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agnus
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Posted: Sun, Feb 09 2014, 12:17 PM |
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Player
Joined: 14 Apr 2013
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What's necessary to get Hellball ? I made a toon before pure cleric and I got it at lvl 30. But now with a 29 cleric and 1 monk I can't take HellBall even with spellcraft 32 ! Why ??? What did I do wrong ? It's frustrating because even offline the build doesn't match the online ! Please, I need some aid here.
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agnus
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Posted: Sun, Feb 09 2014, 12:33 PM |
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Joined: 14 Apr 2013
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It seems here the requirement would be spellcraft 33. Is that correct ?
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Shroud
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Posted: Sun, Feb 09 2014, 13:02 PM |
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Player
Joined: 21 Dec 2013
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It is 32. You need to take the feat with a cleric level. If your 30th level is a monk level, you can't select Hellball.
_________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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maglorine
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Posted: Sun, Feb 09 2014, 13:38 PM |
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Joined: 13 Oct 2006
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To quote the Wiki: Furthermore, this feat can only be chosen when gaining a level in the qualifying class.
What was your leveling order?
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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agnus
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Posted: Sun, Feb 09 2014, 16:01 PM |
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Joined: 14 Apr 2013
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For some reason I can only get that at final lvl as cleric. I thought that monk at final level would be okay, assuming I would grab that spell at lvl 29 with cleric. But even spellcraft 32 is not enough. You need to grab it at final level.
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maglorine
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Posted: Sun, Feb 09 2014, 16:08 PM |
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Joined: 13 Oct 2006
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It's because you need to have 32 Spellcraft AND take it on a Cleric level. You get Spellcraft 32 at level 29 but since you do not get it as a bonus feat you have to take it at as a general feat at 30, which means you need to take cleric as your 30th level.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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agnus
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Posted: Sun, Feb 09 2014, 16:12 PM |
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Joined: 14 Apr 2013
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"Mommy !!! Beardyman scares meeee" *runs and cries*
Thanks.
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agnus
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Posted: Sun, Feb 09 2014, 18:02 PM |
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Player
Joined: 14 Apr 2013
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Okay I have another question. When you cast SoV, you don't need to roll anything because you casted it you're not affected by it. But then what's the matter about the Blade Barrier ? It seems the caster is affected by it ! Could someone explain me the logic since both are AoE spells ?
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Uberuce
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Posted: Sun, Feb 09 2014, 19:49 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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AoE spells don't obey much logic.
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Tyris
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Posted: Tue, Feb 11 2014, 15:51 PM |
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Player
Joined: 05 Mar 2013 Location: Amana, IA USA
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What would be recommended starting ability scores for a casting druid be?
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Goldwater
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Posted: Tue, Feb 11 2014, 16:12 PM |
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Player
Joined: 19 Dec 2013
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STR: 10 DEX: 8 CON: 14 WIS: 18 INT: 14 CHA: 8
She's wise enough to use her connection to nature to bend the weave and intelligent and hearty enough to live off the land, but she smells really bad and there's a lot to trip over out in the rough.
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Uberuce
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Posted: Tue, Feb 11 2014, 18:17 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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11CHA. Lets you use Bard for an endgame skilldump without worrying about me teabagging you in your sleep. And I will. There is no place on land, sea nor air where I cannot find you.
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MoshingChris
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Posted: Tue, Feb 11 2014, 18:19 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Why would you do that when 28 Druid 1 Ranger 1 Rogue is the superior beast.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Goldwater
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Posted: Tue, Feb 11 2014, 18:20 PM |
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Player
Joined: 19 Dec 2013
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Bard as a dump class for druid? Ridiculous. Use ranger or rogue.
ED: Mosh has rogue levels, as evidenced by that sneak attack.
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Tyris
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Posted: Tue, Feb 11 2014, 18:40 PM |
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Player
Joined: 05 Mar 2013 Location: Amana, IA USA
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Noct'uul
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Posted: Tue, Feb 11 2014, 18:48 PM |
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Player
Joined: 03 Apr 2013
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Ranger for the free epic feat & (if you like) medium armor proficiency...even dual wield.
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Goldwater
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Posted: Tue, Feb 11 2014, 18:56 PM |
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Player
Joined: 19 Dec 2013
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Ranger is great for casters when taken at level 30 since it gives free Epic Spell Focus and access to discipline (and shield prof for mages).
28/1/1 gives you the bonus feat for Druid at level 28, but 27/2/1 with two rogue levels gives you evasion, and also allows you to put rogue at level 1 for way more skill points and the ease of having some UMD throughout leveling up, which you can increase with gear and cha pots to equip or use what you need to use. In my mind that's a fine trade-off for the one less epic feat.
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Uberuce
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Posted: Tue, Feb 11 2014, 20:03 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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MoshingChris wrote: Why would you do that when 28 Druid 1 Ranger 1 Rogue is the superior beast. I read Dragonshape Druid there. Must be getting old.
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Kamina
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Posted: Tue, Feb 11 2014, 20:14 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Right, need some help really.
30 Bard Lightfoot Hin, no weapon in mind but naturally something dex-based. Naturally I want the song-extending feats but... what on earth should I be building towards, especially ability and feat-wise? I really want Appraise in there somewhere.
Bards of Amia- *Touches magical girl bracelet* I SUMMON YOU!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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mirvala-
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Posted: Tue, Feb 11 2014, 20:51 PM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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It's so versatile, you'd have to be more precise about what you would like to be able to do with the build. Hopefully not caster bard 
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Kamina
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Posted: Tue, Feb 11 2014, 20:58 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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mirvala- wrote: Hopefully not caster bard  Why? And I'm really not sure, I'm thinking a Dex-based Bard ultimately hitting 17 Cha (16 on startup, 17 @ level 28) perhaps using a Sling. I don't want to go in to too much OOC detail about the character, but a Bard at heart is what they do.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Uberuce
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Posted: Tue, Feb 11 2014, 21:05 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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How did you know I was a magical girl? Stalker.
You want the Song-extending feat. Lasting Winspiration makes the other two sad and redundant.
Are you set on DEX-base? It doesn't significantly help the survivability of the character, but it will mean soloing becomes insufferably slow.
Stock melee Bard template:
STR 14 DEX 14 CON 14 WIS 8 INT 14 CHA 14 -> 16 or 18, then everything else goes into your AB stat, and the appropriate Great Ability feat to even it out.
1 [optional] 3 Extend Spell 6 Curse Song 9 Weapon Focus 12 Maximise Spell 15 Knockdown 18 Blindfight
21 Armourskin 23 The World is Fucked Inspiration 24 Epic Weapon Focus 26 Epic Skill Perform 27 29 30
Now, in your case, if you're determined to go DEX, you'll need to swap feats around a little since Weapon Finesse needs +1AB to work and thus can't be taken on Bard creation. Extend Spell can't be taken till Bard2, so you can't make that swap either.
The last three feats will have the aforementioned Great Ability, but other than that you can do what you like with them.
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Kamina
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Posted: Tue, Feb 11 2014, 21:10 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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I'm not dead-set on Dex-based, but I'm so used to Hin being dex-based I assumed it would be best!
I think I may use that build for a sling-based Bard, but Knockdown changed to point blank.
Is that viable?
Also I'm concerned about the -2 Str, +2 Dex of a Lightfoot, that means to get 14 Str I'd be spending 4 more points than if I were a standard Str subrace.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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maglorine
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Posted: Tue, Feb 11 2014, 21:40 PM |
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Player
Joined: 13 Oct 2006
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You can get some pretty nice AB out of a Hin Slinger DEX Build since you get bonuses for small and good aim and potentially Point Blank on top of the usual suspects. Mighty Maxes at +5 so STR isn't a big priority. Damage is minimal however especially with no EWS or other sources of damage. You can go for Called Shot which can be handy with high AB. Party will love you as you stand back and plink away at enemies while looking so dashing.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Kamina
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Posted: Tue, Feb 11 2014, 21:44 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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In theory, any PvP he would ever encounter he'd mostly run away from, so that makes sense.
Support bard it is, it seems!
12 Str should be fine with boosts, then?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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maglorine
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Posted: Tue, Feb 11 2014, 22:04 PM |
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Player
Joined: 13 Oct 2006
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You can go 25/5 for an extra attack and EWS. One notch below the best from a bardic perspective but with an upgraded peashooter.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Naivatkal
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Posted: Tue, Feb 11 2014, 22:11 PM |
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Player
Joined: 26 May 2010
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Uberuce wrote: Stock melee Bard template: Delicious. What about a more combat-based Bard? I was thinking perhaps 25 bard/5 fighter to net EWS and 4 APR. Or, even, 21 bard/5 KC/4 Fighter. I'm assuming same basic stats, just some jumbling of the class lineup to maximize things. Thoughts? Not sure how bad the -10 (or 5) CL on the Bard spells will hurt. I know it will be -1 (or 2) AC from the song and less skills and temp HP.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Kamina
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Posted: Tue, Feb 11 2014, 22:13 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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How would that affect the holy build-cow's suggested build, if at all? 4 Fighter pre-epic and the 5th at level 27?
Or do I need all 5 fighter levels pre-epic to even achieve 4 attacks?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Mercedes
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Posted: Tue, Feb 11 2014, 22:14 PM |
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Player
Joined: 14 Dec 2011
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You need 4 fighter pre-epic for 4 attacks, which will also net you Weapon Specialization. The 5th Fighter level post-epic will net you Epic Weapon Spec.
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Kamina
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Posted: Tue, Feb 11 2014, 22:25 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Thanks, thought you needed 5 pre-epic for some reason! I think that's what I'll aim for then, Holy-cow's build with a few alterations c:
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Uberuce
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Posted: Tue, Feb 11 2014, 22:34 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Quote: Also I'm concerned about the -2 Str, +2 Dex of a Lightfoot, that means to get 14 Str I'd be spending 4 more points than if I were a standard Str subrace. Sorry, that was my lack of notation at fault: that's the stock human template for ability scores. If you're going sling, then the hin mod to 12/16 would be fine. I really think you'll struggle to enjoy a slinger Bard, or more accurately, to enjoy the slinging part. One of the big problems is that your main function after the buffing is done is to Curse Sing the mobs, which means you need to run into the centre of the spawn with your frontline tankly buddies and scream. The kinda means you're going to be a ranged character in the middle of a mob, and you're likely to take a hell of a lot of flak from stray 20's coming off all those Attacks of Opportunity, so you'll spend a lot of time running back and forth to get out of range of AoO. The other problem is the crappy damage. It means you're purely a support character, as opposed to a support character that, when the server is empty, can nonetheless quite viably pull out a twohander and go splatter some easy mobs for cash and Mythals, or go sword and board and beat up bosses before they 20 you to death. There's a couple of nice things to be said for DEX-base; equipping them is really easy since arcane spell failure stops being an issue, and...no, actually, that's the only good thing about DEX Bards. I was going to say it makes stealth easy too, but that's not viable for combat or even serious RP spying, so it's just an interesting thing for goofing around, not a good one. The thing I love about Bards is their Jack-of-All-Trades-ness, and you lose that by giving up your ability to solo, but don't actually gain anything. I wouldn't go 25/5 on a sling for that reason. Still can't solo.
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Kamina
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Posted: Tue, Feb 11 2014, 22:38 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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So the viability is, a pure bard is less specialised BUT it opens up the option of exchanging melee to ranged at will?
Admittedly the ranged is flavoursome to the character, he's a "traditional" wandering Lightfoot.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Uberuce
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Posted: Tue, Feb 11 2014, 22:52 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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I've done two Bards with crap STR, one because it was a Hide/MS whoring SD, the other because it was a gnome with Epic DRIII, and I'm never ever doing it again unless someone pays me serious cash money.
You don't have to worry about it since any high bard that follows the template is going to make the parties they're in so fierce, so if you determined to go Dex, it won't break him. It just would for me.
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Kamina
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Posted: Tue, Feb 11 2014, 23:32 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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May I ask what the prime disadvantage was?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Naivatkal
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Posted: Wed, Feb 12 2014, 3:30 AM |
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Player
Joined: 26 May 2010
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Two things: 1) Concentration on a WM build? Y/N? Already have Discipline (33/41), Tumble (30/31), UMD (26/25), Spot (31/32), and Heal (16/15). Is Spot even good for a WM build with 8 WIS? 2) viewtopic.php?p=1246834#p1246834
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Uberuce
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Posted: Wed, Feb 12 2014, 8:35 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Kamina wrote: May I ask what the prime disadvantage was? It takes a very long time to kill anything, and I'm not that patient.
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Kamina
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Posted: Wed, Feb 12 2014, 9:07 AM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Uberuce wrote: Kamina wrote: May I ask what the prime disadvantage was? It takes a very long time to kill anything, and I'm not that patient. That's what partying with lackies is for!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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O'Raghailligh
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Posted: Wed, Feb 12 2014, 9:25 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Uberuce wrote: 11CHA. Lets you use Bard for an endgame skilldump without worrying about me teabagging you in your sleep. And I will. There is no place on land, sea nor air where I cannot find you. You only need 11 CHA if you take Bard on character creation, otherwise, so long as you ain't lawful, you can take Bard at any level regardless of CHA, you just don't get to cast the spells. Naivatkal wrote: Two things:
1) Concentration on a WM build? Y/N? Already have Discipline (33/41), Tumble (30/31), UMD (26/25), Spot (31/32), and Heal (16/15). Is Spot even good for a WM build with 8 WIS? Concentration is for resisting Taunt, that's about it. So if you're into PvP, not a bad investment if you have the skill points to spare, but not essential.
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Uberuce
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Posted: Wed, Feb 12 2014, 9:33 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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I understand the mechanics, it's just Bard is my favourite class and anyone besmirching it by using it as a skilldump without having the goddamn respect to take positive CHA and be a sociable personality will be waking up with the taste of week-unwashed bollocks in their mouth.
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O'Raghailligh
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Posted: Wed, Feb 12 2014, 9:39 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Oh I see. Sorry old chap.
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Metal
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Posted: Wed, Feb 12 2014, 10:24 AM |
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Player
Joined: 11 Feb 2014 Location: Like, right there, man...
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I'm testing the waters of Amia for the first time. Thus far, I am very impressed by the amount of RP that I have had thrust upon me. To speak of the Amian community, it's almost like you people ACTUALLY RP, unlike .. just about any other server I've been on (except some ZS and other servers of yore.)
Anyways, I know my character's backstory (I intend to write it up and post it for others to read in the next few days) I know my character's goals and ambitions, and I have predicted his story arc, I.E. I know what I want my character to be, class wise. Rogue, Assassin, Shadowdancer.
However, I have NO IDEA of the following things.
1) What is going on with Assassin on this server. Is death attack still a thing? Or is it replaced by the widget tool? 2) What are some tips for PvE with this kind of build? 3) Not to really sound like a min/max'r, elitist, or power-builder at all, but is this kind of build even viably useful or level-able? Or should I avert now and just stick with <insert possible suggestions here>?
and 4) if it is viable, are there any tips I should be aware of, like leveling order?
I appreciate any feedback to any of these inquires.
~Metal (Artimus Zyn)
Edit: Currently Level 4, and I am only aware of one area to train at the moment: Spiders. And it's tough, because I'm currently having to solo (I have yet to meet a progression comrade.)
_________________ "My boy, you are nothing more than a thief and whore in a suit of the finest of armor." Laughed the Vulture, "Pathetic little child; I am embarrassed for you." ~La Dispute, "Future Wars"
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Kamina
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Posted: Wed, Feb 12 2014, 10:47 AM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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1. Not replaced, still there. 2. Best tip is to never solo past level 6. 3. You're not a power gamer asking if a build works in the build thread! It's a cookie-cutter build, nothing amazing but nothing bad 4. Ask IC! lots of people can help in character.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Tyris
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Posted: Thu, Feb 13 2014, 15:26 PM |
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Player
Joined: 05 Mar 2013 Location: Amana, IA USA
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Which animal companions do most people prefer with regards to combat efficiency? Does it change from level to level or do you generally stick with one type?
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Uncle-Opustus
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Posted: Thu, Feb 13 2014, 15:52 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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They used to be hopelessly out of balance; piggy and bear, if dementia allows me to remember correctly, were the only two companions worth considering. Now, Mosh be praised, all of the furry forest critters are roughly equal, though naturally have different traits and functions in combat. For that matter, you can trust common sense; bears are big so they hit hard, can sustain a lot of damage, but also have to because they're big and get hit. Badgers are small and resilient, but mostly gnaw at people's feet. Hawks can poke out things' eyes and aren't easy to reach, but in case somebody catches them, they're as good as tasty roast. Also, apply common sense to find the most efficient strategy: Do you want badger to soak up a respectable amount of the damage, so you can utilise your dual-wielding sneak attacks from the flank and rear? Do you want your rat to get stealthy bites, while you use your big booty to attract attention? Do you want a co-ordinated friend who will share the pain with you evenly? Go test them, there's no desert-island best thingy to stand out from the crew. Newbie wrote: How to play? My advice is to keep summon scrolls stocked. Sniff around where to buy the most potent/affordable ones; even decent ones should be fairly accessible. As for level order, as I have no idea how many levels of each class you want to take, just make sure you land on 4th levels of each class by 20. By this I mean the game mechanic of Rogue/Assassin/SD and few others all functioning on the Base Attack Bonus progression of the first level after every fourth being a no-AB level. 1st level of Rogue doesn't get AB, but up to 4 you get one each level, adding up to 0 + 3 = 3. On fifth you miss out on one again. Make sure you don't miss out on any more than you absolutely need to since your AB will be relatively low at finish line.
_________________ UCE THIS, YOU COW.
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maglorine
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Posted: Thu, Feb 13 2014, 17:19 PM |
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Joined: 13 Oct 2006
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Like he said, they are all noteworthy in some aspect, but fit different roles. Some are tanky, some damage cannons, some disablers, etc. The flexibility is nice.
I don't see many folks changing level by level. They all scale and get better as you gain levels. That said its not unheard of to change companions over time. Let the role play take you somewhere else if it suits.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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MoshingChris
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Posted: Thu, Feb 13 2014, 18:09 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Everytime I see that avatar I want to slap you magles.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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mirvala-
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Posted: Fri, Feb 14 2014, 1:09 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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20 Bard / 6 Fighter / 3 Rogue
Feytouched
STR 16 -> 24 DEX 10 CON 10 INT 14 WIS 8 CHA 16 -> 18
Skill Focus: Perform Curse Song Weapon Focus Power Attack, Cleave Exten Spell Improved Critical Maximise Spell Blind Fight Weapon Specialisation --- Epic Weapon Focus Epic Weapon Specialisation Great Strength I Lasting Inspiration
4 Bard / 2 Fighter / 11 Bard / 3 Fighter --- 1 Fighter / 3 Bard / 2 Rogue / 1 Bard / 1 Rogue / 1 Bard
Perform: 32 Tumble: 30 UMD: 30 Discipline: 32 Spellcraft: 30 Appraise: 14
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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MoshingChris
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Posted: Fri, Feb 14 2014, 1:19 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Why the rogue levels?
UMD 30 is overkill on a Bard.
Cleave is a pointless feat.
Power Attack has some value however you would be better of going KD/IKD.
Better of going 15 Strength/12 Con at start and picking up Armor Skin were you have that Great Strength feat.
Trading out +1 AB for +2 AC +1 Fort and 30 HP.
You are also better off rushing 15 Bard and then going fighter.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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mirvala-
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Posted: Fri, Feb 14 2014, 1:28 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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I've been doing this build at work, and it was originally planned with a class that required a tumble+umd one.
But, I'm still going to have to get a Great Ability feat anyways?
So, 23 Bard / 6 Fighter Or 21 Bard / 8 Fighter
(In any case, there's a bonus feat to be taken in epic levels)
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Cyan
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Posted: Fri, Feb 14 2014, 4:47 AM |
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Player
Joined: 11 Feb 2014
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One I have in mind: 6 Fighter/10 Rogue/ 14 Blackguard STR 15 -> 22 DEX 10 CON 14 INT 13 ->14 WIS 13 ->14 CHA 12 Disc, Taunt, Tumble, UMD are the main skills 30 ranks in each. Have some extra skill points to throw around, not sure where they'll end up, thinking intimidate, lore, listen, search, or spot, not sure yet  . Feats: Armorskin, Cleave, Crippling Strike, Epic Wpn Spec (and the rest that go with), Expertise/Improved Expertise, Great STR 2, Improved Crit, Improved Disarm, Power Attack/Improved Power Attack, Luck of Heroes, Sneak Attack +5d6, Blackguard Sneak Attack +4d6, Toughness. Not sure which weapon to specialize in either, 1h and shield, or 2hander. Was thinking either longsword or greatsword, but I'm open to ideas  Edit: Do the Blackguard and Rogue sneak attacks stack, therefore being +9d6 sneak attack?
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