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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
Anerlon
 
PostPosted: Sat, May 16 2009, 15:02 PM 



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Joined: 11 May 2009

Hey all, I've got a few questions that i was hoping some1 could answer

Q1: What properties do the various metal types (iron, steel, coldiron, darksteel, alchemical silver, mithril, and adamantine) give to Weapons and Armor ??

(I've read adamantine is good against stone-skinned creatures but am not sure if thats true, or what bonus adamantine gives to armor)

Q2: Do these metal properties work in Amia ??

Q3: Can adamantine weapons and armor be created by the regular crafting system (not-job-system) and, if so, how do these items compare to the adamantine job-system items ??

Q4: I've noticed when creating weapons in the job-system they have different qualities. Does the weapon quality only affect the selling price, or does it affect weapon damage or can poor quality weapons break ??


thanks
Anerlon


 
      
Maias227
 
PostPosted: Sat, May 16 2009, 15:14 PM 

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Joined: 08 Jun 2007
Location: Denmark (GMT+1)

The various metals does as of yet not have any special properties. The only difference between the different kind of metal is their selling price.

I belive the quality also affects the same; the selling price. I have not ever heard of a weapon breaking on amia so I am fairly sure it does not happen.

As for creating through the non job system.. I don't belive you can either as I don't think there is any non job system adamatine ore about you can make weapons from.

_________________
...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"


 
      
Galenson
 
PostPosted: Sat, May 16 2009, 15:23 PM 

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Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

As you know, different metal alloys are better against different things. Weapons made of cold iron are superior against feys, favoured souls and some outsiders whilst weapons made of alchemical silver are extremely useful against shapeshifters and undead.

Problem is that if this was implemented, you would be giving the player a mechanical advantage which isn't the aim of the job system.

_________________
Plays:

"I'll think of something once Amia:EE drops."


 
      
Dev Disco
 
PostPosted: Sat, May 16 2009, 15:25 PM 

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HRM Chicken I of Amia

Joined: 02 Jun 2005
Location: Amsterdam

I didn't want to do this first, then I did want to do it, and then I changed my mind again, and now it's on the "we'll see" list.

_________________
Say 'no' to JSBF!


 
      
Maias227
 
PostPosted: Sat, May 16 2009, 15:29 PM 

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Joined: 08 Jun 2007
Location: Denmark (GMT+1)

I'd definitely hope for minor powers to be added to the different metal items as described in Magic of Faerûn and such. Nothing fancy just something you could mythal into a good weapon.

Though we shall see:)

_________________
...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"


 
      
Anerlon
 
PostPosted: Sun, May 17 2009, 2:05 AM 



Player

Joined: 11 May 2009

[quote="Galenson"]As you know, different metal alloys are better against different things. Weapons made of cold iron are superior against feys, favoured souls and some outsiders whilst weapons made of alchemical silver are extremely useful against shapeshifters and undead.

Problem is that if this was implemented, you would be giving the player a mechanical advantage which isn't the aim of the job system.[/quote]


Thanks for all the replies everyone! I was really hoping to make use of an Adamantine weapon, but as its properties won't be working in Amia it seems a little pointless at this time.

As to the quote above, yes there is (or was) adamantine in the game pre-job system. It is still in the same area (below Dwarven city) but now there is only the job-system-type-adamantine available.

I have some of the original adamantine left and tried to make (craft) weapons from it but got the message "there is no weapon that can be made from this" (darn!) However, you can make helmets, chainmail, and full plate although I've not tried to.

In the meantime, quess I'm still looking around for a +5 morningstar to get thru the yuan-ti stoneskin, or the help of a mage :)

thanks
Anerlon


 
      
blackvswhite
 
PostPosted: Sun, May 17 2009, 2:56 AM 

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Joined: 08 Nov 2008

if its a 5% invulnerability and +1 damage to said creature, it would be cool without being overpowered. it could be a removable mythal slot thing so it doesn't get in the way or provide an extra bonus.


 
      
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