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PaladinOfSune
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Posted: Wed, Feb 23 2011, 22:40 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Post bugs encountered in the Amia module here.
Please post the full name of the area/NPC/monster/item/whatever when reporting a bug. Saves dev time!
_________________ "Let's unwrite these pages and replace them with our own words."
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Charles1810
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Posted: Sun, Apr 14 2013, 23:09 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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On Amia A Alchemist fire used on a quarterstaff only causes a visual effect to appear. It appears to keep the correct extended timer, but no fire damage added...
((Sorry if this was already mentioned))
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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Righteous Anger
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Posted: Mon, Apr 15 2013, 1:33 AM |
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Player
Joined: 04 Feb 2012 Location: South Carolina, USA
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As per the newest update (which I assume has already taken effect), Deafening Clang and Flame Weapon do not stack.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Glim
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Posted: Mon, Apr 15 2013, 6:13 AM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Righteous Anger wrote: As per the newest update (which I assume has already taken effect), Deafening Clang and Flame Weapon do not stack. Deafening Clang does stack with Flame Weapon, but apparently Flame Weapon doesn't stack with Deafening Clang atm (you would have to cast FW first, then DC after, to get both effects to stay). Will fix when I can, but this one's less urgent.
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The1Kobra
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Posted: Thu, May 02 2013, 2:36 AM |
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Player
Joined: 11 Oct 2009
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If an UDer uses a transition in the underdark in a party with surfacers in it, they have a chance to get lost, despite being with someone familiar with the UD. This bug separates the party.
_________________ I play: 
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Charles1810
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Posted: Mon, May 20 2013, 21:22 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Palemaster ability Animate Dead I do not believe is taking the +1Caster Level into account.
Tested on A Level 4wizard, 4pale master summing a Mohrg. Should be a wraith.
Summon undead is also not rounds, looks like turns.
Beginning to guess that the sidebar just is not updated again?
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
Last edited by Charles1810 on Mon, May 20 2013, 21:40 PM, edited 1 time in total.
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Ghost
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Posted: Tue, Jun 04 2013, 8:51 AM |
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Player
Joined: 28 Mar 2013
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Shifter bug:
Epic Gargoyle form:
Latest version of the Shifter/Druid Spreadsheet (v6) states the Epic Gargoyle should have Knockdown as a feat. When using this form: Knockdown does not show in the radial menu or the character sheet.
Edited for clarification: The above Spreadsheet also states the Epic Gargoyle has Knockdown: Immunity (in addition to the above).
Last edited by Ghost on Wed, Jun 05 2013, 5:14 AM, edited 1 time in total.
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maglorine
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Posted: Fri, Jul 12 2013, 13:34 PM |
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Player
Joined: 13 Oct 2006
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Not a bug exactly.
BOT Page for Circle against Alignment allows you to change it to Law/Chaos. However, there's no way to tell if you are selecting Law or Chaos. If you put the spell in your quickslot it still says Good or Evil. Is there some cross reference which indicates which is which? If so, it's not on the dialog for the BOT page entry.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Hrothmus
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Posted: Fri, Jul 12 2013, 16:14 PM |
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Player
Joined: 08 Jan 2010 Location: Virginia
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I've had a problem with the job system tools here the past two days.
The issues occur when I'm experiencing lag. What happens is I'll click on the refiners pot and it takes a second to open. So I move and click it again (part making sure I did indeed click it and part complete impatience). And then as I'm trying to get the interactive menu to pop up, it starts popping up as if I closed the object (since re-clicking it counts as closing it). I use the Exit option trying to get the inventory screen to open up so that I can deposit materials into it. When I finally do, If i close the object, The interactive menu no longer opens. Even if I reopen and re-close it. Logging out and In does not fix it. Also this can happen on multiple objects (currently locked out of the refiners pot and weaponsmiths anvil)
Last time I had to wait for a reset in order to be able to use them again.
_________________ Characters:
Fel'Brin - I am one with the shadows
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serbiris
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Posted: Mon, Jul 15 2013, 3:50 AM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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Casting Web from Greater Shadow Conjuration seems to be causing permanent slowness when I go through the Area of Effect. It stacks with itself. It doesn't reset with any speed changes. Resting did fix it.
_________________ @Thanatopsis#6293
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Anatida
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Posted: Tue, Aug 06 2013, 21:25 PM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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Well my screenshots decided to stop working again.
I noticed this first on server B, and went step by step today on server A to verify.
My cleric uses a sling that normally has + Str, and Mighty +3. She has the GMW BoT page and selected the ranged weapon choice. Checked my sling and it has the temporary properties of +5 attack and +5 mighty. She has +5 Strength bonus. However, the damage bonus on my character sheet stays the same at +3. Isn't it supposed to be +5?
So for instance the character sheet says:
Weapon: sling of force AB: */*/* Damage: 1-4 +3 (critstuff)
shouldn't that damage be +5? Very likely I'm mistaken about where that 5 is supposed to be applied..
EDIT: I haven't tried adding it to a sling that didn't already have bonuses. I will see if that makes a diff.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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666WaysToHell
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Posted: Wed, Aug 07 2013, 5:49 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Kohlingen Interior: Dragonstone Keep, Lower Halls
There is a serving maid who is positioned too closely to the Bakers Oven, preventing PCs from activating it.
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Casvenx
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Posted: Wed, Aug 07 2013, 11:48 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Unsure if this is expected behavior at the moment, but when I cast gate now (neutral caster, if it matters), I get a 'no summon found' feedback result. It still calls up a slaad, and seems to work just fine. The overhaul specifically said it was only for summon I-IX and didn't touch gate and such, so I thought I would mention it
_________________ 
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Charles1810
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Posted: Fri, Aug 09 2013, 20:22 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Server B Under Wiltun, in the Cellar's
The Trained rat shows up now as Neutral, and the goblins attack it.
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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msheeler
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Posted: Mon, Aug 12 2013, 1:26 AM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Charles1810 wrote: Server B Under Wiltun, in the Cellar's
The Trained rat shows up now as Neutral, and the goblins attack it. Is it a part of their spawn, or a separate spawn? I just put all the animals into new factions (including the trained rat) to correct for prey/predator behavior.
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MisterLich
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Posted: Mon, Aug 12 2013, 5:51 AM |
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Player
Joined: 17 Jul 2013
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Amia A, I rested, but my CON buffs dispelled, killed me, but the rest thing stayed there until I was raised by my companion - who had to journey back and buy scrolls, and journey to me again, and raise me. This describes what happened after we got back to Tarkuul. I hope you laugh more than I did (I laughed a little tbh), because this kinda sucks lol: http://img22.imageshack.us/img22/2503/wcuj.png
_________________ Osiris Masud
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O'Raghailligh
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Posted: Mon, Aug 12 2013, 6:27 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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That resting of uber percentage has been around since I ever first played here, which makes me think it's something so totally fuct, that even The Great Chicken Will Destroy You! can't solve.
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MisterLich
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Posted: Mon, Aug 12 2013, 7:06 AM |
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Player
Joined: 17 Jul 2013
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I'm not a scripter of NwN, but I am a computer programmer - can it not be as simple as adding a flag variable to when you die, that cancels whatever resting you may be doing? Or maybe, raising from a scroll resets rest percentage as an ad hoc fix until a better one arrives?
Or, and I'm in favor of this one, CON buffs don't dispel until after you're done resting. Dying from them dispelling when you're trying to rest is a pretty lame thing to happen already, anyway.
Just ideas that flew off the top of my head though.
_________________ Osiris Masud
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Eurgiga
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Posted: Wed, Aug 14 2013, 9:08 AM |
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Player
Joined: 12 Jun 2012
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Bless Weapon: Supposed to be applicable to crossbow bolts (See: Blessed Bolt), is not applicable to crossbow bolts. Sources: Bless Weapon: http://nwn.wikia.com/wiki/Bless_weapon : "When bless weapon is cast on crossbow bolts, it adds a temporary blessed bolt item property (also known as "on-hit: slay rakshasa"), which will instantly kill any rakshasa hit by the bolts." Blessed Bolt: http://nwn.wikia.com/wiki/Blessed_bolt : "This ability is most typically found as an on-hit property resulting from bless or bless weapon being cast on bolts."
_________________ ~Diana de Priondragas - Enigmatic druid, Arbiter, Counselor, Bear. ~Corinn Aldaine - Just a girl with a big heart... who can turn you into a newt. ~Vigdis Haldorsdottr - Walk softly and carry a big axe.
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Q't'ulu
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Posted: Mon, Aug 19 2013, 19:25 PM |
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Player
Joined: 20 Jun 2012 Location: Russia, St.Petersburg
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B - Ruathym (- Coast Road) : Rabbit, Frog
Rabbit have icon of stone golem (or earth elemental). Other Caraigh areas are affected too.
edit: almost the same thing with frogs around blackmoor keep and aigenshed -- wrong icon and description.
_________________ Evolution by any means!
Last edited by Q't'ulu on Sat, Aug 24 2013, 9:59 AM, edited 1 time in total.
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Poorsod
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Posted: Tue, Aug 20 2013, 8:28 AM |
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Player
Joined: 03 Oct 2010
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The trained rats in Wiltun keep's cellar are not hostile and attack the goblins.
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mirvala-
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Posted: Wed, Aug 21 2013, 20:08 PM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Amia Abroad Fortress Wiltun Cellars, under the keep, with the goblin quest.
The Trained Rats spawns as Neutral instead of Hostile, like the Goblins.
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Very_Svensk
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Posted: Sat, Sep 07 2013, 9:52 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Balkoth
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Posted: Sun, Sep 08 2013, 19:21 PM |
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Player
Joined: 06 Sep 2013
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This seems a bit...excessive:  This seems more reasonable:  Something seems cut off here (see message in combat log window):  Given that I am a mage and have 30 lore, why am I not able to read this? Is the Lore check really that high?  Every time you try to talk to this NPC after doing the quest, you see the information messages in the combat log about the quest state: 
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LeathanKayne
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Posted: Mon, Sep 09 2013, 2:30 AM |
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Player
Joined: 03 Apr 2005 Location: Ontario, Canada
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An oddity happening today that hasn't happened before.
My character Finntram Springhand, monk/knight commander/master scout is having an issue. I've restarted my game, and the server has restarted once since the problem began today as well.
Any of my passive defensive auras, like medicant, vehement charge, etc, are disappearing sometimes as quick as 1 round after activation.
If I stay still, the aura stays, if I move beyond the radius of it (from where I first activated it), the effect disappears. It happens intermittently. Sometimes my running/speed will cause it to vanish faster, while walking around it will stay.
Not sure why this is, but it's made moving around with defensive auras virtually useless.
(Ingame sn: Leathan Kayne)
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666WaysToHell
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Posted: Mon, Sep 09 2013, 4:20 AM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Just 'cause you've got a high lore skill doesn't mean you automatically know ancient mulhorandi pictographs.  My level 30 Mulan wizard with high Lore can't even read them!
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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LeathanKayne
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Posted: Tue, Sep 10 2013, 13:20 PM |
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Player
Joined: 03 Apr 2005 Location: Ontario, Canada
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Master Scout Dash, receives 10% movement speed increase while in wilderness areas.
The bug with this is that the increase bonus disappears if any other bonus is applied and runs out.
Example: Haste or expedite retreat, once it wears off, will take the Dash bonus with it.
The bonus won't come back even if you go to another wilderness area. You have to leave the wilderness (such as going indoors) then come back out for the Dash bonus to reapply.
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Lord-Hadeis
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Posted: Sat, Sep 14 2013, 21:11 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Not a true bug, but rather an inperfection in the Brogendenstein: Barak Runedar, Port area. The walls in the south end of the area just hang subspended over the water and it looks just dreadful and the entire wall has some texture collissions. Very easy to remendy and it would give a greater look of quality to the area.
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666WaysToHell
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Posted: Sun, Sep 15 2013, 12:02 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Skull Crags: Wilderness Camp, interior
Ulfar Scarfoot appears to be using the Bioware appraise rather than Amia's +/-5% system.
And he also still has the Bearded Greataxe that's meant to deal 1d8 extra slashing, but was bugged due to that also being the weapons base damage. Unless there was a different kind of fix for that..?
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Lord-Hadeis
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Posted: Sun, Sep 15 2013, 12:09 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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Talking about the Wilderness Camp... Can the rage instructer have a name? None that fits in with the othres not some random dnd one
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vidar999
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Posted: Mon, Sep 23 2013, 2:14 AM |
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Player
Joined: 27 Jul 2013
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Don't know if this is a bug, but the alchemist's fire says it can be used on weapons to give 1d4 fire damage, but all it does is give the flaming weapon visual effect, no damage added.
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sYuzan
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Posted: Tue, Sep 24 2013, 17:07 PM |
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Player
Joined: 09 May 2007 Location: location, location!!
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I have this interesting bug. I logged in an old character today (last mention in character logs is from 2011, before that 2008). He's a Monk 5/Druid 5/Shifter 12 when I logged him in, and I leveled him to Shifter 17 today. After that I realized this bug: Monk AC is screwy with me. When I log in, I'm getting way too much AC from my Wisdom, up to 14 AC from 38 Wisdom, while I only have 5 Monk levels. However after a while, seemingly after I move from one area to the next, my AC drops by 5 (number of my monk levels) and stays that way.
If I take off my gear, all of it, I have 8 Wisdom Modifier, 1 Dex Modifier and 23 ranks in Tumble, which should put my AC to 20 (5 Wisdom, 1 Dex, 4 Tumble + 10) but it puts it down to 15 instead, effectively negating all of my Wisdom AC. If I try putting on Wisdom Gear, it allows me to get AC from all that I get out of gear, but none of my original base Wisdom.
_________________ In-Game: guano Ramika wrote: Of the things I know about Guano, half I shouldn't post. Ice wrote: Killer of threads! Bane of continuity. Herald of hiatus. All those things and sometimes even paladins.
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sYuzan
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Posted: Thu, Sep 26 2013, 19:15 PM |
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Player
Joined: 09 May 2007 Location: location, location!!
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sYuzan wrote: I have this interesting bug. I logged in an old character today (last mention in character logs is from 2011, before that 2008). He's a Monk 5/Druid 5/Shifter 12 when I logged him in, and I leveled him to Shifter 17 today. After that I realized this bug: Monk AC is screwy with me. When I log in, I'm getting way too much AC from my Wisdom, up to 14 AC from 38 Wisdom, while I only have 5 Monk levels. However after a while, seemingly after I move from one area to the next, my AC drops by 5 (number of my monk levels) and stays that way.
If I take off my gear, all of it, I have 8 Wisdom Modifier, 1 Dex Modifier and 23 ranks in Tumble, which should put my AC to 20 (5 Wisdom, 1 Dex, 4 Tumble + 10) but it puts it down to 15 instead, effectively negating all of my Wisdom AC. If I try putting on Wisdom Gear, it allows me to get AC from all that I get out of gear, but none of my original base Wisdom. Any idea if a rebuild or taking a 6th monk level would fix this? Kind of eats gear-efficiency that I need wisdom gear to gain 5 AC from Monk levels, despite having 8 natural modifier.
_________________ In-Game: guano Ramika wrote: Of the things I know about Guano, half I shouldn't post. Ice wrote: Killer of threads! Bane of continuity. Herald of hiatus. All those things and sometimes even paladins.
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Baden Ironblood
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Posted: Sat, Oct 12 2013, 3:13 AM |
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Player
Joined: 23 Jan 2009 Location: Key West, Florida
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Latest bug..............
We in a party tonight and it said that one of our party members was 0, yes, zero level. Even with just two party members it registered the same.
So you would only get a loot roll. No gold, no xp.
When I killed something solo life was fine. But as soon as any party, irregardless of numbers, it registered someone as 0 level.
Thanks,
Baden
_________________ I'm BACK!
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Terra_777
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Posted: Wed, Dec 04 2013, 2:10 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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When I moved the chat routines out of nwscript is when you would have started being able to speak whilst hidden. Its an intentional change, I just forgot about it. The shift made it so that the server isnt sending normal talk and whisper but instead sending talk and whisper though the DM talk and whisper channels which overrides the client-side visual checks.
So yeah, since about 3 weeks ago you don't have to break invis/stealth to speak so if you're typing stuff and actually sneaking to be stealthy you should think twice on what you put in your chat messages. Server still does its normal checks so you won't hear people though obstacles unless the obstacles allows you to hear though it.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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NinjaClarinet
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Posted: Wed, Dec 04 2013, 2:21 AM |
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Player
Joined: 12 Jul 2010
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That's exceedingly unfortunate. Is there a way to at least make emotes respect stealth, so that we can actually do stuff whilst hidden? 
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Glim
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Posted: Mon, Dec 16 2013, 18:48 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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O'Raghailligh wrote: Bug: If a monk dual wields any weapon that isn't a Kama, they lose their Wisdom AC bonus. According to what I can find, this is a hardcoded feat, but I'll bring it to the attention of Sune/Terra to see if they know a way around that.
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Glim
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Posted: Mon, Dec 16 2013, 19:15 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Muspelkvist wrote: Earthquake doesn't allow spell resistance yet it is still blocked by Spell mantle. It... shouldn't? Looking through the script, the ResistSpell function is not found anywhere there for Earthquake, and that's what tells Spell Mantle to do its thing. So I'm not sure how Earthquake is being sucked up by Spell Mantle, but it really shouldn't be. Only spells that are affected by SR (hence the ResistSpell function check) should actually be caught by Spell Mantle.
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Glim
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Posted: Mon, Dec 16 2013, 19:24 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Eizendur wrote: Shifter's spectre shape doesn't get 5d6 sneak die as per the sheet(3d6 instead). Will double check whether this is an error in the shape or the spreadsheet.
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Glim
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Posted: Mon, Dec 16 2013, 19:58 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Gobbledygook wrote: As far as I can tell, Elven vendors don't give discounts to Elves in Winya Ravana. Which vendors, which areas? Need specifics please.
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Glim
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Posted: Mon, Dec 16 2013, 20:03 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Eizendur wrote: Shifter bugs:
Wyrmling Shape - Rage/Ferocity/Intensity all use Constitution modifier as per vanilla monster ability rather then druid+shifter levels for duration as written in the class modifications post.
Manticore/Medusa - weapon enhancements do not carry over to these shapes.
All shapes - Using a attack bonus vs something +x weapon actually lowers the ab against the creature type on the char sheet.
(Edited , will add more as i find them) Will check with Sune.
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Glim
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Posted: Mon, Dec 16 2013, 20:09 PM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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Muspelkvist wrote: Creature bug : Maximus (The boss)Explanation;So i was doing maximus today and managed to get hit by him, and paralysed. While that is nothing out of the ordinary i have not stared at my screen for 11 minutes and i'm still paralysed, still counting. Maybe maximus could get a look at?
Edit - 19 minutes and counting Have you been able to reproduce this? Are you sure you didn't' keep just failing the save and thereby keep getting re-Paralyzed? I would think that the most likely occurrence, since this is the first I've heard of any such issue.
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Richard_Edmund
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Posted: Tue, Dec 17 2013, 16:48 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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You can't store Black Onyx gems in Gem Pouches.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Richard_Edmund
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Posted: Tue, Dec 17 2013, 16:54 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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When I went to create padded armour at a Tailor's workbench, when I finally passed the roll, the padded armour was then immediately removed from my inventory.
Edit: Apparently I did get it, just the combat log said I lost it!
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Naivatkal
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Posted: Thu, Dec 19 2013, 1:46 AM |
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Player
Joined: 26 May 2010
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So I was running around the UD and found some transitions that do not make sense. On the Uuthil Har'ol map there are these options: Mu'll Har'ol Loniar Har'ol Deeper Dark
The first two options are not found in anywhere else. What's really odd is that those were the names of the Edonil maps, especially since Mu'll Har'ol only had a transition back to the main Edonil cavern. Very weird, and I never used them before Edonil fell, so yeah. Also I should add that the journal entry 'Underdark Areas' lists both as 'deserted', which is what the transition to Edonil was listed as (I think Loniar Har'ol was the one that lead there; but not the Xull one). So yeah they both do not work, but give the 'you have traveled blah blah' messages.
So just reporting it so it can be fixed sometime!
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Richard_Edmund
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Posted: Mon, Dec 30 2013, 14:17 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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Sancturary does not seem to be working as intended. Despite being under the spell, I was able to be attacked and damaged by spawns.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Q't'ulu
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Posted: Fri, Jan 03 2014, 8:19 AM |
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Player
Joined: 20 Jun 2012 Location: Russia, St.Petersburg
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B - Ruathym - Caraigh - Ceyren's Mill Fishing spot has wrong orientation. PC will sit with its back to a river. B - Forrstakkr - Temple of Helm Description of the sarcophagus of Snorry 3 is "not in use" (but in logic, it should be occuppied with high probability). Gudrun Thorboldsdottir have male portrait and female model (gay couple?  ).
_________________ Evolution by any means!
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BoogieBard Jaks
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Posted: Sat, Jan 04 2014, 23:37 PM |
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Player
Joined: 07 Dec 2009 Location: Westeros
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Amia B
The Frost Giant Spawn just before you enter the Frost Giant cave. (outside the cave complex in the mountain pass)
One of the Frost Giants appeared... Inside... one of the big cliff boulders (or perhaps behind it but it looked like it was inside). It could not be attacked (even with missile weapon) and could not attack back, stops any resting prior to entering the cave if any would want to.
(PC I was using had no AoE spells ready so don't know if that could have killed it)
Only happened once like this to me so far, so it may be a rare thing.
_________________ Login:- Winter shere Gelfort Barrelblower. "Aye but paper's always needed for the washroom". Dwarf Priest Aeradwyn Jalacia. "I'm proud. I just do not feel the need to bully others with my pride". Sun Elf Enchantress
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MightNMagic
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Posted: Mon, Jan 06 2014, 7:33 AM |
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Player
Joined: 30 Jul 2013 Location: Space Australia
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Went to kill the ghost pirate/loot boss today. Some "thoughtful" soul killed the loot, but left the pirate. No big deal, I thought and whacked the lone pirate. Figured I'd come back later. Fast forward to later and I enter the boss lair and get... "You may only spawn this boss 1/reset." message.
Yeah, I didn't spawn the boss at all, so that person doing that is screwing the boss for the rest of the server (or maybe just the next guy). I get the feeling this is going to become a "thing" and it's annoying me already. *grumbles*
_________________ Rashad the Azure, Zakharan Merchant-lord Most Fair and Master of the Desert Wind Loremaster Tukson Devers, Oghmanyte Wrestler of Knowledge and Child of the Passive Voice
(No tells for Rashad while I'm playing other characters please.)
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Charles1810
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Posted: Thu, Jan 09 2014, 21:10 PM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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JusticeXIII wrote: Not sure if it's been addressed yet, but cloaks aren't merging with shifter forms. Specific cloak or have you tried other cloaks and with a weapon equipped?
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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