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Dev Disco
 
PostPosted: Mon, Jan 26 2009, 16:09 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

TormakSaber wrote:
It worked.

"I lay there for sort of 3 minutes and suddenly I am drop dead for no reason. *shrugs* "

The "drop dead for no reason" was the fix, I believe, since the idea was sif you've laid that long, rescue probably isn't forthcoming and you then die.


Dropping dead for no reason? You've been chopped to minus zero and been sucking in mud through your near fatal wounds for over 3 turns, and you clearly don't even have the strength to swallow a healing potion.

Most people die a lot healthier than that.

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garzgoyle
 
PostPosted: Mon, Jan 26 2009, 21:41 PM 



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Joined: 14 Feb 2007

I've always looked at it like this. When the baddies keep swinging on you when your bleeding out, they've happened to notice your still breathing and not quite dead. Seems logical that they'd want to finish the job. Also, is it really that far fetched for some CE evil Monster to just keep hacking at corpse for the mere pleasure of it? When they don't, they mistakenly have assumed your dead and you get a shot at a lucky break. It sounds like the OP has just had bad luck with it, has never seen the benefits of the system, and thinks it's a silly waste of time. I think every one of my characters has stabilized and been able to save their skin, not to mention a whole party. On more than one occasion I've had one of my characters stabilize, drop a Heal, kill the rest of the baddies, and then raise the rest of the party.(yes even in epic hunting areas) Like Athyonn posted earlier, it feels like your "lucky day". I'm perfectly fine with it as is.


 
      
IronAngel
 
PostPosted: Mon, Jan 26 2009, 21:44 PM 

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Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

It's better than nothing! There's a fair chance of stabilizing and/or hanging on to life long enough to be healed by party members. Sure, it would be cool if it worked like a charm, but I can imagine it'd be hell to look into. I can think of several things in the works that I'd rather see on Amia ASAP, instead of a minor tweak like this.

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TormakSaber
 
PostPosted: Tue, Jan 27 2009, 0:27 AM 

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Joined: 16 Dec 2004
Location: Somewhere

Dev Disco wrote:
TormakSaber wrote:
It worked.

"I lay there for sort of 3 minutes and suddenly I am drop dead for no reason. *shrugs* "

The "drop dead for no reason" was the fix, I believe, since the idea was sif you've laid that long, rescue probably isn't forthcoming and you then die.


Dropping dead for no reason? You've been chopped to minus zero and been sucking in mud through your near fatal wounds for over 3 turns, and you clearly don't even have the strength to swallow a healing potion.

Most people die a lot healthier than that.


I used quotey fingers! I was quoting him. :D

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Brighti
 
PostPosted: Tue, Jan 27 2009, 13:11 PM 

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Joined: 16 Nov 2006
Location: Portmouth, England

Stabalizing works for me every now and again...

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Makast Thix, The Rabbit


 
      
Yurell
 
PostPosted: Tue, Jan 27 2009, 13:14 PM 

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Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

When monsters aren't hacking at your fallen body it can come in really helpful.

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يمكنني استخدام مترجم جوجل


 
      
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