|
|
|
Dark Immolation
|
Posted: Wed, Aug 04 2010, 0:49 AM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
|
Dude, I get that monks aren't divine. I was just making an example that people often make assumptions on both classes that aren't true. I never said those assumptions are wrong for the same reason.
|
|
|
|
 |
|
Glyph
|
Posted: Wed, Aug 04 2010, 13:56 PM |
|
|

Player
Joined: 10 Jun 2010
|
Quote: I'm not sure where you got that the wiki, like I said. i'm not making this stuff up. now its working again: Quote: The faithless and the false are slowly drawn from the Fugue Plane into the city of judgement, the city of Kelemvor. Here they are all judged by Lord Kelemvor. The faithless are those who defiantly denied any faith or only gave lip service to the gods. The false are those who betrayed a faith they actually believed in and made a personal commitment to. All judged faithless receive the same punishment; they form a living wall around the city. Here they are held by a supernatural greenish mould. The mould hinders their escape while it also slowly dissolves both soul and consciousness. The false are punished according to their life and serve their sentence in the city forever. Some false are lucky only to be lightly punished, others are punished for all eternity by the Baatezu for their crimes. see. ed: so if you have two gods your "the false" and "are punished according to their life and serve their sentence in the city forever." ed2: monk/paladin? o_O
|
|
|
|
 |
|
Uncle-Opustus
|
Posted: Wed, Aug 04 2010, 14:10 PM |
|
|

Player
Joined: 10 Jul 2007 Location: Finland
|
|
Nope, doesn't mean that. Means people who abandoned a faith they still believed in, beginning to serve some other god for false reasons; no reason of faith. Then again, "no reason of faith" is a very vast concept. For example a dwarf is a follower of Vergadain (the Dwarven god of trade) who abandons him for utter greed and thrive and begins to serve Abbathor is not a false reason to waive servitude to Vergadain. It is a very good reason as Abbathor is the Dwarven god of greed. It is all really singular, depending of the god.
And it says: "All judged faithless receive the same punishment; they form a living wall around the city."
It's very common in Faerûn to worship multiple gods. I reckon even many holy men do that and having a patron is also common, but not necessary.
_________________ UCE THIS, YOU COW.
|
|
|
|
 |
|
Valve
|
Posted: Wed, Aug 04 2010, 14:15 PM |
|
|

Player
Joined: 12 Aug 2009
|
Uncle-Opustus wrote: Nope, doesn't mean that. Means people who abandoned a faith they still believed in, beginning to serve some other god for false reasons; no reason of faith. Then again, "no reason of faith" is a very vast concept. For example a dwarf is a follower of Vergadain (the Dwarven god of trade) who abandons him for utter greed and thrive and begins to serve Abbathor is not a false reason to waive servitude to Vergadain. It is a very good reason as Abbathor is the Dwarven god of greed. It is all really singular, depending of the god.
And it says: "All judged faithless receive the same punishment; they form a living wall around the city."
It's very common in Faerûn to worship multiple gods. I reckon even many holy men do that and having a patron is also common, but not necessary. I have to agree with this.. keyword being faithless.. if you worship no god/goddesses.
_________________ Plays: Mina Ashby, Meche, and Winter Addams
|
|
|
|
 |
|
Glyph
|
Posted: Wed, Aug 04 2010, 14:16 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
i know it does there are two seperate punushments for faithless and the false, the wiki was down at the time, and it turns out its not the "makes a wall of people" part that applies to those with two gods.
ed: -with- two gods not swappers.
|
|
|
|
 |
|
Valve
|
Posted: Wed, Aug 04 2010, 14:19 PM |
|
|

Player
Joined: 12 Aug 2009
|
|
Well I say if you have a main patron then you are fine to worship multiple gods. ..and yes I do recall what you are referring to... I may have to bring out the novel now. >>
_________________ Plays: Mina Ashby, Meche, and Winter Addams
|
|
|
|
 |
|
Uncle-Opustus
|
Posted: Wed, Aug 04 2010, 14:19 PM |
|
|

Player
Joined: 10 Jul 2007 Location: Finland
|
|
The false are those who betrayed a faith they actually believed in and made a personal commitment to.
EDIT: In my opinion betraying a faith means leaving it.
_________________ UCE THIS, YOU COW.
|
|
|
|
 |
|
Glyph
|
Posted: Wed, Aug 04 2010, 14:21 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
but then they would be faithless and not false =)
bk soon gotta dash, think about that one.
|
|
|
|
 |
|
Goblin
|
Posted: Wed, Aug 04 2010, 14:24 PM |
|
|

Player
Joined: 02 Sep 2008 Location: Scotland
|
|
False, I always expected the False would be a fallen Paladin (or Cleric) who instead of choosing to atone, turns from his God completely. Or something equally dramatic. *In pursuit of another Gods' favour for an easier life.
I can't say whether it's wholly accurate, but I'd say that the charge of being False before Kelemvor is not for simple folk who - as an above poster said - may follow, or at least be aware of and offer circumstantual worship, many of the Gods.
_________________ "O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, But take away our pride."
Last edited by Goblin on Wed, Aug 04 2010, 14:25 PM, edited 1 time in total.
|
|
|
|
 |
|
Silvarus
|
Posted: Wed, Aug 04 2010, 14:25 PM |
|
|

Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
|
|
Keyword: Polytheism
Also: I agree with Goblin's statement.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
|
|
|
|
 |
|
Gravemaskin
|
Posted: Wed, Aug 04 2010, 14:27 PM |
|
|

Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
|
Forgotten Realms Campaign Setting 3rd edition, p. 259. Wizards of the Coast. ISBN 0-7869-1836-5. wrote: The False are the souls of those individuals who intentionally betrayed their deities after making a commitment to them during their lifetimes. If judged and found guilty by Kelemvor, they are punished for all eternity. The punishment may vary depending on the severity of the crime. The punishment could be anything from escorting visitors to the The City of Judgment, to unspeakable tortures. Faiths & Avatars, p. 3. TSR, Inc. ISBN 978-0786903849. wrote: The Faithless are mortals who do not have a divine patron. This could be because the mortal never worshiped a deity (or rejected outright the worship of any deity), the mortal's divine patron has died, or that their divine patron rejected them for whatever reason. A soul who does worship a deity but did not sufficiently uphold their patron's dogma is instead judged False.
A Faithless soul receives only one sentence when it reaches The City of Judgment on the Fugue Plane: The Wall of The Faithless.Over time the soul dissolves into the very substance of the wall. The Edge of Chaos, p. 221. Wizards of the Coast. ISBN 978-0-7869-5189-5. wrote: The soul is bound onto the wall by a green mold that binds The Faithless (and only The Faithless) to the wall Forgotten Realms Campaign Setting 3rd edition, p. 259. Wizards of the Coast. ISBN 0-7869-1836-5. wrote: Demons propagate by stealing Faithless souls from the wall and retreating with them back to the Abyss. That should pretty much settle it, yeah? 
_________________ Adair - Druid and part time treant cosplayer
Last edited by Gravemaskin on Wed, Aug 04 2010, 14:47 PM, edited 2 times in total.
|
|
|
|
 |
|
Valve
|
Posted: Wed, Aug 04 2010, 14:27 PM |
|
|

Player
Joined: 12 Aug 2009
|
Glyph wrote: but then they would be faithless and not false =)
bk soon gotta dash, think about that one. Not if the convert to another god. At that point it may be a fist fight on who gets said persons soul.  Yes they can be saved by another god.
_________________ Plays: Mina Ashby, Meche, and Winter Addams
|
|
|
|
 |
|
Uncle-Opustus
|
Posted: Wed, Aug 04 2010, 14:35 PM |
|
|

Player
Joined: 10 Jul 2007 Location: Finland
|
|
But Gravedear covered it fairly well. England prevails.
_________________ UCE THIS, YOU COW.
|
|
|
|
 |
|
Gravemaskin
|
Posted: Wed, Aug 04 2010, 14:46 PM |
|
|

Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
|
|
Do note that you can be called faithless if you worship a god and it rejects you.. Such as an evil murderer worshipping Tyr or Torm. Or say a normal surface elf worships Lolth, but then she rejects it just out of spite for instance. Yoink.. now you're faithless and going to the wall, huzzah!
Avoiding becomming faithless is contingent on two things then: 1. Actually worshipping a deity. 2. That deity accepting your worship.
_________________ Adair - Druid and part time treant cosplayer
|
|
|
|
 |
|
Glyph
|
Posted: Wed, Aug 04 2010, 15:40 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
(just got a new car ^_^)
ah so neither adequately explain polytheistic dnd lore, thanks for making that clear with the stuff I haven't seen. has anyone got any specific lore to do with polytheism in dnd? all this two god stuff is confusing me, and i'm not sure if it applies to one of my characters (could apply)
|
|
|
|
 |
|
Gravemaskin
|
Posted: Wed, Aug 04 2010, 16:02 PM |
|
|

Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
|
|
In DnD you can worship multiple gods, though most will almost always have a "patron" god.
For instance.. most elves worship all of the Seldarine's deities, but focus more on one of them than the others.
I for instance have a cleric of Kelemvor that also prays faithfully at the shrines of the Seldarine deities. This doesn't make him one of the false or the faithless, unless he neglects his worship of his primary deity or lets it compromize it somehow. (As in also worshipping a god that goes against what the primary deity teaches, or is an enemy of it)
_________________ Adair - Druid and part time treant cosplayer
|
|
|
|
 |
|
Valve
|
Posted: Wed, Aug 04 2010, 19:46 PM |
|
|

Player
Joined: 12 Aug 2009
|
|
For instance Mina has a patron but worships two other gods. Although she has defiantly rejected her patron quite a few times so I'm pretty sure she will get what is coming to her in the afterlife. LOL
_________________ Plays: Mina Ashby, Meche, and Winter Addams
|
|
|
|
 |
|
Dark Immolation
|
Posted: Wed, Aug 04 2010, 22:56 PM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
|
The large, double tower looking thing in Frozenfar: Lighthouse, abandoned building, or something that wouldn't be publicly known?
|
|
|
|
 |
|
Vhalus_VoA
|
Posted: Thu, Aug 05 2010, 5:11 AM |
|
|

Player
Joined: 27 Jul 2010
|
|
bioware somewhat implemented the shadow weave as the shadow conjuration spells in nwn.
Are these spells treated correctly lore wise as using the shadow weave or does amia just pretend they are not shadow weave?
|
|
|
|
 |
|
Mobile_Svensk
|
Posted: Thu, Aug 05 2010, 5:13 AM |
|
|

Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
|
Quote: The Shadow Weave is a force of magic similar to the Weave. The Shadow Weave originates from Shar rather than from Mystra. Shar studied the Weave long ago, and created a dark distorted version of it — it is said to lie in between the strands of the Weave. Though the Shadow Weave has existed for quite some time (at least several millennia[1]), only in recent years has its use spread rapidly and become known.
A spellcaster who wants to manipulate the Shadow Weave must either worship Shar, permanently lose a piece of his or her mind[2], or make some sort of arrangement with Shar and his or her existing patron deity[3]. A Shadow Adept is a spellcaster who specializes in using the Shadow Weave.[4]
The Shadow Weave is best suited for dark magic that drains life or muddles the mind and the senses, but less suited for magic that manipulates energy or matter. Spells from the schools of Enchantment, Illusion and Necromancy are enhanced, while those from the schools of Evocation and Transmutation are impaired. The Shadow Weave is also superior for fuelling spells that create darkness (spells with the darkness descriptor), while it is impossible to use it to create light of any kind (spells with the light descriptor).[1]
Since the Shadow Weave is a separate force of magic, it is not affected by areas of dead magic or wild magic within the Weave[5]. An anti-magic field field however counters all magic within its area, and that includes wielders of shadow weave magic. Shadow weave users must also overcome any spell resistance a creature might have. It is harder for a Weave user to perceive, counter or dispel spells created by using the Shadow Weave, but at the same time it is also harder for a Shadow Weave user to affect spells created by using the Weave. Any magic item created using the Shadow Weave is a Shadow Weave item and affected by the same benefits and limitations as a Shadow Weave spell.[6]
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
Last edited by Mobile_Svensk on Thu, Aug 05 2010, 5:13 AM, edited 2 times in total.
|
|
|
|
 |
|
Nivo
|
Posted: Thu, Aug 05 2010, 5:13 AM |
|
|

Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
|
|
Shadow conjuration spells are in PnP, and are treated like every other spell in regards to the shadow weave. You must learn to harness the shadow weave, and give your devotion to Shar, to access it.
Edit: Svensk beat me, and with a better reply. *Tip o' the hat.*
_________________ Playing: Marcus Valis
|
|
|
|
 |
|
TormakSaber
|
Posted: Thu, Aug 05 2010, 6:05 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
Quote: Shadow Conjuration Illusion (Shadow) Level: Brd 4, Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: See text Effect: See text Duration: See text Saving Throw: Will disbelief (if interacted with); varies; see text Spell Resistance: Yes; see text
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
Shadow conjurations are actually one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.
Any creature that interacts with the conjured object, force, or creature can make a Will save to recognize its true nature.
Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration’s level (4th) rather than the spell’s normal level. In addition, any effect created by shadow conjuration allows spell resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them.
Against disbelievers, they are 20% likely to work.
A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s AC bonuses are one-fifth as large.
A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms.
Objects automatically succeed on their Will saves against this spell. They're not shadow weave spells. They're just Illusion spells.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Logicality
|
Posted: Thu, Aug 05 2010, 17:44 PM |
|
|

Player
Joined: 23 Apr 2008 Location: The Otherworld
|
|
How rare is the Kara-Turan or Chultan or Matzican (etc.) in West Faerün? How easily are they distinguished? Do the distinctive features of their peoples correspond with those of their real-world counterparts? Same question with names, too - would the Shou people have Chinese names, and Matzicans Native American names?
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
|
|
|
|
 |
|
Gers
|
Posted: Thu, Aug 05 2010, 18:10 PM |
|
|

Player
Joined: 30 Apr 2005 Location: Kentucky, USA
|
Quote: How rare is the Kara-Turan or Chultan or Matzican (etc.) in West Faerün? How easily are they distinguished? Do the distinctive features of their peoples correspond with those of their real-world counterparts? Same question with names, too - would the Shou people have Chinese names, and Matzicans Native American names? Kara-Turans would be fairly rare, I'd think, due to the distance of travel involved. Same with Mazticans, as I believe only Amn (offical lorewise) has really started to do anything with Maztica. Chultans on the other hand might be much more common, due to the fact it's a coastal region and it's geographically much closer to Faerun than either Maztica or Kara-Tur. As for names, in all the novels I've read, Shou have Chinese names (Mandarin Hsieh, Wei Dao, etc.), Kozakurans have Japanese names, Chultans have African/Swahili-sounding names, etc. I'd think it would hold true for other represented cultures as well.
_________________ Named Most Influential Character, Amia Awards 2011
|
|
|
|
 |
|
Athyonn Ursidae
|
Posted: Fri, Aug 06 2010, 5:37 AM |
|
|

Player
Joined: 19 Oct 2008 Location: UK
|
|
Would one of the Lore monkeys do me a big favour and furnish me with a few links of pertinant information with regards to Mask and his affiliations that are around our current Amian timeline please.
*smooches in advance*
_________________ Siggy by Maryn
|
|
|
|
 |
|
Dark Immolation
|
Posted: Fri, Aug 06 2010, 5:43 AM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
|
|
|
 |
|
Athyonn Ursidae
|
Posted: Fri, Aug 06 2010, 6:26 AM |
|
|

Player
Joined: 19 Oct 2008 Location: UK
|
Thanks hun, but both of those I have already. Its more about how Masks current standing and attitudes would be towards the gods within Amia's current timeline that I am trying to pin down 
_________________ Siggy by Maryn
|
|
|
|
 |
|
Logicality
|
Posted: Fri, Aug 06 2010, 6:43 AM |
|
|

Player
Joined: 23 Apr 2008 Location: The Otherworld
|
Don't suppose you've tried the Amia Wiki entry?
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
|
|
|
|
 |
|
Athyonn Ursidae
|
Posted: Fri, Aug 06 2010, 6:45 AM |
|
|

Player
Joined: 19 Oct 2008 Location: UK
|
First thing I went to 
_________________ Siggy by Maryn
|
|
|
|
 |
|
Athyonn Ursidae
|
Posted: Fri, Aug 06 2010, 6:47 AM |
|
|

Player
Joined: 19 Oct 2008 Location: UK
|
|
So unless I am reading things wrong from what I have investigated so far...
Mask hates Cyric and warry of Shar (whose making eyes at him)
But the only real 'alliance' he has might be with Bane (although not exactly mutual).
_________________ Siggy by Maryn
|
|
|
|
 |
|
Maias227
|
Posted: Fri, Aug 06 2010, 8:31 AM |
|
|

Player
Joined: 08 Jun 2007 Location: Denmark (GMT+1)
|
|
Well as it probably written somewhere he has worked together with Oghma when Mask tricked Cyric. Mask is very likely willing to work with almost anybody to achive his goals. Though thats just the deity and that doesn't have to ring true with his followers. I imagine Cyricists and Maskarites could work together for the right reasons locally. Followers don't really automatically copy the relationships that their god have unless it is directly decreed like in the case of the holy war between Banites and Cyricists.
For the good part followers tends to have a much more pragmatic view of who to work with.
_________________ ...Hereof follows that the social contract is only beneficial as long as all have something and none have too much...
- Rousseau Book 1 Chapter 9 in "The Social Contract"
|
|
|
|
 |
|
Logicality
|
Posted: Sat, Aug 07 2010, 3:09 AM |
|
|

Player
Joined: 23 Apr 2008 Location: The Otherworld
|
|
What are some distances between places on Amia? Like, how far from Cordor to Bendir Dale, etc?
...additionally, in Forgotten Realms, which are used? Miles or kilometers? Or some other unit?
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
|
|
|
|
 |
|
Colapops
|
Posted: Sat, Aug 07 2010, 3:18 AM |
|
|

Player
Joined: 16 Feb 2008 Location: Keep your distance.
|
|
I would assume that, since all the flavor text, spell descriptions, and other stuff uses miles, feet, etc. that the realms themselves use the same measurements.
_________________ The origin of storms.
|
|
|
|
 |
|
Yurell
|
Posted: Sat, Aug 07 2010, 4:29 AM |
|
|

Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
|
|
I'd imagine they'd use Imperial measurements, but just as I don't have to speak in Early Modern English, I use metric.
As for distances, you'd need a DM to answer that - I used the scale of the maps provided to calculate the journey from Wiltun to Cordor by boat would be several days, before being told that the maps are not to scale.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
|
|
|
|
 |
|
TormakSaber
|
Posted: Sat, Aug 07 2010, 6:54 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
DnD uses imperial measurements so FR is Imperial. Sorry folks. The sensible solution doesn't win this time.
Distances and scale? Uhmmm.... I don't think anyone on the server could tell you that. Years ago on Arelith, transitions were undersood to represent long distances and so Amia Island was quite gigantic. As the years went on, we adopted the "WYSIWYG" policy as far as areas go, and everything is a single homogenous connected piece of land until you get into the "Points of Interest" system on B. Sorry I don't have a good answer for you.
Regarding time taken to travel between islands: It's one of those things that gets futzed over for game playability. No one wnats to sit for 3 days on a boat.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Glyph
|
Posted: Sat, Aug 07 2010, 19:59 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
i'd say from cordor farms to dale is about a mile or a half mile, that sort of sized two screens worth of kobolds and orc lands seams a good distance without being pedantic about it. not far from here to the north usually does the trick descriptively so I don't think its a huge issue.
comparatively though amia has small maps, I guess because of lag reasons, so its hard to tell how far you've gone sometimes. and some maps are bigger so you can't say one screen is a quater mile or anything, its just rough guess work, but like IRL if your in a feild, you'd point out the place and say "its about half a mile that way" unless you have GPS XD
|
|
|
|
 |
|
Dark Immolation
|
Posted: Sat, Aug 07 2010, 20:07 PM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
|
Which Magocracies of Faerun have the most dealings, trade and influence with Amia currently?
|
|
|
|
 |
|
Mobile_Svensk
|
Posted: Sat, Aug 07 2010, 20:12 PM |
|
|

Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
|
|
#1Thay #2 Halruua
. By Far
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
|
|
|
|
 |
|
TormakSaber
|
Posted: Sat, Aug 07 2010, 20:24 PM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
|
Thay is basically the only one, and these days it's a very small, tenuous dealing at that. Halruaa has no dealings with Amia at all. Aglarond is too far from Khem to deal with the island on a regular basis. Rasheman is too busy warring with Thay to make headgrounds past it and deal in Khem.
Ironically, the Magocracy with the most dealings, trade, and influence on Amia is the long dead Netherese Empire.
In short: No, Svensk, you're wrong, and the above explains why.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Glyph
|
Posted: Sat, Aug 07 2010, 20:28 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
regarding wonderforged and surestrike weapons, when you custom make weapons like this, what is the pre-requisite for each? (lore wise being that wonderforged is magical and surestrike is sharp as heck, but is there more on this also?)
I assume +5 enhance, or +4 and at least 1d8 bonus damage (through elemental, crits, slashing, whathaveyou.) for wonderforged, and Keen and +5 attack bonus for sure strike, at the least.
also semi mechanical question, does the metal quality bonus count as a power in mythaling? or is it like visual where its a free bonus?
and if your talking about cash dollar ? wakueen followed by mask. I think thats what tormak means, idk...
|
|
|
|
 |
|
TormakSaber
|
Posted: Sat, Aug 07 2010, 20:30 PM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
Dark Immolation knows what I mean. No, I do not mean Waukeen and Mask. Otherwise the question would have been "what deity's clergy has the most dealings on Amia?" In which case the answer would be Waukeen, Mask, and Bane and Cyric via the Zhentarim. Quote: regarding wonderforged and surestrike weapons, when you custom make weapons like this, what is the pre-requisite for each? You can't "custom make" them. You can make a weapon with +5 AB and keen, and you may call it a Sure Strike but its not "Technically" a Sure Strike. It's a whatever you name it.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
brooksthegreat
|
Posted: Sat, Aug 07 2010, 22:49 PM |
|
|

Player
Joined: 03 Jun 2007 Location: Eastern US
|
|
Good resources to dive into an arcane education, Lore-wise? Particularly the darker forms of magic - necromancy, demonology, etc etc. The couple times I've skimmed through a 3e/3.5e book, they are more keen to jump into spell descriptions and powers than the actual lore of the magic itself.
_________________ Captain William Jackson Malloy of the Debra Sanchez! also staring: Elyon Vassius, Paladin of Kelemvor Kael Jericko, gentleman of fortune. Marcus Tyberius of the Eternal Order
|
|
|
|
 |
|
Mobile_Svensk
|
Posted: Sat, Aug 07 2010, 23:00 PM |
|
|

Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
|
|
That's because it's kept 'Fluffy' for a reason. They don't want to delve to deep into details and keep the details in the hands of the players.
Aka, Make it up as you go along, Really. Tormak or the other lore-monkeys may have a more elaborated answer thought.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
|
|
|
|
 |
|
Gunz
|
Posted: Sun, Aug 08 2010, 0:51 AM |
|
|

Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
|
|
There are a number of books you can look through to find lore bits:
Complete Mage: A Player's Guide to All Things Arcane Complete Arcane: A Player's Guide to Arcane Magic for all Classes Spell Compendium Magic of Faerun
And for the dark side of things:
Book of Vile Darkness Libris Mortis: The Book of the Undead
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
|
|
|
|
 |
|
TormakSaber
|
Posted: Sun, Aug 08 2010, 3:20 AM |
|
|

Player
Joined: 16 Dec 2004 Location: Somewhere
|
brooksthegreat wrote: Good resources to dive into an arcane education, Lore-wise? Particularly the darker forms of magic - necromancy, demonology, etc etc. The couple times I've skimmed through a 3e/3.5e book, they are more keen to jump into spell descriptions and powers than the actual lore of the magic itself. No mechanical sourcebook delves into the lore too much. For that you need the Player's Guide to Faerun, and the Forgotten Realms Campaign Setting. Aside from that, Complete Arcane and Complete Mage will help a small amount, but not much.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
 |
|
Xaviera
|
Posted: Sun, Aug 08 2010, 14:21 PM |
|
|

Player
Joined: 07 Aug 2006 Location: Temple of Love
|
TormakSaber wrote: transitions were undersood to represent long distances and so Amia Island was quite gigantic. As the years went on, we adopted the "WYSIWYG" policy as far as areas go, and everything is a single homogenous connected piece of land If you go by WYSIWYG, the entire island of Amia is less than a mile (~1.4 km) from north to south.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
|
|
|
|
 |
|
Glyph
|
Posted: Sun, Aug 08 2010, 15:43 PM |
|
|

Player
Joined: 10 Jun 2010
|
|
I think thats pushing it -just- a little, irl the closest (other village) is three miles from here, if I walked quater of the way I don't think I could imagine walking from cordor docks to kohl with very much ease, i'd feel about as far as the forest...
metaphorically speaking.
|
|
|
|
 |
|
Dark Immolation
|
Posted: Sun, Aug 08 2010, 16:23 PM |
|
|

Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
|
Xaviera wrote: TormakSaber wrote: transitions were undersood to represent long distances and so Amia Island was quite gigantic. As the years went on, we adopted the "WYSIWYG" policy as far as areas go, and everything is a single homogenous connected piece of land If you go by WYSIWYG, the entire island of Amia is less than a mile (~1.4 km) from north to south. I wouldn't say it's that small. I mean the walk from Amia Frontier to Bendir has got to be at least half a km. Suddenly this gives me the idea of having my PC start measuring things by the distance he can cast spells. "Yeah, you go about 3 fireballs south, then go east for a Great Thunderclap, then south again for 5 firebrands... you know what? On second thought, just follow the smoldering craters. Can't miss it."
|
|
|
|
 |
|
QPR
|
Posted: Tue, Aug 10 2010, 11:24 AM |
|
|

Player
Joined: 21 Sep 2008 Location: Norway
|
One to the musically interested; Is there any reason to assume that symphonic orchestras do not exist on Faerun? I mean, would it be viable for my bard to, in time, perform symphonies either with other bards or aloen due to magic? And by symphonies, I mean awesome ones like this one: http://www.youtube.com/watch?v=xrIYT-Mr ... re=related
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
|
|
|
|
 |
|
Xaviera
|
Posted: Tue, Aug 10 2010, 15:45 PM |
|
|

Player
Joined: 07 Aug 2006 Location: Temple of Love
|
Dark Immolation wrote: Xaviera wrote: TormakSaber wrote: transitions were undersood to represent long distances and so Amia Island was quite gigantic. As the years went on, we adopted the "WYSIWYG" policy as far as areas go, and everything is a single homogenous connected piece of land If you go by WYSIWYG, the entire island of Amia is less than a mile (~1.4 km) from north to south. I wouldn't say it's that small. I mean the walk from Amia Frontier to Bendir has got to be at least half a km. I would hope that the entire island is on the order of 100 km long (or more). What I said (by invoking WYSIWYG) was that if you stitch all the areas together and assume there is no distance between transitions, then according to NWN's exterior scale (10m per square) you're looking at 1.4 km or thereabouts (~140 squares from Cape Slakh to the north coast, I didnt count exactly).
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
|
|
|
|
 |
Who is online |
Users browsing this forum: No registered users and 14 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|