Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
Lords of Darkness has some Order of the Dark Moon stuff. A monk Order I believe.
Lords of Darkness wrote:
The monks of the Dark Moon are an elite sect of sharran agents. They serve the Mistress of the Night by carrying out tasks that she prefers not to assign to her ordinary clergy. From their temples located in the lands where evil rules the day as well as the night, monks of the Dark Moon strike at Shar's enemies with lightning swiftness and terrifying leathality. Whether her whim is espionage, sabotage, or murder, the Lady of Loss can be certain that her monastic order undertakes to fulfill it with extraordinary zeal. The monks of the Dark Moon have proven to be shar's ace in the hole on a number of occasions, most particulary when fighting against her hated sister, Selune, and her rival, the deity Loviatar.
3.0 Sword and Fist has some interesting stuff to.
I can't really find much else oddly enough.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
I always saw pseudodragons as the only familiars that could "talk",
Well how about pixie familiar.. I do assume they can talk and imps and faerie dragon can speak too. Theres been one faerie dragon, at least, in NWN that could talk. Master Drognas familiar if I remember the name right.
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
A pseudodragon is a small dragon-like creature. Pseudodragons are not true dragons and are highly valued for their use as wizard's familiars. They can vocalize animal noises, as well as speak common or sylvan via telepathy.
Pseudodragons typically have bodies about one foot long, with a two foot tail and weigh about 7 lbs. They can communicate telepathically and also through the vocalization of animal noises. While pseudodragons can bite, their main weapon is a stinging, poison tail and they have chameleon like abilities, though their color is usually a brownish red.
They're technically classed as dragons though racially.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
I would like to know about druids. I know druids need a god to do their spells but how about faerie druid?
What I have understood faeries can pull and use the enviroment around them to cast the spells as I RP it. And I hate the idea of needing god for faerie to cast spells.... I dont want a gooood! Please I need something that says "nope you dont need one"
Old Order (Neutral, Sometimes good, Rarely Evil): Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a diety who is either now dead, or has never existed on the Material Plane of Toril. The Monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about. The Old Order never has huge monastaries, but has spread widely throughout Faerun. Monks of the Old Order can multiclass freely as rogues, sorcerers, and shadowdancers, but must maintain more monk levels than their combined levels of other classes.
So, We've got a monk order with little centralization, based mostly in the wilderness devoted to a "philosophy", and apparently don't mind being a bit sneaky. The question is, does anyone know what this philosophy actually is? They care about a message by from a dead or non-existent god, but.. it doesn't actually say what that message consists of.
So the question is, is there an actual Old Order 'dogma' (philosophy, Modus Operandi, whatever) that the FR book just neglected to actually mention, or does it vary depending on the monk and its teacher? I.e. they are so decentralized that different masters may have different views and all are just under the "Old Order" umbrella?
I really like the concept, but I cant seem to figure out if the Old Order actually has a group philosophy, or if that was FR's way of making a catch-all so players could import their own RL philosophies..(zen, etc)
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
but Druid spells are *specifically* labelled "Divine."
Pick a god/dess.
But.. but.. Is there any change that the druid faerie could use the enviroment around her to do her spells? Gah.. religios faerie sounds so.. wrong..
I always kind of wondered about that.. if druids are required to have a deity to cast their spells, why does said deity have both clerics and druids, and why would they be granted different powers?
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
brooksthegreat wrote:
Magiros wrote:
Quote:
Arcane I might buy it.
but Druid spells are *specifically* labelled "Divine."
Pick a god/dess.
But.. but.. Is there any change that the druid faerie could use the enviroment around her to do her spells? Gah.. religios faerie sounds so.. wrong..
I always kind of wondered about that.. if druids are required to have a deity to cast their spells, why does said deity have both clerics and druids, and why would they be granted different powers?
Possiable answer is the old Obad-hai thing. I believe he was a human diety to nature whom had both druid worshippers and nature based clerics. But I believe it's strickly DnD and not FR.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
I always kind of wondered about that.. if druids are required to have a deity to cast their spells, why does said deity have both clerics and druids, and why would they be granted different powers?
That:
Quote:
Magic that originates from a spell-granting deity, usually through prayer, is divine in nature and is called the Power by the common folk. Clerics, druids, paladins, rangers and many prestige classes all derive their spells and spell-like abilities from a deity. A practitioner of the Power has no affinity with the Art, as their spells are planted in their minds directly by their patron deity, and they do not tap the Weave. Casting divine spells is more like an exclamation of faith that brings about a sensation appropriate to the patron deity to whom the faith was devoted.
I'd say when it comes to nature deities, clerics and druids are very similiar, the origin and character background seperates them. A druid might be a person who was raised in the woods and all that, where a cleric might have been a city guy and then became faithful to that god for whatever reason. The cleric might be more inclined to spread the faith than the druid.
Druids are also bound by their oath. A cleric also adheres to the dogma of the deity to receive spells and all that, but they are not as restricted as the druid, me thinks.
If you look at the description of Silvanus, there are some differences between druids and cleric. You have to look from the other side: every god has clerics, but nature deities also have druids/rangers they grant spells.
Druids seek to understand the living, dynamic world of nature and life.
Nature is a more complex reality than even the deities that created it can fully understand, much less intelligent mortals. For a druid, a patron deity is a spiritual guide, and an intermediary between nature as a whole and the individual druid. The particular deity that a druid follows shapes the druid's perception of nature, but it is nature that the druid ultimately serves, not the deity.
Intelligent beings, to druids, are perpetual crises, always threatening to disrupt "the Balance" in their willful blindness to nature. Ironically, it is up to intelligent beings to protect and restore that balance. Whether intelligent beings are themselves part of nature, or inherently aberrations that are more trouble then they're worth, is a matter of profound controversy among druids, and blood has been shed in the course of the debate more than once.
Druids distrust abstract ideals. They are, in a sense, invaders from outside the prime material, outside the living world. Intelligent beings tend to be entirely too concerned with matters like Justice, Honor, Freedom, Hatred, Domination, and Vengeance, and this can blind them to the complex living reality in which they live. Intelligent beings following their ideals disrupt the balance of nature much the way that clearing a road disrupts a forest.
Druids see some clerics, particularly those of nature deities, as allies, even if too involved in the politics and turmoil of the cities. Clerics are civilization incarnate, and many clerics are sentience at its worst: devotion to false ideals that utterly blind them to the real world. Clerics are absorbed in preparing for an endgame, while druids try to prevent the game of life from ever ending. Monks are almost incomprehensible to druids: their devotion to abstract ideals make them almost completely alien to the natural world.
(Taken from CoA).
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
So, in a nutshell ... Are Cleric/Druids with a focus on Cleric possible on Amia? Would any deities fit useful domains like Magic, Travel, Healing or maybe Trickery? And could the Cleric/Druid wear a full plate or is that too much to ask?
(My idea would be a neutral good cleric that knows about herbs etc to aid in healing. Maybe not just a spiritual shepherd but a real one, too, to sustain his life in a Ffolk village that doesn't really appreciate its cleric ;o) Well, he's leaving his hometown at level 1 anyway and that could just as well be a druid level and he then "converts" to the city life of a cleric.)
I believe there is one nature god that allows clerics.. Or i might be remembering wrong.
And no, the likelihood of those domains coinciding with that is fairly miniscule.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
I know that Lolth is an ally of Malar, and I've often wondered whether a Malarite druid with one level of Lolthite cleric would be a reasonable thing to make? It would basically be a Malarite druid, but with a level of cleric to show its commitment to Lolth under the alliance the two gods have.
Just wondering how you could actually play a drow druid and still be acceptable into Lolthite society, but I don't know if its possible to worship two deities in this way.
Lolth and Malar don't like each other much, its an alliance, but nothing more. Lolth has tricked Malar a couple times. A druid/cleric of Malar/Lolth is unlikely, if you ask me.
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
If you can somehow convince Lolthites that your all cleric and not druid and that you worship Lolth, not Malar, sure. If you can't, start shopping for a new city to live in or a grave sight
And I would think that gods, at least the evil ones, dont want to share clerics with each others.. Lolth dont like Malar as it is said, it is only alliance against the Seldarine. If there wouldnt be the Seldarine Lolth would propaply war against Malar. So. If you really want to be commited to two evil gods, I highly doupt that you will raise in cleric ranks as High Priest etc.. Because there is those that are fully commited to their god/desses
I wouldnt even consider making two sided cleric/druid, you can respect the other but you most likely choose either one to be "better" god/dess.
Being a Cleric / Druid is impossible unless they're both of the same deity (You're a Druidic Cleric of Silvanus, for example, that'd be kosher). Edit In - As to why. You can only be a Cleric or Druid of your patron deity, and you can only have one patron deity.
I'd imagine the main difference is simply how said magic is utilized. But Cleric / Druids, as funky as they'd be, I don't think would be out of place as long as it was still to one deity and one deity alone.
Thanks, WonWon. I was thinking the same deity, which for me most likely would be the Earth Mother whose name I can't spell ;) I just wondered if this would be as frowned upon as Druid/Monks.
@oshizo2: I don't really see a problem how a Cleric/Druid should split up his working hours. First of all, he's in service of his deity, no matter if he's working in a temple or in a forest. Of course, fellow Clerics and Druids might think otherwise and two half-time jobs add up to a 3/2-time job ...
Hokie. So I've been thinking about a new character, a Cleric type with the Travel domain.
Shaundakul is the patron deity.
I have, however, absolutely no idea how to play a cleric of this deity, because its accepted alignmants are CG CE CN.
How the hells do I play a CG cleric if a cleric of the same deity is CE? doesnt that mean I'm in conflict with and will kill on sight a member of my own clergy? Whaa?
That's what I thought. Since you love me, though, think you could send me more lore about him, Tormy? I only read what's in wikipedia and liked it muchly. But It doesnt seem quite enough.
Also, this is lore, rather than a serious build question, but a cleric of this deity.. combatant or more skill attuned or?
Joined: 04 Sep 2007 Location: Down South and Bent Edge
herkles wrote:
I have demi-human dieties that detials the various non human panthons well among other source books, speak to me over MSN if you would like the PDF's books.
Ah righto. Thats who that was.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
There was a young elf maid from Winya
Her man said "I want to get in ya.
So come here my sweet
Sit down on my seat
Put your legs up and then I can spin ya."
_________________ ~Sharess on AmiaWiki~ Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer Bolt AmiaWiki mod (mostly inactive)
There was a young elf maid from Winya Her man said "I want to get in ya. So come here my sweet Sit down on my seat Put your legs up and then I can spin ya."
It's so good to hear the songs of my homeland sung once more..
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
I haven't found any actual elven songs, but sun elves generally sing long, serious and solemn songs of legends, history and so forth. Their religious ceremonies include hymns, IIRC. Moon elves do all that long-winded elven stuff too, though their ceremonies are more like revels, and they do sing lighter stuff too. Love, nature and history are probably the main themes, with some drinking songs and war themes on the side. If I only remember, I'll look into it more next weekend. Either way, the harp is the dominant elven instrument.
_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
There's something I've been wondering about for awhile now, and hopefully there's a few drow buffs around that can answer this.
1) What do the other drow deities think of drider?
2) Will groups of drow following other gods associate with them?
3) Is it possible for drider clerics to exist?
4) If so which gods would actually accept them?
If anyone could answer any of these questions I'll appreciate it greatly.
~Edited to number questions.
_________________ Dran 'Brick' Do'ani - The Half-Drow
Driders are actually outcasts from drow society, a curse from Lolth herself for doing something nasty or failing in a task. They are a reminder what can befall you when you do not please se spider godess or one of her priests.
Driders still maintain the spells and special abilities they had developed as a drow, thus there can exist any character class of drider. They retain intelligence and memories.
Dunno if any god grants them spells (Urdlen maybe?). Also, in one of Salvatores drow novels he described drider, but they were just shells of their former personality, thats a bit contradicting there.
Thank you Xaviera and IrongAngel, thought I higlt doupt Xavieras song will fit my elf woman mage Thougth was a hillarious one.
And now I only need to look up elven history, perhaps I find something and then need to come up with lyrics and then with everything else.. *sighs* Well a lot of work to do.
Ok, masters of lore, I have an RP concept that I am submitting to you to see if it is both palatable and possible. Lemme know if it works:
I am making a Ghostwise halfling, follower of Silvanus, but one who is so rigid in his anti-civilization belief that he does not just want to prevent the expansion of civilzation, but he ultimately wants to undermine and collapse civilization altogether, by whatever means possible, and restore the earth to the 'purity' of nature. Of ocurse, this extreme firmly plants his heart more in the 'chaotic evil' sector, and thus is ultimately displeasing to Silvanus. As a result, in his pursuit to be a druid (as a self-respecting ghostwise would do), Silvanus will not grant him Druidic abilities. Here's where it gets fun, though...
Arcane abilities being extremely rare in Ghostwise society, when he discovers his abilities as a sorcerer (I am playing him as a sorcerer, not druid), he is fully convinced that it emanates not from himself, but from Silvanus and is simply a different manifestation of druidic abilities. (Of course, that MUST mean that Silvanus has a different purpose in mind for him than a typical druid... but that plays into a sort of self-indulgent delusion that grows in relation to his abilities as a sorcerer).
So my question is this... within the confines of lore and in regard to classes, is it possible to have a sorcerer who firmly believes that he is, in fact, a druid?
Joined: 05 Oct 2005 Location: Right behind that monster over there. (-4gmt)
It's a fun idea, similar to one I'd tried at one time, until someone says "You darn goob, you're a sorcerer" If you want to keep the RP from being squished this way, better make him crazy or it won't last very long. Expect people to spend their time trying to convince your character that they're not a druid, but a sorcerer -out of the goodness of their hearts, mind you.
_________________ Gillaria Avares - Elven Archer/Rogue
Off who knows where doing Erevan knows what
yeah, I already ran into that. But then, I kinda figured that I am a ghostwise halfling, and so I am distrustful of other races anyway. And my own tribe? Poor guys just didn;t understand, and were likely a bit jealous that Silvanus appointed me with this special task...
I spent time with a human hunting in the sewers, and he went on for the first part of the trek thinking I was lying to him expecting him to believe such a stupid thing... and then, when he realized that I was serious, spent teh rest of the time trying to convince me I was a sorcerer. I spent my time muttering about the stupid tall folk and how they think they know everything... Was actually kinda fun.
Anyone have any information on the Chiang Lung which is a River Dragon from Oriental Adventures?
Oriental Adventures is probably a good place to start. Unfortunately, the Draconomicon doesn't cover Lungs in any way shape or form, so you're out of luck there.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
all lung dragons are yu lung for their first 25 years of life (through the young age category). When a yu lung reaches juvenile age, it transforms into a different variety of dragon. Because of their high juvenile Hit Dice and level adjustment, many lung dragons have ECLs higher than 20 at the juvenile stage and thus are not mentioned on this table. These varieties include the shen lung, chiang lung, tun mi lung, lung wang, and t’ien lung. The Hit Dice and level adjustment listings for the pan lung and li lung are for juveniles only.
The lung dragons, presented in Oriental Adventures, are a special case. Many either don’t have breath weapons or lack immunities (or both), so half-dragons descended from these parents gain special attacks and special qualities as noted on the Lung Half-Dragons table below
Lung Half-Dragons Dragon Variety Special Abilities Chiang lung Water breathing, cause rain (see text) Li lung Roar (see text), burrow 10 ft. Lung wang Water breathing, immunity to fire, cone of steam (fire) breath weapon (6d10, DC 18) Pan lung Water breathing, water fire (see text) Shen lung Water breathing, immunity to electricity and poison, water fire (see text) T’ien lung Water breathing, cone of fire breath weapon (6d10; DC 18) Tun mi lung Water breathing, air and water immunity Yu lung Water breathing
Water Fire (Su): Three times per day, a half-pan lung or half-shen lung touching or submerged in water can surround itself in an aura of ghostly, flickering, multicolored flames that cause damage to any creature touching it. Any creature striking the half-dragon with a natural weapon or a melee weapon deals normal damage, but at the same time the attacker takes 1d6 points of fire damage. Lung dragons and half-lung dragons are immune to water fire. The water fire lasts for 1 minute or until it comes in contact with normal or magical fire.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
That's from the block for Half Dragons,m I believe? I hadn't thought to check ther,e but outside of that, there's no set aside block for Lungs.
Yessir. Is spread out over several places actually.. dragon age, ECL, halfdragons and other places.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
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