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Mercedes
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Posted: Fri, Apr 24 2015, 18:13 PM |
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Player
Joined: 14 Dec 2011
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I watched a group of adventurers open a box of deadly deadly snakes not once, but twice, even having assumed it was full of snakes from the beginning. This is the same group who knew a pathway off out of the way was trapped to all nine hello and continually butted their head against it. Watching them dig up and clean a rock in the desert for 25 minutes was perhaps my favorite part.
Half of my joy isn't a story I made or an amazing character I thought up. It's you folks' characters and the crazy--sometimes in genius things you do.
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Dark Immolation
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Posted: Fri, Apr 24 2015, 18:23 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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davis114 wrote: The world isn't always dark, dreary, and serious. Therefore, it can't be portrayed like it is. If anything, I think this sort of thing enhances my immersion, simply because it shows the balance that one would find in this setting. This hits on something I feel like I should clarify with my position. It isn't the absurdity itself that detracts from immersion for me, it's more or less how it's done. Davis is right in that the world isn't always dreary and serious, but the world is always the world... if that makes sense. I mean, I would probably love something like the Dale having a silly food fight, or a Benny Hill-esque chase of a runaway cart driver through Cordor. Absurdity and silliness that seems to come from the setting itself is fine and I do enjoy stuff like that sometimes. For me, however, when we start wheeling in beings of epic power or such that it just leaves a bad impression on me. It's like there are so many intermediate steps that could happen between that kind of joke stuff and the joke stuff that requires me to seriously question why isn't my PC concerned that this godlike/miraculous/unprecedented thing just happened once its gone. Why aren't I researching T-Rex blood potions or portals that summon Cluckzilla? That sort of thing. But at this point I already feel like an old fuddy duddy, which is why I tend to just live and let live. After all, I'm also the guy that rolls his eyes when people roll d20's with +15 Mods for things like hugging someone or tying their shoe. Really. That person's eyes better be popping out of their skull and that shoelace is now the Gordian Knot as far as I'm concerned. >_>
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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davis114
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Posted: Fri, Apr 24 2015, 18:33 PM |
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Player
Joined: 16 Dec 2007
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I don't like rolling for basic rp actions anymore. The last time I did that on Idan, I rolled a 20 on drawing his bow back. I rp a strength check on the bow itself, because of how it's made, and since he's an AA with a 15 str mod. Felt like I had to do something with that, y'know? Yeah, no. I rolled my ridiculous roll, and ridiculously broke my damned ridiculous bow. Then I had to go a RL month before I could get it fixed properly, because my rp morals don't allow for "well now it's fixed because yes."
So right there with ya on that. And I understand the idea of a T-Rex showing up out of nowhere being a bit absurd, even for the setting. I agree with the concept of that sort of rp being a fundamental part of the setting itself, not necessarily that one example of it.
Although anything that allows for hin ass placeables is pretty alright in my book. Just sayin'.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
Last edited by davis114 on Fri, Apr 24 2015, 19:29 PM, edited 1 time in total.
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OpenTheRift
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Posted: Fri, Apr 24 2015, 19:02 PM |
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Player
Joined: 17 Feb 2014
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All this fun people are having, they are having the wrong fun, it should be this fun over here that I have thoroughly approved.
_________________ bad man
Last edited by OpenTheRift on Fri, Apr 24 2015, 23:47 PM, edited 1 time in total.
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Jes
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Posted: Fri, Apr 24 2015, 21:10 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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No one is saying that, Rift. Let's keep being productive.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Spirit of Rock
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Posted: Sat, Apr 25 2015, 1:50 AM |
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Player
Joined: 17 Oct 2005 Location: England
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I was reminded of Amia's roots by the event when things were far less sensible. As the others have said, it's all just a matter of catering to tastes.
Over the years it has been well established that Amia is something of a mixing pot of RP styles, so the notion that some events might not hit home with part of the playerbase is hardly a huge surprise. Entertaining such a diverse crowd is not going to be easy.
The concept I agree with most is the notion that Amia is a story; sometimes you will be the support, sometimes you need to take a hit, because it's a communal effort and the spotlight can't be all yours. In my own fantasty-world head-land, a waiver of general attachment (signed upon character creation) would be ideal for promoting the kind of server atmosphere that I would personally like to see. But that's only my perspective of what Amia should be - the compromises we all come together on fashion a very different beast. And I'm a very idealistic fellow.
I'd only add that the way people in this thread have put their concerns forward has been very mature, and shows a strong awareness of the true nature/strengths/weaknesses of Amia. Yet how to remedy those issues has been, and will most likely remain, a matter of endless controversy.
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