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[ 44 posts ] |
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beciv
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Posted: Thu, Mar 18 2010, 1:11 AM |
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Joined: 10 Apr 2009
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I know there are a lot of people out there that believe trying to intimidate and shake down characters in the wilderness is fun RP...But when the same people try to do the same RP within a city it is even more lame. There are guards or merchants that would call on guards if it was a real world situation.
I find it very funny that a person willing to metagame the guards or merchants has the nerve to send other people tells complaining about them ignoring his RP when the players did not ignore the RP in any way but flat out stated in an emote that the character is ignoring the actions of the other player and in fact ask the merchant to do something about the "Riff - Raff" In it's shop.
_________________ ---------------------------------------------------- "Toss me...I cannot jump the distance. You will have to toss me." -Gimli
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Mobile_Svensk
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Posted: Thu, Mar 18 2010, 1:14 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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I dont get your point. What are you trying to put forth? Should we change something?
Is this a specific event?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Mr. Hackums
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Posted: Thu, Mar 18 2010, 1:43 AM |
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Joined: 22 May 2008
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I think its safe to assume most people understand that "Shaking someone down" in front of a guard is a no go, the point being merchants should also be included?
You cant assume they'll tell the guards to come- What if I'ze an EPICK Character, wit' Zewp Intimidates? He'd freeze in his tracks!
Or that, he might just draw his magical little wand thingy and blast you all away?
MY point being that we cant really determine the IC reaction of a merchant. There's a perfectly legitimate set of reasonings for every situation, (And we wont get into specifics, Uh-huhs). Though, avoiding RP around all NPC's is just folly, but still be careful. It never hurts to ask for a DM to come control the merchant for a moment, or something?
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Mr Mago
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Posted: Thu, Mar 18 2010, 2:41 AM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!".
Flat out ignoring NPC guards within a settlement, that -would- assist a specific individual (Bendir Dale militia assisting resident hins close to the dale or within it, Winya Guard assisting a resident elf at the Nexus Falls or within Winya, etc)... is, however... bad. And clearly against the rules. But that's nothing new.
Also. If you're the one stirring up shit, causing trouble or picking fights... then why would some random guard assist you?
I used to get that quite a lot in Amia Forest. Where elves who weren't part of the Grove, would bitch and pick fights with my characters, and then OOCly respond that I was metagaming the guards as my character kicked their ass for it.
// End of rant >.<
_________________ Darthion IllysJoin the Banites!
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blackvswhite
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Posted: Thu, Mar 18 2010, 3:04 AM |
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Joined: 08 Nov 2008
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Mr Mago wrote: I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"
chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished.
the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill.
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RigorIYIortis
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Posted: Thu, Mar 18 2010, 3:18 AM |
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Joined: 20 May 2007 Location: Delaware, USA
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Perhaps the guards should be scripted to attack anyone with a weapon drawn after their second warning, or when spellcasters start unleashing spells in public. This of course means they'd also have to be scripted to stop fist fights...seems like a lot of work for something that should be a no-brainer.
_________________ [img]http://img.photobucket.com/albums/v648/DaVagabond/gifs/snakeline1.gif[/img] Currently Plays: Luth'oloth Darkspear Argith d'Tinnerai Kratoskorne Mirshann Kil'ani Raevil
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Mr Mago
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Posted: Thu, Mar 18 2010, 3:23 AM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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blackvswhite wrote: Mr Mago wrote: I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"
chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished. the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill.
Did you read the rest of my post?
Cordor Square is entirely different from the stuff I was talking about.
And more so... how many NPC guards would want to risk their lives in getting involved in a conflict outside of their jurisdiction and responsibilities, against well known and infamous villains such as Darthion, Frey, Vaylek, Va etc etc?
Some NPC guards might. But in the instances which I described, that's at the discretion of the DMs to decide. Not the players.
_________________ Darthion IllysJoin the Banites!
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The Incognitos
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Posted: Thu, Mar 18 2010, 3:56 AM |
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Player
Joined: 10 Dec 2007
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Mr Mago wrote: blackvswhite wrote: Mr Mago wrote: I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"
chances are they ~would~ tell you to stop, if they were anything more than a complex polygon in armor. it is their job to tell you to stop. thats what they do. they keep the peace in cities. would you rough a guy up with a cop sitting on the park bench across the street? if you would, you aren't very intelligent. if a cop is across from you at an intersection, do you run the red light? hell no. you get punished. the guards aren't there to chill as decoration. they are there to get some action on petty criminals who rough people up in cordor square. if they are facing the other way, its because they can't move on their own. a guard is vigilant, not chill. Did you read the rest of my post? Cordor Square is entirely different from the stuff I was talking about. And more so... how many NPC guards would want to risk their lives in getting involved in a conflict outside of their jurisdiction and responsibilities, against well known and infamous villains such as Darthion, Frey, Vaylek, Va etc etc? Some NPC guards might. But in the instances which I described, that's at the discretion of the DMs to decide. Not the players.
Agree... I've been told regularly that this is a medieval setting... I try to remember that. Bear that in mind when dealing with regular Guards. The Law Knights are called out to deal fighting adventurers... the regular flatfoot cops are there for pick pockets and drunks. Not someone who could level a city block if the fancy took them. They wouldn't run in weapons drawn... they'd run to the barracks to get a law knight.
Merchants would be thinking something like "go outside go outside go outside go outside go outside etc...'.
So expect someone to show up for real dangerous violence... but a little bit of inconspicious threatening would likely skip their attention.
_________________ Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...
Olaf Grudgebringer: Stroppy Cleric or Morradin
Krunk (Underdark): Stay back! He's a bit mad.
the_incognitos@live.com
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TormakSaber
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Posted: Thu, Mar 18 2010, 3:58 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Or you could *not* tell the DMs how to play their Cordor NPCs?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Grymia
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Posted: Thu, Mar 18 2010, 4:10 AM |
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Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Yeah.
Honestly, while seeing Frey or Darthion might prompt panic, it would likely also prompt the following, and I quote in essence *coughs*
"To arms! To arms!"
"Sound the Alarm!"
"Call the Law Knights! Call the Adventurer Guard!"
.. Etc.
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Geld Yaztran
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Posted: Thu, Mar 18 2010, 4:33 AM |
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Player
Joined: 05 Jul 2006
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Honestly I think only the authorities should be the important aspect.
Merchants would honestly NOT get involved. As much as it ruins business, their business would be even more ruined if said merchant dies, which would prompt them to keep their mouths shut.
Have we not, even in real life, found instances where someone was attacked and everyone around remained quiet and said not a thing?
This has actually happened more times than any person would like to admit.
As for guards and law knights, it would be a different story. It's their job to intervene. They picked the job probably for that reason.
Guards would stick up for you, but as for merchants who want mainly to stay out of others business and mind their own? I doubt they'd be willing to throw their lives away to assist some stranger they may never see again...from being robbed. They may even keep quiet as to not risk their lives and join the victim in death/robbery/etc.
Last edited by Geld Yaztran on Thu, Mar 18 2010, 4:34 AM, edited 2 times in total.
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joie de vivre
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Posted: Thu, Mar 18 2010, 4:33 AM |
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Joined: 28 Jan 2010
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"Take pictures! Use the Gnomish Camera! Darthy, gimme a pose!"
But yeah, having been a victim of a Wail of the Banshee in a city, I must say I support the no-fighting-in-cities-with-big-police-forces
_________________ Tetrok Dustbeard: Drow magics. Next thing ya know I start growing boobies.
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The Incognitos
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Posted: Thu, Mar 18 2010, 4:39 AM |
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Player
Joined: 10 Dec 2007
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Grymia wrote: Yeah.
"Sound the Alarm!"
"Call the Law Knights! Call the Adventurer Guard!"
.. Etc.
This is what I was getting at... I believe it was you that told me to expect that reaction Tormak.
_________________ Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...
Olaf Grudgebringer: Stroppy Cleric or Morradin
Krunk (Underdark): Stay back! He's a bit mad.
the_incognitos@live.com
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Grymia
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Posted: Thu, Mar 18 2010, 4:45 AM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Again:
"Call the Guard!"
Or some similar reaction is JUST as possible of a merchant, if not moreso.
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Herra Tutteri
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Posted: Thu, Mar 18 2010, 7:03 AM |
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Player
Joined: 22 Jul 2005 Location: Vaasa, Finland
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Mr Mago wrote: I can't stand when/if people immediately try to jump to the "You can't do that, because that NPC guard which is completely unrelated to my character, standing 40 feet away looking in the other direction, would totally come and help me beat you or tell you to stop!"
Such is life. I've got to live by it, you've got to live by it.
Sometimes I did wonder that maybe he had time to smash some loudmouthed necro's head before the guards got to him, but for some reason I wasn't allowed to do that.
_________________ Characters: Hunar Iroff, The red-bearded, grumpy dwarf with a bastard sword. Chair of Military Issues Daren Sten, High Inquisitor of the Eternal Order of Kelemvor on Amia 
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Jan
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Posted: Thu, Mar 18 2010, 7:08 AM |
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Player
Joined: 06 Nov 2005
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I suggest Party PvP in Cordor.
Oh wait.
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TormakSaber
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Posted: Thu, Mar 18 2010, 7:13 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Don't even go there.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Silvarus
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Posted: Thu, Mar 18 2010, 7:47 AM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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TormakSaber wrote: Don't even go there. But...
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Herra Tutteri
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Posted: Thu, Mar 18 2010, 8:43 AM |
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Player
Joined: 22 Jul 2005 Location: Vaasa, Finland
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Party PvP Cordor back! Woo! A toi toi!
_________________ Characters: Hunar Iroff, The red-bearded, grumpy dwarf with a bastard sword. Chair of Military Issues Daren Sten, High Inquisitor of the Eternal Order of Kelemvor on Amia 
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soundofastream
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Posted: Thu, Mar 18 2010, 8:57 AM |
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Joined: 21 Sep 2007
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I guess the real question here is.
"What do we do if there are NPCs around, yet no DMs to control them?".
For instance, will NPC Road Wardens or Grove Guards in Amia forest step in to break up a fight normally?
In some cities, I'm not even sure if Guards will even bother interferring with fights. L'Obsul's guards might just turn a blind eye, or regardless of circumstance, always beat up the foreigner and put them in jail instead?
In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...
I think DMs need to just give the playerbase clear direction for each area where NPC guards exist and then, we the players can react accordingly in our RP.
Maybe a 'Guide to towns, villages and important areas' done up with an intro and some guidance on NPCs guard reactions to conflicts between players?
Just a suggestion...
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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Geld Yaztran
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Posted: Thu, Mar 18 2010, 9:01 AM |
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Player
Joined: 05 Jul 2006
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Before this degrades to oneliners, I like to think alignment should play the part of how the NPC merchants react. Some merchants may not only not help, but loot your corpse and sell your goods off.
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Really Evil Pigeon
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Posted: Thu, Mar 18 2010, 11:39 AM |
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Joined: 01 Aug 2005
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Silvarus wrote: TormakSaber wrote: Don't even go there. But...
QFE? *shifty look*
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Mr Mago
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Posted: Thu, Mar 18 2010, 12:46 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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soundofastream wrote: In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno...
*cough*
_________________ Darthion IllysJoin the Banites!
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Drakos_Vek
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Posted: Thu, Mar 18 2010, 13:50 PM |
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Player
Joined: 22 Sep 2006
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Mr Mago wrote: soundofastream wrote: In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno... *cough*
Becuase every player is defiently not jacked up on mindblank potions.
Anyway, I say the DM's current way of running things is fine.
_________________ Kerath Zau'tar - Underdark commander and thief - Scheming and lurking. Derryn de'Drenise - Watcher of Helm - Scolder of witches and wizards
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Mr Mago
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Posted: Thu, Mar 18 2010, 14:26 PM |
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Player
Joined: 26 Aug 2005 Location: Sweden
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Because that's not quite what has happened so far in Underport.
_________________ Darthion IllysJoin the Banites!
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Godo
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Posted: Thu, Mar 18 2010, 14:50 PM |
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Player
Joined: 26 Aug 2009
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Well even in Cordor I could see some shady and corrupt guards, especially in the more shady part of the city like south Cordor. Guards that could be paid off to look the other way. South Cordor I think has too many NPC guards as is, shouldn’t it be more run by gang leaders and crooks rather then by the guards?
Merchants I guess it would depend more on the merchants shops where they are more concerned with any damage that can be caused if a fight broke out, like the inns they would say take it outside while just a shop they would turn a blind eye as long as no dame is caused or harm is done to them, perhaps even a bribe to be blind and dumb after the fact.
Underport I could see them getting involved only if it gets too out of hand that would ruin business, even to the point of snagging up the loser of some fight themselves to sell on the slave market there. Remember you can not take modern day RL instances as the way things would be on Amia, it’s a totally different word with different moral concepts.
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ainjyll
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Posted: Thu, Mar 18 2010, 15:11 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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In my mind, if a player is knowingly engaging as the aggressor in any type of RP that may cause the guards to become involved, they should contact a DM before proceeding. Then the conversation may turn into:
Character A: Give me all your money!
Character B: // You can't do that, you're metagaming the guards.
DM-possessed guard: *coughs and turns his back to the pair*
It just makes sense to me for the instigator in shady or questionable activities to be the one to contact a DM and ensure surveillance.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Merrien
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Posted: Thu, Mar 18 2010, 15:18 PM |
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Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Godo wrote: Well even in Cordor I could see some shady and corrupt guards, especially in the more shady part of the city like south Cordor. Guards that could be paid off to look the other way. South Cordor I think has too many NPC guards as is, shouldn’t it be more run by gang leaders and crooks rather then by the guards?
Merchants I guess it would depend more on the merchants shops where they are more concerned with any damage that can be caused if a fight broke out, like the inns they would say take it outside while just a shop they would turn a blind eye as long as no dame is caused or harm is done to them, perhaps even a bribe to be blind and dumb after the fact.
Underport I could see them getting involved only if it gets too out of hand that would ruin business, even to the point of snagging up the loser of some fight themselves to sell on the slave market there. Remember you can not take modern day RL instances as the way things would be on Amia, it’s a totally different word with different moral concepts.
It'd be hilarious to have gangleader NPCs in South Cordor, lol.... *envisioning a couple of thugs standing around, picking their fingernails with their knives* "Yeah, keep on walking... don't even turn around." and/or cat calling females that walk by.... lol...
_________________ 
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Geld Yaztran
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Posted: Thu, Mar 18 2010, 15:23 PM |
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Joined: 05 Jul 2006
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Acually at one time there were NO guards in South Cordor.....and the Black Flag, a player run mafia style faction, ran South Cordor......ahhh, I loved those days....and yeah we pretty much did those things you mentioned....along with some larceny, muggings, robberies, and murders...lol
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Merrien
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Posted: Thu, Mar 18 2010, 15:30 PM |
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Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Geld Yaztran wrote: Acually at one time there were NO guards in South Cordor.....and the Black Flag, a player run mafia style faction, ran South Cordor......ahhh, I loved those days....and yeah we pretty much did those things you mentioned....along with some larceny, muggings, robberies, and murders...lol
lol, dang, I missed it! some of my chars would be flummoxed, but oocly I'd be lol'ing!
_________________ 
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Geld Yaztran
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Posted: Thu, Mar 18 2010, 15:38 PM |
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Joined: 05 Jul 2006
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Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol
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Grymia
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Posted: Thu, Mar 18 2010, 16:02 PM |
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Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Geld Yaztran wrote: Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol
Yeah, until the FLAG and other renegade groups in the South pushed too far and.. well, we come to our state today.
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Merrien
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Posted: Thu, Mar 18 2010, 16:03 PM |
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Joined: 03 Jan 2005 Location: Deep in the Heart of Texas
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Somebody always gotta ruin the fun. Boo! 
_________________ 
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Lally
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Posted: Thu, Mar 18 2010, 16:06 PM |
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Joined: 16 Jun 2007 Location: Leather chair, USA. Tell me about your mother.
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It's sort of like what happened to Times Square. Sure it looks pretty now, but people will never admit they miss the wall to wall porno.
_________________ We are all here on earth to help others; what on earth the others are here for I don't know.
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Scimiter
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Posted: Thu, Mar 18 2010, 16:26 PM |
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Joined: 25 Apr 2009 Location: Canada
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Simple fact is that if there's no DM to possess the NPC and it's not a faction area which have a strict no meta rule already all you can do is roll with the RP and take a screenie if you want to protest after the fact. That or you can whine like a child and then log out and sulk about it. Without a clear rule in place it is a case by case thing that only a DM can judge on
_________________ Guys I play: Finng Meras Joshua Steel Daniel Makie Celub Elubmiire Tristan Len'ionel 
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Herra Tutteri
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Posted: Thu, Mar 18 2010, 16:28 PM |
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Joined: 22 Jul 2005 Location: Vaasa, Finland
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Grymia wrote: Geld Yaztran wrote: Yeah...we'd make them pay a "Fee" for strolling through Cordor.....it was a pithy fee but..heh it was fun shaking people for fifty gold pieces each...lol Yeah, until the FLAG and other renegade groups in the South pushed too far and.. well, we come to our state today.
Oh I remember Hunie leading a raid to their warehouse and shutting it down.
Was beutiful. He never got credit for that, though.
_________________ Characters: Hunar Iroff, The red-bearded, grumpy dwarf with a bastard sword. Chair of Military Issues Daren Sten, High Inquisitor of the Eternal Order of Kelemvor on Amia 
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762
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Posted: Thu, Mar 18 2010, 16:38 PM |
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Joined: 14 Sep 2006 Location: Florida
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Lalelilolu wrote: It's sort of like what happened to Times Square. Sure it looks pretty now, but people will never admit they miss the wall to wall porno.
Because they know they can still find it on 8th Avenue.
_________________ Araxus Balmor Gurth Balmor (retired)
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ainjyll
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Posted: Thu, Mar 18 2010, 18:54 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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Scimiter wrote: Simple fact is that if there's no DM to possess the NPC and it's not a faction area which have a strict no meta rule already all you can do is roll with the RP and take a screenie if you want to protest after the fact. That or you can whine like a child and then log out and sulk about it. Without a clear rule in place it is a case by case thing that only a DM can judge on
I politely disagree. There is a rule in place and it's a quite simple one. Don't metagame NPC's. By doing a questionable act near a guard you are metagaming his reaction, or lack thereof. This is pretty clearly against the rules. So, yes I'll stay IC and continue on with whatever I'm doing. If the offender continues to insist on that course of RP, I'm going to screenie and report.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Fierene Havenstar
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Posted: Thu, Mar 18 2010, 18:54 PM |
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Joined: 03 Nov 2008 Location: Hopping around the space time continum
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Having posed as a Black Flag member and taken gold from unwary passers by in South Cordor... I'm ok with shake down RP.
However - Do Not whine to me in a tell about how I'm breaking server rules by not RPing the way you want when my character RP's ignoring your character as they are metagaming shop keepers and guards. Especially when the RP was appropriate for my character.
Roll with the Punches goes for failed attempts at extortion too I'm thinking.
_________________ Ari'aerath Dlues'athsha ~ Silver Singer with the Bow of the Sun Clarette Feohn ~ Magic is Art. Victoria Marrs ~ "I have an herb for that."
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hendrack
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Posted: Thu, Mar 18 2010, 20:15 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Meet inbetween with a bit of common sense. If some player is making effort to scare your character, flinch maybe a *bit* and move your char to the NPC guard to reiterate that the guard is present.
Those guard NPCs in Cordor don't have those funny one liners without a reason.
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P Three
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Posted: Thu, Mar 18 2010, 21:44 PM |
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Player
Joined: 18 Dec 2008
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Mr Mago wrote: soundofastream wrote: In Underport, Mindflayers with mind control and lots of guards means NO fights can even start I'd think? Dunno... *cough*
Oh, they show up. *Snicker*
And they bring friends.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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Grymia
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Posted: Thu, Mar 18 2010, 21:46 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Hopefully in such a scenario, you brought Willow Bark. INDUSTRIAL GRADE.
*nodnods*
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Dwagin
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Posted: Thu, Mar 18 2010, 23:45 PM |
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Player
Joined: 08 Aug 2006 Location: The Land of Nod
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Long and short of it is: DM's have asked that we don't do anything that would require a NPC's reaction beyond what scripted encounters already exist without express DM permission/presence.
If you can't handle those simple instructions you need to check your ego.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Lally
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Posted: Thu, Mar 18 2010, 23:59 PM |
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Player
Joined: 16 Jun 2007 Location: Leather chair, USA. Tell me about your mother.
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I think we've hit loop status here, so call me Lally Lockface.
But yes, all your NPC's are belong to us. I know the team is normally more than happy to hop in when asked. So ask!
_________________ We are all here on earth to help others; what on earth the others are here for I don't know.
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