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Dead
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Posted: Wed, Feb 24 2010, 19:59 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Whats up with trees that fall down becouse of the spells?
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Jes
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Posted: Wed, Feb 24 2010, 20:01 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Wouldn't powerful spells make a tree fall down?  There's a reason all the rangers and druids go crazy when people fight in the forest.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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TormakSaber
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Posted: Wed, Feb 24 2010, 20:04 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Magic has an effct on the environment, both positively and negatively? Amaizng.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dead
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Posted: Wed, Feb 24 2010, 20:40 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Interesting thing that it has effect only in the Forest.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Torzeng
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Posted: Wed, Feb 24 2010, 21:12 PM |
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Player
Joined: 27 Jul 2008
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I've seen trees blown up outside of Cordor. If it's the "thick forest" effect, you can't seem to alter it. But if it's single trees, a lot of them seem to be destroyable (intentional or accidental!)
_________________ Weston Carter ~Salandran~ : RetiredCarters Leave Amia
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Mahtan
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Posted: Wed, Feb 24 2010, 21:19 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Easy way to know it. If they are Placeable trees from 1.69. (Leaves are much higher quality and match the forests in Caraigh") Then they properly react to mages flinging fire balls and Druids recklessly casting Fire Storm, Earthquake, etc in the forest.
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Merrien
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Posted: Wed, Feb 24 2010, 21:22 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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I think Bubbles may start planting some seeds for that forest to grow again . . . . hmmmmmm.
Although of course a new forest is even more vulnerable to magical foolishness and battle shenanigans! 
_________________ 
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Mr Mago
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Posted: Wed, Feb 24 2010, 21:23 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Static vs Non-static.
The world is a cryptic place.
_________________ Darthion IllysJoin the Banites!
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Yurell
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Posted: Wed, Feb 24 2010, 21:35 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Oh, the trees fall down? Awesome! I wish there could be more like it.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Torzeng
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Posted: Wed, Feb 24 2010, 21:37 PM |
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Player
Joined: 27 Jul 2008
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Yurell wrote: Oh, the trees fall down? Awesome! I wish there could be more like it.
They also grow "As fast as a Reset, or your money back!"
_________________ Weston Carter ~Salandran~ : RetiredCarters Leave Amia
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Dev Disco
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Posted: Fri, Feb 26 2010, 15:16 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Hmmm... that can explain some lag issues.
_________________ Say 'no' to JSBF!
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Merrien
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Posted: Fri, Feb 26 2010, 15:31 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Dev Disco wrote: Hmmm... that can explain some lag issues.
I'm so willing to sacrifice the realism of that for less lag!
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jafman30
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Posted: Fri, Feb 26 2010, 15:32 PM |
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Player
Joined: 09 Feb 2009 Location: The Land of Confusion.
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I'm not! I haven't even seen them fall yet, but it sounds crazy!!
_________________ --MAINS-- Xanon .: Talonite! Xiladei .: Amethyst Dragon Disciple. Ryth .: Returning Elven Archer. Missing for some time.
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Merrien
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Posted: Fri, Feb 26 2010, 15:33 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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jafman30 wrote: I'm not! I haven't even seen them fall yet, but it sounds crazy!!
So let Jafman see it, then nerf it <_<
_________________ 
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Sylfwe
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Posted: Fri, Feb 26 2010, 16:42 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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I want to see this too, is it a recent addition?
_________________ Get Ready for ItForum lurker.
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Nekhy
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Posted: Fri, Feb 26 2010, 16:52 PM |
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It's not an "addition", but a "bug" because something was apparently forgotten.
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Sylfwe
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Posted: Fri, Feb 26 2010, 16:55 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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AlphaWaves
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Posted: Fri, Feb 26 2010, 17:08 PM |
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Player
Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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I've seen it happen in Caraigh.
I believe it was chain lightning that I had used when I saw it happen about 3 weeks ago, I think.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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Mobile_Svensk
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Posted: Fri, Feb 26 2010, 18:02 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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its actually quite bad; i mean... as disco said. It causes mean lag
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Mr Mago
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Posted: Fri, Feb 26 2010, 18:18 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Non-static placeables cause lag, and they can be destroyed.
The fact that they can be destroyed is generally not appreciated, due to people having an uncanny urge to destroy everything they can, just because.
_________________ Darthion IllysJoin the Banites!
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Dev Disco
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Posted: Fri, Feb 26 2010, 19:05 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I simply didn't think of checking those trees when I put 'em in... damn, there's quite a few of them in Caraigh.
_________________ Say 'no' to JSBF!
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TormakSaber
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Posted: Fri, Feb 26 2010, 19:12 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Whoopsies. 
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Empty Observer
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Posted: Fri, Feb 26 2010, 20:53 PM |
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Player
Joined: 03 Oct 2008 Location: Michigan
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>.> I may be way off base, but isn't that just a matter of going thorough the placables and selecting 'static and 'plot' or it it something else?
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Merrien
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Posted: Fri, Feb 26 2010, 21:02 PM |
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Player
Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Empty Observer wrote: >.> I may be way off base, but isn't that just a matter of going thorough the placables and selecting 'static and 'plot' or it it something else?
Yes, but if you've put down a lot of them, it's time consuming to change them all individually. I believe you can save a version of the tree to use for future reference that is marked static instead, but for existing trees, gotta change em individually.
_________________ 
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Selvec Darkon
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Posted: Fri, Feb 26 2010, 23:44 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Just leave them. Destroyable tree's sounds awesome.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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maglorine
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Posted: Sat, Feb 27 2010, 0:07 AM |
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Player
Joined: 13 Oct 2006
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Amia Forest has been causing me serious lag, even during quiet periods in terms of player population. Started several weeks ago. Freezing, even a crash here and there. Blargh.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
Last edited by maglorine on Sat, Feb 27 2010, 3:02 AM, edited 1 time in total.
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Yurell
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Posted: Sat, Feb 27 2010, 0:18 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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It does lag for me too, and freeze in places (the sort of freeze you get when a bunch of buffed people suddenly appear in your sight range).
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Nekhy
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Posted: Sat, Feb 27 2010, 1:36 AM |
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Player
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Selvec Darkon wrote: Just leave them. Destroyable tree's sounds awesome.
Sounds awesome, but puts a terrible strain on the server.
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Gunz
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Posted: Sat, Feb 27 2010, 1:57 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Not to mention, it's silly because they just "grow right back" at reset. There's no addition to realism there, only addition to lag. ::nod::
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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DolphinRacer
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Posted: Sat, Feb 27 2010, 2:11 AM |
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Player
Joined: 01 May 2009 Location: GMT-8 Bangor, Washington
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This explains why my computer kept having minor seizures when I walked through there, though I never have the problem at Caraigh. Then again I'm not a spell slinger >.>
_________________ Sir Taelar Ardelyn of Wiltun Winner of the Razor Tongued Award 2015!
Kira "Penny" Sigers Better than Boulderdash!
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Jes
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Posted: Sat, Feb 27 2010, 2:40 AM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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I vouch for the lag issue, as well. I have a high-end computer that doesn't lag for anything but the trees in the forests.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Yurell
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Posted: Sat, Feb 27 2010, 2:42 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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If it causes too much lag, I'd rather have lag-reduction than killable trees.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Sat, Feb 27 2010, 8:18 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I don't know IF it causes lag... I did connect it to somebody complaining about going completely bonkers in Amia Forest.
Besides, in my opinion it's rather peculiar that you can destroy 1% of Amia's trees while 99% remains untouchable. I prefer a 100% solution. One size fits all.
_________________ Say 'no' to JSBF!
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Terra_777
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Posted: Sat, Feb 27 2010, 10:58 AM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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And I think its plot vs unplotted. <.<
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Mr Mago
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Posted: Sat, Feb 27 2010, 11:58 AM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Dev Disco wrote: I simply didn't think of checking those trees when I put 'em in... damn, there's quite a few of them in Caraigh.
All of the 1.69 placeables aren't static by default.
_________________ Darthion IllysJoin the Banites!
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Mr Mago
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Posted: Sat, Feb 27 2010, 11:59 AM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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maglorine wrote: Amia Forest has been causing me serious lag, even during quiet periods in terms of player population. Started several weeks ago. Freezing, even a crash here and there. Blargh.
Non-static placeables don't cause area restricted lag. It causes server wide lag.
What you're experiencing probably has more to do with the high poly + textured models.
_________________ Darthion IllysJoin the Banites!
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DerkDerkistan
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Posted: Sat, Feb 27 2010, 12:02 PM |
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Player
Joined: 18 Jan 2009 Location: Earth
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I'm not very good at the technical stuff regarding this game, but I think the lag everyone is experiencing is a rendering issue, not due to your system, but the game itself. Trench coats also do the same thing, but to a lesser extent.
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Moridan_X
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Posted: Sat, Feb 27 2010, 14:54 PM |
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Player
Joined: 23 Dec 2008
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lulz. trees fallin' down. nonsense!
_________________ Moridan_X wrote: I liek Jean Ortega as a character because it shows that everyone can be different. I also don't think we should incorporate mean behavior in video games.
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Dev Disco
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Posted: Sat, Feb 27 2010, 18:33 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well, it's pretty simple: I can't even set them to static. Thank god....
_________________ Say 'no' to JSBF!
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Mr Mago
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Posted: Sat, Feb 27 2010, 18:43 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Dev Disco wrote: Well, it's pretty simple: I can't even set them to static. Thank god....
You can.
_________________ Darthion IllysJoin the Banites!
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Empty Observer
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Posted: Sat, Feb 27 2010, 20:04 PM |
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Player
Joined: 03 Oct 2008 Location: Michigan
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Well, I am not sure about anyone else, but I was having pretty severe lag right after the forest burned and before the trees were up. I had always assumed it was because it's a huge area and at the time, placable heavy- smoke, water puddles, scorch marks, rubble piles, etc.- and most of those were destroyable too.
Now it's tree heavy with the same result. While it may not be the type of placable, I think it definitely has something to do with them not being static or plot, simply because places like The Temple of Waukeen is also placable heavy (you'd be surprised) and has no lag problems except a small amount when the server comes up and everyone logs in.
Just a thought.
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Dev Disco
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Posted: Sat, Feb 27 2010, 20:13 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Mr Mago wrote: Dev Disco wrote: Well, it's pretty simple: I can't even set them to static. Thank god.... You can.
Doesn't have a 'static' box for me?
_________________ Say 'no' to JSBF!
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Dev Disco
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Posted: Sat, Feb 27 2010, 20:16 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Empty Observer wrote: Well, I am not sure about anyone else, but I was having pretty severe lag right after the forest burned and before the trees were up. I had always assumed it was because it's a huge area and at the time, placable heavy- smoke, water puddles, scorch marks, rubble piles, etc.- and most of those were destroyable too.
Now it's tree heavy with the same result. While it may not be the type of placable, I think it definitely has something to do with them not being static or plot, simply because places like The Temple of Waukeen is also placable heavy (you'd be surprised) and has no lag problems except a small amount when the server comes up and everyone logs in.
Just a thought.
How do the new Caraigh areas fare? They are heavy on those trees, but I made sure I only 2-3 types in each area. Models are loaded when you enter an area and those threes are heavy, but once they are in memory it doesn't matter that much.
Anyway, next update (prolly tomorrow) has a new Amia Forest without those trees. Looks pretty nice, if I may say so.
_________________ Say 'no' to JSBF!
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Mr Mago
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Posted: Sat, Feb 27 2010, 20:25 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Dev Disco wrote: Mr Mago wrote: Dev Disco wrote: Well, it's pretty simple: I can't even set them to static. Thank god.... You can. Doesn't have a 'static' box for me?
Make it useable first, then uncheck useable. Makes it possible to make it static.
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Empty Observer
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Posted: Sat, Feb 27 2010, 20:33 PM |
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Player
Joined: 03 Oct 2008 Location: Michigan
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Dev Disco wrote: How do the new Caraigh areas fare? .
I actually haven't had any problems at all in Caraigh, to be honest, though I don't think I've gone through the areas when the server was particularly full either. If I see more than 20 people logged into to B I will go check the area out again and see if that changes.
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colanah
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Posted: Sat, Feb 27 2010, 21:09 PM |
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Player
Joined: 31 Jul 2008 Location: Lost In Thought
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Caraigh has spotty lag moments. Sometimes the maps grind to a standstill one day and the next it flows rather smoothly. There are trees still that are 'droppable' on the map for the Elderstones though I haven't checked the grove/bridge maps and had no IC reasons to toss AoEs in Mushroom lane.
...not yet anyway.
_________________ GM "Roll a new sheet, you died for blasphemy." P1 "Was the comment he made that bad?" *dice roll for chart* GM "A Sun elf dry-humping the temple statue of Lloth during worship." P1 "...so new character you say?"
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Empty Observer
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Posted: Thu, Mar 04 2010, 1:24 AM |
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Player
Joined: 03 Oct 2008 Location: Michigan
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Spent some time running around Caraigh today when there were almost 30 people on the server. I was alone in those areas where the news trees are and found minimal lag, though there was some present for sure.
The canopies of these trees don't seem to render translucent when to camera passes through them- is that how they are supposed to work? It looks nice but it's pretty hard to see whats going on with your character without constantly rotating the camera to get around the canopy.
EDIT: There might be a lot more opinion on this if this thread was moved to the "Improving Amia" Topic.
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Selvec Darkon
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Posted: Thu, Mar 04 2010, 1:27 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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The lumber trades will be crying right now.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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