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Mobile_Svensk
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Posted: Fri, Jun 18 2010, 20:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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KrautBoy wrote: Got them to work. I just had to update my net framework to 3.5 and its all good now. How does one install it really, it was rather complicated. tell me how you did it.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Pony
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Posted: Fri, Jun 18 2010, 20:49 PM |
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Player
Joined: 07 May 2005
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Make sure you got both of those files that are required from windows to work, the net framework being one of them. Then just unzip it into the nwn directory and you are all set.
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RaveN
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Posted: Fri, Jun 18 2010, 22:35 PM |
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Administrative Developer
Joined: 08 Jun 2010
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_________________ a.k.a. Audrey Zinata
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Selvec Darkon
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Posted: Sat, Jun 19 2010, 1:04 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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KrautBoy wrote: Odd, I cant get the shader to work, but the rest is so beautiful.
- The Wiltun tileset does not look very pretty with it though. Do you know what that part of the override is called so I can remove it? Not really. You'll have to ask whoever designed it what tileset they used, then use the batch file to pick that tileset to be removed.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selvec Darkon
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Posted: Sun, Jun 20 2010, 10:55 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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NWN-CQ installation instructions. With Pictures. 1.  Extract the NWN-CQ to a folder of your choice. In this case, my folder is downloads. 2.  Navigate to the folder you extract to, find the folder marked as shown in the picture. Enter the folder, enter the next folder which may be the same. 3.  Select all the files and folders found in the NWN-CQ folder. Copy or Cut them. [Ctrl + C for Copy. Ctrl + X for Cut] 4.  Navigate to your Neverwinter Nights folder. 5.  Navigate to you override folder and enter it. 6.  Paste the files and folders you copied/cut earlier into your override folder. Overwrite anything that comes up. [Ctrl+V] (Please be aware this may include previous tileset overrides, such as the rural tileset override. You can replace this later.) 7.  If you wish to uninstall any tilesets, enter this batch file and follow the instructions. Captial letters for install, lowercase for uninstall. Thats about it. Any other questions, let me know.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Hyun
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Posted: Sun, Jun 20 2010, 20:01 PM |
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Player
Joined: 23 Dec 2008
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Last edited by Hyun on Tue, Jun 22 2010, 9:14 AM, edited 2 times in total.
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Logicality
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Posted: Sun, Jun 20 2010, 20:05 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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The shader absolutely kills my framerate... I was looking forward to it, too.
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Selvec Darkon
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Posted: Sun, Jun 20 2010, 20:53 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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The Shader requires a decent CPU, yes. Remember that quad cores won't work with NWN. If you have a 2.2ghz quad it's not gonna use all the cores, only one. Which means your running essientially a single 2.2ghz core with NWN, as it lacks the correct threading technology.
Any exam, off I go. Toodles.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Sun, Jun 20 2010, 21:30 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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o lawd, is dat sum bloom effect?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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xXxSuShiKunxXx
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Posted: Sun, Jun 20 2010, 22:18 PM |
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Player
Joined: 02 Dec 2008 Location: H-Town Texas
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Wow, thats alot of nice overrides. O.o Are there any such visual overrides for say spells? o.o Just getting tired of some of the same ol' same ol'. Nothing really special, just like some of the Icons are diffrent colors.
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Yurell
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Posted: Sun, Jun 20 2010, 23:35 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Those entries look nice, Cordor looks the same (minus the bloom), the distance blur is nice, the roads I have I think look better ... and that's about it. I think I'd have to give them a try after exams.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Selvec Darkon
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Posted: Mon, Jun 21 2010, 2:09 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Check the screenies thread for more.
Yes Tormak, that is Bloom. It makes everyone who wears pure white look like a right plonker to heh.
But it makes sense that the sunlight reflects off the snow and ice in such a manner that it almost blinds you.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Mon, Jun 21 2010, 2:25 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I'll stick with what I got. I'm not big on how that CQ stuff looks.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Leggomi Eggolas
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Posted: Mon, Jun 21 2010, 2:30 AM |
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Player
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
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Whoever put up the Sign in the entryway? Not cool. Stick with the forums, Please.
_________________  Those trees won't burn themselves down. (by Maryn)
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TormakSaber
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Posted: Mon, Jun 21 2010, 2:34 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Mmm, indeedy. We are not an avenue for you to advertise things.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Mon, Jun 21 2010, 2:36 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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TormakSaber wrote: I'll stick with what I got. I'm not big on how that CQ stuff looks. Bloom comes with NWShader, not CQ. So you can use the Shader without CQ.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Mon, Jun 21 2010, 2:48 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Don't like the shader much either. MOAR BLOOM is not how you make things look good. Oblivion did that and failed miserably.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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RaveN
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Posted: Mon, Jun 21 2010, 2:49 AM |
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Administrative Developer
Joined: 08 Jun 2010
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I'm with Tormak here.
_________________ a.k.a. Audrey Zinata
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Selvec Darkon
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Posted: Mon, Jun 21 2010, 2:50 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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TormakSaber wrote: Don't like the shader much either. MOAR BLOOM is not how you make things look good. Oblivion did that and failed miserably. Oblivion used HDR *Cough* And if you crank up all the settings the install a few texture packs it does look bloody beautiful.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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StandingBehindYou
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Posted: Mon, Jun 21 2010, 3:17 AM |
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Joined: 24 Nov 2008
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Xenos
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Posted: Mon, Jun 21 2010, 7:06 AM |
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Player
Joined: 03 Jan 2007
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I wonder.. is there an override that can do spell timers? Like.. put a number up there for how long it will last.. would be aswome to have it count down the last 60 seconds of your buffs.. so you can recast invis.. notice bard song and recast when its done.. so on so forth. Not a big deal, would just be nice!
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HellScourge
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Posted: Mon, Jun 21 2010, 7:34 AM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Only thing I dislike about the new shader is that it crashes after alt tabbing out of the game.
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Xenos
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Posted: Mon, Jun 21 2010, 7:56 AM |
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Player
Joined: 03 Jan 2007
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Ive alt tabed back and forth a few dozen times now and ive no issues.
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HellScourge
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Posted: Mon, Jun 21 2010, 8:00 AM |
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Player
Joined: 17 Jan 2007 Location: GMT+1
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Mhm... Strange then O.o
_________________ "Most assume that all the followers of Lathander are great morning people. They're very wrong." "I think we are the only group where AD&D stands for Attention Deficit Disorder." TeroSNS wrote: Hello Everyone [...] I like tentacles [...] 
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Esprey
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Posted: Mon, Jun 21 2010, 10:07 AM |
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Player
Joined: 13 Apr 2009 Location: U.S.Bleh...
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StandingBehindYou wrote: TormakSaber wrote: Don't like the shader much either. MOAR BLOOM is not how you make things look good. Oblivion did that and failed miserably. Well the thing bloom does do is it kinda washes the chunky edges of everything, softening them up so they're less noticeable.
_________________ Mylana Feycaster- The witch!
All other characters shelved due to burn out..
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Dieu_Le_Fera
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Posted: Mon, Jun 21 2010, 14:53 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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The CQ override is very nice... Bramble Wood is by far my favorite area now it seriously puts Amia Forest to shame. Caraigh is also very nice... it looks like The Glade has been hard at work planting tons of trees. My only real complaint is that now it looks like Winya has been abandoned for a very long time because there is so much overgrowth. There is a bloom fix for the shader override and it helped quite a bit with the whitewash of the frozen north.
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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TormakSaber
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Posted: Mon, Jun 21 2010, 19:44 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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CQ making Cariahg look lushy, green and plant filled means that CQ is doing it wrong, imo. Caraigh is not supposed to look lush, green, and plant filled. That's.... not the environment. ._.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Pony
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Posted: Mon, Jun 21 2010, 21:44 PM |
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Player
Joined: 07 May 2005
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Yes, I agree with Tormak and I still trying to figure out what I need to remove to just revert that particular tileset back to the normal one.
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TormakSaber
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Posted: Tue, Jun 22 2010, 3:23 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Actually, is that override removing the fog that permeates the game after aobut a screen length? As in, it's radically increasing the draw distance?
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selvec Darkon
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Posted: Tue, Jun 22 2010, 6:49 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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To revert to Cariagh you only need to know what Tileset was used to create it Krauty. Then use the batch file to uninstall the tileset. TormakSaber wrote: Actually, is that override removing the fog that permeates the game after aobut a screen length? As in, it's radically increasing the draw distance? Probably. It does cause quite a performance drop if you don't have a decent computer.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Hyun
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Posted: Tue, Jun 22 2010, 7:52 AM |
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Player
Joined: 23 Dec 2008
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Just a heads up for you guys who have the NWN Shader. If the bloom effect is too bright for you, you can adjust the bloom brightness if you go to "nwnshader" -> "shaders" -> "bloom" You can open this with notepad and there it gives you simple instructions on how to change the bloom settings. I found the bloom to be waaay to bright so I set the PASSMULT value to "3.50". This cut down on the extreme bloom and now it's just perfect. Lights now cast a really nice faint glow and also the snowy areas are not blinding anymore. I LOVE THIS OVERRIDE!!!
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Pony
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Posted: Tue, Jun 22 2010, 9:39 AM |
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Player
Joined: 07 May 2005
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Pah, I need to find a way to go back to the standard desert too. The ground is no longer sandy, but just like dried mud and the color of some yellowish green.
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Mobile_Svensk
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Posted: Tue, Jun 22 2010, 9:43 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Looks much better.
yet its strange to see palms underwater.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Dead
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Posted: Tue, Jun 22 2010, 14:28 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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is there a way of killing the blur a little? distance blur is alright but close blur is lame. Especially on snow. Its horrible.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Selvec Darkon
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Posted: Tue, Jun 22 2010, 17:44 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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There is a patch to fix the bloom. Its bloom not blur. You can also lower the bloom if needed. Check the overrides install page and the readme.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Dead
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Posted: Tue, Jun 22 2010, 21:01 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Selvec Darkon
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Posted: Wed, Jun 23 2010, 4:03 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Dead wrote: which file i should open? i read http://sourceforge.net/apps/mediawiki/n ... ng_Shaders and im not shure which one will fix what i want. i dont want area around my toon to be bloomed. far areas are alright, but i dont feel it natural, cuz i can in RL see objects without blur. its messing up my eyes lol. Hyun wrote: Just a heads up for you guys who have the NWN Shader. If the bloom effect is too bright for you, you can adjust the bloom brightness if you go to "nwnshader" -> "shaders" -> "bloom" You can open this with notepad and there it gives you simple instructions on how to change the bloom settings. I found the bloom to be waaay to bright so I set the PASSMULT value to "3.50". This cut down on the extreme bloom and now it's just perfect. Lights now cast a really nice faint glow and also the snowy areas are not blinding anymore. I LOVE THIS OVERRIDE!!!
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Rosencrantz
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Posted: Wed, Jun 23 2010, 9:04 AM |
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Player
Joined: 28 Apr 2007
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I'm worried that if I download these things I'll try RPing with an object in the environment that most other players don't see.. Is that a legitimate worry?
_________________ Main: Riz'rae Faerfyn Others: Aelron Rilynrae, Aeronor Tel'vyr
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Dead
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Posted: Wed, Jun 23 2010, 14:18 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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Hyun wrote: Just a heads up for you guys who have the NWN Shader. If the bloom effect is too bright for you, you can adjust the bloom brightness if you go to "nwnshader" -> "shaders" -> "bloom" You can open this with notepad and there it gives you simple instructions on how to change the bloom settings. I found the bloom to be waaay to bright so I set the PASSMULT value to "3.50". This cut down on the extreme bloom and now it's just perfect. Lights now cast a really nice faint glow and also the snowy areas are not blinding anymore. I LOVE THIS OVERRIDE!!! [/quote] I found alternative solution. you can open NeverwinterNights\NWN\nwshader\NWShader GUI and there you can set up anything you want. simply uncheck bloom under shaders tab.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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NAUX
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Posted: Thu, Jun 24 2010, 0:19 AM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Rosencrantz wrote: I'm worried that if I download these things I'll try RPing with an object in the environment that most other players don't see.. Is that a legitimate worry? Yes, and will occur for you using the CQProject Override, the Shader will not interfere with environment design. A good example was seeing a cart driver having a tree erupting from his chest, but in all honesty it might be worth the inconvenience.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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Selvec Darkon
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Posted: Thu, Jun 24 2010, 8:52 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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@NAUX
Absolutely wrong.
NWN-CQ doesn't change things to such a dramatic extent. Rather it only adds textures to the environment. A rock is still a rock, and a tree is still a tree, regardless of the override. Houses still look the same to an extent, you can still tell what is what. NWN-CQ doesn't change things to that extent. Furthermore, its quite common for a DM to add imaginative features to environments that lack it due to Vanillia NWN's crappiness.
Now while I'm on the topic of NWN-CQ. There seems to be a bug with the forest tileset. Some tiles are raised up the air, showing a bright silver metallic underneath. You can walk over them, but it looks ugly as all hells. Not sure why it does this, and I haven't got an answer to fix it. Sorry.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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TormakSaber
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Posted: Thu, Jun 24 2010, 10:16 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Sounds like a bug with your override, not our tileset. 
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mahtan
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Posted: Wed, Jun 30 2010, 2:01 AM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Non Gender Specific Elementals http://nwvault.ign.com/View.php?view=Cr ... ail&id=662One thing to note here for Druids with the Elder Elemental shape, they are not included. You must make them yourself which I will try my best to explain how so the process is as easy as possible. You will get four model files. c_fire c_air c_water c_earth Rename them to c_fireeld c_aireld c_watereld c_eartheld Which is just adding "eld" to the end of them all. Do not rename the textures. Just put them into the override with the newly renamed models. Then just take the original c_fire c_air c_water c_earth from the zip/rar and put them into the override as well. Now all your elementals are updated. There is a hak for this as well so they may get put in some day if Disco wants to. Air elemental = Epic Mist form <3
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Selvec Darkon
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Posted: Wed, Jun 30 2010, 3:34 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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TormakSaber wrote: Sounds like a bug with your override, not our tileset.  Oh thats what I mean. NWN-CQ uses its own tilesets to override NWN's tilesets. The bug is certaintly in NWN-CQ. But it's easly fixed if you just uninstall the forest tileset via the batch installer. Oh word of warning to people. Do NOT install the bonus stuff. It does things like replacing rocks with tree's and stuff, which can maker for some very funky looking situations when people stand on staid rocks. @Mahtans stuff: I don't know if I'd install that. Its a big change from what you normally get in NWN.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Gunz
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Posted: Wed, Jun 30 2010, 9:01 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Mahtan Tasadur wrote: <snip> <3
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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TormakSaber
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Posted: Wed, Jun 30 2010, 9:06 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I wouldn't download it but it'd be pretty cool if Disco used it. It'd make the negative energy elementals in Darkhold look weird though.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gunz
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Posted: Wed, Jun 30 2010, 10:01 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Mahtan
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Posted: Wed, Jun 30 2010, 20:59 PM |
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Player
Joined: 28 May 2006 Location: That place with the green grass and that blue sky.
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Not sure how the elemental override is that huge of a difference compared to any other creature override. I'm just happy to not have pot belly fire elementals and actual air looking air elementals.
The extra renaming is just some simple editing to include the elder shapes. Or else they will be broken.
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Selmak
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Posted: Thu, Jul 01 2010, 12:36 PM |
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Joined: 17 Dec 2004
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Mathias of Constantinople
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Posted: Thu, Jul 01 2010, 12:42 PM |
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Player
Joined: 10 Aug 2008 Location: Québec
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I must say, I've been in love with the NWN-CQ things. Thanks a lot to selvec and others for advice and help!
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