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[ 34 posts ] |
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Lord-Jyssev
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Posted: Wed, Dec 29 2010, 20:49 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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Yes, you read correctly! That's an override! Your dreams are about to come true. They said it was impossible to have Baldur's Gate music in Neverwinter Nights, but I proved them wrong (for the record, no one actually said this)! Your eyes don't deceive you; soon you will be able to enjoy those nostalgic tunes of the Bioware classic! Anyway, I've replaced a good deal of the NWN sounds with the music from Baldur's Gate I, II, and expansions (with just one or two IWD songs thrown into the mix). I tried to avoid any repeats, but I had to reuse two battle songs. There are only a few NWN songs unaffected (Pirates Theme, all 1.69 music). Otherwise, the vast majority will be appropriately themed BG songs. I tried to match the general tones of the songs as best I could, so I hope you all enjoy! Neverwinter Vault PageMegaupload Link
Last edited by Lord-Jyssev on Thu, Jan 06 2011, 8:57 AM, edited 1 time in total.
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Lord-Jyssev
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Posted: Wed, Dec 29 2010, 22:30 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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Megaupload finally came through! D/L away!
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Wolfking6116
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Posted: Wed, Dec 29 2010, 22:32 PM |
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Player
Joined: 10 Jan 2008 Location: -5 GMT
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*Spams the download button*
Yesssssssss
_________________ Jack Tesilent - Jack's Bio
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hendrack
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Posted: Wed, Dec 29 2010, 22:33 PM |
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Player
Joined: 24 Sep 2007 Location: Vienna
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I want my BG2 spell icons back, they stopped working after the hak was introduced. 
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QPR
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Posted: Wed, Dec 29 2010, 23:47 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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The day you can make the soundset of Jan Jansen aviable to gnome characters is the day I will kiss your hairy arse with joy.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Galenson
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Posted: Thu, Dec 30 2010, 0:05 AM |
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Player
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
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I don't know really.... BG and IWD music? Or my hardrive of music?
Hard call.
_________________ Plays:
"I'll think of something once Amia:EE drops."
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Mobile_Svensk
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Posted: Thu, Dec 30 2010, 1:03 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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QPR wrote: The day you can make the soundset of Jan Jansen aviable to gnome characters is the day I will kiss your hairy arse with joy. Well, there goes the wizard with a body in tow. Not the sort of thing you see every day unless you happen to be living with a necromancer. I did, once, when I was working for Golodon. He used to come into the tower every second day with a body over his shoulder. I would look at him all suspicious-like and ask him where he found it, and he would just shrug and say vaguely, "oh... around". It took me a while, but eventually I decided Golodon wasn't being entirely above-board with me on the body issue. Since then, I've never trusted a wizard with more arms and legs than he was born with... unless he's been polymorphed, of course, but even then it's usually wisest to keep your distance.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Gunz
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Posted: Thu, Dec 30 2010, 3:56 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Hmmm... Are you well versed in soundscapes, soundtracks and such? No offense meant by it. It's just that I'd hate to hear inappropriate music in the different situations. It kind of ruins the mood, if it isn't right. NWN soundtrack may not be the best soundtrack in the world, but it's appropriate in any case. The development team did a, mostly, good job at placing certain tracks for certain situations. I just don't wanna be stuck with weird misplaced music.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Selvec Darkon
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Posted: Thu, Dec 30 2010, 4:18 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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The issues with Baldurs Gate 2 voicesets and such are that they are made to show banter in game. A lot of that stuff you like about them couldn't be included, as the game only has specfic voices for specfic things.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 5:38 AM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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o0GuNz_N_RoSeZ0o wrote: Hmmm... Are you well versed in soundscapes, soundtracks and such? No offense meant by it. It's just that I'd hate to hear inappropriate music in the different situations. It kind of ruins the mood, if it isn't right. NWN soundtrack may not be the best soundtrack in the world, but it's appropriate in any case. The development team did a, mostly, good job at placing certain tracks for certain situations. I just don't wanna be stuck with weird misplaced music. I'm musically inclined, I suppose, if that's what you're asking. I didn't put dark and scary tunes in, say, a good temple or anything. As I said, I tried to match the tones of the pieces as best I could. I like to think I did a pretty good job, but that's up for debate! 90 MB is a rather large download to take arbitrarily, I understand. If you do give it a try though, just back your stuff up so you can easily revert if you choose! 
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 5:40 AM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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I will say, however, that overall the Baldur's Gate music seems to be more serious than that of the NWN tunes. I personally find this more appealing than the NWN standard. Looking back, I find the old music rather flimsy and too happy-go-lucky. I like that the BG sounds add a bit more uncertainty, danger even. Maybe I'm looking too far into it. I just feel that it makes things more intense.
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wiggedi2
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Posted: Thu, Dec 30 2010, 10:23 AM |
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Player
Joined: 21 Nov 2007 Location: Germany
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...  ...  ....  ...  ....  !!!!!!!!!!!!! YARRR!!!Edit: ....where exactly do I have to put this? :c
_________________ 
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QPR
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Posted: Thu, Dec 30 2010, 13:31 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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I would be happy i only the battlecries were included. How fun it would be to play a gnome if you could get sentences like: "Take that, turnip hatin' scum!" "Your knees are mine!" "By Uncle Scratchy's thumb! And my favourite: "I was only looking for turnips, I swear!"
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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TeroSNS
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Posted: Thu, Dec 30 2010, 13:41 PM |
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Player
Joined: 26 Jan 2009
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Selvec Darkon wrote: The issues with Baldurs Gate 2 voicesets and such are that they are made to show banter in game. A lot of that stuff you like about them couldn't be included, as the game only has specfic voices for specfic things. oh FFS It's SPECIFIC!!!!! S-P-E-C-I-F-I-C!
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 16:47 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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wiggedi2 wrote: ...  ...  ....  ...  ....  !!!!!!!!!!!!! YARRR!!!Edit: ....where exactly do I have to put this? :c C:\NWN\Neverwinter Nights\Music If you did a custom location when you installed NWN, it'll be there. That's just the default location though. Make sure you back up your music folder beforehand!
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 16:51 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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QPR wrote: I would be happy i only the battlecries were included. How fun it would be to play a gnome if you could get sentences like: "Take that, turnip hatin' scum!" "Your knees are mine!" "By Uncle Scratchy's thumb! And my favourite: "I was only looking for turnips, I swear!" I know enough about Baldur's Gate modding to be able to extract those sounds, though I don't know anything about how NWN handles voice sets.
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hendrack
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Posted: Thu, Dec 30 2010, 19:25 PM |
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Joined: 24 Sep 2007 Location: Vienna
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wiggedi2
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Posted: Thu, Dec 30 2010, 20:52 PM |
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Player
Joined: 21 Nov 2007 Location: Germany
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Lord-Jyssev wrote: wiggedi2 wrote: ...  ...  ....  ...  ....  !!!!!!!!!!!!! YARRR!!!Edit: ....where exactly do I have to put this? :c C:\NWN\Neverwinter Nights\Music If you did a custom location when you installed NWN, it'll be there. That's just the default location though. Make sure you back up your music folder beforehand! Thank you!^^ Oh and.. youre awsome!
_________________ 
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 22:30 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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hendrack wrote: http://nwvault.ign.com/View.php?view=Other.Detail&id=994
This used to work before the hak, make it work again! I understand why it doesn't work and it really doesn't seem that hard to fix it. It would involve me changing the hak though, which I think might deny you access from the server. The only other alternative is to rename each item of that override so that the prefix is "is_" rather than "fot_". I'm not sure why the creator did it that way.. just makes a lot of trouble.
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 22:50 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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I have a solution, hendrack. It'll involve overwriting your Amia_v2_a.hak file though. You can PM me with info on how to send this to you if you like. It's fairly small in size. I tested it and it worked great.
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TormakSaber
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Posted: Thu, Dec 30 2010, 22:50 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I highly recommend against modifying your hak files and if you do so, we will be unable to provide tech support in the event that something goes wrong.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Lord-Jyssev
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Posted: Thu, Dec 30 2010, 23:06 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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I've backed mine up just in case I've hosed something. I would recommend the same if this modification -does- get used.
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TormakSaber
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Posted: Fri, Dec 31 2010, 0:14 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I guess this is a good time to mention that Disco is planning to add a lot of music to the hak, so I'd hold off, in any case.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Lord-Jyssev
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Posted: Fri, Dec 31 2010, 3:32 AM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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TormakSaber wrote: I guess this is a good time to mention that Disco is planning to add a lot of music to the hak, so I'd hold off, in any case. Is this for sure hak-based or will it be an optional music addition?
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TormakSaber
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Posted: Fri, Dec 31 2010, 21:46 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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It is optional based, but I have a feeling every designer will be using it, so it may as well not be.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Silvarus
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Posted: Fri, Dec 31 2010, 23:47 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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TormakSaber wrote: but I have a feeling every designer will be using it, so it may as well not be. This is very, very, very likely to happen. Download that override when it is released.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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TormakSaber
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Posted: Sat, Jan 01 2011, 0:01 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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I have an intense dislike for "Things that are optional but so necessary they actually aren't optional", is all, and think they should be simply integrated if possible.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Silvarus
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Posted: Sat, Jan 01 2011, 0:05 AM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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TormakSaber wrote: I have an intense dislike for "Things that are optional but so necessary they actually aren't optional", is all, and think they should be simply integrated if possible. You have a point there. EDIT: Of course, I have not had sounds on for like, 4 years, so I would not notice either way.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Selvec Darkon
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Posted: Sat, Jan 01 2011, 2:08 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Its the same as the blasted head and hand packs. Those are so used that they aren't optional really, and should be included in the hak pak.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Lord-Jyssev
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Posted: Sat, Jan 01 2011, 19:37 PM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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Silvarus wrote: EDIT: Of course, I have not had sounds on for like, 4 years, so I would not notice either way. Hence why I feel it should be optional in this case. In other cases, I agree with you Tormak. Separate heads just make another download to fuss with for new players (and old, come update time).
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Lord-Jyssev
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Posted: Thu, Jan 06 2011, 8:57 AM |
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Player
Joined: 23 Sep 2006 Location: Midwest USA
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Vault page up and running. Have at 'er if any are still interested!
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Wolfking6116
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Posted: Thu, Jan 06 2011, 17:45 PM |
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Player
Joined: 10 Jan 2008 Location: -5 GMT
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Don't put the hands and feet mod in the hak D:
Then other servers would look ugly when I check them out.
_________________ Jack Tesilent - Jack's Bio
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Silvarus
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Posted: Thu, Jan 06 2011, 17:51 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Wolfking6116 wrote: Don't put the hands and feet mod in the hak D:
Then other servers would look ugly when I check them out. You can have both a hak and an override.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Herr Delta Houdini
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Posted: Thu, Jan 06 2011, 17:53 PM |
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Player
Joined: 06 Jun 2008 Location: England
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hendrack wrote: http://nwvault.ign.com/View.php?view=Other.Detail&id=994
This used to work before the hak, make it work again! The unlcok all portraits override no longer works, since the Hak too, I noticed.  Then again, all my newest characters I make end up with custom portraits so it's not that big a deal, for me.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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