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TormakSaber
 
PostPosted: Sun, Mar 09 2014, 18:18 PM 

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As for True Ressurection, I believe that Amia-specific rules were installed in order to discourage the spell use, perhaps due to assumption that it is not RP-generating.
[/i]


True Res costs were added since the very high level of power + wealth amia has makes spending 25k gold to ressurect anyone anywhere anytime for no reason a pittance.

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Naivatkal
 
PostPosted: Sun, Mar 09 2014, 18:26 PM 

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Yep, and I am in total agreement with that.

I'd like to see that enforced all of the time.

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TormakSaber
 
PostPosted: Sun, Mar 09 2014, 18:42 PM 

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It, uh, should be, it's why we added the rule. >.>

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Naivatkal
 
PostPosted: Sun, Mar 09 2014, 18:45 PM 

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That's what I figured ;p But some people are saying that they haven't had to pay any XP, so it's probably being overlooked haha.

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Dark Immolation
 
PostPosted: Mon, Mar 10 2014, 5:35 AM 

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It is also basically the only thing that can bring a PC back from what might otherwise be a Permadeath. No body, no idea where or when they died, no problem. That is assuming nothing of significant power is blocking the effort.

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sYuzan
 
PostPosted: Mon, Mar 10 2014, 11:55 AM 

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Dark Immolation wrote:
It is also basically the only thing that can bring a PC back from what might otherwise be a Permadeath. No body, no idea where or when they died, no problem. That is assuming nothing of significant power is blocking the effort.


And the dead character has a friend or ally who cares enough to get someone to True Resurrect them. I've ran into the particular problem a few times where I should burn the body, but the target has absolutely noone who'd ever care to have a True Resurrection cast. Can't enforce permadeath, but my character wouldn't leave the body around. Quite a pinch. :D

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Silvarus
 
PostPosted: Mon, Mar 10 2014, 12:05 PM 

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sYuzan wrote:
Dark Immolation wrote:
It is also basically the only thing that can bring a PC back from what might otherwise be a Permadeath. No body, no idea where or when they died, no problem. That is assuming nothing of significant power is blocking the effort.


And the dead character has a friend or ally who cares enough to get someone to True Resurrect them. I've ran into the particular problem a few times where I should burn the body, but the target has absolutely noone who'd ever care to have a True Resurrection cast. Can't enforce permadeath, but my character wouldn't leave the body around. Quite a pinch. :D

Now you know how Kelemvorites felt a lot of the time. Well, I think they came up with a lot of creative solutions to this with the necromancers we killed over the years. It works until you do it for the tenth time and start running out of excuses why you wouldn't be extra-thorough this time around.

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msheeler
 
PostPosted: Fri, Apr 04 2014, 14:42 PM 

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Funny, I was thinking about this a few months back.

This is sort of where I was going with it:
    - First off you have to figure out the pc's ecl
    - Compare the pc's ecl and the critter's ecl.
    - If the critter's ecl is less than the pc's ecl by 'x' (whatever the determined amount is) than alter xp earned to 0
    - If ecl difference is above 'x' than award the one xp
    - For every 'y' (again a number to be determined but something like 10,000ish was my guess) xp above ecl 30 earned then the pc gets +1 to skills.

This, I thought, might be a neat way to encourage people to stay alive once they reach max ecl as well as give them a good reason to really not want to die. Currently unless you are carrying a ton of gold, there is no deterrent to using the respawn button.


 
      
Richard_Edmund
 
PostPosted: Fri, Apr 04 2014, 15:12 PM 

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msheeler wrote:
Funny, I was thinking about this a few months back.

This is sort of where I was going with it:
    - First off you have to figure out the pc's ecl
    - Compare the pc's ecl and the critter's ecl.
    - If the critter's ecl is less than the pc's ecl by 'x' (whatever the determined amount is) than alter xp earned to 0
    - If ecl difference is above 'x' than award the one xp
    - For every 'y' (again a number to be determined but something like 10,000ish was my guess) xp above ecl 30 earned then the pc gets +1 to skills.

This, I thought, might be a neat way to encourage people to stay alive once they reach max ecl as well as give them a good reason to really not want to die. Currently unless you are carrying a ton of gold, there is no deterrent to using the respawn button.

- Reset everyone's (ECL 30 PCs) XP to maximum level, so everyone has to actually earn it.
- DCs no longer give maximum XP after 30

Despite this idea would also serve for people to grind even harder against bosses but it's not a bad start, imho.

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Magiros
 
PostPosted: Fri, Apr 04 2014, 16:00 PM 

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msheeler wrote:
Funny, I was thinking about this a few months back.

This is sort of where I was going with it:
    - First off you have to figure out the pc's ecl
    - Compare the pc's ecl and the critter's ecl.
    - If the critter's ecl is less than the pc's ecl by 'x' (whatever the determined amount is) than alter xp earned to 0
    - If ecl difference is above 'x' than award the one xp
    - For every 'y' (again a number to be determined but something like 10,000ish was my guess) xp above ecl 30 earned then the pc gets +1 to skills.

This, I thought, might be a neat way to encourage people to stay alive once they reach max ecl as well as give them a good reason to really not want to die. Currently unless you are carrying a ton of gold, there is no deterrent to using the respawn button.



Woah, I know I would try to stay alive to best of my ability! I like the initial idea, however... At the same time the powerbuilds simply have an advantage and now taking advantage over me picking up Epic Skill Focus Spellcraft for RP reasons for an example. :(

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Nivo
 
PostPosted: Fri, Apr 04 2014, 16:03 PM 

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Also, spellcasters who burn XP with PnP spells, etc, are put at an additional disadvantage with this proposal.

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RaveN
 
PostPosted: Fri, Apr 04 2014, 16:05 PM 

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[hardcore]I think having OOC safe levels is already far more of a boon than anything <.< Any XP over 30 to me, is just unneccessary, and not really a viable sacrifice towards any Spell costs for XP. Any further enhancements, I'm not personally in favor of, as we are already powerful enough as it is. A sacrifice implies that you are giving up something, not parting with something completely useless.[/hardcore]

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Richard_Edmund
 
PostPosted: Fri, Apr 04 2014, 16:25 PM 

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Nivo wrote:
Also, spellcasters who burn XP with PnP spells, etc, are put at an additional disadvantage with this proposal.

I'm not sure it's relevant, I've never incurred an XP loss from casting those PnP spells, unless Glim's been doing it behind my back, the sneaky bugger!

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Nivo
 
PostPosted: Fri, Apr 04 2014, 16:28 PM 

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It has happened.

But my response was in regard to increasing skill points for XP past 30

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Magiros
 
PostPosted: Fri, Apr 04 2014, 18:47 PM 

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Start casting divination's or the right spells and you find paying a price often.

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Richard_Edmund
 
PostPosted: Fri, Apr 04 2014, 20:30 PM 

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Magiros wrote:
Start casting divination's or the right spells and you find paying a price often.

That's the thing.. Those are the spells Laura does cast!

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MightNMagic
 
PostPosted: Fri, Apr 04 2014, 21:16 PM 

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msheeler wrote:
- For every 'y' (again a number to be determined but something like 10,000ish was my guess) xp above ecl 30 earned then the pc gets +1 to skills.
[/list]

This, I thought, might be a neat way to encourage people to stay alive once they reach max ecl as well as give them a good reason to really not want to die. Currently unless you are carrying a ton of gold, there is no deterrent to using the respawn button.


Not terribly keen on this. Might as well just raise the level cap to 40 imo (which honestly wouldn't break anything). But yeah, open-ended reasons to have level 30s out there grinding would mean level 30s out there grinding dungeons forever as opposed to roleplaying or other things (personally I enjoy sponsoring other player characters... ah, another apprentice!). Not to mention it disrupts the flow of the server terribly as you'd now have a reason for -everyone- to be out in the content fighting for claim to it. I'd think as a game designer I'd nor want to see a max level PC out there grinding away in every epic dungeon while a group of level 21s sit at the entrance of say Illithid now having to deal with this.

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666WaysToHell
 
PostPosted: Fri, Apr 04 2014, 21:30 PM 

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While the XP for skills isn't a bad idea, eventually you're going to have to work on a lot of balancing to make up for players having epic-high skills, which in turn would make it harder for people with less skills to overcome those obstacles.


 
      
msheeler
 
PostPosted: Fri, Apr 04 2014, 22:30 PM 

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I never said it was a perfect system lol. The idea was to create a reward for not using the respawn. I've watched as time and time again level 30 (or ecl 30) characters respawn without a second thought because let's face it if a loot bin +4 item sells for 20-25k you really have nothing to worry about unless you are carrying more than half a million gold.


 
      
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