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ValkinMulgin
 
PostPosted: Fri, Jul 17 2009, 16:55 PM 

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Joined: 18 Apr 2009
Location: Australia

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Red Wizards of Thay
" General Idea and History taken from many sources to help give you incite into how to play a red wizard"

The Red Wizards hold the power of life and death over their chosen land or enclave, and only other Red Wizards usually stop them from exercising that power at whim. Standing laws in Thay, and on Thavian soil, prevent Red Wizards from simply taking or seizing whatever they want from the common folk. Their main power is political, and those who regard themselves above such mortal and mundane concerns quickly find themselves exiled, or killed by The Red Wizards, and those outside their circles that do not respect the laws and culture often find themselves with a slave collar, or in a shallow grave.



In practice, a Red Wizard is likely to have many contacts, allies, and enemies, among the wizards and Red Wizards, with servants of various types and power levels. If a Red wizard is slain or disappears, his allies investigate. Although they most often assume that the disappearance is due to a rival and leave it at that, occasionally the allies try to find and destroy those responsible.


The Wizards of Thay grow up in a cutthroat environment of intrigue, competition, and cruelty. They have survived dangerous masters and evil rivals, and have experienced and witnessed magic that is prohibited by more ethical wizards. They are not fools, although some are Megalomaniacs and cannot see the flaws in their own plans. The environment in which they are raised and trained marked them dangerous opponents, and none should take them lightly.


The Red Wizards at their height were the enemies of many forces in Toril and received support from demons, devils, and drow. Amongst those who opposed them were the Witches of Rashemen, the Seven Sisters and their allies, the goodly Harpers, and even the Zhentarim, who disliked the Wizards encroaching on their territory. After another failed attempt at securing Rashemen in 1357 DR, the Red Wizards planned to infiltrate the nations of Faerûn legitimately — in Thayan enclaves which would publicly sell magic items and quietly also traffic drugs, wicked spells, and slaves. Using these they hoped to eventually have strongholds and resulting political infiltration that would make them indispensable and powerful, and eventually get them something along the lines of world domination. Despite the general distrust and dislike that most felt towards the Red Wizards, the mages were still able to extend their power to almost every corner of the Realms, running their enclaves as planned in towns where slaving was otherwise banned. From here they ran a lucrative business in the trade of magical items, spells and artifacts, making them virtually indispensable to many of their clients, and as such the wizards expanded their sphere of influence ever further.

Red Wizard History in Amia
" a Basic history of known events in Amia Related to Red Wizards Submit your information to have id added"

For many decades, the Thayvians had good business on the Amian island, practicing soul smithing. The energies they used to enchant weapons and armors for adventurers and citizens were advertised to come from a personal source of the user, to further help bond the object to them; in truth, the Thayvians were using quintessential soul magic, which is known for its corrupting influence. Once this became common knowledge to the island's populace, the Thayvian merchants attempted to deny it, but were unsuccessful. Some fled, some were deported, but others remained on the island, vigilant and awaiting instructions. Out of desperation, some of the Thayvians that remained wound up fleeing law enforcement and ended up in the Orphanage, holding children hostage...during the situation, the Orphanage caught on fire, and the citizens have ever since blamed the Thayvians. No Thayvian survived the incident to disagree, or to provide evidence to the contrary.


Using a giant manufactured mythal crystal as a focus, the Thayvian magicians combined arcane ritual with the divine influence of the Winter Queen's faithful; the ritual began to tear into the very Weave on the Amian island itself. Mana storms broke out across the island. Magic itself ceased to function in some places, and wild magic zones sprang up as turmoil broke out in the metaphysical Weave. The ritual's intent was to physically transform the Weave into mythal, which is, for all intents and purpose, crystallized Weave that exists on the Material Plane and can be used for crafting purposes. The intent was to transform all of the island's Weave into mythal, harvest the mythal, and then leave the Amian Island in a state of disarray.

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"Niciiven, Valkin Mulgin,Taris, Kaspar, Barristan in a Necromancy Lecture""

This Thayvian cabal failed. They were thwarted when the Tower of Mystra, reacting immediately to the threat against the Weave, declared a Wizard's March upon the Thayvians. The entire Tower marched via magical portal to Howness in Forrstakkr, and from there to the cavern where the ritual took place - and there, they slew Aurilite and Thayvian alike until the threat was neutralized. The names Halen Van, Casper Meche, Yossarin, Rhea, and Airais Alanein stick out as noteworthy figures within the Tower of Mystra who "led the charge", although it has been reported that one of them, Yossarin, only did so out of the belief that this cabal was acting without the direction of the Thayvian nation. This mere cantomancer is noted to have a great respect for the Magocracy, as he was interrogated after the incident by a Thayvian representative sent to the island to determine whether anything drastic needed to be done. That representative apparently made a few slip-ups and seemed to intimate that the Thayvian nation was responsible for it all...and for all you know, they might have been, but you do not know it for a fact...and now the Amian Island has been 100% deadset against a Thayvian presence.



Since then many agents of Thay have passed by Amia, but few have decided to stay, until Valkin Mulgin arrived with his associate Niciive. Both came with official orders sanctioned by Thay to do their best at changing the current mindset towards Thayvians, through manipulation and politics regain some favour and power to the Red Wizards once again. If that was to fail, they should remain incognito on the island and report back about magical incidents or occurrences that may be of some interest to the Magocracy.

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"Casual conversation and the local inn, or... is it.. :)"

Since his arrival Valkin has formed a Circle of Five powerful Wizards, known only as the Circle that are dedicated in forfilling the Orders Of Thay, as well as there own goals here on Amia. They have thrived well, building many alliances and relations with factions across the island, as well as gaining many enemies, during the initial campaign to gain favor and help the cities of Amia to understand his genuine intentions. The Thayvian Cabal printed many fliers and wrote many letters to officials, and commoners alike, advertising their good intentions and their wish to start an enclave here, to sell their wares at discounted prices, and continue to benefit from a healthy trading relationship. Many would not hear a word of this, nor listen to reason, so a conflict broke out in a tabloid war as well as secretive dealings with many factions to try and push the Thayvians out.

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" A Summit and Lecture Rolled into one"

Today the Cabal is still run by Valkin Mulgin and his Circle of Five, The Cabal is Split in two, the Noble Blood of the Red Wizards that are Thayvian as well as the Acadamy side who are part of the organisation adn the cabal but are not of noble blood. The Cabal works as a Political power as well as a mercantile operation and Academy of magic for those who seek to learn, we sella wide range of magical good's as well as hold lecutres and private tutoring in the Arcane, we hold auctions and special events, however in recent events the cabal did make a decission to separate from Thay as a Thayvian Cabal, now it is simply a cabal run by the Wizards hear in Amia, however the red Wizards within might follow the order's of thay, they are ultimately under the justification of the cabal and the Hierarchy of it.




Trade Power Conspiracy
"The True reason's that lead to the ban and hatred of Thayvians in Amia"

For many decades, the Thayvians had good business on the Amian island, practising soul smithing. The energies they used to enchant weapons and armours for adventurers and were to come from a personal source of the user to further help bond the object to them.

Then a rumour was set about that the Thayvians were using quintessential soul magic, which is known for its corrupting influence. Once this became common knowledge to the island's populace, the commoners did took on these fabricated lies and charlatan displays of the weave knights and the thayvian trade was discredited, someone was pushing to ensure the Thayvians wear ruined in every way possible.

propaganda to ensure they no longer had pull within the merchant industry , a well placed rumours coursed chaos for the once Lawful and most appreciated services of the Red Wizards of thay, there trade decimated yet not ruined entirely there was still room for recovery.

Unfortunately the play was no over at this and out of desperation the organisation desperate to remove the thayvian trade did "weave" a web leading to a great tragedy.

The Remaining Red Wizards wear boxed into cordor with no palce to flee, and wear slowly hurded towards the Orphanage, supposedly one of the Roge agents of Thay did lead them into a trap wear they cornered, however they did not has many people say hold the children hostage it was in-fact all a ploy to ensure the thayvians wear discredited further.

The Thayan negotiator came freely to speak with the Knight of Law, but it was the Law Knight who attacked without cause. Other Red Wizards rushed to aid the negotiator as the fight spilled into the nearby orphanage. This is when mages from Mystra's Tower showed themselves abruptly and began to assault the Thayan's inside the orphanage. Due to the battle inside, fire caught hold of the build, yet the building held strong. Conveniently to prevent the real evidence from being shown Ice storm spells wear cast supposedly to stop the fire, but it was a careless attempt to put out the flames, the building perhaps may have held strong till the Mystran mage's pummel the building with their magic from outside, in-fact it is said that many of the children that did survive only did due to the magic of the Red Wizards doing battle with the mystran knights.

"The Following information was penned by someone during this strife of the attack on the cabals of amia, the documents has been carbon dated and corresponds with this time frame its writer remains anonymous to avoid persecution"

"It was the Accusations leveled by the mystrans that led the city of cordor to turn its swords against the Red Wizards, a people who had peacefully served Cordorians without incident since the city's inception, Absent of any “proof” other than the Mystrans' assurances the Cordorian guard laid sege to the orphanage, leading to its destruction.

Ask yourself how it is that the mighty Red Wizards could succumb to the mundane fires of a burning orphanage. Even peoples untrained in magical arst know only those skilled in magic can defeat masters of the arcane. Its obvious they wear killed by no ordinary flames.

But why would the agents of mystra slay the? What did they stand to again from the downfall and banishment of the Red Wizards and there services they offered to all? Its is a curios coincidence that the Mystranns wear able to so “swiftly” step in forward to offer their “own” service as a most convenient remedy. It is as if they knew what was to come and had been planing a strategic takeover of the magical trades in the commonwealth of Amia.

And is it not apparent to all how Thayan enchantments wear often so much stronger than that of the Mystrans ? One might suspect that the Mystran know they could not compete with the unparalleled skill of the Red Wizards. Perhaps.. the Mystrans know the only way they could control the industries of magic on the isle was to first rid it of the Thayans and there Vastly superior work.

There is no doubt that the Red Wizards can be Cruel and Wicket, Few of any Fair mind and judgment would argue otherwise however What makes more sens is the fair of mind, that the lawful people with a history of lawful services would suddenly destroy there golden goose, or that a would-be competitor serving a lawless ends-justing-the-means framed them to peddle their inferior wares ?

Further, why is it that many of the new Mystran tower are so heavily fortified with Mithral golems ? Given what they did to the thayvnians, one wonders what the True purpose of their Constructs might be, and is it not metallic constructs that which attacked the Thayan Enclave in west Cordor Originally ?

But how, you might ask yourself, could a preponderance of evidence and mind boggling series of coincidence go unnoticed by the Cordorian guard ?

One final nail in the Coffin is placed to prove, Would it suprise you to know that the Captain of the Cordorian guard at the time was infact a Weav Knight himself ?

Merely Another confidence I am Sure...!


In another Report that was posted in the Amia Newspapers

As some of you may have heard, the Thayan building was attacked by unknown assailants. The Wizard where killed or kidnapped, no attempts at scrying their location by our sources have been successful, and speak with the dead has failed as well.


This was the First Attack, the Enclave itself was attacked by individuals that wear linked the the weave knight's or the “mystrans” believed to be under there employ, they intended to gather the secrets of the Red Wizards superior services and incite the first act of violence that they could use to fuel the fire's of hate.

The Red Wizards, after a customary wait period, where given a public audience with Lord Motgomory, in which they stated they had Irrefutable proof of scrying that their numbers had been killed and where even now being experimented on by Mystrans.


The Duke, however, was adamant that the scrying images could have been fabricated or even faked by outside sources, and refused to take any form of action regardless without first hearing from the accused( No doubt buying time for his accomplices to remove vital evidence and ensure this could not be investigated further)


The Duke refused to act on any evidence present to him that something was wrong, Many ongoing letters and report wear sent to the Duke at this time none wear ever seen to and slowly but surely more Chaos and lies erupted coursing further harm and harassment to the Thayvians in Amia the plot thickens at it appears even the Duke himself of the time was corrupted and perhaps involved with these mystrans or at least had his hand in the Gold pot hoping to benefit from this hostile takeover..

As Stated in the Cordor Newspapers at the time "FORMER DUKE TO STAND TRIAL FOR CRIMES AGAINST COMMONWEALTH

"by Ethan Starr, Editor-in-Chief of the Amian Recorder "
"Although Montgomery was a sometime popular dictator and abdicated his rule with sincere humility and acknowledgement of his crimes against the people, this does not exonerate him in the eyes of the law," Maximillian went on to address the crowd. "There were many things made wrong under his regime, and they must be set right if the people, if the commonwealth, is to advance."


“One might wonder who else was benefiting from the Thayvian Trade being moved out perhaps these officials had there hands in the honey pot so to speak and wear involved with the conspirators”

"The list of allegations against the former duke is considerable enough to warrant a trial," Rochford wrote in a statement from his office. "There are clear abuses of power evident, and I intend to prove that the former duke is not, as he once was, above the law and beyond a responsibility to the people he governed."


Furthermore the guard have been reportedly involved in scandals acts and criminal origination and yet they still operate and have the support of the commonwealth, the Red wizards did nothing but trade there superior wears and are punished for it.

It was said that the Duke himself of the time was not himself, report have even be said that he was replaced with a doppleganger early in his life for unknown reasons, perhaps these veary reasons wear to instigate the corruption and infiltration of the Commonwealth of Amia, so that these would be powers could take over the fair trade for themselves, justifying there actions as for the great good.

"Quote Ethan Starr, Editor-in-Chief of the Amian Recorder
"
"he most recent scandal involved the late Vishlesz, a drowess at the center of the ACLU vs. Galverson case, who reportedly died from blunt trauma delivered after she attacked three armed guards, mere days before she was scheduled to testify in the case. Despite apprehension, the citizens of Cordor have continued to support the Guard. In truth, that may be the chief reason why corruption has now overtaken the core of the Guard. Duchal and civilian oversight of the Guard has been non-existant due to blind faith, empowering those within the Cordor Guard to exploit the office's power for their own benefit. "

An inside source within the Cordor Guard, who has gone on the record as anonymous, has reported that a faction of like-minded individuals deeply entrenched in the Guard have not only been suspected of criminal activity, but have been implicated by corroborating physical evidence.

"I care about the law of this city. I care about her citizens, and about my mates in the unit," Inside Source's informant said in a closed interview. "If it weren't for the fact that this corruption goes as high as it does, I wouldn't worry about giving out my name. But as it is, I'm probably already targetted. Frankly, I think my days on the force are numbered."

"I care about the law of this city. I care about her citizens, and about my mates in the unit," Inside Source's informant said in a closed interview. "If it weren't for the fact that this corruption goes as high as it does, I wouldn't worry about giving out my name. But as it is, I'm probably already targetted. Frankly, I think my days on the force are numbered."

The informant presented official documentation of a search warrant for a private residence in West Cordor, as well as an arrest warrant for its owner, Cordor Guard Sergeant Mellene Korlis. Eyewitness reports confirm that a fully tactical raid was conducted at Korlis' residence on 754 Waterloo Way, a raid that resulted in the apprehension and arrest of several unknown individuals. Several Guard documents that should be filed in the Guardhouse were recovered during the raid by Law Knights, many of them detailing classified information regarding Cordor Guard operating procedures, Cordor Guard special objectives, arrest record information, and worse, the identity of undercover agents currently active in the field, as well as unaffiliated informants. Korlis herself is a sergeant with an oversight role in the Cordorian Department of Corrections at the South Cordor District Prison, meaning she has near exclusive access to the kinds of documents retrieved from her home.

Had the raid itself not occurred over a month ago, it might seem as though the Cordor Guard is acting swiftly upon its own corruption. However, more than thirty days have passed since the raid on Korlis' residence, and there have been no announcements to the press, no public statements made, and no public trial scheduled for Korlis or the unnamed individuals apprehended at the Sergeant's home. In fact, it was only under significant pressure from Inside Source that the clerks at the South Cordor District Prison even acknowledged that Korlis and the unnamed individuals were incarcerated at that location.

"Though I'm not even sure they [Korlis, et al] really are there," said the anonymous informant. "All of my efforts to find out the truth have been rebuffed by the Law Knights and the clerks. I have significant rank in the Guard, and I've been told that all details of the case and the documents taken from Korlis' house have been classified Red. I think even the Duke would have a hard time getting through that much red tape. And when you have that much red tape, you know something is being hidden. Something bad, something really bad."


After this further more tragedy spring into play, however the individuals involved wear not affiliated with Thay or the Red Wizards since there past actions that wear reported to Thay wear reported and they had them exiled and labeled terrorist and renegades of Thay.

The Remaining Rouge Agents wear of course striped of there status by the Magorcy of Thay, they wear considered renegades and official orders wear posted for them to be handed over to the Cordorian authority if captured, and order that still is in place today however not for the incident at the orphanage but for there continued renegade unsanctioned activities with the unsanctioned alliance with the Auralites.

However in an in vane attempt to regain the trust and status in Thay these Terrorists did so believe that they could transform all of the island's Weave into mythal, harvest the mythal, and then leave the Amian Island in a state of disarray.

Using a giant manufactured mythal crystal as a focus, the Thayvian magicians combined arcane ritual with the divine influence of the Winter Queen's faithful an unsanctioned alliance with the Aurilites.

The ritual began to tear into the very Weave on the Amian island itself. Mana storms broke out across the island. Magic itself ceased to function in some places, and wild magic zones sprang up as turmoil broke out in the metaphysical Weave.

These rouge agents failed. They were thwarted when the Tower of Mystra who conveniently was repaired of an assault, declared a Wizard's March upon the Thayvians.

The entire Tower marched via magical portal to Howness in Forrstakkr, and from there to the cavern where the ritual took place - and there, they slew Aurilite and Thayvian alike until the threat was neutralized. The names Halen Van, Casper Meche, Yossarin, Rhea, and Airais Alanein stick out as noteworthy figures within the Tower of Mystra who "led the charge".

Since this time Thay has been to involved with other affair's to return to Amia and repair the broken relations with Amia, however more recently a Young and upcoming Diplomat And Red Wizard was sent to Amia to merely to do the best he can to make it so that the collective cities on the Island of Amia will not murder a Thayvian just for being a Thayvian.

he was also advised that some remnants of the Renegade Thayvian cabal that joined with the Aurilites to destroy the island's Weave may still be lurking somewhere on the island, being very low key. If he was to uncover their whereabouts, or find out about them, to turn them in to the Island's authorities to pay for their crimes against Amia, an order he has pursued with great determination as have all the members of the cabal.

In summery, I feel enough evidence has been brought to the public attention as well as the commonwealth to warrant a new hearing, seeming Cordor has such a policy on fair tolerance it is only fair that this terrible unjust ban on the red wizard be lifted so once again the people of Amia can benefit from there Fine services.

However i do not write this to incite civil unrest i do not write this to course issues within the commonwealth and the good people of Amia. We only wish that our case be heard and that the rulings and events that took place so long ago be removed. As this past ban as well as accusations are clouded by a sea of corruption lies and conspiracy. Hear our words and let us remove this foolish Ban on the city's of Amia, the Red Wizards simply wish to move freely offering there services and will abide by all laws of the city's they are within as has always been the way of Thay.


*signed* Overseer Valkin Mulgin.

*the Seal of Thay and the Circle Of five Council is placed on this Letter*

Races and Cultures
" Rp info and aid about Mullan and such in Thay"

Gnolls and Orcs are the most common nonhuman humanoids in Thay. They form the backbone of the Thayan armies, especially the gnolls, who are often placed in city garrisons to keep the populace in line. The less-controllable orcs are usually employed as shock tropps.

With the zulkir's current policy of peaceful trade, the orcs often sit idle, itching for a fight of some sort. If one doesn't come quickly enough, they end up rioting amongst themselves. To keep this violence from overflowing into the rest of the population, the Red Wizards have set up a regular series of gladitorial games. Orcs, gnolls, and other violent humanoids are pitted against one another in blood matches for the enjoyment of the ever-growing crowds of spectators.

Goblins and halflings are also not uncommon in Thay, although they are almost always slaves. Their lives may not be as violent as those of the gnolls and orcs, but they are just as short. Tieflings and other planetouched creatures can be found here as well, although these rare folk are judged more by their human ancestry than their physical appearance.

In Addition to nonhumans, Thay is home to two distinct human cultures: the Rashemi and the Mulan.

Mulan

Mulhorandi blood runs thick in the veins of the Mulan. These are the descendants of renegades who rebelled against the Mulhorandi Empire 400 years ago. and since those fateful days, they have retained the power they wrestled from their distant masters. Nearly all the Red Wizards are of Mulan extraction. There are few exceptions, and most of these pass themselves off as the children of Mulan parents.

The Mulan people are tall and slim, sometimes to the point of being gaunt. Their skin is sallow, and they usually remove what little body hair they have by means magical or mundane. They wear intricately designed tattoos in place of hair, usually on their bare skulls and where their eyebrows were. These tattoos often represent dragons, demons, devils, and other creatures of ancient evil. They are extremely stylized, sometimes to the point of being cryptic runes or even abstract signs. Many Red Wizards use tattoo magic, and the fashion of tattooing arose from this. Even those without the power of the Red Wizards wish to look as though they do.

Almost all nobles in Thay are of Mulan descent, although not all Mulan are nobles. At worst lowborn Mulan are free farmers or artisans, although many seek power that does not depend on their family's wealth, becoming bureaucrats, soldiers, or priests. For those with the aptitude, the path of the Red Wizard is open. In fact, most Red Wizards come from Mulan Families of relatively humble means (although high-born Red Wizards have the advantage of personal wealth and noble alliances to aid their advancement when they complete their training).

Image
"Niciiven, Valkin Mulgin, Asham, Kaspar attempting to repair the "giant manufactured mythal crystal""

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"Balmortis, Niciiven, Valkin Mulgin, Asham, Kaspar,Gar'ak"

:Etiquette:

When a member of Rank above you speaks and you answer you are required to use there formal title, it is also good practice to refer to them by title when they approach.
When in Summit,Council, or Diplomatic negotiations you must Announcing Member's entering or leaving by Referring to them as follows,

His Most Reverend Excellency Overseer“ insert name”
His/Her Excellency Zatarch “ insert name”
His/Her Magnificence Headmaster “ insert name”
His/Her Notability Lotark “ insert name”
The Honorable Vatire “ insert name”

If the Individual is a Red Wizard from Thay who has not yet joined our rank's as they are still noble they are to be referred to as Honorable- Daeron or Daeroness

:Bowing:

Basic bows to Thayan's are performed with the back straight and the hands at the sides (boys and men) or clasped in the lap (girls and women), Bows originate at the waist. Generally, the longer and deeper the bow, the stronger the emotion and the respect expressed and eye's always fixed on theres. However formal bowing towards others on diplomatics missions and such is left hand behind his back,right hand at waist hight, tip his upper body forward and the angle is dependent on respect. Always with the eyes Locked on the person you are showing respect to.

Thayvian Enclave of Amia
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(Red Wizard) Listar / Practitioner responsibilities:

1. Listar / Practitioner are required to pay respect to all that hold higher rank and are required to refer to them by title.

2. Listar / Practitioner must obey orders by any members who is above them in rank.

3. Each Listar / Practitioner Should learn to improve his knowledge of Arcane, (Spells,Schools,Manipulation,Weave,Defensiveness & offensive magics.)

4. All Listar / Practitioner will be mentored by at least one of Vatrir Rank or higher.

5. To Obtain the next rank each Listar / Practitioner musts prove they are loyal as well as Dedicated members of the Academy and the Red Wizard Cabal.

6. Listar / Practitioner are apprentice Casters, to rise in rank they must show a complete understanding of Offensive and defensive spell casting in the form of at least one defensive and one offensive spell of each School of magic, they must also show an aptitude for spell manipulation.

7. Listar must meet other requirements that are listed under Cabal Rank in order to achieve advancement.

Cabal Laws

1.The Tharchion Leads the Circle, His Rulings are Final & can only be opposed by Summit meeting With Majority Vote.

2. No lesser member is to ever address someone above there station with disrespectful manner, and should address them by rank when in uniform. (as Shown by there Tattoo)

3. Any information given to the Circle that states a member of the cabal is a traitor or informant will be voted on by the circle to decide on a case by case basis what his punishment or suspension will be. (during suspension or before expulsion two investigators will be assigned to look into the matter to be certain of guilt or innocence..

4. Don't stop the pursuit of knowledge, power or profit. Unless required to, to avoid breaking cabal or circle Law.

5. Any actions that could risk profit or political power of the enclave, should be disclosed to the circle and voted for the best course of action.

6.The Chain of command and Hierarchy is to be followed at all times unless order otherise by the circle.

7.No member take hostile actions against another member, unless order by the circle to do so.

8. All Members when on official business of the Cabal must wear there Issued Cloak/uniform design that is supplied.

Punishment system for Lesser Ranks

1. All circle one to four spells are considered fair spells to use as punishments for your lessers.

2. Higher Circle spells are to be used with care, should a complaint me brought to the Circle it will be investigated.

3. Ongoing punishments are to be sanctioned by the Circle of Five for all Red Wizards of Varteir or above rank.

Summit Etiquette & Rules


Restrictions

Red wizards

"Human"- preffered ,(Mulan) but there are often exceptions but many of these have papers or have worked some magic to pass themselves of as Mulan decent. ( As long as you are Human you can become a Red Wizard just expect possibule "blackmail or worse" should you attempt to show yourself as what you are not.


Alignments
Lawful Evil, Neutral Evil, Chaotic Evil, True Neutral, Lawful Neutral,

:Classes:

No Paladins, Harper Scouts. Only Wiz/Sorc can become full Red Wizards & must have use of 9th level spells. But other classe can join and work under the Non-Red Wizard Hierarchy as spys and military leaders.

:Religions:
*Not Required but most common*
Kossuth, Bane, Shar, Loviatar,Mephistopheles,

:Role Play:

Simply Dedication to the Faction as well as a resinable ammount of play time for your character, know that you ca never gian rank if you dont RP frequently with members.


:Acadamy:


Alignments

Lawful Evil, Neutral Evil, Chaotic Evil, True Neutral, Lawful Neutral,

:Classes:

No Paladins, Harper Scouts. Only Wiz/Sorc, however any other class combination so long as it can cast third circle or above arcane magic can join the acadamy.

:Religions:
*Not Required but most common*
Any,


:Role Play:

Simply Dedication to the Faction as well as a reasonable amount of play time for your character, know that you can never gain rank if you don't RP frequently with members.

Decliration of the Red Wizards & Horsemen of Apocalypse

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_________________
If i am not about when you are, but you would like to RP with Valkin, chose a time in red (GMT+8) / add character name PM me ICLY/OCC :) :http://teamup.com/ks662ccbfedda01eb0/


Last edited by ValkinMulgin on Fri, Oct 30 2009, 16:26 PM, edited 22 times in total.

 
      
BrainSplitter
 
PostPosted: Fri, Jul 17 2009, 17:01 PM 

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Joined: 06 Apr 2005
Location: Victoria, Australia

Uh, is this an IC Post at all, or simply an OOC Faction synopsis?

If the latter; it belongs in General Discussion.

_________________
Mostly Retired


 
      
ValkinMulgin
 
PostPosted: Fri, Jul 17 2009, 17:05 PM 

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Joined: 18 Apr 2009
Location: Australia

Pure OOC Faction synopsis, to let others know we are out there and are serious about getting members and bulding on our RP, if you have any QU about it or want to know more or go over anything with me im more than happy to have a chat. ( as for that if you could move it to General that be Great thx)

_________________
If i am not about when you are, but you would like to RP with Valkin, chose a time in red (GMT+8) / add character name PM me ICLY/OCC :) :http://teamup.com/ks662ccbfedda01eb0/


 
      
BrainSplitter
 
PostPosted: Fri, Jul 17 2009, 17:21 PM 

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Player

Joined: 06 Apr 2005
Location: Victoria, Australia

Moved it.


To be on topic; while the setting, due to past and present activities (both thayan and non-thayan), is skewed against you - I have to give props for going forward with it. Takes some real mettle to deal with that sort of IC Stigma, and it should be damned interesting to see where you take it.

Who knows what'll happen.

*DMly Thumbs Up*

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ValkinMulgin
 
PostPosted: Fri, Jul 17 2009, 17:41 PM 

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After a lot of bad "hype" i really appreciate that statment, i know it will be a hard road with many factions and individuals in amia, but the return of the Red Wizards could be something that could inspire and enhance a lot of ongoing Role play for many players.

Just the long history that they have along with already Deep emotional issues many have will help bring them alive, as some stated some time ago when i first started posting " The Red scourge has returned" i am certain we will hear far worse slander and encounter many obstacles in battle and diplomacy, but we will not go so easily into the night as our old brothers and sisters did :)

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Qualiz
 
PostPosted: Fri, Jul 17 2009, 19:01 PM 

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// I'd just like to add, so far what I've seen from the Wizards have been neat RP, and it's created alot of funky things for people in the 'evil' circles already. :) Keep it up!

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MoshingChris
 
PostPosted: Fri, Jul 17 2009, 19:12 PM 

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// Yus Props for putting that much organisation into the planning phase.

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TormakSaber
 
PostPosted: Fri, Jul 17 2009, 20:11 PM 

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Are you sure it's a good idea to list all your members' names and accounts in the public forum?

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ValkinMulgin
 
PostPosted: Fri, Jul 17 2009, 20:24 PM 

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I am not sure why at this stage it would be a bad thing, other than Meta, and id hope that ain't to much of an issue, if you think it could be a real problem i will remove it other than that the members are aware of there names and logins posted there.

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The Cobbit
 
PostPosted: Fri, Jul 17 2009, 20:33 PM 

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Well, if you want to be a very open and obvious faction, there's not a problem with posting everyone's name and account. But if you want to be the least bit secretive, I would suggest editing that part, because metagaming will happen. Can't always trust the honor system, hate to say.

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Phantom-D
 
PostPosted: Fri, Jul 17 2009, 21:12 PM 



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I don't know. I kind of have some serious respect for a faction that isn't standing afraid of metagaming. It is allowing people to be as much of idiots as they please.

It really shows a faction that is into Rolling with the Punches. I don't have to be afraid of RPing with them and fearing them going OOC every chance they get.

A great step in the right direction from the first impressions I got.

The dedication and detail also speaks for itself, really cool.


 
      
TormakSaber
 
PostPosted: Fri, Jul 17 2009, 21:14 PM 

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Just because a faction desires secrecy makes them no less of a faction than one whose memberlist is openly aired.

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Dwagin
 
PostPosted: Fri, Jul 17 2009, 21:23 PM 

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The Cobbit wrote:
Well, if you want to be a very open and obvious faction, there's not a problem with posting everyone's name and account. But if you want to be the least bit secretive, I would suggest editing that part, because metagaming will happen. Can't always trust the honor system, hate to say.



qfe.

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Phantom-D
 
PostPosted: Fri, Jul 17 2009, 21:55 PM 



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Not saying they are less of a faction at all.

I can just say this faction probably won't go into OOC tells calling metagamer because they have the stuff out in the open. Maybe they will, but it seems they are much into Rolling with the Punches.


 
      
gorgometh
 
PostPosted: Fri, Jul 17 2009, 23:04 PM 

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From everything I have seen in the forums regarding the Red Wizards and these players starting up this faction, combined with all the bad hype as it was put, I think that anything that is going to stimulate RP even if conflictual is great. And a group willing to take all the IC bad blood against Thay is either very brave and really looking for some fun or just plain crazy! Either way looking forward to seeing where this goes even if my character is unaffected.


 
      
LordAzack
 
PostPosted: Sat, Jul 18 2009, 6:37 AM 

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A little bit of both I'd say. :P


 
      
drahgon
 
PostPosted: Sun, Jul 19 2009, 11:12 AM 

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WonWon wrote:
To be on topic; while the setting, due to past and present activities (both thayan and non-thayan), is skewed against you - I have to give props for going forward with it. Takes some real mettle to deal with that sort of IC Stigma, and it should be damned interesting to see where you take it.

Who knows what'll happen.

*DMly Thumbs Up*


Wonwon I <3 you for this bit of sunshine in the crapstorm lol, it hasnt been easy OOCly but the RP has been more than worth it so far :D

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ShortSlasher
 
PostPosted: Mon, Jul 20 2009, 5:42 AM 

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I have a red Wizard that I have been playing for awhile, though it's not something he makes public. His name is S'skair Alonze, he's level eight as of right now. Though is his mindset is more of the old school Red Wizards.


 
      
ValkinMulgin
 
PostPosted: Thu, Jul 23 2009, 12:24 PM 

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"Temp Forums for Red Wizard Cabal"
http://redwizardsofamia.freeforums.org/index.php

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Greyweaver
 
PostPosted: Sat, Jul 25 2009, 22:14 PM 

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nice job Talia that will work for now!


 
      
Gexx44
 
PostPosted: Mon, Jul 27 2009, 0:28 AM 

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do the red wizards only recruit, well, red wizards and knights of thay and yes i do know they have the spy network and all but could i have a slave or magical experimentation character in there?


 
      
ValkinMulgin
 
PostPosted: Mon, Jul 27 2009, 0:40 AM 

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The Short answer is yes, we have an academy created for the RP of none Red Wizards ^ Reds. To join and learn in the schools of course there are fee's for non red wizards as well as "jobs" or Assignments that will be required to pass your course.

This is at the moment all being built up as well, so the more people to help build on the RP of the academy the better, we are currently in need of Masters for each school as well as a headmaster for the academy to work directly under the Circle of Five, we of course encourage any Mage that has passed his Basic assessment and gained rank of Adeptus Arcanist (non-Red wizard) or Red Wizard Varteir to host lectures in subjects.

As for slaves we have a special slave section & anyone interested in playing a slave is welcome, in-fact we promote our members rolling up a slave as a secondary character as we need to build up our slave market so that we can take a slave "train" to several cities and setup market sometime soon, as i say we have a lot in development for all this and any help is welcome. ( in-fact we still need a (Graduate Red Wizard, to take on slave organisation and market distribution)

Hope that answers all your Questions, if you have any more feel free to PM me for anything more Specific as well as you can log onto our forums i will grant you more access once you have RP & joined under a specific title or rank.

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Last edited by ValkinMulgin on Mon, Jul 27 2009, 11:48 AM, edited 1 time in total.

 
      
HellScourge
 
PostPosted: Mon, Jul 27 2009, 7:06 AM 

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Just will point out that there will be great opposition, and hostility, for slave trade.

Thumbs up for daring it through, seriously, the whole concept is quite daring.

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ValkinMulgin
 
PostPosted: Sun, Aug 09 2009, 12:09 PM 

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"Edited"

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Yurell
 
PostPosted: Sun, Aug 09 2009, 12:52 PM 

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//Very nice post.

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ValkinMulgin
 
PostPosted: Mon, Aug 10 2009, 9:05 AM 

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" History of Amia Section Edited to reflect ongoing RP and investigation into the events that coursed the extradition and murder of Thayvians in Amia"

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ValkinMulgin
 
PostPosted: Wed, Sep 02 2009, 13:42 PM 

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* Updated*

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