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Teufel Eldritch
 
PostPosted: Thu, Jun 18 2009, 17:36 PM 

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Taken from the Announcement thread...
Dev Disco wrote:
* Removed old Salandran crafting stuff


Muhahaha! Now Herbalists have the power! Bow to our superior crafting abilities! Want crafted Heal Pots? Want crafted Heal Kits? Talk to your local Herbalist. :P



thanks Disco. :lol:

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Dramatic_Prince
 
PostPosted: Thu, Jun 18 2009, 18:07 PM 

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Shall we petition to have heal pots taken off the shops? As it stands making is a heal pot is way more work than 3000 coins worth.

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Moridan_X
 
PostPosted: Thu, Jun 18 2009, 18:21 PM 

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hell, i'd vote to have heal pots removed from shops

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Zanthair
 
PostPosted: Thu, Jun 18 2009, 18:36 PM 

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*begins stocking up on heal pots*
or the cheaper alternative...
*actually memorizes heal*

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HellScourge
 
PostPosted: Thu, Jun 18 2009, 18:54 PM 

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Moridan_X wrote:
hell, i'd vote to have heal pots removed from shops


Same here actually.

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Teufel Eldritch
 
PostPosted: Thu, Jun 18 2009, 19:01 PM 

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Dramatic_Prince wrote:
Shall we petition to have heal pots taken off the shops? As it stands making is a heal pot is way more work than 3000 coins worth.
Either that or increase their shop price 10 fold. :twisted:

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Corendran
 
PostPosted: Thu, Jun 18 2009, 19:02 PM 

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Moridan_X wrote:
hell, i'd vote to have heal pots removed from shops


Supported.

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Craig deathwalker
 
PostPosted: Thu, Jun 18 2009, 19:21 PM 

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Corendran wrote:
Moridan_X wrote:
hell, i'd vote to have heal pots removed from shops


Supported.


Supported!

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Dakotaen
 
PostPosted: Thu, Jun 18 2009, 19:54 PM 

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Craig deathwalker wrote:
Corendran wrote:
Moridan_X wrote:
hell, i'd vote to have heal pots removed from shops


Supported.


Supported!


Suuuupported.

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Uberuce
 
PostPosted: Thu, Jun 18 2009, 20:02 PM 

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I wonder if, in a month, the novelty of being petitioned for Heals from the moment you log in until the moment you log would still be as strong.


 
      
Dev Disco
 
PostPosted: Thu, Jun 18 2009, 20:12 PM 

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Arcane Crusader
 
PostPosted: Thu, Jun 18 2009, 20:47 PM 

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Go ahead and add mineself to the supporter of removing heal pots from the stores gang. That or make them ridiculously expensive.

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Grymia
 
PostPosted: Thu, Jun 18 2009, 20:57 PM 

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If you're gonna make Heal potions expensive, then how about Scrolls as well, especially certain scrolls like *coughGreaterSanctuarycough*


 
      
BlackDahlya
 
PostPosted: Thu, Jun 18 2009, 21:32 PM 

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In this case, add herbs to the Underdark too, or else drow will have trouble trying to get to the herbs.

Or have an alternative way for drow to create these heal pots.

And, please, pretty please... don't give smartarsed or half-arsed replies like "it comes with being drow", "drow are supposed to be (censored)" and so on.


I am not whinning, I am not being sarcastic. I am just making a suggestion.

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TheGoddessOfAmazing©
 
PostPosted: Thu, Jun 18 2009, 21:43 PM 

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I'm warily hesitent to support removing heal potions from stores YET, and I'll tell you why. I like the idea of having them removed, but I would suggest waiting and seeing just how difficult/easy/intermediate it will be to get heal potions to the general character-base, before removing them. I've seen it happen on another server where a crafting system was put in, and then items immediently removed from stores. The number of people crafting vs. the need caused a negative effect n the IC economy. I'm not saying don't make them more difficult to get, or even not to remove them, just that we should wait and see what we are trading for when we do that.

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Teufel Eldritch
 
PostPosted: Thu, Jun 18 2009, 21:48 PM 

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*shakes fist at Maryn* Damn you! That's a good point. A wait & see approach is better.

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Dwagin
 
PostPosted: Thu, Jun 18 2009, 21:48 PM 

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I've always bought potions, and so has everyone else that didn't have the 'knowhow' to make the salandran ones, plus the drive to portal there and snarf up the items for them every reset. Admittedly I never made or used any of the Salandran potions, because none of my pc's found out ICly how. I still have had PC's make it to level 30 with 1-2 mill in the bank.

I -do- know there was a vendor which would sell the heal pots for 1,500g each instead of the 2.5kish minimum average high appraise would get. Not sure if that is still in, but it -should- be normalized, if they are in.

Either way, even at the previous 0 appraise, 3,300gp/pot you got stuck with from Tristana, they're still viable to buy and use. A lot cheaper than dying anyway. The module is balanced around heal pots being readily available past a certain level, they will remain in shops.

Furthermore, they may not be worth it 'financially' for someone who can solo farm their own epic loot multiple-bosses to spend the time it takes make them via the crafting system. I say that is fine, the job system was never about making tremendous wealth, or leveling, is a supplement to RP and with some bonuses. Now if that system is viewed as being out of line with the intent of the Developer, or rewards from it as a whole, it should be adjusted.

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Last edited by Dwagin on Thu, Jun 18 2009, 21:52 PM, edited 2 times in total.

 
      
Leggomi Eggolas
 
PostPosted: Thu, Jun 18 2009, 21:49 PM 

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I wouldn't entirely remove healing potions yet, for a few reasons.

As it is, Herbalist is the most popular Job choice. Healing potions are very valuable in combat. Without drastically improving the the other end-products and from other jobs, taking any other profession through the Job-System other than those used in making those things would be drastically underrated.

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Yurell
 
PostPosted: Thu, Jun 18 2009, 22:02 PM 

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Not to mention if you remove them from stores, those in unpopular timezones will likely have no where to get the potions, or it will be one person that has to make the lot (at 50% fail rate for each step).

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Dwagin
 
PostPosted: Thu, Jun 18 2009, 22:08 PM 

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I might be feeling really snarky right now, but to me, saying remove healing pots from stores is tantamount to also saying such things as:

1. All epic spawns should possess A mob that casts greater dispelling in it, because people shouldn't be using buff potions and should take along a level 26+ CLVL Wizard/Bard/Sorc and Cleric everywhere they go with epic monsters.

2. Also GMW should be rebalanced so only clvl 28+ casters should be able to cast GMW+5.

3. During the daytime hours stealthers should be given a -75 point stealth penalty, when not inside or in Shadowscape.

4. All healkits should have a 'Not usable in combat' check.

5. All melee monsters past level 21 should have dev crit.

6. All caster monsters passt level 18 should spam Finger of Death and Wail or IGMS/Icestorm spam you.

7. All caster Bosses should cast CLVL41 mords disjunction as their lead spell, then timestop/igms spam you to death.

Healing potions, are important for several classes. Just because you aren't one of them or built/geared in such a way you do not need them, does not remove the fact some builds -do- and will.

Looking at it from a Fight/WM/Tumble dump class point of view. Without those, in epic areas, those classes are -worthless-, they just fall over and die, horribly. It'd be naut but a huge hassle, unless there is a way to set up NPC merchants with player provided inventory, that persists from reset-to-reset.

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Last edited by Dwagin on Thu, Jun 18 2009, 22:12 PM, edited 1 time in total.

 
      
Kendera
 
PostPosted: Thu, Jun 18 2009, 22:12 PM 

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Dwagin wrote:
I might be feeling really snarky right now, but to me, saying remove healing pots from stores is tantamount to also saying such things as:

1. All epic spawns should possess A mob that casts greater dispelling in it, because people shouldn't be using buff potions and should take along a level 26+ CLVL Wizard/Bard/Sorc and Cleric everywhere they go with epic monsters.

2. Also GMW should be rebalanced so only clvl 28+ casters should be able to cast GMW+5.

3. During the daytime hours stealthers should be given a -75 point stealth penalty, when not inside or in Shadowscape.

4. All healkits should have a 'Not usable in combat' check.

5. All melee monsters past level 21 should have dev crit.

6. All caster monsters passt level 18 should spam Finger of Death and Wail or IGMS/Icestorm spam you.

7. All caster Bosses should cast CLVL41 mords disjunction as their lead spell, then timestop/igms spam you to death.

Healing potions, are important for several classes. Just because you aren't one of them or built/geared in such a way you do not need them, does not remove the fact some builds -do- and will. Looking at it from a Fight/WM/Tumble dump class point of view.

Without those, in epic areas, those classes are -worthless-, they just fall over and die, horribly. It'd be naut but a huge hassle..


I would sh** a brick if a boss timestopped me.

End of story.

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Uberuce
 
PostPosted: Thu, Jun 18 2009, 22:13 PM 

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Shadowdancers and mages really want Heals rare because it'd make them even better at PvP than they already are; tanks, especially facetanks, really want them common because they're screwed without them.

Nothing wrong with bias, as long as you declare it up front. For the record I'd gain more than lose if Heals were rare. A couple of my characters would become de facto unplayable, but I've got a dozen others, some of whom only drink Heals because I'm rich and lazy: they're low enough on HP and incoming flak that kits would be fine, especially since they don't break stealth. The ones I PvP in a lot would gain mucho grande.


 
      
Charles1810
 
PostPosted: Thu, Jun 18 2009, 22:19 PM 

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If you take out heal pots then woot you just made shadowdancers, clerics, wizards, sorcerers even more powerful then they already are. If you would take out the potions no one will play a melee class really in my view because it just became 20times harder when you could just be a wizard with a summon a dominated creature and your familiar in invis or greater sanc. Those people that want this any of you have a fighter charter?

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Yurell
 
PostPosted: Thu, Jun 18 2009, 22:19 PM 

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Uberuce wrote:
Shadowdancers and mages really want Heals rare because it'd make them even better at PvP than they already are; tanks, especially facetanks, really want them common because they're screwed without them.

Nothing wrong with bias, as long as you declare it up front. For the record I'd gain more than lose if Heals were rare. A couple of my characters would become de facto unplayable, but I've got a dozen others, some of whom only drink Heals because I'm rich and lazy: they're low enough on HP and incoming flak that kits would be fine, especially since they don't break stealth. The ones I PvP in a lot would gain mucho grande.


Amenia would benefit with 100+ HP kits and heal-to-full-health spells filing every spell slot from lvl 5-9, and Jhae would be fine casting Heal herself, but still I am against making healing pots rare.
It would make PvM become ridiculously more difficult for most builds, and downright impossible for some,
And before someone shouts "find a cleric", try finding one for, say, your necromancer when the server only has 30 people on. Or one for your Llothite drow.

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maglorine
 
PostPosted: Thu, Jun 18 2009, 22:20 PM 

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I play an herbalist who is also a tank and can probably not even manage to make enough just to keep myself supplied. Erg....


I also play pc's who really don't need them much but I can see it disturbing the balance greatly and causing a great gnashing of teeth.

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Charles1810
 
PostPosted: Thu, Jun 18 2009, 22:26 PM 

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Uberuce wrote:
. A couple of my characters would become de facto unplayable.


That right there is my whole point. I have toons on both sides of the fence. To me it just seems like a way to only increase the power of the most powerful builds and toons on the game already. Sure if you are a millionaire you can just bluntly say I will pay 20k a heal pot then every herbalist will just make heal pots for you and the non farmers or none rich pcs will just suffer more.

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TheGoddessOfAmazing©
 
PostPosted: Thu, Jun 18 2009, 22:29 PM 

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Teufel Eldritch wrote:
*shakes fist at Maryn* Damn you! That's a good point. A wait & see approach is better.


Happy to be the irritating voice of reason. :P

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Selmak
 
PostPosted: Thu, Jun 18 2009, 22:35 PM 

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Leggomi Eggolas wrote:
Without drastically improving the the other end-products and from other jobs, taking any other profession through the Job-System other than those used in making those things would be drastically underrated.


The other jobs are still worth doing thanks to the incremental XP. Though, if you can come up with a recipe that makes worthwhile end products but uses another profession's products, then you have a potential market and a need to buy things from other players.


 
      
Charles1810
 
PostPosted: Thu, Jun 18 2009, 22:48 PM 

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Leggomi Eggolas wrote:
buy things from other players.


Still the whole relaying on pcs to keep the price to a affordable price I really do not trust...

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Yurell
 
PostPosted: Thu, Jun 18 2009, 22:52 PM 

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Charles1810 wrote:
Leggomi Eggolas wrote:
buy things from other players.


Still the whole relaying on pcs to keep the price to a affordable price I really do not trust...


Would have loved my Sally then ... she used to sell Heal Pots at-cost before everyone convinced her to add a couple of hundred to the price (still probably the cheapest on the market) - and then she donated all the profits to the Temple
Still, the fact is that demand is high enough that if PCs are the only source they will be able to demand any price - those selling cheaply will be bought up immediately, leaving only the wealthy to buy the rest.

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Teufel Eldritch
 
PostPosted: Thu, Jun 18 2009, 22:52 PM 

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In all honesty when I started this thread I hadn't even thought of removing heals from shops. *shrugs* I was just being a smartass with a 'in your face!' type of thread. It was meant to be in jest.

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Yurell
 
PostPosted: Thu, Jun 18 2009, 22:54 PM 

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Teufel Eldritch wrote:
In all honesty when I started this thread I hadn't even thought of removing heals from shops. *shrugs* I was just being a smartass with a 'in your face!' type of thread. It was meant to be in jest.


It wasn't you tat brought it up, so we don't blame you :wink:

We blame Moridan :twisted:

I'm joking, Moridan, we still love you

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Charles1810
 
PostPosted: Thu, Jun 18 2009, 22:55 PM 

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My thing for a ecl 30 I can see this turning into ohhh hell I'll just die and lose 40k cheaper to die then drink a potion.... which i think should NEVER happen

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Gunz
 
PostPosted: Fri, Jun 19 2009, 0:19 AM 



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Removing heal pots would have soooo many negative effects its not even funny. Namely, as Ruce stated, everyone and their mother would become a herbalist just so they can make heal pots (if they aren't a heal caster with craft potion already). The system would become something to support peoples grinding and PvPing and not what it was meant for, RP. I'm not at all against raising the prices of heal pots, but I think removing them would be a really bad move. Not to mention, I know I'd hate being bugged every two seconds by people needing heal pots.

The removing of the Salandrans crafting table puts the Grove in quiet the pickle too. That was a part of our trials.

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xordae
 
PostPosted: Fri, Jun 19 2009, 2:06 AM 

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If Herbalist can make heal potions, doesn't that exactly do the thing you didn't want jobs to do, give the player an edge? I'd say either make it costly enough to do that you only save 100 GP or so compared to store-buying them, or increase the usefulness of other jobs. Removing it from the stores will only empower the Herbalist even more.


 
      
Dramatic_Prince
 
PostPosted: Fri, Jun 19 2009, 2:15 AM 

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Seriously speaking, the formula for the heal pot has so many steps, I doubt anyone will even be able to mass produce it. It's simply too much hassle right now.

Removal of heal pots from the stores will only result in a void that cannot be filled. Making heal pots regular drops might fill the void a little.

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Delarwyn
 
PostPosted: Fri, Jun 19 2009, 2:23 AM 

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I agree with Prescia. I have a herbalist. I have to contact two other professionals to offer me things I need. I have to wait 2 min cool down to collect enough plants for my own needs. I am not even selling healing potions, imagine to provide to the entire server?

Before the salandra heal pots, were the mix of three ingredients, all easy to collect, all limited only by the number of plants. I could make 30 heal pots and be happy. I can barely make 10 nowadays. So why the idea of removal now?

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Dev Disco
 
PostPosted: Fri, Jun 19 2009, 6:12 AM 

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xordae wrote:
If Herbalist can make heal potions, doesn't that exactly do the thing you didn't want jobs to do, give the player an edge? I'd say either make it costly enough to do that you only save 100 GP or so compared to store-buying them, or increase the usefulness of other jobs. Removing it from the stores will only empower the Herbalist even more.


I didn't want to keep two herbalist things running parallel, and I didn't just want to ditch the original system either. So, I integrated the old system in the new one. Blame the original system for producing heal pots, I am not going to change 99 jobs because one doesn't fit the plan.

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Lascivar
 
PostPosted: Fri, Jun 19 2009, 7:08 AM 

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Dwagin wrote:
I -do- know there was a vendor which would sell the heal pots for 1,500g each instead of the 2.5kish minimum average high appraise would get. Not sure if that is still in, but it -should- be normalized, if they are in.


The Melee'magthere sold them for about 1,100 each when I had appraise gear back on my Drow, I usually ran around with 2 bags full of them, particularly when I saw how expensive they were everywhere else.

Anyway, I'd support having Heal Pots removed from stores or their prices dramatically increased to say 10k a pop, but I'm a Cleric so my opinion's biased since I can healbot myself. :P

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Last edited by Lascivar on Fri, Jun 19 2009, 7:11 AM, edited 1 time in total.

 
      
Galenson
 
PostPosted: Fri, Jun 19 2009, 7:10 AM 

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"The age of the heal pots has fallen, the time of the clerics is about to begin."


...Nah. Too many people will say "I keep dying coz you're too slow" "well maybe if you didn't die so much we wouldn't have this problem noob."

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Lascivar
 
PostPosted: Fri, Jun 19 2009, 7:12 AM 

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Galenson wrote:
"The age of the heal pots has fallen, the time of the clerics is about to begin."


>.> If that were the case, there'd be no raise scrolls either.. lol. -Then- it'd be the "time of the clerics".

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Galenson
 
PostPosted: Fri, Jun 19 2009, 7:14 AM 

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Same deal as the heal pots though. People will moan when the clerics run out of raises and start whinging for the scrolls back.

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Lascivar
 
PostPosted: Fri, Jun 19 2009, 7:15 AM 

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Galenson wrote:
Same deal as the heal pots though. People will moan when the clerics run out of raises and start whinging for the scrolls back.


Oh good god don't remove raises, I wasn't hinting at that in the slightest.. Like I'd waste a spell slot on something dead.

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Kjetta
 
PostPosted: Fri, Jun 19 2009, 7:17 AM 

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I'm against removing them, but I am not sure on decreasing the supply. Make the shops harder to reach and/or making them more expensive.

I'm certainly in favor of removing the Fountains of Purification though.

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Galenson
 
PostPosted: Fri, Jun 19 2009, 7:18 AM 

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Lascivar wrote:
Like I'd waste a spell slot on something dead.


My thought exactly however there's no good spells to replace the level 7 spell slots and with that kind of attitude people won't raise you either. It's simply a matter of curtesy.


Kjetta wrote:
I'm certainly in favor of removing the Fountains of Purification though.


Back a very long time ago in Cordor's Temple of Torm PCs used to get charged for getting a greater restoration casted. The healing part was free but the restoration wasn't.

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Lascivar
 
PostPosted: Fri, Jun 19 2009, 7:23 AM 

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Location: Queensland, Australia.

Kjetta wrote:
I'm certainly in favor of removing the Fountains of Purification though.


Those make me sad.. Greater Restoration in a bathtub.

Galenson wrote:
My thought exactly however there's no good spells to replace the level 7 spell slots and with that kind of attitude people won't raise you either. It's simply a matter of curtesy.


I'll take it you simply forgot Greater Restoration the lovely "fix-all + heal" spell is level 7. Besides, if someone's actually worth raising, I'll rest, memorize one raise, and get them back up.

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Selvec Darkon
 
PostPosted: Fri, Jun 19 2009, 8:01 AM 

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Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Well, considering the job system was NEVER meant to provide any advantage to combat, I'd be more inclinded to vote to have heals removed from the herbalists list of craftable items.

As it stands, I'm more for never having them removed from stores. As it would nerf the job system massively, and everyone would simply master in Herbalist.

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Yurell
 
PostPosted: Fri, Jun 19 2009, 8:10 AM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Dev Disco wrote:
xordae wrote:
If Herbalist can make heal potions, doesn't that exactly do the thing you didn't want jobs to do, give the player an edge? I'd say either make it costly enough to do that you only save 100 GP or so compared to store-buying them, or increase the usefulness of other jobs. Removing it from the stores will only empower the Herbalist even more.


I didn't want to keep two herbalist things running parallel, and I didn't just want to ditch the original system either. So, I integrated the old system in the new one. Blame the original system for producing heal pots, I am not going to change 99 jobs because one doesn't fit the plan.


I say this as someone that used to make heals ...
why didn't you just simply remove the ability to make heal potions?

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Uncle-Opustus
 
PostPosted: Fri, Jun 19 2009, 8:15 AM 

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Joined: 10 Jul 2007
Location: Finland

xordae wrote:
If Herbalist can make heal potions, doesn't that exactly do the thing you didn't want jobs to do, give the player an edge? I'd say either make it costly enough to do that you only save 100 GP or so compared to store-buying them, or increase the usefulness of other jobs. Removing it from the stores will only empower the Herbalist even more.


The man has a point! Besides, everyone would be a herbalist if those potions were removed from regular shops.

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Kendera
 
PostPosted: Fri, Jun 19 2009, 8:16 AM 

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Joined: 04 Jan 2005

Selvec Darkon wrote:
Well, considering the job system was NEVER meant to provide any advantage to combat, I'd be more inclinded to vote to have heals removed from the herbalists list of craftable items.

As it stands, I'm more for never having them removed from stores. As it would nerf the job system massively, and everyone would simply master in Herbalist.

I cant beleive I'm agreeing with you.
But.

QFE.

:D

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