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Polris
 
PostPosted: Fri, Nov 21 2014, 20:47 PM 

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Joined: 05 Feb 2010

It has

1d4 acid vs giants
+4 vs giants
On hit: Fear (not sure of the dc but i think it's 20)

I tried to add 1d6 sonic and it said I breached the power limit by one. I then figured On hit might be more than one power (even though the sidebar says it isnt) so I removed it and successfully added 1d6 sonic. So now it had

1d4 acid vs giants
+4 vs giants
1d6 sonic

I then wanted to add mass criticals (first with a greater, then with an intermediate mythal because I was unsure of how much powers mass crit is) and it again said I breached the power limit by 1 power. I then tried to add Vampiric regeneration +2 (which I know is 1 power) and it still said I breached the power limit by 1.


 
      
MightNMagic
 
PostPosted: Sun, Nov 23 2014, 3:41 AM 

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Joined: 30 Jul 2013
Location: Space Australia

Went upstairs from the Market Hall to the new Temple of Waukeen. Tried out the Morgan and sons there... it said something about unspecified token and kept calling Rashad "Taris" and showing nothing in the account.

Then tried out the donation bowl, which just said it couldn't figure out who the bowl belonged to, then ate the bowl, leaving the coin donated sitting there.

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(No tells for Rashad while I'm playing other characters please.)


 
      
DaisyDukes
 
PostPosted: Wed, Nov 26 2014, 1:16 AM 



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Joined: 10 Aug 2014

Amarice-Elaraliel wrote:
Did the Glibbering Maw Quest today with 3 people. Finished the quest, got the middle xp, got the finish xp but neither of us got the quest item reward (gloves/bracers). The quest is now marked as finished

I do not know lvl or class of serbiris chara...

Ours were

1. lvl 6 (1 rogue, 5 sorcerer) elfling
2. lvl 6 sorcerer, aasimar

I just had this happen, too :( Character is 9 bard/2 KC and I did not get any bracers or whatever for the reward. Has someone looked into this?


 
      
Revak
 
PostPosted: Thu, Nov 27 2014, 13:02 PM 

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Joined: 20 Nov 2010
Location: Inside a Magic Bag full of True Strike Potions

Not sure if this is just me or related to Disco's resets of the server, but my portal wand won't display the nodes they're bound to on AmiaB. They work fine on A, although they didn't seem to teleport me to where I wanted to go, just leaving me in the Welcome Area.

Edit: On AmiaB, regardless of what option I choose for the wand it will always teleport me back to A even if the node is on B. A seems to function fine though.

Edit No. 2: I tried hopping onto another character to test if it was just that toon, but i'm getting automatically booted each time with any other character.

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Anatida
 
PostPosted: Thu, Nov 27 2014, 15:34 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

Skull Crags: Timberlands - Westwood

I can't see the transition back into Guldorand. The tileset glitched on me as I neared the little peninsula where the gate is, so I thought it was just me (still may be I don't know), so I relogged, ported elsewhere and came back, still no transition.

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Terallis
 
PostPosted: Thu, Nov 27 2014, 16:32 PM 

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Joined: 30 Oct 2014
Location: Ontario, Canada

I encountered this as well, earlier. Wasn't sure if it was intentional or an actual bug. It's not just you, though.

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Samuel Drake
 
PostPosted: Thu, Nov 27 2014, 17:08 PM 

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Joined: 27 Jan 2014
Location: US/IN

Revak wrote:
Not sure if this is just me or related to Disco's resets of the server, but my portal wand won't display the nodes they're bound to on AmiaB. They work fine on A, although they didn't seem to teleport me to where I wanted to go, just leaving me in the Welcome Area.

Edit: On AmiaB, regardless of what option I choose for the wand it will always teleport me back to A even if the node is on B. A seems to function fine though.

Edit No. 2: I tried hopping onto another character to test if it was just that toon, but i'm getting automatically booted each time with any other character.


when be reset it fixed my portsl wand issue


 
      
Revak
 
PostPosted: Thu, Nov 27 2014, 17:10 PM 

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Joined: 20 Nov 2010
Location: Inside a Magic Bag full of True Strike Potions

Parkham wrote:
Revak wrote:
Not sure if this is just me or related to Disco's resets of the server, but my portal wand won't display the nodes they're bound to on AmiaB. They work fine on A, although they didn't seem to teleport me to where I wanted to go, just leaving me in the Welcome Area.

Edit: On AmiaB, regardless of what option I choose for the wand it will always teleport me back to A even if the node is on B. A seems to function fine though.

Edit No. 2: I tried hopping onto another character to test if it was just that toon, but i'm getting automatically booted each time with any other character.


when be reset it fixed my portsl wand issue


Oh, alright. Thanks for the heads up! :)

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Ice
 
PostPosted: Fri, Nov 28 2014, 13:11 PM 

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Joined: 10 Feb 2013
Location: Usa

Ice wrote:
Since a while already, If you walk onto the spawn of the Snowbeast having triggered it already, it will refuse to spawn for other characters. As if you reset the spawn timer.


This is still a thing.

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Anatida
 
PostPosted: Mon, Dec 01 2014, 13:23 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

AREA: Frozenfar: Monastery of the Frozen Hand
NPC TRAINER (Monk Techniques): Starts with "S"

The conversation is missing starting conditional checks? The trainer will teach you the same techniques multiple times, and each time results in an undroppable item in your inventory.

I tried it twice just to make sure, and even the third time I still had the option to learn the technique again. I tested the one in the Ruhn Monastery and it doesn't do this. Once you learn the highest level technique from the trainer there his conversation tells you that you have learned all he knows and he can't teach you anything further.

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Anatida
 
PostPosted: Mon, Dec 01 2014, 13:26 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

Ice wrote:
Ice wrote:
Since a while already, If you walk onto the spawn of the Snowbeast having triggered it already, it will refuse to spawn for other characters. As if you reset the spawn timer.


This is still a thing.


I'm pretty sure this has always been a thing, as it checks 'the first party member to enter', and will only spawn once per reset for each player. I may be wrong or misunderstand the issue you are having though.

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wolfurt
 
PostPosted: Mon, Dec 01 2014, 13:47 PM 

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Joined: 26 Feb 2010
Location: equestria ;]

Anatida wrote:
Ice wrote:
Ice wrote:
Since a while already, If you walk onto the spawn of the Snowbeast having triggered it already, it will refuse to spawn for other characters. As if you reset the spawn timer.


This is still a thing.


I'm pretty sure this has always been a thing, as it checks 'the first party member to enter', and will only spawn once per reset for each player. I may be wrong or misunderstand the issue you are having though.



No, this hasn't always been a thing. Prior to recent changes, the trigger would merely throw an error message if a party member had already spawned the boss that reset -- but it wouldn't reset the timer. It's annoying if front-liners rush forward and hit the spawn trigger, resetting the timer without actually spawning a boss (if they've already used up their spawn).

I believe Glim already noted this issue, however it's probably low priority.

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Samuel Drake
 
PostPosted: Mon, Dec 01 2014, 14:09 PM 

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Joined: 27 Jan 2014
Location: US/IN

DaisyDukes wrote:
Amarice-Elaraliel wrote:
Did the Glibbering Maw Quest today with 3 people. Finished the quest, got the middle xp, got the finish xp but neither of us got the quest item reward (gloves/bracers). The quest is now marked as finished

I do not know lvl or class of serbiris chara...

Ours were

1. lvl 6 (1 rogue, 5 sorcerer) elfling
2. lvl 6 sorcerer, aasimar

I just had this happen, too :( Character is 9 bard/2 KC and I did not get any bracers or whatever for the reward. Has someone looked into this?



Yep, had this happen as well on the 29th. I think we had:

1. Level 8 Cleric
2. Level 6 Fighter


 
      
TwilightVixen
 
PostPosted: Tue, Dec 02 2014, 22:41 PM 

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Joined: 04 Nov 2014

The shield I'd been using now changes appearances when it feels like it, quite awkwardly so as it's not very appropriate for certain types of characters...

Tower Shield Model
Part number: 10
Sometimes looks like part number: 22

Should look like a more silvery fancy version of parts 11, and 12...

Didn't start happening till last night ish.


 
      
Suhjet
 
PostPosted: Thu, Dec 04 2014, 23:02 PM 

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Joined: 05 Sep 2012

Shifter's Undead Form: Spectre
The spreadsheet says this form gets +5d6 Sneak Attack but in-game reports only +3d6. This is either a typo or oversight.

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and once in a while, man's evil prying calls them just within our range.


 
      
Glim
 
PostPosted: Fri, Dec 05 2014, 5:24 AM 

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Joined: 13 Jul 2010
Location: British Columbia

DaisyDukes wrote:
Amarice-Elaraliel wrote:
Did the Glibbering Maw Quest today with 3 people. Finished the quest, got the middle xp, got the finish xp but neither of us got the quest item reward (gloves/bracers). The quest is now marked as finished

I do not know lvl or class of serbiris chara...

Ours were

1. lvl 6 (1 rogue, 5 sorcerer) elfling
2. lvl 6 sorcerer, aasimar

I just had this happen, too :( Character is 9 bard/2 KC and I did not get any bracers or whatever for the reward. Has someone looked into this?

No, I haven't had a chance to look at it yet. As with any bug, I will post here and in the update announcement, when it is fixed.

Anatida wrote:
Skull Crags: Timberlands - Westwood

I can't see the transition back into Guldorand. The tileset glitched on me as I neared the little peninsula where the gate is, so I thought it was just me (still may be I don't know), so I relogged, ported elsewhere and came back, still no transition.

That's because it hasn't technically been released yet.

wolfurt wrote:
Anatida wrote:
Ice wrote:
Since a while already, If you walk onto the spawn of the Snowbeast having triggered it already, it will refuse to spawn for other characters. As if you reset the spawn timer.

This is still a thing.


I'm pretty sure this has always been a thing, as it checks 'the first party member to enter', and will only spawn once per reset for each player. I may be wrong or misunderstand the issue you are having though.



No, this hasn't always been a thing. Prior to recent changes, the trigger would merely throw an error message if a party member had already spawned the boss that reset -- but it wouldn't reset the timer. It's annoying if front-liners rush forward and hit the spawn trigger, resetting the timer without actually spawning a boss (if they've already used up their spawn).

I believe Glim already noted this issue, however it's probably low priority.

Not low priority per se, but will be fixed by the loot changes once I've worked out the bugs, anyway.



In general: patience, people.


 
      
DaisyDukes
 
PostPosted: Mon, Dec 08 2014, 22:54 PM 



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Joined: 10 Aug 2014

Are the Dread Guards (and, consequently, the Greater one) supposed to be immune to Horrid Wilting? I used the bard song version in there twice and they took zero damage. They didn't even roll a Fort save (the Vislights did and took damage).


 
      
Suhjet
 
PostPosted: Tue, Dec 09 2014, 0:06 AM 

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DaisyDukes wrote:
Are the Dread Guards (and, consequently, the Greater one) supposed to be immune to Horrid Wilting? I used the bard song version in there twice and they took zero damage. They didn't even roll a Fort save (the Vislights did and took damage).

The mobs in that zone are all undead, I think. Undead and Constructs are immune to Horrid Wilting.

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There are horrors beyond life's edge that we do not suspect,
and once in a while, man's evil prying calls them just within our range.


 
      
DaisyDukes
 
PostPosted: Tue, Dec 09 2014, 1:11 AM 



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Joined: 10 Aug 2014

Makes sense, but then the Vislights should be fixed. Also, they are KD immune? Is that supposed to be that way?


 
      
serbiris
 
PostPosted: Tue, Dec 09 2014, 3:06 AM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

Visilights are not undead, they're some sort of weird thing, possibly Outsider, from Mechanus I think. As to KD immunity I'd just chalk it up to their weirdness and possible absence of tangible feet. I think Dread Guards also are not undead but I'm not sure (which means they would be constructs I guess)

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Tequilus
 
PostPosted: Sun, Dec 14 2014, 12:42 PM 



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Joined: 27 May 2010

Similar to what a couple of people have already mentioned, was doing the Gibberling Maw quest today with one other. I was ecl 8, they were 5.

Rather than not getting the reward we couldn't get the quest to finish. Reached Thurimon but nothing happened after destroying the rifts. The spectral guy kept repeating his script but no more gibberlings were summoned and Thurimon wouldn't wake up.

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Q't'ulu
 
PostPosted: Mon, Dec 22 2014, 16:20 PM 

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Joined: 20 Jun 2012
Location: Russia, St.Petersburg

A : Amia Frontier : Trader's Refuge : Fallen Trader

It is not marked as undead, afaiu.

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Fennewald!
 
PostPosted: Mon, Dec 22 2014, 21:47 PM 

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Joined: 09 Nov 2014

Cordor Library: Most of the chairs facing west face your character the wrong way upon sitting down.


 
      
Murex
 
PostPosted: Tue, Dec 23 2014, 22:51 PM 

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Joined: 01 Dec 2009

L'Obsul: My character took 990 physical damage from going from one floor to another. Not sure if this was an intentional result of falling or not, but it seems pretty harsh if it is.

Nevermind. :roll:

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Last edited by Murex on Wed, Dec 24 2014, 2:49 AM, edited 1 time in total.

 
      
serbiris
 
PostPosted: Wed, Dec 24 2014, 0:07 AM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

Yeah it's intentional, and that shaft is pretty long so it's pretty lethal if someone drops you (particularly in a falling elevator situation).

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DireCorbie
 
PostPosted: Fri, Dec 26 2014, 3:20 AM 

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Joined: 30 Dec 2013
Location: MY CAVE

Player House: the music I set as a part of my house layout is not saving properly to the widget/house, and every reset, a different bgm plays in my house than the one I set

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speedgrab
 
PostPosted: Tue, Dec 30 2014, 18:06 PM 

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Joined: 07 Apr 2008
Location: That England place (Gmt+0)

G2+ Maw of Madness Part 1/2
When talking to the arcanist to complete the quest i had am error message coming up in my combat log. "Debug Message, Unclear Class type. Report this message." So i am.
Current classes are Monk(4) Sorc(1) Rdd(4)
"Complete the quest" Was after the boss fight in the gibbering maw.

http://i.imgur.com/ngJ33YQ.jpg

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Naivatkal
 
PostPosted: Tue, Dec 30 2014, 18:48 PM 

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Joined: 26 May 2010

I am betting it's an issue with the system not being able to handle a character with two base classes. But I shall leave that for the more knowledgeable types to say for sure! Either way, it shall be addressed.

Of note is it looks like you got the quest finished anyways. There's another reported bug where you don't get the item so the check is failing on that, which is moot currently but still something to get fixed.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Glim
 
PostPosted: Tue, Dec 30 2014, 19:14 PM 

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Joined: 13 Jul 2010
Location: British Columbia

It's because the script (so far) checks for highest class level in order to choose what reward (with which stats) to dish out. So having tied Monk and RDD levels is confusing it. I'll have to figure out a priority sequence or something, when I fix the other issue with the script. For now Speed, just ask a DM IG to give you the variety of bracer you'd like (they'd under Plot in the pallet, Varnor's _____ Bracer).


 
      
wolfurt
 
PostPosted: Tue, Dec 30 2014, 19:58 PM 

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Joined: 26 Feb 2010
Location: equestria ;]

Suhjet wrote:
Shifter's Undead Form: Spectre
The spreadsheet says this form gets +5d6 Sneak Attack but in-game reports only +3d6. This is either a typo or oversight.


Looks like an oversight (if this hasn't already been addressed).

PaladinOfSune (in the updates thread) wrote:

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speedgrab
 
PostPosted: Tue, Dec 30 2014, 23:25 PM 

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Joined: 07 Apr 2008
Location: That England place (Gmt+0)

I'm fine without the bracer, would likely only be sold by now for a quick bit of cash.

Found another one though,

Underdark: Nec'perya
N'Lathen, Quatermaster of the spider bearer (Boatman)
Doesn't recognize Duergur as a under-dark race (Figure is 0) though charges you the 150gp anyway with no conversation bought up. So takes money even without taking me anywhere.
[test:UnderdarkRace=0]
However getting to Nec'perya was fine and i was labeled with a 1 instead of a 0 there, and no issues. Forever trapped on this island until i chose to log to A. The terror.

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Kenneth
 
PostPosted: Thu, Jan 01 2015, 1:19 AM 

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Joined: 23 Aug 2011

A minor issue, that's been bugging me for a while. Fear vs Devastating critical.

In all cases, Fear/Panic over-rides the knockdown granted by Devastating Critical. This probably happens with standard KD and IKD, too, but I haven't tried it. What appears to be happening is, the run script from the panic is triggering constantly, so the minute you knock down a feared creature, it immediately pops back up and keeps running. Sometimes it will keep trying to revert to the falling down animation, even as it runs, but the run script keeps it moving the whole time. I've even seen creatures knocked down prior to being feared pop up the minute the fear triggers on top of them.

It's not a huge deal, but I was wondering if it could be tweaked slightly so it doesn't do that. As entertaining as it is to chase down break-dancing mobs while beating them senseless, it does become tiresome.


 
      
Naivatkal
 
PostPosted: Thu, Jan 01 2015, 3:48 AM 

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Joined: 26 May 2010

Unfortunately that relates to how NWN handles Fear. It apparently overrides KD D:

Unless someone knows a way to fix that, because I agree it'd be awesome to stop haha.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Q't'ulu
 
PostPosted: Thu, Jan 01 2015, 22:40 PM 

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Joined: 20 Jun 2012
Location: Russia, St.Petersburg

Amia A : Barrow Lake : Gibberling Maw quest : Calad Varnor

No "bauble" reward from questgiver. Wiz 8, solo. Notebook, throne, Thirurmon checked (later killed). In log quest marked as completed (with XP + GP award) -- "[G2+] Maw of Madness (1/2) ++". Proofpics taken.

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Naivatkal
 
PostPosted: Thu, Jan 01 2015, 23:24 PM 

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Joined: 26 May 2010

That's a known issue, it's on this page twice, even ;p

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Murex
 
PostPosted: Sun, Jan 04 2015, 7:42 AM 

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Joined: 01 Dec 2009

Amia North: Gilbert gives the raise dead scroll as a reward for completing the Farmor's Favor quest, but my character didn't get any xp. There was a debug message- same as what has been reported with the Gibberling quest.

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Glim
 
PostPosted: Sun, Jan 04 2015, 7:45 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Pretty sure the XP comes from the Goblin on that one.

And ya, the item reward for that one uses the same script as the Gibberling reward.


 
      
Jes
 
PostPosted: Sun, Jan 04 2015, 11:18 AM 

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Joined: 23 Aug 2006
Location: Camriiole

I can verify that the XP comes from the goblin. I did this quest two days ago with a party and when we killed the goblin high priest we were each granted 500 XP.

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Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


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Karradon
 
PostPosted: Mon, Jan 05 2015, 5:32 AM 

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Joined: 26 Jan 2014

Defeaning clang doesn't work on gloves, you can cast it but nothing happens, it doesn't even tell you that it only works on a melee weapon...there is nothing.

Tried it without gloves, same result.


 
      
angst360
 
PostPosted: Mon, Jan 05 2015, 5:42 AM 



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Joined: 10 Jul 2014

Once again, Inventory item counts differ depending on which server you log into. Server B counts 30 more items in my inventory than Server A.


 
      
Dead
 
PostPosted: Mon, Jan 05 2015, 23:51 PM 

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Joined: 26 Apr 2009
Location: Tarkuul

00:50 GMT+1

Image

No idea what this is but just in case.

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Glim
 
PostPosted: Tue, Jan 06 2015, 0:32 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Thanks, that's not a critical error, but I'll look into it at some point for sure.


 
      
Tequilus
 
PostPosted: Tue, Jan 06 2015, 1:14 AM 



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Joined: 27 May 2010

Dead wrote:
00:50 GMT+1

Image

No idea what this is but just in case.



I had the same thing pop up at about the same time. Thought it was just because I tried to run somewhere while I had the master scout craft menu open

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Glim
 
PostPosted: Tue, Jan 06 2015, 1:45 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Server messages like that show up for everyone at the same time.


 
      
Dead
 
PostPosted: Tue, Jan 06 2015, 1:52 AM 

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Joined: 26 Apr 2009
Location: Tarkuul

I usually ignore such messages when there is a DM online, thinking that a DM is tampering with something, but tonight there was no DM so I thought maybe it's worth looking into. Should we be posting such stuff even if there was a DM on?

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Glim
 
PostPosted: Tue, Jan 06 2015, 2:06 AM 

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Joined: 13 Jul 2010
Location: British Columbia

Yup, it's not us, it's a general server message to indicate that a script has failed for some reason. So those messages are definitely good to pass on.


 
      
Raua
 
PostPosted: Tue, Jan 06 2015, 3:44 AM 

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Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

Dead wrote:
00:50 GMT+1

Image

No idea what this is but just in case.



Whoops, I think I caused this on Jareth, I tossed one of his grenades at the shrine-thingy in tall tree beach. Sorry 'bout that, Glim ^_^;

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LunarBloom
 
PostPosted: Wed, Jan 07 2015, 5:19 AM 

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Joined: 05 Jan 2015

Is the Kohlingen mage supposed to give us something else than gold and XP after the Gibberling quest?

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kalcibone
 
PostPosted: Wed, Jan 07 2015, 6:00 AM 



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Joined: 18 Feb 2013

LunarBloom wrote:
Is the Kohlingen mage supposed to give us something else than gold and XP after the Gibberling quest?

Yes but it seems to be broken with a few other quests.


 
      
PassionateShadow
 
PostPosted: Wed, Jan 07 2015, 8:14 AM 

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Joined: 06 Jun 2014

Rent-able house in Cordor west is bugged- you can rent it but you cant go in any more.

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