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Mahtan
 
PostPosted: Sat, Sep 26 2015, 18:44 PM 

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We will now allow custom spells via widgets to be requested at a base of 5 DCs + the determined usefulness of the spell cost. Thanks to Terra, this is now possible and the spells will function exactly as normal casting with animations, Caster Levels and all with no delay of actually using a widget.

This will be very useful for classes such as Blackguard and Assassin. Who normally should have more selection of spells to make use of, but due to NWN not giving them proper spell books, it has left them a bit difficult to effectively add new spells short of adding the spells via feat, or limited widgets.

None of these require further scripting, so the script hold does not stop these from being requested.
Everything is set up in game based off of Spell ID. If you do not know what these are, you may find them directly in the Spells.2da located in your NWN 2daSource compressed folder. Open the file with notepad or equivalent and you will see all the spells and their ID that can be actually be on these widgets.


Once you have this all finished and your widgets are on your PC, you use them once per log in. It will add the spell to your PC's Radial Menu under "Additional Special Abilities" with the CL and number of uses you were approved for. These will return with resting as normal spells do and can be quickslotted with correct icons.
Due to limitations with saving to the bic files, these spells will be removed any time you log off, crash, or the server resets. Making you need to use the widgets again, and rest to restore the uses for that rest cycle.

These may also be requested by approved custom PRCs who gain special Spell-Like abilities. Allowing them to actually gain spell casting ability.

These will also scale with your appropriate represented CL class. If you're a Blackguard, and took it as your second class, the widget can be set to always use that class number to determine CL so you will not need a new widget every time you level up.

Enjoy and thank you again Terra.

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Liz
 
PostPosted: Sat, Sep 26 2015, 18:52 PM 

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... :O

Terra, may I have your babies? Take me, Terra. Take me hard.

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Terra_777
 
PostPosted: Sat, Sep 26 2015, 19:13 PM 

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What about my other creations?

"I wish I could save my spell-setup and restore them later":

http://puu.sh/kp3Sw/92056e37c6.jpg
http://puu.sh/kp3T1/dd06810843.jpg

"Fuck leto:"

http://puu.sh/kp4eD/9a97194040.jpg

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Anatida
 
PostPosted: Sat, Sep 26 2015, 19:14 PM 

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Liz wrote:
... :O

Terra, may I have your babies? Take me, Terra. Take me hard.

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SamTheGiantSlayer
 
PostPosted: Sat, Sep 26 2015, 19:16 PM 

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Fine, take my job why don't you ;-;


(thank god)

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Liz
 
PostPosted: Sat, Sep 26 2015, 19:18 PM 

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I need that spellbook thing. I need it right now. :)

I remember there being an announcement like two years ago or something that it was going in game, but then it got pulled back right away. What ever happened there? It it still a possibility?

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Opustus
 
PostPosted: Sat, Sep 26 2015, 19:19 PM 

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Terra_777 wrote:
What about my other creations?

"I wish I could save my spell-setup and restore them later":

http://puu.sh/kp3Sw/92056e37c6.jpg
http://puu.sh/kp3T1/dd06810843.jpg

"Fuck leto:"

http://puu.sh/kp4eD/9a97194040.jpg

YOU HAVE REVOLUTIONIZED OUR WORLD <3 You are a pioneer and a savior!

EDIT: What's a TURD? ...I can't believe I just asked that.

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LibrisMortis_666
 
PostPosted: Sat, Sep 26 2015, 19:22 PM 

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We should make a Statue of Terra in Amia's OOC room. *Nod.*

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Terra_777
 
PostPosted: Sat, Sep 26 2015, 19:24 PM 

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CNWSPlayerTURD is the name of the entity/class a player leaves behind when he or she logs off. Its essentially an invisible ghost of the character that tracks localdata, positions, minimaps and effects. When a player logs back in the data is retrieved from the TURD and its destroyed.

The function that does that is called CNWSPlayer::EatTURD. Bioware y u so mature??

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Mahtan
 
PostPosted: Sat, Sep 26 2015, 19:27 PM 

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Terra_777 wrote:
What about my other creations?

"I wish I could save my spell-setup and restore them later":

http://puu.sh/kp3Sw/92056e37c6.jpg
http://puu.sh/kp3T1/dd06810843.jpg

"Fuck leto:"

http://puu.sh/kp4eD/9a97194040.jpg



We have no idea what those should cost. :D the book should be like free or 1 DC IMO.

And Fuck Leto is all I use now for name changes and such. :D

But yes, voice changes or portraits don't need anyone more! :D
Sadly the speed changes don't seem to work that I can notice, might need to log off though. Never tried :D
<3 Terra

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DireCorbie
 
PostPosted: Sat, Sep 26 2015, 19:28 PM 

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holy turd I want that spellbook

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Terra_777
 
PostPosted: Sat, Sep 26 2015, 19:30 PM 

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Pretty sure I programmed the books to be IC tradeable. If you use a book that wasnt tuned on your character you only have the option to reset it. Should spawn a few and hand them out as tests.

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corypx
 
PostPosted: Sat, Sep 26 2015, 23:30 PM 

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Do you think the custom spells via widgets would work on shapeshifters in form as you said "It will add the spell to your PC's Radial Menu under "Additional Special Abilities"?

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Mahtan
 
PostPosted: Sat, Sep 26 2015, 23:36 PM 

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Yes.

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Xenos
 
PostPosted: Sun, Sep 27 2015, 0:01 AM 

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And a whole new world of possibilities opens up for Cory!

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LibrisMortis_666
 
PostPosted: Sun, Sep 27 2015, 0:21 AM 

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I think the Adamantine Cloak opened the gate to new shit for Cory.

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corypx
 
PostPosted: Sun, Sep 27 2015, 0:29 AM 

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Xenos wrote:
And a whole new world of possibilities opens up for Cory!


Not really Cory will always focus on his undead forms, but it will mean I could in theory expand to have more powers for the forms as they have a 3 slot power limit NWN wise, this could open up past it.

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Xenos
 
PostPosted: Sun, Sep 27 2015, 8:21 AM 

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corypx wrote:
Xenos wrote:
And a whole new world of possibilities opens up for Cory!


Not really Cory will always focus on his undead forms, but it will mean I could in theory expand to have more powers for the forms as they have a 3 slot power limit NWN wise, this could open up past it.


That's what i meant, more bone headed powers!

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Eurgiga
 
PostPosted: Sun, Sep 27 2015, 12:57 PM 

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So will these be only available for already-scripted spells or can new custom spells be requested?

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Terra_777
 
PostPosted: Sun, Sep 27 2015, 13:33 PM 

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If you tied it a custom spell like the ones you can pick when you do spells and you have a custom spell, it'd work.

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Anatida
 
PostPosted: Sun, Sep 27 2015, 14:28 PM 

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Eurgiga wrote:
So will these be only available for already-scripted spells or can new custom spells be requested?

New custom spells would still have to be scripted and thus the scripting hold applies. As I understand this widget is for things that already exist.

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rafaelmacgyver
 
PostPosted: Sun, Sep 27 2015, 14:36 PM 

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Terra_777 wrote:

"I wish I could save my spell-setup and restore them later":

http://puu.sh/kp3Sw/92056e37c6.jpg
http://puu.sh/kp3T1/dd06810843.jpg


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Akhlys
 
PostPosted: Sun, Sep 27 2015, 16:34 PM 

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Would this work to replace all the widgets monks get for their extra abilities?

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TheGoddessOfAmazing©
 
PostPosted: Sun, Sep 27 2015, 18:02 PM 

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Anatida wrote:
Liz wrote:
... :O

Terra, may I have your babies? Take me, Terra. Take me hard.

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Aiseth
 
PostPosted: Sun, Sep 27 2015, 18:09 PM 

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Once again Terra wins.

I still want my language system >.>

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Mahtan
 
PostPosted: Sun, Sep 27 2015, 18:15 PM 

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Akhlys wrote:
Would this work to replace all the widgets monks get for their extra abilities?


It wouldn't be very good, you would be "casting a punch/kick/strike".

That said, yes, we could with no other scripting. As we can apply the Spell ID of a custom spell, to a widget, then add the existing script for the ability as a spell, to your CDKEY.

This is still bad though, as if you wanted every single monk ability, all of them will be named the exact same thing. The script should still take your stunning fist uses however.

With a hak update, we can add the spell widgets of classes to the Spells.2da and assign them all IDs and then they will have the correct names, icons, etc. But that may or may not happen at all right now as we are focused mainly on stability of the server over a hak update.

tldr:
Possible, makes no sense, not worth it, icons and names will all be the same thing.

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Terra_777
 
PostPosted: Sun, Sep 27 2015, 18:42 PM 

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Aiseth wrote:
I still want my language system >.>


No. We don't talk about that. It was my folly to believe the server was mature enough for a language system. No. Its dead. >:|

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RaveN
 
PostPosted: Sun, Sep 27 2015, 18:44 PM 

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Language systems ruin rp. I've seen it happen and I don't want to see that happen on amia.

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Naivatkal
 
PostPosted: Sun, Sep 27 2015, 19:01 PM 

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Terra_777 wrote:
Aiseth wrote:
I still want my language system >.>


No. We don't talk about that. It was my folly to believe the server was mature enough for a language system. No. Its dead. >:|

Not mature enough? Why?

Faded Wings wrote:
Language systems ruin rp. I've seen it happen and I don't want to see that happen on amia.

Genuine question: How does it ruin RP?

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Mahtan
 
PostPosted: Sun, Sep 27 2015, 19:36 PM 

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People speak one language always, so everyone else sees "dszauiofgjsdayuoklfgjaslkfjsalof sfdojasboner"

So the RP is isolated, and if someone knows the language, they switch to another, to further isolate folks from over hearing.

This can be countered with, mention it all IC that you don't like they speak that language so you can't understand, etc. But that is the huge question of will that matter? Or will it turn to another "Take your feckin helmet off and put away that frying pan in my sights or I will kill you!"

So yes, its not worth it and far as maturity, its a question on how people will use and respond to it soon as conflict gets involved.

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Terra_777
 
PostPosted: Sun, Sep 27 2015, 19:40 PM 

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I was more focused towards making languages an ICly graspable thing, really. Like a way to prove that you could actually talk a language and something you could learning out more properly. The whole gibberish part I scrapped (it just spawned a colored tag with the language name followed by normal text) but instead it spawned a massive discussion on how that should work and so I just dropped it because if I wanted to appease everyone it'd be the biggest system ever.

Anyway, its dead.

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Naivatkal
 
PostPosted: Sun, Sep 27 2015, 19:56 PM 

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But it makes sense that if you are speaking a different language then you are not going ot be understood, and it prevents even accidental metagaming >_>

I get that, Terra. Your idea was awesome with the learning as you go thing. It's a real shame, too :(

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Mahtan
 
PostPosted: Sun, Sep 27 2015, 20:05 PM 

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That is just the choice on the matter as I understood it all. It isolates RP, and typing a language name is simple. Even if it brings metagamming... because metagammning shouldnt happen anyway. Even it totally will even accidentally. Its natural you will retain stuff you read and forger, "Oh yeah that was in a language I don't know"

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Aiseth
 
PostPosted: Mon, Sep 28 2015, 0:01 AM 

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Terra_777 wrote:
Anyway, its dead.


Fine. I'll still love you anyway. >:|

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Terra_777
 
PostPosted: Mon, Sep 28 2015, 8:30 AM 

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So turns out nwnx areas is more fucked then I anticipated but I can't punch it until I get home and I really wanna punch it. :(

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RaveN
 
PostPosted: Mon, Sep 28 2015, 14:30 PM 

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Terra_777 wrote:
So turns out nwnx areas is more fucked then I anticipated but I can't punch it until I get home and I really wanna punch it. :(


Hopefully it can be punched in a way that will make it behave :mrgreen:

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Anewusername
 
PostPosted: Mon, Sep 28 2015, 16:45 PM 



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Wish spell when?

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Terra_777
 
PostPosted: Mon, Sep 28 2015, 18:57 PM 

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I tore it to pieces, augmented and fixed it and put it back together.

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MightNMagic
 
PostPosted: Mon, Sep 28 2015, 22:30 PM 

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Terra_777 wrote:
What about my other creations?

"I wish I could save my spell-setup and restore them later":

http://puu.sh/kp3Sw/92056e37c6.jpg
http://puu.sh/kp3T1/dd06810843.jpg


Yeah, I remember submitting the idea ages ago, then "okay, I did it" and then nothing else. If we have no way to get it, we cannot praise it. Heh heh.

I want a language system like the other RP servers have. We aren't all immature, I won't feel left out just because somebody speaks in moonspeak in front of me. I'm a big boy and pay taxes and everythin'!

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Terra_777
 
PostPosted: Mon, Sep 28 2015, 22:49 PM 

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I'm probably gonna make it purchasable in the mage vendors for a fair price since its a quality of life thing more then anything. Things to note:

*Book can be reset/re-tuned.

*Book can be traded but tuned books are reset if its used by someone who isnt the owner; I could extend that so it does work but there are issues with clerics and domain-only spells that can be abused. I do have the functionality to check if a wizard know a spell though but its a lot of extra work.

*All spells are set to 'used' when they're restored which means you'd need to rest after restoring.
*If you got more spell-slots then you did when you tuned those will be emptied.
*If you got less spell-slots it'll simply just fill in the ones you have.

So there is some stuff and scenarios I need to test before I'm feeling confident in letting it go. But right now I'm waiting to see if my fixes has fixed the servers so this will have to wait.

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corypx
 
PostPosted: Sun, Jan 10 2016, 5:22 AM 

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Bumping this thread to ask Mahtan Tasadur ((Or Terra as the maker)) I had a DM make me a test widget thing and it does not work as the first post states

"Once you have this all finished and your widgets are on your PC, you use them once per log in. It will add the spell to your PC's Radial Menu under "Additional Special Abilities" with the CL and number of uses you were approved for. These will return with resting as normal spells do and can be quickslotted with correct icons."

Instead it just seems to cast the spell and does not add the spell under your Radial menu or anything, so was I and the DM using it incorrectly or was the first post wrong?

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Terra_777
 
PostPosted: Sun, Jan 10 2016, 8:12 AM 

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is it infinite uses/day? Because I can't add infinite casts to the spell-like ability list.

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corypx
 
PostPosted: Sun, Jan 10 2016, 8:25 AM 

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Terra_777 wrote:
is it infinite uses/day? Because I can't add infinite casts to the spell-like ability list.


I think the item was infinite uses/day, the main thing I was looking at was if it added to Radial Menu like it said and it did not.

Was checking to see the new change as a new way to gain abilities for shifters forms if it added to the radial menu as a form is unable to use items (( I did not test to see if it could be used as we only did a quick test but I see no reason why this item would be different))

Tormak spawned me the widget for the test so he could confirm.

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TormakSaber
 
PostPosted: Fri, Jan 15 2016, 0:03 AM 

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Terra_777 wrote:
is it infinite uses/day? Because I can't add infinite casts to the spell-like ability list.


I dunno, it's just an item called "spell widget", looks like a little runestone item. Asks for the spell ID, how many casts you want (0 is infinite), and how you want to calculate the caster level. Then you set the item, and from then on, using the item casts the spell or ability. It doesn't add anything to a radial. I would assume it's not usable from a shifted form but I didn't test that. I have no idea where the functionality Mahtan is talking about comes form, because that's definitely not the item I'm using.

tag: spell_widget
resref: spellwidget

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Shadowfiend
 
PostPosted: Fri, Jan 15 2016, 2:08 AM 

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Does the spell widget mean I can request bulls strength on my ranger? cus by the look of it, I think it does! without any scripting required.

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Terra_777
 
PostPosted: Fri, Jan 15 2016, 15:47 PM 

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If you set the widget to be able to cast infinite/day then it'll just cast the spell when you use it because I cannot add an unlimited amount of spell-like abilities. So in other words if its tuned to 0/infinite then the spells are not added to the dial.

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corypx
 
PostPosted: Fri, Jan 15 2016, 15:56 PM 

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Terra_777 wrote:
If you set the widget to be able to cast infinite/day then it'll just cast the spell when you use it because I cannot add an unlimited amount of spell-like abilities. So in other words if its tuned to 0/infinite then the spells are not added to the dial.


What is the limit you can add that can be placed on the dial?

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TormakSaber
 
PostPosted: Fri, Jan 15 2016, 21:39 PM 

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Terra_777 wrote:
If you set the widget to be able to cast infinite/day then it'll just cast the spell when you use it because I cannot add an unlimited amount of spell-like abilities. So in other words if its tuned to 0/infinite then the spells are not added to the dial.


OH

WELL

that'd

explain it.

I've only ever set it to infinite for testing. :D

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corypx
 
PostPosted: Fri, Jan 15 2016, 21:53 PM 

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Damn it tormak..... this is why we cant have nice things. :lol:

Next time your playing around with it, can you check what the max is you can set it to below infinite.

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corypx
 
PostPosted: Fri, Jan 22 2016, 7:19 AM 

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Testing update


Tormak and I were testing it so people could learn so more about it.

1.It works with shifter in form :D
2. Book of Transmutation will change it
3. Rest menu summon type changes will also work
4. We tested up to 50 uses per rest (( but could maybe go up 99))

That was all we could quickly think to test at the time, but if others have questions/tests post it.

_________________
================-<Cory ShadowFlame>-================
Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE)
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