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beciv
 
PostPosted: Thu, Mar 18 2010, 1:11 AM 

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I know there are a lot of people out there that believe trying to intimidate and shake down characters in the wilderness is fun RP...But when the same people try to do the same RP within a city it is even more lame. There are guards or merchants that would call on guards if it was a real world situation.

I find it very funny that a person willing to metagame the guards or merchants has the nerve to send other people tells complaining about them ignoring his RP when the players did not ignore the RP in any way but flat out stated in an emote that the character is ignoring the actions of the other player and in fact ask the merchant to do something about the "Riff - Raff" In it's shop.

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Mobile_Svensk
 
PostPosted: Thu, Mar 18 2010, 1:14 AM 

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I dont get your point. What are you trying to put forth? Should we change something?
Is this a specific event?

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Mr. Hackums
 
PostPosted: Thu, Mar 18 2010, 1:43 AM 

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I think its safe to assume most people understand that "Shaking someone down" in front of a guard is a no go, the point being merchants should also be included?

You cant assume they'll tell the guards to come- What if I'ze an EPICK Character, wit' Zewp Intimidates? He'd freeze in his tracks!

Or that, he might just draw his magical little wand thingy and blast you all away?

MY point being that we cant really determine the IC reaction of a merchant. There's a perfectly legitimate set of reasonings for every situation, (And we wont get into specifics, Uh-huhs). Though, avoiding RP around all NPC's is just folly, but still be careful. It never hurts to ask for a DM to come control the merchant for a moment, or something?


 
      
Mr Mago
 
PostPosted: Thu, Mar 18 2010, 2:41 AM 

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I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!".

Flat out ignoring NPC guards within a settlement, that -would- assist a specific individual (Bendir Dale militia assisting resident hins close to the dale or within it, Winya Guard assisting a resident elf at the Nexus Falls or within Winya, etc)... is, however... bad. And clearly against the rules. But that's nothing new.

Also. If you're the one stirring up shit, causing trouble or picking fights... then why would some random guard assist you?

I used to get that quite a lot in Amia Forest. Where elves who weren't part of the Grove, would bitch and pick fights with my characters, and then OOCly respond that I was metagaming the guards as my character kicked their ass for it.

:roll:

// End of rant >.<

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blackvswhite
 
PostPosted: Thu, Mar 18 2010, 3:04 AM 

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Mr Mago wrote:
I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"


chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished.

the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill.


 
      
RigorIYIortis
 
PostPosted: Thu, Mar 18 2010, 3:18 AM 

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Perhaps the guards should be scripted to attack anyone with a weapon drawn after their second warning, or when spellcasters start unleashing spells in public. This of course means they'd also have to be scripted to stop fist fights...seems like a lot of work for something that should be a no-brainer.

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Mr Mago
 
PostPosted: Thu, Mar 18 2010, 3:23 AM 

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blackvswhite wrote:
Mr Mago wrote:
I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"


chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished.

the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill.


Did you read the rest of my post?

Cordor Square is entirely different from the stuff I was talking about.

And more so... how many NPC guards would want to risk their lives in getting involved in a conflict outside of their jurisdiction and responsibilities, against well known and infamous villains such as Darthion, Frey, Vaylek, Va etc etc?

Some NPC guards might. But in the instances which I described, that's at the discretion of the DMs to decide. Not the players.

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The Incognitos
 
PostPosted: Thu, Mar 18 2010, 3:56 AM 

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Mr Mago wrote:
blackvswhite wrote:
Mr Mago wrote:
I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"


chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished.

the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill.


Did you read the rest of my post?

Cordor Square is entirely different from the stuff I was talking about.

And more so... how many NPC guards would want to risk their lives in getting involved in a conflict outside of their jurisdiction and responsibilities, against well known and infamous villains such as Darthion, Frey, Vaylek, Va etc etc?

Some NPC guards might. But in the instances which I described, that's at the discretion of the DMs to decide. Not the players.


Agree... I've been told regularly that this is a medieval setting... I try to remember that. Bear that in mind when dealing with regular Guards. The Law Knights are called out to deal fighting adventurers... the regular flatfoot cops are there for pick pockets and drunks. Not someone who could level a city block if the fancy took them. They wouldn't run in weapons drawn... they'd run to the barracks to get a law knight.

Merchants would be thinking something like "go outside go outside go outside go outside go outside etc...'.

So expect someone to show up for real dangerous violence... but a little bit of inconspicious threatening would likely skip their attention.

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TormakSaber
 
PostPosted: Thu, Mar 18 2010, 3:58 AM 

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Or you could *not* tell the DMs how to play their Cordor NPCs?

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Grymia
 
PostPosted: Thu, Mar 18 2010, 4:10 AM 

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Yeah.

Honestly, while seeing Frey or Darthion might prompt panic, it would likely also prompt the following, and I quote in essence *coughs*

"To arms! To arms!"

"Sound the Alarm!"

"Call the Law Knights! Call the Adventurer Guard!"

.. Etc.


 
      
Geld Yaztran
 
PostPosted: Thu, Mar 18 2010, 4:33 AM 

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Honestly I think only the authorities should be the important aspect.

Merchants would honestly NOT get involved. As much as it ruins business, their business would be even more ruined if said merchant dies, which would prompt them to keep their mouths shut.

Have we not, even in real life, found instances where someone was attacked and everyone around remained quiet and said not a thing?

This has actually happened more times than any person would like to admit.

As for guards and law knights, it would be a different story. It's their job to intervene. They picked the job probably for that reason.

Guards would stick up for you, but as for merchants who want mainly to stay out of others business and mind their own? I doubt they'd be willing to throw their lives away to assist some stranger they may never see again...from being robbed. They may even keep quiet as to not risk their lives and join the victim in death/robbery/etc.


Last edited by Geld Yaztran on Thu, Mar 18 2010, 4:34 AM, edited 2 times in total.

 
      
joie de vivre
 
PostPosted: Thu, Mar 18 2010, 4:33 AM 



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"Take pictures! Use the Gnomish Camera! Darthy, gimme a pose!"

But yeah, having been a victim of a Wail of the Banshee in a city, I must say I support the no-fighting-in-cities-with-big-police-forces

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The Incognitos
 
PostPosted: Thu, Mar 18 2010, 4:39 AM 

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Grymia wrote:
Yeah.


"Sound the Alarm!"

"Call the Law Knights! Call the Adventurer Guard!"

.. Etc.


This is what I was getting at... I believe it was you that told me to expect that reaction Tormak.

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Grymia
 
PostPosted: Thu, Mar 18 2010, 4:45 AM 

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Again:

"Call the Guard!"

Or some similar reaction is JUST as possible of a merchant, if not moreso.


 
      
Herra Tutteri
 
PostPosted: Thu, Mar 18 2010, 7:03 AM 

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Mr Mago wrote:
I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"


Such is life. I've got to live by it, you've got to live by it.

Sometimes I did wonder that maybe he had time to smash some loudmouthed necro's head before the guards got to him, but for some reason I wasn't allowed to do that.

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Jan
 
PostPosted: Thu, Mar 18 2010, 7:08 AM 

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I suggest Party PvP in Cordor.

Oh wait.


 
      
TormakSaber
 
PostPosted: Thu, Mar 18 2010, 7:13 AM 

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Don't even go there.

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Silvarus
 
PostPosted: Thu, Mar 18 2010, 7:47 AM 

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TormakSaber wrote:
Don't even go there.
But...

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Herra Tutteri
 
PostPosted: Thu, Mar 18 2010, 8:43 AM 

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Party PvP Cordor back! Woo! A toi toi!

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soundofastream
 
PostPosted: Thu, Mar 18 2010, 8:57 AM 

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I guess the real question here is.

"What do we do if there are NPCs around, yet no DMs to control them?".

For instance, will NPC Road Wardens or Grove Guards in Amia forest step in to break up a fight normally?

In some cities, I'm not even sure if Guards will even bother interferring with fights. L'Obsul's guards might just turn a blind eye, or regardless of circumstance, always beat up the foreigner and put them in jail instead?

In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...

I think DMs need to just give the playerbase clear direction for each area where NPC guards exist and then, we the players can react accordingly in our RP.

Maybe a 'Guide to towns, villages and important areas' done up with an intro and some guidance on NPCs guard reactions to conflicts between players?

Just a suggestion...

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Geld Yaztran
 
PostPosted: Thu, Mar 18 2010, 9:01 AM 

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Before this degrades to oneliners, I like to think alignment should play the part of how the NPC merchants react. Some merchants may not only not help, but loot your corpse and sell your goods off.


 
      
Really Evil Pigeon
 
PostPosted: Thu, Mar 18 2010, 11:39 AM 

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Silvarus wrote:
TormakSaber wrote:
Don't even go there.
But...


QFE? *shifty look*


 
      
Mr Mago
 
PostPosted: Thu, Mar 18 2010, 12:46 PM 

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soundofastream wrote:
In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...


*cough*

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Drakos_Vek
 
PostPosted: Thu, Mar 18 2010, 13:50 PM 

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Mr Mago wrote:
soundofastream wrote:
In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...


*cough*


Becuase every player is defiently not jacked up on mindblank potions.

Anyway, I say the DM's current way of running things is fine.

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Mr Mago
 
PostPosted: Thu, Mar 18 2010, 14:26 PM 

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Because that's not quite what has happened so far in Underport.

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Godo
 
PostPosted: Thu, Mar 18 2010, 14:50 PM 

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Well even in Cordor I could see some shady and corrupt guards, especially in the more shady part of the city like south Cordor. Guards that could be paid off to look the other way. South Cordor I think has too many NPC guards as is, shouldn’t it be more run by gang leaders and crooks rather then by the guards?

Merchants I guess it would depend more on the merchants shops where they are more concerned with any damage that can be caused if a fight broke out, like the inns they would say take it outside while just a shop they would turn a blind eye as long as no dame is caused or harm is done to them, perhaps even a bribe to be blind and dumb after the fact.

Underport I could see them getting involved only if it gets too out of hand that would ruin business, even to the point of snagging up the loser of some fight themselves to sell on the slave market there. Remember you can not take modern day RL instances as the way things would be on Amia, it’s a totally different word with different moral concepts.


 
      
ainjyll
 
PostPosted: Thu, Mar 18 2010, 15:11 PM 

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In my mind, if a player is knowingly engaging as the aggressor in any type of RP that may cause the guards to become involved, they should contact a DM before proceeding. Then the conversation may turn into:

Character A: Give me all your money!

Character B: // You can't do that, you're metagaming the guards.

DM-possessed guard: *coughs and turns his back to the pair*

It just makes sense to me for the instigator in shady or questionable activities to be the one to contact a DM and ensure surveillance.

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Merrien
 
PostPosted: Thu, Mar 18 2010, 15:18 PM 

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Godo wrote:
Well even in Cordor I could see some shady and corrupt guards, especially in the more shady part of the city like south Cordor. Guards that could be paid off to look the other way. South Cordor I think has too many NPC guards as is, shouldn’t it be more run by gang leaders and crooks rather then by the guards?

Merchants I guess it would depend more on the merchants shops where they are more concerned with any damage that can be caused if a fight broke out, like the inns they would say take it outside while just a shop they would turn a blind eye as long as no dame is caused or harm is done to them, perhaps even a bribe to be blind and dumb after the fact.

Underport I could see them getting involved only if it gets too out of hand that would ruin business, even to the point of snagging up the loser of some fight themselves to sell on the slave market there. Remember you can not take modern day RL instances as the way things would be on Amia, it’s a totally different word with different moral concepts.


It'd be hilarious to have gangleader NPCs in South Cordor, lol.... *envisioning a couple of thugs standing around, picking their fingernails with their knives* "Yeah, keep on walking... don't even turn around." and/or cat calling females that walk by.... lol...

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Geld Yaztran
 
PostPosted: Thu, Mar 18 2010, 15:23 PM 

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Acually at one time there were NO guards in South Cordor.....and the Black Flag, a player run mafia style faction, ran South Cordor......ahhh, I loved those days....and yeah we pretty much did those things you mentioned....along with some larceny, muggings, robberies, and murders...lol


 
      
Merrien
 
PostPosted: Thu, Mar 18 2010, 15:30 PM 

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Geld Yaztran wrote:
Acually at one time there were NO guards in South Cordor.....and the Black Flag, a player run mafia style faction, ran South Cordor......ahhh, I loved those days....and yeah we pretty much did those things you mentioned....along with some larceny, muggings, robberies, and murders...lol


lol, dang, I missed it! some of my chars would be flummoxed, but oocly I'd be lol'ing!

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Geld Yaztran
 
PostPosted: Thu, Mar 18 2010, 15:38 PM 

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Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol


 
      
Grymia
 
PostPosted: Thu, Mar 18 2010, 16:02 PM 

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Geld Yaztran wrote:
Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol


Yeah, until the FLAG and other renegade groups in the South pushed too far and.. well, we come to our state today.


 
      
Merrien
 
PostPosted: Thu, Mar 18 2010, 16:03 PM 

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Somebody always gotta ruin the fun. Boo! :evil:

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Lally
 
PostPosted: Thu, Mar 18 2010, 16:06 PM 

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It's sort of like what happened to Times Square. Sure it looks pretty now, but people will never admit they miss the wall to wall porno.

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Scimiter
 
PostPosted: Thu, Mar 18 2010, 16:26 PM 

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Simple fact is that if there's no DM to possess the NPC and it's not a faction area which have a strict no meta rule already all you can do is roll with the RP and take a screenie if you want to protest after the fact. That or you can whine like a child and then log out and sulk about it. Without a clear rule in place it is a case by case thing that only a DM can judge on

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Herra Tutteri
 
PostPosted: Thu, Mar 18 2010, 16:28 PM 

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Grymia wrote:
Geld Yaztran wrote:
Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol


Yeah, until the FLAG and other renegade groups in the South pushed too far and.. well, we come to our state today.


Oh I remember Hunie leading a raid to their warehouse and shutting it down.

Was beutiful. He never got credit for that, though.

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762
 
PostPosted: Thu, Mar 18 2010, 16:38 PM 

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Lalelilolu wrote:
It's sort of like what happened to Times Square. Sure it looks pretty now, but people will never admit they miss the wall to wall porno.


Because they know they can still find it on 8th Avenue.

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ainjyll
 
PostPosted: Thu, Mar 18 2010, 18:54 PM 

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Scimiter wrote:
Simple fact is that if there's no DM to possess the NPC and it's not a faction area which have a strict no meta rule already all you can do is roll with the RP and take a screenie if you want to protest after the fact. That or you can whine like a child and then log out and sulk about it. Without a clear rule in place it is a case by case thing that only a DM can judge on


I politely disagree. There is a rule in place and it's a quite simple one. Don't metagame NPC's. By doing a questionable act near a guard you are metagaming his reaction, or lack thereof. This is pretty clearly against the rules. So, yes I'll stay IC and continue on with whatever I'm doing. If the offender continues to insist on that course of RP, I'm going to screenie and report.

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Fierene Havenstar
 
PostPosted: Thu, Mar 18 2010, 18:54 PM 

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Having posed as a Black Flag member and taken gold from unwary passers by in South Cordor... I'm ok with shake down RP.

However - Do Not whine to me in a tell about how I'm breaking server rules by not RPing the way you want when my character RP's ignoring your character as they are metagaming shop keepers and guards. Especially when the RP was appropriate for my character.

Roll with the Punches goes for failed attempts at extortion too I'm thinking.

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hendrack
 
PostPosted: Thu, Mar 18 2010, 20:15 PM 

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Meet inbetween with a bit of common sense. If some player is making effort to scare your character, flinch maybe a *bit* and move your char to the NPC guard to reiterate that the guard is present.

Those guard NPCs in Cordor don't have those funny one liners without a reason.


 
      
P Three
 
PostPosted: Thu, Mar 18 2010, 21:44 PM 

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Mr Mago wrote:
soundofastream wrote:
In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...


*cough*


Oh, they show up. *Snicker*

And they bring friends.

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Grymia
 
PostPosted: Thu, Mar 18 2010, 21:46 PM 

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Hopefully in such a scenario, you brought Willow Bark. INDUSTRIAL GRADE.

*nodnods*


 
      
Dwagin
 
PostPosted: Thu, Mar 18 2010, 23:45 PM 

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Long and short of it is: DM's have asked that we don't do anything that would require a NPC's reaction beyond what scripted encounters already exist without express DM permission/presence.

If you can't handle those simple instructions you need to check your ego.

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Lally
 
PostPosted: Thu, Mar 18 2010, 23:59 PM 

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I think we've hit loop status here, so call me Lally Lockface.

But yes, all your NPC's are belong to us. I know the team is normally more than happy to hop in when asked. So ask!

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We are all here on earth to help others; what on earth the others are here for I don't know.


 
      
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