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Dev Disco
 
PostPosted: Sat, Jan 24 2009, 12:59 PM 

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Take a good look at the rules in the side bar. I added one that I bet almost everybody either knows about or could assume to be a no-no.

Quote:
# Do not babysit players outside your party level range. You either hunt with a party, or solo, but you are not to walk behind lower level players helping/healing/buffing them.


I guess this is clear enough?

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DarkAngelGirl
 
PostPosted: Sat, Jan 24 2009, 13:03 PM 

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Can you follow without interfering? Sometimes my character would like to merely observe. Of course, with no buffing, healing, or anything, just following, in the shadows.

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Zante
 
PostPosted: Sat, Jan 24 2009, 13:06 PM 

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I would say common sense applies. Since you can't run ahead of a hunting party, you sometimes need to follow them until they clear the spawns to get where you are going.

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Dev Disco
 
PostPosted: Sat, Jan 24 2009, 13:06 PM 

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DarkAngelGirl wrote:
Can you follow without interfering? Sometimes my character would like to merely observe. Of course, with no buffing, healing, or anything, just following, in the shadows.


I guess so. Make sure you stay behind the person so you don't trigger spawns.

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DarkAngelGirl
 
PostPosted: Sat, Jan 24 2009, 13:08 PM 

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Dev Disco wrote:
DarkAngelGirl wrote:
Can you follow without interfering? Sometimes my character would like to merely observe. Of course, with no buffing, healing, or anything, just following, in the shadows.


I guess so. Make sure you stay behind the person so you don't trigger spawns.


I remember someone told me once that I couldn't, but now that I can, I can observe! Yay :)

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Dev Disco
 
PostPosted: Sat, Jan 24 2009, 13:10 PM 

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DarkAngelGirl wrote:
Zante wrote:
I would say common sense applies. Since you can't run ahead of a hunting party, you sometimes need to follow them until they clear the spawns to get where you are going.


I was asking if it was okay to follow for RP reasons, just watching the group, without interfering. I've heard yes, and I've heard no.


RP reasons are irrelevant here. I can find RP reasons to break about half the server rules in a minute. I guess you can follow somebody if you stay behind and do not buff/heal/save the lowbies(s). I personally don't care if you do it because your IC god tells you so, or because it's your little sister and you are explaining her how the game works.

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Last edited by Dev Disco on Sat, Jan 24 2009, 13:12 PM, edited 2 times in total.

 
      
Wyjyn
 
PostPosted: Sat, Jan 24 2009, 13:11 PM 

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Dev Disco wrote:
or because it's your little sister and you are explaining her how the game works.


Family server.

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Dev Disco
 
PostPosted: Sat, Jan 24 2009, 13:13 PM 

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Indeed! You get Team Coins for that.

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blackvswhite
 
PostPosted: Sat, Jan 24 2009, 13:17 PM 

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heh. best SD time of my life. following a lower lvl group into kobold caves in stealth, when I noticed one was a helmite and the other was a banite. I asked them each in tells how obvious their deity choices were, and they both had plenty of symbols. They then noticed that on each other and began to argue, soon ending in helmite and friend vs. banite. I then came out of the corner where I was hiding and offered to help the banite simply to even the playing fields, but he ended up killing them both so I didn't to interfere in the PvP.

this kind of situation is ok, right? if not, its fun to watch unfold anyways... <.< >.>


 
      
Shrewd
 
PostPosted: Sat, Jan 24 2009, 13:20 PM 

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Say someone's following, all the people die, can that person raise them? Or would it be breaking rules?

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Acrid
 
PostPosted: Sat, Jan 24 2009, 13:27 PM 

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i would like to understand whats the point of this rule plz.

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DarkAngelGirl
 
PostPosted: Sat, Jan 24 2009, 13:32 PM 

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Acrid wrote:
i would like to understand whats the point of this rule plz.


If you have someone following, buffing, healing, raising, doing all the work for them, its unfair. Your character should earn most of what they have, gold, items, levels, etc. Its not much of a challenge when a level five has a level thirty doing everything for them basically. Besides, ICly, your character SHOULDN'T gain any XP from that, what are they learning? How are their skills progressing if they are not doing things themselves, and figuring out how to defeat certain enemies and such?

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Dakotaen
 
PostPosted: Sat, Jan 24 2009, 13:33 PM 

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I'm guessing the point is to keep players from dragging thyeir high level friends with them so they can level in safet. Just a guess, of course. <.<

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The Peacock
 
PostPosted: Sat, Jan 24 2009, 13:38 PM 

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Acrid wrote:
i would like to understand whats the point of this rule plz.


It's self explanatory, higher leve players spawn higher level creatures, or a larger CR. Also, higher level characters have access to FW at +1D12 fire damage, and hastes (which put up ac by 3 i think).

Babysitting is helping little babies, grow faster. Which in the eyes of Amia, is a form of twinking, and is frowned upon. Tsk, tsk, Bad babysitter!

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Acrid
 
PostPosted: Sat, Jan 24 2009, 13:40 PM 

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DarkAngelGirl wrote:
Acrid wrote:
i would like to understand whats the point of this rule plz.


If you have someone following, buffing, healing, raising, doing all the work for them, its unfair. Your character should earn most of what they have, gold, items, levels, etc. Its not much of a challenge when a level five has a level thirty doing everything for them basically. Besides, ICly, your character SHOULDN'T gain any XP from that, what are they learning? How are their skills progressing if they are not doing things themselves, and figuring out how to defeat certain enemies and such?


oh, i understand the ic point here, makes more sense, thank you for quick answer!

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Shrewd
 
PostPosted: Sat, Jan 24 2009, 13:41 PM 

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Haste is +4. But yeah, it's to stop people getting buffed and spelled up to go hunting. It's more or less the same as twinking.

Is it ok to buff a friend before he goes out hunting, if you're not following at all?

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IronAngel
 
PostPosted: Sat, Jan 24 2009, 13:44 PM 

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Marauth wrote:
Is it ok to buff a friend before he goes out hunting, if you're not following at all?


It is.

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blackvswhite
 
PostPosted: Sat, Jan 24 2009, 14:01 PM 

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so just throw a +9 AC (I think?) barkskin on us lvl 3 nubbies that will last for 30 hours when we start out from cordor. thats all ^_^


 
      
Dev Disco
 
PostPosted: Sat, Jan 24 2009, 14:25 PM 

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It's indeed rather iffy, but alas.

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ClockworkRed
 
PostPosted: Sat, Jan 24 2009, 14:47 PM 

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So what about patrolling areas and such. Often a faction group consists of different lvl PCs and you run into spawns.

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hendrack
 
PostPosted: Sat, Jan 24 2009, 14:48 PM 

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You don't get any XP if you're in party and out of range.


 
      
Dev Disco
 
PostPosted: Sat, Jan 24 2009, 14:49 PM 

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Yups. There's nothing against being in a party with different levels. It's guarding a party outside your range that is the issue.

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ClockworkRed
 
PostPosted: Sat, Jan 24 2009, 14:50 PM 

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Ok, I get the point.

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Nekhy
 
PostPosted: Sat, Jan 24 2009, 14:58 PM 



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There's no IC point in this rule, btw, so I suggest nobody tries to find one. It's in the same rule league with the twinking/muling rules: everybody starts a new character at the same level of power, items and influence, nobody gets perks because they got epic friends.

And it doesn't get more complicated than that.


 
      
Leggomi Eggolas
 
PostPosted: Sat, Jan 24 2009, 16:12 PM 

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There was a time that I would have disagreed with this rule, but there were too many abuses that have been made to leave it as it was. EG, People with multiple computers/keys doing this.

Port-to-leader was a convenience that I enjoyed a lot, especially post-resets to get to where you were previously, but I am glad to see it go, because it enabled an extraordinary amount of metagaming. In a way, 'babysitting' is similar to porting to leader to raise a party you weren't with and have no IC knowledge of what happened to them.

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Xenos
 
PostPosted: Sat, Jan 24 2009, 22:59 PM 

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Marauth wrote:
Say someone's following, all the people die, can that person raise them? Or would it be breaking rules?


before this rule became offical, i was told by a DM the grounds for being OKAY with following other PCs. Basicly, i cant help them at all against spawns, if they all die, they have to respawn, or log, or whatever, i cant raise them.

Generally i followed around other Lolth loving drow, to keep them from getting owned by high lvls PCs that were out lolth lovin drow huntin. Or simply becouse there was no RP goin on, so its kinda fun to follow a group around and watch them.

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The Peacock
 
PostPosted: Sat, Jan 24 2009, 23:37 PM 

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Nekhy wrote:
There's no IC point in this rule, btw, so I suggest nobody tries to find one.


*Starts sifting through plausable IC scenarios.*

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Dev Disco
 
PostPosted: Sun, Jan 25 2009, 0:43 AM 

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You have two sisters, you should know better.

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soundofastream
 
PostPosted: Sun, Jan 25 2009, 1:54 AM 

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I thought this rule was in place a while back. That is, its fine to have a level 3 and a level 30 in the same party but that they MUST be in party if travelling together (that is, no XP is generated). For instance, my new squire (level 9) was travelling with her commander (a level 30) on patrol and earnt not a single XP because we followed what we thought, were the rules.

I assume the rule hasn't changed then? Or is this now saying, such IC travelling together is also no longer allowed?

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MoshingChris
 
PostPosted: Sun, Jan 25 2009, 2:00 AM 

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Dev Disco wrote:
Yups. There's nothing against being in a party with different levels. It's guarding a party outside your range that is the issue.


Could try reading the entire thread SoAS

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Nekhy
 
PostPosted: Sun, Jan 25 2009, 2:03 AM 



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This rule has been in place for years. Not every single thing people shouldn't do is listed, however. Like the rules-page says, not everything is listed or detailed on the website or anywhere else. A lot of how you should behave on Amia is based on common sense and fairness, and if that fails, on DM given policies.

We started from no list, and the practices have been added if there's been a lot of misunderstandings of what should be done and what shouldn't be done.


 
      
Yurell
 
PostPosted: Sun, Jan 25 2009, 5:03 AM 

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So basically you can follow to your heart's content so long as you provide no assistance in any form?

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FA_Frey_XC
 
PostPosted: Sun, Jan 25 2009, 5:49 AM 

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Correct.

You can follow, but cannot buff, cannot aid, cannot help, cannot do anything to assist them, because OOCly you know what's up.

It's pretty simple...really. You know it's cheating, your letting your uber30 lighten up the offense, then you pick em off with your crossbow +1 and get the XPzorz.

Jesh, things would be so much simpler if people just did what they knew was right, not try to come up with excuses to do what they know is wrong.

lathandier wrote:
*Starts sifting through plausable IC scenarios.*


Case and point.

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The Peacock
 
PostPosted: Sun, Jan 25 2009, 5:57 AM 

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So what's the point of the rule?

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FA_Frey_XC
 
PostPosted: Sun, Jan 25 2009, 7:36 AM 

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lathandier wrote:
So what's the point of the rule?


:roll:

Nekhy wrote:
There's no IC point in this rule, btw, so I suggest nobody tries to find one. It's in the same rule league with the twinking/muling rules: everybody starts a new character at the same level of power, items and influence, nobody gets perks because they got epic friends.

And it doesn't get more complicated than that.


Once again, I rest my case.

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Basin
 
PostPosted: Sun, Jan 25 2009, 9:02 AM 

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The Shadowflame members usually hold an annual hunt, Which is purely for RP reasons, Normally we would start with meeting all in an Inn and then go from there, Will this be stopped now this rule is implemented? Most usually are within Epic level range but a few last time including myself were npt.

And if this means anything we were all rewarded a DC after leaving the hunting grounds.

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Guxx
 
PostPosted: Sun, Jan 25 2009, 9:16 AM 

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Basin wrote:
The Shadowflame members usually hold an annual hunt, Which is purely for RP reasons, Normally we would start with meeting all in an Inn and then go from there, Will this be stopped now this rule is implemented? Most usually are within Epic level range but a few last time including myself were npt.

And if this means anything we were all rewarded a DC after leaving the hunting grounds.

This shouldn't be a problem assuming all of you were in the same party. The rule only applies when the epic level character is out of the party (and thus isn't included when it comes to calculating the ECL of the group). If it's all an IC thing then it doesn't matter if you get 1 experience per kill right?

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xordae
 
PostPosted: Sun, Jan 25 2009, 9:17 AM 

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As long as you all party up, there isn't a problem. This is just about giving lowbies an easy XP ride, from my understanding.


 
      
Athyonn Ursidae
 
PostPosted: Sun, Jan 25 2009, 9:25 AM 

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As far as I have understood the rule you can be in party of any range until you hearts content if thats want you want wether it be IC or not.

As I understood the rule its just as the topic suggests, to stop higher ups from babysitting the newbies to an ureasonable degree so as they can obtain easy xp.

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Yurell
 
PostPosted: Sun, Jan 25 2009, 9:34 AM 

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Basin wrote:
The Shadowflame members usually hold an annual hunt, Which is purely for RP reasons, Normally we would start with meeting all in an Inn and then go from there, Will this be stopped now this rule is implemented? Most usually are within Epic level range but a few last time including myself were npt.

And if this means anything we were all rewarded a DC after leaving the hunting grounds.


This rule isn't being 'implemented' - it's been around for ages. So long as you are in the same party there is no problem. It's just having a high level assisting a bunch of low levels while not in the party (so the still get xp) that is the problem.

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The Peacock
 
PostPosted: Sun, Jan 25 2009, 10:32 AM 

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Jeez, this isn't a hard rule to come to terms with. It's been around for ages and you all should know exactly what it means.

If you're following a lower level player, you are allowed to buff them, help them, ressurect them and overall lighten their levelling load.

Is that really that hard to understand?

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Yurell
 
PostPosted: Sun, Jan 25 2009, 11:33 AM 

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lathandier wrote:
Jeez, this isn't a hard rule to come to terms with. It's been around for ages and you all should know exactly what it means.

If you're following a lower level player, you are allowed to buff them, help them, ressurect them and overall lighten their levelling load.

Is that really that hard to understand?


Actually, you're not allowed to do any of that unless you're in the party.

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TormakSaber
 
PostPosted: Sun, Jan 25 2009, 11:38 AM 

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Yous getting trolled.

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FA_Frey_XC
 
PostPosted: Sun, Jan 25 2009, 11:50 AM 

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lathandier wrote:
Jeez, this isn't a hard rule to come to terms with. It's been around for ages and you all should know exactly what it means.

If you're following a lower level player, you are allowed to buff them, help them, ressurect them and overall lighten their levelling load.

Is that really that hard to understand?


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The Peacock
 
PostPosted: Sun, Jan 25 2009, 11:50 AM 

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Conspiracy!

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Delarwyn
 
PostPosted: Sun, Jan 25 2009, 12:42 PM 

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I understand the rule. I just think that it could have something like training with a superior or family members. Like a father teaching the daughter to use the bow and such. They could get no xp, but in the end if the father is satisfied with the skills the daughter acquired in such training he could give her a certain number of xp. :D

there should have conditions such as maybe a DM online to approve the request, the xp could be between 5 and 1000, being 1000 the amount giving at the last training section.


I dont know, just babbling. But, I played somewhere once that we had this system. You used a widget that made a blue light showing trainee section and all the involved and in the end, you set your satisfaction and give the xp.

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Yurell
 
PostPosted: Sun, Jan 25 2009, 12:48 PM 

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Delarwyn wrote:
I understand the rule. I just think that it could have something like training with a superior or family members. Like a father teaching the daughter to use the bow and such. They could get no xp, but in the end if the father is satisfied with the skills the daughter acquired in such training he could give her a certain number of xp. :D

there should have conditions such as maybe a DM online to approve the request, the xp could be between 5 and 1000, being 1000 the amount giving at the last training section.


I dont know, just babbling. But, I played somewhere once that we had this system. You used a widget that made a blue light showing trainee section and all the involved and in the end, you set your satisfaction and give the xp.


Flag or RP, get a DC, burn the DC

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Nekhy
 
PostPosted: Sun, Jan 25 2009, 13:04 PM 



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Correction: you cannot follow to your heart's desire, unless you are in a party with the lowbies. Even if you didn't buff them or help them. This is because there's no way to check if you're helping them or not (except to witness it happen), and you will be considered guilty of helping the lowbies automatically if caught following them without being in a party.

Sorry, but that's how it is. Party up and you're good.


 
      
Shrewd
 
PostPosted: Sun, Jan 25 2009, 14:44 PM 

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The best thing you can do to help a friend is buff them before they go out hunting, then wish them luck. They should be more than capable of looking after themselves after that.

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