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alamut
 
PostPosted: Fri, Nov 12 2010, 19:35 PM 

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I'm not sure if someone requested that before. And yes, I know it's not the request forum. But since it's not a proper request yet, I would like to ask first before I commit a mistake further. Is it possible to increase the shadow area created by those items: Darkness and Deep Darkness (aka Blackguard's tools) ?

If you DMs feel it would be better to move it to request forum, feel free to do it.


 
      
Logicality
 
PostPosted: Fri, Nov 12 2010, 19:38 PM 

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Since this isn't in the request forum, I'm assuming I'm free to reply...

Unless I'm mistaken, Darkness has a static VFX... so probably impossible.

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Peeves
 
PostPosted: Fri, Nov 12 2010, 19:44 PM 

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Nope, not possible, to my knowledge.

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Ðraco
 
PostPosted: Fri, Nov 12 2010, 19:49 PM 

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Ya I don't think you can make the VFX bigger, you can probably script it so that the darkness effect applies to characters over a larger area but the VFX itself would stay the same.

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alamut
 
PostPosted: Fri, Nov 12 2010, 19:51 PM 

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Ðraco wrote:
Ya I don't think you can make the VFX bigger, you can probably script it so that the darkness effect applies to characters over a larger area but the VFX itself would stay the same.


Really ? That's cool.


 
      
Wolfking6116
 
PostPosted: Fri, Nov 12 2010, 22:34 PM 

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In a sense, I think it would be possible to have a custom script widget that uses darkness, but casts it 4 times in close proximity. This would then make it appear to be larger than normal while still having the same duration and effect.

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alamut
 
PostPosted: Fri, Nov 12 2010, 22:36 PM 

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Wolfking6116 wrote:
In a sense, I think it would be possible to have a custom script widget that uses darkness, but casts it 4 times in close proximity. This would then make it appear to be larger than normal while still having the same duration and effect.


Hmm... even better then. I'll try that using the tool set. Thanks


 
      
Wolfking6116
 
PostPosted: Fri, Nov 12 2010, 22:38 PM 

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I know nothing about scripting or the toolset, but it's just my theory.

If you want it to look less square and more circle you could try using six of them in a hexagon pattern.

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Logicality
 
PostPosted: Fri, Nov 12 2010, 22:38 PM 

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Lag.

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Wolfking6116
 
PostPosted: Fri, Nov 12 2010, 22:44 PM 

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Saying this would cause lag or could be affected by it?

I'm thinking the script could fire to set off every darkness at once so it wouldn't be too affected by lag, but I don't know -shrug-

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TormakSaber
 
PostPosted: Sat, Nov 13 2010, 4:46 AM 

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This is easily doable and in fact a perfect replica of a recent request.

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Wolfking6116
 
PostPosted: Sat, Nov 13 2010, 4:49 AM 

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Score! I win at guessing? >.>

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Mobile_Svensk
 
PostPosted: Sat, Nov 13 2010, 8:01 AM 

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Wolfking6116 wrote:
Saying this would cause lag or could be affected by it?

I'm thinking the script could fire to set off every darkness at once so it wouldn't be too affected by lag, but I don't know -shrug-


You use a Pulse-script. It doesn't cause much lagg.

Circle of protection vs alignment is pulse.
Sphere of Inivs is pulse
blackguard Aura is pulse
etcetcetc

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TormakSaber
 
PostPosted: Sat, Nov 13 2010, 8:07 AM 

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You're confusing pulses and aura, and scripting in general.

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Wolfking6116
 
PostPosted: Sat, Nov 13 2010, 8:08 AM 

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Those also don't work all the time, even if you stay in the radius.

Circle of alignment was changed to cast Protection from Alignment to those within a 'circle' radius around the caster. I believe -because- it was so much lag associated with it, but partly because it didn't work all the time. I may be wrong on this but -shrug-.

Sphere of Invis should be changed to cast Invis on those in radius like CoA, because I remember several incidents where my cleric cast SoI and walked with his party, only to have random individuals become visible even when they were directly beside him.

Edit; and what Tormak said.

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Mobile_Svensk
 
PostPosted: Sat, Nov 13 2010, 8:11 AM 

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Gah!
The sum of cardemum is that it isn't very laggy at least!

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alamut
 
PostPosted: Sat, Nov 13 2010, 10:27 AM 

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TormakSaber wrote:
This is easily doable and in fact a perfect replica of a recent request.



o.O Really ? I'll try to find it then, thanks.

Ok, I didn't find it. Could you point me the link, please ?


 
      
TormakSaber
 
PostPosted: Sat, Nov 13 2010, 11:19 AM 

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Because it's on the DM forums. MAke your own request and RP and rput forth what you would like; you don't need hi s to copy off of. :)

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alamut
 
PostPosted: Sat, Nov 13 2010, 11:50 AM 

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TormakSaber wrote:
Because it's on the DM forums. MAke your own request and RP and rput forth what you would like; you don't need hi s to copy off of. :)


^^ Yep, but I was wondering about how "large" I could request the shadow. Is there a limit for that ?


 
      
Mobile_Svensk
 
PostPosted: Sat, Nov 13 2010, 12:08 PM 

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Server Wide
*Sagenod*

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Wolfking6116
 
PostPosted: Sat, Nov 13 2010, 17:54 PM 

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Would be epic if you could temporary turn an area into Night with the effect of extremely empowered Darkness... >_>

Personally I would suggest asking for it to spawn 6 Darkness Spells at once based on CL etc etc, in a Hexagon pattern for it to effectively increase the area of the spell by anywhere from 200 - 250%. But that's just me.

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