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MisterLich
 
PostPosted: Wed, Sep 06 2017, 11:17 AM 

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MisterLich wrote:
That's fine. You don't have to enjoy pvping a lot either.



Re-iterating one of my closing statements because like I said...

It's perfectly fine that people here don't enjoy pvp and that pvp isn't meaningful on here yet.

But that's my playstyle and what I enjoy and why I'm not playing here.

PvP land will change that and I'll be a pvpwhore all up in that business and I expect to get roflstomped as much as I roflstomp others.

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The Little Dragon
 
PostPosted: Fri, Sep 15 2017, 23:39 PM 



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It has been a month. I believe the server is moving in a good direction. Personally, I think more old players should get on. However, how is everyone doing on the server?

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MisterLich
 
PostPosted: Fri, Sep 15 2017, 23:44 PM 

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My reason for not playing hasn't changed and my personal reason for coming back isn't there yet.

I work a lot and have other things to do, I don't have time or energy to spend on a game I'm not enjoying 100%, and I'll be honest once again: I enjoy pvp more than I enjoy social RP. RP and PvP don't have to be at odds, but RP with little PvP doesn't interest me very much. The PvP island will be a heaven for people like me (who are the minority, but still exist).

I am glad the server's thriving for now though and hope everybody is having fun.

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Mr. Hackums
 
PostPosted: Sat, Sep 16 2017, 15:12 PM 

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MisterLich wrote:
I am glad the server's thriving for now though and hope everybody is having fun.


+1


 
      
Revak
 
PostPosted: Mon, Sep 18 2017, 16:17 PM 

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It's good to see we're keeping it up, yeah. Numbers have definitely improved from when I first came back into Amia. Even noticed a few new names floating around which is great!

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Dark Immolation
 
PostPosted: Mon, Sep 18 2017, 17:33 PM 

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We've still got work to do. Calling attention to our issues was enough to get us to level off for a while, but we've still got some ongoing background efforts to get people interested and re-interested in the server again. It was nice to see the population hit 30+ for the first time in a while, a few days ago.

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Yimmi
 
PostPosted: Mon, Sep 18 2017, 17:48 PM 

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I have to agree with you! seeing a lot more people lately, and obviously now I see 2-3 DM online, which is nice too!
But as DI said lets keep things going, we still have more to aim.

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MisterLich
 
PostPosted: Mon, Sep 18 2017, 19:06 PM 

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Dark Immolation wrote:
We've still got work to do. Calling attention to our issues was enough to get us to level off for a while, but we've still got some ongoing background efforts to get people interested and re-interested in the server again. It was nice to see the population hit 30+ for the first time in a while, a few days ago.


One thing that y'all need to be aware of is that the last time server populations were at that level, a few months ago, when Elyon and Dicey and Lutra were running events basically every day, most of the server population was concentrated into one or two areas doing one or two things and then when the events stopped coming regularly, people stopped logging on.


It's important to realize that DM events are a band-aid and not a permanent fix, because when events don't happen, people will stop logging on.

The way to fix is to make an environment across the server where people want to do stuff on their own and don't require the extra step in the process, of having a DM. DM's are people. Sometimes they're busy, they burn out, they don't want to do events, or what have you - to consistently reach a higher server population the server has to make people able and interested in doing stuff on their own, for themselves, without DM's. Otherwise the population spikes will be just that - sporadic spikes, but not steady.

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Magiros
 
PostPosted: Mon, Sep 18 2017, 20:58 PM 

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Actually, I do think we had +30 just few days ago. Maybe you did miss it?

I find it interesting you speak about fixing the environment when you have made it clear you dont play here Misterlich. How do you know how things are at this moment when you dont even bother to find out IG?

I, for one, are having projects going on without constant DM supervision or building the story for me. I ask them to play the NPC when needed, to deal with NPC's, but other than that, they are not needed in any of the stages of RP right now. Later on, we will have larger part from the DM to facilitate, but it is only if the Players efforts are enough to get there.

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Budly
 
PostPosted: Mon, Sep 18 2017, 21:24 PM 

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Need to pull em in atleast.

People need to understand that to have things going on without DMs, they need to stay and be around for the character - character interactions to lead somewhere.

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Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise.
Tetrik : Greed incarnate in a Duergar.
Budly : Has gone to a better place.
Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.


 
      
Dark Immolation
 
PostPosted: Mon, Sep 18 2017, 21:41 PM 

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Quote:
It's important to realize that DM events are a band-aid and not a permanent fix, because when events don't happen, people will stop logging on.

The way to fix is to make an environment across the server where people want to do stuff on their own and don't require the extra step in the process, of having a DM.


That's very true. But at a certain point, I've begun to wonder if it's largely a difference in generations and playerbase that has led to this slump of sorts.

Back in what I'd consider our RP and player count peaks, it wasn't as if players enjoyed more freedoms than they do now. There wasn't anything particularly special about the eras of the dragon covenant, the EO, Pre-Reyes Cordor/Wharftown, the Grove, or the Banites. At least as far as player liberties were concerned. There was some DM support that kept those PCs involved, sure, but it wasn't like they were relying on DMs to organize them getting together in the first place.

This is not to say it's another "blame the playerbase" moment, but I really wonder what can we do to foster that environment again. Is it that we're just left with the PCs/players that have no real self-actualization left? I speak for myself on this, because for a long time, both of my PCs were very standoffish. But there was always so much going on, that they'd eventually get roped into something. Now, I'm not sure if I or anyone has that luxury if we want to see our community and story grow.

The DM request process is indeed a hurdle in some cases. But, as we've talked about, it seems "PvP Island"(or Demonreach as it's now called), stands to offer an alternative. Not just for wanting to fight other PCs, or even take over areas, but to build and create in real-time. I'm not convinced it's the request process that leads to a less player-driven environment(because we've seen it happen before), but if this helps, what are some other areas we can apply the concept to?

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MisterLich
 
PostPosted: Mon, Sep 18 2017, 21:51 PM 

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Magiros wrote:
Actually, I do think we had +30 just few days ago. Maybe you did miss it?

I find it interesting you speak about fixing the environment when you have made it clear you dont play here Misterlich. How do you know how things are at this moment when you dont even bother to find out IG?

I, for one, are having projects going on without constant DM supervision or building the story for me. I ask them to play the NPC when needed, to deal with NPC's, but other than that, they are not needed in any of the stages of RP right now. Later on, we will have larger part from the DM to facilitate, but it is only if the Players efforts are enough to get there.


Perhaps I did, I was speaking of the times when Elyon was DM and running regular events - it was loads of fun but it ran out quickly because of burnout and real life in general. And the average population went down.

I don't play here -anymore- Magiros, I'm still active, relatively, on the forums, and I've been active for a good chunk of this year and been around for over 4 years now. Don't try to imply that because I don't currently play, I can't have useful insight on the server.

I'm glad you're having fun without DM's.

That's what I was encouraging. ;)

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Osiris Masud

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Magiros
 
PostPosted: Mon, Sep 18 2017, 21:56 PM 

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You're placing words in my mouth MisterLich. I never said you dont have useful insights, what I really questioned was whether your current statement made was correct and on spot of the situation IG that you made. As old knowledge can become outdated. Even went to explain my view to show why I considered your statement was incorrect of the player amounts and how things are happening IG based on my experience with them.

Nor I consider it to be a matter of how many years you've played, or been in the forum to defined whether someone has good insights into matter or not.

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MisterLich
 
PostPosted: Mon, Sep 18 2017, 23:23 PM 

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Didn't place words in your mouth, let's let others get back to the topic at hand.

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The Little Dragon
 
PostPosted: Tue, Sep 19 2017, 1:17 AM 



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This is derailing the topic with threats addressing each other rather than the forming of a community as a whole.

As for the server. Old players are coming back and I believe the server is looking up even further. However, the server is coming to its "peak" season when players come on the most, at least from what i have seen. None the less, I believe there is a good ammount of plot, storyline, and ideas coming into view. If you are having trouble finding a place in the world of amia, I suggest entering into as much as you can, enter in with every faction and whatnot to get a grasp of what they are about.

As for pvpers. The1Kobra has taken his character, raven, and has been working with the dms to do his own plot, which most likely has its own stuff behind it. Perhaps if you enjoy pvp, seek out something like this, or even join him in such things.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 1:22 AM 

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No threats were made, just stop. I already said drop it and get back to the topic at hand. You're adding onto it.


-


I've played with Raven several times, Kobra's cool.

That doesn't change the fact that I'd rather wait until a pvp-island kind of thing appears. I won't say anymore because it would be revealing plot points to people but I'm not interested in coming back just because there are some other people who enjoy pvp around. I like the idea of the pvp island. Actual consequences and meaning for pvp beyond IC or OOC drama. I'll wait for that.

You'll never be able to justify things into making me want to play ;) I have said what interests me in Amia currently, and I'm waiting for that addition to come to the server. That's that. I'm not so important to the server that you should spend time trying to persuade me to come back anyway. I'm actually fairly unpopular. Spend your efforts on people that the majority of the server would enjoy coming back, and who may be persuaded to come back by your words.

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Osiris Masud

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 1:30 AM 

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On-topic:

I'm glad that people are having fun and the server population seems to be going up. Kudos.

My original point before all of this weird trailing-off began was simply that you should use that momentum and create sustainable RP, because a few months ago when events were aplenty, the population dropped when events stopped, and it's important to maintain sustainable RP independent of DM's.

That's all.

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Budly
 
PostPosted: Tue, Sep 19 2017, 11:53 AM 

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I do have one question. The PvP to me is maybe not the thing that has the highest appeal to me, but I be sure to look into it. But, why do we add in so many far away places? Like desert realms and now a tropical island? Would it not be better to try to keep it a bit more low profile and have it be an island close to Amia that makes more sense to grab control over than a tropical island that is very far away? If we need resources which I presume this island is supposed to have, why do we go so far away to get it?

I often try to bath my Rp and immersion in logical fantasy or how to put it. I really hope the PvP island do not become a very ooc based thing looking more like a queued up WoW PVP battleground. I keep my hopes up.

Quote:
Back in what I'd consider our RP and player count peaks, it wasn't as if players enjoyed more freedoms than they do now. There wasn't anything particularly special about the eras of the dragon covenant, the EO, Pre-Reyes Cordor/Wharftown, the Grove, or the Banites. At least as far as player liberties were concerned. There was some DM support that kept those PCs involved, sure, but it wasn't like they were relying on DMs to organize them getting together in the first place.

This is not to say it's another "blame the playerbase" moment, but I really wonder what can we do to foster that environment again. Is it that we're just left with the PCs/players that have no real self-actualization left? I speak for myself on this, because for a long time, both of my PCs were very standoffish. But there was always so much going on, that they'd eventually get roped into something. Now, I'm not sure if I or anyone has that luxury if we want to see our community and story grow.

The DM request process is indeed a hurdle in some cases. But, as we've talked about, it seems "PvP Island"(or Demonreach as it's now called), stands to offer an alternative. Not just for wanting to fight other PCs, or even take over areas, but to build and create in real-time. I'm not convinced it's the request process that leads to a less player-driven environment(because we've seen it happen before), but if this helps, what are some other areas we can apply the concept to?


I think this is very true. We players seems to have grown a bit lazy or a new generation who seen the bigger amounts of DMs and think this is how it is done. Back in 2006-2007, DC was rare as hell and it was hard getting em. Most of the time one had to go out and do your own thing. When Amia had 60-75 players, it was so easy to find RP. Im not blaming anyone or anything but today Bendir Dale is a hub, it is a really weird hub too. Bendir Dale could litterally push a ton of influence if the Hins wanted, they even got their own commando squad. :P

What I mean to say is, if we end up growing again we need to generate more RP on our own, not only the standing around the hub and contemplate over the good old days. I done a few attempts but either people do not think I am good enough at it or they simply do not find my character heavy enough to do this. I love when I see characters show paranoia or dislike for their racial foes. Like Lyelanna and her distrust of Drow. It is fiting and we gonna need more of it if the servers population hits 30+ again on a majority of timezone basis.

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Plays:
Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise.
Tetrik : Greed incarnate in a Duergar.
Budly : Has gone to a better place.
Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.


 
      
Amarice-Elaraliel
 
PostPosted: Tue, Sep 19 2017, 13:03 PM 

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Just like PvP, different (sometimes more far away) areas are a matter of personal liking.

On Amia we offer a lot of different subraces, and many people enjoy the possibility of diverse RP. Not everyone wants to RP only in the same "environment" all the time. There are plenty who love the desert RP, as the culture of the setting is very different, with their own gods. It is a very different type of RP than for example Ruathym. The tropical regions, again are very different in culture.

Many people like to have a "change" of scenery. Many tilesets would make no sense at all on and directly around amia, so we would be stuck with the same few tilesets over and over. Same goes for creatures to fight and explore.

You may enjoy the local RP most. And that is great and fine. Others love the tropical or "african" style RP, again others love the desert RP or Kara-Turan style RP (though I admit we do nt have too much of that on amia thus far, a restaurant aside. It would be very hard to implent too as thatone is truly 'immensely' different.

Anyways, we mostly add some more exotic places for "diversity". The yuan-ti never made sense on Amia, climate wise. And many other creatures and tilesets, we could not use at all if we were to simply stick to that one isle.

The outlaw isle will have its own PVP rules, hence why it is its own place, because we also have many people uncomfortable with PVP. Basically, the PVP rules there will be stripped down to the mechanical aspects. AKA do not abuse transitions etc. While all the "RP" aspects fall away. It is an isle of scumbags and simply not liking someones nose, or "I am in a bad mood and want to beat the shit out of someone" is enough reason to start PVP. And everyone going there knows the risks. It is not too different in many other games and servers tbh. A lot of servers these days have "PVP-Zones" where you go at your own risk.

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The Little Dragon
 
PostPosted: Tue, Sep 19 2017, 13:16 PM 



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Quote:
Back in what I'd consider our RP and player count peaks, it wasn't as if players enjoyed more freedoms than they do now. There wasn't anything particularly special about the eras of the dragon covenant, the EO, Pre-Reyes Cordor/Wharftown, the Grove, or the Banites. At least as far as player liberties were concerned. There was some DM support that kept those PCs involved, sure, but it wasn't like they were relying on DMs to organize them getting together in the first place.

This is not to say it's another "blame the playerbase" moment, but I really wonder what can we do to foster that environment again. Is it that we're just left with the PCs/players that have no real self-actualization left? I speak for myself on this, because for a long time, both of my PCs were very standoffish. But there was always so much going on, that they'd eventually get roped into something. Now, I'm not sure if I or anyone has that luxury if we want to see our community and story grow.



I think the real issue was certain players creating an environment that forced players either to bend to them or give up. Those players are actually gone now. Reason I think this is because on one of my first few days here I offered something we could do and these certain players not only called Celver a liar, but also told me OOCly that a dm didnt say we could do that because of this, this and this. Honestly, just think of something your character wants to do and work at it.

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"A master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved. To assist the DM in making the game fun, and not to show discord."


 
      
ZoltanTheRed
 
PostPosted: Tue, Sep 19 2017, 13:32 PM 

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MisterLich wrote:
On-topic:

I'm glad that people are having fun and the server population seems to be going up. Kudos.

My original point before all of this weird trailing-off began was simply that you should use that momentum and create sustainable RP, because a few months ago when events were aplenty, the population dropped when events stopped, and it's important to maintain sustainable RP independent of DM's.

That's all.


quoted for truth


 
      
Budly
 
PostPosted: Tue, Sep 19 2017, 14:28 PM 

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Amarice-Elaraliel wrote:
Just like PvP, different (sometimes more far away) areas are a matter of personal liking.

On Amia we offer a lot of different subraces, and many people enjoy the possibility of diverse RP. Not everyone wants to RP only in the same "environment" all the time. There are plenty who love the desert RP, as the culture of the setting is very different, with their own gods. It is a very different type of RP than for example Ruathym. The tropical regions, again are very different in culture.

Many people like to have a "change" of scenery. Many tilesets would make no sense at all on and directly around amia, so we would be stuck with the same few tilesets over and over. Same goes for creatures to fight and explore.

You may enjoy the local RP most. And that is great and fine. Others love the tropical or "african" style RP, again others love the desert RP or Kara-Turan style RP (though I admit we do nt have too much of that on amia thus far, a restaurant aside. It would be very hard to implent too as thatone is truly 'immensely' different.

Anyways, we mostly add some more exotic places for "diversity". The yuan-ti never made sense on Amia, climate wise. And many other creatures and tilesets, we could not use at all if we were to simply stick to that one isle.

The outlaw isle will have its own PVP rules, hence why it is its own place, because we also have many people uncomfortable with PVP. Basically, the PVP rules there will be stripped down to the mechanical aspects. AKA do not abuse transitions etc. While all the "RP" aspects fall away. It is an isle of scumbags and simply not liking someones nose, or "I am in a bad mood and want to beat the shit out of someone" is enough reason to start PVP. And everyone going there knows the risks. It is not too different in many other games and servers tbh. A lot of servers these days have "PVP-Zones" where you go at your own risk.


I can see the point, it was a very personal opinion question for me since I am usually more keen on playing in low fantasy settings or been so of late with the people I play GURPS with.

I find the need of such a OOC oriented island a bit sad if we really need it but if it can be a starter for RP and IC conflict, that would be awesome so I hope people keep to this. I guess people won't anyway start to butcher each others and then say it was all OOC out there.

_________________
Plays:
Sylveera : Sun Elven fury packed in an Arcane Archer, not a Drow, promise.
Tetrik : Greed incarnate in a Duergar.
Budly : Has gone to a better place.
Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.


 
      
Amarice-Elaraliel
 
PostPosted: Tue, Sep 19 2017, 14:47 PM 

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It's not really an OOC island at all, it just has a bit a different ruling because of the IC setting.

In most areas we have guards and patrols and whathaveyou who give a shit. They are lawful and more or organized. Hence why you often need DM supervision etc. to relect that environment properly reacting to someone "disobeying" this lawfulness.

There are areas (and this island will be one) which do not have such a law-organization. A pirate/outlaw tyle of island would mostly be criminals, misfits, scumbags, whathaveyou. They have no city guard. The bar will have a privately hired bouncer or two.

In a natural (and complete IC result) no scumbag A will give a damn if scumbag B cuts the throat of thief C. And even if they do (you attack an NPC and the NPC nearby go hostile and attack too) you end in a huge brawl where some heads are bashed but in the end of the day, noone cares if cotton eye joe is dead.


So yeah, this is not OOC, it is simply a very different flair/environment, that however is fully IC with fully IC reasons why it works there but not in Cordor or Kohlingen.

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That Guy
 
PostPosted: Tue, Sep 19 2017, 15:01 PM 

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I'll add my 2 cents, if it's worth that any longer. I've been lurking, and I even posted something last week sometime.

This PVP island.... not sure this is a great idea. Why? Well, it fundamentally goes against all that Amia is. Sorry to folks like Misterlich, but.... Amia is not about PVP. It's about storytelling, and interactions. If that sometimes turns to PVP, then sure, but... that shouldn't be the aim. This island is going to attract an element to Amia that will be unwelcome in the rest of Amia. Essentially, you will have 2 servers, 2 worlds, and 2 sets of rules. How is that immersive? It's not helpful, and I fear it might do more harm than good. Don't get me wrong, the idea is phenomenal, it's just... not right for Amia.

As for all the rest:

I haven't played on Amia in... 7 weeks now I think? My reasons for leaving are fading in my mind, but, I look at the player counts and read the forums, and honestly, find little motivation to come back. I missed NWN, and RP so I did give another server a try. Nothing is perfect, but I'm placated for the moment.

Why am I staying away? Well... I see a lot of bandaids, but no cure. New items that are as or more powerful than what people had to RP their butts off to get in the past, PVP islands, and new areas just because. The problem with Amia isn't the server itself, it's the community, or shall I say, lack thereof.

Let me explain before people get angry.

When I began my journey into NWN PW's, I played on POTM. I made a dozen or so friends there, and things were great. I didn't know of any other servers at the time. Some bad choices by DM's made me look around at others. I found Avlis, and, though it had lower player counts (20ish), the players were tight and welcomed new players easily. Truly a community. A "connected" server to Avlis (they actually were a connected world of 3 different servers or "planes" that you could traverse if you knew how ICly), HALA, and yes, I mean Hala ala Thor, Odin and the rest became where my character went. The playerbase was all of about 10 at most, but, these people actually cared for each other, and each other's roleplay.

Bit of explanation on that! We were a small group, maybe only 3 some days, and as many as 6 or 7 on others. Each character was well played, and unique. Each character also knew the others quite well, and they would actually compliment each other's abilities, help each other, and work together. There was no "hero", no "winner", no "best whatever". We worked as a team. Now... there the DM's played the antagonist and it was a rare character who was evil or worked against the pack. Sadly, DM's dropped off, so events were essentially non-existant after a while and I lost interest.

Then I came to Amia. I came about 6 or 7 years ago I think. Might be longer. At that time, player counts were high enough we had to spam login to get in. It was wonderful. What did I find here?

Easy levelling. I mean, nearly laughably easy levelling. I always wonder where people are coming from when they say Amia is hard to level. Go play on POTM and get 1 level in a week if you're hardcore. Avlis, they have a cap, of 7500 xp a week, and you won't see higher than 20 xp on a kill anyway.

I call Amia "Roleplay Lite". I don't mean that in a condescending way, but... let's be honest, there is a shitton of party chat and if you don't use the forums, you miss out on a lot. There are some amazing rp'ers here, and there are others that rp just to make it look good. Not a complaint, it's a fact. That said, I kept coming back to Amia, and even my past servers weren't as "fun" as Amia. The lack of super strict roleplay rules makes it unique.

I also found a community of people who don't like or trust each other. This is the part that wore me out. Sure, there are some really amazing folks here, and I miss them dearly. Then... there are the rest. Either out of jealousy, childishness, or some odd idea that they "deserve" whatever, they cut on each other and the rest of the server. The idea of "Bosshunting" kills interactions. You get labelled for going after Bosses, and if your character can't do it, you are somehow "less". Then, there's DC requests. DC's are given for roleplay, or when DM's see people about, or for events. Sure, supposedly. I know people who never get them, yet are fantastic rp'ers, and others who have tons, who, quite frankly, are shit roleplayers. There's no consistency in the system. It literally becomes the "haves" and the "have nots". This causes grief and buildup of jealousy and hatred oocly and... you can argue with me all you like, I've witnessed it firsthand, and heard about it from many others.

I also found a DM system that doesn't allow players to really do much without support. Sure, you can start projects, do things, whatever, but... in the end, you will need a DM nod of approval. If they decide after a year of rp to not give it... where do you go? I've seen that story happen. Hells, even my own experience: The Wiltun crew roleplayed building a tower on Caraigh for about a month. And... I mean 8-10 characters roleplaying collecting, building, guarding, and camping out by a tower that.... 4 years later still wasn't put into the server. I don't think it was ever considered, despite the fact our "faction DM" at the time promised us it was going to happen. Well, they left, and so did any hope of change, but, they were a problem in an of themselves. Long story for another day.

I'd come back to Amia. I would. I miss my characters here: Roach, Flynn, Nimi, Tristen, and so many others that I played. They all mean a lot to me. However, I'd like to see the players work together and the DM's let things happen, before I return, if I do. Don't take my words as too harsh a criticism, and, I'm sure someone out there thinks I'm part of the problem, but... it comes down to this:

Can't we all just get along?


 
      
Yimmi
 
PostPosted: Tue, Sep 19 2017, 15:32 PM 

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That Guy wrote:
Can't we all just get along?

I respect your opinion and I think we all should aim to that, but what's the point in saying we should all get along and then say "there are players who are shit roleplayers" and even state that this shit RPers get a lot of DCs that they shouldn't be getting, or at least they should get less than other people.
I mean everyone is different at it, at if we don't start accepting that fact it's not possible to get along, as you say. They may RP different from what you like, but it's still their form of RPing, and we should accept that.
On the other hand, I have to agree with you about the OOC, sometimes I even fall to that and that's something we could reduce to get a better integration.
Obviously don't take this as a personal attack or anything, just wanted to say my opinion about that.

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Amarice-Elaraliel
 
PostPosted: Tue, Sep 19 2017, 15:34 PM 

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P.S.

Additional to my elaboration before, please stop calling it a "PVP" island. That is not what it is. As explained before, it is an island that has a different IC perspective and approach, due to its unlawful nature. That you can PvP there with less strict rules, does not make this its only purpose.

It will have great faction areas, which you can rent with your new faction and design at your leisure with PLCs etc (though we will add that to some other areas too), a nice village with interesting things to look at and play (the slot machines are back) aswell as the outlaw feel RP for all your piratey desires.

It will also have hunting zones.

Out Devs spent much time, love and detail to make this beautiful, dynamic, exciting and fitting, with new creatures and places and everything and en entirely new rent/faction system. Just calling ot "some PVP place" is insultive and doing it justice in the least, seeing how we already are at around 300 development hours here already of 3 dedicated and great Devs.

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That Guy
 
PostPosted: Tue, Sep 19 2017, 15:37 PM 

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yimmi wrote:
That Guy wrote:
Can't we all just get along?

I respect your opinion and I think we all should aim to that, but what's the point in saying we should all get along and then say "there are players who are shit roleplayers" and even state that this shit RPers get a lot of DCs that they shouldn't be getting, or at least they should get less than other people.
I mean everyone is different at it, at if we don't start accepting that fact it's not possible to get along, as you say. They may RP different from what you like, but it's still their form of RPing, and we should accept that.
On the other hand, I have to agree with you about the OOC, sometimes I even fall to that and that's something we could reduce to get a better integration.
Obviously don't take this as a personal attack or anything, just wanted to say my opinion about that.


You have a point, but what I meant was that the DC system is flawed, not to call out roleplayers for being better or worse.


 
      
That Guy
 
PostPosted: Tue, Sep 19 2017, 15:39 PM 

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Amarice-Elaraliel wrote:
P.S.

Additional to my elaboration before, please stop calling it a "PVP" island. That is not what it is. As explained before, it is an island that has a different IC perspective and approach, due to its unlawful nature. That you can PvP there with less strict rules, does not make this its only purpose.

It will have great faction areas, which you can rent with your new faction and design at your leisure with PLCs etc (though we will add that to some other areas too), a nice village with interesting things to look at and play (the slot machines are back) aswell as the outlaw feel RP for all your piratey desires.

It will also have hunting zones.

Out Devs spent much time, love and detail to make this beautiful, dynamic, exciting and fitting, with new creatures and places and everything and en entirely new rent/faction system. Just calling ot "some PVP place" is insultive and doing it justice in the least, seeing how we already are at around 300 development hours here already of 3 dedicated and great Devs.


Amarice, with all due respect to you, the team, and those that made this new place... it will devolve into PVP for PVP sake, and little else. People who want that will go there, those that don't... won't. It will serve to further split the population. That's what I mean, not to trivialize all the work, but to point out what is in my humble opinion, a major flaw in it's conception.


Last edited by That Guy on Tue, Sep 19 2017, 15:49 PM, edited 1 time in total.

 
      
Gravemaskin
 
PostPosted: Tue, Sep 19 2017, 15:45 PM 

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Since this is a topic about the state of the server, I thought I'd throw in my view on things.

I think that despite whatever problems Amia has had over the years or more recently, it feels like it's gotten it's second wind.
And I firmly believe it's because of the hard work and dedication and the recent changes the team as a whole has made.
From the new content, to open dialogues and everything in between, the work that's been put in to try and mix things up a bit or change old bad habits is noticeable and greatly appreciated.

Hopefully we as players can manage a similar positive transformation and cement the change.

Food for thought.

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Shadowfiend
 
PostPosted: Tue, Sep 19 2017, 16:13 PM 

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I don't think the New Island will turn into a PvP zone..Or at least, I don't think non-PvP-ers will stay away from it. Personally I am looking forward to exploring the new areas, and the rp Lye can get herself caught up in.

If the New Island does involve into a PvP-zone it's because the PvP-happy people push others out. That's my biggest worry if anything, but personally I think most of the current players value rp (and rp-conflict) over PvP.

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That Guy
 
PostPosted: Tue, Sep 19 2017, 16:23 PM 

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Well, I do wish you all the best. I am glad to see there are changes being made. I suppose I'm too far out of touch from it to be a part and too different in my ideas to conform.

Enjoy it. I mean that.


 
      
Dark Immolation
 
PostPosted: Tue, Sep 19 2017, 17:41 PM 

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That Guy wrote:
Amarice, with all due respect to you, the team, and those that made this new place... it will devolve into PVP for PVP sake, and little else. People who want that will go there, those that don't... won't. It will serve to further split the population. That's what I mean, not to trivialize all the work, but to point out what is in my humble opinion, a major flaw in it's conception.


I don't think there's any grounds to believe that at all. With respect given to you as well, it's not like most of the people that wanted "PVP for PVP's sake" are even around any more. Who's going to be doing all this devolving PVP then? If everyone left is supposedly uncomfortable with PVP and enjoys other things more, then that conclusion doesn't add up at all. Unless, of course, we have people coming back who wanted that outlet, and in that case, hurrah. The server will be no more "split" then when we had the trap-thusiasts in Amia Forest holding everyone up, or the Banites waylaying travelers in the crags. I know I sound like a damn old man as much as I talk about the past, but it's only to give perspective. As Amarice pointed out we've always had different areas with different feels and different styles of RP. And there were never "two servers" as much as there were three and four for every different little gathering. Amia is fuggen' big, and has always been big; it's the community that's gotten smaller. The hope is we grow that community yet again by offering more tastes and freedom.

If this new area doesn't interest you, that's cool. But you're not "too different" to conform by a long shot. I think that's being a bit dramatic, considering the things we've seen on Amia over time. But truth be told, I don't believe any one addition will be the silver bullet to our woes and it would be putting undue expectations on it to think that this will solve everything. It's a step. Personally, I think if your contention was that the DM system requires too much DM-go-ahead, you should look forward to it all the same. You want the tower, you get the build the damn tower with your group. Or base, or whatever. And then defend it. There's RP in that if you want it to be. Some may go there for PVP, but it's obvious that the focus is greater freedom in general. It's up to the community to make use of it after that.

What is most important out of all of this, be it the lootbin changes or the Demonreach area and faction system, or what seems to be increased DM and Dev activity both ingame and on the forums is that things are being tried. Nothing bad is going to come of that alone. We're not going to magically pop back up to 65/65 overnight, we're not going to attract back every player that's left, nor will everything implemented go smoothly. But the state of the server, the issue at the crux of this thread, can only improve at best or maintain at worse. Nothing will get better from doing nothing, so there's really no reason not to try these sorts of things.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 19:15 PM 

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Personally I don't think anybody's going to last very long on the pirate island (better term for it?) if they just want to pvp people.

It's an island that supposedly will have rulers and mechanical benefits for ruling (possibly areas only the leaders can go to for instance, I don't know though), meaning if someone goes there just to pvp and cause a ruckus, the leaders - unless they're impotent - are going to kick their teeth in.

Which is why I'm excited for it. It's like the Gentlemen's Club in West Cordor that was so fun in concept, only it uses pvp and characters waging wars against each other to determine who the mafia boss is. That is cool.

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Budly
 
PostPosted: Tue, Sep 19 2017, 19:29 PM 

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MisterLich wrote:
Personally I don't think anybody's going to last very long on the pirate island (better term for it?) if they just want to pvp people.

It's an island that supposedly will have rulers and mechanical benefits for ruling (possibly areas only the leaders can go to for instance, I don't know though), meaning if someone goes there just to pvp and cause a ruckus, the leaders - unless they're impotent - are going to kick their teeth in.

Which is why I'm excited for it. It's like the Gentlemen's Club in West Cordor that was so fun in concept, only it uses pvp and characters waging wars against each other to determine who the mafia boss is. That is cool.


The Gentleman club was meant to do something special? What?

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LibrisMortis_666
 
PostPosted: Tue, Sep 19 2017, 19:33 PM 

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Budly wrote:
MisterLich wrote:
Personally I don't think anybody's going to last very long on the pirate island (better term for it?) if they just want to pvp people.

It's an island that supposedly will have rulers and mechanical benefits for ruling (possibly areas only the leaders can go to for instance, I don't know though), meaning if someone goes there just to pvp and cause a ruckus, the leaders - unless they're impotent - are going to kick their teeth in.

Which is why I'm excited for it. It's like the Gentlemen's Club in West Cordor that was so fun in concept, only it uses pvp and characters waging wars against each other to determine who the mafia boss is. That is cool.


The Gentleman club was meant to do something special? What?


Budly you weren't apart of the GC, nor were you around for a majority of it (I believe). Though I could be wrong of course.

The Gentlemen's Club was a great faction. The Gentlemen's Club basically made West Cordor a free-state. Separated from the Republic of Cordor. Players could do anything they want as long as it wasn't against the Club. Players had fun doing drug smuggles, bribing City Officials and basically owning the City. Perhaps one of the best factions I've been apart of. All thanks to Broldi / Arcane and everyone else.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 19:35 PM 

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LibrisMortis_666 wrote:
Budly wrote:
MisterLich wrote:
Personally I don't think anybody's going to last very long on the pirate island (better term for it?) if they just want to pvp people.

It's an island that supposedly will have rulers and mechanical benefits for ruling (possibly areas only the leaders can go to for instance, I don't know though), meaning if someone goes there just to pvp and cause a ruckus, the leaders - unless they're impotent - are going to kick their teeth in.

Which is why I'm excited for it. It's like the Gentlemen's Club in West Cordor that was so fun in concept, only it uses pvp and characters waging wars against each other to determine who the mafia boss is. That is cool.


The Gentleman club was meant to do something special? What?


Budly you weren't apart of the GC, nor were you around for a majority of it (I believe). Though I could be wrong of course.

The Gentlemen's Club was a great faction. The Gentlemen's Club basically made West Cordor a free-state. Separated from the Republic of Cordor. Players could do anything they want as long as it wasn't against the Club. Players had fun doing drug smuggles, bribing City Officials and basically owning the City. Perhaps one of the best factions I've been apart of. All thanks to Broldi / Arcane and everyone else.


Definitely. Dirk was one-of-a-kind.

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Budly
 
PostPosted: Tue, Sep 19 2017, 19:36 PM 

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LibrisMortis_666 wrote:
Budly wrote:
MisterLich wrote:
Personally I don't think anybody's going to last very long on the pirate island (better term for it?) if they just want to pvp people.

It's an island that supposedly will have rulers and mechanical benefits for ruling (possibly areas only the leaders can go to for instance, I don't know though), meaning if someone goes there just to pvp and cause a ruckus, the leaders - unless they're impotent - are going to kick their teeth in.

Which is why I'm excited for it. It's like the Gentlemen's Club in West Cordor that was so fun in concept, only it uses pvp and characters waging wars against each other to determine who the mafia boss is. That is cool.


The Gentleman club was meant to do something special? What?


Budly you weren't apart of the GC, nor were you around for a majority of it (I believe). Though I could be wrong of course.

The Gentlemen's Club was a great faction. The Gentlemen's Club basically made West Cordor a free-state. Separated from the Republic of Cordor. Players could do anything they want as long as it wasn't against the Club. Players had fun doing drug smuggles, bribing City Officials and basically owning the City. Perhaps one of the best factions I've been apart of. All thanks to Broldi / Arcane and everyone else.


I was not, this is why I am asking. POTM Had one to "Not a whore house! We proclaim ti! We promise it! It's against the rules" said DMs, turns out, it was a whorehouse. :shock:

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 19:50 PM 

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The Gentlemen's Club definitely had whores in it xD Drugs too.

It was the most edgy thing on Amia and it's awesome, and I want to make this pirate island that, only grander.

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Budly
 
PostPosted: Tue, Sep 19 2017, 20:02 PM 

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MisterLich wrote:
The Gentlemen's Club definitely had whores in it xD Drugs too.

It was the most edgy thing on Amia and it's awesome, and I want to make this pirate island that, only grander.


I can imagine, least on Amia you can swear in character without being banned :)

Sounds like this silly island can become bit interesting if it becomes more than people smashing their skulls in with coconuts. :mrgreen:

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Tetrik : Greed incarnate in a Duergar.
Budly : Has gone to a better place.
Barrililath : Shadowy Drow, probably less Drow than Sylv ever be.


 
      
Dark Immolation
 
PostPosted: Tue, Sep 19 2017, 20:18 PM 

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I mean, you literally get cat-called when walking through West Cordor... It's pretty obvious people there engage in the " world's oldest profession." There are also others in a few other settlements. They're just more quiet about their work.

"Pirate Island" works, I guess. I personally made the allusion to the Barbary Coast. But I believe Demonreach is the new name decided on. Once we get more information, people will probably probably start referring to it by name and we'll get away from calling it "PVP Island." Not really anyone's fault, there wasn't a name to associate with it before.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 22:09 PM 

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Has the island been added, since there are fixes going in? Or is it still in testing?

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Maverick00053
 
PostPosted: Tue, Sep 19 2017, 22:43 PM 

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Demonreach is the isles name and yes it is in game, but it isnt accessible by the playerbase yet because we are under going testing still.

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No_Dice_13
 
PostPosted: Tue, Sep 19 2017, 23:25 PM 

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It will not develop in to a PvP area for PvP sake. Dev time and effort is not going to be abused and if I see any of that on this new area you will be banned. Also if you aren;t an active player then don't bother commenting because no one cares what you think, you left Amia yet sit around and troll; the forums, get a real life and fuck off.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 23:33 PM 

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No_Dice_13 wrote:
It will not develop in to a PvP area for PvP sake. Dev time and effort is not going to be abused and if I see any of that on this new area you will be banned. Also if you aren;t an active player then don't bother commenting because no one cares what you think, you left Amia yet sit around and troll; the forums, get a real life and fuck off.


This is very inappropriate Dicey.

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No_Dice_13
 
PostPosted: Tue, Sep 19 2017, 23:39 PM 

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No it is very appropriate and to the point just no one else wanted to say it. I did. I am tired of stupid ass threads like this that do nothing to help the "State of the Server" only a few of you have anything good to read. The rest of you sit here and troll the forums talking shit when I haven't seen you in game doing anything at all that warrants your opinion worth reading or considering. So my previous statement stands.

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MisterLich
 
PostPosted: Tue, Sep 19 2017, 23:42 PM 

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What does logging into a server some of us don't have any interest in playing right now, have to do with our discussing why we left and what would make us interested again?

You're a DM. Control your anger.

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Budly
 
PostPosted: Tue, Sep 19 2017, 23:44 PM 

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I missunderstood fully, I thought the Tropical Island was the Demonreach island. It explains thigns since I thought it was so small.

Also sorry about the joke in party chat Dicey. I did not intend it to be something else but a dumb joke.

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Tetrik : Greed incarnate in a Duergar.
Budly : Has gone to a better place.
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That Guy
 
PostPosted: Tue, Sep 19 2017, 23:46 PM 

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No_Dice_13 wrote:
It will not develop in to a PvP area for PvP sake. Dev time and effort is not going to be abused and if I see any of that on this new area you will be banned. Also if you aren;t an active player then don't bother commenting because no one cares what you think, you left Amia yet sit around and troll; the forums, get a real life and fuck off.


This doesn't make me wish to come back either. I'd been posting, was perhaps going to log in and poke around, but instead, I'll fuck off. Way to go Dicey, keeping it classy.


Last edited by That Guy on Tue, Sep 19 2017, 23:47 PM, edited 1 time in total.

 
      
MisterLich
 
PostPosted: Tue, Sep 19 2017, 23:47 PM 

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That Guy wrote:
No_Dice_13 wrote:
It will not develop in to a PvP area for PvP sake. Dev time and effort is not going to be abused and if I see any of that on this new area you will be banned. Also if you aren;t an active player then don't bother commenting because no one cares what you think, you left Amia yet sit around and troll; the forums, get a real life and fuck off.


This doesn't make me wish to come back either.


Same.

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No_Dice_13
 
PostPosted: Tue, Sep 19 2017, 23:48 PM 

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I said what I said and stand by it. And the new area will not be used as an area to just go and PvP and if abused you will be banned simple as that. There are actual players that deserve to have their opinions noticed but threads like this go un noticed by DMs most of the time because of stupid ass trolling. My anger is justified if you don't like it to bad.

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