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Commie
 
PostPosted: Thu, Feb 16 2017, 21:32 PM 

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ah ok.

because I know on my druid dragon shaper that going from +4 ac gear to +5 on armor got me +1 ac when shifted.

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lilmarcat
 
PostPosted: Thu, Feb 16 2017, 21:41 PM 



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Druids don't get the free Shifter AC, so instead they take their highest of the Head/Chest/Shield/Weapon slots.
Having 4AC on a Shield and 5AC on your chest will give you the 5AC, not 9.

Shifters also use Boots of the Striding +6 for the +6 CON, as they only take the highest value as well, except for a few properties that stack like Regen.


 
      
Commie
 
PostPosted: Thu, Feb 16 2017, 21:52 PM 

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lilmarcat wrote:
Druids don't get the free Shifter AC, so instead they take their highest of the Head/Chest/Shield/Weapon slots.
Having 4AC on a Shield and 5AC on your chest will give you the 5AC, not 9.

Shifters also use Boots of the Striding +6 for the +6 CON, as they only take the highest value as well, except for a few properties that stack like Regen.


ah ok.

so as a shifter, a +5 chest/shield/boot means as much as a +0 chest/shield/boot?

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lilmarcat
 
PostPosted: Thu, Feb 16 2017, 22:18 PM 



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Shifter Class changes - viewtopic.php?f=20&p=934717#p934717

AC Progression
Shifters gain a unique bonus AC progression which applies when shapeshifted. Note that certain forms may have additional AC on top of what Shifter levels provide.

Code:
Shifter Level -> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-----------------------------------------------------------------------------
Armor | 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5
Deflection | 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5
Dodge | 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5
Natural | 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
Shield | 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 8 8 8

Tables a bit wonky cause I cant quote it directly. See the link for the proper one.
Not sure if dodge on boots stack.


 
      
Suhjet
 
PostPosted: Fri, Feb 17 2017, 0:10 AM 

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It doesn't.

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Opustus
 
PostPosted: Sun, Feb 19 2017, 18:47 PM 

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What do the rules or the DM stance state on using Divine spells of higher levels by way of Bonus Spell Slots slapped on gear? For example, having Ranger1 and wearing a Ranger Bonus Spell Slot: 4 on undergarments to cast Mass Camouflage?

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bobofwestoregonusa
 
PostPosted: Sun, Feb 19 2017, 19:26 PM 

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I don't know that theres an official stance but some of the older dms used to get playful with shifters doing that for 9th level slots to cast elemental swarm since they were so tough pre nerf anyway (and really still are tbh)

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Commie
 
PostPosted: Sun, Feb 19 2017, 19:37 PM 

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Opustus wrote:
What do the rules or the DM stance state on using Divine spells of higher levels by way of Bonus Spell Slots slapped on gear? For example, having Ranger1 and wearing a Ranger Bonus Spell Slot: 4 on undergarments to cast Mass Camouflage?


This is allowed.

The shifter thing was, I believe, mostly because people were not acting like druids (undead shape, etc) but casting ninth level druid spells from items.

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Opustus
 
PostPosted: Sun, Feb 19 2017, 19:47 PM 

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Hoorah! And if I end up breaking the law, I'll tell the cops that you said it was kewl.

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Commie
 
PostPosted: Sun, Feb 19 2017, 19:48 PM 

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Just make sure you're rping those class levels that give you those spells. they are divine.

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Fimbulvetr
 
PostPosted: Mon, Feb 20 2017, 10:29 AM 

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Hello, which DM do I need to contact about RP in the Brokentooth Caves, or to discuss Goblin/Hobgoblin things. Thank you!

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Kamina
 
PostPosted: Mon, Feb 20 2017, 10:42 AM 

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No exact DM governs that area, shoot any of us with a PM and we'll talk through with the others!

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Fimbulvetr
 
PostPosted: Mon, Feb 20 2017, 11:05 AM 

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Cheers! PM'd.

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walnutboy
 
PostPosted: Mon, Feb 20 2017, 14:50 PM 

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How do elves regard death? When one dies because they feel they cant go on are there funeral rites, is the body laid to rest or do they just see the body as an empty vessel?

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Akhlys
 
PostPosted: Mon, Feb 20 2017, 15:27 PM 

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walnutboy wrote:
How do elves regard death? When one dies because they feel they cant go on are there funeral rites, is the body laid to rest or do they just see the body as an empty vessel?


they eat it like hamsters

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Opustus
 
PostPosted: Mon, Feb 20 2017, 16:29 PM 

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Shuffle Off This Mortal Coil - And Now Eat It Too!

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lilmarcat
 
PostPosted: Mon, Feb 20 2017, 17:42 PM 



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walnutboy wrote:
How do elves regard death? When one dies because they feel they cant go on are there funeral rites, is the body laid to rest or do they just see the body as an empty vessel?

~~~~~~~~~~~~~~~~~~~~~
Quote:
When the time comes for an elf to leave the ordinary lands of mortals and pass on to Arvanaith, it is common for the individual elf to spend several days in vivid daydreams and waking reverie. Exactly when this happens is unknown to any elf, even to Sehanine's own priests. It is usually obvious to other elves when one of the Tel'Quessir is undergoing this change, but two marker events are definitive indicating that the Transcendence has begun. First, Sehanine sends the elf a vision where she or he must go to begin this journey from the world. Second, within the lens of the elf's eye appears a telltale opaque milky crescent, the moonbow of Sehanine's honorific name. When the time comes for an elf great in wisdom and accomplishment to depart, an accompanying full moon may display the moonbow as an event in nature. On rare occasions at such a rime, other elves join with the one about to depart in a shared trance state, sharing memories and knowledge in a direct telepathic communion known as the Circle of Transcendence. In some elven cultures this departure is a physical one, that is the elf walks off alone into the wilderness and his or her body is never found. In other societies, the elf's spirit departs its material body, leaving behind a lifeless husk.

In cases of violent or accidental death where the spirit is not utterly destroyed, Sehanine's priests serve in the stead of the departed spirit in the ritual of Transcendence. A Ceremony of Recovery involves one or more days of meditation and mystic communion with the natural and spiritual worlds. If successful, the priest channels the lost spirit through his or her own link with Sehanine, enabling the spirit to transcend to Arvanaith.

During such ceremonies, after contacting the lost spirit, Sehanine's priests display the characteristic moonbow within the lens of their eyes, but such manifestations of the Lady of Dreams vanish immediately upon the ritual's conclusion.

Elven funeral rites vary widely from community to community and from individual to individual, reflecting the nature of the departed spirit. If the elf has simply answered Sehanine's call, as opposed to death by accident or violence, death rituals are more often a celebration that the elf has achieved the joys of Arvanaith than a time of mourning. In either case, if the body remains, the method of disposal varies as well. In some communities, the assembled mourners gather with great pomp to watch the body be interred in the ground, with examples of the late elf's artistry and passions displayed and speakers expounding on the merits of the deceased. Other elven societies bury the body immediately, regarding it as a mere husk from which the life force has departed. After disposing of the shell, they celebrate the spirit of the elf who once resided there. Still other elves believe that burning is the only way to truly rid the spirit of its earthly ties. Not only does it free the spirit for Arvanaith, it also prevents anyone from using the body for nefarious purposes.

Elven cultures that bury the bodies of the fallen with great ceremony leave the most durable archeological evidence of their funeral rites, and thus the practice of interring the bodies of elven dead in formal tombs is less widespread than commonly perceived. Of all the elven subraces resident in Faerun, the remains of gold elves, and to a lesser extent moon elves, are most commonly interred within burial vaults, but that practice is by no means universal within those subraces, nor is it restricted to them alone. Elven tombs are typically hewn from bedrock and warded by powerful magic. Whereas the Stout Folk typically trust in mechanical traps to ensure the sanctity of their fallen kin, the Fair Folk weave protective mantles into the construction of tombs and eschew false tombs and extended gauntlets of traps. The Luminous Cloud is said to gather elven tombs to her bosom, and most are cloaked in enduring illusions designed to obfuscate their location and to mislead grave robbers who would violate the sanctity of the elves interred within.

Elven tombs are typically subdivided into three chambers, each of which is of circular or rectangular shape with an arching dome-shaped or semicylindrical ceiling, respectively. The first such chamber represents the world from which the elf has departed and is dominated by carvings of the natural world including plants and animals from sylvan settings. Commonly a pool of crystalline water, enspelled so as to prevent evaporation or stagnation, is set in the center of the first chamber. The second chamber is dominated by a stone bier on which rests the body of the fallen elf. The Fair Folk rarely place their dead within a sarcophagus unless the body is badly mauled, as they feel to do so restricts the freedom of the spirit in Arvanaith. The walls of the second chamber are adorned with examples of the fallen elf's gifts, and the ceiling is carved with a depiction of the heavens as they were at the time of the elf's death. (By analyzing such records, sages are sometimes able to date the age of a particular elven tomb.) The third chamber represents Arvanaith, the destination of the elf's spirit. The walls of the chamber are carved with depictions of the Seldarine (as the pantheon is perceived in the culture that created the tomb). The ceiling is carved with a stylized depiction of a crescent moon within a full moon, symbolizing the combined role of Corellon and Sehanine (or Angharradh) in overseeing the passage of the spirit to Arvanaith. The third chamber is otherwise empty, but all who enter are overwhelmed with a feeling of great peace. This is not a magical effect but a collective manifestation of the Seldarine.


Source - http://www.nj-pbem.com/data/Gods/elveng ... oonbow.htm


 
      
thetangerinetornado
 
PostPosted: Sun, Feb 26 2017, 18:19 PM 

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So, I made a female Hobgoblin and ended up with a bare chested red skinned male hobgoblin model. Needless to say, I'm not walking her around looking like that.

I know we have the option of using the Half Orc dynamic model but it might just be simpler for everyone, since I do not think there are ANY standard female Hobgoblin models, to make that the default if you select "female" and "hobgoblin". Is it even possible to do that? I'll post the suggestion in IA if it is.

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Gravemaskin
 
PostPosted: Mon, Feb 27 2017, 20:06 PM 

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Are all Amian Warlocks required to have pacts or someone in the family lineage that made a pact? In the complete arcane it's somewhat ambiguous as they both refer to warlocks serving dark or chaotic powers, but also point out the fact that their powers ARE innate (spesifically: A warlock is BORN not made). And that they can have a similar origin behind their powers as sorcerers do (usually a creature with innate magic).

Parts relevant to teh question from the source material is emboldened.

Complete Arcane, page 5 & 6 wrote:
Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers or wizards, who approach arcane magic through the medium of spells, a warlock invokes powerful magic through nothing more than an effort of will. By harnessing his innate magical gift through fearsome determination and force of will, a warlock can perform feats of supernatural stealth, beguile the weak-minded, or scour his foes with blasts of eldritch power.

Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, their ancestors) forged grim pacts with dangerous extraplanar powers, trading portions of their souls in exchange for supernatural power. While many warlocks have turned away from evil, seeking to undo the wrongs of their former colleagues, they are still chained by the old pacts through which they acquired their powers. The demand to further the designs of their dark patrons, or to resist them, drives most warlocks to seek the opportunities for power, wealth, and great deeds (for good or ill) offered by adventuring.

Alignment: Warlocks are often chaotic or evil (and more than a few are both). The powers they serve can be cruel, capricious, and wild, unbound by conventional views of right and wrong. However, even warlocks who derive their powers from the most sinister of patrons have been known to turn the black powers at their command against evil. A good-aligned warlock is a grim and fearsome enemy of evil. All too familiar with the darkness lurking in his heart, he gazes unflinchingly on the evil in others and battles the foulest of foes without fear.

Religion: Warlocks know firsthand the power of supernatural beings, so they do not scorn religion. Evil warlocks sometimes seek the favor of cruel and bloodthirsty deities, while good warlocks often turn to the worship of noble and true deities for the strength to win the battle raging in their tortured souls.

Background: Warlocks are born, not made. Some are the descendants of people who trafficked with demons and devils long ago. Some seek out the dark powers as youths, driven by ambition or the desire for power, but a few blameless individuals are simply marked out by the supernatural forces as conduits and tools. The exact nature of a warlock’s origin is up to the player to decide; just as a sorcerer is not beholden to the magic-wielding ancestor that bequeathed his bloodline with arcane power, a warlock is not bound to follow the source that gifted him with magic. Warlocks are not half-fiends or tieflings by default (although many creatures of those kinds become some of the most powerful and terrifying representatives of the class). The mark that the supernatural powers leave on their servants is often a mark in the soul, not the flesh. In fact, many warlocks are created by nonevil powers— wild or fey forces that can be every bit as dangerous as demons or devils. Whatever their origin, warlocks are widely feared and misunderstood. Most are wanderers who rarely stay in one place for long.

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Terallis
 
PostPosted: Mon, Feb 27 2017, 21:12 PM 

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I believe the way it's generally been done is that it's not so much inheriting the ability itself, as much as it is the option of inheriting the pact of their parent. So they'd still have the pact, but it would be with the same creature their parent had it with, and you'd get it by inheritance. I think it's optional, but I'm not sure. But yeah. It's not that you'd just get the power through your parent's pact, but that you'd inherit the pact itself to gain the power.

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robbi320
 
PostPosted: Fri, Mar 03 2017, 16:58 PM 



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Rules, Graphic Torture and Gore:
I feel like at some point there was a discussion about this. How bendy is that rule, since some examples given in the rules don't seem to conform with my experience? Since I'm writing a few examples, I'm putting my argumentation in a hideable quote, since I don't want to offend anyone, so quote it is.

Read at your own risk!

• show
So, it says the removal of body parts is not allowed. That made me think of "Deads Guide To Palemastery", where one step is to cut off an arm. I assume this is allowed, as long as all parties agree.

My main question about the border. The mind does a lot of things, and I've experienced that with a lot of books I've read. My most extreme case was Skulduggery Pleasant, which I both read and later listened to an audio book. Reading, I had no problems, no pictures imagined, or at least not too extreme ones. But when I actually listened to it, it suddenly became a pretty brutal book, because I was not "bothered" with reading, so my imagination played some more. Things like what was essentially "his eyes flashed yellow and there was an explosion and it rained blood and gore from the ceiling" made listening a much different experience. That is why I'm asking this, because I don't want to take myself as a yardstick, even though I'm not sure I am exactly average there. Now, since that is an example, I'll use it. Is that allowed?

And then, going on to the subject I wanted to talk about most of all: cannibalism. According to the rules, it is not completely forbidden, but rather a "you have to tread carefully if you try to pull this off". It only forbids "descriptive cannibalism". So, I'm going to do what has become kind of standard for me and give some examples. (Only for use on NPCs, since for PCs it goes a bit into the dilemma of permanent damage to a PC)
The whole *eats parts of the body* I assume that would be allowed, but I'm not entirely sure.
Now, let's say I would post something about 'dead, partially eaten bodies possibly being found on the West Coast of Amia', and someone sends me a PM to investigate. I give him/her a slight description along the lines of 'there's bite marks, and, with knowledge of Anatomy or something, you might see that they are made from human teeth and that huge amounts of the flesh is missing'. Would something like this be ok 1. In a PM with a warning of 'slightly revulsing', 2. In a PM without a warning, 3. On the public forums.
My line of thought here was that the PM would already demonstrate a certain 'I'm ok with it', but I would like to clear that question first.

I would get it any or all of the above were not allowed, since I do come here to relax, and others do too, so I understand that we do not want it too extreme here.


 
      
Kudark
 
PostPosted: Fri, Mar 03 2017, 17:55 PM 

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Gravemaskin wrote:
Are all Amian Warlocks required to have pacts or someone in the family lineage that made a pact?

After reading your quoted source, I would answer your question as no. Here are some little quotes from your source, that helped me formulate my answer:

"...a warlock invokes powerful magic through nothing more than an effort of will."

"Some are the descendants of people who trafficked with demons and devils..."

"The exact nature of a warlock’s origin is up to the player to decide..."
And this was the kicker.

"...a warlock is not bound to follow the source that gifted him with magic."

:...many warlocks are created by nonevil powers— wild or fey forces..."

"Whatever their origin, warlocks are..."


Now this below, I'll explain my opinion on. First off it says "Many", not all, and in this day and age with the internet, semantics does make a difference, as does grammar. I think whoever made the Warlock description, did their best to be clear enough that it's rather vague where a Warlock gets their power, but it is clear that the power is innate. I am thinking it was simply assumed that 'most' Warlocks would go the evil pact route, and this paragraph simply goes into that detail, but (in my opinion) isn't beholden to the Class.
Quote:
Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, their ancestors) forged grim pacts with dangerous extraplanar powers, trading portions of their souls in exchange for supernatural power. While many warlocks have turned away from evil, seeking to undo the wrongs of their former colleagues, they are still chained by the old pacts through which they acquired their powers. The demand to further the designs of their dark patrons, or to resist them, drives most warlocks to seek the opportunities for power, wealth, and great deeds (for good or ill) offered by adventuring.

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Kudark
 
PostPosted: Fri, Mar 03 2017, 18:10 PM 

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@ robbi320:

Use common sense, don't be graphically detailed, do be sure everyone is cool on an OOC level with whatever is going down, and... before you hit 'Enter', ask yourself that if a DM was watching, would they approve.

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robbi320
 
PostPosted: Fri, Mar 03 2017, 20:47 PM 



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Kudark, that basically is the reason why I'm asking this. I'm not entirely confident my 'common sense' is 'common' enough for everybody to approve.


 
      
Blue Moon
 
PostPosted: Fri, Mar 03 2017, 22:43 PM 



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Would a drow's SR clash with a monk's SR on the same character? That might bork things and make a bug? Would it automatically take the higher one, whichever it was at the time?

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Commie
 
PostPosted: Fri, Mar 03 2017, 22:59 PM 

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it shows both but uses the higher iirc.

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TormakSaber
 
PostPosted: Sat, Mar 04 2017, 4:49 AM 

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You only get the higher, yep.

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Chupacabra
 
PostPosted: Sat, Mar 04 2017, 10:36 AM 

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Can you make a Half-elf char and use the elf body model and an elf head? If so does it cost Dc's? Can it be done in game by a Dm?

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walnutboy
 
PostPosted: Sat, Mar 04 2017, 10:50 AM 

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Chupacabra wrote:
Can you make a Half-elf char and use the elf body model and an elf head? If so does it cost Dc's? Can it be done in game by a Dm?


Yes... No... Yes

You can, it doesn't and I'm told just ask a DM!

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Kamina
 
PostPosted: Sat, Mar 04 2017, 11:24 AM 

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walnutboy wrote:
Chupacabra wrote:
Can you make a Half-elf char and use the elf body model and an elf head? If so does it cost Dc's? Can it be done in game by a Dm?


Yes... No... Yes

You can, it doesn't and I'm told just ask a DM!

Yep, costs nothing as long as we can make sure you're half elf and as long as you obviously RP your half-elf nature.

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walnutboy
 
PostPosted: Sat, Mar 04 2017, 13:24 PM 

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Kamina wrote:
walnutboy wrote:
Chupacabra wrote:
Can you make a Half-elf char and use the elf body model and an elf head? If so does it cost Dc's? Can it be done in game by a Dm?


Yes... No... Yes

You can, it doesn't and I'm told just ask a DM!

Yep, costs nothing as long as we can make sure you're half elf and as long as you obviously RP your half-elf nature.


Why obviously RP your half-elf nature? That's really limiting someone's RP isn't it? I mean if everyone assumes your an elf but you don't correct them and all. You gain nothing mechanically and if you try to ICly cheat the elves and lie well that's on your head ICly surely?
Several people have assumed Shana is half-elf but she isn't, surely its my characters IC mind if she corrects them much like telling someone your true name?

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Terallis
 
PostPosted: Sat, Mar 04 2017, 18:28 PM 

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The thing is, people assume a lot on the NWN models alone. If you don't put up a description that explains features (which, on an elf AND half-elf, are very obvious), it throws people off. The same for people who take some DD levels and don't RP the colour of scales, but because they don't have the wings, no one can tell. It's game limitations and not the players' fault for not realizing on their own.

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Commie
 
PostPosted: Sat, Mar 04 2017, 18:51 PM 

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I don't think there's a rule for it. I see plenty of characters with wings horns tails and no bio at all. So you don't actually have to put anything there.

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walnutboy
 
PostPosted: Sat, Mar 04 2017, 19:23 PM 

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Terallis wrote:
The thing is, people assume a lot on the NWN models alone. If you don't put up a description that explains features (which, on an elf AND half-elf, are very obvious), it throws people off. The same for people who take some DD levels and don't RP the colour of scales, but because they don't have the wings, no one can tell. It's game limitations and not the players' fault for not realizing on their own.


The bio is OOC and not really my concern though. The line was specifically 'obviously RP your half-elf nature'... that is not highlighting something in an OOC bio but telling someone how they have to act while playing a particular race. What is the point in allowing someone to pick either the human OR elf model for their half-elf if you are then binding them to the fact they MUST disclose their race in obvious RP? I can get two people together who look similar but i have no idea where they are from or what race they are without looking closer and investigating... so why would someone have to RP a specific way and point it out to everyone?

The bio is fine BUT people shouldn't also assume they know everything that someone writes in a bio unless it is witnessed, revealed or it is pretty obvious from the on set! A description isn't required to play from what i understand but it is only polite nature to include one if your character is exotic, also saves you having to retype a description every time someone looks at you. :mrgreen:

... but the half-elf, elf or human thing is different. Most assume Shana is human, some assume she is half-elf... the RP to correct them is up to me to make as that assumption was theirs. Lets face it, the human and elf models are pretty clear yet there is no distinction for the half-elf so it should naturally be taken either way unless corrected by the person at point of RP'd assumption. If my persuade is high enough or i have the points to convince someone my half-elf is a full elf... why shouldn't i do that? Its character RP after all and anything that comes from it is on my characters head. :twisted:

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Last edited by walnutboy on Sat, Mar 04 2017, 19:25 PM, edited 1 time in total.

 
      
Kamina
 
PostPosted: Sat, Mar 04 2017, 19:24 PM 

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walnutboy wrote:

Why obviously RP your half-elf nature? That's really limiting someone's RP isn't it? I mean if everyone assumes your an elf but you don't correct them and all. You gain nothing mechanically and if you try to ICly cheat the elves and lie well that's on your head ICly surely?
Several people have assumed Shana is half-elf but she isn't, surely its my characters IC mind if she corrects them much like telling someone your true name?


No no, what I mean is, it's like Genasi. Some people (not all) pick the subrace but do not RP it. This is what I mean :p (I mean, I'd struggle to think why someone would powerbuild around half-elf, but my point still stands!)

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walnutboy
 
PostPosted: Sat, Mar 04 2017, 19:30 PM 

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Kamina wrote:
No no, what I mean is, it's like Genasi. Some people (not all) pick the subrace but do not RP it. This is what I mean :p (I mean, I'd struggle to think why someone would powerbuild around half-elf, but my point still stands!)


You can power build a half-elf? :o
Half-elf isn't a sub race though it is it's own base race, i assume you could have a half-elf genasi? At that point i would expect something to show they are different, the half-elf, elf, human thing is like some people getting Gnomes and Halflings mixed up... i've seen the RP from such and the insult felt is funny to witness ICly lol

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Commie
 
PostPosted: Sat, Mar 04 2017, 19:32 PM 

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I wanted to make an Earth touched kobold but they told me no.

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TormakSaber
 
PostPosted: Sat, Mar 04 2017, 20:38 PM 

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I weep tears of pain at every earth genasi RDD that isnt some awful abomination freak of nature, or doesn't even show the genasi-ness at all. New rule: ban genasi from RDD, DM me long enough to do all the rebuilds, then remove me.

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Commie
 
PostPosted: Sat, Mar 04 2017, 20:44 PM 

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TormakSaber wrote:
I weep tears of pain at every earth genasi RDD that isnt some awful abomination freak of nature, or doesn't even show the genasi-ness at all. New rule: ban genasi from RDD, DM me long enough to do all the rebuilds, then remove me.


I would support this except allow those with a proper type. Such as a fire red dragon or water gold dragon.

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TormakSaber
 
PostPosted: Sat, Mar 04 2017, 21:08 PM 

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Only with enforced character appearance details and bios that immediately show they are not a standard RDD.

None of the light skinned brown hair earth genasi dragon disciples with "Uninjured/Neutral" bios who bank on no one actually knowing what they are to be immune to their races weakness. It's like playing a Wood Elf with black skin and wearing SR plate so no one knows you're not actually a Drow.

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Commie
 
PostPosted: Sat, Mar 04 2017, 21:22 PM 

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TormakSaber wrote:
Only with enforced character appearance details and bios that immediately show they are not a standard RDD.

None of the light skinned brown hair earth genasi dragon disciples with "Uninjured/Neutral" bios who bank on no one actually knowing what they are to be immune to their races weakness. It's like playing a Wood Elf with black skin and wearing SR plate so no one knows you're not actually a Drow.


Uninjured neutral on an obviously abnormal character bothers me more then it should. Even moreso when you arnt told what they are despite lore or spot rolls.

Some characters are just eternal mysteries and its all within the rules.

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Chupacabra
 
PostPosted: Sun, Mar 05 2017, 8:07 AM 

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Genasi, is it known from birth they are or can it manifest later in life?

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TormakSaber
 
PostPosted: Sun, Mar 05 2017, 9:19 AM 

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Born. It's a race, not a class.

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Commie
 
PostPosted: Fri, Mar 10 2017, 7:11 AM 

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the druid/shifter spreadsheet available on the class changes is out of date, and I can't find all the changes that have been done.

can anyone post what's changed?

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Commie
 
PostPosted: Sat, Mar 11 2017, 20:39 PM 

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Who owns the shrine of E by kampos and can give ooc orders there? Got into a discussion ooc with a third party after someone told me I was banned from there on an alt. (not naming names but the person telling me to go was - not- the person messaging me about it nor was it to my knowledge a Drow player )

I mean ooc who owns it here, who can ooc give me orders I have to obey in regards to banning/faction shit.

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T0mc4t89
 
PostPosted: Sat, Mar 11 2017, 20:53 PM 



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I think the dragons there are the current npc guards so you would need a dm to assault it or whatever IC rulebreaking you want to do.
viewtopic.php?p=1429407#p1429407

Defacto leader is currently Erelkacha (Ravenovf).

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Commie
 
PostPosted: Sat, Mar 11 2017, 21:01 PM 

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T0mc4t89 wrote:
I think the dragons there are the current npc guards so you would need a dm to assault it or whatever rulebreaking you want to do.
http://www.amiaworld.net/phpBB3/viewtop ... 7#p1429407

Defacto leader is currently Erelkacha.


Wasn't assaulting. Also was asking for the ooc leader, as ic leaders and ooc leaders are not the same. I know which pcs claim to have power, was asking if any of it was ooc control because hanging around a faction area you have been 'banned' from is an actual rule violation. "if you don't do x I'm going to the dm's"

Also given that A is dynamic I don't see why I need to respect npc's that arnt there when they could/should be added. Normally this isn't an issue but if people are telling me an area is full of dragons put them in the game. I've had stuff done on Pitt since July and I don't make or ask people to adjust their rp based on stuff that isn't in the module. So put it ig.

Seriously. "dragon have been here for weeks?" Uh, no. Update or stop talking about invisible guards.

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Commie
 
PostPosted: Sat, Mar 11 2017, 21:18 PM 

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And I also need to know ooc who to talk to as the ban was handed down despite me literally not doing anything at all on an alt nobody even knows the name of and apparently it's being enforced by invisible dragon guards.

So I think I do need to talk to whomever runs that zone.

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T0mc4t89
 
PostPosted: Sat, Mar 11 2017, 21:21 PM 



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Location: A hut in Howness. (GMT+2)

The place was mostly abandonded I think and was mostly interacted with by pc players before Erelkacha came in and placed herself into a sort of leadership role. So I am not sure if there is any established npc hierarchy aside from dm(s) watching over the area.

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Commie
 
PostPosted: Sat, Mar 11 2017, 21:24 PM 

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T0mc4t89 wrote:
The place was mostly abandonded I think and was mostly interacted with by pc players before Erelkacha came in and placed herself into a sort of leadership role. So I am not sure if there is any established npc hierarchy aside from dm(s) watching over the area.


Yeah that's what I need to know. I mean encroaching kn an area you're banned from is a sever rule I don't intend to break. So I need to know if this is legitimate or not.

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