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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ] 

Greater Ruin or Hellball
Greater Ruin 79%  79%  [ 15 ]
Hellball 21%  21%  [ 4 ]
Total votes : 19
Sun Dog
 
PostPosted: Wed, Jun 01 2016, 4:05 AM 

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Very soon my mage will get to pick an epic spell, have no idea which one to pick: Hellball or Greater Ruin.
If you could only have one, which would you chose and why?


 
      
Commie
 
PostPosted: Wed, Jun 01 2016, 4:34 AM 

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hellball because it's hella wizard

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Suhjet
 
PostPosted: Wed, Jun 01 2016, 4:36 AM 

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Do you want to blast one dude, or do you want to blast a bunch of dudes?

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treasured memories
 
PostPosted: Wed, Jun 01 2016, 5:00 AM 

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would go for GR, myself. it's faster and you can't hurt yourself from it

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GreatPigeon
 
PostPosted: Wed, Jun 01 2016, 8:06 AM 

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treasured memories wrote:
would go for GR, myself. it's faster and you can't hurt yourself from it


Yup. To be fair you're not pulling it out against a mob usually and group pvp is rare enough. Hell regular pvp is rare enough. GR is my go to move to start off bosses with usually.

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Nalkanar
 
PostPosted: Wed, Jun 01 2016, 10:16 AM 

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Voted for GR.
In PvE you can use EMD summon, or another PC to get easily through regular mobs. You can use GR to kill boss more quickly.
In PvP you usually dont go against big crowds anyway and even if you do, you usually want to take down one specific target quickly (the one that is biggest threat to you - usually other mage).

Hellball seems risky, damage can be partially resisted (fire with fire reduction or immunities... negative with maybe protection from negative, leaving only 20d6 damage ... unlike 50d6 positive with GR if I am not mistaken). One good thing is that it knocks down enemies so with rogue by your side it can be a bit more interesting.

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Sun Dog
 
PostPosted: Thu, Jun 02 2016, 1:28 AM 

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Nalkanar wrote:
...One good thing is that it knocks down enemies so with rogue by your side it can be a bit more interesting.
Hellball includes KD? I don't see that anywhere in spell description, either NWNwiki or Amia spells sidebar changes. Is this for real? If so, for how long, 1 round?

Thanks for the input so far. Exactly opposite what I expected. Thought Hellball was the better of the two.


 
      
Suhjet
 
PostPosted: Thu, Jun 02 2016, 3:37 AM 

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I've never seen hellball knockdown anything on Amia. It does knockdown on some other servers, though.

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TormakSaber
 
PostPosted: Thu, Jun 02 2016, 5:05 AM 

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Vanilla NWN Hellball does knockdown, but our version had it removed when it was updated and changed.

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Commie
 
PostPosted: Thu, Jun 02 2016, 5:39 AM 

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TormakSaber wrote:
Vanilla NWN Hellball does knockdown, but our version had it removed when it was updated and changed.


changing this and perhaps adding a few die to the commonly resisted damage types would fix the spell.

as of now it's basically just there to look amazing.

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Nalkanar
 
PostPosted: Thu, Jun 02 2016, 8:15 AM 

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TormakSaber wrote:
Vanilla NWN Hellball does knockdown, but our version had it removed when it was updated and changed.


Oh, sorry, did not know.

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