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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 1:43 AM 

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~ Criticize my Plot Armour ~

[Plot Armour Defined

Instructions: Pick a character the player above you plays and write about how you feel about their 'plot Armour'. Then leave a character of your own ;)


Tempo or Matthew ~

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CouncilofAutumn
 
PostPosted: Wed, Mar 04 2015, 2:19 AM 

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Er..... you mean like how you can always respond no matter what by virtue of being a PC?

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Terallis
 
PostPosted: Wed, Mar 04 2015, 2:31 AM 

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Shouldn't this be something for Off Topic?

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 2:36 AM 

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Terallis wrote:
Shouldn't this be something for Off Topic?

I don't think so considering this has to do with characters on Amia ;)

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 2:37 AM 

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CouncilofAutumn wrote:
Er..... you mean like how you can always respond no matter what by virtue of being a PC?

Like how a character behaves after getting 'hurt' or 'killed' and or 'injured' how the character is shown to behave during events or other wise in role play.

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Terallis
 
PostPosted: Wed, Mar 04 2015, 2:38 AM 

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True, but it's still an OOC game relating to them. General Discussion is more for the stuff relating to the game and otherwise, I was aware. An OOC game using OOC stuff like this would generally fall under Off Topic. Unless I'm totally misunderstanding the point of this.

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LetumLux
 
PostPosted: Wed, Mar 04 2015, 2:41 AM 

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Don't think it's a big deal either way. The topic follows subforum rules.


 
      
PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 2:57 AM 

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Terallis wrote:
True, but it's still an OOC game relating to them. General Discussion is more for the stuff relating to the game and otherwise, I was aware. An OOC game using OOC stuff like this would generally fall under Off Topic. Unless I'm totally misunderstanding the point of this.

It's not a game- it's a discussion with some instructions on how to keep things going in a constructive way and to give posters motivation to post. Would you like to start us off?

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CouncilofAutumn
 
PostPosted: Wed, Mar 04 2015, 3:08 AM 

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PassionateShadow wrote:
CouncilofAutumn wrote:
Er..... you mean like how you can always respond no matter what by virtue of being a PC?

Like how a character behaves after getting 'hurt' or 'killed' and or 'injured' how the character is shown to behave during events or other wise in role play.

Ohhhh I see. (I meant to type "respawn" but my damn phone corrected it.) Well I don't have much familiarity with your characters but I get what you're talking about. A pretty potentially inflammatory topic IF it wasn't volunteer only, haha

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OpenTheRift
 
PostPosted: Wed, Mar 04 2015, 3:50 AM 

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mathus's plot armor extends like 15 feet in all directions and nullifies the chief component of the setting

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 4:02 AM 

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OpenTheRift wrote:
mathus's plot armor extends like 15 feet in all directions and nullifies the chief component of the setting

In what ways? ;3

I'll do Sana next because she's the only one I have good knowledge about.

Her Plot Armour makes Her immune to time out. Nothing can keep her for long~

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OpenTheRift
 
PostPosted: Wed, Mar 04 2015, 4:14 AM 

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PassionateShadow wrote:
OpenTheRift wrote:
mathus's plot armor extends like 15 feet in all directions and nullifies the chief component of the setting

In what ways? ;3

I'll do Sana next because she's the only one I have good knowledge about.

Her Plot Armour makes Her immune to time out. Nothing can keep her for long~



but she's perma'd she literally can't have plot armor

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Yossarin
 
PostPosted: Wed, Mar 04 2015, 4:29 AM 



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I'm lost. :|


 
      
MisterLich
 
PostPosted: Wed, Mar 04 2015, 6:07 AM 

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Mathus, not Matthew, passionate; a reference to Mathus' antimagic field that makes mages terrified of him :(

I don't really feel comfortable criticizing people openly and on-demand though. I'm not sure I'd like posting a free-for-all on myself and letting others see the critiques personally. I hope if others do it though, they gain valuable insight into themselves or something!

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 6:21 AM 

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OpenTheRift wrote:
PassionateShadow wrote:
OpenTheRift wrote:
mathus's plot armor extends like 15 feet in all directions and nullifies the chief component of the setting

In what ways? ;3

I'll do Sana next because she's the only one I have good knowledge about.

Her Plot Armour makes Her immune to time out. Nothing can keep her for long~



but she's perma'd she literally can't have plot armor

Didn't now she was dead but still it's what I think from what I've experienced from her.
MisterLich wrote:
Mathus, not Matthew, passionate
I figured that after I realized he and the other one have the same aura.
Yossarin wrote:
I'm lost. :|


Example- Tempo probably has the highest open lock on the server- 'Plot Armour' for them would be trying to keep them out or lock them up- it's most likely useless.

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bobofwestoregonusa
 
PostPosted: Wed, Mar 04 2015, 6:42 AM 

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I have a sneaking suspicion you don't get what plot armor means.

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corypx
 
PostPosted: Wed, Mar 04 2015, 6:54 AM 

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PassionateShadow wrote:
Yossarin wrote:
I'm lost. :|


Example- Tempo probably has the highest open lock on the server- 'Plot Armour' for them would be trying to keep them out or lock them up- it's most likely useless.


Yeah that's not plot armor at all... that's a skill set, its explained with training.

Plot armor is stuff that is explained by no reason... like this
it would not work at all and they would all be dead.... but they are not because they are the main chars.

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 6:59 AM 

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PassionateShadow wrote:
'plot Armour'

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Dark Immolation
 
PostPosted: Wed, Mar 04 2015, 7:20 AM 

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Well, it's kind of hard to criticize other players' plot armor without knowing the ins and outs of their characters. Even then, I'd feel more comfortable "criticizing" my own plot armor and simply discussing that of others; how our characters "come back" from situations is something we all have to deal with in certain ways, if we want to keep playing them. While we can critique how different methods might be more or less likely in the game-world, personal critique could be just as helpful.

So PS, your character can basically get out of any locked door situation is what you're saying, right? While that certainly makes for an interesting facet in a character (MacGyver's are always neat), do you think you might be missing out from anything having the character be so adapted to those situations? What sort of locks might they not be able to open, if any? Is the choice to have them get out of most of those sorts of snare character based or is captivity RP something you prefer to avoid as a player?

The whole "do the player above you" thing seems like it gets in the way of having a real discussion about it. That's why I think people were thinking it belonged in OT.

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PassionateShadow
 
PostPosted: Wed, Mar 04 2015, 7:55 AM 

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Dark Immolation wrote:
Well, it's kind of hard to criticize other players' plot armor without knowing the ins and outs of their characters. Even then, I'd feel more comfortable "criticizing" my own plot armor and simply discussing that of others; how our characters "come back" from situations is something we all have to deal with in certain ways, if we want to keep playing them. While we can critique how different methods might be more or less likely in the game-world, I think personals critique could be just as helpful.


^^^ yes this this is what I want from this thread ;3
Something that can be ridiculous-It can have to do with death of a character but not needed.

Dark Immolation wrote:

So PS, your character can basically get out of any locked door situation is what you're saying, right? While that certainly makes for an interesting facet in a character (MacGyver's are always neat), do you think you might be missing out from anything having the character be so adapted to those situations? What sort of locks might they not be able to open, if any? Is the choice to have them get out of most of those sorts of snare character based or is captivity RP something you prefer to avoid as a player?


Well yes but I do feel it ruins some of the fun of the story to be able to break n and out of anything and everything. The character at some point found a door they couldn't open and nothing they tried in near 50 ways would work with the help of two others. It came to the point of if they didn't voice up they would have opened that door at the expense of potentially destroying all that lay behind it. Not being able to open something drives and fuels the characters persistence in such situations though and I feel that if they could plot Armour up and just get in and out of anything always it would ruin a bit of fun- but sometimes plot amour is needed say for a baddies in a dm plot to move the story along and not let the story stop suddenly.

Dark Immolation wrote:
The whole "do the player above you" thing seems like it gets in the way of having a real discussion about it. That's why I think people were thinking it belonged in OT.

Perhaps but I initial set it like that to offer a manner of organizing such- another reason may be is that some people may not think something their character's do can be considered 'Plot Armour'. trying to consider how a character behaves after being injured in a battle is a good place to look at but isn't the only thing possible. I wouldn't mind a more open discussion though. Though granted I believe as Frugbugs player mentioned, some folks may not be up for offering their own to open discussion which is fine so I suggest making it clear if one post if they are okay with it for any of their chars ;)

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Yossarin
 
PostPosted: Wed, Mar 04 2015, 15:09 PM 



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All right, I get it now. Still unclear on the "why", though.


 
      
OpenTheRift
 
PostPosted: Wed, Mar 04 2015, 17:04 PM 

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My why is that I have a spiraling issue of egotism mixed with masochism. I want the validation of my creations and the satisfaction of seeing them assailed, that might just be me though. :oops:

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Burningoutbright
 
PostPosted: Thu, Apr 23 2015, 17:52 PM 

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Dredging this back up because I realized I give PCs plot armor in my events on Caraigh a lot. In a setting like that where people die every day, I do have it on "Serious Mode" for if you screw up badly against my advice ("do you really want to do that?) but some of you have messed up only a little bit and we're overrun, but are thereafter rescued by an NPC so you can live and continue on with your plot armor only lightly scuffed and experience on how to prevent it otherwise.

Others of you who are veterans of my events get really shiny plot armor if you don't fall to mobs or traps, and get an Indiana Jones, James Bond, Space Marine kind of moment of being stalwart, clever, sly, and potentially unstoppable by making it out, even of by the skin of your teeth.

Plot armor is fun. It makes people feel like main characters all the time, as well as integral, heroic and enjoyed by the author (or DM.)

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PassionateShadow
 
PostPosted: Thu, Apr 23 2015, 18:01 PM 

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Burningoutbright wrote:
Dredging this back up because I realized I give PCs plot armor in my events on Caraigh a lot. In a setting like that where people die every day, I do have it on "Serious Mode" for if you screw up badly against my advice ("do you really want to do that?) but some of you have messed up only a little bit and we're overrun, but are thereafter rescued by an NPC so you can live and continue on with your plot armor only lightly scuffed and experience on how to prevent it otherwise.

Others of you who are veterans of my events get really shiny plot armor if you don't fall to mobs or traps, and get an Indiana Jones, James Bond, Space Marine kind of moment of being stalwart, clever, sly, and potentially unstoppable by making it out, even of by the skin of your teeth.

Plot armor is fun. It makes people feel like main characters all the time, as well as integral, heroic and enjoyed by the author (or DM.)



Yes Plot Armour can actually be fun and useful if employed well!

Some times As a dm I like to employ something similar where I will kill off an npc and give the players a tough choice in how they chose to continue.

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corypx
 
PostPosted: Thu, Apr 23 2015, 19:53 PM 

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Burningoutbright wrote:
Dredging this back up because I realized I give PCs plot armor in my events on Caraigh a lot. In a setting like that where people die every day, I do have it on "Serious Mode" for if you screw up badly against my advice ("do you really want to do that?) but some of you have messed up only a little bit and we're overrun, but are thereafter rescued by an NPC so you can live and continue on with your plot armor only lightly scuffed and experience on how to prevent it otherwise.

Others of you who are veterans of my events get really shiny plot armor if you don't fall to mobs or traps, and get an Indiana Jones, James Bond, Space Marine kind of moment of being stalwart, clever, sly, and potentially unstoppable by making it out, even of by the skin of your teeth.

Plot armor is fun. It makes people feel like main characters all the time, as well as integral, heroic and enjoyed by the author (or DM.)


Yeah Caraigh being hardmode is fun but yeah its no walk in the park, unless said park is full of face eating undead that out number you 100 to 1, But it does make the taste of victory all the sweeter.

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nadzieja7
 
PostPosted: Thu, Apr 23 2015, 20:04 PM 

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PassionateShadow wrote:
OpenTheRift wrote:
PassionateShadow wrote:

Example- Tempo probably has the highest open lock on the server .


I wonder..

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PassionateShadow
 
PostPosted: Thu, Apr 23 2015, 20:27 PM 

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nadzieja7 wrote:
PassionateShadow wrote:

Example- Tempo probably has the highest open lock on the server .


I wonder..

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