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The_Cheef
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Posted: Mon, Feb 16 2009, 15:33 PM |
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Joined: 02 Nov 2008
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I'd like other opinions on this, I saw the Player Driven Antagonism thread and thought this would be a good follow up discussion. I have played various evil PC's over my time here, some engaging in common mischief, some plotting to take over the island, some just carried out other people's plots.. but all, no matter how repulsive their appearance, how fearsome they looked, how vile their actions, were met with the fearless nature of the good amian playerbase.
And I'm not talking about when they went up against the Eternal Order, Bendir Militia, Cordor Guards etc. etc., I'm talking about the lone halfling female deep in the woods, the Near Dead elf running away from other monsters to run into my own, a captive or torture victim who is being, well, tortured.. I'm wondering, is it player pride that keeps people from rping fear/suffering/etc. or is the island just chock full of fearless, spirited warriors who have already been through hell and back and having religious symbols carved into your flesh and then burned is nothing but another day at the office.. and maybe it is. And I'm certainly not trying to knock anyone's RP style in this thread and I apologize ahead of time if thats what it appears to be, I'm just wondering, because I've only seen 2 people ever RP their character with fear of death/torture/pain/evil, and it gets to a point where it feels like I'm RPing with the same person over and over again.
Theres little variance in character personality when it comes to going up against evil. So Im wondering if other players have this same experience or not. I know that its fun to play a fearless soul who feels and shows no pain.. but my first drow character ended up being a torture and sacrifice victim within a half hour of creation, and emoting her pains and cries for help wasnt so bad. I even got a DC for it.. and I doubt very highly that I would have if I emoted *laughs as the blade is shoved through her belly and mocks her torturer "coward, is that all you've got?"*
Discuss.. or flame
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Nekhy
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Posted: Mon, Feb 16 2009, 15:36 PM |
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I took the liberty to add a couple of line breaks in there. They may have gone in wrong chapters, given I didn't manage to read it until now. 
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ainjyll
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Posted: Mon, Feb 16 2009, 15:43 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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This is where you get to make choices. If the person that you're RP'ing with isn't RP'ing in the style that you prefer, move on. If the "Go ahead and cut out my spleen with a rusty spork. I still won't tell you!" has gotten old (and trust me, it does) then move on.
There are people out there on Amia that do a wonderful job of RP'ing weaknesses. It's just a matter of finding them.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Brown Blur
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Posted: Mon, Feb 16 2009, 16:07 PM |
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Joined: 27 Oct 2007 Location: Anywhere but Amia.
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Just to nudge your topic over in the direction I would like it to go for a second, even though you didn't seem to mention it, but it seems a big part of the topic you raised, I (and I'm sure I'm not the only one) find it really a shame that so few seem to play it like pain hurts, or death is unpleasant......
Anyway, quite often the difference, I think, to answer your question, is that being killed in PvM is a lot more 'costly' than being killed in PvP...it's probably as simple as that in many instances. Being killed by another player doesn't normally even cost as much as 5 minutes in time, usually (the preamble will often be longer than that, but thats not the issue, as you raised it). Respawning costs gold and xp, or lying there waiting for a passer-by with a Raise, or waiting until Reset.
Another thing is that many seem to be prepared to hazard their chances on winning a fight, and even if they lose, seem to find that less humbling/humiliating than backing down.....or that's how it seems to me anyway.
Of course, sometimes its a case of pure bluff (or often a 'delaying action' until somebody comes along who will turn the odds against you, the protaganist..... certainly I have tried both those approaches when I have been 'the lone Halfling female deep in the woods'.
Torture scenarios I know rather less about, though have been tortured at least once I/G (and my main character having been tortured or brutally treated anyway, in her char background). I have to agree that laughing it off is entirely unrealistic in what must be the vast majority of cases (how many characters can there be that are such extreme masochists, or so accustomed to being tortured that they can just laugh it off?)
Its a shame, but that seems to be what we are stuck with, unless there is somehow a huge shift in mindset....
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
Last edited by Brown Blur on Mon, Feb 16 2009, 16:10 PM, edited 1 time in total.
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Dakotaen
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Posted: Mon, Feb 16 2009, 16:08 PM |
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Joined: 21 Mar 2007 Location: Denmark
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Aside from a lot of people simply wanting their characters to be superheroes/villains, there's the aspect o "I've killed demons with my dagger for ages now, beaten an undead lord to oblivion several times. I've stabbed dragons for fun, bested a massive bone golem, and killed off three adventurers who wanted a piece of me." A character who has seen and done so much, and always lived to tell about it, even if it was thanks to someone with a (too cheap in my oppinion) Raise Dead scroll, has no reason to be scared of your character, when he/she wants information.
Personally, however, I like playing out little fears in my characters, though admittedly they can seem hard to find. For a few in particular, physical damage will mean just about nothing, for one reason or another, but even they have their weak spots.
_________________ Profiles: DakoDako & ElWacko
Characters: Currently trying my best to stick to Beridoc Brushgale
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Pony
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Posted: Mon, Feb 16 2009, 16:12 PM |
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Joined: 07 May 2005
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Delarwyn
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Posted: Mon, Feb 16 2009, 16:22 PM |
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Joined: 09 Dec 2007 Location: Aligators land...
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well, my warrior war knight wont feel fear, because when she feels fear she will get quite mad and will try to slain what tries to hurt her.
Lisselle is afraid of spiders and she would quite cry a lot in a torture chamber, she cannot deal with pain.
Elrid will smirk with any evil action, and will get disgusted with any good action, but fear.. well, she feared Saris.
Delarwyn fear full demons. She goes to the Abyss if she must, but she will be shaky and afraid. Someone even said to her, I am not your babysitter, get hold of yourself. while they were there.
Arielle fear drow, goblins, kobolds, orcs, half orcs and all the creatures her elven mother told her were evil and would eat her or something.
Zhaira will fear if it is quite a thing to fear.
So, I guess it all depends of the char or the situation, but my stronger and older characters would try to swallow their fear if they must.
They all feel pain and will show it.
_________________
Signature by Qualiz
Del's Characters Entry - Amiawiki.
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Pony
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Posted: Mon, Feb 16 2009, 16:30 PM |
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Joined: 07 May 2005
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The_Cheef
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Posted: Mon, Feb 16 2009, 16:31 PM |
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Joined: 02 Nov 2008
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Dakotaen wrote: Aside from a lot of people simply wanting their characters to be superheroes/villains, there's the aspect o "I've killed demons with my dagger for ages now, beaten an undead lord to oblivion several times. I've stabbed dragons for fun, bested a massive bone golem, and killed off three adventurers who wanted a piece of me." A character who has seen and done so much, and always lived to tell about it, even if it was thanks to someone with a (too cheap in my oppinion) Raise Dead scroll, has no reason to be scared of your character, when he/she wants information.
Personally, however, I like playing out little fears in my characters, though admittedly they can seem hard to find. For a few in particular, physical damage will mean just about nothing, for one reason or another, but even they have their weak spots.
Well I can understand that point of view completely but I'm finding that its across the board, from level 3 to 30.
And in response to Ainjyll, I dont really wanna spend the time going around and asking people "hi, whats your RP style" before playing with them, thats goes against the whole point of RPing on a persistant world in the first place. And I know there are plenty of great RPers here, hell, plenty of the people who play the fearless characters are great RPers, im simply seeing a pattern in playstyle that I thought Id point out.
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Delarwyn
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Posted: Mon, Feb 16 2009, 16:34 PM |
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Joined: 09 Dec 2007 Location: Aligators land...
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Phearnun wrote: What makes most heros special is not that he does not know pain or fear, but that he manages to overcome those feelings. If he is tortured he wont just giggle, but he will feel pain and try to hold on to that information as long as he can. Paladins can be afraid but they are so looked up to normally not really on amia, as they wont let that fear influence them in the descions they have to make or when they are in battle. That does not mean a paladin will never retreat.
Actually that was what I meant about Alynne Phearnun.. You just put it better than I. She will feel fear and pain, just react at it in a different way.
_________________
Signature by Qualiz
Del's Characters Entry - Amiawiki.
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hendrack
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Posted: Mon, Feb 16 2009, 16:37 PM |
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Joined: 24 Sep 2007 Location: Vienna
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On Arabel I learned to fear my characters death. Very, very much. I still have the opinion a very ouchy death would increase the humbleness of characters, but Amia is a fun-for-everyone server. Beat the dead horse if you will.
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This Means War
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Posted: Mon, Feb 16 2009, 16:42 PM |
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Joined: 20 Jan 2009
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You might also find that some characters aren't afraid of words, but are rather afraid of actions. For instance, if you -say- you're going to beat someone to death if they don't do something, they might not react. If you hold a blade to their throat, they might whistle a different tune.
If they don't... Well, that's a problem.
S'one thing to play emotionless, a completely different to play a giggling little girl who stares anger and rage straight in the face and shows no sense of fear. Likewise, there's a difference between playing an archer and standing far away from the person trying to intimidate you, and being close enough for the person to strangle you if they wanted.
Point of fact isn't to be picky and choosy and ask people before you roleplay with them. Point of fact is, if they don't comply to what you think should have happened, avoid them in the future.
Always remember, never forget. And forever follow that train of memories.
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Pony
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Posted: Mon, Feb 16 2009, 16:45 PM |
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Joined: 07 May 2005
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hendrack
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Posted: Mon, Feb 16 2009, 16:47 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Maybe we can make a seperate thread with playing styles.
like this:
Hello, I am hendrack
I like: anything not in "I dislike", gory stuff!
I dislike: giggle-poke RP, the sun always shines out my butt RP, romance RP, drama queens
If I have to ask for RP style everytime I encounter a PC I rather log off and play SP. 
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QPR
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Posted: Mon, Feb 16 2009, 16:47 PM |
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Joined: 21 Sep 2008 Location: Norway
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Obviously a battlehardened and diciplined soldier will be quite hard to intimidate with threats of physical harm. However, the easiest way to "scare" heroes are threatening their loved ones. thats how it works in such a world. Myself, I try to give my chars flaws as best as I can, and sure, one of them is a though-as-nails sellsword, another a half elf with the 'nothing to loose, everything to gain' personality, and a third a elf who really doesent ahve any enemies, yet anyway, but they all have their fears, though not necesarily fears that will break them.
However, a character I wish to start soon is a wizard who will consistantly do his best to stay out of harms way, much like "Oh, there is a dragon ahed! let us free the world from its evil influence, charge brave friends! And I'll.. ah.. watch the rear.. in case of.. ambush! Yes ambush."
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Pony
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Posted: Mon, Feb 16 2009, 16:51 PM |
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Joined: 07 May 2005
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Delarwyn
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Posted: Mon, Feb 16 2009, 16:52 PM |
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Joined: 09 Dec 2007 Location: Aligators land...
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Delarwyn learned that when she says, so you want to kill me, such a big deal, go ahead and kill me! As if I cared... people usually blinks, stop and ask why she wants to die.
But, dang, she has gone thru all hell possible, her life isn't the easiest one, sometimes death isn't all that bad really. So, threatening to kill isn't scaring. Now, threatening to imprison, torture, beat her up, take her children and make barbecue sauce from them, that would make her flinch in fear, and also make her small self control of anger escape her grasp, what can become deadly if you are not a high level char.
_________________
Signature by Qualiz
Del's Characters Entry - Amiawiki.
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xordae
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Posted: Mon, Feb 16 2009, 16:55 PM |
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Joined: 01 Jul 2005 Location: Germany
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This Means War wrote: Point of fact is, if they don't comply to what you think should have happened, avoid them in the future.
You cannot be always aware of every circumstance. Therefore, what you think should have happened turns into what you want to happen. The nature of roleplay is that from time to time, yes, you will be surprised by actions and outcomes. Possibly even to the point that you feel bad personally because you wanted to see something else happen. What then? Are you going to ignore every outcome and character involved that you perceive as wrong?
I agree that everyone playing a character should have a basic sort of emotional compass. If a giggling little girl will not acknowledge a scary situation, then it probably only takes one or two Blackguards to spend a little time with her and she'll be adjusted right quick. Or not. But not spending time with a character or player that's blatantly annoying to you, and not spending time with a player that challenges your hold on a situation in a way that is not comfortable to you.. are two different things. The point here being how well adjusted your comfort zone is.
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This Means War
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Posted: Mon, Feb 16 2009, 16:59 PM |
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Joined: 20 Jan 2009
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QPR wrote: ... the easiest way to "scare" heroes are threatening their loved ones. thats how it works in such a world.
I only read this far. Admittantly. I'd like to comment on it though:
Yes. Absolutely, undoubtedly true.
Heroes and Villains alike (In Amia, anyway) have a conscious desire to keep those they care about out of harm's way. Why? Hells if I know. Death is just as cheap for them as it is for the hero/villain, right?
Wrong.
A hero or a villain letting someone they cared about die would NEVER hear the end of it ICly. Which is ridiculously funny, when read the way I just read it after typing it. But, it's true. That memory will haunt them until they die... Woops.
Villains are usually villains because of their past, in a worldly manner. It doesn't neccessarily matter the reason...
"A group of Drow tortured and killed my parents/wife/sister/other," for example, are going to be villainous against Drow. But, they aren't stupid enough to hit the core of Drow society. So... They need another way to dish their anger. They get their first taste of blood from killing a lone Drow in the forest. Suddenly, they go maniacal and crave more than just the screams of death from Drow.
"I had a bad childhood" ... So... "I'm always going to be poor in comparison to Nobles. So, what's wrong with stealing from them?" ... This becomes a thrill of never getting caught. A game.
The point is, once a villain finds something or someone they care about, if that thing or person is endangered, they MAY be faced with a choice:
"Back off."
or...
"Go after them when he/she/it is safe."
This may be a very temporary distraction, or it may be something like one of my characters ended up as. She was an unknown thief, but fell for someone and... After finding out her partner was captured, she made the attempt of finding the captors. Now, ironically, the captors were a group of 'Wanna-Be Goodie-Goods' going about it all wrong. They gave her a choice:
"Give up the life you lead, or give up on their life."
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This Means War
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Posted: Mon, Feb 16 2009, 17:03 PM |
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Joined: 20 Jan 2009
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xordae wrote: This Means War wrote: Point of fact is, if they don't comply to what you think should have happened, avoid them in the future. You cannot be always aware of every circumstance. Therefore, what you think should have happened turns into what you want to happen. The nature of roleplay is that from time to time, yes, you will be surprised by actions and outcomes. Possibly even to the point that you feel bad personally because you wanted to see something else happen. What then? Are you going to ignore every outcome and character involved that you perceive as wrong? I agree that everyone playing a character should have a basic sort of emotional compass. If a giggling little girl will not acknowledge a scary situation, then it probably only takes one or two Blackguards to spend a little time with her and she'll be adjusted right quick. Or not. But not spending time with a character or player that's blatantly annoying to you, and not spending time with a player that challenges your hold on a situation in a way that is not comfortable to you.. are two different things. The point here being how well adjusted your comfort zone is.
There are obvious situations, and then there are not-so-obvious situations. You know the people who aren't interested in RPing realistically when they -are- playing a human female who's thirteen years old and is standing up arguing with a man who's probably 6'5 in height, has an evil aura and a sword with a vile glow about it in his hand, about something stupid like what kind of shoes should be worn with their armor.
You shouldn't feel bad if you wanted something to happen and it doesn't happen. In fact, you should feel pleasant about it, assuming it was an off-the-wall change that very well could have happened, and someone was brilliant enough to -make- it happen.
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Burningoutbright
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Posted: Mon, Feb 16 2009, 17:09 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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I try to have my characters have some sort of fear impulse. I think there was another topic about this, if anyone wants to go dig it up, where one player said their PC responds to fear by killing the scary thing. "Fight or Flight."
Every character reacts differently. Maybe they distance themselves from the fear by focusing on somehting else, or they may sweat while their mind goees a mile-a-minute with thoughts of "Oh gods, what are they going to do with me?!" and are too stunned to say a thing. Or maybe they're more vocal/obvious, with crying, screaming, cussing, and threats of revenge.
I'll use my character as an example. My PC Nevaeh Tarvencia is a Cordorian Guard, and has to deal with all the badasses that come, and work through all the death threats from dudes way bigger, and scarier than her, but she simply doesn't let them see her fear, even if she's about to poo herself.
In battle, or tense situations, she runs off of adrendaline. A real "there isn't time for fear, so suck it up, girl!" attitude.
The one time she was captured, brutually tortured, killed, raised, and then left to die slowly in a filthly corner while they laughed... Yeah, she was freaked out once she was rescued. She cried, and didn't speak to anyone, and a few times, she was afraid for the healers to touch her. She was hysterical when her rescuer was carrying her to safety.
Anyway, point is fear is circumstantial, may not be known to you, and there could be internal or external ways of expressing it, because of the emotional compass of the PC involved.
*Tosses two cents in and hides*
[EDIT] Forgot somethin'. There is also the bit of cliche, where somethings do become the norm, and my PCs won't react to the evil person feeding her the same lines over and over, but in a different package. It loses all credibility with her, and the possibility of her thinking "Hey, this guy could kill me." Call it hubris.
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This Means War
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Posted: Mon, Feb 16 2009, 17:15 PM |
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Joined: 20 Jan 2009
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Burningoutbright wrote: I try to have my characters have some sort of fear impulse. I think there was another topic about this, if anyone wants to go dig it up, where one player said their PC responds to fear by killing the scary thing. "Fight or Flight."
Every character reacts differently. Maybe they distance themselves from the fear by focusing on somehting else, or they may sweat while their mind goees a mile-a-minute with thoughts of "Oh gods, what are they going to do with me?!" and are too stunned to say a thing. Or maybe they're more vocal/obvious, with crying, screaming, cussing, and threats of revenge.
I'll use my character as an example. My PC Nevaeh Tarvencia is a Cordorian Guard, and has to deal with all the badasses that come, and work through all the death threats from dudes way bigger, and scarier than her, but she simply doesn't let them see her fear, even if she's about to poo herself.
In battle, or tense situations, she runs off of adrendaline. A real "there isn't time for fear, so suck it up, girl!" attitude.
The one time she was captured, brutually tortured, killed, raised, and then left to die slowly in a filthly corner while they laughed... Yeah, she was freaked out once she was rescued. She cried, and didn't speak to anyone, and a few times, she was afraid for the healers to touch her. She was hysterical when her rescuer was carrying her to safety.
Anyway, point is fear is circumstantial, may not be known to you, and there could be internal or external ways of expressing it, because of the emotional compass of the PC involved.
*Tosses two cents in and hides*
You're WRONG!
...
...
...
*Patpat* Just kidding. That fully works, and is a good way of looking at things. Still, I think the obviously ignorant-to-fear characters should be avoided.
Note what I just said there: Obviously ignorant-to-fear CHARACTERS.
That's right. The player may have another character that's so fearful, they shake in their boots when they see a rat. -We don't know-. While I wouldn't agree with the players' view on the thirteen-year-old fearless kid... And I'll never come to understand their view on it... Well, props to them if they have a character that makes up for it, I guess. Doesn't mean I'll play with the girl, but I will play with the other character.
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Burningoutbright
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Posted: Mon, Feb 16 2009, 17:25 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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Another thing to consider is maybe they have an irrational fear, over a well-founded one? Like...
Delarwyn wrote: Lisselle is afraid of spiders
That's an easy one, and maybe it leads a person to wonder that evil people need to be more crafty, and unravel some of the complex characters for their little known, subconcious fears? Differently methods are always nice. I know it sounds silly but maybe instead of using the thumb screws, why not put a Claustrophobia person in a small box? Or a person with Arachneaphobia in a room crawling with spiders?
Those may be a little more effective, and yes, come with a little more effort to find out what makes the PC tick, but that's the glory of an RP sever, I think, and will leave a more lasting impression on the PC involved because if it's an irrational fear, and even up to this day they're not over it? They probably have no idea why they're afraid, and have no means to conquer it in the few hours you may keep them. It may lead to them seeking help to get rid of their fear, but then you just have to change up the routine again. It may keep things interesting for both sides.
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The Golden Gnome
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Posted: Mon, Feb 16 2009, 17:29 PM |
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Joined: 14 Dec 2004 Location: Copenhagen, Denmark
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I try to avoid seriousness as much as possible. I have enough of that IRL already.
_________________ "People that talk in metaphors ought to shampoo my crotch." - Jack Nicholson.
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This Means War
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Posted: Mon, Feb 16 2009, 17:30 PM |
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Joined: 20 Jan 2009
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The Golden Gnome wrote: I try to avoid seriousness as much as possible. I have enough of that IRL already.
... *Shifty-eyed* And you posted that in this thread? *Grins mischieviously*
... I see what you mean about 'specific fears', but there are some characters who are just... They just don't 'belong' fearless of evil-looking creatures.
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Xavier
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Posted: Mon, Feb 16 2009, 17:32 PM |
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Joined: 30 Sep 2006
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People would probably RP fear more if there were less of that "imma gonna stabs ur butt *rolls 100+ intimidate" stuff.
_________________ "Prepare to embrace your creators in the stygian haunts of hell, barbarian", gasped the first soldier. "Only after you have kissed the fleeting stead of death, wretch!" returned Grignr.
The enthused barbarian swivelled about.
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This Means War
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Posted: Mon, Feb 16 2009, 17:38 PM |
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Joined: 20 Jan 2009
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Xavier wrote: People would probably RP fear more if there were less of that "imma gonna stabs ur butt *rolls 100+ intimidate" stuff.
>.> ...
I don't even have to comment. You all know I QFE'd.
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Burningoutbright
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Posted: Mon, Feb 16 2009, 17:43 PM |
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Joined: 17 Mar 2007 Location: Where the She-Devils roam
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Yeah, I've met a few, but I just want to make sure evil RP isn't tossed out for lack of effort. ^^;;
I've had a few instances where my PCs have either been on the torture rack, or seen others, and it seems to always be to same thing in a different package. Sometimes, I almost want to have my PC talk before the torture, and talk about the last time she was on a torture rack, and the how the color of the walls was much more welcoming.
But yes, fearless characters are boring, because the evil people will never get an inch to work with, and then one or both sides are bored because there is no development going on, except frustration because it's a little shallow and lacking gravity.
I mean, there isn't much development going on when the only thing to person being tortured is saying, or emoting is how they aren't affected at all, especially if you, the torturer, is going all out. It's pretty dissatisfying to know that, no matter how hard you try, you'll never crack someone and make them feel fear in some way.
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xordae
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Posted: Mon, Feb 16 2009, 17:49 PM |
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Joined: 01 Jul 2005 Location: Germany
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How about from now on only the base skill points are shown when you do a public skill roll. Alternatively the skill rolls could be ditched entirely. The number of times I had the opportunity to use them in a really good way and it belonged to the RP (as opposed to it is being attached to the RP for an extra kick), over the years, I could count on one hand.
To cite a few more examples taken right out of the Amian life..
*100 Listen* TELL ME YOUR LIES AND SECRETS
*100 Spot* YOU ARE WEARING A FAKE MOLE
*100 Perform* IF YOU DON'T SWOON I'M GONNA REROLL
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Athyonn Ursidae
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Posted: Mon, Feb 16 2009, 17:50 PM |
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Joined: 19 Oct 2008 Location: UK
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Xavier wrote: People would probably RP fear more if there were less of that "imma gonna stabs ur butt *rolls 100+ intimidate" stuff.
While there is a point to that comment I dont think its the one that was trying to be made.
Those level of skill points are accumulated because someone -wants- that particular skill to be reflected in their PC. Yes I do have a Ranger who can top 100 MS without breaking a sweat, and yes i do use it for rp reasons, and make the dice rolls. But it is to reflect that my character is very light on their feet.
And remember as the rules state even if you have a modifier of 80 you can still roll a 1 and fail.
_________________ Siggy by Maryn
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Slig
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Posted: Mon, Feb 16 2009, 17:51 PM |
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Joined: 19 Sep 2008
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Dakotaen wrote: A character who has seen and done so much, and always lived to tell about it, even if it was thanks to someone with a (too cheap in my oppinion) Raise Dead scroll, has no reason to be scared of your character, when he/she wants information.
You actually bring up an excellent point and what I believe is the crux of the issue. People are no more afraid of you than they are of a dragon or a horde of orcs or a lonely goblin, because no matter what the enemy, they can always pop back for a nominal fee.
This ties into what I've been saying about Amia only just clinging to the category of roleplay server. Most roleplaying servers stipulate that one must roleplay the tremendous emotional strain of passing through death or inflict a hefty toll so you do that in a more forced way. This includes permadeath servers.
Permadeath servers are scary. There's no denying it, when someone says they're going to kill your character permanently and there's not a whole lot you can do about it, you run away like a sissy girl with your arms flailing. Amia isn't that kind of server and nor would I want it to be. I said Amia isn't the most hardcore roleplaying server and I don't mean that as an insult to the server - it fills a niche which others don't. That said, Amia has a problem in that by catering to a less roleplay focused audience the quality of roleplay on the server suffers. This is just one area where it suffers and where there's only so much that can be done without taking away from areas where the server succeeds.
_________________ "All progress comes when somebody says: 'Who gave him the right to do that to me?'" - Tony Benn

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blackvswhite
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Posted: Mon, Feb 16 2009, 17:53 PM |
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Joined: 08 Nov 2008
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100 points aren't just pulled outta your ass. thats a lot to put in to. but if the rolls aren't backed up by good RP, ignore them
EDIT:
hey babe... I bet you look like quite a hunk under that armor... why don't you come show me what you got? *licks lips playfully*
goes much better with a 100 persuade roll than:
TAKE YOUR CLOTHES OFF I WANNA FITE YOU WITH 8 LESS AC
Last edited by blackvswhite on Mon, Feb 16 2009, 17:55 PM, edited 1 time in total.
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This Means War
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Posted: Mon, Feb 16 2009, 17:54 PM |
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Player
Joined: 20 Jan 2009
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I believe players should be capable of saying, "No. I won't roll, and no, I don't want you to roll. You want to hear what I'm saying? Then come closer. Don't expect us to just stand here, though. You want to know if my mole's fake? Figure it out ICly. If that's your characters' goal at the moment for some odd reason, examine it. Watch it. I'll give hints in Roleplay and, if your character can't get it, then they just don't."
Players shouldn't be REQUIRED to go by rolls, in my opinion. Now, if both players want to use rolls, that's their call... In my opinion, though, it just takes too long and ruins my desire to continue the scene.
Last edited by This Means War on Mon, Feb 16 2009, 17:57 PM, edited 1 time in total.
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xordae
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Posted: Mon, Feb 16 2009, 17:54 PM |
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Player
Joined: 01 Jul 2005 Location: Germany
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Slig wrote: Permadeath servers are scary.
Anyone played back then on the Zombie Survival max level 1 server? I miss it terribly. The scavenging runs! The thrill! The giant ghost apparitions in the forest.. aww man.
(The dwarf barbarians who perma'd everyone!)
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Brown Blur
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Posted: Mon, Feb 16 2009, 17:56 PM |
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Player
Joined: 27 Oct 2007 Location: Anywhere but Amia.
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Slig wrote:
.....Amia has a problem in that by catering to a less roleplay focused audience the quality of roleplay on the server suffers. This is just one area where it suffers and where there's only so much that can be done without taking away from areas where the server succeeds.
Indeed.
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
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Athyonn Ursidae
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Posted: Mon, Feb 16 2009, 17:57 PM |
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Player
Joined: 19 Oct 2008 Location: UK
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blackvswhite wrote: 100 points aren't just pulled outta your ass. thats a lot to put in to. but if the rolls aren't backed up by good RP, ignore them
EDIT:
hey babe... I bet you look like quite a hunk under that armor... why don't you come show me what you got? *licks lips playfully*
goes much better with a 100 persuade roll than:
TAKE YOUR CLOTHES OFF I WANNA FITE YOU WITH 8 LESS AC
That made me smile for some reason I cant quite define, and of course is perfectly correct as well
Though I must watch out for those succubus types in the future.....
_________________ Siggy by Maryn
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Nairas
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Posted: Mon, Feb 16 2009, 18:00 PM |
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Joined: 03 Feb 2009
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Common sense is needed. You use a balance of the RP provided + the roll. If someone says 'Rar!', then rolls intimidate, I'm not going to respond in an overly scared way. Even if it's 120 intimidate.
If they did something a little more substantial in their RP, then certainly.
_________________ Yaztyrr
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Athyonn Ursidae
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Posted: Mon, Feb 16 2009, 18:01 PM |
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Player
Joined: 19 Oct 2008 Location: UK
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This Means War wrote: I believe players should be capable of saying, "No. I won't roll, and no, I don't want you to roll. You want to hear what I'm saying? Then come closer. Don't expect us to just stand here, though. You want to know if my mole's fake? Figure it out ICly. If that's your characters' goal at the moment for some odd reason, examine it. Watch it. I'll give hints in Roleplay and, if your character can't get it, then they just don't."
Players shouldn't be REQUIRED to go by rolls, in my opinion. Now, if both players want to use rolls, that's their call... In my opinion, though, it just takes too long and ruins my desire to continue the scene.
This is true but I thinks its worth remembering this....
The rolls are there to reflect the -natural- traits of your character, it is a mechanic that is also part of who your character is. And yes those who need to buff up their skill points with different items for every occasion are a bit of a grey area I know.
But in balance those points are there for a reason other than just game mechanics.
_________________ Siggy by Maryn
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Athyonn Ursidae
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Posted: Mon, Feb 16 2009, 18:03 PM |
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Player
Joined: 19 Oct 2008 Location: UK
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Nairas wrote: Common sense is needed. You use a balance of the RP provided + the roll. If someone says 'Rar!', then rolls intimidate, I'm not going to respond in an overly scared way. Even if it's 120 intimidate.
If they did something a little more substantial in their RP, then certainly.
Anyone who rolls without being able to back it up without the relevent rp -deserves- to be ignored anyway.
_________________ Siggy by Maryn
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This Means War
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Posted: Mon, Feb 16 2009, 18:15 PM |
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Player
Joined: 20 Jan 2009
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Athyonn Ursidae wrote: This Means War wrote: I believe players should be capable of saying, "No. I won't roll, and no, I don't want you to roll. You want to hear what I'm saying? Then come closer. Don't expect us to just stand here, though. You want to know if my mole's fake? Figure it out ICly. If that's your characters' goal at the moment for some odd reason, examine it. Watch it. I'll give hints in Roleplay and, if your character can't get it, then they just don't."
Players shouldn't be REQUIRED to go by rolls, in my opinion. Now, if both players want to use rolls, that's their call... In my opinion, though, it just takes too long and ruins my desire to continue the scene. This is true but I thinks its worth remembering this.... The rolls are there to reflect the -natural- traits of your character, it is a mechanic that is also part of who your character is. And yes those who need to buff up their skill points with different items for every occasion are a bit of a grey area I know. But in balance those points are there for a reason other than just game mechanics.
I prefer to go by the d20 roll, if anything. The reason? I fail to agree that a character who's level 3 - but has been around a while - wouldn't get better at what they do. The unfortunate fact is, they can't mechanically get better until you hunt. And for some skills, that's just BS.
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Yossarin
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Posted: Mon, Feb 16 2009, 18:19 PM |
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Player
Joined: 23 Jan 2006
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Pretty soon with the Job System, you'll be able to stop using that logic. 
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Brown Blur
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Posted: Mon, Feb 16 2009, 18:23 PM |
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Player
Joined: 27 Oct 2007 Location: Anywhere but Amia.
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This Means War wrote: I prefer to go by the d20 roll, if anything. The reason? I fail to agree that a character who's level 3 - but has been around a while - wouldn't get better at what they do. The unfortunate fact is, they can't mechanically get better until you hunt. And for some skills, that's just BS.
So you prefer to leave it to random chance?
_________________ "Never ascribe to malice, that which can be explained by incompetence" ~ Napoleon Bonaparte. - Clearly, Napoleon never envisioned the Internet......where I'd judge it about 50/50.
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Zanthair
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Posted: Mon, Feb 16 2009, 18:48 PM |
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Player
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
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I only have two PCs
Isendu't'tar, so blinded by faith that he dosn't have the time to feel fear. Also, as a fullgrown male drow cleric of Selvetarm, he has probably endured more hardships than most adventurers ever would growing up.
on the other hand...
Zanthair, is an alcoholic drow sorcerer, highly paranoid but highly protective of his very evil fey familiar. He met a dragon once (owned by some surfacer who was in ultrinnan), fell flat on his ass and chugged a bottle of spidervenom wine till it went away. Then he could hardly point when interrogated by the current head of the VDVM he was so scared and drunk.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
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Phantom-D
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Posted: Mon, Feb 16 2009, 18:49 PM |
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Player
Joined: 01 Aug 2005
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Yossarin wrote: Pretty soon with the Job System, you'll be able to stop using that logic. 
I thought the job points were given out by level?
Getting better at a skill means leveling up. If you are role playing and decide you deserve a few more persuade points, use some DCs up or tag along in some hunting group.
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Moridan_X
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Posted: Mon, Feb 16 2009, 18:53 PM |
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Player
Joined: 23 Dec 2008
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i'd imagine a fearless attitude from people that see dragons every day. same goes for people who constantly kill stuff.
it should end when they have a fear spell put on them
_________________ Moridan_X wrote: I liek Jean Ortega as a character because it shows that everyone can be different. I also don't think we should incorporate mean behavior in video games.
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This Means War
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Posted: Mon, Feb 16 2009, 19:07 PM |
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Player
Joined: 20 Jan 2009
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Brown Blur wrote: This Means War wrote: I prefer to go by the d20 roll, if anything. The reason? I fail to agree that a character who's level 3 - but has been around a while - wouldn't get better at what they do. The unfortunate fact is, they can't mechanically get better until you hunt. And for some skills, that's just BS.
So you prefer to leave it to random chance?
Much better than cutting the level 3 out of any possibility.
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Halen_Van
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Posted: Mon, Feb 16 2009, 19:15 PM |
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Player
Joined: 21 Nov 2005
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I don't know what your talking about. My evil characters tend to draw lots of fear. Moreso Saris. Sure there are people that are very confident in thier abilities, especially those with extensive pvp records, but they have time-tested themselves to believe there isn't anything they can't kill.
I don't mind one way or the other when it comes to who fears and who doesn't. I'm just glad to get reactions.
_________________ "Freedom is the Right of all sentient beings."
-Optimus Prime.

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StandingBehindYou
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Posted: Mon, Feb 16 2009, 19:44 PM |
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Player
Joined: 24 Nov 2008
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I've only encountered one character who appeared to be fearless beyond all reason.
But he had Fear Immunity, and in my opinion, it was perfectly valid for the player to choose to portray the character as being fearless in a roleplaying sense as well as a mechanical sense.
(Afterwards, the two characters had a discussion about why he did not flee. I felt the other player did a very good job, giving an explanation that I would expect from someone whose decisions were not at all affected by fear. It emphasized how alien the thoughts of someone like that would be.)
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Dwagin
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Posted: Mon, Feb 16 2009, 19:48 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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Fearlessness only comes from those types that kill daily when they know they can kill everything.
Something that mops the floor with them..? They'll avoid it.
Not out of 'fear' mind you, they can't be afraid, just out of mutual, I don't want it to eat me-ness.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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davis114
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Posted: Mon, Feb 16 2009, 19:55 PM |
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Player
Joined: 16 Dec 2007
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I think, in DND, there is a roll for everything we do. EVERYTHING.
No matter what it is, there is some skill or ability you can roll for. This is the fact that is abused most often. For instance, if your character wants to bluff, but has no bluff skill, do you honestly believe you should go ahead and bluff anyway? Don't. Invest in the skill if you want it, otherwise, just don't.
As for feeling pain or showing fear? All people have pain, and all, at some point, know fear. HOWEVER! If your character has high discipline, you can avoid showing it too much. The higher the discipline, the less you can show.
The fact is, though, this simply can't be policed. So that is my humble opinion, and nothing more. But that is the rp I try to enforce in those around me.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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