really want to get into the RP spirit again. It's just been so long since I've played NWN (more familiar with NWN2) so I'd really appreciate some help with a build.

I really want to play a Feytouched with Dryad ancestry. I don't know what kind of build I'd want to do though. I enjoy support style characters. I'd love to play an archer type character, but I don't know if that's even possible without going elf/arcane archer. I'd also be satisfied with a melee focused character if she emphasized finesse. I just don't know where to start.

I like support style characters, I prefer playing at range or focusing on finesse in melee. I've never messed with a rogue but I think that be a lot of fun.

I'm sorry. I'm lost. I'd love some advice and nudging. Anything would be greatly appreciated.

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Overneath
 
PostPosted: Fri, Nov 08 2013, 6:59 AM 

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Hello, everyone. As I'm just starting out on the server, I figured it would be a good idea to hammer out my characters' mechanics before I set them loose. From what I can tell so far, Amia has a fairly steep learning curve (this could well be a misassumption, obviously), and while losses are part of the experience, so is 'being all you can be', as it were.

It's been a while since I did anything in the NWN engine (my last while has been spent on even older systems like Baldur's Gate), but here's what I have so far -

CN Human Bard/Druid of Lurue

STR: 10
DEX: 12
CON: 8
INT: 14
WIS: 15
CHA: 16

What I'm going for here is a Mystic Theurge type of character, with a relatively even spell-split between Druid and Bard. The most immediately obvious way to go would be 15/15, of course, but I'm not set on it. As you can probably already guess, this is primarily a Roleplaying character, but at the same time, I'd rather not be glaringly useless. I will note, however, that as much as it the pains the powergamer in me, that 8 Constitution score has to stay, as it's a part of the character.

I'm looking at the following skills: Lore, Animal Empathy, Spellcraft, Listen, and Perform. Possibly also Heal, Hide, and Move Silently. I'm utterly lost on feats (and spell selection, for that matter). That's my outline as it stands, and I can provide more information if necessary.

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MoshingChris
 
PostPosted: Fri, Nov 08 2013, 7:19 AM 

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You probably want to swing the balance of your classes one way or the other. 1 Level of Bard is still a Bard and 1 Level of Druid is still a druid. Probably the best split whilst still having enough levels of both classes for the flavor of the Roleplay is probably going to be:

21 Bard 9 Druid taking Lasting Inspiration on your 21th Bard level which should fall at level 30 so you can take the standard NwN dump skills.

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The1Kobra
 
PostPosted: Fri, Nov 08 2013, 15:40 PM 

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Xeorsos wrote:
Hey guys! I'm wanting to come back to the server after a long absence. Really want to get into the RP spirit again. It's just been so long since I've played NWN (more familiar with NWN2) so I'd really appreciate some help with a build.

I really want to play a Feytouched with Dryad ancestry. I don't know what kind of build I'd want to do though. I enjoy support style characters. I'd love to play an archer type character, but I don't know if that's even possible without going elf/arcane archer. I'd also be satisfied with a melee focused character if she emphasized finesse. I just don't know where to start.

I like support style characters, I prefer playing at range or focusing on finesse in melee. I've never messed with a rogue but I think that be a lot of fun.

I'm sorry. I'm lost. I'd love some advice and nudging. Anything would be greatly appreciated.

Well hrm, a dryad would almost certainly have a ranger/druid flavor. That said, if you want the archer part more, that can be easily done.

Stats: 10/18/12/14/8/8(10), Spare: 6
Now, mechanically it would be best to put the spare points to get a DEX of 20. However if you want to play her as charming you could shuffle some points into charisma.
Could also go with 10/20/10/14/8/12 after subrace modifiers, though it will leave her a bit light on HP, around 200 at ECL30, depending on your exact class combination.

There's a few level combos you can go with:
19/5/5 Rogue/Ranger/Master Scout (12/4/4 Pre-epic) (This would go well with the dryad ancestry, I think)
19/4/6 Rogue/Divine Champion/Shadowdancer (12/4/4 pre-epic) (Shadowdancing will help keep enemies at a distance so you can sneak attack shoot)

Either way, it's a sneak attack archer, but these should still work. You'll need to come up with some tricks to keep enemies from closing, but they should be functional. If you have any preferences, I can elaborate. Both class combinations would also work with a melee focus as well, and keep some shooting capability.

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Overneath
 
PostPosted: Fri, Nov 08 2013, 19:58 PM 

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MoshingChris wrote:
You probably want to swing the balance of your classes one way or the other. 1 Level of Bard is still a Bard and 1 Level of Druid is still a druid. Probably the best split whilst still having enough levels of both classes for the flavor of the Roleplay is probably going to be:

21 Bard 9 Druid taking Lasting Inspiration on your 21th Bard level which should fall at level 30 so you can take the standard NwN dump skills.


Hmm...seems a little low on the divine side, but I think Bard can easily make up for that. Any general advice for playing a support caster? And also perhaps a general blanket of feat choices?

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MoshingChris
 
PostPosted: Fri, Nov 08 2013, 22:30 PM 

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I realize it seems a little low yeah, but you get more value out of 21 levels of a spellcaster class than the 15/15 split and you get more value out of 21 Bard over 21 Druid.

I'd probably go with something interesting like:

Human
12 Strength (Raise to 16 via levels)
12 Dex
8 Con
14 Int
15 Wis
15 Cha (Raise to 18 via levels)

16 Bard/4 Druid pre-epic

Extend Spell
Blindfight
Curse Song
Maximise Spell
Weapon Focus: Scimitar (Taken after first druid level is taken)
Improved Critical: Scimitar
Knockdown
Improved Knockdown

6 Druid 4 Bard Epic
Epic Weapon Focus
Armor Skin
???
Lasting Winspiration (20th Bard at level 30)

That'll give you a 20 Bard 10 Druid Split

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Overneath
 
PostPosted: Sat, Nov 09 2013, 0:06 AM 

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I hadn't though of a melee-based character, though I suppose both classes lend excellently to that. I'll have to think about it a while. Thank you for the help.

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bobofwestoregonusa
 
PostPosted: Sat, Nov 09 2013, 2:56 AM 

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In my honest opinion, an enchantment focused druid might be the ticket for a dryad. Unless I'm thinking of another type of fey.

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Xeorsos
 
PostPosted: Mon, Nov 11 2013, 3:11 AM 



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The1Kobra wrote:
There's a few level combos you can go with:
19/5/5 Rogue/Ranger/Master Scout (12/4/4 Pre-epic) (This would go well with the dryad ancestry, I think)
19/4/6 Rogue/Divine Champion/Shadowdancer (12/4/4 pre-epic) (Shadowdancing will help keep enemies at a distance so you can sneak attack shoot)


Okay, these both look nice. Between the two I think I prefer the rogue/ranger/master scout, but I'm not sure I understand what master scout is bringing to the table. It looks like it's full of flavor but is there something I'm not seeing? What exactly can you craft with the master scout?

As for the divine champion, I'm assuming that's jsut a way to grab some faux fighter levels without incurring a multiclass XP penalty?

Quote:
Either way, it's a sneak attack archer, but these should still work. You'll need to come up with some tricks to keep enemies from closing, but they should be functional. If you have any preferences, I can elaborate. Both class combinations would also work with a melee focus as well, and keep some shooting capability.


With either build will her AC be low? I've never done a physical type character like this. I keep leaning more and more towards just rolling a damn half elf and going arcane archer. The class looks so awesome and doesn't rely on sneak attack.

Would you have any opinions on an arcane archer build? The standard seems to be something like Fighter/Mage/Arcane Archer 7/4/19 (6/4/10 pre-epic).

Quote:
In my honest opinion, an enchantment focused druid might be the ticket for a dryad. Unless I'm thinking of another type of fey.


You're thinking of the right type of fey, but how would you even pull that off? Druids don't seem to have very many enchantment spells.

Also, one quick question: What value do the traditionally rogue-style skills have on Amia? Trapfinding and what-not, I mean. Is it worth maxing out those skills or can you get by using a wizard's Pixie familiar?

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Feferi
 
PostPosted: Mon, Nov 11 2013, 8:43 AM 

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I'm looking to make a Calishite merchant PC, but I'm curious as to how to make them.

I'm thinking pure Bard with SF+ESF: Appraise and Persuade, however that leaves the issue of having enough bonus intelligence to make Appraise a worthwhile field to specialise in (though Persuade will be heavily boosted).

Any ideas in mind?


 
      
serbiris
 
PostPosted: Mon, Nov 11 2013, 10:39 AM 

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A human bard should have enough skill points to mess around with non-combat essentials (essentials being - Disc, Spellcraft, Tumble, UMD) but depending on multiclass decisions it may be worthwhile to splash rogue in (warning - exp penalty for Calishites) as well as fighter in order to be viable in combat (well, pure bards are OKAY I guess, but I like to be able to hit things rather than watch people hit things, personally). Oh, Divine Champion could work too, since there is deific support for mercantilism. If you're set on pure bard though you should still be fine for skill points. You only really need 16 cha and around 17 dex, and you get bonuses to cha and int for subrace anyway. So you could easily fit 12-14 Int. You'll want a decent str score to carry all that junk around until you can afford to plaster yourself with bags of holding (although -80% weight crates are only 4000 each, that's not too bad). You might end up feat-starved but if you're not too fussed about combat you should be able to grab the essentials (ext/max'd bull's strength will be of particular use). May wish to contract another PC as a bodyguard.

You should try to develop custom spells relating to your intended character path, I can think of a few neat ideas just off the top of my head.

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Lutra
 
PostPosted: Mon, Nov 11 2013, 11:50 AM 



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Bards and appraisal is the best combination, esspecially due to the bard song capabilities. Honestly I would not really improve much on your perusade skill or social skills...with a proper 10 or 10+ charisma modifier and with your bard song you can easily have more than enough skill point for your social activities.

Also I agree to serbiris on contracting other folks...it is faaaaar cooler for a bard if he is not hunting alone but have a party who will just love him for his song.


 
      
serbiris
 
PostPosted: Mon, Nov 11 2013, 13:06 PM 

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Oh, fair warning - appraise modifier on selling loot to NPCs does cap out at like 16%. So don't be too disappointed when it comes to that.

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Very_Svensk
 
PostPosted: Mon, Nov 11 2013, 13:11 PM 

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Caps at 20% actually .
60 appraise is the max you need. Its 1% per 3 ranks.

If a merchant is acting unfavourable towards you you'll never go above 15% actually. It caps. Only at merchants who act favourably can you get 20% discount

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Feferi
 
PostPosted: Mon, Nov 11 2013, 16:43 PM 

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I'll be going above 60 for RP. what are essential Support Bard feats?


 
      
Lutra
 
PostPosted: Mon, Nov 11 2013, 17:33 PM 



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You need metamagic, such as extended spell, maximized spell, also some spell focus on enchantment can help too for the sake of the mind spells. You should take Lasting inspiration asap.


 
      
MoshingChris
 
PostPosted: Tue, Nov 12 2013, 5:12 AM 

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serbiris wrote:
You only really need 16 cha and around 17 dex


13 dex as you don't want to be wasting feats on things like Weapon Finesse if you want to take Roleplaying Skills when there are ASF reduction chains in the module. As a pure support Bard you will also want to have 18 Charisma minimum and. . .well. . .18 Charisma Maximum unless you intend to go to 28. There is very little point to a middle ground in there.

Quote:
Support Bard


This idea doesn't even really exist unless you are set on tanking all your physical ability stats and even then curse song means you'll still want to whack away with a weapon (even if it is a Mace or Dagger). Bard's don't have enough spells to make good offensive spell casters and if you want decent offensive "Casting" via request you are better of requesting custom songs.

This list is plausible and possible and you aren't strapped for feats (although I may have missed things it's been awhile):
Extend Spell
Maximise Spell
Curse Song
SF: Persuade
SF: Appraise
Weapon Focus: Dagger
Imp Critical: Dagger
Blindfight

Epic:
Epic Weapon Focus: Dagger
Epic Skill Focus: Persuade
Epic Skill Focus: Appraise
Epic Skill Focus: Perform
Lasting Inspiration
Armor Skin
1 Feat Free (I'd be slapping Epic Reputation or some such in here)

On a Calim you'll want to start with
14 STR
14 DEX
11 CON (10 After Subrace)
9 WIS (8 After Subrace)
15 INT (16 After Subrace)
14CHA (15 After Subrace)

At the end of the build you'll probably want to have 18 STR/18 CHA.

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Mobile_Svensk
 
PostPosted: Tue, Nov 12 2013, 11:22 AM 

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I don't know Chris. The difference between 16 CHA and 18 CHA Ability Modifier is one extra level six (6) spell, which is most often used for mass-haste.

I, personally, believe that the best choice is to go 16 CHA and keep it that way. Then you can pool 6 extra starting points into more useful stats, Like constitution, to balance out the horrible HP a bard gets

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serbiris
 
PostPosted: Tue, Nov 12 2013, 11:51 AM 

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Oh shit, for some reason I was thinking dex bard is the only bard in existence. Sorry, yeah, str would be far better not only for feats, but also for carrying shit around, which is very important for merch types (since carrying capacity seems to rise at an exponential rate with str).

Is their AC still good enough with chain, buffed dex, shield and bardstuffs?

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Mobile_Svensk
 
PostPosted: Tue, Nov 12 2013, 11:59 AM 

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serbiris wrote:
Oh shit, for some reason I was thinking dex bard is the only bard in existence. Sorry, yeah, str would be far better not only for feats, but also for carrying shit around, which is very important for merch types (since carrying capacity seems to rise at an exponential rate with str).

Is their AC still good enough with chain, buffed dex, shield and bardstuffs?


I think bards have around 52-54 with normal buffs, and 56-58 with Haste.

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The1Kobra
 
PostPosted: Tue, Nov 12 2013, 12:21 PM 

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Gah, sorry for the delay in reply. I'll try to answer as best I can.
Xeorsos wrote:
Okay, these both look nice. Between the two I think I prefer the rogue/ranger/master scout, but I'm not sure I understand what master scout is bringing to the table. It looks like it's full of flavor but is there something I'm not seeing? What exactly can you craft with the master scout?

Master Scout gives some nice miscellaneous abilities that are nice for a tricksy character. Trap upgrades. Permanent Freedom. Special craftable gear, +2 AB in wilderness areas, 1/day +5 to all saves, etc... they're solid abilities if you can get the hang of them all and use them to keep your foes off balance.

Quote:
As for the divine champion, I'm assuming that's jsut a way to grab some faux fighter levels without incurring a multiclass XP penalty?

+2 to all saves too, which I think in this case is better than weapon specialization. Not getting the XP Penalty is nice too though!

Quote:
With either build will her AC be low? I've never done a physical type character like this. I keep leaning more and more towards just rolling a damn half elf and going arcane archer. The class looks so awesome and doesn't rely on sneak attack.

They shouldn't be. Obviously without a shield it would be lower, but with a shield it should be just fine. High DEX means they'll have a high AC. You'll get epic dodge too, which is really nifty.

Quote:
Would you have any opinions on an arcane archer build? The standard seems to be something like Fighter/Mage/Arcane Archer 7/4/19 (6/4/10 pre-epic).

Without going into the insane AA builds, like the one I made (26/3/1 Wizard/AA/Rogue),.. 10/2/18 Fighter/bard/AA (Bard for tumbledump, highest straight offense build), 13/2/15 Rogue/Wizard/AA (Sneak attacks and epic dodge), and 10/1/19 Monk/Wizard/AA are the standard ones. Any should be effective if played correctly.

Quote:
Also, one quick question: What value do the traditionally rogue-style skills have on Amia? Trapfinding and what-not, I mean. Is it worth maxing out those skills or can you get by using a wizard's Pixie familiar?

Useful for certain dungeons and DM events. If you only have a L2 pixie though I doubt it will suffice. You can get by without it, but for those dungeons that need them, you don't want to try them without a rogue. Generally you don't need to get 30 ranks in them though, but getting more in disable trap will help you recover those epic traps, which will then allow you to deploy them...

Anyways, for a master scout ranger build, here's the feat plan:
12/4/4 Pre-epic
19/5/5 Epic
Pre-epic(7+1MS+1R): Skill Focus: Spot, Weapon Focus, Weapon Finesse, Skill Focus: Listen, Blind Fight, Pt Blank Shot, IMPR Critical or Rapid Shot, Great Fortitude or Toughness(Master Scout), Improved Evasion(Rogue)
Epic(3+1Ran+1MS+3Rog): Defensive Roll (Rogue), Epic Weapon Focus, Epic prowess, Armor Skin, Epic Dodge, G-Dex 1, Epic Dodge (Rogue), Epic Skill Focus: Hide (Rogue)

You can sub out one of the feats for Epic Skill Focus: Spot as well. Choices for this would be Epic Prowess, Armor Skin, or G-Dex 1 (Start with a 17(19) base dexterity)

Anyways, hope that helps.

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Lutra
 
PostPosted: Tue, Nov 12 2013, 14:43 PM 



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serbiris wrote:
Oh shit, for some reason I was thinking dex bard is the only bard in existence. Sorry, yeah, str would be far better not only for feats, but also for carrying shit around, which is very important for merch types (since carrying capacity seems to rise at an exponential rate with str).

Is their AC still good enough with chain, buffed dex, shield and bardstuffs?


DEX bards are not the only ones, they are not even the best builds, still they are still the coolest;) *points at himself*

AC is good if you are using shield, though you do not really need much AC for a bard. It esspecially applies to PvM when you are running around with your extended ethernal visage+wounding whispers combination.


 
      
Lutra
 
PostPosted: Tue, Nov 12 2013, 14:45 PM 



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If you are going for a devcritter bard by chance then investing in parry can be good for giggles ;)


 
      
Xeorsos
 
PostPosted: Tue, Nov 12 2013, 17:24 PM 



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Joined: 25 Jul 2011

I really appreciate all the help guys! I'm looking forward to trying out the build.

In the mean time I'm trying to puzzle a few things out when it comes to sorcerers. I've been itching to play a sorcerer for a long time and this looks like a great community to do it in. I usually just opt for wizard due to the spells known, but there's something about innate magic that just sings RP. I had a few questions if you don't mind?

  • How much sorcerer is too much sorcerer? I've seen people say to stop at 26 for immunity to dispels, but those last 3-4 levels (depending on ECL) also offer familiar progression and a solid bump in the Gate spell.
  • Is Epic Mummy Dust a good enough spell to take even if you don't take the foci feat that extends it to hours/level?
  • I've heard that fortitude saves are horrific on this server and that you should avoid spells that target them. Is this true?
  • What are some of the truly essential spells and feats that a sorcerer/wizard is expected to know? I say "expected" in a loose sense, but you know what I mean.
  • I'd like to focus on enchantment spells, particularly the dominate ones. Do those tend to do well here?
  • Do you have any general tips for a fledgling sorcerer?

Thanks in advance, guys.

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Mobile_Svensk
 
PostPosted: Tue, Nov 12 2013, 17:43 PM 

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* You often need 39 Fortitude to become immune to most single/Aoe targetting Death spells and Devastating critical.
* I usually advocate the rule of At least 24 meaning you should't take less then 24 levels in a caster class, since 24 is the mark for immunity versus greater dispell.
* Domination focused sorcerers are cool. Most enemies are not immune to mind affecting spells, save Mindflayers and some Abyssal creatures. You can have a lot of fun dominating them.
* A sorcerer with Auto-Still spell 1-2-3 essentially gains around 16-18 AC, depending on the gear. I could vouch for that.
* Epic mummy dust is a Must on Amia. Period.

* As for spells i prefer these below
    - lesser mind blank. (Mind immunity is a must)
    - Mestil's acid sheet (Nobody can touch you)
    - Flame weapon (you will almost always use it, on players or summons))
    - Greater magical weapon (you will almost always use it, on players or summons)
    - Greater sanctuary (To escape bad events!)
    - Shadow shield (To become immune to most one-hit death spells. Not devastating critical!)
    - Mass haste (Haste is bread and butter on this server)
    - Haste (Normal haste is bread and butter)
    - Improved Invisibility (to escape dangerous situations and provide 50% concealment for your partymembers, yourself and your summons)
    - Mordikainen's disjunction (Best dispell there is)
    - Black blade of disaster (The DC on hit grows as you gain Caster levels. It's 10+Caster level. Aka, a level 30 sorcerer has a DC 40 One-hit kill black blade of disaster)
    - TImestop (Who doesn't want to stop time?)


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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 17:52 PM 

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So I'm running into a quandary with a Fighter/WM/Rogue build:

I know that 16 WM is the final 'sweet spot' to hit, the previous one being just 7 (13 skipped for various reasons. However my issue it that trying ot cram in Dev Crit apparently leaves me with the following:

STR: 18 (26)

Pre Epic
Power Attack, Dodge, Cleave, Expertise, Mobility, Weapon Focus, Spring Attack, Weapon Specialization, Whirlwind Attack, Improved Critical, (Weapon of Choice), Great Cleave

Post Epic
EWS, Armor Skin, Great Strength, Overwhelming Crit, Devastating Crit, Epic Prowess, EWS

There is currently two unfilled pre-epic feats. My issue:

If I stick in Blind Fight I only have room for one more feat. Which mean IKD is not able to be added in. Is the only (best) option to go WM 7, or would WM 13 be acceptable as well, given I can slot in one more feat to get Blind Fight, KD, and IKD?

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Khasir :: From the East a storm is coming


Last edited by Naivatkal on Tue, Nov 12 2013, 18:13 PM, edited 2 times in total.

 
      
Mobile_Svensk
 
PostPosted: Tue, Nov 12 2013, 18:09 PM 

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Take blind fight and knockdown, it's better to have at least knockdown.

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 18:13 PM 

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Whoops, forgot to put Great Fort int here as well. I could sub IKD in exchange for that, too. Sucks, but still.

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 19:03 PM 

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Also, because I'm insane, I am trying to craft a Monk/Fighter/WM quarterstaff Dev Crit build:

Quote:
15 Monk/8 Fighter/7 WM

Pre-epic
Power Attack, Dodge, Weapon Focus: Quarterstaff, Mobility, Expertise, Spring Attack, Whirlwind Attack, Improved Critical: Quarterstaff, Weapon Specialization: Quarterstaff, Weapon of Choice: Quarterstaff, Great Cleave, Blind Fight

Post epic
Epic Weapon Focus: Quarterstaff, Epic Weapon Specialization: Quarterstaff, Great Strength, Armor Skin, Overwhelming Critical: Quarterstaff, Devastating Critical: Quarterstaff

Skilz
Discipline 33(41), Heal 18(20), Hide 33(34), Intimidate 4(3), Move Silently 33(34), Tumble 30(31), remaining skillpoints 13



It's a bit of a weird build, but neat. Plus a Monk/WM combo on that sweet qstaff sounds fun. Especially when it makes things go explodey. Only thing I can think to change is exchange Armor Skin for Epic Prowess, but seems unnecessary to do that since it's not a DEX-based Monk and therefore will lack some of the typical AC. I -think- it gets:
10 (base AC) + 1 (DEX mod) + 6 (DEX gear) + 2 (WIS mod) + 6 (WIS gear) + 5 (boots) + 4 (cloak) + 4 (ammy) + 5 (robes) + 2 (Armor Skin) = 45 AC

Decent, I suppose. But it should be beating the hell out of things in exchange, plus GTFO of there speed.

Serious thoughts on this?

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


Last edited by Naivatkal on Wed, Nov 13 2013, 2:28 AM, edited 1 time in total.

 
      
MoshingChris
 
PostPosted: Wed, Nov 13 2013, 0:30 AM 

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Naivatkal wrote:

Serious thoughts on this?


Class combination? Can't comment without knowing how many levels of things you are taking.

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Naivatkal
 
PostPosted: Wed, Nov 13 2013, 2:37 AM 

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FFS I had it in there and must have taken it out XD
Updated the post, too: 15 Monk/8 Fighter/7 WM

15 Monk
I broke it off at 15 because 16 only really nets +1 uni saves and some unarmed damage. The unarmed damage doesn't matter, and the +1 saves I can live without. 15 allows a bump to +3 monk AC, +50% movement, and a decent flurry.

8 Fighter
Pretty self-explanatory. Helps to bump up the BAB as well as provide necessary feat-slots in pre/post epic levels. 4 in the 1-20 range and 4 in the 21-30 range.

WM
Stopped at 7 because I couldn't really cram more in without sacrificing tasty Monk and needed Fighter levels. It's a Monk build, anyways, so Monk needed to have high levels. 7 WM nets me the initial goodies.

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Aeqvinox
 
PostPosted: Wed, Nov 13 2013, 7:09 AM 

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My advice is to drop Dev Crit. Instead try to maximize AB and maybe even consider some alternatives to FTR that would bring in some more AC, i dunno.

Point is, STR based QS in this configuration will already deal insane damage, which defeats the purpose of Dev [which imo is best for things like gimmicky bards with low damage rapiers], so you kinda need to back up that damage with being a bit tougher.

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Naivatkal
 
PostPosted: Wed, Nov 13 2013, 14:13 PM 

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Aw, but Dev Crit qstaff! Though, I can see how default or the +dmg DevCrit could make damage-dealing less necessary, but how so with current Dev Crit? Seems to me that KD+status effects would still be nice to have both against regular spawns, possible DM events, and PCs.

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Very_Svensk
 
PostPosted: Wed, Nov 13 2013, 14:46 PM 

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6 feats in Epic.

#1 great stretch
#2 epic weapon focus
#3 Epic wep spec
#4 Overwhelming
#5 devastating
#6 ???

He can fit dev, no problem.

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Aeqvinox
 
PostPosted: Wed, Nov 13 2013, 20:40 PM 

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Yeah but i would say Epic Prowess and Armor Skin are something i'd personally pick over Devastating Crit. His AC -can- get to like 55, provided he somehow manages to get +12 on DEX and WIS, and fights on Expertise. His AB will be hovering around 45'ish or so.

Just saying, Dev Crit while definitely something quite desirable as a cherry topping on the whole "beat the living crap out of things with a stick" theme, is not going to save you when you get swarmed and start taking damage yourself.

I wanted to make Dev QS build myself, but quickly realized it's just not practical at all if you can't live long enough to deliver. I made a spellstaff instead. Well, two. And a blackguard.

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MoshingChris
 
PostPosted: Wed, Nov 13 2013, 22:13 PM 

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I would probably go 10 Monk 16 Weapon Master 4 Fighter

2 Fighter + 8 Human Feats in pre-epic covers everything you "need" given you take IKD and Cleave for free.

Dodge
Mobility
Spring Attack
Whirlwind
Expertise
Weapon Focus
Improved Critical
Power Attack
Great Cleave
Blindfight

Epic:
Great Strength
Armor Skin
Epic Weapon Focus
Weapon Spec/Epic Weapon Spec (Fighter 4)

Weapon Master Bonus:
Overwhelming
Devastating

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Naivatkal
 
PostPosted: Thu, Nov 14 2013, 21:43 PM 

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So in my crazy build-fest I had the idea for a Wiz-heavy AA:

Quote:
Wizard(26), Bard(1), Arcane Archer(3), Elf

STR: 10
DEX: 17 (22)
CON: 10
WIS: 9
INT: 17 (20)
CHA: 10

01: Wizard(1): Extend Spell
03: Wizard(3): Brew Potion
05: Wizard(5): Craft Wand
06: Wizard(6): Weapon Focus: Longbow
09: Wizard(9): Maximize Spell
10: Wizard(10): Spell Focus: Conjuration
12: Wizard(12): Point Blank Shot
15: Wizard(15): Rapid Shot, Greater Spell Focus: Conjuration
18: Wizard(18): Blind Fight
19: Arcane Archer(1)
20: Arcane Archer(2)
21: Wizard(19): Great Dexterity I
22: Wizard(20): Epic Spell Focus: Conjuration
24: Wizard(22): Epic Spell: Epic Mage Armor
25: Wizard(23): Epic Spell: Mummy Dust
27: Wizard(25): Epic Spell: Greater Ruin
28: Arcane Archer(3)
29: Bard(1)
30: Wizard(26): Epic Weapon Focus: Longbow, Epic Spell: Hellball

Concentration 33(33), Craft Armor 19(24), Craft Weapon 19(24), Discipline 32(32), Heal 21(20), Perform 3(3), Spellcraft 32(37), Tumble 30(36), UMD 30(30)

Hitpoints: 134
Skillpoints: 219
Saving Throws (Fortitude/Will/Reflex): 14/15/20


It's not perfect, but would it be viable even? I'm not sure on the AB, best base I could calc was 36 (16 BAB + 3 AA + 5 bow + 6 DEX + 6 DEX gear). Is that right? Obviously Bless/Aid would add more and Tenser's.

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Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Fri, Nov 15 2013, 4:29 AM 

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Forgot WF/EWF.

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Naivatkal
 
PostPosted: Fri, Nov 15 2013, 4:33 AM 

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Oh yeah, I know I forgot something. So that's 39, plus spells and potions and such. So not too bad. AC should be pretty rocking, too, with EMA and the dex bonus.

Overall, I don't expect it to be uber, but sorta a spellsword just with a bow.

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Whomst've'll'd'mn't I play:
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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Fri, Nov 15 2013, 5:47 AM 

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Stats are wrong to by the way.

Going from 17 dex to 18 dex only costs 2 points whilst going from 16 int to 17 int will cost 3.

Looks much better as
10
18
10
10
16
10

And comes out at the same Dex/Int split.

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Naivatkal
 
PostPosted: Fri, Nov 15 2013, 6:33 AM 

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Oh, neat, thanks.

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Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Fri, Nov 15 2013, 8:11 AM 

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I'm assuming you want ESF: Conjuration for a reason there? Personally if I was building this I'd go Divination and Abjuration whilst forgetting about crafting at all. Abjuration gives you layered defense and Divination plus an investment into Spot Skill and Epic Skill Focus spot means you will be the doom of any Shadow Prancer or Stealther that crosses your path.

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