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IronAngel
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Posted: Fri, Nov 19 2010, 20:17 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Dieu_Le_Fera wrote: It is by Steven Sapya "Lord_Karsus" you are correct there... I normally don't use the fluff also he seems to have mixed up wood elves and wild elves and somewhat combined them... I disagree with that in truth. I suspect it's because Green Elves were one race in previous editions. 3e apparently split the race in two or invented another race, and came up with a dubious history for them. If that's the reason, I agree with the merger in principle, but the reasons should be noted explicitly. I wrote the Eaerlann article for it, sticking strictly to verifiable source material, and he bastardized it with fluff that had no citation and no apparent source. So I'm just a bitter nerd whose rigorous methodology has been stomped over, take it with a grain of salt. As for Aquatic Elves: Races Of Faerûn, Elves Of Evermeet, Cormanthyr: The Empire of Elves and The Moonsea all have information about them. RoF and the Moonsea book are probably the most useful ones for Amia, since Khem is connected to the Moonsea. The Evermeet book has info about aquatic elves around that island, IIRC. I have all the PDFs if you want, ahem, advice over MSN.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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DustSpray101
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Posted: Fri, Nov 19 2010, 20:55 PM |
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Joined: 27 Jun 2008 Location: Night Vale
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Quote: I have all the PDFs if you want, ahem, advice over MSN. Subtle inferred file transfer is less than subtle. Doesn't take much to find the copies if those books in PDF format for affordable prices. I highly recommend supporting those that wrote the material as well as your local gaming store.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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Dieu_Le_Fera
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Posted: Fri, Nov 19 2010, 22:52 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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Here's a question for you Iron... the Litany of Arrows the vows of Corellon... is that just a greyhawk thing?
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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IronAngel
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Posted: Fri, Nov 19 2010, 23:24 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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You can't buy most of those PDFs anymore, if you can buy any at all. A year or two ago WotC withdrew all their (FR) PDF material from various online stores, making it practically unattainable because it's also out of print. For a long time, they hosted several old books on their website for free, but now that's down too. So WotC seems to want to phase out old material, which is horrible. Those that wrote the material were old TSR people who haven't worked on FR since WotC bought it, for the most part. Even if the company deserved our support, we couldn't actually buy the stuff. This book is a must for elf players, but has very little about aquatic elves. It's offered freely by WotC still, though the page it's on doesn't exist anymore. http://dnd.ezael.net/~zoog/tsr1165.pdfI don't know about that Corellon thing, I've never heard of it. I guess a quick search could help, though.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Magiros
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Posted: Sat, Nov 20 2010, 1:43 AM |
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Joined: 28 Nov 2006
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Edit: WHOPS! Seems I did on wrong topic! This is so embaresing.... 
_________________ http://www.d20srd.org/indexes/spells.htm
Last edited by Magiros on Fri, Nov 26 2010, 13:19 PM, edited 1 time in total.
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-Cloak-and-Dagger-
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Posted: Sat, Nov 20 2010, 10:57 AM |
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Joined: 09 Feb 2009 Location: England
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IronAngel wrote: You can't buy most of those PDFs anymore, if you can buy any at all. A year or two ago WotC withdrew all their (FR) PDF material from various online stores, making it practically unattainable because it's also out of print. For a long time, they hosted several old books on their website for free, but now that's down too. They're still there, they just took the index page down. Free sourcebooks: http://forum.candlekeep.com/topic.asp?T ... hichpage=1No elf books, but there are some nice ones for people making a Calishite or something. 
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IronAngel
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Posted: Sat, Nov 20 2010, 11:13 AM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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I knew they were there, yeah, but I hadn't noticed that topic. Hooray!
Cormanthyr and The Fall of Myth Drannor are actually great books on elf. The former is arguably the best there is. I linked to it earlier in this topic, though.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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wakaman
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Posted: Mon, Nov 22 2010, 11:14 AM |
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Joined: 08 Jan 2006
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Hi there!
I've been trying to find more information about Shifters. I can't really seem to find anything comprehensive on the subject. Can anyone refer me to some PDFs/online sources/books that might have more information about this class?
In particular:
1. Why are some people shifters and others not? Is this an inherent trait, or is it learned? what is the source of the power? internal? deity-related? must it be linked to naturalistic magic?
2. I understand that familiarity with a shape is required for the Shifter to assume it. Does this mean that a more comprehensive understanding of the physical form, and of the thought-pattern of the creature allows the Shifter to shift into a more accurate representation of the creature? the latter would make more sense, considering the wisdom prerequisites.
3. Can a shifter 'hybridise' his choice of forms? that is, given that he is familiar with a variety of shapes, can a shifter pick and choose which specific traits to express? For instance: can he choose to shift into a two headed elf, or a Goblin the size of an Ogre?
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Gunz
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Posted: Mon, Nov 22 2010, 17:15 PM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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The NWN Shifter is nothing like the D&D PnP Shifter. A NWN shifter is basically a shapechanger who can take multiple forms. In many ways, the NWN Shifter is like a doppelganger. The true D&D Shifter, the PnP one, are the offspring of lycanthropes and normal Humanoids who can't truly shapechange the way lycan's, NWN Shifters, doppelgangers and other shapechangers can. What they can do is make small changes to their physical appearance to appear more "beastly" but they can't truly change into, say, a wolf, hawk or shark. They can only give themselves a few physical features that connect them to the animal type. Anyway, I digress. I'd look at doppelgangers to get ideas for how NWN Shifters work, if I were you. It's not exact, but they are similar.
With that said:
1. There isn't much lore to the NWN Shifter because it's not a real PnP race or class. Most people seem to treat it as a class on Amia. Something you can learn to do, in other words. It has zero to do with having to have a god though. I suppose it's probably more a nature-based ability. Not so much a nature-based thing in that they have to understand or even like nature at all, just that they understand the nature of the anatomies and ways of being of other humanoids, beasts and monsters.
2. I'd say so, yes. The physical is only half the work, if you ask me. If you learn the mannerisms and all that, you cover the other half. And I'd dare say that's the harder part.
3. In theory, I suppose it's possible. But there aren't any such shapes to be had so I'd lean toward probably no. However, that would more than likely be something for the DM's to rule on, case by case. After all, by default, we go by the WYSIWYG rule and other players would have to be willing participants in anything beyond that, a bit like using PnP spells. That's my understanding of it anyway.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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alamut
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Posted: Mon, Nov 22 2010, 21:00 PM |
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Joined: 07 Apr 2009
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According to DeD 3.5 Monsters, a Cornugon can fly 50 ft. (average). Also, according to Forgotten Helms, A horned devil is 9 feet tall and weighs about 600 pounds. So I was wondering if, in case it's necessary, could it fly away carrying his master that wears a full plate armor?
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TeroSNS
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Posted: Mon, Nov 22 2010, 21:01 PM |
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Joined: 26 Jan 2009
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are you sure you are it's master?
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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Dark Immolation
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Posted: Mon, Nov 22 2010, 21:03 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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If the DM overseeing it says so, if it's in an event. Or possibly if the people you're around/RPing-with/PvPing-with agree that it's okay. Of course, it's " possible", just like for a Red Dragon through EDK. The real question is if you're allowed to do such IC. Quote: are you sure you are it's master? If you summon it, you can command it(like most summons), to perform tasks or fight to the [near]death for you. I'm certain a piggy-back ride isn't out of the question.
Last edited by Dark Immolation on Mon, Nov 22 2010, 21:04 PM, edited 1 time in total.
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alamut
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Posted: Mon, Nov 22 2010, 21:03 PM |
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Joined: 07 Apr 2009
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TeroSNS wrote: are you sure you are it's master? Blackguard Epic summon. Also, he calls me Master so... 
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IronAngel
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Posted: Mon, Nov 22 2010, 21:07 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Since the question concerns lore and not whether a DM will let you do it, I don't see any reason why not. Granted, I don't have specifics about flying anywhere handy, and maybe they don't even exist. But I seriously doubt a huge devil warrior couldn't lift a man.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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TeroSNS
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Posted: Mon, Nov 22 2010, 21:08 PM |
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Joined: 26 Jan 2009
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alamut wrote: TeroSNS wrote: are you sure you are it's master? Blackguard Epic summon. Also, he calls me Master so...  are you sure you did read the fine print with the contract you did with him?
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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ShortSlasher
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Posted: Mon, Nov 22 2010, 22:19 PM |
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Joined: 21 May 2007 Location: Western Mass
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I have RP'ed that my Cornugon can fly with me holding on. Made a nice a exit that way.
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TormakSaber
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Posted: Mon, Nov 22 2010, 23:29 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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They can, as always the question is if in the dsiatuation the DM will let you, and that comes down to the DM and the situation.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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wakaman
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Posted: Mon, Nov 22 2010, 23:39 PM |
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Player
Joined: 08 Jan 2006
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o0GuNz_N_RoSeZ0o wrote: The NWN Shifter is nothing like the D&D PnP Shifter. A NWN shifter is basically a shapechanger who can take multiple forms. In many ways, the NWN Shifter is like a doppelganger. The true D&D Shifter, the PnP one, are the offspring of lycanthropes and normal Humanoids who can't truly shapechange the way lycan's, NWN Shifters, doppelgangers and other shapechangers can. What they can do is make small changes to their physical appearance to appear more "beastly" but they can't truly change into, say, a wolf, hawk or shark. They can only give themselves a few physical features that connect them to the animal type. Anyway, I digress. I'd look at doppelgangers to get ideas for how NWN Shifters work, if I were you. It's not exact, but they are similar.
With that said:
1. There isn't much lore to the NWN Shifter because it's not a real PnP race or class. Most people seem to treat it as a class on Amia. Something you can learn to do, in other words. It has zero to do with having to have a god though. I suppose it's probably more a nature-based ability. Not so much a nature-based thing in that they have to understand or even like nature at all, just that they understand the nature of the anatomies and ways of being of other humanoids, beasts and monsters.
2. I'd say so, yes. The physical is only half the work, if you ask me. If you learn the mannerisms and all that, you cover the other half. And I'd dare say that's the harder part.
3. In theory, I suppose it's possible. But there aren't any such shapes to be had so I'd lean toward probably no. However, that would more than likely be something for the DM's to rule on, case by case. After all, by default, we go by the WYSIWYG rule and other players would have to be willing participants in anything beyond that, a bit like using PnP spells. That's my understanding of it anyway. 1. What you say makes perfect sense. However, the question of exactly how an individual becomes a Shifter in the first place is yet unanswered. I think the most sensible thing to assume would be that the ability to Shift is inherent - possibly due to a hereditary or acquired characteristic that creates the potential for shape-shifting. I would then assume that the Shifter, through study and observation, would then gradually unlock the latent potential. But this just makes sense to me: if there is no canon about it, I guess it might be open to interpretation and exploration, within the bounds of what is acceptable to the DM team. 2. The issue with the assumption that study of a creature's physical and spiritual characteristics allows a Shifter to shift into them more accurately is that the Shifter then becomes less a mimic, or doppleganger, and more an inventor. The Shifter would constantly be changing his forms in subtle ways to make them more accurate as new information comes to light, and he might actually get many features completely wrong at first. This is by stark contrast to the idea that there might be some set, ideal form for everything in the universe (there's a bit of Plato for you!) which the Shifter taps into intuitively, without a need for great understanding. He could then mimic that existing template to shift into a 'perfect' representation of the relevant creature. His wisdom would therefore represent less his understanding of the physical/spiritual considerations of the form and more his understanding of how to tap into those ideal forms, or concepts of the forms. I guess the two are viable approaches, conceptually, but again this would have to be with the discretion of the DM team. To my knowledge there's not much lore on the topic. 3. WYSIWYG is a good rule to start with, and I agree on that one. Like most learning tasks, I guess a Shifter would first focus on mimicry and emulation, and only later, if at all, could they experiment in those gray areas. Again, I haven't been able to find much lore on this topic, myself.
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TormakSaber
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Posted: Tue, Nov 23 2010, 0:22 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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o0GuNz_N_RoSeZ0o wrote: The NWN Shifter is nothing like the D&D PnP Shifter. A NWN shifter is basically a shapechanger who can take multiple forms. In many ways, the NWN Shifter is like a doppelganger. The true D&D Shifter, the PnP one, are the offspring of lycanthropes and normal Humanoids who can't truly shapechange the way lycan's, NWN Shifters, doppelgangers and other shapechangers can. What they can do is make small changes to their physical appearance to appear more "beastly" but they can't truly change into, say, a wolf, hawk or shark. They can only give themselves a few physical features that connect them to the animal type. Anyway, I digress. I'd look at doppelgangers to get ideas for how NWN Shifters work, if I were you. It's not exact, but they are similar.
With that said:
1. There isn't much lore to the NWN Shifter because it's not a real PnP race or class. Most people seem to treat it as a class on Amia. Something you can learn to do, in other words. It has zero to do with having to have a god though. I suppose it's probably more a nature-based ability. Not so much a nature-based thing in that they have to understand or even like nature at all, just that they understand the nature of the anatomies and ways of being of other humanoids, beasts and monsters.
2. I'd say so, yes. The physical is only half the work, if you ask me. If you learn the mannerisms and all that, you cover the other half. And I'd dare say that's the harder part.
3. In theory, I suppose it's possible. But there aren't any such shapes to be had so I'd lean toward probably no. However, that would more than likely be something for the DM's to rule on, case by case. After all, by default, we go by the WYSIWYG rule and other players would have to be willing participants in anything beyond that, a bit like using PnP spells. That's my understanding of it anyway. "shifter" is a bastardized race that only came into being very late in 3.5 and then 4e. "Shifter" is still "shifter", it's just that in 3.5, the class name was changed to Master of Many Forms. It is treated as a class because it is a class.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gunz
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Posted: Tue, Nov 23 2010, 5:11 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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That would explain why I could find nothing on it then -- the name change I mean. But anyway, there you go. That should answer your questions if you can find old "Shifter" stuff or the newer "Master of Many Forms" stuff.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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wakaman
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Posted: Tue, Nov 23 2010, 10:31 AM |
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Joined: 08 Jan 2006
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Thanks very much for your responses, Gunsy and Tormak.
I've read up on both the 3e Shifter (Master of the Wild) and the 3.5e Master of Many Forms (MMF bible by Harzerkatze), but neither really seems to fit particularly well with the Amia Shifter. The Amian Shifter seems to be something of a combination of the two both conceptually and mechanically.
Neither sources contained sufficient detail to answer my first (about origins of the Shifter), nor my second question (about familiarity and its nature), and in fact only partially addressed my third question (how much control does a Shifter have over the form it assumes) - where it appears that the MMF can alter any physical feature if it lies within the accepted norm of a given form.
I guess my problem is that I'm trying to understand/define the -Amian- Shifter class in terms of quite basic concepts. So, I guess I have to refine the question further:
Is there Amia lore cannon concerning the following aspects of the Amian Shifter?
1. How does a Shifter become a Shifter? is this latent/hereditary/acquired subconsciously that is then expanded and expressed or is it 100% explicitly learned?
2. Are all Shifters Druids?
3. Does a better understanding of the physical/spiritual considerations of the form allow the Shifter to assume a more accurate representation of the form, or can he immediately assume a perfect representation of the relevant form?
4. Are all mental faculties retained in all forms and under all situations, or is such mental control a consistent struggle for the Shifter? the MMF lore suggests that he retains his own self under any and all conditions.
5. Can a Shifter speak in any and all forms, as is suggested by the MMF lore?
If not, can these concepts be explored with the discretion of the DM team?
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TormakSaber
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Posted: Tue, Nov 23 2010, 10:42 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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1: It's never stated.
2: No. On Amia the only way to take the class is to have 5 Druid levels, though.
3: Technically you can't shift into a creature until you've seen it. I think you're looking a bit toofar into it with this question though. You simply turn into the creature.
4: Retainment of self but in the end this is an RP choice by the character and player.
5: No. If a form cannot speak, then it cannot speak, and if it can only make grunts and barks and yowls then it can only make barks and grunts and yowls.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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wakaman
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Posted: Tue, Nov 23 2010, 11:18 AM |
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Joined: 08 Jan 2006
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TormakSaber wrote: 1: It's never stated.
2: No. On Amia the only way to take the class is to have 5 Druid levels, though.
3: Technically you can't shift into a creature until you've seen it. I think you're looking a bit toofar into it with this question though. You simply turn into the creature.
4: Retainment of self but in the end this is an RP choice by the character and player.
5: No. If a form cannot speak, then it cannot speak, and if it can only make grunts and barks and yowls then it can only make barks and grunts and yowls. Thank you, Tormak. This clarifies a great deal. If I do end up making a Shifter, I'll be sure to run any more complex concepts by the DM team before pursuing them.
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Pony
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Posted: Tue, Nov 23 2010, 15:10 PM |
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Joined: 07 May 2005
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What language is actually dominant in Ruathym and Amia? Is it Chondathan that what is spoken in Waterdeep, or another?
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IronAngel
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Posted: Tue, Nov 23 2010, 15:17 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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I'm inclined to say "Common because no lore ever portrays people speaking other languages." Ruathym is inhabited by Illuskans, though, so I guess that's a fair guess. Waterdeep is about as north as Chondathan reaches, the North and Sword Coast speak Illuskan. So does Moonshae.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Khylaria
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Posted: Tue, Nov 23 2010, 22:21 PM |
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Joined: 16 May 2007 Location: East Coast, US
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As for Amia...not sure, it could be debated back and forth. The language for Ruathym is indeed Illuskan. Waterdhavians speak Chondathan. Here's a little list I editted into the first post in the Languages Known thread: Quote: DM Edit by Khylaria:
Here's a chart of the living, regional languages spoken across Faerun, along with where they are spoken, and what alphabet they use (this chart can be found on page 85 of the Forgotten Realms Campaign Setting, 3.0 version) - Code: Aglarondan Aglarond, Altumbel Espruar
Alzhedo Calimshan Thorass
Chessentan Chessenta Thorass
Chondathan Amn, Chondath, Cormyr, the Dalelands, the Dragon Coast, Thorass the civilized North, Sembia, the Silver Marches, the Sword Coast, Tethyr, Waterdeep, the Western Heartlands, the Vilhon Reach
Chultan Chult Draconic
Common Everywhere on Faerun's surface (trade language) Thorass
Damaran Damara, the Great Dale, Impiltur, the Moonsea, Narfell, Dethek Thesk, Vaasa, the Vast
Dambrathan Dambrath Espruar
Durpari Durpar, Estagund, Var, Veldorn Thorass
Halruuan Halruua, Nimbral Draconic
Illuskan Luskan, Mintarn, the Moonshaes, the Savage North Thorass (uncivilized areas), Ruathym, the Uthgatdt barbarians
Lantanese Lantan Draconic
Midani Zakhara*, the Bedine Thorass
Mulhorandi Mulhorand, Murghom, Semphar Celestial
Mulhorandi (var.) Thay Infernal
Nexalan Maztica* Draconic
Rashemi Rashemen Thorass
Serusan Inner Sea (aquatic trade language) Aquan
Shaaran Lake of Steam, Lapaliiya, Sespech, the Shaar Dethec
Shou Kara-Tur* Draconic
Tashalan Black Jungle, Mhair Jungle, Samarach, Tashalar, Thindol Dethec
Tuigan Hordelands Thorass
Turmic Turmish Thorass
Uluik Great Glacier Thorass
Undercommon Underdark (trade language) Espruar
Untheric Unther Dethek
*These other lands on Toril are not in Faerun
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Ravenovf
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Posted: Tue, Nov 23 2010, 23:44 PM |
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Joined: 17 Dec 2004 Location: Halifax, Nova Scotia (in Canada)
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To clear up the Shifter mess... the shifter was a PRC in 3.0 that could be adapted by anyone with innate shape-changing powers and was basically built to focus and enhance shape-shifting abilities and in 3.5 had its name changed and PRC updated to the Master of many shapes, as in 3.5 the name "Shifter" had become a playable race in the Ebberon setting.
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ShadowSoul89
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Posted: Thu, Nov 25 2010, 2:03 AM |
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Joined: 03 Aug 2009 Location: Somewhere...
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Are there any 'nature' deities that watch over the subterrainean areas?
_________________ Retired
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DustSpray101
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Posted: Thu, Nov 25 2010, 2:05 AM |
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Joined: 27 Jun 2008 Location: Night Vale
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Grumbar arguably. It was decided he offers natural spells, IIRC.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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-Cloak-and-Dagger-
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Posted: Thu, Nov 25 2010, 2:23 AM |
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Player
Joined: 09 Feb 2009 Location: England
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Segojan Earthcaller.  His domain is specifically subterranean (Subtorilian?) nature.
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Dark Immolation
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Posted: Thu, Nov 25 2010, 2:37 AM |
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Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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DustSpray101 wrote: Grumbar arguably. It was decided he offers natural spells, IIRC. Decided? All of the Elemental Primordials offer natural spells, aka support druids/rangers. I've just always advised that druids/clerics of those deities avoid using spells of their god's opposing element. No druids of Istishia casting Flame Strike, no clerics of Akadi using Earthquake, etc.
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Gunz
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Posted: Thu, Nov 25 2010, 3:45 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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ShadowSoul89 wrote: Are there any 'nature' deities that watch over the subterrainean areas? Yes there are. It depends on what you mean by "nature deities" though. There are few of them though and even fewer still who support Druids. The ones I can think of: Grumbar (Primordial) - Supports Druids & is the deity of Earth as a whole. Segojan Earthcaller (Gnome) - Supports Druids. He's kinda like the Gnomish version of the Hin Urogolan, except he's not quite a grim as Urogolan and puts a heavy focus on nature. Urogolan (Hin) - Doesn't support Druids. Although death is is main focus, he concerns himself with the earth also. He's strange to the Hin, however, since they don't typically live underground. Although, those that settle do sometimes create burrows to live in. Ala Hobbit. Ghaundadaur (Drow) - He's more of a "beast lord" though, not a god of earth or the underground. He's like a Malar of the Underdark, in many ways. He doesn't support Druids. Urdlen (Gnome) - He's not a god of earth or the underground either. He's tricky, I wouldn't say he's a god of nature, but he does embrace primal rage and lives underground in the form of a mole. His people also embrace primal rage -- a lot like Malar -- and live in subterranean warrens outside of civilization. It should be said though that Silvanus concerns himself with -all- of wild nature. So technically, he's also a god of Earth and the nature of the underground.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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ShadowSoul89
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Posted: Thu, Nov 25 2010, 4:05 AM |
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Player
Joined: 03 Aug 2009 Location: Somewhere...
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Thanks
_________________ Retired
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TheCortroy
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Posted: Thu, Nov 25 2010, 22:12 PM |
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Player
Joined: 12 Jan 2008 Location: With my [AK]-47
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Are there such things as Celestial Lords? (The counter to demon/devil lords, Grazzt, Asmodeus, ect) If there are, what are their specific portfolios and what do they do?
Thanks!
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Yossarin
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Posted: Thu, Nov 25 2010, 22:21 PM |
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Player
Joined: 23 Jan 2006
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KrautBoy wrote: What language is actually dominant in Ruathym and Amia? Is it Chondathan that what is spoken in Waterdeep, or another? Both Iron and Khylaria are correct, but I will elaborate a little officially: primarily they speak Common, obviously, but it is a Common heavily influenced by a very old "northern" tongue, aka, an Iluskan tongue. Dialectical. Iluskan as a language separate from Common probably still exists and is spoken, but Common is the norm. If you play a character from Ruathym, as far as I am concerned, you can speak both Common and Iluskan, because both are valid to learn. As for the particular dialectical differences in the Common, I have no idea. I leave details like that up to individual player creativity, and someone somewhere will inevitably do it cool enough that it'll stick and they can say, "Well, people from Ruathym say yah(ja) instead of yes."
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Ulir
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Posted: Fri, Nov 26 2010, 0:19 AM |
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Player
Joined: 09 Mar 2009
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How does a feytouched differ from a fey?
My main character is a feytouched in denial, which I wanted to learn more about. Having quite a hard time finding any useful and detailed info on the net, until I read the article about fey on rules & lore, realizing that my character was entitled to several crux's, if he was a fey. Then again, he isn't a pure fey.
How does a feytouched come into existance?
Will a feytouched follow the laws of the cycle?
Do they need a Cynosures?
Does the crux come into play? etc. etc.
Do you have any crucial info about feytouched and how they are to be portrayed, I would be very happy. Thanks in advance!
_________________ 
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TormakSaber
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Posted: Fri, Nov 26 2010, 3:38 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Sweetdreamz wrote: Are there such things as Celestial Lords? (The counter to demon/devil lords, Grazzt, Asmodeus, ect) If there are, what are their specific portfolios and what do they do?
Thanks! Probably, but they meddles less in mortal affairs and so have almost no need to be elaborated on. It might be suggested that the Book of exalted Deed's Lords might exist, by scholars and charactersin game, but nothing so concrete as the easily seen meddlings of the very interested demon and devil lords and princes.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dark Immolation
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Posted: Fri, Nov 26 2010, 5:56 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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The Celestial Hebdomad could be seen as Celestial Lords, I guess. They are the highest Archons that each rule over a layer/mountain of Celestia. But Tormak is right, they don't concern themselves with mortal affairs too much. They're specifically the rulers of their domain in Heaven. And while they are strong Celestial beings(I'd wagers some possibly on par with qausi- or maybe even demi-), they aren't worshiped. Nor would they be likely to accept worship, as they serve and defend Celestia for its own sake and don't particularly need the approval or worship of its petitioners. They are said to be be advisors and generals of good deities as well, but it is never specified which. I assume the Triad. I know one is the considered the "patron" of a particular order of knights, but that's the closest they ever get to being counterparts of the Demon Princes or Lords of Hell. They all have aspects of righteousness that set them apart(one's ascetic, one righteously vengeful, one's merciful, etc, etc), but these are more akin to unique characteristics of each, than anything like "portfolios". This is well pre-4th edition, btw. IIRC it even goes back to Core, as the 7 mounts of Celestia are used in more than one setting. Edit: Found an excellent site with a breakdown of each. Wish I could remember the book they're citing, but it's certainly the same. http://home.aim.avans.nl/eajmkrie/angellytes/Barachiel.php
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Quarter_From_Nothing
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Posted: Fri, Nov 26 2010, 6:12 AM |
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Player
Joined: 29 Sep 2009 Location: Finland (GMT +2)
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Hi, I have tried to look up some info on these, but I have two questions. A) How can you roleplay your pale masters touch attacks? The different kinds of? What exactly happens and why?
Also, second question. About the monk techniques: Can they be RP:ed almost in any way? I mean, like: *hits the monsters chest with one swift strike, freezing it's blood-circulation for few seconds*
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Dark Immolation
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Posted: Fri, Nov 26 2010, 6:20 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Quarter_From_Nothing wrote: Hi, I have tried to look up some info on these, but I have two questions. A) How can you roleplay your pale masters touch attacks? The different kinds of? What exactly happens and why?
Also, second question. About the monk techniques: Can they be RP:ed almost in any way? I mean, like: *hits the monsters chest with one swift strike, freezing it's blood-circulation for few seconds* I'm no DM, but both cases I believe are left up to the player to be RPed. From what I remember of Palemaster PnP, it only says that they gain the ability and what it does, not how it works. And certainly that's the case for the Monk Abilities as they're homebrew, and it's WYSIWYG. I say RP it any way makes sense to you. For Palemaster, I've heard the paralytic touch being something like coagulating the target's blood temporarily, to petrifying them with the touch of pure negative energies to the death touch being ripping the very soul from the body. Yon sky is thine limit.
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PaladinOfSune
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Posted: Fri, Nov 26 2010, 7:26 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Dark Immolation wrote: And certainly that's the case for the Monk Abilities as they're homebrew, and it's WYSIWYG. I say RP it any way makes sense to you. Nope, they're all DnD feats. They're not very detailed and mostly just supplementary stuff though, so do whatever works for your PC.
_________________ "Let's unwrite these pages and replace them with our own words."
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TheCortroy
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Posted: Fri, Nov 26 2010, 8:29 AM |
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Player
Joined: 12 Jan 2008 Location: With my [AK]-47
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Thank you for the insightful information Tormak, Dark Immolation.
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Gers
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Posted: Fri, Nov 26 2010, 8:49 AM |
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Player
Joined: 30 Apr 2005 Location: Kentucky, USA
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I've always thought of the paralytic touch as being the infusion of negative energy into the nerves of a victim, thus preventing them from transmitting information, and paralyzing the victim. The death touch is a massive infusion of negative energy that pretty much snuffs out the body's lifeforce. Given the PnP version of the Deathless Master's Touch has anyone so slain rise as an undead under the PM's control, it definately has to do with negative energy, and not just ripping their soul out.
_________________ Named Most Influential Character, Amia Awards 2011
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Magiros
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Posted: Fri, Nov 26 2010, 13:38 PM |
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Player
Joined: 28 Nov 2006
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All things undead have negative energy. Palemasters arm is a dead arm basicly, the negative energy that the wizard/sorcerer has substained in it allows it to function. It is directly linked to negative plane, I would say, considering that every undead are linked directly to negative plane.
What happens when PM touches a living creature one version could be that he sends, as Gers mentioned, a stuck with negative energy which, as some poisons, paralyze the merves in your body for a while.
Also it is possible that the negative energy destroys some of the lifeforce, not permanently (meaning it won't shorter your lifespan or such..), and the sudden loss just make the victim unable to move.
Or perhaps the palemaster releases, trough negative energy and the touch, horrific images of the victims death to the victims mind, therefore it is the fear of death that paralyzes him. If I recall right there is a will safe against paralyzing touch. This is what I think happens. =/
As one playing PM, with Deathless Touch, I would say the negative energy completly replaces the lifeforce, thus slaying the victim and raising it as undead. Unfortunately it isn't possible on NWN.
However, the paralyzing touch give a great oppoturnity to rp it yourself, perhaps better than any other ezxplanation some could give. Enjoy.
_________________ http://www.d20srd.org/indexes/spells.htm
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P Three
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Posted: Fri, Nov 26 2010, 14:25 PM |
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Player
Joined: 18 Dec 2008
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Helm Horrors: Are they /themselves/ evil? I know only evils can summon them, but I'd prefer not to be pointed at and called "metagamer" for that.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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IronAngel
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Posted: Fri, Nov 26 2010, 14:31 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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I think they're neutral, though I didn't check the MM. Either way, for a long time the process of creating them was mostly known to Banites, some old liches and evil mages according to Google. The Bane bit is true, for sure. So it's not unreasonable, IC, to assume that someone using Helmed Horrors might have shady connections. I'd call them out for being a Banite, because I think the church of Bane are the most famous guys using them.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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P Three
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Posted: Fri, Nov 26 2010, 15:00 PM |
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Player
Joined: 18 Dec 2008
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Well, I'm more looking for something if a paladin would reasonably go "GAH HISS BAD". I don't need specifics, because I don't know that she'd know that.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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762
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Posted: Fri, Nov 26 2010, 15:02 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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Helm horrors are TN. And I'm pretty sure the F&P web enhancement lists them in some connection with Helmites.
_________________ Araxus Balmor Gurth Balmor (retired)
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IronAngel
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Posted: Fri, Nov 26 2010, 15:04 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Well, I guess you'd know it's a spooky suit. I'm not sure if you'd know Banites like to use them a lot, but that's hardly conclusive evidence even if you didn't know of anyone else using them (and in fact other people do use them). But it's a construct, and I think it's fairly common knowledge constructs tend to be neutral/amoral.
They could indeed be connected to Helmites, too. Especially in later lore.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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P Three
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Posted: Fri, Nov 26 2010, 15:18 PM |
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Player
Joined: 18 Dec 2008
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That's more what I needed; I was trying to determine if my paladin would point and yell "OMG EVIL", but it seems not.
_________________ Bobo_Underhill wrote: Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.
Yee-haw! Aly'dra Zau'ana: Priestessish Of EilistraeeDanika Nefzen: Druid of the EarthmotherDelia Am'Anodel: Paladin of Torm
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