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Uncle-Opustus
 
PostPosted: Wed, Dec 25 2013, 12:46 PM 

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Monk6/Fighter8/WM16, the only right way about it.

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Falling Spider
 
PostPosted: Wed, Dec 25 2013, 13:28 PM 

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Why dex based on a scimitar?

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GreatPigeon
 
PostPosted: Wed, Dec 25 2013, 15:28 PM 

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Some people's kids.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mobile_Svensk
 
PostPosted: Wed, Dec 25 2013, 15:51 PM 

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Uncle-Opustus wrote:
Monk6/Fighter8/WM16, the only right way about it.


isn't that one quite hard to gear? You need both wis, dex and STR which leaves very little room in your gearscore

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Murex
 
PostPosted: Wed, Dec 25 2013, 20:10 PM 

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Actually, I think I'll try going for epic dodge. I really want something untouchable in melee. I always forget the prereqs for epic dodge, so I'll have to look that up.

Falling Spider wrote:
Why dex based on a scimitar?


Well, the scimmy has a nice crit range, and it's unusual for a monk. I know some 'real' monks use swords, so I thought it would be cool.

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Falling Spider
 
PostPosted: Wed, Dec 25 2013, 20:19 PM 

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It's just, you can't finesse scimitars, is all. Which is why I'm confused.

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Ice
 
PostPosted: Wed, Dec 25 2013, 20:24 PM 

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If you want the same crit ratio, you can use the rapier, which you -can- weapon finesse, methinks.

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Murex
 
PostPosted: Wed, Dec 25 2013, 20:54 PM 

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Ice wrote:
If you want the same crit ratio, you can use the rapier, which you -can- weapon finesse, methinks.


Oh, yeah. Sorry, I confused scimitars with rapiers. Not sure why that happens to me. :?

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MisterLich
 
PostPosted: Thu, Dec 26 2013, 0:37 AM 

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Nobody even bothered trying to answer my barbarian/fighter/wm question earlier >.> Can I get some help trying to get mighty rage and terrifying rage on a build that takes weapon master levels, and uses a generic human race?

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MoshingChris
 
PostPosted: Thu, Dec 26 2013, 1:26 AM 

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MisterLich wrote:
Nobody even bothered trying to answer my barbarian/fighter/wm question earlier >.> Can I get some help trying to get mighty rage and terrifying rage on a build that takes weapon master levels, and uses a generic human race?


It's not possible; starting stats on a human are
16 Str -> 21 (five level up points)
13 Dex
16 Con -> 18 (two via levels) -> 21 (three great abilities)
13 Int
8 Wis
8 Cha

That leaves you with one standard epic feat to buy either terrifying rage or mighty rage. You can't get the Con requirement any other way.

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Uncle-Opustus
 
PostPosted: Thu, Dec 26 2013, 1:38 AM 

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Very_Svensk wrote:
Uncle-Opustus wrote:
Monk6/Fighter8/WM16, the only right way about it.


isn't that one quite hard to gear? You need both wis, dex and STR which leaves very little room in your gearscore

As for gearing, it wouldn't be any different from 21/7/2. The combination in general is tricky to work out I admit, but the level setup is a bit moot as you'd want the same things with roughly the same amount of base feats/skills/saves anyway. Having a scroll monkey to read you the bedtime story of Owl's Insight may get a bit arduous at times, but nonetheless, with diligent farming and finetuning you should land on decent enough readings.

Didn't Tormak play one of these babes, btw? He should have an idea if no-one can bother with the math.

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GreatPigeon
 
PostPosted: Thu, Dec 26 2013, 2:22 AM 

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He did but he wore armor. He got saves and ikd out of it. He was a soul knife so the monk stuff was an rp use I think.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MisterLich
 
PostPosted: Thu, Dec 26 2013, 2:54 AM 

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MoshingChris wrote:
MisterLich wrote:
Nobody even bothered trying to answer my barbarian/fighter/wm question earlier >.> Can I get some help trying to get mighty rage and terrifying rage on a build that takes weapon master levels, and uses a generic human race?


It's not possible; starting stats on a human are
16 Str -> 21 (five level up points)
13 Dex
16 Con -> 18 (two via levels) -> 21 (three great abilities)
13 Int
8 Wis
8 Cha

That leaves you with one standard epic feat to buy either terrifying rage or mighty rage. You can't get the Con requirement any other way.


That's what I thought; thanks for confirming it for me! I wasn't sure if there was something I was missing or not.

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GreatPigeon
 
PostPosted: Thu, Dec 26 2013, 3:09 AM 

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Earth Genasi should be able to do it no? Mind you I cant confirm. Nowhere near a computer.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Thu, Dec 26 2013, 3:33 AM 

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He wanted generic human.

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Kamina
 
PostPosted: Thu, Dec 26 2013, 20:46 PM 

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I'll post the full build plan, but how viable is 25 wiz/4 fighter/1 Rogue for a spellsword knight? It's for a D&D friend I'm getting in to Amia.

Looking for EWF: Halberd, EMD Construct with ESF and epic mage armour. Mainly asking for viability and ability management than a whole build right now.

Thanks!

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MoshingChris
 
PostPosted: Fri, Dec 27 2013, 6:11 AM 

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It works fine.

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Kamina
 
PostPosted: Fri, Dec 27 2013, 8:46 AM 

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If Geared Guardian is your beefy tank EMD, what is the Ancient Air Elemental?

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MoshingChris
 
PostPosted: Fri, Dec 27 2013, 9:18 AM 

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All EMD summons are tanks, the Air Elemental fills the Crowd Control position with it's Stun Aura.

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Pyromaniac
 
PostPosted: Fri, Dec 27 2013, 14:31 PM 



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Hi! I'm the newbie Yaster's asking help for :)

Is Maximised Tenser's best for that build when in melee mode? Also do Tenser's buffs stack upon animal buffs?


 
      
MoshingChris
 
PostPosted: Fri, Dec 27 2013, 14:51 PM 

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I generally use;

Extended Mass Haste/Mestils Acid Sheathe in combination with Maximised Tensers yes.

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Pyromaniac
 
PostPosted: Fri, Dec 27 2013, 14:56 PM 



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Sounds good to me! Thanks!


 
      
Falling Spider
 
PostPosted: Sat, Dec 28 2013, 18:36 PM 

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Theorizing a disciple of Mask, using monk, shadowdancer, and divine champion. Issue I'm having is how worth no AB/Damage the epic shadowlord is. Either I go 7 Monk/3 Champion/20 SD, or I try and at least make it functional by itself as.. what, 8 monk/16 SD/6 Champion? But I figure the damage is substandard either way. Are the champion levels even worth it?

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Kamina
 
PostPosted: Sat, Dec 28 2013, 18:44 PM 

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Falling Spider wrote:
Theorizing a disciple of Mask, using monk, shadowdancer, and divine champion. Issue I'm having is how worth no AB/Damage the epic shadowlord is. Either I go 7 Monk/3 Champion/20 SD, or I try and at least make it functional by itself as.. what, 8 monk/16 SD/6 Champion? But I figure the damage is substandard either way. Are the champion levels even worth it?


Take it from someone with 20 SD, unless you're really wanting SD for the deeper Shadowdancer and Mask opportunities, Epic Shadowlord is only as good as it can be provided it's not fighting anything with NEP.

I don't know much about the proposed build as that's quite an alien combination for me, but I can say do not rely on your Shadow too much. It's good in PvM but again, anything that uses NEP or that can out DPS your Shade is going to give you trouble, but damn is it good at epic dungeons such as Spires.

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Exordius
 
PostPosted: Sat, Dec 28 2013, 18:50 PM 

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I already have a mage who can wear all armors but i want to make him even more well defended. I have been told that taking a few lvs of palemaster would grant me the improved defenses i desire. Also the palemaster class would fit and compliment my wizard's style and personality nicely. Should i do this?

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Gobbledygook
 
PostPosted: Sat, Dec 28 2013, 22:35 PM 

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Falling Spider wrote:
Theorizing a disciple of Mask, using monk, shadowdancer, and divine champion. Issue I'm having is how worth no AB/Damage the epic shadowlord is. Either I go 7 Monk/3 Champion/20 SD, or I try and at least make it functional by itself as.. what, 8 monk/16 SD/6 Champion? But I figure the damage is substandard either way. Are the champion levels even worth it?


19 SD, 5 Champion, 6 Monk is probably the most beneficial mix of those classes.

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Seventh Heaven
 
PostPosted: Sun, Dec 29 2013, 2:36 AM 

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So is there a possibility to combine a SD with a shifter? Obviously I would have to have a spell caster at non epic levels. Any ideas?

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vidar999
 
PostPosted: Sun, Dec 29 2013, 3:20 AM 

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Third class would have to be druid, as it is required for shifter as far as I remember (but its been years since I made a shifter, so...).


 
      
Murex
 
PostPosted: Sun, Dec 29 2013, 3:24 AM 

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Exordius wrote:
I already have a mage who can wear all armors but i want to make him even more well defended. I have been told that taking a few lvs of palemaster would grant me the improved defenses i desire. Also the palemaster class would fit and compliment my wizard's style and personality nicely. Should i do this?


I would say yes if you want defense. Going PM 10 can give you crit immunity and sneak/death attack immunity as well as AC.

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GreatPigeon
 
PostPosted: Sun, Dec 29 2013, 3:29 AM 

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BhaalsFavoured07 wrote:
So is there a possibility to combine a SD with a shifter? Obviously I would have to have a spell caster at non epic levels. Any ideas?


6 sd
5 druid
19 shifter

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Falling Spider
 
PostPosted: Sun, Dec 29 2013, 3:40 AM 

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Gobbledygook wrote:

19 SD, 5 Champion, 6 Monk is probably the most beneficial mix of those classes.

Problem there is that it's 7 monk/rogue/tumble class to SD, meaning you need 7 of it since Champion's got that 7 bab requirement. I'm actually starting to think it flat wouldn't work.

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MoshingChris
 
PostPosted: Sun, Dec 29 2013, 13:54 PM 

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Depends on if you want 4 APR or not to be perfectly honest.

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Falling Spider
 
PostPosted: Sun, Dec 29 2013, 16:43 PM 

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4 AB would be nice, given the advice up there that the 20 shadow isn't worth it, which is kind of sad.

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Kamina
 
PostPosted: Sun, Dec 29 2013, 16:47 PM 

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Falling Spider wrote:
4 AB would be nice, given the advice up there that the 20 shadow isn't worth it, which is kind of sad.

As said it's /sort of/ worth it, it's just VERY situational.

I find there is a niche of RP opportunity if you delve beyond the 6 or 10 SD levels most builds have. I have a few ideas in mind to make my shade more effective personally.

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Naivatkal
 
PostPosted: Mon, Dec 30 2013, 0:42 AM 

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Are handaxes 'good'?

I've seen them in builds, but are they only really good for specialty builds like Dev Critters or WMs? Or are they pretty nice for dual-wielding STR builds? Considering it on a dual-wield Dev Crit build because I want to use something different and have never used them on a char.

Is there a fine selection of them? I know there's always a ton of swords and stuff, but like with certain weapons the selection is very lacking.

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GreatPigeon
 
PostPosted: Mon, Dec 30 2013, 1:30 AM 

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Yes, they are dandy on a dual wield dev crit built.

They are 1d6 instead of 1d8 but you are using little weapons instead of medium weapons so you are not penalized as much for dualwielding. Allowing you to retain your AB (mostly) at a cost of not very little damage. They work great for small sized characters as well.

And there is a very respectable variety of handaxes.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Mon, Dec 30 2013, 4:10 AM 

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If one wished to cover most of the bases in PvE for Favored Enemies, would this list and order suffice?
Reptilian Humanoids, Giants, Undeads, Outsiders, Aberrations

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Mobile_Svensk
 
PostPosted: Mon, Dec 30 2013, 11:09 AM 

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Naivatkal wrote:
If one wished to cover most of the bases in PvE for Favored Enemies, would this list and order suffice?
Reptilian Humanoids, Giants, Undeads, Outsiders, Aberrations


Elves instead of reptilian: Since certain aberrations have elven slaves :)
There are no high end reptilian monsters

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O'Raghailligh
 
PostPosted: Mon, Dec 30 2013, 11:13 AM 

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Sahuagin are pretty high end.


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 30 2013, 11:18 AM 

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Good point. But elves can also be PC players

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MoshingChris
 
PostPosted: Mon, Dec 30 2013, 11:23 AM 

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So can Kobolds.

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O'Raghailligh
 
PostPosted: Mon, Dec 30 2013, 11:33 AM 

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Reptilian Humanoids is a very good choice for PvE: Kobold, Troglodyte, Lizardman, Yuan Ti, Sahuagin, and the odd snake in the desert. (Kobolds not so much now since they got swamped by the Goblin Horde)

For PvE I would go: Reptilian, Human, Undead, Abberation.

For PvP: any race playable you think you will fight.


 
      
Naivatkal
 
PostPosted: Mon, Dec 30 2013, 14:22 PM 

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It's my understanding that:

Reptillian: mentioned
Giants: Trolls, frost/fire giants
Undead: Several places for them, including Manor
Outsiders: Abyss
Aberrations: Illithids/beholders

Figured that covered pretty much all of the major hunting grounds. Though I can see the swing towards Elves and Humans cause of the drow thralls and human spawns.

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Mobile_Svensk
 
PostPosted: Mon, Dec 30 2013, 14:39 PM 

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Human is the most played race next to Genasi :then Elves i think.The devs probably have numbers.
Outsiders also incorporate the Genasi, tiefling and aasimar subrace.

Human pve is awesome. Especially leveling up. Brigands;Barbarians ; 50%If fod spawns are humans , rest shapeshifters , The list is long

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Naivatkal
 
PostPosted: Mon, Dec 30 2013, 14:50 PM 

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Yeah that's very true. I am mostly considering the FavEnemies for PvE, but PvP ability is nice, too.

I was actually able to squeeze in another Favored Enemy in epic :3 Here goes:

Quote:
Ranger(25), Fighter(4), Rogue(1), Human

STR: 10
DEX: 16 (24)
CON: 14
WIS: 14
INT: 14
CHA: 8

01: Ranger(1): Weapon Finesse, Weapon Focus: Handaxe, Favored Enemy: Reptilian Humanoids
03: Ranger(3): Knockdown
05: Ranger(5): Favored Enemy: Humans
06: Ranger(6): Alertness
09: Ranger(9): Improved Critical: Handaxe
10: Ranger(10): Favored Enemy: Undeads
12: Ranger(12): Improved Knockdown
15: Ranger(15): Blind Fight, Favored Enemy: Elves
18: Ranger(18): Skill Focus: Spot
20: Ranger(20): Favored Enemy: Aberrations
21: Ranger(21): Bane of Enemies
23: Ranger(23): Favored Enemy: Outsiders
24: Fighter(1): Epic Skill Focus: Spot, Epic Weapon Focus: Handaxe
25: Fighter(2): Armor Skin
27: Fighter(4): Weapon Specialization: Handaxe, Epic Weapon Specialization: Handaxe
30: Ranger(25): Great Dexterity I, Epic Prowess

Craft Armor 8(10), Craft Weapon 8(10), Discipline 33(33), Heal 18(20), Listen 33(37), Search 33(35), Spot 33(50), Tumble 30(37), UMD 26(25), remaining skillpoints 5


Want to make sure I covered everything. I found two spare feats in pre-epic so I tucked in Alertness and SF: Spot. Not entirely sure on Alertness, but the base 50 Spot at the end is nice. Plus the Listen bonus helps with invisible peoples and such. Grabbed the 6 Favored Enemies for maximum lulz and slaying, plus dat 24 DEX and such for AC and AB, along with Armor Skin and Epic Prowess.

The 10 STR might suck, though, and I suppose I could knock CON to 12 and bump STR to 12, or flop them to 14/10. 356 HP is nice, but 296 is damn good, too.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Mon, Dec 30 2013, 15:01 PM 

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You want 26 DEX. Otherwise you can go STR instead. You need every piece of ac you can get a hold of. You will also sit VERY low on AB

26 + 12 = 38 = 14 Mod = 14 AC + Shield (5+3) 22
Full plate (8+1) + Tower shield (5+3) = 17 AC.

the AC difference should be as wide as possible

In terms of AB
25+5(GMW)+3(EWF) +1(Prowess) + 14 MODIFIER = 48.

Misc
    Take Thoughness instead of Alertness if you feel you are low on HP.
    I would also reccomend Great FORT or Dodge (+1AC) instead of Skill focus: spot.
    You gain so little from those feats.. So little :|

Quote:
Plus the Listen bonus helps with invisible peoples and such.

Listen doesnt help. =(

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MoshingChris
 
PostPosted: Mon, Dec 30 2013, 15:08 PM 

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I'd switch epic prowess for another favored enemy.

Given I know you aren't really the biggest fan of min-maxing and you probably won't play the character the Dex is fine, I wouldn't worry about going to 26.

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Naivatkal
 
PostPosted: Mon, Dec 30 2013, 15:28 PM 

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Very_Svensk wrote:
Quote:
Plus the Listen bonus helps with invisible peoples and such.

Listen doesnt help. =(

How does it not? Mages that are invis don't normally take MS, so Listen will let them be 'seen' (heard). Mages that do invest won't invest that much (normally) so they will still be 'seen' (heard).
Also, SF: Spot is useful for gearing Spot to see epic sneakers. If I recall correctly, you want to hit 100 Spot so you can see anyone and anything.

MoshingChris wrote:
I'd switch epic prowess for another favored enemy.

Hmm... Constructs maybe? Useful on Maxi and his minions and Geared EMD.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
serbiris
 
PostPosted: Mon, Dec 30 2013, 15:35 PM 

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Invisibility somehow bypasses listen unless you're within whisper range, unfortunately.

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Naivatkal
 
PostPosted: Mon, Dec 30 2013, 15:37 PM 

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Joined: 26 May 2010

Oh. Well. That's mean.

That a default Bioware thing that is unfixable then?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
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