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TormakSaber
 
PostPosted: Sun, Aug 08 2010, 10:32 AM 

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Very_Svensk wrote:
Announcement wrote:
And finally most interesting of all Mighty Rage now gives the following benefits to all Rages (and so it gives 3 extra rages as well).

* +1 Universal Saves/7 Barbarian Levels (21 Barb will net +3 28 will net +4)
* +5 Vampiric Regen
* +10 Bonus HP/Barbarian Level.




Give me Thundering anf Terrifying and I'll add all three at once.

Quote:
Very_Svensk wrote:
oh oh, and link the Sidebar Summons to

The stuff Mosh did!



I can't. That needs editing of the website itself.

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Mobile_Svensk
 
PostPosted: Mon, Aug 09 2010, 13:59 PM 

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Ok, Been looking all over but the sad conclusion is ... There ain't anything 'Detailed' on how Thundering Rage works on the forum. Only In-Game observations.



http://www.amiaworld.net/phpBB3/viewtopic.php?f=4&t=46820 here's the link.

Mosh locked it because he was doing it, but ... well.. er... He's "away" now.

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Zinovy
 
PostPosted: Thu, Aug 26 2010, 17:13 PM 

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As per this here, Word of Faith having a save isn't listed in the sidebar.


 
      
TormakSaber
 
PostPosted: Thu, Aug 26 2010, 18:45 PM 

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Zinovy wrote:
As per this here, Word of Faith having a save isn't listed in the sidebar.


Done.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
MoshingChris
 
PostPosted: Fri, Aug 27 2010, 7:07 AM 

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Thundering Rage
1d8 sonic damage
DC 20 stun on-hit

Terrfiying Rage
Aura of Fear [Duration = 5 Rounds + Barbarians Con Mod]
Intimidate Ranks versus Will Save

Mighty Rage
Allows three extra rages per day (through the Mighty Rage Feat) and applies the following boni to all rages.
1 Universal Saves/7 Barbarian Levels (21 Barb will net +3 28 will net +4)
5 Vampiric Regen
10 Bonus HP/Barbarian Level.

All Epic Rages Stack with Amian Rage Changes.

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-Cloak-and-Dagger-
 
PostPosted: Mon, Sep 20 2010, 13:41 PM 

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Reminded by recent SD thread...

Quote:
:!: Monk
---------------------------------------------------------------------

The Monk has complete dominion over her body and can strike with as much power barehanded, if not more, than an armed warrior.

The Monk only gets the Wisdom Bonus to Armor Class feat at level 3. You’re booted from the Server at level 1 or at character creation and again if you get Level 3 so that the feat modifications can take place.


...Lies.


 
      
TormakSaber
 
PostPosted: Mon, Sep 20 2010, 20:49 PM 

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Does it still remove and add the feat? It's possible that we simply do it in game now due to hak fancy stuff.

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-Cloak-and-Dagger-
 
PostPosted: Mon, Sep 20 2010, 20:53 PM 

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You just get the Monk AC feat at level 3 rather than at creation, from what I remember. No need to remove it because its not granted at the start. Johari certainly wasn't booted.


 
      
Gunz
 
PostPosted: Mon, Sep 20 2010, 22:11 PM 



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My monk as never booted either.

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My Sovereign
 
PostPosted: Tue, Sep 21 2010, 0:58 AM 

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I found an error!


The Dwarven Defender gets the following feats

Resist Poison at level 5
Resist Disease at level 10
The option to take Perfect Health (Com 25+ required) from level 10

Quote:
Com 25+ required


I believe that should be Con?

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Selvec Darkon
 
PostPosted: Tue, Sep 21 2010, 4:46 AM 

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The server is a lie, the server is a lie.

And no, its corn. It just looks like com due to the NWN font. You clearly do not realise how much food it take for a dwarf to go from normal fat dwarf to specialized fat dwarf.

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Jes
 
PostPosted: Thu, Oct 28 2010, 4:18 AM 

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Courtesy bump, in case other folks couldn't find it. Post here if you find something that needs to be updated in the sidebar. I hope this helps you guys.

-_-

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TormakSaber
 
PostPosted: Thu, Oct 28 2010, 4:30 AM 

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Re: Balance fix stuff, I'm waiting for it to settle down before I add it all in. No point in fixing it a dozen times and missing bits.

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ticket
 
PostPosted: Thu, Oct 28 2010, 4:58 AM 

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Summons: Animal Companions, Planar Spells and Something Nice


 
      
Magiros
 
PostPosted: Thu, Oct 28 2010, 14:19 PM 

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Okay, I have understood that Dev crit has been changed a bit, add it and how it's changed?

Might have been that I just didn't notice it, if so, my apologies.

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Jes
 
PostPosted: Thu, Oct 28 2010, 14:20 PM 

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Magiros wrote:
Okay, I have understood that Dev crit has been changed a bit, add it and how it's changed?

Might have been that I just didn't notice it, if so, my apologies.


TormakSaber wrote:
Re: Balance fix stuff, I'm waiting for it to settle down before I add it all in. No point in fixing it a dozen times and missing bits.

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Login: The Copper Queen
Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
TormakSaber
 
PostPosted: Thu, Oct 28 2010, 19:56 PM 

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Until it's there, Announcements has what you need to know.

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TormakSaber
 
PostPosted: Fri, Dec 03 2010, 1:40 AM 

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Added the balance changes stuff, since thye've been in awhile and there's nothing immediate happening.

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TormakSaber
 
PostPosted: Fri, Dec 03 2010, 1:41 AM 

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My Sovereign wrote:
I found an error!


The Dwarven Defender gets the following feats

Resist Poison at level 5
Resist Disease at level 10
The option to take Perfect Health (Com 25+ required) from level 10

Quote:
Com 25+ required


I believe that should be Con?


Fixed this as well. It's actually siply added to your feat list when you hit DwD, as in: When you hit DwD 10, you can take Perfect Health on any feat level. The Con requirement is waived.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Fri, Dec 03 2010, 2:33 AM 

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I also added a bit in the modified spell lists regarding True Ressurection. Hopefully that clarifies anything there going forward.

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TormakSaber
 
PostPosted: Sun, Dec 05 2010, 12:10 PM 

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Disco was a dear and helped reorganize the sidebar and update it as well. Send him tofu stuff so that he can cook for Nekh!

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Mobile_Svensk
 
PostPosted: Sun, Dec 05 2010, 20:10 PM 

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Quote:
True Ressurection
While not a spell in Neverwinter Nights, the server acknowledges that at times more powerful magics than Ressurection may be needed for roleplaying purposes. The spell "True Ressurection" may be used in these situations with a few stipulations. The spell MUST be cast by a Cleric capable of casting level 9 spells. This means 19 wisdom and an open level 9 spell slot. The roleplay and physical casting of the spell must be observed on the spot by a DM. The spell may contain a physical component cost, typically diamonds but not restricted to that, and is also determined by the DM. Finally, the spell carries an experience cost in the form of one full level from the caster.


This is awesome! I hope it can promote people to be a little more careful when dying... !

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